robertogreco + narrative 111
Notes from a six-day workshop with Johanna Drucker at MIT (April 2012) - 5880
4 weeks ago by robertogreco
"Notes from a six-day workshop with Johanna Drucker at MIT (April 2012)
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
2012
instagram
datamining
attribution
augmentedreality
gps
alancole
alphabethistoriography
historiography
pantographia
databases
credit
granularity
visualtheory
interfacedesign
interface
gis
discovery
search
navigation
narration
narrative
design
hyperstudio
brooklynbeta
digitalhumanities
continuity
flow
cabinetsofcuriosity
structure
scale
collaborativeproduction
authoringtools
stevemambert
readability
reading.am
connections
serendipity
ecologyoftools
language
complexity
reading
anthologies
pinboard
maps
mapping
conversation
visualization
temporality
folksonomy
tagging
tags
computation
analytics
collaboration
collaborativewriting
annotation
traffic
users
walking
local
content
notes
johannadrucker
maxfenton
from delicious
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
4 weeks ago by robertogreco
Back to the Futurist: Anab Jain | URBNFUTR
4 weeks ago by robertogreco
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees
acresgreen
mutation
mutations
messyspace
drones
robotreadableworld
machinevision
biology
smart-objects
smartdevices
machineintelligence
risk
emergingtechnologies
criticaldesign
deviantglobalization
narrative
storytelling
3dprinting
futurescaping
suturism
futurists
heatherschlegel
wendyschultz
danahboyd
vandanashiva
paolaantonelli
nataliejeremijenko
fionaraby
superflux
scifi
sciencefiction
howwework
process
interviews
2012
prototyping
designfiction
futurism
design
anabjain
from delicious
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
4 weeks ago by robertogreco
The Most Dangerous Gamer - Magazine - The Atlantic
7 weeks ago by robertogreco
"Thoreau…“With a little more deliberation in the choice of their pursuits,” he proclaimed, “all men would perhaps become essentially students and observers, for certainly their nature and destiny are interesting to all alike.”
Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.
In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
literature
narrative
taylorclark
miegakure
marctenbosch
interactivefiction
asceticism
storytelling
payingattention
attention
observation
noticing
intuition
myst
littlebigplanet
money
belesshelpful
fiction
jenovachen
flow
tombissell
gamedev
chrishecker
einstein'sdreams
alanlightman
invisiblecities
italocalvino
jonblow
deannavanburen
art
2012
thewitness
thoreau
srg
edg
videogames
gaming
games
braid
jonathanblow
if
from delicious
Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.
In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
7 weeks ago by robertogreco
Notes Towards A Theory of Twitter (Revised) | A.T. | Cleveland
january 2012 by robertogreco
"Twitter is an associative writing form, not a narrative one. In Twitter, we are sent somewhere else-via a link-or reminded of something. We are not telling stories. Thus, while the twitter fiction is swell and cute, it usually it misses the generic boat. Twitter promises a new slate for poets. For fiction writers, not so much. (For what I find to be a notable exception, see my piece for Economist.com). Tweets create meaning and aesthetic experiences by reminding us, not by telling a story…
1.a.) Twitter does not operate on the narrative arc of rising action, suspense, climax, and denouement…
Twitter lacks single-point perspective (or omniscience)…
2.) Twitter helps resist the curse of paragraphism…
2.a.) A new focus on the sentence is salutary…
Conclusion: There is no summing up on twitter. There are many arrows pointing one across (not up or down) to the ideas of others, cross-fertilization, and forced attention to the composition of sentences."
via:allentan
2012
sentences
hypertext
communication
howwewrite
classiseas
composition
crosspollination
cross-fertilization
storytelling
narrative
literature
paragraphism
writing
twitter
annetrubek
1.a.) Twitter does not operate on the narrative arc of rising action, suspense, climax, and denouement…
Twitter lacks single-point perspective (or omniscience)…
2.) Twitter helps resist the curse of paragraphism…
2.a.) A new focus on the sentence is salutary…
Conclusion: There is no summing up on twitter. There are many arrows pointing one across (not up or down) to the ideas of others, cross-fertilization, and forced attention to the composition of sentences."
january 2012 by robertogreco
A Cinematic Novel: ‘Historias extraordinarias’ | Hydra Magazine
january 2012 by robertogreco
"The pleasure of watching Historias extraordinarias derives in large part from the sheer magnitude of the multiple narratives that propel the film forward.
…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.
The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
intertextuality
narrative
storytelling
literature
alanpauls
franciscosalamone
narration
fiction
nonfiction
towatch
argentina
borges
2011
film
tintin
hergé
marianollinás
historiasextraordinarias
andrébazin
from delicious
…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.
The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
january 2012 by robertogreco
In Africa, the Art of Listening - NYTimes.com
december 2011 by robertogreco
"It struck me as I listened to those two men that a truer nomination for our species than Homo sapiens might be Homo narrans, the storytelling person. What differentiates us from animals is the fact that we can listen to other peopleě°˝€™s dreams, fears, joys, sorrows, desires and defeats ě°˝€” and they in turn can listen to ours.
Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information. Knowledge involves listening.
So if I am right that we are storytelling creatures, and as long as we permit ourselves to be quiet for a while now and then, the eternal narrative will continue."
deschooling
unschooling
learning
conversation
2011
silence
information
knowledge
henningmankell
humans
human
storytelling
society
narrative
literature
listening
africa
from delicious
Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information. Knowledge involves listening.
So if I am right that we are storytelling creatures, and as long as we permit ourselves to be quiet for a while now and then, the eternal narrative will continue."
december 2011 by robertogreco
‘Storytelling in Japanese Art’ at the Met - Review - NYTimes.com
december 2011 by robertogreco
"“Storytelling in Japanese Art,” at the Metropolitan Museum of Art, is a captivating combination of show and tell, read and look. Curatorially speaking, the exhibition takes us gently in hand and, through text panels, captions and diagrams, reveals the narrative side of Japanese art with memorable clarity."
japan
art
exhibitions
2011
narrative
storytelling
from delicious
december 2011 by robertogreco
Map Tales
december 2011 by robertogreco
"EASILY CREATE AND SHARE MAP-BASED STORIES…
and embed them into your website for free
Journalists, teachers, bloggers and storytellers (to name a few) use Map Tales to chronicle news events, scrapbook holidays, describe walks, plan campaigns, illustrate literature, recount journeys, and bring historical events to life."
maps
storytelling
tools
onlinetoolkit
maptales
mapping
narrative
odyssey
aroundtheworldin80days
julesverne
homer
hackfarm
classideas
location
literature
history
travel
from delicious
and embed them into your website for free
Journalists, teachers, bloggers and storytellers (to name a few) use Map Tales to chronicle news events, scrapbook holidays, describe walks, plan campaigns, illustrate literature, recount journeys, and bring historical events to life."
december 2011 by robertogreco
discontents - It’s all about the stuff: collections, interfaces, power and people
december 2011 by robertogreco
"‘What changes’, Hitchcock asks, ‘when we examine the world through the collected fragments of knowledge that we can recover about a single person, reorganised as a biographical narrative, rather than as part of an archival system?’ ... People with passions, people with dreams, people who are just annoyed and impatient, don’t have to wait for cultural institutions to create exactly what they need. They can take what’s on offer and change it."
museum
archives
communitiesofauthority
timhitchcock
narrative
biographicalnarrative
passion
collections
interface
via:straup
december 2011 by robertogreco
Ilona Gaynor: Everything Ends in Chaos
november 2011 by robertogreco
"EVERYTHING ENDS IN CHAOS is an attempt to construct an artificial Black Swan."
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
ilonagaynor
blackswans
art
designfiction
chaos
video
storytelling
narrative
design
from delicious
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
november 2011 by robertogreco
The Never-Ending Story | design mind [via http://twitter.com/frogdesign/status/105785778331852800 via @bobulate]
august 2011 by robertogreco
Harris: "I think that’s something stories can do—prepare their way of finding meaning in this madness and bringing some order to the chaos.<br />
<br />
…creating a space that’s more about slowing down and contemplating and being introspective is a prerequisite for getting people to tell stories that have impact.<br />
<br />
…Cow Bird is basically a storytelling platform that people can use to tell stories online using photos, sound maps, timelines, videos, and casts of characters. It’s geared towards long-form narrative…when many different people tell stories, the system automatically finds connections between them and weaves them together into a kind of meta-story…The platform automatically analyzes all the text in your memory, figures out your cast of characters, and connects it to previous stories.<br />
<br />
…one of the pieces of this system I’ve been building is that to tell the story you have to dedicate it to somebody, which creates a gift economy of stories."
design
art
writing
storytelling
jonathanharris
cowbird
slow
slowness
multimedia
thisishuge
gamechanging
2011
interviews
classideas
curating
curation
twitter
facebook
longform
meaning
meaningmaking
meaningfulness
self-expression
internet
web
stories
social
socialsoftware
metastory
relationships
connectivism
narrative
memory
memories
soundscapes
soundmaps
timelines
video
gifteconomy
from delicious
<br />
…creating a space that’s more about slowing down and contemplating and being introspective is a prerequisite for getting people to tell stories that have impact.<br />
<br />
…Cow Bird is basically a storytelling platform that people can use to tell stories online using photos, sound maps, timelines, videos, and casts of characters. It’s geared towards long-form narrative…when many different people tell stories, the system automatically finds connections between them and weaves them together into a kind of meta-story…The platform automatically analyzes all the text in your memory, figures out your cast of characters, and connects it to previous stories.<br />
<br />
…one of the pieces of this system I’ve been building is that to tell the story you have to dedicate it to somebody, which creates a gift economy of stories."
august 2011 by robertogreco
The American Crawl : “Chinese Communist bliss,” Alienating 11th grade Urban Youth, and the Danger of a Single Story Revisited
august 2011 by robertogreco
"I’m intrigued & troubled by the prevalence of stories like this one…fascinated by the voyeuristic look into the rigorous lives of “the other” while also concerned about what the prevalence of these narratives say in maintaining the competitiveness from a capitalistic perspective in the US…<br />
I also think there is a danger in presenting this article in a way that ends up feeling like it’s a universal proclamation of the lived experience of an entire nation – not just a handful of individuals…<br />
When we peak into the lives of the hardworking student, the secret sect of an alternative music scene, or even the inner-workings of gold farming, there is a danger in making broad generalizations and reporting them. While I don’t doubt the factual accuracy of the articles described here, I’m concerned by the way these articles function to further dominant, hegemonic narratives that inevitably distance communities, pressure communities, and fuel narratives of capitalism."
anterogarcia
generalizations
class
storytelling
chimamandaadichie
racetonowhere
china
education
narrative
capitalism
us
competitiveness
from delicious
I also think there is a danger in presenting this article in a way that ends up feeling like it’s a universal proclamation of the lived experience of an entire nation – not just a handful of individuals…<br />
When we peak into the lives of the hardworking student, the secret sect of an alternative music scene, or even the inner-workings of gold farming, there is a danger in making broad generalizations and reporting them. While I don’t doubt the factual accuracy of the articles described here, I’m concerned by the way these articles function to further dominant, hegemonic narratives that inevitably distance communities, pressure communities, and fuel narratives of capitalism."
august 2011 by robertogreco
Slavoj Zizek: What is the Question? | Radio Open Source with Christopher Lydon
august 2011 by robertogreco
"The theme through all Zizek’s gags is that the financial meltdown marks a seriously dangerous moment — dangerous not least because, as in the interpretation of 9.11, the right wing is ready to impose a narrative. And the left wing is caught without a narrative or a theory. “Today is the time for theory,” he says. “Time to withdraw and think.”
"Dangerous moments are coming. Dangerous moments are always also a chance to do something. But in such dangerous moments, you have to think, you have to try to understand. And today obviously all the predominant narratives — the old liberal-left welfare state narrative; the post-modern third-way left narrative; the neo-conservative narrative; and of course the old standard Marxist narrative — they don’t work. We don’t have a narrative. Where are we? Where are we going? What to do? You know, we have these stupid elementary questions: Is capitalism here to stay? Are there serious limits to capitalism?…"
politics
philosophy
zizek
2008
us
capitalism
socialism
georgewbush
left
activism
republicans
naomiklein
johnmccain
via:steelemaley
sarahpalin
media
narrative
theory
from delicious
"Dangerous moments are coming. Dangerous moments are always also a chance to do something. But in such dangerous moments, you have to think, you have to try to understand. And today obviously all the predominant narratives — the old liberal-left welfare state narrative; the post-modern third-way left narrative; the neo-conservative narrative; and of course the old standard Marxist narrative — they don’t work. We don’t have a narrative. Where are we? Where are we going? What to do? You know, we have these stupid elementary questions: Is capitalism here to stay? Are there serious limits to capitalism?…"
august 2011 by robertogreco
SpeEdChange: Hulu in the Classroom: Building Literacy
august 2011 by robertogreco
""I've never understood our classroom commitment to "the book," but, I've really never understood our classroom commitment to "the chapter book."
What skills are learned from reading a book which are not learned from watching a film? I'm not saying books are "bad," just asking, "why are they 'better'?"
And why is longer 'better'?
[Short stories discussion]
But then I thought, why do we start with text on a page. I thought back to discovering books of those Twilight Zonestories after years of watching the show, and how much I loved "reading" them (or really, listening to them via audiobook, but I think that's the same).
And I thought that, as part of our effort to make kids want to read, want to write, we must first get them interested in stories, in wanting to know stories, and in how stories are told, and why.
And one great way to do that is to use short fiction in another medium - the short fiction of Hulu and other free sources of video - film and television."
irasocol
classideas
shortstories
reading
writing
hulu
youtube
film
learning
stories
storytelling
narrative
dialogue
2011
lists
video
tv
television
twiliightzone
huma8
literature
from delicious
What skills are learned from reading a book which are not learned from watching a film? I'm not saying books are "bad," just asking, "why are they 'better'?"
And why is longer 'better'?
[Short stories discussion]
But then I thought, why do we start with text on a page. I thought back to discovering books of those Twilight Zonestories after years of watching the show, and how much I loved "reading" them (or really, listening to them via audiobook, but I think that's the same).
And I thought that, as part of our effort to make kids want to read, want to write, we must first get them interested in stories, in wanting to know stories, and in how stories are told, and why.
And one great way to do that is to use short fiction in another medium - the short fiction of Hulu and other free sources of video - film and television."
august 2011 by robertogreco
steelweaver - Reality as failed state - tl;dr version (I like doing this)
july 2011 by robertogreco
"I believe part of the meta-problem is this: people no longer inhabit a single reality.
Collectively, there is no longer a single cultural arena of dialogue…
The point, for the climate denier, is not that the truth should be sought with open-minded sincerity – it is that he has declared the independence of his corner of reality from control by the overarching, techno-scientific consensus reality. He has withdrawn from the reality forced upon him & has retreated to a more comfortable, human-sized bubble.
…denier’s retreat from consensus reality approximates role of the cellular insurgents in Afghanistan vis-a-vis the American occupying force: this overarching behemoth I rebel against may well represent something larger, more free, more wealthy, more democratic, or more in touch with objective reality, but it has been imposed upon me…so I am going to withdraw from it into illogic, emotion & superstition & from there I am going to declare war upon it."
reality
climatechange
climatechangedeniers
alternatereality
philosophy
mind
conspiracy
afghanistan
dialogue
environment
environmentalism
2011
awareness
conviviality
sharedhumanpresence
change
division
staugustine
truth
politics
policy
voting
politicalprocess
conflict
control
freedom
agency
technocrats
science
scientists
consensus
intuition
intuitivethinking
thinking
myths
narrative
meaning
meaningmaking
understanding
psychology
birthers
teaparty
realityinsurgents
from delicious
Collectively, there is no longer a single cultural arena of dialogue…
The point, for the climate denier, is not that the truth should be sought with open-minded sincerity – it is that he has declared the independence of his corner of reality from control by the overarching, techno-scientific consensus reality. He has withdrawn from the reality forced upon him & has retreated to a more comfortable, human-sized bubble.
…denier’s retreat from consensus reality approximates role of the cellular insurgents in Afghanistan vis-a-vis the American occupying force: this overarching behemoth I rebel against may well represent something larger, more free, more wealthy, more democratic, or more in touch with objective reality, but it has been imposed upon me…so I am going to withdraw from it into illogic, emotion & superstition & from there I am going to declare war upon it."
july 2011 by robertogreco
Facebook and the Epiphanator: An End to Endings? -- Daily Intel [Don't rely on the quotes here. Read the whole thing.]
july 2011 by robertogreco
"…should be a word for that feeling you get when an older person…shames himself by telling young people how to live…
Obviously, the Epiphinator will need to slim down in order to thrive, but a careful study of history shows how impossible it is to determine whether it can return to both power & glory, or whether its demise is imminent…
This moment of anxiety and fear will pass; future generations (there's now one every 3-4 years) will have no idea what they missed, & yet they will go on, marry, divorce, & own pets.
They may even work in journalism, not in the old dusty career paths…
We'll still need professionals to organize the events of the world into narratives, & our story-craving brains will still need the narrative hooks, the cold opens, the dramatic climaxes, & that all-important "■" to help us make sense of the great glut of recent history that is dumped over us every morning. No matter what comes along streams, feeds, & walls, we will still have need of an ending."
technology
media
socialmedia
facebook
privacy
paulford
narrative
jonathanfranzen
zadiesmith
billkeller
zeyneptufekci
life
wisdom
journalism
storytelling
endings
epiphinator
love
living
stevejobs
commencementspeeches
wholeearthcatalog
stewartbrand
aaronsorkin
2011
nuance
feral
from delicious
Obviously, the Epiphinator will need to slim down in order to thrive, but a careful study of history shows how impossible it is to determine whether it can return to both power & glory, or whether its demise is imminent…
This moment of anxiety and fear will pass; future generations (there's now one every 3-4 years) will have no idea what they missed, & yet they will go on, marry, divorce, & own pets.
They may even work in journalism, not in the old dusty career paths…
We'll still need professionals to organize the events of the world into narratives, & our story-craving brains will still need the narrative hooks, the cold opens, the dramatic climaxes, & that all-important "■" to help us make sense of the great glut of recent history that is dumped over us every morning. No matter what comes along streams, feeds, & walls, we will still have need of an ending."
july 2011 by robertogreco
The Case of The Traveling Text Message - Michele Tepper - Interactions Everywhere
july 2011 by robertogreco
"Last year, the BBC and Masterpiece Mystery aired a new adaptation of the Sherlock Holmes stories called Sherlock. It’s available now on Netflix Watch Instantly, so if you haven’t seen it yet, go check it out.<br />
<br />
But I’m not here to talk about how fantastic the concept and the writing are, or how much I love the performances, or even how anxiously I’m awaiting the next series. I want to argue that the thing that makes this series really groundbreaking is something very subtle: the way director Paul McGuigan handles titles…<br />
<br />
…instead of cutting to the character’s screen, Sherlock takes over the viewer’s screen.<br />
<br />
But none of that takes away from the achievement, which screenwriter John August calls “the one to beat.” I fully expect the text messaging style McGuigan brought us in Sherlock to become part of the visual narrative vernacular, coming soon to a screen near you."
design
writing
television
ui
text
userinterface
narrative
film
tv
2011
sherlock
timcarmody
screens
computers
mobile
phones
storytelling
perspective
filmmaking
classideas
from delicious
<br />
But I’m not here to talk about how fantastic the concept and the writing are, or how much I love the performances, or even how anxiously I’m awaiting the next series. I want to argue that the thing that makes this series really groundbreaking is something very subtle: the way director Paul McGuigan handles titles…<br />
<br />
…instead of cutting to the character’s screen, Sherlock takes over the viewer’s screen.<br />
<br />
But none of that takes away from the achievement, which screenwriter John August calls “the one to beat.” I fully expect the text messaging style McGuigan brought us in Sherlock to become part of the visual narrative vernacular, coming soon to a screen near you."
july 2011 by robertogreco
Notes from a Literary Apprenticeship : The New Yorker
june 2011 by robertogreco
"My reading was my mirror, & my material; I saw no other part of myself…<br />
<br />
For though they had created me, & reared me, & lived w/ me day after day, I knew that I was a stranger to them, an American child…<br />
Even after I received the Pulitzer, my father reminded me that writing stories was not something to count on…I listen to him, & at the same time I have learned not to listen, to wander to the edge of the precipice & to leap. & so, though a writer’s job is to look and listen, in order to become a writer I had to be deaf & blind.<br />
<br />
I see now that my father, for all his practicality, gravitated toward a precipice of his own, leaving his country and his family, stripping himself of the reassurance of belonging. In reaction, for much of my life, I wanted to belong to a place, either the one my parents came from or to America, spread out before us. When I became a writer my desk became home; there was no need for another…Born of my inability to belong, it is my refusal to let go."
writing
literature
narrative
identity
thirdculture
jhumpalahiri
risk
glvo
art
craft
residence
place
belonging
2011
libraries
books
home
life
reading
classideas
india
parenting
schools
memory
experience
childhood
from delicious
<br />
For though they had created me, & reared me, & lived w/ me day after day, I knew that I was a stranger to them, an American child…<br />
Even after I received the Pulitzer, my father reminded me that writing stories was not something to count on…I listen to him, & at the same time I have learned not to listen, to wander to the edge of the precipice & to leap. & so, though a writer’s job is to look and listen, in order to become a writer I had to be deaf & blind.<br />
<br />
I see now that my father, for all his practicality, gravitated toward a precipice of his own, leaving his country and his family, stripping himself of the reassurance of belonging. In reaction, for much of my life, I wanted to belong to a place, either the one my parents came from or to America, spread out before us. When I became a writer my desk became home; there was no need for another…Born of my inability to belong, it is my refusal to let go."
june 2011 by robertogreco
Autoethnography - Wikipedia
june 2011 by robertogreco
"Autoethnography is a form of autobiographical personal narrative that explores the writer's experience of life. The term was originally defined as "insider ethnography".[1] It differs fundamentally from ethnography--a qualitative research method in which a researcher uses participant observation and interviews in order to gain a deeper understanding of a group's culture—in that autoethnography focuses on the writer's subjective experience rather than the beliefs and practices of others. Autoethnography is now becoming more widely used (though controversial) in performance studies, the sociology of new media, novels, journalism, communication, and applied fields such as management studies."
history
writing
social
research
via:steelemaley
sociology
communication
ethnography
journalism
newmedia
novels
management
managementstudies
performancestudies
experience
groupculture
groups
narrative
truth
inquiry
from delicious
june 2011 by robertogreco
I Read Where I Am
may 2011 by robertogreco
"Exploring New Information Cultures"<br />
<br />
"For example, words are colour-coded in a gradient from dark (more) to light (less) as a comparative value of frequency versus uniqueness. Also, several indexes are featured as random access interfaces to the articles. And finally, the subject matter in the texts is extended beyond the book through comparisons with Wikipedia entries of similar semantic meaning (micro- versus macro-context).So in essence, in the conceptualization of this book, we are not only trying to produce graphic and typographic design. But, by augmenting code and form with critical language theories, we are also practising what we like to call Digital Anthropology."
design
art
culture
future
writing
reading
toread
ellenlupton
kevinkelly
erikspiekermann
dunne&raby
jamesbridle
bobstein
digital
books
text
digitalanthropology
wikipedia
indexing
typography
criticallanguage
language
narrative
semantic
literaryanthropology
screens
screen
behavior
etexts
linguistics
bookfuturism
experience
from delicious
<br />
"For example, words are colour-coded in a gradient from dark (more) to light (less) as a comparative value of frequency versus uniqueness. Also, several indexes are featured as random access interfaces to the articles. And finally, the subject matter in the texts is extended beyond the book through comparisons with Wikipedia entries of similar semantic meaning (micro- versus macro-context).So in essence, in the conceptualization of this book, we are not only trying to produce graphic and typographic design. But, by augmenting code and form with critical language theories, we are also practising what we like to call Digital Anthropology."
may 2011 by robertogreco
Spencer's Scratch Pad: Smaller Stories
april 2011 by robertogreco
"We want to believe in huge stories w/ insurmountable conflicts, bravely heroic protagonists & settings that are other-worldly…fairy tales & legends, but we want those stories to be placed w/in the non-fiction section of our bookstore…movie…"based upon a true story"…
We want to believe in these big stories, because we are convinced that our own stories are too small. All too often, the "small stories" are too subtle, too nuanced & too authentic for us to celebrate. What's the drama in pushing your daughter on the swing after realizing that you've been devoting too much time to work? Where's the inspiration in learning how to handle conflict without yelling or falling apart?
However, what if the most triumphant stories are the humble ones? What if the life-changing narratives are filled with small acts of courage & incremental moments of character development? …when you admit that you are broken and choose love over bitterness anyway?"
johnspencer
gregmortenson
truth
fiction
belief
humility
small
scale
simplicity
sustainability
otherworldly
inspiration
narrative
storytelling
2011
smallmoments
character
nuance
supersizedheroes
neighborsizedheroes
family
whatmatters
everylittlebitcounts
human
humanscale
from delicious
We want to believe in these big stories, because we are convinced that our own stories are too small. All too often, the "small stories" are too subtle, too nuanced & too authentic for us to celebrate. What's the drama in pushing your daughter on the swing after realizing that you've been devoting too much time to work? Where's the inspiration in learning how to handle conflict without yelling or falling apart?
However, what if the most triumphant stories are the humble ones? What if the life-changing narratives are filled with small acts of courage & incremental moments of character development? …when you admit that you are broken and choose love over bitterness anyway?"
april 2011 by robertogreco
Gamasutra - Features - The Era Of Behaving Playfully
january 2011 by robertogreco
"In the same way that Call of Duty games only work when you're moving forward and trying to complete the objectives, Façade worked surprisingly well when you acclimated to its limitations and learned to play within them."
storytelling
videogames
narrative
play
gamedesign
gaming
from delicious
january 2011 by robertogreco
YouTube - No Digital Facelifts: Thinking the Unthinkable About Open Educational Experiences
discovery instruction jimgroom gardnercampbell computing edupunk openeducation education learning snark lcproject highereducation highered history teaching unschooling deschooling change gamechanging fear excuses future transformation disruption literacy internet web communication reading neuroscience speech clayshirky publishing journalism patternrecognition digitalfacelifts scaling scalability sustainability lms narration narrative blogging transparency curation curating sharing conversation meaning connectivism from delicious
january 2011 by robertogreco
discovery instruction jimgroom gardnercampbell computing edupunk openeducation education learning snark lcproject highereducation highered history teaching unschooling deschooling change gamechanging fear excuses future transformation disruption literacy internet web communication reading neuroscience speech clayshirky publishing journalism patternrecognition digitalfacelifts scaling scalability sustainability lms narration narrative blogging transparency curation curating sharing conversation meaning connectivism from delicious
january 2011 by robertogreco
games of nonchalance [trailer at: http://vimeo.com/11705554]
september 2010 by robertogreco
"We are a hybrid arts consultancy in San Francisco with an expertise in Situational Design. Our mission is to provoke discovery through visceral experiences and pervasive play."
sanfrancisco
interactive
arg
narrative
games
cities
play
gaming
media
jejune
events
art
situationist
from delicious
september 2010 by robertogreco
Hitotoki — About [Nice touce in the Design Notes—see the quote below. Click through for (small) images.]
august 2010 by robertogreco
"The Hitotoki logo is composed of four hankos, traditional Japanese personal stamps. Each was carved in stone by Eiko Nagase, kissed, inked, and pressed to tissue paper, resulting in what you see above.
The hankos can be seen as city blocks, the space between them the little pockets we carve out for ourselves. Each hanko silloutte is an abstracted katakana character corresponding with the inlaid roman script. hitoOur 435-page identity style guide allows for creative re-positioning of the blocks to fit the logo into different layout contexts. Sadly, the application of the “Bevel and Emboss” filter is strictly prohibited."
humor
storytelling
tokyo
geotagging
cities
hitotoki
narrative
blocks
stamps
hankos
katakana
from delicious
The hankos can be seen as city blocks, the space between them the little pockets we carve out for ourselves. Each hanko silloutte is an abstracted katakana character corresponding with the inlaid roman script. hitoOur 435-page identity style guide allows for creative re-positioning of the blocks to fit the logo into different layout contexts. Sadly, the application of the “Bevel and Emboss” filter is strictly prohibited."
august 2010 by robertogreco
Stumbling Away from the Story « Snarkmarket [Also at: http://snarkmarket.com/blog/snarkives/media_galaxy/stumbling_away_from_the_story/]
august 2010 by robertogreco
Previously (and still) at: http://snarkmarket.com/blog/snarkives/media_galaxy/stumbling_away_from_the_story/
snarkmarket
comments
2009
via:migurski
society
culture
internet
thinking
psychology
brain
narrative
storytelling
evolution
web
chaostoorder
reasoning
writing
google
news
history
future
change
journalism
august 2010 by robertogreco
6+1 Trait® Definitions | Education Northwest
july 2010 by robertogreco
"The 6+1 Trait® Writing analytical model for assessing and teaching writing is made up of 6+1 key qualities that define strong writing. These are:
writing
narrative
presentation
literacy
english
education
curriculum
teaching
voice
conventions
organization
ideas
via:lukeneff
classideas
july 2010 by robertogreco
dy/dan » Impatience With Irresolution, pt 1: Part Of The Problem
june 2010 by robertogreco
"Nowadays, I don't much care what they answer. I'm disinterested. I want to get past their answer. My response to their answer is an automated "Why?" That's where the action is.
assessment
learning
patience
students
irresolution
uncertainty
ambiguity
danmeyer
glvo
tcsnmy
questions
questioning
pedagogy
socraticmethod
relationships
answers
davidmilch
belesshelpful
storytelling
narrative
june 2010 by robertogreco
Interactive - ITVS
june 2010 by robertogreco
"Television is just one way to tell a compelling story. For more than a decade, ITVS Interactive has developed, produced, and collaborated on new media projects for multiple platforms. From extensive program companion websites to online film festivals, Web-originals and mapping projects to social issue games, ITVS Interactive focuses on innovation, participation, and engagement bringing new audiences to public media 2.0."
multimedia
storytelling
narrative
classideas
tcsnmy
interactive
mapping
web
online
internet
participatory
june 2010 by robertogreco
dy/dan » Blog Archive » Teaching WCYDWT: Storytelling ["A recommendation: turn your learning into a story for somebody else."]
june 2010 by robertogreco
""Perplex them," one of my old high school math teachers advised me when I told him I was going into teaching. Perplexity isn't the same as confusion; rather, it's a very, very productive form of confusion. My favorite teachers and storytellers perplex me repeatedly throughout a lesson or movie.
storytelling
teaching
perplexity
tcsnmy
narrative
learning
understanding
empathy
kathysierra
danmeyer
june 2010 by robertogreco
PlotWeaver: Automating xkcd's Movie Character Interaction Graphs - information aesthetics
june 2010 by robertogreco
"After noticing the beauty behind xkcd's beautiful graphs depicting the Interactions of Movie Characters, Stanford student Vadim Ogievetsky decided to develop an online software tool that would allow him to generate visually similar looking versions. Accordingly, PlotWeaver [stanford.edu] presents an efficient and effective layout algorithm that, with the users help, generates visual results similar to these hand-crafted posters. Ultimately, his aim is to even automate the whole process from movie script or IMDB quote page to a beautiful representative visual depiction.
art
crowdsourcing
data
film
movies
statistics
visualization
xkcd
storytelling
narrative
software
programming
june 2010 by robertogreco
The Pleasures of Imagination - The Chronicle Review - The Chronicle of Higher Education
june 2010 by robertogreco
"So while reality has its special allure, the imaginative techniques of books, plays, movies, and television have their own power. The good thing is that we do not have to choose. We can get the best of both worlds by taking an event that people know is real and using the techniques of the imagination to transform it into an experience that is more interesting and powerful than the normal perception of reality could ever be. The best example of this is an art form that has been invented in my lifetime, one that is addictively powerful, as shown by the success of shows such as The Real World, Survivor, The Amazing Race, and Fear Factor. What could be better than reality television?"
psychology
culture
imagination
creativity
games
fun
fiction
fantasy
consciousness
brain
art
entertainment
emotion
play
empathy
escape
videogames
narrative
via:lukeneff
film
tv
television
reality
realitytv
storytelling
leisure
english
mind
writing
pleasure
behavior
science
paulbloom
humans
june 2010 by robertogreco
interactions magazine | The Art of Editing: The New Old Skills for a Curated Life
may 2010 by robertogreco
"Whether we see it or not, we’re becoming editors ourselves. In the Gutenberg era, the one-to-many relationship, in which an editor dictated the content for the masses, was common. In the post-Gutenberg era, our reliance became more democratic: We sought out editors who could sift through the staggering amount of information for us, signal where to look, what to read, and what to pay attention to. Now there’s another shift at play; you may have seen it reblogged or retweeted recently, in fact. With new tools allowing an unlimited degree of flexibility and freedom, we’re gaining comfort in editing our own media. We are, for the first time, accepting the role of editor, and exhibiting our editorial qualities outward. We’re gaining followers and pointing the way forward for others. But without any training, how are we doing it?"
culture
curation
narrative
convergence
collections
blogging
editing
editors
content
iraglass
via:cervus
cv
ethanzuckerman
lizdanzico
coherence
twitter
tumblr
clayshirky
infooverload
googlereader
rss
intuition
voice
tempo
socialmedia
information
design
writing
media
danahboyd
news
may 2010 by robertogreco
Such Tweet Sorrow
may 2010 by robertogreco
"Two families in the same town have loathed one another for years. But a boy from one and a girl from the other fall in love - deep, sweet and destructive. You know the tale of Romeo and Juliet but now you can see it happening live and in real time - in modern Britain and on Twitter. Six characters live the story over the five weeks of Such Tweet Sorrow and you can experience it with them." [via: http://www.paula.cl/blog/tendencias/2010/05/20/twitteleseries/ via Lizette]
shakespeare
romeoandjuliet
play
twitter
storytelling
literature
narrative
theater
performance
english
may 2010 by robertogreco
dy/dan » Blog Archive » “F–k The Exposition”
april 2010 by robertogreco
"Treme's pilot, true to Simon's challenging aesthetic, dumps the viewer into an unfamiliar-but-compelling environment full of unfamiliar-but-compelling people and trusts that, because the whole thing is so damn compelling, you'll be back the next week to learn more.
davidimon
danmeyer
teaching
schools
internet
web
online
kathysierra
narrative
storytelling
creativity
writing
tcsnmy
context
google
treme
april 2010 by robertogreco
'The Wire' Creator David Simon on His New HBO Series, ‘Treme’ -- New York Magazine
april 2010 by robertogreco
""Fuck the exposition," he says gleefully, as we go back into the bar. "Just *be*. The exposition can come later." He describes a theory of television narrative. "If I can make you curious enough, there's this thing called Google. If you're curious about the New Orleans Indians, or 'second-line' musicians--you can look it up." The Internet, he suggests, can provide its own creative freedom, releasing writers from having to overexplain, allowing history to light the charaqcters from within."
davidsimon
thewire
writing
internet
search
narrative
freedom
april 2010 by robertogreco
ARCADE: Literature, the Humanities, and the World
april 2010 by robertogreco
"What if literature and other arts could be experienced as open worlds where actions are not required from us, but our minds can experience conflicts, dilemma, ethical quandaries without necessarily falling back on the default solution of trying to find where the author sides? What if literature opened up new or insufficiently present realms of perceptions, or offered the rather precious ability to feel the rhythm of someone else’s life from within?" [via: http://notgames.tumblr.com/post/464158881/what-if-literature-and-other-arts-could-be]
literature
art
narrative
humanities
arts
empathy
perception
cécilealduy
april 2010 by robertogreco
Keynote: Bruce Sterling (us) on Atemporality | transmediale
february 2010 by robertogreco
"If progress is to go beyond the banal indulgences that give rise to a never-ending array of car shell designs then we need to analyse our present time with regard to its aesthetics and its media. The second conference session is being introduced with Bruce Sterling's Keynote on Atemporality." [transcript here: http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/]
atemporality
brucesterling
future
history
culture
art
technology
design
philosophy
time
creativity
theory
research
2010
media
community
sciencefiction
scifi
roleplaying
favelachic
informationvisualization
williamgibson
humanities
databases
literature
collaboration
multitemporal
analog
digital
gothichightech
futuritynow
collectiveintelligence
networks
networkculture
postmodernism
failedstates
collapse
narrative
resilience
decay
failure
february 2010 by robertogreco
Worldchanging: Bright Green: Jane McGonigal on Gaming for Good
february 2010 by robertogreco
"Games wield enormous power in our culture. They’re controlling the attention and getting the most energy and passion out of many, many people."
games
gaming
videogames
janemcgonigal
iftf
digitalmedia
socialnetworks
arg
interview
narrative
learning
economics
organization
meaning
play
futures
development
politics
february 2010 by robertogreco
In The Games Of Madness: How Gameplay and Narrative kill Meaning in "Games" [via: http://tale-of-tales.com/blog/2010/01/18/frictional-how-gameplay-and-narrative-kill-meaning/]
january 2010 by robertogreco
"While gameplay at the core of game making, it comes with a lot of baggage & makes certain meanings harder to realize in the medium...most striking issue is the entire failure mechanism that is used in just about any game. You try a certain task, you fail & then have to repeat it. As described in other posts, this can be especially damaging in horror games, where repeating scenes seriously lessens the experience. This mechanism also imposes limits on the player’s rate of progress & effectively tells the player: “Either you complete this or you will not proceed!”. Other baggage include the notion that gameplay must be fun & the need to constantly pose challenges. What I mean with the last point is that players assume that a game will always keep them occupied w/ some kind of obstacle to overcome. This leads to very little interactive content that is added for its intrinsic sake alone. Instead a game’s interactive content almost always have some connection to the goals of the gameplay."
gameplay
gamedesign
games
gaming
narrative
structure
gametheory
thinking
design
storytelling
january 2010 by robertogreco
Telling stories about stories « Snarkmarket
december 2009 by robertogreco
"Increasingly, I’m convinced that no media is successful or even complete until it’s been transformed or extended. I know this is not super-controversial—it’s sort of the Creative Commons party line—but it turns out things don’t transform themselves! A lot of media gets CC-licensed and then just sits there.
robinsloan
annabelscheme
platforms
creativecommons
remixing
fanfiction
storytelling
media
henryjenkins
cocreation
participatoryculture
participatory
snarkmarket
newmedia
starwars
harrypotter
narrative
engagement
december 2009 by robertogreco
Fantastic Journal: "This Means Something!"
november 2009 by robertogreco
"The film is obsessed with issues of representation and non-verbal communication. The famous five-note score that the scientists use to communicate with the aliens, for example, effectively replaces speech...Roy can't communicate his obsession through conventional language & is forced into non-verbal communication. He has to make what he is thinking in order to express it. And he's not alone in his obsession. Another character - Gillian Guiler - is also obsessed with Devil's Tower. She draws it over and over again...In making a plea for tolerance the film also seems to implicitly reject language, as if our primary means of communication were somehow ultimately a handicap to understanding. Language seems to dissolve during the film, becoming ever more useless until it dissipates into the abstract lights and sounds used by the scientists to communicate to the aliens. It is, in many ways, an anti-logocentric film, a celebration of the non-verbal and the techno-haptic."
[via: http://magicalnihilism.com/2009/11/25/he-has-to-make-what-he-is-thinking-in-order-to-express-it/ ]
nonverbalcommunication
design
science
visualization
communication
via:blackbeltjones
criticism
sculpture
process
sciencefiction
scifi
fiction
narrative
making
craft
expression
film
closeencountersofthethirdkind
drawing
music
human
[via: http://magicalnihilism.com/2009/11/25/he-has-to-make-what-he-is-thinking-in-order-to-express-it/ ]
november 2009 by robertogreco
Why Great Teachers Are Story Tellers at The Core Knowledge Blog [Still not really convinced by Dan Willingham, but this certainly does apply to traditional teaching]
november 2009 by robertogreco
"Just about every teacher at some point tries to trick their students into learning something by making it “relevant” to students’ interests. You might be surprised to learn that I don’t think much of this technique. I love cognitive psychology, so you might think, “Well, to get Willingham to pay attention to this math problem, we’ll wrap it up in a cognitive psychology example.” But Willingham is quite capable of being bored by cognitive psychology, as has been proved repeatedly at professional conferences I’ve attended. Trying to make problems “relevant” can also feel forced and artificial, and students see right through the ruse. So if content isn’t the way to engage students, how about your teaching style? Students often refer to good teachers as those who “make the stuff interesting.” It’s not that the teacher relates the material to students’ interests-rather, the teacher has a way of interacting with students that they find engaging."
teaching
schools
engagement
danwillingham
content
storytelling
narrative
lectures
november 2009 by robertogreco
blade runner in san francisco - a gallery on Flickr [via: http://snarkmarket.com/2009/4155]
november 2009 by robertogreco
"Blade Runner, set in Los Angeles, was inspired by Do Androids Dream of Electric Sheep?, set in San Francisco.
architecture
flickr
bladerunner
photography
scifi
photos
film
brittagustafson
losangeles
remix
remixing
locationscouting
space
sanfrancisco
galleries
narrative
fiction
geography
sciencefiction
november 2009 by robertogreco
russell davies: true stories told live
november 2009 by robertogreco
"Gladwell suggests people w/ the best stories are those whose jobs involve lots of sitting around w/ their colleagues; cricketers, for instance, or pilots. I'd suggest it's not just the sitting around, it's sitting around while half paying attention to something else (the match, automatic pilot). This leaves enough room for proper story-telling, for holding court, not interrupted by sniping, conversation or one-up-person-ship...I'm still not sure that story is that important to stories. You know, all that beginning, middle, end stuff, narrative arc...Games people go on about it all the time, ad people are convinced they're masters of story miniatures. I think, very often, story is just something to hang all the important bits on. & not in a significant, meaningful way, like a backbone or scaffold...more of a coat-hanger. The actual stuff that connects isn't about plot or narrative; it's texture, observations, images, jokes, juxtapositions, felicitous phrases & little moments of aha."
communication
storytelling
stories
malcolmgladwell
russelldavies
narrative
listening
attention
entertainment
games
gamedesign
delivery
november 2009 by robertogreco
Play a Game with Mundane Imagination « The Usable Learning Blog
november 2009 by robertogreco
"Imagination puts the player into the game by putting the game into the player.
games
imagination
gaming
pretending
russelldavies
videogames
storytelling
invention
tcsnmy
glvo
unschooling
deschooling
narrative
jesseschell
mundaneimagination
via:russelldavies
play
november 2009 by robertogreco
The internet is killing storytelling | Ben Macintyre - Times Online [via: http://www.experientia.com/blog/the-internet-is-killing-storytelling/]
november 2009 by robertogreco
“The internet, while it communicates so much information so very effectively, does not really “do” narrative. The blog is a soap box, not a story. Facebook is a place for tell-tales perhaps, but not for telling tales. The long-form narrative still does sit easily on the screen, although the e-reader is slowly edging into the mainstream. [...]
technology
culture
storytelling
narrative
twitter
attention
facebook
socialmedia
literacy
language
literature
reading
media
writing
journalism
web
internet
november 2009 by robertogreco
Robin writes a book (and you get a copy) » Going full-time with a sack full of gold coins — Kickstarter
october 2009 by robertogreco
"tip articulated by writing coach Don Fry...Roy [Peter Clark] says it like this: "Place gold coins along the path. Don't load all your best stuff high in the story. Space special effects throughout the story, encouraging readers to find them and be delighted by them."...look at Harry Potter books...J.K. Rowling is, like, world's leading manufacturer of gold coins. Every one of her pages has some weird detail, some delightful aside about a fire-breathing candy bar or a painting that talks. They're not central to the narrative, but they provide pops & flashes of novelty that keep you reading. They're addictive, like potato chips...I'm a big believer in their power...think they might do more to keep people reading than the narrative itself. At the very least, gold coins are an equal partner...do [they] all have to be words? Could some of them be images, photos, scraps from this fictional world? I think of the sketch of Mr. Tyndall in Mr. Penumbra; it seems like it worked really well."
writing
goldcoins
attention
jkrowling
harrypotter
robinsloan
howto
tips
narrative
october 2009 by robertogreco
Confessions of an Aca/Fan: Archives: Transmedia Tacos? You Bet!
october 2009 by robertogreco
"Kogi is a small example of the new spectatorship that creative artists can maneuver to empower a deeper synergy between production and consumption (or future prosumption) as chefs and diners, food critics and passive consumers can all benefit from the increased connectivity and emotional resonance afforded through transmedia productions. What is going on is the sharing of privileged knowledge and information conveyed as a narrative construction.
twitter
marketing
advertising
storytelling
socialmedia
narrative
transmedia
henryjenkins
kogi
experience
convergence
music
losangeles
casestudy
local
october 2009 by robertogreco
GRAPH A STORY WITH MR. VONNEGUT
october 2009 by robertogreco
"Kurt Vonnegut’s master’s thesis in anthropology was rejected by the University of Chicago. “It was rejected because it was so simple and looked like too much fun,” Vonnegut writes. “One must not be too playful.” This excerpt from PALM SUNDAY, is the gist of his argument:"
vonnegut
writing
narrative
story
charts
fiction
books
graphs
storytelling
october 2009 by robertogreco
Mix-A-Lot's posse route tracked in Google Maps | Crave - CNET
october 2009 by robertogreco
For most people, Sir-Mix-A-Lot is synonymous with his hit "Baby Got Back." But for his real fans, or fans of early hip-hop in general, the greatest song Mix ever did was "My Posse's On Broadway," an homage to my home neighborhood in Seattle. It's a detailed step-by-step trek with Mix and his posse as they hit up local landmarks like Dick's Burgers and generally have a good time.
seattle
washingtonstate
hiphop
music
musicvideo
video
geography
googlemaps
narrative
broadway
sir-mix-a-lot
via:javierarbona
october 2009 by robertogreco
BLDGBLOG: On Publishing Student Work
august 2009 by robertogreco
"It is sadly the case that year-end school catalogs like these are the only times that many of these students' work will ever be published, and so it would be nice – if not emotionally important – even to see short, 50-word descriptions of each project.
architecture
education
publishing
narrative
bldgblog
geoffmanaugh
tcsnmy
august 2009 by robertogreco
Significant Objects | …and how they got that way
july 2009 by robertogreco
"A talented, creative writer invents a story about an object. Invested with new significance by this fiction, the object should — according to our hypothesis — acquire not merely subjective but objective value. How to test our theory? Via eBay!"
writing
narrative
storytelling
ebay
objects
design
art
significantobjects
significance
meaning
literature
projects
tcsnmy
classideas
srg
july 2009 by robertogreco
Click Nothing: Live and Let Die
july 2009 by robertogreco
"meaning does not come from playing a game... it comes from playing WITH a game. It is the manipulation not only of the actors in the game that is meaningful, but the manipulation of the game itself. This discussion is not about how to make a game more meaningful. It is about how games mean."
via:preoccupations
games
meaning
gaming
play
manipulation
videogames
narrative
stories
storytelling
july 2009 by robertogreco
Manhood for Amateurs: The Wilderness of Childhood - The New York Review of Books
june 2009 by robertogreco
"Childhood is a branch of cartography... Most great stories of adventure ... come furnished with a map... traveler soon learns that the only way to come to know a city ... is to visit it alone, preferably on foot, ... become as lost as one possibly can. ... our children have become cult objects to us, too precious to be risked. At the same time they have become fetishes, the objects of an unhealthy and diseased fixation. And once something is fetishized, capitalism steps in and finds a way to sell it. What is the impact of the closing down of the Wilderness on the development of children's imaginations? ... Should I send my children out to play? ... Even if I do send them out, will there be anyone to play with? Art is a form of exploration, of sailing off into the unknown alone, heading for those unmarked places on the map. If children are not permitted—not taught—to be adventurers and explorers as children, what will become of the world of adventure, of stories, of literature itself?"
children
childhood
parenting
society
freedom
fear
safety
maps
mapping
michaelchabon
literature
cartography
creativity
narrative
education
learning
exploration
unschooling
deschooling
travel
risk
survival
independence
adventure
stories
storytelling
danger
mattgroening
writing
culture
books
youth
kids
june 2009 by robertogreco
BLDGBLOG: Bloomsday
june 2009 by robertogreco
"That is, should you want to describe a man's walk around the city in as detailed and realistic a way as possible, capturing every minor event and instant, then you would have to include the circumstances of that walk in their often bewildering totality: every fragmentary thought process, directionless flight of fancy, and irrelevant detail noticed along the way, via a million and one dead-ends. Things remembered and then forgotten. Deja vu.
That daydream you had early today? That was, Ulysses suggests, part of the infrastructure of the city you live in.
The city here becomes a kind of experiential labyrinth: it is something you walk through, certainly, but it is also something that rears up mythically to consume the thoughts of everyone residing within it."
AND
"Inspired by Bloomsday, then, it seems well-timed to ask not only how our cities can best be mapped – and if narrative is, in fact, the ideal cartographic strategy – but what other physical possibilities exist for narrative expression. Put another way: what if James Joyce had been raised in an era of cheap 3D printers?
After all, given the possibilities outlined above, we might even someday be justified in concluding that Dublin itself is a written text, and that Ulysses is simply its most famous translation."
bldgblog
jamesjoyce
ulysses
flaneur
urbanism
psychogeography
architecture
design
cities
dublin
literature
information
geography
cartography
maps
mapping
fabrication
fabbing
books
experience
narrative
That daydream you had early today? That was, Ulysses suggests, part of the infrastructure of the city you live in.
The city here becomes a kind of experiential labyrinth: it is something you walk through, certainly, but it is also something that rears up mythically to consume the thoughts of everyone residing within it."
AND
"Inspired by Bloomsday, then, it seems well-timed to ask not only how our cities can best be mapped – and if narrative is, in fact, the ideal cartographic strategy – but what other physical possibilities exist for narrative expression. Put another way: what if James Joyce had been raised in an era of cheap 3D printers?
After all, given the possibilities outlined above, we might even someday be justified in concluding that Dublin itself is a written text, and that Ulysses is simply its most famous translation."
june 2009 by robertogreco
Rossignol » Thrilling Wonder Stories
may 2009 by robertogreco
"The rocketship wonder of earlier decades is gone, and our children write dystopias by default: a fascinating, terrifying realisation. He seemed rather earthy and upbeat, and talked of how problems mean invention, and creativity, but I couldn’t help think about a generation of kids for whom there is no bright imagined future: only Bladerunner, eco-death, the Drowned World, apocalypse. MacLeod talked about the problems for idealistic sci-fi now, and I wonder if there was something about the hip nihilism of modern fantasy, combined with relentless terror-cancer newsmedia shit, that really will stop future generations bothering to climb out of their doomed shrug." ... "The whole thing was stamped, perhaps imperceptibly to everyone else, with a motto I come back to - paraphrasing Richard Rorty - which is: “anything can be redescribed”. Sometimes, a new description is all you need."
design
archigram
architecture
fiction
simulation
speculation
jgballard
pessimism
sciencefiction
scifi
optimism
narrative
representation
writing
futurism
future
tcsnmy
dystopia
utopia
jimrossignol
wonder
children
may 2009 by robertogreco
Near Future Laboratory » Design Fiction: A Short Essay on Design, Science, Fact and Fiction
march 2009 by robertogreco
"When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.
julianbleecker
design
futurology
future
science
teaching
retrofuture
research
ubicomp
fiction
interdisciplinary
multidisciplinary
designfiction
imagination
narrative
march 2009 by robertogreco
BBC NEWS | Technology | Bruce Sterling - Prophet and loss
march 2009 by robertogreco
"he is worried that his novel-writing days may soon be at an end. "I am not sure I am going to be allowed to do it. American publishing is in distress. The book stores are going, the big centralised publishers are very heavily indebted and they are small sections of the centralised American media apparatus that have lost social credibility." He adds: "People don't pay attention to novels. The socially important parts of American communication are not taking part in novels. You can write them but they are not changing public discourse. "You can also say that everybody in society has moved up a notch and everybody just wants the executive summary.""
via:preoccupations
brucesterling
sciencefiction
writing
future
books
novels
literature
literacy
change
attention
technology
culture
internet
narrative
march 2009 by robertogreco
What do we expect from our games? | Technology | guardian.co.uk
march 2009 by robertogreco
"Which got me thinking about what it is that we want from a game, and how it's different to what we want from a story. Superficially, games have a lot in common with other screen-based media: movies and TV shows. They have the same glossy production values, the same multiple franchises, the same all-action blockbusters. But games aren't movies; the interactivity that makes it possible for me to email a character in Routes and receive an in-game response pulls against traditional storytelling. I write both novels and games, and the crucial difference is this: in a novel I'm telling a story to the reader, but in a game I'm allowing the player to construct the story with me. There's a constant tension between allowing players to feel they can do what they want, and guiding them through a satisfying-feeling experience."
games
videogames
gaming
gamedesign
narrative
storytelling
interactivity
immersive
programming
engagement
play
march 2009 by robertogreco
In Defense of Architecture (Fiction) | varnelis.net
march 2009 by robertogreco
"Instead of being Utopian or imaginative, might it be possible for architecture to shape our experiences in such ways as to approximate the effects of films or fiction? Or better yet, video games? Please don't take this to mean that architects need to copy Doom or Quake (they've tried that already). But rather, could architecture fiction be something that re-shapes our subjectivity?" ... "if architects are such experts at shaping space, who is to say they always need to work with the building trades? The Eameses made furniture and films. If they were around today, I think they'd be out in the city, finding ways to shape the environment through existing forms of locative media." ... "Instead of writing novels on a cell phone, why shouldn't we be reading the city on our cell phones?"
kazysvarnelis
architecture
history
writing
theory
narrative
us
starchitects
archigram
builtenvironment
eames
cities
literature
march 2009 by robertogreco
Code: Flickr Developer Blog » Things I’m Standing Next To
february 2009 by robertogreco
"Nearby starts with a geotagged photo and then queries for other geotagged photos within a one kilometer radius. You can order the results by time and distance and interestingness but the important part is that they are photos, well, nearby to the photo you are looking at. Nearby is a deliberately fuzzy concept. Nearby in St. Peter’s Square in Rome might mean the person directly in front of you. Nearby in the streets of a small town might be the beautiful garden behind the fence and around the corner. Nearby encourages people to poke around and discover their surroundings, as though they were on foot and everything was just a short walk away."
flickr
location
longnow
geocoding
geotagging
dopplr
place
design
history
photography
narrative
bighere
maps
mapping
api
nearby
social
geo
geohash
february 2009 by robertogreco
Confessions of an Aca/Fan: Mapping Maps
january 2009 by robertogreco
"My definition of a map has once again broadened significantly in recent years...in Colombo, Sri Lanka...two blocks from the site of a bombing of a school that killed several children. It was a pretty street in a 'good' part of town and had every sign of being a safe place. A guard directed traffic. The air was fragrant with the smell of jasmine. Parents walked children dressed in crisp white uniforms home from school. Nothing about the place suggested violence. I looked at the location on a (local) map and still found no sign that this might have happened. I find myself thinking once again about narrative and about the multiplicity of attachments and meaning that people around the world form to places through living in, remembering, and imagining them. How might the resident of Colombo map this experience into all of the other meanings of place and identity? A map might not hold all of the answers but it remains a powerful tool to remember stories that might otherwise be forgotten."
maps
mapping
nationalgeographic
geography
geolocation
identity
place
narrative
january 2009 by robertogreco
Routes Game
january 2009 by robertogreco
"Your genes hold some pretty hardcore information; about your size and shape, alcohol tolerance, risk of major disease, maybe even your intelligence. But is that all there is to it? Is your destiny mapped out in your genes? Play Routes over the next 8 weeks and find out. Dig deep enough and who knows what secrets you might uncover...?"
education
games
arg
gaming
genetics
play
narrative
channel4
routes
january 2009 by robertogreco
Snarkmarket: Stumbling Away from the Story - "In general, we’re finding that the way people use the web is less narrative and more random than we ever expected. It’s probabilistic."
january 2009 by robertogreco
"Sometimes I think events today more closely resemble a giant wall of sticky notes. Draw lines, make clusters, add more facts as you find them; do your best to hold it all in your head. But it doesn’t all add up. There are contradictions. But hey, that’s the world — and maybe we need better tools to understand it that way. We argue: Stories are those tools. It’s stories that allows us to understand these things at all...Our brains are wired for narrative. But I don’t buy it. Our brains are constantly changing, and I think the internet is a bellwether: We are not using the web in a narrative way. We’re using it in some weird, new way that we don’t have good words for yet. It’s all juxtaposition and feeds and filters, searching and stumbling and sharing. And importantly, it’s starting to make sense. It’s not gut-churning chaos out here, unmoored from the safe haven of story. It’s actually getting kinda comfortable." [Now at: http://snarkmarket.com/2009/2479 sans my comment]
via:migurski
comments
society
culture
internet
thinking
psychology
brain
narrative
storytelling
evolution
web
chaostoorder
reasoning
writing
google
news
history
future
change
journalism
snarkmarket
january 2009 by robertogreco
Interactive Fiction: Playing, Studying and Writing Text Adventure Games (Dennis G. Jerz, Seton Hill University)
srg interactive interactivefiction videogames storytelling narrative writing games literature interactiveliterature fiction commandline text gaming programming if
january 2009 by robertogreco
srg interactive interactivefiction videogames storytelling narrative writing games literature interactiveliterature fiction commandline text gaming programming if
january 2009 by robertogreco
STORYTRON - Interactive Storytelling
january 2009 by robertogreco
"Do you love stories? Do they excite you, fascinate you, exhilarate you? Have you ever wanted to try to jump right into a story and speak to the people in it? Have you thought about playing the protagonist, letting your feelings and imagination steer the story in new, creative directions?" via: http://pmog.com/missions/a_sampler_platter_of_interactive_fiction
srg
interactive
interactivefiction
videogames
storytelling
narrative
writing
games
literature
interactiveliterature
fiction
commandline
text
gaming
if
january 2009 by robertogreco
Interactive fiction - Wikipedia
january 2009 by robertogreco
"Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as computer games. In common usage, the word refers to text adventures, a type of adventure game with text-based input and output. The term is sometimes used to encompass the entirety of the medium, but is also sometimes used to distinguish games produced by the interactive fiction community from those created by games companies. It can also be used to distinguish the more modern style of such works, focusing on narrative and not necessarily falling into the adventure game genre at all, from the more traditional focus on puzzles. More expansive definitions of interactive fiction may refer to all adventure games, including wholly graphical adventures such as Myst."
srg
interactive
interactivefiction
videogames
storytelling
narrative
writing
games
literature
interactiveliterature
fiction
commandline
text
gaming
if
january 2009 by robertogreco
In Construction. Recipes from Scarcity, Ubiquity and Excess - we make money not art
november 2008 by robertogreco
"No proper building. Not even an architecture project that would give a hint of what its future headquarters would be like. That didn't prevent El Bòlit, a brand new Contemp Art Center, from opening its borrowed doors a few weeks ago in Girona...The Bòlit was a game popular among children in Catalonia until the middle of the XXth century. "It's a metaphor for a dynamic center, one that is constantly moving and is pushed forward by people"... opening exhibition...proves that, if the center is still waiting for a proper building, it certainly doesn't lack a strong personality, a dauntless attitude and a very promising exhibition programme...In Construction. Recipes from Scarcity, Ubiquity and Excess...Beyond construction of building, creation of a contemp art centre involves first & foremost construction of a discourse, relationships & dialogue...why first exhibition at new centre focuses on processes that explore new methodologies to articulate narratives w/ context as starting point."
wmmna
girona
spain
elbòlit
art
artcenter
glvo
architecture
space
identity
narrative
exhibitions
temporary
cities
museums
barcelona
november 2008 by robertogreco
Here’s what happens when you look for truth: Life Without Buildings Interviews Charlie Kaufman : Life Without Buildings
november 2008 by robertogreco
"I had this thought at the time that the only reason that this exists is because somebody lived in a culture at that time where you could work on something for 25 years and it was acceptable, you know? It was like, this is your work. He wasn’t trying to be famous, he wasn’t trying to put a lot of stuff into the world, and he was comfortable with the idea although I’m sure it was partly because he was a monk. It was just “this is what i’m going to do.” And we don’t really have anything like that now in the world. It feels like…it feels like we’re lacking because we have this model of work which is almost like industrial production where you have to keep doing new things. You’re only as good as the last thing you did and you have to come out with new work. A lot of it is by what our culture suggests is important but you also need to make a living so you need to keep working."
culture
architecture
movies
design
film
nyc
space
via:blackbeltjones
charliekaufman
glvo
cv
slow
work
time
learning
pace
synecdoche
writing
narrative
storytelling
howwework
november 2008 by robertogreco
Mobile Digital Storytelling at mTrends - mobile media lifestyle trends - m-trends.org
october 2008 by robertogreco
"I learned a lot of new stuff how digital storytelling is currently used in online marketing campaigns and I tried to project how the cell phone can be used in future digital cross-media marketing. Check my (slightly adapted) slides of my presentation here below."
mobile
phones
storytelling
narrative
stories
participation
october 2008 by robertogreco
La caja tonta es más lista · ELPAÍS.com
october 2008 by robertogreco
"La ficción televisiva vive su época dorada. 'Los Soprano', 'Perdidos', 'Mad Men'... Las series de calidad muestran la mejor narrativa que se hace en el mundo. Ésta es la historia de cómo un electrodoméstico denostado cautivó al mejor talento creativo."
television
tv
fiction
literature
entertainment
trends
narrative
storytelling
thesopranos
madmen
house
thewire
film
october 2008 by robertogreco
Thoughts for an eleventh September: Alvin Toffler, Hirohito, Sarah Palin « Adam Greenfield’s Speedbird
september 2008 by robertogreco
"The gobsmacking foolishness of our national discourse, the things which now seem to signify, the very person selected to act out these psychodramas on the national stage - these are all far surer signs that the future is deeply, and I mean pants-shittingly, terrifying to many Americans. They’ve read the tea leaves, all right, they’re not in the slightest bit stupid, and they know how things are shaping up. They’ve had their eponymous Century, and it ended seven years ago today; this one’s Injun Country by comparison, no pun intended. So I can only surmise that the question of who to elect looks a whole lot clearer if you’ve once sown the wind and are waiting for the whirlwind to arrive. Sadly, heartbreakingly, “hope” isn’t in it. It takes a people that still believes in the possible, and their place in it, to vote for that."
alvintoffler
adamgreenfield
politics
history
us
futurism
technology
futureshock
economics
sarahpalin
narrative
culture
society
world
future
barackobama
johnmccain
elections
2008
september 2008 by robertogreco
(the teeming void): Array Aesthetics (Olympic Edition)
august 2008 by robertogreco
"The Water Cube and the Birds Nest don't simply display China's modernity, they claim a jump into a digital, sustainable, mega-scaled future. The computational aesthetics of multiplicity that mark these structures are, again like the opening ceremony, a powerful cultural narrative: coherence, strength and beauty made of countless tiny pieces. Like the flickering grid of the drummers, the ordered diversity of these structures is important too, in that it's not total uniformity, a simple (modernist) grid. In fact these buildings contain a kind of post-industrial grid, where the uniformity or regularity is not literal or material, but procedural or computational - the computer's ability to resolve complex distributions of force is what enables the "organic" multiplicity here."
design
technology
society
culture
architecture
cities
china
olympics
beijing
2008
led
patterns
multiplicity
narrative
grids
postindustrial
leapfrogging
august 2008 by robertogreco
MTV Multiplayer » “A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games
july 2008 by robertogreco
"if people get things out of games different from other media ... those things obviously can't be pure escapism"; "the way people act & think 50 years from now will in significant part be determined by the games we create now"; "happiness comes at a cost"
via:preoccupations
games
braid
gaming
culture
videogames
gamedesign
gamechanging
society
escapism
narrative
play
challenge
creativity
storytelling
design
fiction
film
books
industry
gamedev
reward
july 2008 by robertogreco
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