robertogreco + mihalycsikszentmihalyi   16

The Essential Psychopathology Of Creativity
"The point here is this: Were it not for those “disordered” genes, you wouldn’t have extremely creative, successful people.  Being in the absolute middle of every trait spectrum, not too extreme in any one direction, makes you balanced, but rather boring.  The tails of the spectrum, or the fringe, is where all the exciting stuff happens.  Some of the exciting stuff goes uncontrolled and ends up being a psychological disorder, but some of those people with the traits that define Bipolar Disorder, Schizophrenia, ADHD, and other psychological conditions, have the fortunate gift of high cognitive control paired with those traits, and end up being the creative geniuses that we admire, aspire to be like, and desperately need in this world.

…If we were to be able to identify the genes for Schizophrenia, or for Bipolar Disorder, or for ADHD… would we want to eliminate them? If we were making a “designer baby”, would you choose those genes to be added into your child’s genome?

I say yes."
lianegabora  johngartner  hypomaticedge  hypomanicepisodes  flow  mihalycsikszentmihalyi  entrepreneurship  executivefunction  cognitivecontrol  psychopathology  genetics  brain  psychology  bipolardisorder  schizophrenia  adhd  andreakuszewski  2010  creativity 
february 2012 by robertogreco
The Rise of the New Groupthink - NYTimes.com
"But even if the problems are different, human nature remains the same. And most humans have two contradictory impulses: we love and need one another, yet we crave privacy and autonomy.

To harness the energy that fuels both these drives, we need to move beyond the New Groupthink and embrace a more nuanced approach to creativity and learning. Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet and privacy to do their best work."
committees  susancain  socialnetworks  socialnetworking  online  web  internet  communication  proust  efficiency  howwelearn  learning  interruption  freedom  privacy  schooldesign  lcproject  officedesign  tranquility  distraction  meetings  thinking  quiet  brainstorming  teamwork  introverts  stevewozniak  innovation  mihalycsikszentmihalyi  flow  cv  collaboration  howwework  groupthink  solitude  productivity  creativity 
january 2012 by robertogreco
Between the By-Road and the Main Road: Being in the Middle: Learning Walks
"So imagine a commitment to learning that involved making regular learning walks with high school students as a normal part of the "school" day. Now, these learning walks should not be confused with walking tours, which are designed based on planned outcomes. One walks to point X in order to see object or artifact Y. The points are predetermined, hierarchical in design.<br />
<br />
Instead, learning walks are rhizomatic. They are inherently about being in the middle of things and coming to learn what could not been predetermined. Learning walks are part of the "curriculum" for instructional seminar (which I described here)."

[My comments cross-posted here: http://robertogreco.tumblr.com/post/7182110515/walking-and-learning ]
maryannreilly  comments  walking  walkshops  adamgreenfield  flaneur  psychogeography  derive  dérive  education  learning  schools  teaching  unschooling  deschooling  noticing  observation  seeing  2011  rhizomaticlearning  johnseelybrown  douglasthomas  unguided  self-directedlearning  serendipity  johnberger  willself  rebeccasolnit  sistercorita  maps  mapping  photography  alanfletcher  lawrenceweschler  kerismith  exploration  exploring  johnstilgoe  noticings  rjdj  ios  situationist  situatedlearning  situated  hototoki  serendipitor  flow  mihalycsikszentmihalyi  experience  control  ego  cv  from delicious
july 2011 by robertogreco
Leigh Blackall: Our epistemology, and entrepreneurial learning
"The sway that the subject of technology has over discussions about education and learning, is giving me increasing cause for concern. Absent from the explanations of new understandings of knowledge and learning, and their arguments for change, is some balance to the largely utopian ideals. The sub headings in the 'entrepreneurial learning' article for example, read like evangelical slogans, without a single word for caution or circumspect (that I could see by scanning). What would one include to strike a balance? Most obvious would be Postman, in particular his warnings in Technonopoly, but their could and should be many others. Surely we agree that technology gives potential to all traits of humanity, not just the bits we'd like to pick out."
leighblackall  comments  technology  howardrheingold  johnseelybrown  maxsengles  technolopoly  google  goldmansachs  allwathedoverbymachinesoflovinggrace  adamcurtis  florianschneider  gatekeepers  mihalycsikszentmihalyi  darkmatter  gregorysholette  institutions  education  learning  power  neo-colonialism  networkedlearning  networkculture  internet  connectivism  society  socialmedia  2011  2008  informallearning  informal  mentoring  mentorship  pedagogy  self-organization  self-directedlearning  unschooling  deschooling  fachidioten  humanism  from delicious
june 2011 by robertogreco
The purpose of gamification - O'Reilly Radar [Quotes from a comment left by Kathy Sierra. The bookmark points to that comment.]
"Many of us find gamification not offensive to game *developers* but an insult to Actual Games. And, for some of us, an insult to actual people who are the targets of gamification efforts. Not denying that they can often *work* given that slot machines work, quite well, by employing many of the same underlying principles.

If gamification were merely *not that useful* from a long-term, sustainability perspective, many of us would not care. But it risks de-valuing some of the very thing we-society, educators, developers, designers, etc. -- actually care about. In the wrong context, gamification can cause a short-term sugar rush of engagement followed by a crash from which a company's "brand" may not fully recover. Not if they ever care to have sustained engagement based on ACTUAL value…

…read every word of Dan Pink's Drive…[and] for a REAL understanding of the difference between shallow and deep engagement, read "FLOW""
gamification  gaming  kathysierra  via:preoccupations  gabezicherman  motivation  danielpink  flow  sustainability  killmenow  mihalycsikszentmihalyi  intrinsicmotivation  extrinsicmotivation  falsepromises  dangeroustrends  2011  from delicious
may 2011 by robertogreco
How College Kills Creativity; Nothing Succeeds Like Failure - The Chronicle of Higher Education [text here: http://www.stevepavlina.com/forums/personal-effectiveness/55236-nothing-succeeds-like-failure-how-college-kills-creativity.html]
"If the sources of genius remain something of a riddle, Robinson is emphatic about what does not contribute to creative excellence: higher education…academy's emphasis on specialization & its "inherent tendency to ignore or reject highly original work that does not fit existing paradigm" is an impediment to creativity…points to several intriguing studies. One, by Dean Keith Simonton, a professor of psych at UC Davis, suggests that creativity flourishes best among those w/ equivalent of 2 years of an undergraduate education—no less, no more. Csikszentmihalyi, a professor of psychology at Claremont Graduate U, has also looked at the relationship btwn education & innovation. In his 1996 book, Creativity: Flow & the Psychology of Discovery & Invention, he argued that formal education has historically had little effect on the lives of creative people. "If anything," he wrote, "school threatened to extinguish the interest & curiosity that the child had discovered outside its walls.""
creativity  education  practice  psychology  mihalycsikszentmihalyi  learning  unschooling  deschooling  flow  failure  colleges  universities  schools  schooling  innovation  specialization  generalists  curiosity  interested  lcproject  formaleducation  schooliness  invention  discovery  adversity  highereducation  highered  from delicious
november 2010 by robertogreco
Edge: EUDAEMONIA, THE GOOD LIFE [via: http://snarkmarket.com/2004/174]
"… [E]udaemonia, the good life, which is what Thomas Jef­fer­son and Aris­to­tle meant by the pur­suit of hap­pi­ness. They did not mean smil­ing a lot and gig­gling. Aris­to­tle talks about the plea­sures of con­tem­pla­tion and the plea­sures of good con­ver­sa­tion. Aris­to­tle is not talk­ing about raw feel­ing, about thrills, about orgasms. Aris­to­tle is talk­ing about [the new-ish psy­cho­log­i­cal the­ory of flow], and that is, when one has a good con­ver­sa­tion, when one con­tem­plates well. When one is in eudae­mo­nia, time stops. You feel com­pletely at home. Self-consciousness is blocked. You’re one with the music."
mihalycsikszentmihalyi  flow  happiness  psychology  science  depression  philosophy  health  thinking  martinseligman  eudaemonia 
august 2010 by robertogreco
The Gatekeeper-Model of Innovations – An Integrative Framework for Entrepreneurs and Venture Capitalists | Scribd
"This study uses an adapted gatekeeper‐model by Csikszentmihalyi to reveal the different stages of the innovation process and to build a theoretical framework of the relationship between both parties. Through the complexity and the interconnection of all the different aspects it is designed as a “door opener” to a rich field of further research as well as it is aimed at helping practitioners understand the innovation process within a complex and dynamic environment."
roberthinsch  innovation  entrepreneurship  venturecapitalism  vc  mihalycsikszentmihalyi  complexity  dynamism  process  business  interestingpeopleivemet  interconnectivity  dependencies  trust 
june 2010 by robertogreco
Motivating Students to Get Behind the Counter
"The clarifying metaphor that strikes me, however, is that autonomy, mastery, and purpose — which are really the core ingredients of generative thinking — can be made available to students if we can get our young people out of the single-file line that has formed in front of the counter and motivate them to grab an apron and explore what’s behind the counter."
teaching  learning  autonomy  motivation  danielpink  carriezuberbuhlerkennedy  mastery  purpose  inquiry  relevance  tcsnmy  generativethinking  thinking  unschooling  deschooling  independent  caroldweck  flow  intrinsicmotivation  inquiry-basedlearning  mihalycsikszentmihalyi  choices  studentdirected  student-led  student-centered  assessment  grades  grading  effort  risktaking 
april 2010 by robertogreco
All the world is play « Prospect Magazine
"People have been “gaming” life in the pursuit of fun and profit for centuries. From collecting toys in cereal packets to gathering air miles via credit card purchases, it’s possible to give an activity “hooks.” What videogames bring is an unprecedented degree of automation and feedback: an aspiration towards a mental state first described in the 1970s by the Hungarian psychologist Mihaly Csikszentmihalyi as “flow.” This, he argued, was the mental state experienced by a top athlete executing a perfect sequence of manoeuvres or a musician losing themselves in performance; a kind of “optimal experience” gained from reacting to constant, shifting stimuli. It’s a state of harmony to which most forms of play aspire, and a perfect metaphor for the balance of rules, actions and consequences that all videogame designers aim for."
gaming  games  videogames  flow  play  learning  seriousgames  interactive  mihalycsikszentmihalyi  motivation  psychology  behavior  society  culture 
december 2009 by robertogreco
Flow « Re-educate
"What would it mean to create schools in which one of the explicit goals was to create as many opportunities as possible for students to experience flow? What would that mean for bell schedules, required classes, and standardized tests?
mihalycsikszentmihalyi  flow  lcproject  tcsnmy  schools  learning  immersion  unschooling  deschooling  stevemiranda 
december 2009 by robertogreco
O’DonnellWeb - Got flow? [references: http://parentingbeyondbelief.com/blog/?p=2449]
"Flow, as defined by Dale McGowan, is when we’re completely in the moment, so intensely focused on the activity at hand that we lose track of time. It’s one of the most deeply satisfying and meaningful states we can enter.
homeschool  unschooling  parenting  dalemcgowan  mihalycsikszentmihalyi  flow  spirituality  attention  pace  focus  schools  schooling  learning  scheduling  experience  now  slow  well-being  happiness 
june 2009 by robertogreco
ihobo: Grip: The Biology of Compulsion
"What makes you come back to the game for “one more try” or “just a little longer”? Once again, it can be tied back to the pleasure centre (nucleus accumbens), as we saw with the enjoyment of all games. ... I call this phenomena of compulsion in play Grip, and consider it to be a complimentary behaviour to Csikszentmihalyi's Flow, which I deconstructed in neurobiological terms the other week. If Flow is the constant and steady supply of the “reward protein” dopamine from the pleasure centre associated with a period of intense focus, then Grip occurs as a team-effort between the pleasure centre and the decision centre (orbit-frontal cortex), two parts of the brain that are very closely linked. The decision centre generates rewards (dopamine from the pleasure centre) when we make good decisions, and thus encourages us to learn good strategies and behaviours."
raphkoster  psychology  flow  videogames  mihalycsikszentmihalyi  design  games  gamedesign  gaming  brain  planning  interestingness  via:preoccupations  behavior 
april 2009 by robertogreco
Mihaly Csikszentmihalyi on flow | Video on TED.com
"Social theorist Mihaly Csikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow.""
flow  happiness  well-being  psychology  creativity  ted  mihalycsikszentmihalyi  philosophy  fulfillment  research  culture  art  design  productivity 
october 2008 by robertogreco
Psychology Today: The Creative Personality
"Furthermore, people who bring about an acceptable novelty in a domain seem able to use well two opposite ways of thinking: the convergent and the divergent. Convergent thinking is measured by IQ tests, and it involves solving well-defined, rational problems that have one correct answer. Divergent thinking leads to no agreed-upon solution. It involves fluency, or the ability to generate a great quantity of ideas; flexibility, or the ability to switch from one perspective to another; and originality in picking unusual associations of ideas. These are the dimensions of thinking that most creativity tests measure and that most workshops try to enhance."
via:kottke  psychology  creativity  writing  thinking  advice  brain  design  art  culture  mihalycsikszentmihalyi 
september 2008 by robertogreco
Flow (psychology) - Wikipedia, the free encyclopedia
"mental state of operation in which person is fully immersed in what s/he is doing, characterized by feeling of energized focus, full involvement, success in the process of the activity. Proposed by psychologist Mihály Csíkszentmihályi"
flow  attention  productivity  psychology  consciousness  organizations  performance  brain  mihalycsikszentmihalyi 
march 2008 by robertogreco

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