robertogreco + nintendo   138

tevis thompson: Saving Zelda
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012  space  play  openendedness  open-ended  autonomy  exploration  memory  spatialmemory  worlds  worldbuilding  nintendo  videogames  gaming  zelda  games  gamecriticism  gamedesign  via:tealtan  tevisthompson 
february 2012 by robertogreco
Nintendo's Miyamoto Stepping Down, Working on Smaller Games | Game|Life | Wired.com
"What I really want to do is be in the forefront of game development once again myself," Miyamoto said. "Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small."

[via: http://kottke.org/11/12/shigeru-miyamoto-to-step-down-at-nintendo ]
nintendo  shigerumiyamoto  small  scale  humanscale  organizations  2011  cv  howwework  howwelearn  meaningmaking  gaming  videogames  edg  srg  glvo  tcsnmy  unschooling  deschooling  audiencesofone  teams  groupsize  slow  simplicity  simple  from delicious
december 2011 by robertogreco
The seedy underside of Vimeo « Icrontic Tech
"But wait… That wasn’t all they did. They disabled embedding of all content on our site, even the things we had made ourselves. Sure, the videos were still available by going directly to Vimeo.com and going into our account, but embedding was gone, so every occurrence of a video on our site was replaced with a block that said “embedding has been disabled for this site.”"
vimeo  videogames  gaming  games  2009  video  brianambrozy  viddler  videohosting  videosharing  indiegames  nintendo  e3  from delicious
november 2011 by robertogreco
Shigeru Miyamoto, Nintendo’s man behind Mario : The New Yorker
"Miyamoto has told variations on the cave story a few times over the years, in order to emphasize the extent to which he was surrounded by nature, as a child, and also to claim his youthful explorations as a source of his aptitude and enthusiasm for inventing and designing video games."

"The Dutch cultural historian Johan Huizinga, in his classic 1938 study “Homo Ludens” (“Man the Player”), argued that play was one of the essential components of culture—that it in fact predates culture, because even animals play. His definition of play is instructive. One, play is free—it must be voluntary. Prisoners of war forced to play Russian roulette are not at play. Two, it is separate; it takes place outside the realm of ordinary life and is unserious, in terms of its consequences. A game of chess has no bearing on your survival (unless the opponent is Death). Three, it is unproductive; nothing comes of it—nothing of material value, anyway. Plastic trophies, plush stuffed animals, and bragging rights cannot be monetized. Four, it follows an established set of parameters and rules, and requires some artificial boundary of time and space. Tennis requires lines and a net and the agreement of its participants to abide by the conceit that those boundaries matter. Five, it is uncertain; the outcome is unknown, and uncertainty can create opportunities for discretion and improvisation. In Hyrule, you may or may not get past the Deku Babas, and you can slay them with your own particular panache.

The French intellectual Roger Caillois, in a 1958 response to Huizinga entitled “Man, Play and Games,” called play “an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.” Therein lies its utility, as a simulation that exists outside regular life. Caillois divides play into four categories: agon (competition), alea (chance), mimicry (simulation), and ilinx (vertigo). Super Mario has all four. You are competing against the game, trying to predict the seemingly random flurry of impediments it sets in your way, and pretending to be a bouncy Italian plumber in a realm of mushrooms and bricks. As for vertigo, what Caillois has in mind is the surrender of stability and the embrace of panic, such as you might experience while skiing. Mario’s dizzying rate of passage through whatever world he’s in—the onslaught of enemies and options—confers a kind of vertigo on the gaming experience. Like skiing, it requires a certain degree of mastery, a countervailing ability to contend with the panic and reassert a measure of stability. In short, the game requires participation, and so you can call it play.

Caillois also introduces the idea that games range along a continuum between two modes: ludus, “the taste for gratuitous difficulty,” and paidia, “the power of improvisation and joy.” A crossword puzzle is ludus. Kill the Carrier is paidia (unless you’re the carrier). Super Mario and Zelda seem to be perched right between the two."
games  nintendo  miyamoto  shigerumiyamoto  design  art  inspiration  videogames  childhood  exploration  nature  naturedeficitdisorder  wonder  children  play  unstructuredtime  gaming  mario  japan  history  edg  srg  glvo  unschooling  deschooling  topost  toshare  classideas  narratology  ludology  adventure  rogercaillois  johanhuizinga  work  gamification  asobi  funware  music  guitar  self-improvement  kyokan  empathy  collaboration  japanese  jesperjuul  janemcgonigal  animals  focusgroups  gamedesign  experience  from delicious
december 2010 by robertogreco
Koopa, It’s What’s For Supper « Jude Buffum
"For the upcoming show Pixel Pushers, sponsored by SCION and curated by Giant Robot, I decided to explore the carnivorous side of the world of video games. Though I myself eat meat, enough of my friends and loved ones are now vegetarians or vegans, so it’s something I’ve been experimenting with. I suppose these pieces are a by-product of that exploration. That, and my long-time obsession with meat diagrams."
edg  nintendo  supermario  judebuffum  giantrobot  meat  humaor  illustration  glvo  videogames  from delicious
november 2010 by robertogreco
This Studio Ghibli Game Continues To Dazzle - Studio Ghibli - Kotaku
"Studio Ghibli, the animation studio behind classic anime like My Neighbor Totoro and Kiki's Delivery Service, is making a Nintendo DS game title Ni no Kuni with Fukuoka-based developer Level-5. It is Studio Ghibli's first venture into video games.
miyazaki  sudioghibli  games  gaming  nintendods  ds  nintendo  edg  srg  ninokuni 
april 2010 by robertogreco
Tale of Tales» A bad year for dreams
Provocative post with many comments. "2009 Was another triumphant year for the Wii & DS. Nintendo has successfully introduced the general public to playing games on computer hardware... far from a triumph for the medium of videogames. ..Nintendo didn’t do much. ... Rather than trying to start a revolution with a brand new medium, they had a good look at the way people play today & made digital versions of those activities. They basically made it possible for people to play the kinds of games they were already enjoying, on their television sets. Some may celebrate this as the breakthrough of videogames into the mainstream. I don’t. I hope this is just a temporary setback in the evolution of the medium. I’m not a big fan of huge corporations, but I do share, to some extent, the dreams that Sony & Microsoft have about the interactive medium. With them, I see videogames as the great new art form of the new century. Videogames as the cinema, television & pop music of the young millennium."
games  gaming  videogames  art  sony  microsoft  nintendo  play  lifestyle  2009  genre 
december 2009 by robertogreco
Mass: We Pray - The Video Game
"A family shouldn’t have to wait until Sunday to worship the Lord. Now you can go to church every day without leaving your home. Participate in more..."
wii  religion  catholicism  humor  gaming  culture  games  nintendo  parody  via:crystaltips 
november 2009 by robertogreco
chewing pixels » There Was a Young Lady Who Swallowed a Fly
"play the game with an imaginative child, and wide-angle concerns over mission structure melt away, as the true and dizzying wonder of the game’s conceit is unlocked. … free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach. Most games demand expertise for success, their richest rewards reserved for those who invest time into developing skills and technique. By contrast, Scribblenauts reserves its richest rewards for those who can devolve their expertise, unravelling the tightly wound habit of always seeking out the quickest, most efficient solution to a problem. It asks that we all rediscover a sense of childlike inquisitiveness rewarding those who play with the game, rather than merely try to solve it. Through that lens, the normality of tasks heightens the thrill of discovering leftfield solutions, rather than diminishing it."
via:preoccupations  wisdom  children  creativity  videogames  scribblenauts  play  imagination  freedom  gaming  games  ds  nintendods  nintendo 
october 2009 by robertogreco
Gamasutra - Interview: Aspyr's Treasure Troves To Use DS As 'Real-Life Treasure Hunt'
""We're creating a real-life treasure hunt, and the DS and this software is acting as your treasure map, your trophy case, and your audiovisual canvas," ... For example, each item emits a distinct sound, which include musical notes and phonetic noises; the items can then be replicated and arranged on a Mario Paint-like musical grid. Like items and other custom creations, these resultant compositions can be traded with other players. But Leingang may be most excited about the subtle real-world activities his game might inspire. "We're using the DS' capabilities as a portable device above and beyond just the fact that I can put it in my pocket or sit on the couch or sit in the bathroom and play it. We're taking this thing and really flexing its muscles as being something that can travel anywhere across this globe," he said. He went on to explain some of the surprising effects the game has had on his own everyday routine in an effort to uncover fresh hotspots."
nintendo  ning  ds  games  gaming  location  location-based  wifi  videogames  hyperlocal 
december 2008 by robertogreco
Mother 3 fan translation available this week - DS Fanboy [see also: http://www.flickr.com/photos/klara/2953342671/]
"After almost two years of hard slog, Starmen.net's Mother 3 fan translation patch has finally been completed, and will be released at the end of this week ... a whole month ahead of schedule! That's according to the latest blog entry on the project's site, in which team member Mato records that, "Testing's pretty much over now. Some bugs did turn up over the last few days, but they were all minor and quickly remedied. Some really hard-to-spot typos were also found and fixed."
nintendo  nintendods  ds  games  mother3  homebrew  translation  hacks 
october 2008 by robertogreco
More Nintendo DS Numeracy | Andy Pulman Edublog
"Make 10: A journey of numbers (released 26/09/08) is a mathematics game where players must complete numbers puzzles centered around the number 10. The overall aim of the game is to find and challenge the so-called “Make 10 Masters” as you improve your maths and puzzle-solving skills. Players use the Nintendo DS Touch Screen to complete the maths puzzles, and a gradual increase in difficulty and storybook style presentation mean the game is accessible for players of all ages."
nintendo  nintendods  games  math  gaming  learning  ds 
september 2008 by robertogreco
Hands-On: Rhythm Heaven Coming to America, Awesome | Game | Life from Wired.com
"The idea behind Rhythm Heaven is that it's a series of mini-games that are all based around music and rhythm, developed by (and bearing a strong resemblance to the other work of) the Wario Ware team at Nintendo."
videogames  gaming  games  nintendo  nintendods  ds 
july 2008 by robertogreco
Born for Wii: Pikmin - Nintendo Wii Fanboy
"Pikmin came straight from mind of Shigeru Miyamoto...offered gamers something new. A delightful mix of strategy & discovery...defied real-time strategy conventions & put gamers in charge of smallest, most innocent army of creatures in gaming history"
game  gamecube  nintendo  shigerumiyamoto  wii  videogames  pikmin 
july 2008 by robertogreco
Download Anime, Manga to Your DS | Game | Life from Wired.com
"A new digital delivery service in Japan is giving Nintendo DS owners on-the-go access to manga, novels, and animated shows and films."
nintendo  nintendods  ds  manga  reading  ebooks  animation  film  anime  literature 
july 2008 by robertogreco
Game Version of Neil Gaiman's Coraline Coming | Game | Life from Wired.com
"It may not be based on his groundbreaking Sandman comic series, but a Neil Gaiman property is finally getting turned into a game."
neilgaiman  books  children  film  games  gaming  videogames  coraline  nintendo  nintendods  ds 
june 2008 by robertogreco
Born for Wii: Katamari Damacy - Nintendo Wii Fanboy
"A port of the original Katamari Damacy with a reworked control scheme would be right at home on the Wii, especially at a competitive budget price point."
games  gaming  videogames  nintendo  wii  katamaridamacy  keitatakahashi 
june 2008 by robertogreco
Bangai-o Spirits: Bangai-O Spirits Circumvents DS Codes, Blows Minds
"You can save the levels you make as sound files, just like the way old data cassettes used to do...Anyone who downloads the sound file simply plays it into their DS microphone, and voilà - your friend now has the level you made."
nintendo  nintendods  games  gaming  sound  audio  sharing  transfer  japan  hacks  ds  via:migurski 
june 2008 by robertogreco
LIFT Conference || Robin Hunicke (2008)
"researcher (studying artificial intelligence) now working for Electonic Arts. She is designing games for the Nintendo Wii - she worked on My Sims - and tells us about user-generated content and the importance of social software in gaming"
games  education  research  gamedesign  gaming  robinhunicke  creativity  video  happiness  arg  socialnetworks  facebook  play  socialnetworking  socialsoftware  flickr  storytelling  nintendo  nintendods  ds  difficulty  linear  reward  identity 
june 2008 by robertogreco
Hack a Nintendo DS to Make an Awesome Digital Sketchbook - Wired How-To Wiki
"It's simple and compact, pressure-sensitive, easier to view in daylight than a laptop and inconspicuous. And, when coupled with the paint application Colors, it's a powerful little device that's fun and practical for all skill levels. All you need is a N
ds  nintendo  nintendods  hacks  homebrew  painting  drawing  howto  videogames 
may 2008 by robertogreco
Music and life intersect for GlitchDS - DS Fanboy
"The strange, seemingly cacophonous stream of sounds coming out your speakers is GlitchDS, a homebrew cellular automaton music sequencer inspired by Conway's Game of Life."
conwaysgameoflife  nintendo  nintendods  homebrew  music  sound  ds 
may 2008 by robertogreco
Homo Ludens Ludens - Desire - we make money not art
"Names of actual urban WIFI zones (my favourite was called Familia Alvarez) are mapped and tagged like street-names in the exhibition space while aether waves with the same subjective names are also superimposed on the arts space, as playground."
games  play  maps  mapping  arg  gaming  nintendo  nintendods  wmmna  location-based  art 
may 2008 by robertogreco
Tale of Tales» Blog Archive » Audio Games for DS Homebrew
"Using unique qualities of hardware has created system for playing of “Audio Games” which can be played only w/ sound (reading of text via voice synthesis) & one button for interaction. Though if you keep the screen up you can also read the text and v
nintendo  nintendods  ds  homebrew  games  gaming  videogames  play  audio  interface 
march 2008 by robertogreco
stevenberlinjohnson.com: Games and the iPhone
"knew SDK was coming...some kind of enterprise support...But you watched those games -- particularly with accelerometer support -- and it was suddenly clear that iPhone platform is potentially serious competitor to DS & PSP."
games  videogames  wii  iphone  via:cityofsound  nintendo  nintendods  psp 
march 2008 by robertogreco
Locus Online Features: Cory Doctorow: Put Not Your Faith In Ebook Readers
"When Nintendo can't get line-time for the Wii, what hope does a niche item like an e-book reader have?...[until we're all desktop fabberrs] put not your faith in hardware readers — take the easy way out and hack bits, not atoms."
kindle  ebooks  technology  manufacturing  nintendo  wii  literature  reading  corydoctorow  books 
march 2008 by robertogreco
Time merge media (kottke.org)
"Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past."
art  media  video  kottke  time  mario  nintendo  videogames  quantummechanics  photography  animation  layers  visualization  timelapse  timelines  games  gaming  graphics  physics  interface 
february 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Nintendo DS and ebooks
"Some random facts about how ebooks might be relevant for the Nintendo DS"
ds  interface  nintendo  nintendods  ebooks  comics 
january 2008 by robertogreco
Inside the Strange Design Process of Nintendo Genius Miyamoto | Game | Life from Wired.com
"None of Miyamoto's sentences have subjects," Koizumi says as an example. "So you have to rely on context. It gets to the point where Miyamoto will give us feedback, and the only person who has any idea what it means is me."
gamedesign  games  nintendo  videogames  shigerumiyamoto  mario  design  creativity  howwework  leadership 
december 2007 by robertogreco
'Super Mario Galaxy' Soars With Out-of-This World Camera Work
"If game designers are still struggling with getting their cameras right, it's because they're inventing a new visual language."
cameras  film  videogames  gaming  gamedesign  wii  nintendo  mario  games 
december 2007 by robertogreco
DreamHost Blog » A Strike on One Laptop Per Child
"So please, Mr. Negroponte, hear my plea! Give up on the laptop, and just make a Nintendo DS cartridge with your educational software on it!"
olpc  nintendo  innovation  electronics  ds  nintendods  teaching  learning  money  business  hardware 
december 2007 by robertogreco
mario soup
"This piece examines the unpacking of a Nintendo game cartridge, decoding the program as a four-color image, revealing a beautiful soup of the thousands of individual elements that make up the game screen."
gaming  games  graphics  information  nintendo  videogames  processing  programming  design  code  color 
november 2007 by robertogreco
Digital Tools - Pikilipita VJ - Become a Nintendo VJ - Homebrew, Portables, Tools, Theory and Game Design.
"Pikilipita VJ is a homebrew software, that took in total three years in the making. It's a VJ software for doing visuals at night clubs. You can select different levels and "play" the visuals, selecting colors etc. It is available for Game Boy Advanced,
nintendo  vj  nintendods  ds  gameboy  homebrew 
november 2007 by robertogreco
Animal Crossing story makes us sob like little babies [update 1] - DS Fanboy
"Then I came to my mailbox, it was full of letters with presents- all from my mom. Every letter was pretty much the same. "Thinking of you. Thought you'd like this present. Love, Mom" Even though I'd stopped playing, she continued to send me presents."

[Now at: http://www.joystiq.com/2007/11/19/animal-crossing-story-makes-us-sob-like-little-babies-update-1/ ]
animalcrossing  nintendo  nintendods  parenting  videogames  social  children  comics  glvo 
november 2007 by robertogreco
Woopsi makes homebrewing easier - DS Fanboy
"brings a windowing system to the DS, specifically tailored to homebrew programmers. It won't suffice as a proper desktop environment for the handheld, but that's not the purpose of the application. Rather, it's meant to help users create their own applic
nintendo  nintendods  ds  homebrew 
november 2007 by robertogreco
HullBreach - The MMO RPG for the Nintendo Wii
"Welcome to the official website for HullBreach, the browser-based space MMORPG for the Nintendo Wii. Game development is well underway with a public beta available for immediate play."
mmorpg  wii  gaming  games  videogames  nintendo 
october 2007 by robertogreco
gorgull - Protein [ DScratch ]
"the first module made using Protein engine - it's a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover
ds  nintendo  nintendods  gaming  homebrew  hardware  interface  music  sound  software  videogames  audio  effects 
october 2007 by robertogreco
DS demo downloads coming to the Wii - Engadget
"Dubbed "Everyone's Nintendo Channel" (at least in Japan), the service effectively turns your Wii into your very own DS Download Station, with both game demos and videos available to be transferred to your DS."
nintendo  nintendods  ds  wii  games  play  downloads  videogames 
october 2007 by robertogreco
Riverfold Software - Wii Transfer
"Wii Transfer can share your movies, music, and pictures directly to your Nintendo Wii using the Internet Channel. Browse iTunes playlists and iPhoto albums on your television. Convert your movies to formats the Wii understands, either streaming directly
nintendo  wii  mac  osx  software  converter  audio  media  movies  networking  diy  streaming  applications 
october 2007 by robertogreco
Pascal ends it all… on Flickr - Photo Sharing!
"Another fatality in my village. Bones and Dotty waited downstream to haul out the body. "
animalcrossing  nintendods  nintendo  ds  humor 
august 2007 by robertogreco
Promotional Consideration: Communion Day - DS Fanboy
"an Italian ad for the handheld that won Epica's silver award for Press last year"
nintendo  nintendods  ds  advertising  religion  catholicism  italy 
july 2007 by robertogreco
Tale of Tales» Joy of DS
"here is a short list of hand made, home grown, DS apps that I’ve found worthwhile thus far"
nintendo  nintendods  homebrew  games  play  ds 
july 2007 by robertogreco
Dimension-Bending Games Stretch Fabric of Space and Time
"Games are a superb environment for experimenting with new perceptual takes on geometry and physics. Designers craft these worlds from scratch, after all; they don't have to obey normal laws of reality."
education  environment  games  geometry  math  nintendo  perception  physics  reality  space  time  visualization  wii  learning  videogames 
july 2007 by robertogreco
Wiiiiiiiii!: Nintendo Opens Wii to Indie Developers - Gizmodo
"Just as some traditionally open companies close the door to third-party developers, the traditionally closed Nintendo will open WiiWare in early 2008."
nintendo  wii  developers  videogames  games  play  programming  independent 
june 2007 by robertogreco
Game | Life - Wired Blogs: Scholastic Taps Kid-Pleasing Power of DS With I-Spy, Animal Genius
"Animal Genius will test their animal knowledge by competing in five different games: Creature Collector, Scratch 'n' See, Matchomatic, Maze Munch, and Animal Expert. The game will test what players know about animal habitats and behaviors, teaching them
games  learning  animals  biology  children  play  videogames  nintendo  nintendods  ds 
june 2007 by robertogreco
area/code - plundr
Plundr is the world's first location-based PC game. Using state-of-the-art Wi-Fi Positioning System technologies (WPS), the game locates the user's computer in physical space and uses their location as part of the game.
games  wifi  videogames  play  nintendo  nintendods  ds  location-based  location 
june 2007 by robertogreco
DS Daily: Finally, with the language 'games' - DS Fanboy
"They're finally bringing some English-based language trainers to the DS: listings for My French Coach and My Spanish Coach have turned up on GameFly."
nintendo  nintendods  games  play  ds  language  learning  foreign  spanish  español  french  france 
may 2007 by robertogreco
Ambition and Compulsory Design in Animal Crossing - GameCareerGuide.com
"Animal Crossing is the antithesis of modernistic, compulsory design - what some people may describe as “tight” or “clean” design, in that every element has a specific mechanical purpose. (If there’s a gun on the mantelpiece, it must be fired by
animalcrossing  videogames  video  games  play  nintendo  nintendods  ds 
may 2007 by robertogreco
News - Student DS games available // DS /// Eurogamer
"In another outrageous outburst of initiative, Nintendo Japan has announced that games developed by students from its Game Seminar 2006 course will be made available to download from the DS Station."
nintendo  nintendods  games  play  japan  ds  students  design 
march 2007 by robertogreco
Popular Science Blog - The Nintendo DS Gets Artistic
"Sabiston saw unused potential in the Nintendo DS, with the device's dual screens and touch-sensitive, stylus-based interface naturally positioning it as a great platform for drawing."
nintendo  nintendods  ds  games  painting  drawing 
march 2007 by robertogreco
UK:RESISTANCE: THERE IS ONLY ONE GAME OF 2006 (Animal Crossing Wild World)
"Animal Crossing isn't a game. It's a career. A vocation, a mini alternative life. You could educate a child with it and it would turn out OK. It teaches you everything you need to know about the real world. It teaches you the importance of money, shows y
ds  nintendo  videogames  nintendods  animalcrossing  reviews 
december 2006 by robertogreco
Nanoloop
"Nanoloop is a synthesizer / sequencer for the Nintendo Game Boy systems. Stored on a normal game cartridge, it allows to produce nice electronic music without further hardware, using either headphones or an external amplifier (home stereo, active speaker
nintendo  games  diy  audio  music  instruments  software  sound  gameboy 
december 2006 by robertogreco
DSButtons.com | An invitation to play
"Waiting for the bus, on the train, sitting in cafes – we're always up for starting a friendly match. Thing is, it's not always easy to tell if there are fellow DS gamers around."
buttons  ds  nintendo  nintendods  wifi  games  fun  play  social  society  space  interaction 
december 2006 by robertogreco
Pong of the day
"Networked Gameboys playing pong! GameboyPong-FAN, by Erational and Antonin Fourneau."
games  play  videogames  interactive  interaction  social  nintendo 
november 2006 by robertogreco
Wireless Wonders: Game boy in the pocket experience (idea #103)
"My older brother still pokes fun at my techno "clothing ideas" (remember the socks?) so I felt duly compelled to announce my latest thinking in this untapped fashion arena."
clothing  gadgets  future  videogames  nintendo  nintendods  ds  pockets  mobile  phones  design  fashion 
november 2006 by robertogreco
Brain training in schools - DS Fanboy
"Teacher James Penson thought some of the 5th and 6th grade children could benefit from a fun way to practice math and memory skills, and so he cooked up the idea of using the ubiquitous Dr. Kawashima's Brain Training in the classroom."
schools  education  videogames  nintendo  nintendods  ds  learning  students  teaching 
november 2006 by robertogreco
Wii - Iwata Asks - Wii As A Shared Space For All the Family
"I really hope Wii will prove useful in providing chances for this type of interaction between family members."
wii  play  families  children  interaction  communication  videogames  messages  nintendo  design  software  parenting 
november 2006 by robertogreco
Japanese Museum spreads knowlege using Nintendo DS - Newlaunches.com
"The Nintendo DS is very popular in Japan and taking full advantage of its popularity is the Nation Western Fine Arts Museum. From the museum counter you can borrow a DS which comes with a special cartridge preloaded with the museum details. Each room in
nintendo  nintendods  ds  museums  technology  wifi  art 
october 2006 by robertogreco
Japanese Children Studying With DS At School - Kotaku
"The students are getting accustomed to using the DS and are studying enthusiastically. Progress can be expected."
nintendo  nintendods  ds  language  study  students  teaching  learning  education  schools  technology  english  japan  games  videogames 
october 2006 by robertogreco
Gnese - Comic Book DS
"Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
books  comics  ds  nintendo  nintendods  software  tutorials  videogames  homebrew  make  diy  hacks 
october 2006 by robertogreco
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