robertogreco + interface 293
Notes from a six-day workshop with Johanna Drucker at MIT (April 2012) - 5880
4 weeks ago by robertogreco
"Notes from a six-day workshop with Johanna Drucker at MIT (April 2012)
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
2012
instagram
datamining
attribution
augmentedreality
gps
alancole
alphabethistoriography
historiography
pantographia
databases
credit
granularity
visualtheory
interfacedesign
interface
gis
discovery
search
navigation
narration
narrative
design
hyperstudio
brooklynbeta
digitalhumanities
continuity
flow
cabinetsofcuriosity
structure
scale
collaborativeproduction
authoringtools
stevemambert
readability
reading.am
connections
serendipity
ecologyoftools
language
complexity
reading
anthologies
pinboard
maps
mapping
conversation
visualization
temporality
folksonomy
tagging
tags
computation
analytics
collaboration
collaborativewriting
annotation
traffic
users
walking
local
content
notes
johannadrucker
maxfenton
from delicious
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
4 weeks ago by robertogreco
Codename: Svbtle by Dustin Curtis
8 weeks ago by robertogreco
"…I decided to build my own solution to power dcurt.is. It is codenamed Svbtle. The first interface I built just contained a simple list of articles with a “new post” form, like almost every other blogging management system ever created, but it has slowly evolved into something that has hugely improved the quality of my thinking and writing."
"This interface doesn't force me into thinking about ideas as posts, like every other blogging system does. I don't have to sit down and think about a title and content, and I'm not expected to publish immediately. The disconnection between draft ideas and published posts makes a big subconscious difference. It allows ideas to start abstractly, to ruminate for a while, and then, as I work on them, to become more and more concrete until they're ready to be published as articles. The side effect of this is that ideas I would never have written down before now become fully developed posts. It has hugely surprised me."
ideas
bloggingplatform
onlinetoolkit
interface
platform
svbtle
dustincurtis
thinking
writing
blogging
from delicious
"This interface doesn't force me into thinking about ideas as posts, like every other blogging system does. I don't have to sit down and think about a title and content, and I'm not expected to publish immediately. The disconnection between draft ideas and published posts makes a big subconscious difference. It allows ideas to start abstractly, to ruminate for a while, and then, as I work on them, to become more and more concrete until they're ready to be published as articles. The side effect of this is that ideas I would never have written down before now become fully developed posts. It has hugely surprised me."
8 weeks ago by robertogreco
TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
february 2012 by robertogreco
Notes here by @tealtan:
"unusual contexts in writing / reading text
“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”
“What readers expect is more important than what readers want.”
Bill Buxton: “every tool is the best at something and the worst at something else”
skills, path-dependency, learning effects
“…we actually like constraints once we're in them.”"
And notes from @litherland:
"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /
18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design
reading
writing
journalism
history
timcarmody
toc2012
via:tealtan
constraints
billbuxton
bookfuturism
ebooks
stéphanemallarmé
paper
2012
media
mediarevolutions
sentencediagramming
advertising
photography
change
books
publishing
printing
modernism
context
interface
expectations
conventions
skills
skeumorphs
skeuomorph
"unusual contexts in writing / reading text
“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”
“What readers expect is more important than what readers want.”
Bill Buxton: “every tool is the best at something and the worst at something else”
skills, path-dependency, learning effects
“…we actually like constraints once we're in them.”"
And notes from @litherland:
"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /
18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
february 2012 by robertogreco
discontents - It’s all about the stuff: collections, interfaces, power and people
december 2011 by robertogreco
"‘What changes’, Hitchcock asks, ‘when we examine the world through the collected fragments of knowledge that we can recover about a single person, reorganised as a biographical narrative, rather than as part of an archival system?’ ... People with passions, people with dreams, people who are just annoyed and impatient, don’t have to wait for cultural institutions to create exactly what they need. They can take what’s on offer and change it."
museum
archives
communitiesofauthority
timhitchcock
narrative
biographicalnarrative
passion
collections
interface
via:straup
december 2011 by robertogreco
Edward Tufte forum: Touchscreens have no hand
november 2011 by robertogreco
"So instead let us give more time for doing physical things in the real world and less time for staring at (and touching) the glowing flat rectangle.
Plant a plant, walk the dogs, read a real book, go to the opera. Or hammer glowing hot metal in a blacksmith shop."
edwardtufte
making
doing
tangible
touch
touchscreen
2011
bretvictor
hands
living
screens
interface
interactiondesign
from delicious
Plant a plant, walk the dogs, read a real book, go to the opera. Or hammer glowing hot metal in a blacksmith shop."
november 2011 by robertogreco
Neighborland
july 2011 by robertogreco
"Neighborland is a fun and easy way for residents to suggest new businesses and services that they want in their neighborhood. It's a great tool for residents to voice new ideas for vacant commercial real estate, existing public space, and development projects in the works. As our community grows, entrepreneurs, property owners, and developers will be able to hear the collective needs and wants of a neighborhood, and build relationships with their future customer base. Neighborland is supported by the Tulane City Center, part of Tulane's School of Architecture, with the generous support of Tulane's Social Entrepreneurship Program and the Rockefeller Foundation."
twitter
interface
neighborhoods
candychang
teeparham
danparham
neworleans
nola
jamesreeves
chrispalmatier
alanwilliams
civiccenter
cities
neighborland
from delicious
july 2011 by robertogreco
MoMA | Talk to Me BETA
july 2011 by robertogreco
"New branches of design practice have emerged in the past decades that combine design’s old-fashioned preoccupations—with form, function, and meaning—with a focus on the exchange of information and even emotion. Communication design deals with the delivery of messages, encompassing graphic design, wayfinding, and communicative objects of all kinds, from printed materials to three-dimensional and digital projects. Interface and interaction design delineate the behavior of products and systems as well as the experiences that people will have with them. Information and visualization design deal with the maps, diagrams, and tools that filter and make sense of information. In critical design, conceptual scenarios are built around hypothetical objects to comment on the social, political, and cultural consequences of new technologies and behaviors."
cities
interaction
interface
augmentedreality
2011
talktome
moma
design
media
objects
dialogue
socialnetworks
information
technology
from delicious
july 2011 by robertogreco
Mule Design Studio’s Blog: Density and Difference
july 2011 by robertogreco
Putting screenshots of Google+ and Twitter next to each other you’ll notice two things.…One…more density on the Twitter side…<br />
<br />
Secondly, take a look at how each service shows you the difference between things. In twitter’s ordered world there’s a basic unit of measurement: a tweet. Highly restrictive by nature. The differences are easy to spot. Some have links, some are retweets, faves, etc. But because the basic unit itself is so uniform, the stream is incredibly easy to scan, even read. The differences between each unit are things you catch out of the corner of your eye.<br />
<br />
Google+, on the other hand, wants you to know that these objects are different types. It’s all about leading with the differences, rather than creating a scannable, understandable whole. It’s function over form. Cognitively, I have to figure out what type of object it is before I can read it."
design
social
twitter
google
facebook
google+
2011
density
scanning
interface
interfacedesign
reading
difference
from delicious
<br />
Secondly, take a look at how each service shows you the difference between things. In twitter’s ordered world there’s a basic unit of measurement: a tweet. Highly restrictive by nature. The differences are easy to spot. Some have links, some are retweets, faves, etc. But because the basic unit itself is so uniform, the stream is incredibly easy to scan, even read. The differences between each unit are things you catch out of the corner of your eye.<br />
<br />
Google+, on the other hand, wants you to know that these objects are different types. It’s all about leading with the differences, rather than creating a scannable, understandable whole. It’s function over form. Cognitively, I have to figure out what type of object it is before I can read it."
july 2011 by robertogreco
Infovore » Waving at the Machines
may 2011 by robertogreco
"It sounds strange when you first read it: behavioural change to accommodate the invisible gaze of the machines, just in case there’s an invisible depth-camera you’re obstructing. And at the same time: the literacy to understand that there when a screen is in front of a person, there might also be an optical relationship connecting the two – and to break it would be rude.<br />
<br />
The Sensor-Vernacular isn’t, I don’t think, just about the aesthetic of the “robot-readable world“; it’s also about the behaviours it inspires and leads to.<br />
<br />
How does a robot-readable world change human behaviour?…<br />
<br />
Look at all the other gestures and outwards statements that the sensor-vernacular has already lead to: [examples]…<br />
<br />
Where next for such behavioural shifts? How long before, rather than waving, or shaking hands, we greet each other with a calibration pose:<br />
<br />
Which may sound absurd, but consider a business meeting of the future… [described]"
gestures
machines
tomarmitage
2011
kinect
waving
behavior
technology
sensors
interface
robots
sensor-vernacular
from delicious
<br />
The Sensor-Vernacular isn’t, I don’t think, just about the aesthetic of the “robot-readable world“; it’s also about the behaviours it inspires and leads to.<br />
<br />
How does a robot-readable world change human behaviour?…<br />
<br />
Look at all the other gestures and outwards statements that the sensor-vernacular has already lead to: [examples]…<br />
<br />
Where next for such behavioural shifts? How long before, rather than waving, or shaking hands, we greet each other with a calibration pose:<br />
<br />
Which may sound absurd, but consider a business meeting of the future… [described]"
may 2011 by robertogreco
How Print Design is the Future of Interaction - Mike Kruzeniski
may 2011 by robertogreco
"Products like Flipboard are attractive because they are consciously and carefully designed to highlight the content, instead of crowding the experience with UI tools. The design of these experiences is being driven by new thinking in interaction design, where visual design is central to the experience, rather than painted on at the end. Once the traditional elements of UI are torn away, designers can concentrate their efforts on working iwth the content that remains. And it ends up looking a lot like Print. If we pull Visual Design to the front of the product creation process, we can break free of the bad design habits that surround us. As Interaction Designers we can stop polishing our icons, and focus on communicating the content inside, clearly and with style. The rewards are simple: more beautiful products that are easier to use, and beautifully branded experiences with more room for self-expression."
2011
mikekruzeniski
technology
digital
print
design
content
undesign
overdesign
history
interaction
interface
experience
ui
flipboard
printdesign
adamgreenfield
typography
pacing
instapaper
iconography
imagery
objectivity
markboulton
berg
berglondon
vannevarbush
paulrand
andreiherasimchuk
from delicious
may 2011 by robertogreco
Flickr vs. Facebook | Flickr - Photo Sharing!
february 2011 by robertogreco
"The one on the left is a conversation."
flcikr
facebook
conversation
interface
ux
ui
socialmedia
mikemonteiro
2010
commenting
from delicious
february 2011 by robertogreco
Kicker Studio: Why You Want (But Won’t Like) a Minority Report-style Interface
november 2010 by robertogreco
"Instead of looking to Minority Report for inspiration, might I suggest we look to a humbler source for the future of gestural interfaces: public bathrooms. The toilet flushes as you walk away; the sink turns on as you put your hands under it; a paper towel dispenses with a wave of a hand. This is everyday magic, so natural we seldom even think about it. These are the kind of gestural interfaces I want to have in my living room, my kitchen, my hobbies, my workplace. Interactive gestures that blend into our activities, enhancing them in ways that aren’t gimmicky or tiring, and yet are beautiful, fluid, expressive. That’s the future I want to live in."
interface
minorityreport
dansaffer
design
ux
ui
gestures
from delicious
november 2010 by robertogreco
Kodu Offers Pop-Up Computer Programming for Children - NYTimes.com
september 2010 by robertogreco
"Kodu, built by a team at Microsoft’s main campus outside Seattle, is a programming environment that runs on an Xbox 360, using the game console’s controller rather than a keyboard. Instead of typing if/then statements in a syntax that must be memorized — as adult programmers do — the student uses the Xbox controller to pop up menus that contain options from which to choose. Kodu itself resembles a video game, with a point-and-click interface instead of the thousand-lines-of-text coding tools used by grown-ups."
microsoft
xbox
xbox360
programming
scratch
education
learning
children
games
gaming
gamedesign
criticalthinking
edg
srg
tcsnmy
kodu
interface
iteration
computing
classideas
coding
from delicious
september 2010 by robertogreco
iHelp for Autism - - News - San Francisco - SF Weekly
august 2010 by robertogreco
"Since the iPad's unveiling in April, autism experts and parents have brought it into countless homes and classrooms around the world. Developers have begun pumping out applications specifically designed for users with special needs, and initial studies are already measuring the effectiveness of the iPod Touch and the iPad as learning tools for children with autism. Through the devices, some of these children have been able to communicate their thoughts to adults for the first time. Others have learned life skills that had eluded them for years.<br />
<br />
Though there are other computers designed for children with autism, a growing number of experts say that the iPad is better. It's cheaper, faster, more versatile, more user-friendly, more portable, more engaging, and infinitely cooler for young people. "I just couldn't imagine not introducing this to a parent of a child who has autism," says Tammy Mastropietro…"
autism
ipad
interface
education
communication
from delicious
<br />
Though there are other computers designed for children with autism, a growing number of experts say that the iPad is better. It's cheaper, faster, more versatile, more user-friendly, more portable, more engaging, and infinitely cooler for young people. "I just couldn't imagine not introducing this to a parent of a child who has autism," says Tammy Mastropietro…"
august 2010 by robertogreco
Swype | Text Input for Screens
august 2010 by robertogreco
"Swype provides a faster and easier way to input text on any screen. With one continuous finger or stylus motion across the screen keyboard, the patented technology enables users to input words faster and easier than other data input methods—at over 40 words per minute. The application is designed to work across a variety of devices such as phones, tablets, game consoles, kiosks, televisions, virtual screens and more."
android
keyboard
mobile
input
swype
applications
writing
touchscreen
usability
ui
typing
interface
iphone
from delicious
august 2010 by robertogreco
Keynotopia - Keynote themes for interactive prototyping of iPad, iphone and web apps [more at: http://www.adaptivepath.com/blog/2010/07/15/your-rapid-prototyping-tool-for-ipad-keynote/]
august 2010 by robertogreco
"Put together user interfaces in minutes<br />
Add interactivity and animations without writing code<br />
Export and test your prototypes on the iPhone and the iPad<br />
Capture your audience with click-thru product presentations<br />
Annotate and share your interactive prototypes instead of long requirement documents"
keynote
layout
templates
wireframes
ipad
iphone
prototyping
ux
webdesign
development
design
interface
from delicious
Add interactivity and animations without writing code<br />
Export and test your prototypes on the iPhone and the iPad<br />
Capture your audience with click-thru product presentations<br />
Annotate and share your interactive prototypes instead of long requirement documents"
august 2010 by robertogreco
Features/Spiral Home View - Sugar Labs
august 2010 by robertogreco
"This is an enhancement to the Home View to enable the display of more icons. The idea is that after the circle becomes too large, rather than shrinking the icons, it morphs into a spiral. Only after the spiral no longer fits on the screen do the icons shrink."
olpc
interface
homeview
sugar
sugarlabs
ui
from delicious
august 2010 by robertogreco
Craighton Berman: Where is my digital version of the desk blotter, the back of a receipt, or painter’s palette?
august 2010 by robertogreco
"The digital world lacks these kind of informal places for scribbling things to remember in the short term. There are probably thousands of note-taking applications out there, meant to capture small bits of information—but I have yet to encounter any that match the spontaneity of the tangible world’s solutions, or the casual ability to place bits of info in a visual manner. Where is my digital version of the desk blotter, the back of a receipt, or painter’s palette?" <br />
<br />
[Sent him an email pointing to a few examples that approach the "digital version of the desk blotter, the back of a receipt, or painter’s palette."<br />
<br />
Desktastic for Mac OS X<br />
http://www.panic.com/desktastic/<br />
<br />
Edgies for Mac OS X<br />
http://www.oneriver.jp/Edgies/index_e.html<br />
<br />
The Sugar UI (on the OLPC) shows clipboard items (from copy-paste) on the side.<br />
http://www.sugarlabs.org/index.php?template=gallery&page=media_02<br />
http://www.sugarlabs.org/index.php?template=gallery&page=gallery]
digital
craightonberman
informal
software
computing
interface
ui
ux
mac
macosx
sugar
olpc
destastic
edgies
from delicious
<br />
[Sent him an email pointing to a few examples that approach the "digital version of the desk blotter, the back of a receipt, or painter’s palette."<br />
<br />
Desktastic for Mac OS X<br />
http://www.panic.com/desktastic/<br />
<br />
Edgies for Mac OS X<br />
http://www.oneriver.jp/Edgies/index_e.html<br />
<br />
The Sugar UI (on the OLPC) shows clipboard items (from copy-paste) on the side.<br />
http://www.sugarlabs.org/index.php?template=gallery&page=media_02<br />
http://www.sugarlabs.org/index.php?template=gallery&page=gallery]
august 2010 by robertogreco
Neography [iPhone, iPad] - "Words separate, pictures unite" /by Thibault Geffroy | CreativeApplications.Net
july 2010 by robertogreco
"“Words separate, pictures unite” (Otto Neurath) is the moto of Neography, a personal project by Thibault Geffroy. By reflection on the evolution of the transmission of news information, the ‘soon to be released’ apps for iPhone and iPad will atempt to enable readers to access the latest news quickly through a system of signs and images (RSS reader?). Neography, Thibault describes, builds on the growing interest in data visualization by allowing the coexistence of pictographic symbols of the alphabet, with photo montages to create a kind of a visual riddle. The project is an experimental response in the form and content, a screen … to regain the power of the image.
Newspapers, rarely read.
Covers, only glanced at.
Websites, always surfed through.
Takeover of the text, submission of the reader.
Passivity is the keyword in our time-urgent world.
Now is the moment to use new visual media to reawaken the basic thirst for information that has been lost.
Experiment in form and content on the front page and on screen where the world —without word—comes directly to the eyes."
[http://notgames.tumblr.com/post/773505943/newspapers-rarely-read-covers-only-glanced-at ]
iphone
ipad
applications
reading
interactivity
passive
books
print
newspapers
games
gaming
videogames
touch
screens
interface
engagement
newmedia
information
2010
experimental
visual
passivity
Newspapers, rarely read.
Covers, only glanced at.
Websites, always surfed through.
Takeover of the text, submission of the reader.
Passivity is the keyword in our time-urgent world.
Now is the moment to use new visual media to reawaken the basic thirst for information that has been lost.
Experiment in form and content on the front page and on screen where the world —without word—comes directly to the eyes."
[http://notgames.tumblr.com/post/773505943/newspapers-rarely-read-covers-only-glanced-at ]
july 2010 by robertogreco
Prologue: Iron Man 2 | Motionographer | Motion graphics, design, animation, filmmaking and visual effects
july 2010 by robertogreco
"Not since the Minority Report have interfaces played such a major role in a Hollywood blockbuster. For Iron Man 2, Prologue lifted screen design elements off of flat surfaces and into the three dimensional world surrounding Tony Stark. As he struts through his secret lab, a virtual world of swirling data and wireframe plans pops forth from the genius playboy’s fingertips, creating a seamless dance between man and machine that elegantly echoes the symbiosis between Stark and his exoskeleton."
via:timo
motiongraphics
interface
ui
ux
ironman
ironman2
design
film
july 2010 by robertogreco
Art Wants to be Ninety-Nine Cents | Scott Sona Snibbe Blog
july 2010 by robertogreco
"Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?...From 1988 to 1997 I refined my aesthetic for screen-based interaction, noting that the cursor is the only thing on the screen with true personality, since through the mouse it’s the connection from your body to the computer. For years I created gestural interactive programs inspired by the abstract masters like Lye and Oskar Fischinger, but I couldn’t find an audience...then Apple announced the iPad...the perfect medium for interactive art. The iPhone...is still mostly a tool for your working life...the iPad is an object of leisure: a portable screen for our precious free time. So what do you do with a recreational screen?"
ipad
iphone
experimental
interaction
installation
art
cinema
exhibition
interface
innovation
music
sound
scottsnibbe
july 2010 by robertogreco
What Apple needs to do now « Adam Greenfield’s Speedbird
june 2010 by robertogreco
"Oh, but that interface. Or more particularly, the design of applications and utilities. The worrisome signs that first cropped up in the iPhone 3G Compass app, and clouded the otherwise lovely iPad interaction experience, are here in spades. What’s going on here is an unusual, unusually false and timid choice that, in the aggregate, amounts to nothing less than a renunciation of what these devices are for, how we think of them, and the ways in which they might be used.
apple
design
osx
ux
iphone
ipad
adamgreenfield
skeuomorph
userinterface
applications
ui
interaction
metaphor
affordance
interface
usability
2010
june 2010 by robertogreco
ignore the code: Gestures
may 2010 by robertogreco
"In a way, gestural user interfaces are a step back, a throwback to the command line. Gestures are often not obvious and hard to discover; the user interface doesn’t tell you what you can do with an object. Instead, you have to remember which gestures you can use, the same way you had to remember the commands you could use in a command line interface.
via:daringfireball
ipad
iphone
touch
touchscreen
experiencedesign
design
gestures
interaction
interface
hci
gui
ux
ui
apple
2010
commandline
may 2010 by robertogreco
Nokia’s designs on Apple | Tech Blog | FT.com
may 2010 by robertogreco
"“I still think the whole industry is missing a trick,” said Mr Ahtisaari during a meet-the-press session in London yesterday. “All the touchscreen interfaces are very immersive. You have to put your head down. What Nokia is very good at is designing for mobile use: one-handed, in the pocket. Giving people the ability to have their head up again is critical to how we evolve user interfaces.”
markoahtisaari
nokia
iphone
ipad
mobile
mobility
smartphones
immersive
hardware
future
design
apple
phones
screens
2010
socialmedia
ux
interface
interfacedesign
may 2010 by robertogreco
How the Tablet Will Change the World | Magazine
april 2010 by robertogreco
"The fact is, the way we use computers is outmoded. The graphical user interface that’s still part of our daily existence was forged in the 1960s and ’70s, even before IBM got into the PC business. Most of the software we use today has its origins in the pre-Internet era, when storage was at a premium, machines ran thousands of times slower, and applications were sold in shrink-wrapped boxes for hundreds of dollars. With the iPad, Apple is making its play to become the center of a post-PC era. But to succeed, it will have to beat out the other familiar powerhouses that are working to define and dominate the future." [Guest essays here: http://www.wired.com/magazine/2010/03/ff_tablet_essays/all/1]
apple
computers
computing
ebooks
edtech
future
gadgets
tablet
tablets
gui
innovation
interface
internet
ipad
media
mobile
technology
trends
stevenjohnson
kevinkelly
nicholasnegroponte
olpc
chrisanderson
marthastewart
bobstein
jamesfallows
april 2010 by robertogreco
The Wired Tablet App: A Video Demonstration | Epicenter | Wired.com
february 2010 by robertogreco
"Last week Jeremy Clark from Adobe and I unveiled the first glimpse of the Wired Reader at TED. Above, you’ll see a video, narrated by Jeremy and Wired Creative Director Scott Dadich, who led our tablet team, that shows more. It explains why the tablet is such a groundbreaking opportunity for magazines such as ours."
wired
magazines
ipad
ereaders
ebooks
technology
journalism
webdesign
adobe
tablet
mobile
video
interface
interactive
media
publishing
design
air
flash
ui
february 2010 by robertogreco
A Whole Lotta Nothing: Broken feedback loops
february 2010 by robertogreco
"when there are 1/2 dozen places someone can hit like button, mark favorite or leave a comment I have no knowledge of, the feedback loop is broken.
internet
twitter
blogging
socialmedia
facebook
remix
socialnetworking
feedback
communication
trends
software
blogs
social
interface
buzz
matthaughey
february 2010 by robertogreco
Daring Fireball Linked List: 'The Gadget Disappears'
february 2010 by robertogreco
"Love this line from the NY Times’s David Carr on Charlie Rose show, regarding iPad:
daringfireball
johngruber
ipad
invisibletechnology
iphone
interface
ui
touchscreen
buttons
apple
android
davidcarr
design
february 2010 by robertogreco
cityofsound: For the life between buildings - some notes on the iPad
february 2010 by robertogreco
"If it’s technically possible to develop a Processing environment, a sawn-off Photoshop or Illustrator, Sketchup, Omnigraffle for iPad, then I see no reason why Apple wouldn’t move those apps to the front of the shop, & thus the iPad becomes productive...in a traditional sense.
design
technology
urban
urbanism
apple
cityofsound
interface
ipad
computing
danhill
interaction
architecture
cities
environment
interactiondesign
postarchitectural
digitalmedia
trends
culture
context
ui
ux
february 2010 by robertogreco
Mule Design Studio's Blog: The Failure of Empathy
february 2010 by robertogreco
"The iPad isn’t the future of computing; it’s a replacement for computing.
ipad
apple
computing
usability
empathy
ict
iphone
trends
computers
interface
disruption
technology
2010
future
culture
simplicity
design
february 2010 by robertogreco
Fraser Speirs - Blog - Future Shock: "What you're seeing in the industry's reaction to the iPad is nothing less than future shock."
january 2010 by robertogreco
"I'm often saddened by the infantilising effect of high technology on adults. From being in control of their world, they're thrust back to a childish, mediaeval world in which gremlins appear to torment them & disappear at will & against which magic, spells & the local witch doctor are their only refuges.
design
technology
culture
future
software
iphone
ipad
computers
interaction
futureshock
interface
usability
apple
computing
ux
ui
ipod
2010
operatingsystems
fraserspeirs
edtech
teaching
learning
intuition
simplicity
complexity
january 2010 by robertogreco
Pen v keyboard v Newton v Graffiti v Treo v iPhone (Phil Gyford’s website)
january 2010 by robertogreco
"I’m surprised by some of this. I thought that typing on a full-size keyboard would be a lot quicker than the iPhone and Treo than it is, although a real touch-typist could have beaten my 68 words per minute.
ui
newton
design
interface
usability
iphone
keyboard
typing
philgyford
january 2010 by robertogreco
Why Tumblr is kicking Posterous’s ass « PEG on Tech
january 2010 by robertogreco
"Posterous has everything to win:...Y Combinator company...top-tier investors...founders experienced software engineers w/ compsci degrees from Stanford. How come it’s eating dust from small startup by high school dropout?...Tumblr is a NY company & Posterous is a SV company...Posterous...engineered product...Tumblr...designed product. Posterous is extremely well engineered...nothing wrong with it...well thought out. But it’s not just that it’s less pretty (though it is). It’s just not designed as well as Tumblr is...Posterous is typical of the SV engineering mindset where everything is measured, ranked, weighted. It’s like Google. & having terrible design like Google is great if you have a technology edge. But if you’re in a market where what matters is design edge, that’s not enough. There needs to be great design...how it works for end user. Meanwhile, Tumblr is typical of new NY startups, that have great engineering talent, but care about design, UI & UX."
blogging
siliconvalley
usability
technology
webdesign
startups
posterous
design
business
ux
webdev
strategy
newyork
comparison
interface
interaction
blogs
engineering
web
tumblr
ui
january 2010 by robertogreco
Pasta&Vinegar » When your walkman asks you to do something...
november 2009 by robertogreco
"What I find important here is that the system explicitly asks you - the user - to go to a certain place to create a certain experience. And it’s not just a place, it’s a context that you’re required to find....The “find some place” recommendation here is highly interesting. It extends the range of verbs proposed in specific applications (a music player generally only ask you to play/rewind/pause/fast forward or change tune/shuffle). In this case, there is a new possibility that reminds us of Chris Crawford’s approach to interaction design: “Interactivity requires verb thinking” proposed in his book entitled “The Art of Interactive Design“. “Finding a place” is, above all, a new verb choice for music play."
nicolasnova
rjdj
interface
experience
verbs
language
play
interaction
interactive
iphone
applications
place
user
november 2009 by robertogreco
BLDGBLOG: Phantom City
october 2009 by robertogreco
"Cheng+Snyder's free download opens up a new kind of historical spectating: architectural tourism of the unbuilt. Perhaps someday we'll be done with monographs, traveling exhibitions, and even senior thesis reviews; we'll simply upload all our projects into the Phantom City and let the world decide their worth. Crowds of tourists mill about on 13th Street, looking around at the imaginary buttresses of a superstructure you've spent three years digitally assembling.
art
culture
architecture
future
history
books
cities
bldgblog
maps
mapping
iphone
nyc
local
interface
geography
augmentedreality
applications
phantomcity
october 2009 by robertogreco
rodcorp: The smell of space
september 2009 by robertogreco
"The smell of:
smell
senses
emotion
space
death
place
books
time
interface
september 2009 by robertogreco
RE<ORDS Discography
august 2009 by robertogreco
"A Japanese independent+ record label +ha+ jus+ exis+s in iPhone/iPodTouch."
applications
iphone
music
interface
sound
records
visual
august 2009 by robertogreco
NETLab Toolkit - NETLab
july 2009 by robertogreco
"The NETLab Toolkit is a free set of software tools that enable designers to easily "sketch in hardware". With no programming at all and working in the familiar environment of Flash, designers can hook up a physical sensor (e.g. a knob) and immediately get that knob to control a motor or a video projection. The toolkit works with a wide range of sensors, wireless sensors, input from the Wii Remote, controls motors and LEDs, communicates with MIDI devices, controls sound, graphics, and video in Flash, and communicates with DMX computer controlled lighting equipment, all with a simple drag-and-drop interface (of course, programming hooks are provided as well)."
physicalcomputing
arduino
processing
flash
prototyping
sensors
electronics
hardware
computing
diy
interface
tools
technology
development
programming
design
netlab
microcontrollers
july 2009 by robertogreco
pachube.apps | connecting environments, patching the planet
june 2009 by robertogreco
"Pachube is a service that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world. Here, we collect together Pachube apps that create/modulate input feeds or make use of output feeds. Sign up for Pachube here!"
applications
pachube
visualization
realtime
sensing
sensors
tracking
rss
sharing
interface
feeds
api
software
june 2009 by robertogreco
Lowtech Sensors and Actuators
may 2009 by robertogreco
"This report describes the results of a collaborative research project to develop a suite of low-tech sensors and actuators that might be useful for artists and architects working with interactive environments. With this project we hoped to consolidate a number of different approaches we had found ourselves taking in our own work and develop both a "kit-of-parts" and a more conceptual framework for producing such works."
edg
make
art
howto
diy
electronics
toys
hardware
tutorial
robotics
sensors
hacking
arduino
physicalcomputing
computing
hacks
technology
opensource
programming
interface
lowtech
usmanhaque
may 2009 by robertogreco
graphpaper.com - Who Watches the Watchman?
may 2009 by robertogreco
"How do you make sure that the night watchman patrolling your factory floor or museum galleries...actually makes his rounds? How do you know he’s inspecting every hallway, floor & stairwell? How do you know he is not just spending every night sleeping at his desk? If you’re a technology designer, you might suggest using surveillance cameras or even GPS to track his location each night, right? But let’s make this interesting...go...back...[to]1900. What could you possibly do in 1900 to be absolutely sure a night watchman was making his full patrol? An elegant solution, designed and patented in 1901 by the German engineer A.A. Newman, is called the “watchclock”. It’s an ingenious mechanical device, slung over the shoulder like a canteen and powered by a simple wind-up spring mechanism. It precisely tracks and records a night watchman’s position in both space and time for the duration of every evening. It also generates a detailed, permanent & verifiable record of each night’s patrol."
watchmen
security
interface
history
technology
time
space
gps
surveillance
behavior
control
gadgets
location-based
chistopherfahey
may 2009 by robertogreco
Benjamin H. Bratton
april 2009 by robertogreco
"Benjamin H. Bratton is Associate Professor of Visual Arts at the University of California, San Diego, and on the Cultural Studies faculty at SCI_Arc ... a social theorist working within and across multiple institutional contexts --academic, artistic, corporate, theoretical, projective, literary-- experimenting with their systems of production, and with how the means allowed by each can work in strong and weak relation to each other. His research, writing, and practical interests include contemporary social theory, the perils and potentials of pervasive computing, architectural theory and provocation, inverse brand theory, software studies, systems design and development, and the rhetorics of exceptional violence. ... Bratton is a theorist who intervenes within multiple institutional contexts: art, design, computer science, architecture, in order to, like those others to enact new connections between aesthetics and technology and how each works for the social.
benjaminbratton
design
internet
architecture
philosophy
ucsd
sandiego
sciarc
interface
media
newmedia
theory
sociology
april 2009 by robertogreco
Sugar Labs—learning software for children
march 2009 by robertogreco
"The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, Sugar offers an alternative to traditional “office-desktop” software. Sugar is the core component of a worldwide effort to provide every child with equal opportunity for a quality education. Available in 25 languages, Sugar’s Activities are used every school day by almost one-million children in more than forty countries.
sugralabs
sugar
olpc
os
linux
opensource
education
learning
children
software
interface
gui
march 2009 by robertogreco
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture
february 2009 by robertogreco
"re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching.
design
ethnography
rfid
database
interactiondesign
ixd
gestures
haptic
quotes
touch
senses
interface
resources
reference
research
culture
theory
february 2009 by robertogreco
David Merrill demos Siftables, the smart blocks | Video on TED.com
february 2009 by robertogreco
"MIT grad student David Merrill demos Siftables -- cookie-sized, computerized tiles you can stack and shuffle in your hands. These future-toys can do math, play music, and talk to their friends, too. Is this the next thing in hands-on learning?"
davidmerrill
design
education
learning
technology
medialab
mit
newmedia
siftables
interface
media
february 2009 by robertogreco
Requested Reading Recommendations — School of Visual Arts — MFA in Interaction Design
february 2009 by robertogreco
"Upon the request of readers, we asked faculty to recommend books for an interaction design reading list. These could be landmark texts, underdogs, or critical reads, or stepping stones to other fields. The following is what resulted from our request, comprising in part: a sneak preview of what will be assigned in courses; what some consider to be cornerstone interaction design texts; and what some consider important connections to other fields."
via:kottke
books
reading
design
interactiondesign
usability
ux
webdesign
ui
mfa
interaction
interface
interactive
learning
education
culture
art
web
microcontrollers
electronics
arduino
information
informationdesign
visualization
february 2009 by robertogreco
Cooper Journal: One free interaction [see also: http://www.polaine.com/playpen/2009/02/10/one-free-playful-interaction/]
february 2009 by robertogreco
""One free interaction" is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the "in between" spaces, suiting users as fidgeters, communicators, and people who play with things."
fidgeting
tics
interface
webdesign
interactiondesign
touchscreen
iphone
software
human
interaction
experience
culture
gui
ui
patterns
february 2009 by robertogreco
A computer revolution through a child's eyes | Underexposed - CNET News
january 2009 by robertogreco
"I have proof from an expert that the iPhone interface really is better. Who's the expert? My 3-year-old son. "
iphone
interface
usability
userexperience
ux
design
technology
interactiondesign
ui
via:preoccupations
january 2009 by robertogreco
On happiness, “better” and the ludic « Adam Greenfield’s Speedbird
december 2008 by robertogreco
see also discussion in comments
gamedesign
games
gaming
play
context
culture
learning
design
freedom
ludology
philosophy
adamgreenfield
janmcgonigal
mattwebb
mattjones
ideas
fun
criticism
interface
userinterface
everyware
happiness
december 2008 by robertogreco
Rands In Repose: A Signature Cadence
december 2008 by robertogreco
"it sounds like someone rather than something is saying it. It sounds authentic. ... It’s a little thing. In the huge pile of work building a website, the words chosen to deliver small messages might seem important, but these small words define a personality and both personality and reputation are built on decisions that feel too small to matter. ... This conversational tone has a purpose. By sounding like a human, these small wording decisions push the technology out of the way to reveal what we really care about: the people. Yeah, they’re faking us out. Yeah, it’s a script that is randomly saying “Hi” in every language possible, but look at the design intent. You are being benignly deceived into believe that you aren’t interacting with a computer, you’re staring through a window at other people. And that’s where your head should be. Not worrying about how it might work, but who you might find on the other side. ... Mostly, I like the authentic tone that came with Web 2.0."
flickr
language
identity
webdesign
interface
human
community
culture
internet
web2.0
voice
writing
december 2008 by robertogreco
Digital Pictures Interactive » Blog Archive » Papervision - Augmented Reality
november 2008 by robertogreco
"Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open. Try it for yourself below: 1. Download and print this symbol 2. Allow flash access to your webcam below when it asks (or right click flash and select settings). 3. Point your webcam at the printed symbol, and the character will appear on top."
visualization
graphics
augmentedreality
tracking
3d
interactive
fun
digital
animation
interface
video
webcam
papervision3d
papervision
november 2008 by robertogreco
The web in the world
october 2008 by robertogreco
"In same way as the web is quickly extending onto mobile platform, we are starting to see web moving further into physical world. Many emerging technologies are beginning to offer physical-world inputs & outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines, GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag, Nike+. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces...various ideas around presence, location, context awareness, peripheral interaction...haptics & tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?"
timoarnall
design
RFID
interactiondesign
touch
nearfield
nfc
personalinformatics
interface
haptics
context
spimes
web
interaction
wattson
wiimote
iphone
october 2008 by robertogreco
Flickr: Panda [see also http://www.flickr.com/photos/bar-art/2774092202/ from which the quote comes]
october 2008 by robertogreco
"To some people, Explore is the ultimate beauty contest...pinnacle of Flickr, achievement of achievements. They fret & conspire & worry & actually get angry & frustrated, when their perfectly fine photos, never "get into" Explore. Except it's basically random... So to help these poor souls, to shed some light on the mysteries and myths of Explore, a Group was formed. "The Secrets of Explore". A clearinghouse of info to clear up the nonsense, to spread some fact jelly over fiction bread. And of course, it has its very own blinky graphic. This artwork might go blinky for the cause as well, but it's also an homage, a bit of a congrats and thank you, to the fine Flickr volunteers who risk their sanity, to tell TruthToExplore(tm). Why pandas, you ask? Why pandas vomiting rainbows? That's a whole other secret."
flickr
humor
animals
interface
illustration
photography
pandas
explore
october 2008 by robertogreco
Pulse Laser: Adaptive interfaces
september 2008 by robertogreco
"Steven Chapman has created a way to control his DSLR camera with a custom interface on his Nintendo DS....The power of adaptation. Imagine Canon had meant for this to happen. Imagine they had an App Store to allow people to share and to build businesses around this kind of activity. Users are in a better position than designers to discover better products and experiences and, increasingly, better positioned to create them too. (Of course the best situation is that designers are also users… which is surprisingly often not the case.) Adaptive design is not just an approach but an opportunity."
mattwebb
electronics
customization
ds
canon
photography
interface
usergenerated
adaptation
schulzeandwebb
berg
berglondon
september 2008 by robertogreco
10 Futuristic User Interfaces | Monday Inspiration | Smashing Magazine
august 2008 by robertogreco
"Below we present 10 recent developments in the field of user experience design. Most techniques may seem very futuristic, but some of them are already reality. And in fact, they are extremely impressive. Keep in mind: they can become ubiquitous in the next years."
userinterface
future
interactiondesign
design
concept
ui
interface
august 2008 by robertogreco
Open the Future: Making the Visible Invisible
august 2008 by robertogreco
"an augmented reality world that really takes off will out of necessity be one that offers freedom of use closer to that of the Internet than of the iPhone...An AR world dominated by closed, controlled systems will be safe, but have a limited impact...instead of just blocking advertisers, I wanted to block out the people who annoyed me...The flip side of "show me everything I want to know about the world" is "don't show me anything I don't want to know."
future
futurism
metaverse
visualization
augmentedreality
open
closed
iphone
innovation
jamaiscascio
adblocking
filtering
spam
via:blackbeltjones
interface
ubicomp
attention
gps
maps
august 2008 by robertogreco
adaptive path » aurora concept video
august 2008 by robertogreco
"This is Part 1 of Aurora, a concept video created by Adaptive Path in partnership with Mozilla Labs. With Aurora, we set out to define a plausible vision of how technology, the browser, and the Web might evolve in the future by depicting that experience in a variety of real-world contexts."
adaptivepath
aurora
browsers
usability
webdesign
ux
future
internet
ui
interactiondesign
visualization
interaction
interface
mozilla
prototype
design
august 2008 by robertogreco
Heart Robot
august 2008 by robertogreco
"Heart is a puppet as well as a simple robot. As the puppeteer moves Heart, Heart gets more excited! There are three contributors to the unfolding event when Heart meets the public; the audience, the puppeteer, and Heart himself!"
robotics
robots
edg
interface
human
emotion
love
interactiondesign
technology
art
august 2008 by robertogreco
Blackbeltjones/Work » Jessica Helfand and Tony Stark vs. Don Norman, Paul Dourish and Joss Wheedon
july 2008 by robertogreco
"3 years on from Firefly, most of the audience watching scifi & action movies/tv will have seen or experienced a Wii or iPhone, and so some of the work of moving technology from star to set-dressing is done"
[Now at: http://magicalnihilism.com/2008/07/28/jessica-helfand-and-tony-stark-vs-don-norman-paul-dourish-and-joss-wheedon/ ]
mattjones
interface
scifi
sciencefiction
technology
wii
iphone
ux
firefly
josswhedon
[Now at: http://magicalnihilism.com/2008/07/28/jessica-helfand-and-tony-stark-vs-don-norman-paul-dourish-and-joss-wheedon/ ]
july 2008 by robertogreco
YouTube - iphone processing
july 2008 by robertogreco
"A port of Processing based on javascript, Processing.js and a custom built canvas-object running on the iPhone." see also: http://processing.org/discourse/yabb_beta/YaBB.cgi?board=implementations;action=display;num=1212232494
iphone
processing
javascript
programming
hacks
interface
july 2008 by robertogreco
Mixed Reality Lab, Singapore
june 2008 by robertogreco
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research
lab
reality
interactive
mixedreality
immersive
pervasive
arg
games
gamedesign
gaming
haptics
interaction
interactivity
interface
technology
singapore
science
future
design
ubicomp
virtual
june 2008 by robertogreco
Thinkmap visualization software facilitates communication, learning, and discovery.
june 2008 by robertogreco
"Thinkmap is composed of a number of loosely coupled components that can be quickly reconfigured to fulfill many different visualization tasks."
visualization
data
thesaurus
software
code
flowchart
generator
webdesign
interface
thinkmap
june 2008 by robertogreco
Main : The Future of Money
june 2008 by robertogreco
"As the technology of money and currency advances, how will it effect the social and psychological dimensions of our uses of, and interactions with money? This website is a summary of projects by MA students in the Design Interactions Department at the Ro
money
future
design
interface
interaction
ux
experience
june 2008 by robertogreco
goosh.org - the unofficial google shell.
june 2008 by robertogreco
"This google-interface behaves similar to a unix-shell. You type commands and the results are shown on this page. goosh is written by Stefan Grothkopp <grothkopp@gmail.com> it is NOT an official google product!"
fun
unix
commandline
google
shell
search
interface
june 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
june 2008 by robertogreco
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play
games
urbanism
ubicomp
cities
urban
arg
gaming
interaction
surveillance
public
theory
gamechanging
activism
via:adamgreenfield
mobs
flashmobs
space
place
creativity
innovation
psychology
parkour
skateboarding
location
location-based
ubiquitous
streetart
graffiti
gamedesign
interface
ux
june 2008 by robertogreco
TimeTube by Dipity
may 2008 by robertogreco
nice alternative YouTube interface using a timeline
youtube
video
timelines
mashup
visualization
search
interactiondesign
interaction
interface
datavisualization
may 2008 by robertogreco
Usability News 72 - Baker - Is Multiple-Column Online Text Better? It Depends!
may 2008 by robertogreco
"Results showed a significant column x justification interaction with reading speed significantly faster for the two-column full-justified text than for one-column full-justified, and significantly faster for one-column left-justified than for one-column
interface
reading
usability
web
online
webdev
design
may 2008 by robertogreco
Architectradure: New interaction technique for timeline control in video scenes
april 2008 by robertogreco
"Objects on video scenes are used to control their trajectories in time, basically any object that appears in the video becomes a slider that can control the video timeline. The project is meant to be a "more" frame-accurate in-scene video navigation than
video
timelines
control
interaction
navigation
interface
cativaucelle
april 2008 by robertogreco
Tuttle SVC: Obligatory Future of Sugar Post
april 2008 by robertogreco
"Sugar...one chance in this generation...human...not technological, to create common set of open source tools specifically for writing applications for kids...don't seem to get that this is singular opportunity to invest in foundation of their discipline.
olpc
sugar
children
computers
computing
interface
opensource
writing
teaching
learning
schools
april 2008 by robertogreco
Mediamatic.net - Mediamatic.net: New Media, Art, Society
april 2008 by robertogreco
"Mediamatic is a cultural organization in Amsterdam. We do exhibitions, presentations, workshops and much more. This site combines an overview with news and theory. It's edited automatically with anyMeta, matching the topical with heritage in a sometimes
culture
activism
media
design
newmedia
theory
art
technology
rfid
semiotics
processing
workshops
wearable
interaction
interface
prototyping
electronics
april 2008 by robertogreco
Wish I’d seen this « Adam Greenfield’s Speedbird
april 2008 by robertogreco
"“user experience design” can no longer be understood as being somehow identical with “user interface design.” To my mind, these new standard setters demonstrate just how deep the design of humane systems runs"
dopplr
fireeagle
design
experience
interface
ux
data
ownership
portability
april 2008 by robertogreco
Datamob: public data put to good use
april 2008 by robertogreco
"Datamob highlights the connection between public data posted by governments and public institutions and the interfaces people are building to explore that data"
data
visualization
database
internet
technology
government
public
interface
via:migurski
april 2008 by robertogreco
Halfmachine.dk - The Singing Plant is an installation that lets the audience interact with a natural plant.
april 2008 by robertogreco
"When the plant is touched it gives feedback in the forms of sounds and light. The more people touch the it, the more enegetically it responds. The sound gains volume and the light in the room grows from dim to bright."
plants
interface
art
installation
april 2008 by robertogreco
SENSEable City
april 2008 by robertogreco
"increasing deployment of sensors & hand-held electronics...allowing new approach to study of built environment...way we describe & understand cities is being radically transformed - alongside the tools we use to design them & impact on physical structure
mit
architecture
urban
design
technology
visualization
research
megacities
ubicomp
ubiquitous
programming
sensing
semanticweb
urbancomputing
surveillance
simulations
psychogeography
globalization
location-aware
location
locative
mapping
maps
geography
geolocation
datavisualization
data
culture
space
environment
interaction
interactive
interface
landscape
mobile
demographics
april 2008 by robertogreco
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