robertogreco + parkour 29
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
Place Hacking | Savage Minds
january 2010 by robertogreco
"I rapped with reformed archaeologist Bradley L. Garrett regarding his recent visual ethnographic fieldwork about urban exploration. Here’s what we talked about, all images are his."
via:adamgreenfield
psychogeography
deleuze
cities
urban
urbanism
urbanexploration
anthropology
capitalism
activism
geography
exploration
parkour
ruins
theory
gillesdeleuze
january 2010 by robertogreco
MY PLAYGROUND - PREVIEW on Vimeo
november 2009 by robertogreco
"A documentary film by Kaspar Astrup Schröder about movement in urban space.
freerunning
parkour
urbanism
space
cities
architecture
movement
place
sports
bjarkeingels
big
design
urban
via:grahamje
documentary
denmark
copenhagen
tokyo
japan
november 2009 by robertogreco
Proto parkour
december 2008 by robertogreco
"From a 1977 film called Gizmo, some urban tumbling from the 1930s that strongly resembles the contemporary sport of parkour."
parkour
history
1930s
documentary
film
december 2008 by robertogreco
MY PLAYGROUND - TEASER on Vimeo
november 2008 by robertogreco
"A teaser for an upcoming documentary, MY PLAYGROUND by Kaspar Astrup Schröder. It is a film about movement, tricking, freerunning and parkour in the urban space."
parkour
freerunning
urban
architecture
urbanspace
november 2008 by robertogreco
Review: Mirror's Edge, the First-Person Parkour Game You Must Play | Game | Life from Wired.com
november 2008 by robertogreco
"Yes, countless other games have let you run and jump in 3-D. But Mirror's Edge is revolutionary because of the amazing immediacy that comes from its first-person point of view. That simple change makes it feel like you aren't simply steering around an agile little Mario-type character -- it feels like you're actually performing the parkour, barely catching hold of a ledge and avoiding a 900-foot drop." Counterpoint at: http://blog.wired.com/games/2008/11/third-opinion-t.html
parkour
videogames
gaming
games
mirrorsedge
november 2008 by robertogreco
Games Without Frontiers: Victory in Vomit
november 2008 by robertogreco
"Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral? I think it's because Mirror's Edge is the first game to hack your proprioception. That's a fancy word for your body's sense of its own physicality — its "map" of itself. Proprioception is how you know where your various body parts are — and what they're doing — even when you're not looking at them. It's why you can pass a baseball from one hand to another behind your back; it's how you can climb stairs without looking down at your feet....Mirror's Edge...does something very subtle, but very radical. It lets you see other parts of your body in motion.
games
gaming
parkour
clivethompson
proprioception
neuroscience
videogames
gamedesign
body
sports
psychology
perception
mirrorsedge
embodiment
november 2008 by robertogreco
Avant Game: Hide and Seek 08 Rules Me – and why real-world players are so game
july 2008 by robertogreco
"highlight for me was the fact that I spent so much time running, chasing, parkouring around the Royal Hall Ballroom & the Southbank streets of London that I felt as physically exhausted at the end of each night as if I’d hiked 20 kilometers in the moun
games
janemcgonigal
play
physical
exercise
gaming
hideandseek
london
parkour
gamedesign
arg
place
geography
july 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
june 2008 by robertogreco
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play
games
urbanism
ubicomp
cities
urban
arg
gaming
interaction
surveillance
public
theory
gamechanging
activism
via:adamgreenfield
mobs
flashmobs
space
place
creativity
innovation
psychology
parkour
skateboarding
location
location-based
ubiquitous
streetart
graffiti
gamedesign
interface
ux
june 2008 by robertogreco
free running in the digital city | serial consign
march 2008 by robertogreco
"Sweep aside all the plot junk and you are left with the potential for an exciting new simulation of the city as an elaborate playground. What immediately caught my attention about these preliminary screenshots is manner in which architectural elements are demarcated. As per her training in "the art of displacement" Faith possess an innate ability for reading the geometry of her surroundings and this translates into a playing field where the objects, surfaces and assemblies that comprise the city are colour coded according to accessibility. When considered in this manner, the city becomes a giant text and, fittingly, play revolves around spatial problem solving and wayfinding rather than trigger finger virtuosity."
[Link rot, so Wayback: http://web.archive.org/web/20110520160203/http://serialconsign.com/node/192 ]
space
videogames
games
gaming
parkour
via:cityofsound
exploration
openplay
play
cities
urban
urbanism
gregsmith
[Link rot, so Wayback: http://web.archive.org/web/20110520160203/http://serialconsign.com/node/192 ]
march 2008 by robertogreco
Space & Culture » Blog Archive » When Parkour and Soccer Converge….
february 2008 by robertogreco
"So what happens when “parkour” is paired with le football?"
parkour
footbal
video
convergence
february 2008 by robertogreco
seven for 2007 | varnelis.net
january 2008 by robertogreco
"1. The Decline of the City, the Rise of the City 2. The End of Privacy 3. The Return of Big Computing 4. Systems not Sites 5. Goodbye, Bilbao 6. The Bust 7. The iPhone"
cities
trends
urban
urbanism
mobile
mobility
architecture
housingbubble
kazysvarnelis
suburbs
parkour
iphone
internet
network
future
forecasting
design
remkoolhaas
crisis
january 2008 by robertogreco
The Art of Parkour: Capturing Extreme Jump Shots
november 2007 by robertogreco
"To create the piece, called Point A → B, the OpenEnded guys set up a jungle-gym studio environment, wrapped the traceurs in motion-capture sensor suits, and set them loose to kong-roll, gap-jump, and tic-tac their way around the space. Infrared cameras
parkour
visualization
art
video
film
november 2007 by robertogreco
Near Future Laboratory » Inverse Machinima and Interfaces for 1st Life Play
november 2007 by robertogreco
"What are the near future possibilities of mixing and blending first life props, actions, movements, proximity relationships, time (especially time factors) into the core of what counts as the user interface?"
parkour
videogames
firstlife
gaming
play
games
machinima
lifeasgame
characters
stories
storytelling
nearfuture
flickr
photography
imagination
gamechanging
interface
interactive
interaction
social
socialnetworks
socialnetworking
hybrids
experience
design
julianbleecker
psychogeography
navigation
november 2007 by robertogreco
Blackbeltjones/Work: » Fortress of Amplitude
september 2007 by robertogreco
"This is a scheme called “Urban Freeflow” by Ben Stuart, of Nottingham University that’s featured in Blueprint magazine this month."
[Now at: http://magicalnihilism.com/2007/08/25/fortress-of-amplitude/ ]
architecture
design
parkour
urbanism
mattjones
[Now at: http://magicalnihilism.com/2007/08/25/fortress-of-amplitude/ ]
september 2007 by robertogreco
Parkour TV -- Jump Britain -- Video on Parkour TV
july 2007 by robertogreco
"A Freerunning documentary featuring Sebastien Foucan and UrbanFreeFlow team, filmed at multiple stunning locations all over Britain."
parkour
sports
video
urban
urbanism
july 2007 by robertogreco
Parkour - Wikipedia, the free encyclopedia
july 2007 by robertogreco
"Parkour (sometimes abbreviated to PK) or l'art du déplacement (English: the art of displacement) is a physical activity of French origin, the aim of which is to move from point A to point B as efficiently and quickly as possible, using principally the a
parkour
sports
street
urbanism
urban
july 2007 by robertogreco
Free running - Wikipedia, the free encyclopedia
july 2007 by robertogreco
"Initially, the term free running was used interchangeably with parkour. However, as free runners became interested in aesthetics as well as useful movement, the two became different disciplines."
freerunning
parkour
sports
urban
urbanism
july 2007 by robertogreco
david belle le parkour translated - Google Video
april 2007 by robertogreco
"this is the translated version of a documentary of david belle and the history of parkour"
parkour
sports
urban
video
april 2007 by robertogreco
The Sporting Scene: No Obstacles: Reporting & Essays: The New Yorker
april 2007 by robertogreco
"David Belle invented parkour in France. It has spread mainly by videos on the Internet, and has been embraced in Europe and the United States by thrill-seekers and martial-arts adepts."
architecture
cities
parkour
sports
urban
culture
april 2007 by robertogreco
Parkour Rules - Google Video
january 2007 by robertogreco
"PAWA video of the rules and general idea of parkour."
parkour
video
documentary
sports
urban
urbanism
january 2007 by robertogreco
mirá! » Archivo » Ningunismo
january 2007 by robertogreco
"Las caminatas a la deriva forman parte de un viaje a través de las ideas que fundamentan la psicogeografía, pasando por el dadaísmo, surrealismo y situacionismo, llegando a su moderna implementación y el surgimiento de los exploradores urbanos. Ideas
cities
exploration
urban
urbanism
geography
youth
psychology
psychogeography
dadaism
surrealism
situationist
society
manifestos
parkour
ningunismo
argentina
buenosaires
toread
january 2007 by robertogreco
Treehugger: An Anthem for the Movement: Proper Education
december 2006 by robertogreco
Proper Education may become the anthem for the environmental movement
green
music
video
parkour
bmx
education
learning
conservation
sustainability
december 2006 by robertogreco
YouTube - Eric Prydz Vs Floyd 'Proper Education'
december 2006 by robertogreco
"At last Eric Prydz follows up the massive 'Call On Me' with the amazing pink floyd sampling 'Proper Education'. "
green
music
video
parkour
bmx
education
learning
conservation
sustainability
december 2006 by robertogreco
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