robertogreco + kevinslavin   14

A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algoruthmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  from delicious
12 days ago by robertogreco
designswarm thoughts » Blog Archive » Unexportables
"As I walked through the markets of Hong Kong, staring at jade jewellery & Angry Birds paraphonalia, it occured to me that I could order everything on eBay or Amazon. The foreign land’s treasures have been globalised to a point of total consumer disinterest. The only thing that was left to consume was food & architecture…

Could it be that When you are drowning in a digital culture that says that social is everything then you might forget what makes you special? When Amazon and every ad banner online knows what you like, what happens if you forget what you like. Anti-consumption…

When you can be anywhere, you have to celebrate where you are right then and there. That’s luxury.

True affirmation of identity and uniqueness has become tricky when you are constantly forced into relationships with “friends”, Groupon deals and “other people also bought this” prompts. Perhaps travel and food, as sensorial experiences that one cannot share, will become even more prized than they are now."
ebay  amazon  transferability  nontransferable  transference  postnational  homogeneity  experienceasproduct  anti-consumption  experience  uniqueness  travel  globalization  2012  kevinslavin  digitalnow  now  place  nomadism  nomads  neo-nomads  identity  via:preoccupations  food  luxury  from delicious
february 2012 by robertogreco
AA SCHOOL OF ARCHITECTURE - Lectures Online: Thrilling Wonder Stories 3 (3 of 3)
"We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.

Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
mattjones  vincenzonatali  liamyoung  brucesterling  andylockley  philipbeesley  christianlorenzscheurer  charlietuesdaygates  roderichfross  naturalroboticslab  gavinrothery  gustavhoegen  radioscienceorchestra  spov  zeligsound  geoffmanaugh  bldgblog  harikunzru  chriswoebken  davegracer  simoneferracina  jaceclayton  lindsaycuff  nettle  debbiechachra  andrewblum  jamesfleming  davidbenjamin  thrillingwonderstories  scifi  sciencefiction  art  technology  julianbleecker  storytelling  designfiction  2011  kevinslavin  towatch  from delicious
november 2011 by robertogreco
Dear Cooper Union community, We regret to inform... - Fresser.
"Damn. I make no secret of the fact that I didn’t like Cooper Union much when I went there. But I loved Bob Breer. He taught me how to see some things I’d never really looked at, and was the kind of professor who taught from the margins, from the edges, and respected the work that came from those same places. <br />
<br />
Among everything else, Bob was — like my dad — a product of the period immediately following WW2, when America (and in Bob’s case, Paris) provided opportunities for veterans who would otherwise never have had them. Which is just a reminder of the value of such things, because that was value that was passed on to at least two generations of his students. He was generous with his ideas and his time, and I have thought of him often. RIP, Bob Breer."
kevinslavin  teaching  bobbreer  margins  edges  opportunity  cooperunion  2011  film  animation  legends  generosity  whatmatters  relationships  tcsnmy  cv  from delicious
august 2011 by robertogreco
Kevin Slavin: How algorithms shape our world | Video on TED.com
"Kevin Slavin argues that we're living in a world designed for -- and increasingly controlled by -- algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine: espionage tactics, stock prices, movie scripts, and architecture. And he warns that we are writing code we can't understand, with implications we can't control."
kevinslavin  algorithms  complexity  coding  ted  data  finance  art  architecture  math  mathematics  control  2011  netflix  markets  bots  from delicious
july 2011 by robertogreco
Where the F**k Was I? (A Book) | booktwo.org
"Where Selvadurai is interested in the space between two human cultural identities, I suppose I am interested in the space where human and artificial cultures overlap. (“Artificial” is wrong; feels—what? Prejudiced? Colonial? Anthropocentric? Carboncentric?)<br />
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
books  iphone  maps  mobile  data  jamesbridle  shyamselvaduri  kevinslavin  digitalnatives  digital  devices  internet  web  singularity  mapping  place  meaning  meaningmaking  digitalimmigrants  understanding  learning  exploration  networkedlearning  networks  ai  2011  from delicious
june 2011 by robertogreco
haque design + research - on reality, augmented reality, and that talk by kevin
“the only “augmented” reality, is the one that’s constantly being built up through our interactions through the world — whether that’s through a mobile phone, through our sunglasses, or even just through closed eyelids. the process of understanding, it seems to me, is a process of constructing an understanding. the problem with AR, then, is that it assumes that the reality “out there” is fixed, and that we’re merely passive observers that need some kind of markup on it to help understand it “better”. it’s like the terminator analogy you cited: AR is set up so that “we” are sitting inside, simply waiting for info to come in (like arnie “seeing” inside his own head with its own reductio ad absurdam) and all the concomitant repercussions on what this means for our own agency (or lack thereof) in the world. it also assumes that we all see the same thing, which we manifestly do not — and this isn’t because of some distortion in our perceptors…"
visualization  kevinslavin  usmanhaque  augmentedreality  ar  2011  momoamsterdam  via:preoccupations  theory  from delicious
june 2011 by robertogreco
Reality *is* Plenty | Serial Consign
"My reading of the talk is that Slavin is extremely curious about augmenting reality—as praxis—and suggesting we (startups, developers and consumers) need to be considerably more thoughtful in our application/exploration of the emerging medium and consider how it might activate other senses – AR should not distill down to "an overlay for all seasons". I think the key takeaway point is in Slavin's suggestion that "reality is augmented when it feels different, not looks different" – which basically echoes Marcel Duchamp's (almost) century-old contempt for the 'retinal bias' of the art market. If AR development (thus far) is lacking imagination, perhaps the problem is that we're very much tethering the medium to our antiquated VR pipe dreams and the web browser metaphor."

[Link rot, so Wayback: http://web.archive.org/web/20110701191941/http://serialconsign.com/2011/06/reality-plenty ]
augmentedreality  kevinslavin  2011  momoamsterdam  virtualreality  ar  marcelduchamp  gregsmith  mapping  praxis  via:preoccupations  from delicious
june 2011 by robertogreco
Kevin Slavin – Reality Is Plenty, Thanks. « Mobile Monday Amsterdam
"Kevin Slavin closes the final Mobile Monday Amsterdam with an improvised talk about why reality is plenty. And closing the row of bare feet speakers at the event."
culture  history  games  psychology  mobile  kevinslavin  ar  augmentedreality  reality  2011  momoamsterdam  tv  television  jeanpiaget  extramission  immersion  mimesis  replication  uncannyvalley  information  tamagotchi  perception  senses  from delicious
june 2011 by robertogreco
Drift Deck
"Welcome to Drift Deck, a different sort of city guide. Think of it as a set of playing cards that help you playfully find your own, untouristy way through city streets. It's a set of simple cues, clues, actions, and provocations to see your way about the city, looking at it from a different angle. It will make you an active part of your own romp around.

Drift Deck will help you capture and share your discoveries. You'll be able to share your journey through the maps you make and the photos you take. Share your Drifts with others around the world! Be active, not passive. Enjoy."
situationist  driftdeck  exploration  derive  dérive  julianbleecker  dawnlozzi  jonbell  davidspencer  brucesterling  bencerveny  kevinslavin  katiesalen  janemcgonigal  ianbogost  janepinckard  urban  urbanism  ios  iphone  applications  cities  perspective  noticing  engagement  observation  interaction  serendipity  maps  mapping  photography  psychogeography  context  context-awareness  undesign  design  arttechnology  landscape  landscapeasinterface  play  games  from delicious
april 2011 by robertogreco
Kevin Slavin on Lift 11: Geneva - live streaming video powered by Livestream
Quotes transcribed by David Smith: "things we write but can no longer read"; "three problems … opacity, inscrutability … The third one is darker and a little bit harder to describe — I don't even know what to call it yet"; flash crash; dark pools; 60% of all movies rented on Netflix are rented because Netflix recommended them; 70% of current Wall St trades are algorithms trying to be invisible or other algorithms trying to find the invisible algorithms"
kevinslavin  technology  algorithms  evolution  wallstreet  cities  darkpools  netflix  trading  finance  invisibilealgorithms  financialservices  realestate  nyc  manhattan  songs  film  television  tv  opacity  inscrutability  elevators  lift11  roomba  robots  from delicious
february 2011 by robertogreco
The City Is A Battlesuit For Surviving The Future - Future metro - io9
"If you'll excuse the spoiler, the zenith of Hawksmoor's adventures with cities come when he finds the purpose behind the modifications - he was not altered by aliens but by future humans in order to defend the early 21st century against a time-travelling 73rd century Cleveland gone berserk. Hawksmoor defeats the giant, monstrous sentient city by wrapping himself in Tokyo to form a massive concrete battlesuit.
design  mattjones  technology  urbanplanning  architecture  urbanism  scifi  postarchitectural  psychology  cities  archigram  comics  urban  future  danhill  adamgreenfield  janejacobs  warrenellis  christopherwren  psychogeography  kevinslavin  detroit  nyc  dubai  mumbai  masdrcity  fiction  film 
september 2009 by robertogreco
The New 'Situation': Frameworks for Spatial Mediation: ETech 2009
"What does the platform look like that allows digital architects to layer interaction models from massively multiplayer gaming and wii-like gestural performance onto urban-scale environments? We are building software, initially for an amusement park in Dubai, that integrates the datastreams from thousands of modular sensor nodes into a high-resolution realtime spatial model of people and objects."
mmo  bencerveny  kevinslavin  areacode  stamendesign  location-based  sensors  wii  gaming  games  performance  datastreams  modeling  objects  etech  2009 
january 2009 by robertogreco

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