robertogreco + mit   59

Joi Ito's Near-Perfect Explanation of the Next 100 Years - Technology Review
"One hundred years from now, the role of science and technology will be about becoming part of nature rather than trying to control it.

So much of science and technology has been about pursuing efficiency, scale and “exponential growth” at the expense of our environment and our resources. We have rewarded those who invent technologies that control our triumph over nature in some way. This is clearly not sustainable.

We must understand that we live in a complex system where everything is interrelated and interdependent and that everything we design impacts a larger system.

My dream is that 100 years from now, we will be learning from nature, integrating with nature and using science and technology to bring nature into our lives to make human beings and our artifacts not only zero impact but a positive impact to the natural system that we live in."
systemsthinking  systems  complexsystems  complexity  environment  growth  scale  sustainability  2012  technology  science  nature  future  biology  singularity  mit  joiito  from delicious
20 days ago by robertogreco
The Speculist » Blog Archive » In the Future Everything Will Be A Coffee Shop
"Eventually you could have local campuses becoming places where MITx students seek tutoring, network, & socialize—reclaiming some of the college experience they’d otherwise have lost.

Phil thought this sounded like college as a giant coffee shop. I agree. Every education would be ad hoc. It would be student-directed toward the job market she’s aiming for.

This trend toward…coffeeshopification…is changing more than just colleges:

Book Stores Will Shrink to Coffee Shops…

The Coffee Shop Will Displace Most Retail Shops…

Offices Become Coffee Shops…Again…

What Doesn’t Become a Coffee Shop?…

…houses of worship…

What will remain other than coffee shops? Upscale retail will remain…[for] experience…Restaurants remain. Grocery stores remain.

Brick and mortar retail stores will be converted to public spaces. Multi-use space will be in increasing demand as connectivity tools allow easy coordination of impromptu events…"
restaurants  multipurpose  multi-usespace  impromptuevents  events  coffeeshopification  thirdspaces  thirdplaces  howwelearn  howwework  work  enlightenment  stevenjohnson  amazonprime  amazon  shopping  espressobookmachine  coffeehouses  coffeeshops  coffee  on-demandprinting  highereducation  higheredbubble  highered  information  reading  ebooks  stephengordon  future  retail  deschooling  unschooling  sociallearning  self-directedlearning  mitx  mit  learning  srg  glvo  2011  _universities  colleges  education  opencoffeeclubdresden  3dprinting  ondemand  ondemandprinting  bookfuturism  books 
february 2012 by robertogreco
Innovation in Open Networks
"Moore's Law and the Internet have dramatically lowered the cost of the creation and distribution of information, fundamentally changing the way we collaborate. We no longer live in a world of central control but rather in ecosystem of "small pieces loosely joined" with innovation on the edges. Open source software and open standards thrive in this environment and push the networks to be even more open, making it possible that the agility we see in software and consumer Internet services may spread to hardware. Joichi Ito will show what startups, the MIT Media Lab and citizen geiger counters in Japan have in common."
joiito  opennetworks  open  2011  towatch  mitmedialab  medialab  mit  japan  smallpieceslooselyjoined  control  ecosystems  lcproject  unschooling  deschooling  innovation  networks  startups  from delicious
november 2011 by robertogreco
Building 20 - Wikipedia
"Building 20 was a temporary wooden structure hastily erected during World War II on the central campus of the Massachusetts Institute of Technology. Since it was always regarded as "temporary", it never received a formal name throughout its 55-year existence. The three-floor structure housed the Radiation Laboratory (or "Rad Lab"), where fundamental advances in physical electronics, electromagnetic properties of matter, microwave physics, and microwave communication principles were made. After the Rad Lab shut down after the end of World War II, Building 20 served as a "magical incubator" for many small MIT programs, research, and student activities for a half-century before it was demolished in 1998."

[See also: http://www.eecs.mit.edu/building/20/ ]
building20  mit  history  temporary  extendedtemporary  persistence  incubator  radlab  magicalincubartor  place  lcproject  pop-ups  popup  from delicious
november 2011 by robertogreco
Mitchel Resnick 2011 Prize Winner - YouTube
"Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences, helping them learn to think creatively, reason systematically, and work collaboratively. His Lifelong Kindergarten research group developed ideas and technologies underlying the LEGO Mindstorms robotics kits and the Scratch programming environment and online community, used by millions of young people around the world. He also co-founded the Computer Clubhouse project, an international network of more than 100 after-school learning centers where youth from low-income communities learn to express themselves creatively with new technologies."
mit  mitmedialab  mitchresnick  2011  lifelongkindergarten  scratch  education  learning  constructivism  projectbasedlearning  tcsnmy  schools  design  mindstorms  lego  legonxt  wedo  electronics  coding  programming  children  lcproject  from delicious
october 2011 by robertogreco
Mitch Resnick: The Role of Making, Tinkering, Remixing in Next-Generation Learning | DMLcentral
"…best learning experiences come when people are actively engaged in designing things, creating things, & inventing things—expressing themselves.

…if we want people to really be fluent w/ new technologies & learn through their activities, it requires people to get involved as makers—to create things.

…best experiences come when…making use of the materials in the world around you, tinkering w/ things…coming up w/ a prototype, getting feedback…iteratively changing it…making new ideas, over & over…adapting to the current situation & the new situations that arise.

In our after school programs, we see many kids who have been unsuccessful in traditional educational settings become incredibly successful when they are given the opportunity to make, tinker, & remix.

…there are lessons for schools from the ways that kids learn outside of schools…

Over time, I do think we need to rethink educational institutions as a place that embraces playful experimentation."
tcsnmy  mitchresnick  mit  mitmedialab  medialab  scratch  mindstorms  lego  informallearning  learning  unschooling  deschooling  schools  play  prototyping  making  doing  remix  remixing  remixculture  self-expression  technology  lcproject  howardrheingold  makers  creators  iteration  iterative  wedo  lifelongkindergarten  education  experimentation  invention  feedback  2011  toshare  from delicious
september 2011 by robertogreco
This Week in Ed-Tech: App Inventor Finds a New Home | Hack Education
"Fans of Google‘s Android App Inventor can breathe a sigh of relief. Following on last week’s news that Google planned to shut App Inventor down, the company announced that it was open sourcing the project and handing it over to MIT Media Lab. The Media Lab in turn, and with seed funding from Google, announced it would launch a new Center for Mobile Learning, focusing on how new mobile technologies can help enhance learning and utilizing App Inventor as its first project."<br />
<br />
"Skillshare announced this week that it has raised $3.1 million from Union Square Ventures and Spark Capital to help extend its offerings. Skillshare allows anyone to offer a class — on or offline. A sign, perhaps of great and committed investors: USV’s Alfred Wenger has taught a Skillshare class on Bayesian probability."
google  android  appinventor  mit  medialab  applications  coding  programming  opensource  centerformobilelearning  skillshare  hourschool  education  learning  2011  from delicious
august 2011 by robertogreco
The difference between Google and Aaron Swartz | MediaFile
"Aaron’s arrest should be a wake up call to universities–evidence of how fundamentally broken this core piece of their architecture remains despite d ecades of progress in advancing communication and collaboration.

The MIT staff who called the FBI would have been served better by calling the chancellor to ask, “How have we created a system that forces 25 year-olds to sneak around in the basement, hiding hard-drives in closets in order ask basic and important questions about our work? Can’t we do better?”"
academia  publishing  openaccess  aaronswartz  datascraping  law  legal  mit  jstor  technology  2011  from delicious
july 2011 by robertogreco
Specs that see right through you - tech - 05 July 2011 - New Scientist ["Boring conversation? Accessories that decipher emotional cues could save your social life – or reveal that you're a jerk"]
"Picard handed me a pair of special glasses. The instant I put them on I discovered that I had got it all terribly wrong. That look of admiration, I realised, was actually confusion and disagreement. Worse, she was bored out of her mind. I became privy to this knowledge because a little voice was whispering in my ear through a headphone attached to the glasses. It told me that Picard was "confused" or "disagreeing". All the while, a red light built into the specs was blinking above my right eye to warn me to stop talking. It was as though I had developed an extra sense.

The glasses can send me this information thanks to a built-in camera linked to software that analyses Picard's facial expressions. They're just one example of a number of "social X-ray specs" that are set to transform how we interact with each other. …Our emotional intelligence is about to be boosted, but are we ready to broadcast feelings we might rather keep private?"
technology  culture  psychology  nonverbalcommunication  nonverbal  communication  listening  rosalindpicard  paulekman  ranaelkaliouby  simonbaron-cohen  affectiva  autism  social  faces  mit  from delicious
july 2011 by robertogreco
Don’t show, don’t tell? - MIT News Office
"Cognitive scientists find that when teaching young children, there is a trade-off between direct instruction and independent exploration."
education  learning  teaching  psychology  pedagogy  instruction  inquiry  inquiry-basedlearning  play  cognition  cognitivesciences  children  humility  patience  howwelearn  howweteach  tcsnmy  toshare  lcproject  unschooling  deschooling  schools  schooliness  2011  mit  from delicious
july 2011 by robertogreco
Errol Morris: Did My Brother Invent E-Mail With Tom Van Vleck? - Interactive Feature - NYTimes.com
"MIT’s Compatible Time Sharing System, or CTSS, was one of the first operating systems to utilize “time-sharing,” which allowed many people to use a single mainframe computer simultaneously. Users accessed the computer at remote terminals — modified electric typewriters — that sent input to the computer and printed output on paper as the user typed code. In early 1965, two programmers, Tom Van Vleck and Noel Morris, wanted to send each other electronic messages, and created the e-mail program MAIL. To get a sense of what it felt like to use this early version of e-mail, try the programming game below. Your terminal will type lines of the actual CTSS MAIL code, with missing segments indicated by a blank. Use the clues to fill in the blanks and complete the lines of code. Then, using the MAIL program you just wrote, send a message to yourself or to a friend."
mit  email  history  ctss  compatibletimesharingsystem  errolmorris  noelmorris  tomvanvleck  2011  communication 
june 2011 by robertogreco
Architecture needs to interact - Op-Ed - Domus
"Instead of bringing together users through machines, what if interaction design were reconceived to foster positive friction between different design disciplines? What would interaction design look like if it wasn't only (or even necessarily) digital, but if it genuinely melded architecture, industrial and product design, graphic design, art, video narrative, tiny technology, large scale networks, and so on? What would debates between the disciplines be like? What might win, and more importantly, what would they unearth about interaction design in general? What other disciplines might emerge and what new visions of the world might appear? The recognition that many other fields have dealt with these issues and continue to do so, may open up a larger conversation that reveals new relationships, isomorphisms, productive frictions—even interactions."
architecture  design  interdisciplinary  multidisciplinary  crossdisciplinary  crosspollination  mollywrightsteenson  fredscharmen  mit  medialab  nicholasnegroponte  janejacobs  christopheralexander  cedricprice  archigram  reynerbanham  urbancomputing  interactiondesign  networkarchitecture  billmoggridge  billverplank  ideo  philtabor  2011 
june 2011 by robertogreco
Joining the MIT Media Lab - Joi Ito's Web
"In the press release announcing my appointment, Nicholas Negroponte, Media Lab co-founder and chairman emeritus says, "In the past 25 years, the Lab helped to create a digital revolution -- a revolution that is now over. We are a digital culture. Today, the 'media' in Media Lab include the widest range of innovations, from brain sciences to the arts. Their impact will be global, social, economic and political -- Joi's world."<br />
I really felt at home for the first time in many ways. It felt like a place where I could focus - focus on everything - but still have a tremendous ability to work with the team as well as my network and broader extended network to execute and impact the world in a substantial and positive way."
mit  education  joiito  2011  interdisciplinary  multidisciplinary  medialab  nicholasnegroponte  digitalrevolution  digitalculture  change  innovation  brain  science  art  crosspollination  crossdisciplinary  networks  teamwork  from delicious
april 2011 by robertogreco
Joichi Ito Named Head of M.I.T. Media Lab - NYTimes.com
"For centuries diplomas have been synonymous w/ the nation’s universities.

That makes MIT’s decision to name a 44-year old Japanese venture capitalist who attended, but did not graduate, from 2 American colleges as director of one of the world’s top computing science laboratories an unusual choice…

Mr. Ito first attended Tufts where he briefly studied computer science but wrote that he found it drudge work. Later he attended the U of Chicago where he studied physics, but once again found it stultifying…later wrote of his experience: “I once asked a professor to explain the solution to a problem so I could understand it more intuitively. He said, ‘You can’t understand it intuitively. Just learn the formula so you’ll get the right answer.’ That was it for me.”

Mr. Ito’s colleagues minimize the fact that he is w/out academic credentials. “He has credibility in an academic context,” said Lawrence Lessig…"
mit  medialab  joiito  larrylessig  innovation  dropouts  postcredentials  credentials  alternative  alternativeeducation  learningbydoing  2011  creativecommons  unschooling  deschooling  connectivism  connections  mozilla  venturecapital  from delicious
april 2011 by robertogreco
The Really Smart Phone - WSJ.com
"Researchers are harvesting a wealth of intimate detail from our cellphone data, uncovering the hidden patterns of our social lives, travels, risk of disease—even our political views."
mobile  phones  cellphones  data  statistics  predictablity  health  predictions  research  2011  politics  policy  movement  travel  behavior  society  psychology  socialcontagion  robertleehotz  mit  alexpentland  humandynamiclaboratory  sms  texting  twitter  communication  happiness  smartphones  socialnetworks  from delicious
april 2011 by robertogreco
Vanished
"An environmental disaster has taken place on Planet Earth and we need your help.<br />
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
games  learning  vanished  smithsonian  mit  miteducationarcade  simulations  arg  museums  puzzles  mysteries  collaboration  tcsnmy  classideas  interactive  from delicious
april 2011 by robertogreco
electronic computation is invisible: maeda at RISD (tecznotes) {best to read the whole thing, and also the Natalia Ilyin post]
"…post about Maeda’s difficulties at RISD is interesting, but I was particularly struck by broader resonance of this:<br />
<br />
"The Medialab is much more random than that. This may help to illuminate why John’s approach is so alien to traditional art students. Paul Rand seems to think it’s John’s engineering background which interferes with his leadership ability at RISD, but I think it’s actually scarier. John’s approach is hands off & experimental. Anything goes. Confusing & startling people is valorized… <br />
<br />
…NONE of these artists have managed to broach the basic limitation that electronic computation is invisible. All techno artwork thus far relies on impenetrable microchips which require observer/participants to form abstractions in order to appreciate them. Look how hard it is to teach art students to program…<br />
<br />
…once you go back in time & look at a Maeda or PLW project & realize you can’t run their code anymore, the collapsing of reality can be devastating."
johnmaeda  michalmigurski  risd  2011  handsoff  leadership  management  disconnect  medialab  mit  engineering  confusion  experimentation  paulrand  computers  computation  art  electroniccomputation  invisibility  reality  collapsingofreality  administration  learning  change  abstraction  inpenetrability  technology  from delicious
april 2011 by robertogreco
MIT Media Lab's Brilliant New Logo Has 40,000 Permutations [Video] | Co.Design
"An algorithm can create 40,000 logo shapes in 12 different color combinations, providing the Media Lab an estimated 25 years' worth of personalized business cards."
mit  design  logos  medialab  evolvinglogos  from delicious
march 2011 by robertogreco
Junkyard Jumbotron
"The Junkyard Jumbotron lets you take a bunch of random displays and instantly stitch them together into a large, virtual display, simply by taking a photograph of them. It works with laptops, smartphones, tablets --- anything that runs a web browser. It also highlights a new way of connecting a large number of heterogenous devices to each other in the field, on an ad-hoc basis."
display  media  video  diy  junkyardjumbotron  olpc  hacks  mit  make  classideas  edg  srg  glvo  installations  from delicious
march 2011 by robertogreco
Deb Roy: The birth of a word | Video on TED.com
"MIT researcher Deb Roy wanted to understand how his infant son learned language -- so he wired up his house with videocameras to catch every moment (with exceptions) of his son's life, then parsed 90,000 hours of home video to watch "gaaaa" slowly turn into "water." Astonishing, data-rich research with deep implications for how we learn."
debroy  language  science  ted  languageacquisition  learning  infants  children  childhood  environment  visualization  video  mit  neuroscience  social  spacetimeworms  naturenurture  speech  words  memorymachines  memory  lifelogging  tracking  audio  recording  classideas  patternrecognition  patterns  vocabulary  media  television  tv  socialmedia  eventstucture  conversation  semanticanalysis  wordscapes  communication  communicationdynamics  engagement  data  socialgraph  contentgraph  coviewing  behavior  socialstructures  from delicious
march 2011 by robertogreco
The Billion Prices Project @ MIT
"The Billion Prices Project is an academic initiative that collects prices from hundreds of online retailers around the world on a daily basis to conduct economic research. We currently monitor daily price fluctuations of ~5 million items sold by ~300 online retailers in more than 70 countries.<br />
<br />
This webpage showcases examples of average inflation indexes that we created to illustrate the type of statistical work that can be done with this type of data. Our team is currently working on developing econometric models that leverage the data to forecast future trends and conduct economic research."
economics  visualization  inflation  finance  mit  from delicious
december 2010 by robertogreco
:: NuVu studio
"Students register for a specific studio such as “Balloon Mapping”, “Music and the City”, or “Future of Global Warming” of which there will be approximately 10 students, one Coach and an Assistant Coach. The Coach begins by providing a general overview of a problem to the students, an ambiguous real-world problem with potentially millions of answers. With the Coach’s help each student frames the problem from his/her perspective and enters into an iterative development process supported by the studio team of students & advisors.<br />
<br />
Students are provided with access to outside resources – leading thinkers and experts – to whom they present their framework and receive feedback. Students document their process and progress, continually reviewing it with the Coach. They set parameters, synthesize, and continue refining, refining, refining. NuVu trains students to apply multiple perspectives to challenge and refine ideas over and over again until it becomes a natural way of learning."
education  engineering  highschool  lcproject  openstudio  mit  pedagogy  stem  design  make  innovation  technology  problemsolving  learning  boston  process  unschooling  deschooling  studioclassroom  designthinking  from delicious
november 2010 by robertogreco
Gray Area Foundation – Culture Debate’s Review of City Centered
"The City Centered Festival of Locative Media & Urban Community brought together a broad range of practices from artists, researchers, urban planners, community organisers, educators & computer programmers...
gaffta  stamen  bencerveny  sanfrancisco  preemptivemedia  brookesinger  senseablecities  cities  mit  urbancomputing  ubicomp  planning  urban  urbanism  mobile  phones  data  rfid  gps  locativemedia  location  maps  mapping  emmawhittakercitycenteredfestival 
august 2010 by robertogreco
designfiction :: NuVu studio [via: http://www.nearfuturelaboratory.com/2010/07/30/design-fiction-studio-for-young-minds/]
"In “Design Fiction Studio,” we will focus on experimental ways to combine science fiction story telling w/ new forms of media production. The students will be asked to write a short science-fiction story & expected to illustrate it in an experimental book. We will explore ways to combine alternative materials–such as very basic electronic elements, conductive inks, phase-&color-changing materials– w/ new kinds of fabrication & production techniques to learn both about materials & way they can be used in different kinds of fictional products.
designfiction  education  future  learning  design  julianbleecker  mit  writing  classideas  nearfuture  brucesterling  scifi  sciencefiction  science  newmedia  multimedia  objects  fiction  designfictionstudio  nuvustudio 
august 2010 by robertogreco
Redesigning Education: Why Can't We Be in Kindergarten for Life? | Fast Company
"The learner-centered paradigm should extend beyond the kindergarten classroom. Unfortunately, most educational institutions follow a model that creates an impersonal environment where adults, teaching, and authority are at the center. The studio-like environment of the kindergarten classroom succumbs to a rigid structure of disconnected subject-based classrooms and curricula. Naturally, the physical environment parallels this transition, moving from an open, multi-zone learning environment to a prototypical, teacher-centric mode of direct instruction. The collaborative student-teacher team and its dynamic atmosphere are replaced with the "sage-on-the-stage," front-teaching wall model."
tcsnmy  learning  schools  schooling  lcproject  classroomasstudio  teaching  kindergarten  lifelongkindergarten  creativity  collaboration  classrooms  mit  education  design  student-centered  sageonthestage  thirdteacher  unschooling  deschooling  reggioemilia 
may 2010 by robertogreco
Our Report Card
"We had children & became unschoolers. We teach [them] how to find information. We teach them that info & skills are choices as much as talents. You choose info, you choose tools, & you often choose your skill. Skill generally being a matter of practice. Not completely, but generally.
capitalism  information  learning  unschooling  deschooling  education  homeschool  tcsnmy  mit  informationage  freedom  sharing  scarcity  society  narcissism  sklls  tools  lcproject  parenting  glvo 
february 2010 by robertogreco
Eide Neurolearning Blog: Why MIT Students Can't Write and Harvard Students Can't Count
"Like the old MIT-Harvard rivalry, there's often a cortical battle for resources between spatial and verbal / visual "picture" thinking. In studies of spatial experts, high levels of spatial expertise were correlated with lower levels of verbal fluency, auditory verbal memory, and visual memory"
math  neuroscience  mathematics  mit  verbal  writing  reading  harvard 
december 2009 by robertogreco
Personas: How does the internet see you? | Metropath(ologies) | An installation by Aaron Zinman
"What is Personas? Personas is a component of the Metropath(ologies) exhibit, currently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab. It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you.
visualization  identity  internet  web  mit  art  exhibits  media  data  search 
august 2009 by robertogreco
MIT's Independent Activities Period: IAP 2010
"For close to four decades, IAP has provided members of the MIT community (students, faculty, staff, and alums) with a unique opportunity to organize, sponsor and participate in a wide variety of activities, including how-to sessions, forums, athletic endeavors, lecture series, films, tours, recitals and contests.
plp  mit  iap  education  learning  lcproject  tcsnmy 
august 2009 by robertogreco
MIT Hopes to Exorcise ‘Phantom’ Traffic Jams | Autopia | Wired.com
"Phantom jams are born of a lot of cars using the road. No surprise there. But when traffic gets too heavy, it takes the smallest disturbance in the flow - a driver laying on the brakes, someone tailgating too closely or some moron picking pickles off his burger - to ripple through traffic and create a self-sustaining traffic jam.
traffic  math  patterns  transportation  mit  mathematics  research  congestions  flow 
june 2009 by robertogreco
A New Map for Design: "As the focus of design shifts from the production of finite goods to a practice of experimentation, ideas take precedence over products." § SEEDMAGAZINE.COM
"The best contemporary design schools are the most important centers for the production of ideas, having earned preeminence over the R&D departments of corporations & other think tanks by progressively shedding the focus on the immediate production of finite artifacts to privilege experimentation. As a result, they usually flourish where students & teachers can find interdisciplinarity & pluralism, in areas with a strong cultural identity—be it the arts, engineering, architecture, technology, craft, or in any other discipline from which designers draw on a daily basis—that have connections & access to other cultural poles, such as departments of universities, museums, galleries...The dismantling of a static geography of design is not over yet, however...the system of schools & other educational institutions is becoming wider & more open. It will hopefully foster the development of identity & personality, the ultimate pointillistic & open-source destination of the design trajectory. "
paolaantonelli  design  education  future  technology  consumerism  postconsumerism  mit  futurism  disruption  experimentation  gamechanging  interdisciplinary  multidisciplinary  crossdisciplinary  innovation  crisis  furniture  research  change  criticism  designthinking  art 
june 2009 by robertogreco
Is MIT Obsolete? § SEEDMAGAZINE.COM
"A few hundred top universities with a few thousand students each can hope to host only millions out of the billions of people on the planet, but insight and invention do not stop there. The MITs of the world are far from obsolete, but instead of draining brains away from where they are most needed, these institutions can now share not just their knowledge but also their tools, by providing the means to create them. Rather than advanced technological development and education being elite activities bounded by scarce space in classrooms and labs, they can become much more widely accessible and locally integrated, limited only by the most renewable of raw materials: ideas."
mit  invention  innovation  collaboration  prototyping  engineering  education  colleges  universities  media  community  technology  manufacturing  fabrication  funding  obsolescence  learning  autodidacts  deschooling  unschooling 
june 2009 by robertogreco
Scratch Lowers Resistance to Programming | Gadget Lab from Wired.com
""Our design philosophy is, don't design something for kids that you don't also find engaging and interesting," says Jay Silver, one of the researchers who created Scratch. Silver works in the Media Lab's "Lifelong Kindergarten" group. So it's not surprising that the environment is fun for adults, too. At the Emerging Technology conference here Monday, a roomful of grownups were playing with the program, creating bouncing kitties and a simple golf game."
scratch  mit  lifelongkindergarten  olpc  programming  learning  edg  education  picoboard  etech 
march 2009 by robertogreco
David Merrill demos Siftables, the smart blocks | Video on TED.com
"MIT grad student David Merrill demos Siftables -- cookie-sized, computerized tiles you can stack and shuffle in your hands. These future-toys can do math, play music, and talk to their friends, too. Is this the next thing in hands-on learning?"
davidmerrill  design  education  learning  technology  medialab  mit  newmedia  siftables  interface  media 
february 2009 by robertogreco
Global Guerrillas: INDUSTRIAL EDUCATION?
"Since nearly all of the value of an education has been extracted by the producer, to the detriment of the customer, this situation has all the earmarks of a bubble. A bubble that will soon burst as median incomes are adjusted downwards to global norms over the next decade". lectures + application + collaboration. "When will the floodgates open? The shift towards online education as the norm and in-person as the exception will arrive, however, the path is unclear. It is currently blocked by guilds/unions, inertia, credentialism, and romantic notions."
change  reform  education  learning  online  elearning  colleges  universities  futurism  future  business  trends  economics  opensource  mit  johnrobb  crisis  unschooling  deschooling  homeschool  lcproject  gamechanging  money  tuition  inflation  price  cost  bubbles  2009  credentials  teaching  students 
january 2009 by robertogreco
MIT Developing “Smart Bikes” and a Facebook App For Bikers : Gas 2.0
"In addition to the social networking and tracking software, MIT is developing a “Smart Bike” that uses regenerative braking to charge a battery for a motor that supplements peddling power. The battery, motor and regenerative braking system are all integrated into a rear wheel and could be retrofitted to existing bicycles.
bikes  copenhagen  concepts  mit  research  transportation  urban  green  mapping  social  location  technology 
november 2008 by robertogreco
MIT Mobile Experience Laboratory
"The MIT Mobile Experience Lab focuses on radically reinventing and creatively designing connections between people, information and physical places using cutting-edge information technology to improve peopleʻs lives through meaningful experiences. With a multidisciplinary team, we research and design new technologies along with their impact in societies, spaces and communities."
mit  mobile  ict  information  technology  usability  mobility  phones  interaction  location  design  education  future 
october 2008 by robertogreco
Why Microsoft and Intel tried to kill the XO $100 laptop - Times Online
"Nicholas Negroponte had a vision: to build a $100 laptop and give away millions to educate the world’s poorest children. And then the fat-cat multinationals got scared and broke it... "
olpc  microsoft  intel  capitalism  competition  negroponte  linux  laptops  education  technology  economics  business  opensource  mit 
august 2008 by robertogreco
In search of a beautiful mind - The Boston Globe
"He was long a jewel of the MIT faculty. Now, after a devastating brain injury, mathematician Seymour Papert is struggling bravely to learn again how to think like, speak like, be like the man of genius he was."
genius  learning  neuroscience  mit  seymourpapert  biography  brain  health  science  autodidacts  autodidactism  lego  olpc  education  children  mind  mindstorms  constructivism  unschooling  deschooling  recovery  rehabilitation 
august 2008 by robertogreco
'Major discovery' from MIT primed to unleash solar revolution - MIT News Office
"Until now, solar power has been a daytime-only energy source, because storing extra solar energy for later use is prohibitively expensive and grossly inefficient. With today's announcement, MIT researchers have hit upon a simple, inexpensive, highly efficient process for storing solar energy.
via:preoccupations  photosynthesis  science  energy  power  storage  solar  solarpower  sustainability  innovation  green  mit  economics  environment  future  technology  plants  cleanenergy  biomimicry  fuelcell  electricity 
august 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games  gamedesign  arg  gaming  henryjenkins  technology  mit  reality  learning  education  convergence  videogames  play  media  information  collectiveintelligence 
june 2008 by robertogreco
Games by GAMBIT: AudiOdyssey
"experimental computer game designed to be accessible to both the visually impaired community & mainstream gamers...user stars as Vinyl Scorcher, an up-and-coming DJ, on his quest to get club patrons dancing. Swinging the Nintendo Wii controller to the be
games  accessibility  wiimote  mit  experimental  gamedesign  audio  music 
june 2008 by robertogreco
SENSEable City
"increasing deployment of sensors & hand-held electronics...allowing new approach to study of built environment...way we describe & understand cities is being radically transformed - alongside the tools we use to design them & impact on physical structure
mit  architecture  urban  design  technology  visualization  research  megacities  ubicomp  ubiquitous  programming  sensing  semanticweb  urbancomputing  surveillance  simulations  psychogeography  globalization  location-aware  location  locative  mapping  maps  geography  geolocation  datavisualization  data  culture  space  environment  interaction  interactive  interface  landscape  mobile  demographics 
april 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention  culture  technology  phones  realitymining  reality  memory  location-based  privacy  future  data  context  research  social  mobile  datamining  networks  MIT  modeling  networking  psychogeography  pervasive  context-aware  crowds  behavior  socialnetworks  socialnetworking  mobilecomputing  mobility  location  locative  compsci  psychology  socialgraph  surveillance  statistics  visualization  visual  spatial  medialab  mapping  ai 
april 2008 by robertogreco
NYTE: New York Talk Exchange
"New York Talk Exchange illustrates the global exchange of information in real time by visualizing volumes of long distance telephone and IP (Internet Protocol) data flowing between New York and cities around the world."
internet  ip  mit  traffic  nyc  visualization  communication  global  international  telecommunications 
february 2008 by robertogreco
Patrick Winston - How to Speak | overstated
"Professor Patrick Winston gives a wonderfully reflexive and recursive talk about giving talks titled How to Speak. This lecture provides some useful speaking heuristics, especially if you’re in the business of helping people learn."
communication  education  howto  learning  presentation  presentations  public  publicspeaking  speaking  tips  MIT  teaching  tutorial  lectures  pedagogy 
february 2008 by robertogreco
The OLPC Design Critics --- From Texas and Serbia | Beyond the Beyond from Wired.com
"I hope I'm proven wrong about the glum political assessments that I make here -- but that groovy little doodad is very Washington Consensus, and this is just not a Washington Consensus world. Not any more."
brucesterling  olpc  djspooky  video  mobile  phones  jasminatesanovic  criticism  politics  policy  government  education  children  mit  serbia  china  hardware  design  opinion  software 
february 2008 by robertogreco
At 71, Physics Professor Is a Web Star - New York Times
"Walter H. G. Lewin, 71, a physics professor, has long had a cult following at M.I.T. And he has now emerged as an international Internet guru, thanks to the global classroom the institute created to spread knowledge through cyberspace."
mit  physics  open  opencourseware  education  colleges  universities  science  lectures  teaching  learning  instruction 
december 2007 by robertogreco
Technology Review: Searching Video Lectures
"A tool from MIT finds keywords so that students can efficiently review lectures."
search  video  mit  opencourseware  reference  lectures  education  e-learning  technology  semantic 
november 2007 by robertogreco
Meraki Wireless Network | Affordable Internet Solution | Free WiFi
"Meraki’s mission is to bring affordable Internet access to the next billion people. Meraki’s new approach to wireless networking empowers individuals and groups to bring access to local communities, anywhere in the world."
access  wireless  wifi  mit  mobile  networking  p2p  gamechanging  future  free  collaboration  community  internet  technology  broadband  hardware  mesh 
november 2007 by robertogreco
Smart Cities - City Car
"stackable electric 2-passenger city vehicle...one-way sharable user model...to be used in dense urban areas. Vehicle Stacks...placed throughout the city...urban transportation network...takes advantage of existing infrastructure such as subway and bus li
design  electric  cars  environment  mit  sustainability  technology  mobility  transportation 
november 2007 by robertogreco
Tuttle SVC: The Inefficiency of the StarLogo TNG License
"this project is funded by an National Science Foundation grant. I don't understand why the NSF allows grantees to limit the distribution of software written with public funds in this way. It is a waste of my tax dollars."
mit  starlogo  programming  scratch  languages  opensource  kids  children  comments  free  licensing  coding 
october 2007 by robertogreco
Creating from Scratch - MIT News Office
"New software from the MIT Media Lab unleashes kids' creativity online"
children  computers  scratch  learning  creativity  software  mit  media  web  online  internet  education  programming  coding 
may 2007 by robertogreco
http://web.media.mit.edu/~nvawter/thesis/index.html
"Ambient Addition is a Walkman with binaural microphones. A tiny Digital Signal Processing (DSP) chip analyzes the microphone's sound and superimposes a layer of harmony and rhythm on top of the listener's world. In the new context, some surprising behavi
ambient  audio  cities  electronics  music  sound  space  interaction  place  play  architecture  psychogeography  soundscapes  sounds  mit  art  walking  wearable  installation  headphones  medialab  ipod  future  interface  noise  processing  portable  multimedia  monitoring  mobile  environment  dynamic  newmedia 
december 2006 by robertogreco
The Education Arcade
"The Education Arcade is committed to research and development projects that drive innovation in educational computer and video games. Our research-based creative design, pedagogical development, and student evaluation activities inform the production and
curriculum  computers  e-learning  education  games  videogames  play  learning  interactive  socialsoftware  students  teaching  technology  innovation  social  research  multimedia  kindergarten  seriousgames  henryjenkins  mit  simulations  mobile  edutainment  elearning  gamedesign  gamedev  gaming  pedagogy 
october 2006 by robertogreco

related tags

3dprinting  aaronswartz  abstraction  academia  access  accessibility  administration  affectiva  ai  alexpentland  alternative  alternativeeducation  amazon  amazonprime  ambient  android  appinventor  applications  archigram  architecture  arg  art  attention  audio  autism  autodidactism  autodidacts  behavior  bencerveny  bikes  billmoggridge  billverplank  biography  biology  biomimicry  bookfuturism  books  boston  brain  broadband  brookesinger  brucesterling  bubbles  building20  business  capitalism  cars  cedricprice  cellphones  centerformobilelearning  change  childhood  children  china  christopheralexander  cities  classes  classideas  classroomasstudio  classrooms  cleanenergy  coding  coffee  coffeehouses  coffeeshopification  coffeeshops  cognition  cognitivesciences  collaboration  collapsingofreality  collectiveintelligence  colleges  comments  communication  communicationdynamics  community  compatibletimesharingsystem  competition  complexity  complexsystems  compsci  computation  computers  concepts  conferences  confusion  congestions  connections  connectivism  constructivism  consumerism  contentgraph  context  context-aware  control  convergence  conversation  copenhagen  cost  coviewing  creative  creativecommons  creativity  creators  credentials  crisis  criticism  crossdisciplinary  crosspollination  crowds  ctss  culture  curriculum  data  datamining  datascraping  datavisualization  davidmerrill  debroy  demographics  deschooling  design  designfiction  designfictionstudio  designthinking  development  digitalculture  digitalrevolution  disconnect  display  disruption  diy  djspooky  doing  drawing  dropouts  dynamic  e-learning  ebooks  economics  ecosystems  edg  education  edutainment  elearning  electric  electricity  electroniccomputation  electronics  elementary  email  emmawhittakercitycenteredfestival  energy  engagement  engineering  english  enlightenment  environment  errolmorris  espressobookmachine  etech  events  eventstucture  evolvinglogos  exams  exhibits  experimental  experimentation  extendedtemporary  fabrication  faces  feedback  fiction  finance  flow  fredscharmen  free  freedom  freeware  fuelcell  funding  furniture  future  futurism  gaffta  gamechanging  gamedesign  gamedev  games  gaming  genius  geography  geolocation  global  globalization  glvo  google  government  gps  graphics  green  growth  hacks  handsoff  happiness  hardware  harvard  headphones  health  henryjenkins  highered  higheredbubble  highereducation  highschool  history  homeschool  hourschool  howardrheingold  howto  howwelearn  howweteach  howwework  humandynamiclaboratory  humility  iap  ict  identity  ideo  imagination  impromptuevents  incubator  infants  inflation  informallearning  information  informationage  innovation  inpenetrability  inquiry  inquiry-basedlearning  installation  installations  instruction  intel  interaction  interactiondesign  interactive  interdisciplinary  interface  international  internet  invention  invisibility  ip  ipod  iteration  iterative  janejacobs  japan  jasminatesanovic  johnmaeda  johnrobb  joiito  jstor  julianbleecker  junkyardjumbotron  kids  kindergarten  landscape  language  languageacquisition  languages  laptops  larrylessig  law  lcproject  leadership  learning  learningbydoing  lectures  legal  lego  legonxt  licensing  lifelogging  lifelongkindergarten  linux  listening  location  location-aware  location-based  locative  locativemedia  logos  magicalincubartor  make  makers  making  management  manufacturing  mapping  maps  math  mathematics  media  medialab  megacities  memory  memorymachines  mesh  michalmigurski  microsoft  mind  mindstorms  mit  mitchresnick  miteducationarcade  mitmedialab  mitx  mobile  mobilecomputing  mobility  modeling  mollywrightsteenson  money  monitoring  movement  mozilla  multi-usespace  multidisciplinary  multimedia  multipurpose  museums  music  mysteries  narcissism  nature  naturenurture  nearfuture  negroponte  networkarchitecture  networking  networks  neuroscience  newmedia  nicholasnegroponte  noelmorris  noise  nonverbal  nonverbalcommunication  nuvustudio  nyc  objects  obsolescence  olpc  on-demandprinting  ondemand  ondemandprinting  online  onlinetoolkit  open  openaccess  opencoffeeclubdresden  opencourseware  opennetworks  opensource  openstudio  opinion  organizations  osx  p2p  paolaantonelli  parenting  patience  patternrecognition  patterns  paulekman  paulrand  pedagogy  persistence  pervasive  philtabor  phones  photosynthesis  physics  picoboard  place  planning  plants  play  plp  policy  politics  pop-ups  popup  portable  postconsumerism  postcredentials  power  predictablity  predictions  preemptivemedia  presentation  presentations  price  privacy  problemsolving  process  processing  programming  projectbasedlearning  prototyping  psychogeography  psychology  public  publicspeaking  publishing  puzzles  radlab  ranaelkaliouby  reading  reality  realitymining  recording  recovery  reference  reform  reggioemilia  rehabilitation  remix  remixculture  remixing  research  restaurants  retail  reynerbanham  rfid  risd  robertleehotz  rosalindpicard  sageonthestage  sanfrancisco  scale  scarcity  schooliness  schooling  schools  science  sciencefiction  scifi  scratch  search  self-directedlearning  self-expression  semantic  semanticanalysis  semanticweb  senseablecities  sensing  serbia  seriousgames  seymourpapert  sharing  shopping  siftables  simonbaron-cohen  simulations  singularity  skillshare  sklls  smallpieceslooselyjoined  smartphones  smithsonian  sms  social  socialcontagion  socialgraph  sociallearning  socialmedia  socialnetworking  socialnetworks  socialsoftware  socialstructures  society  software  solar  solarpower  sound  sounds  soundscapes  space  spacetimeworms  spatial  speaking  speech  srg  stamen  starlogo  startups  statistics  stem  stephengordon  stevenjohnson  storage  storytelling  streaming  streams  student-centered  students  studioclassroom  surveillance  sustainability  systems  systemsthinking  tcsnmy  teaching  teamwork  technology  ted  telecommunications  television  temporary  testing  texting  thirdplaces  thirdspaces  thirdteacher  tips  tomvanvleck  tools  toshare  towatch  tracking  traffic  training  transportation  travel  trends  tuition  tutorial  tutorials  tv  twitter  ubicomp  ubiquitous  universities  unschooling  urban  urbancomputing  urbanism  usability  vanished  venturecapital  verbal  via:preoccupations  video  videogames  visual  visualization  vocabulary  walking  wearable  web  wedo  wifi  wiimote  windows  wireless  words  wordscapes  work  writing  _universities 

Copy this bookmark:



description:


tags: