robertogreco + interface   293

Codename: Svbtle by Dustin Curtis
"…I decided to build my own solution to power dcurt.is. It is codenamed Svbtle. The first interface I built just contained a simple list of articles with a “new post” form, like almost every other blogging management system ever created, but it has slowly evolved into something that has hugely improved the quality of my thinking and writing."

"This interface doesn't force me into thinking about ideas as posts, like every other blogging system does. I don't have to sit down and think about a title and content, and I'm not expected to publish immediately. The disconnection between draft ideas and published posts makes a big subconscious difference. It allows ideas to start abstractly, to ruminate for a while, and then, as I work on them, to become more and more concrete until they're ready to be published as articles. The side effect of this is that ideas I would never have written down before now become fully developed posts. It has hugely surprised me."
ideas  bloggingplatform  onlinetoolkit  interface  platform  svbtle  dustincurtis  thinking  writing  blogging  from delicious
8 weeks ago by robertogreco
TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
Notes here by @tealtan:

"unusual contexts in writing / reading text

“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”

“What readers expect is more important than what readers want.”

Bill Buxton: “every tool is the best at something and the worst at something else”

skills, path-dependency, learning effects

“…we actually like constraints once we're in them.”"

And notes from @litherland:

"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /

18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design  reading  writing  journalism  history  timcarmody  toc2012  via:tealtan  constraints  billbuxton  bookfuturism  ebooks  stéphanemallarmé  paper  2012  media  mediarevolutions  sentencediagramming  advertising  photography  change  books  publishing  printing  modernism  context  interface  expectations  conventions  skills  skeumorphs  skeuomorph 
february 2012 by robertogreco
discontents - It’s all about the stuff: collections, interfaces, power and people
"‘What changes’, Hitchcock asks, ‘when we examine the world through the collected fragments of knowledge that we can recover about a single person, reorganised as a biographical narrative, rather than as part of an archival system?’ ... People with passions, people with dreams, people who are just annoyed and impatient, don’t have to wait for cultural institutions to create exactly what they need. They can take what’s on offer and change it."
museum  archives  communitiesofauthority  timhitchcock  narrative  biographicalnarrative  passion  collections  interface  via:straup 
december 2011 by robertogreco
Edward Tufte forum: Touchscreens have no hand
"So instead let us give more time for doing physical things in the real world and less time for staring at (and touching) the glowing flat rectangle.

Plant a plant, walk the dogs, read a real book, go to the opera. Or hammer glowing hot metal in a blacksmith shop."
edwardtufte  making  doing  tangible  touch  touchscreen  2011  bretvictor  hands  living  screens  interface  interactiondesign  from delicious
november 2011 by robertogreco
Neighborland
"Neighborland is a fun and easy way for residents to suggest new businesses and services that they want in their neighborhood. It's a great tool for residents to voice new ideas for vacant commercial real estate, existing public space, and development projects in the works. As our community grows, entrepreneurs, property owners, and developers will be able to hear the collective needs and wants of a neighborhood, and build relationships with their future customer base. Neighborland is supported by the Tulane City Center, part of Tulane's School of Architecture, with the generous support of Tulane's Social Entrepreneurship Program and the Rockefeller Foundation."
twitter  interface  neighborhoods  candychang  teeparham  danparham  neworleans  nola  jamesreeves  chrispalmatier  alanwilliams  civiccenter  cities  neighborland  from delicious
july 2011 by robertogreco
MoMA | Talk to Me BETA
"New branches of design practice have emerged in the past decades that combine design’s old-fashioned preoccupations—with form, function, and meaning—with a focus on the exchange of information and even emotion. Communication design deals with the delivery of messages, encompassing graphic design, wayfinding, and communicative objects of all kinds, from printed materials to three-dimensional and digital projects. Interface and interaction design delineate the behavior of products and systems as well as the experiences that people will have with them. Information and visualization design deal with the maps, diagrams, and tools that filter and make sense of information. In critical design, conceptual scenarios are built around hypothetical objects to comment on the social, political, and cultural consequences of new technologies and behaviors."
cities  interaction  interface  augmentedreality  2011  talktome  moma  design  media  objects  dialogue  socialnetworks  information  technology  from delicious
july 2011 by robertogreco
Mule Design Studio’s Blog: Density and Difference
Putting screenshots of Google+ and Twitter next to each other you’ll notice two things.…One…more density on the Twitter side…<br />
<br />
Secondly, take a look at how each service shows you the difference between things. In twitter’s ordered world there’s a basic unit of measurement: a tweet. Highly restrictive by nature. The differences are easy to spot. Some have links, some are retweets, faves, etc. But because the basic unit itself is so uniform, the stream is incredibly easy to scan, even read. The differences between each unit are things you catch out of the corner of your eye.<br />
<br />
Google+, on the other hand, wants you to know that these objects are different types. It’s all about leading with the differences, rather than creating a scannable, understandable whole. It’s function over form. Cognitively, I have to figure out what type of object it is before I can read it."
design  social  twitter  google  facebook  google+  2011  density  scanning  interface  interfacedesign  reading  difference  from delicious
july 2011 by robertogreco
Infovore » Waving at the Machines
"It sounds strange when you first read it: behavioural change to accommodate the invisible gaze of the machines, just in case there’s an invisible depth-camera you’re obstructing. And at the same time: the literacy to understand that there when a screen is in front of a person, there might also be an optical relationship connecting the two – and to break it would be rude.<br />
<br />
The Sensor-Vernacular isn’t, I don’t think, just about the aesthetic of the “robot-readable world“; it’s also about the behaviours it inspires and leads to.<br />
<br />
How does a robot-readable world change human behaviour?…<br />
<br />
Look at all the other gestures and outwards statements that the sensor-vernacular has already lead to: [examples]…<br />
<br />
Where next for such behavioural shifts? How long before, rather than waving, or shaking hands, we greet each other with a calibration pose:<br />
<br />
Which may sound absurd, but consider a business meeting of the future… [described]"
gestures  machines  tomarmitage  2011  kinect  waving  behavior  technology  sensors  interface  robots  sensor-vernacular  from delicious
may 2011 by robertogreco
How Print Design is the Future of Interaction - Mike Kruzeniski
"Products like Flipboard are attractive because they are consciously and carefully designed to highlight the content, instead of crowding the experience with UI tools. The design of these experiences is being driven by new thinking in interaction design, where visual design is central to the experience, rather than painted on at the end. Once the traditional elements of UI are torn away, designers can concentrate their efforts on working iwth the content that remains. And it ends up looking a lot like Print. If we pull Visual Design to the front of the product creation process, we can break free of the bad design habits that surround us. As Interaction Designers we can stop polishing our icons, and focus on communicating the content inside, clearly and with style. The rewards are simple: more beautiful products that are easier to use, and beautifully branded experiences with more room for self-expression."
2011  mikekruzeniski  technology  digital  print  design  content  undesign  overdesign  history  interaction  interface  experience  ui  flipboard  printdesign  adamgreenfield  typography  pacing  instapaper  iconography  imagery  objectivity  markboulton  berg  berglondon  vannevarbush  paulrand  andreiherasimchuk  from delicious
may 2011 by robertogreco
Kicker Studio: Why You Want (But Won’t Like) a Minority Report-style Interface
"Instead of looking to Minority Report for inspiration, might I suggest we look to a humbler source for the future of gestural interfaces: public bathrooms. The toilet flushes as you walk away; the sink turns on as you put your hands under it; a paper towel dispenses with a wave of a hand. This is everyday magic, so natural we seldom even think about it. These are the kind of gestural interfaces I want to have in my living room, my kitchen, my hobbies, my workplace. Interactive gestures that blend into our activities, enhancing them in ways that aren’t gimmicky or tiring, and yet are beautiful, fluid, expressive. That’s the future I want to live in."
interface  minorityreport  dansaffer  design  ux  ui  gestures  from delicious
november 2010 by robertogreco
Kodu Offers Pop-Up Computer Programming for Children - NYTimes.com
"Kodu, built by a team at Microsoft’s main campus outside Seattle, is a programming environment that runs on an Xbox 360, using the game console’s controller rather than a keyboard. Instead of typing if/then statements in a syntax that must be memorized — as adult programmers do — the student uses the Xbox controller to pop up menus that contain options from which to choose. Kodu itself resembles a video game, with a point-and-click interface instead of the thousand-lines-of-text coding tools used by grown-ups."
microsoft  xbox  xbox360  programming  scratch  education  learning  children  games  gaming  gamedesign  criticalthinking  edg  srg  tcsnmy  kodu  interface  iteration  computing  classideas  coding  from delicious
september 2010 by robertogreco
iHelp for Autism - - News - San Francisco - SF Weekly
"Since the iPad's unveiling in April, autism experts and parents have brought it into countless homes and classrooms around the world. Developers have begun pumping out applications specifically designed for users with special needs, and initial studies are already measuring the effectiveness of the iPod Touch and the iPad as learning tools for children with autism. Through the devices, some of these children have been able to communicate their thoughts to adults for the first time. Others have learned life skills that had eluded them for years.<br />
<br />
Though there are other computers designed for children with autism, a growing number of experts say that the iPad is better. It's cheaper, faster, more versatile, more user-friendly, more portable, more engaging, and infinitely cooler for young people. "I just couldn't imagine not introducing this to a parent of a child who has autism," says Tammy Mastropietro…"
autism  ipad  interface  education  communication  from delicious
august 2010 by robertogreco
Swype | Text Input for Screens
"Swype provides a faster and easier way to input text on any screen. With one continuous finger or stylus motion across the screen keyboard, the patented technology enables users to input words faster and easier than other data input methods—at over 40 words per minute. The application is designed to work across a variety of devices such as phones, tablets, game consoles, kiosks, televisions, virtual screens and more."
android  keyboard  mobile  input  swype  applications  writing  touchscreen  usability  ui  typing  interface  iphone  from delicious
august 2010 by robertogreco
Keynotopia - Keynote themes for interactive prototyping of iPad, iphone and web apps [more at: http://www.adaptivepath.com/blog/2010/07/15/your-rapid-prototyping-tool-for-ipad-keynote/]
"Put together user interfaces in minutes<br />
Add interactivity and animations without writing code<br />
Export and test your prototypes on the iPhone and the iPad<br />
Capture your audience with click-thru product presentations<br />
Annotate and share your interactive prototypes instead of long requirement documents"
keynote  layout  templates  wireframes  ipad  iphone  prototyping  ux  webdesign  development  design  interface  from delicious
august 2010 by robertogreco
Features/Spiral Home View - Sugar Labs
"This is an enhancement to the Home View to enable the display of more icons. The idea is that after the circle becomes too large, rather than shrinking the icons, it morphs into a spiral. Only after the spiral no longer fits on the screen do the icons shrink."
olpc  interface  homeview  sugar  sugarlabs  ui  from delicious
august 2010 by robertogreco
Craighton Berman: Where is my digital version of the desk blotter, the back of a receipt, or painter’s palette?
"The digital world lacks these kind of informal places for scribbling things to remember in the short term. There are probably thousands of note-taking applications out there, meant to capture small bits of information—but I have yet to encounter any that match the spontaneity of the tangible world’s solutions, or the casual ability to place bits of info in a visual manner. Where is my digital version of the desk blotter, the back of a receipt, or painter’s palette?" <br />
<br />
[Sent him an email pointing to a few examples that approach the "digital version of the desk blotter, the back of a receipt, or painter’s palette."<br />
<br />
Desktastic for Mac OS X<br />
http://www.panic.com/desktastic/<br />
<br />
Edgies for Mac OS X<br />
http://www.oneriver.jp/Edgies/index_e.html<br />
<br />
The Sugar UI (on the OLPC) shows clipboard items (from copy-paste) on the side.<br />
http://www.sugarlabs.org/index.php?template=gallery&page=media_02<br />
http://www.sugarlabs.org/index.php?template=gallery&page=gallery]
digital  craightonberman  informal  software  computing  interface  ui  ux  mac  macosx  sugar  olpc  destastic  edgies  from delicious
august 2010 by robertogreco
Neography [iPhone, iPad] - "Words separate, pictures unite" /by Thibault Geffroy | CreativeApplications.Net
"“Words separate, pictures unite” (Otto Neurath) is the moto of Neography, a personal project by Thibault Geffroy. By reflection on the evolution of the transmission of news information, the ‘soon to be released’ apps for iPhone and iPad will atempt to enable readers to access the latest news quickly through a system of signs and images (RSS reader?). Neography, Thibault describes, builds on the growing interest in data visualization by allowing the coexistence of pictographic symbols of the alphabet, with photo montages to create a kind of a visual riddle. The project is an experimental response in the form and content, a screen … to regain the power of the image.

Newspapers, rarely read.
Covers, only glanced at.
Websites, always surfed through.
Takeover of the text, submission of the reader.
Passivity is the keyword in our time-urgent world.
Now is the moment to use new visual media to reawaken the basic thirst for information that has been lost.
Experiment in form and content on the front page and on screen where the world —without word—comes directly to the eyes."

[http://notgames.tumblr.com/post/773505943/newspapers-rarely-read-covers-only-glanced-at ]
iphone  ipad  applications  reading  interactivity  passive  books  print  newspapers  games  gaming  videogames  touch  screens  interface  engagement  newmedia  information  2010  experimental  visual  passivity 
july 2010 by robertogreco
Prologue: Iron Man 2 | Motionographer | Motion graphics, design, animation, filmmaking and visual effects
"Not since the Minority Report have interfaces played such a major role in a Hollywood blockbuster. For Iron Man 2, Prologue lifted screen design elements off of flat surfaces and into the three dimensional world surrounding Tony Stark. As he struts through his secret lab, a virtual world of swirling data and wireframe plans pops forth from the genius playboy’s fingertips, creating a seamless dance between man and machine that elegantly echoes the symbiosis between Stark and his exoskeleton."
via:timo  motiongraphics  interface  ui  ux  ironman  ironman2  design  film 
july 2010 by robertogreco
Art Wants to be Ninety-Nine Cents | Scott Sona Snibbe Blog
"Over the past few days my first three apps became available on the iTunes store: Gravilux, Bubble Harp, and Antograph. I’ve been dreaming of this day for twenty years: a day when, for the first time, we can enjoy interactive art as a media commodity no different from books, music, and movies. But is there a market for this new medium?...From 1988 to 1997 I refined my aesthetic for screen-based interaction, noting that the cursor is the only thing on the screen with true personality, since through the mouse it’s the connection from your body to the computer. For years I created gestural interactive programs inspired by the abstract masters like Lye and Oskar Fischinger, but I couldn’t find an audience...then Apple announced the iPad...the perfect medium for interactive art. The iPhone...is still mostly a tool for your working life...the iPad is an object of leisure: a portable screen for our precious free time. So what do you do with a recreational screen?"
ipad  iphone  experimental  interaction  installation  art  cinema  exhibition  interface  innovation  music  sound  scottsnibbe 
july 2010 by robertogreco
What Apple needs to do now « Adam Greenfield’s Speedbird
"Oh, but that interface. Or more particularly, the design of applications and utilities. The worrisome signs that first cropped up in the iPhone 3G Compass app, and clouded the otherwise lovely iPad interaction experience, are here in spades. What’s going on here is an unusual, unusually false and timid choice that, in the aggregate, amounts to nothing less than a renunciation of what these devices are for, how we think of them, and the ways in which they might be used.
apple  design  osx  ux  iphone  ipad  adamgreenfield  skeuomorph  userinterface  applications  ui  interaction  metaphor  affordance  interface  usability  2010 
june 2010 by robertogreco
ignore the code: Gestures
"In a way, gestural user interfaces are a step back, a throwback to the command line. Gestures are often not obvious and hard to discover; the user interface doesn’t tell you what you can do with an object. Instead, you have to remember which gestures you can use, the same way you had to remember the commands you could use in a command line interface.
via:daringfireball  ipad  iphone  touch  touchscreen  experiencedesign  design  gestures  interaction  interface  hci  gui  ux  ui  apple  2010  commandline 
may 2010 by robertogreco
Nokia’s designs on Apple | Tech Blog | FT.com
"“I still think the whole industry is missing a trick,” said Mr Ahtisaari during a meet-the-press session in London yesterday. “All the touchscreen interfaces are very immersive. You have to put your head down. What Nokia is very good at is designing for mobile use: one-handed, in the pocket. Giving people the ability to have their head up again is critical to how we evolve user interfaces.”
markoahtisaari  nokia  iphone  ipad  mobile  mobility  smartphones  immersive  hardware  future  design  apple  phones  screens  2010  socialmedia  ux  interface  interfacedesign 
may 2010 by robertogreco
How the Tablet Will Change the World | Magazine
"The fact is, the way we use computers is outmoded. The graphical user interface that’s still part of our daily existence was forged in the 1960s and ’70s, even before IBM got into the PC business. Most of the software we use today has its origins in the pre-Internet era, when storage was at a premium, machines ran thousands of times slower, and applications were sold in shrink-wrapped boxes for hundreds of dollars. With the iPad, Apple is making its play to become the center of a post-PC era. But to succeed, it will have to beat out the other familiar powerhouses that are working to define and dominate the future." [Guest essays here: http://www.wired.com/magazine/2010/03/ff_tablet_essays/all/1]
apple  computers  computing  ebooks  edtech  future  gadgets  tablet  tablets  gui  innovation  interface  internet  ipad  media  mobile  technology  trends  stevenjohnson  kevinkelly  nicholasnegroponte  olpc  chrisanderson  marthastewart  bobstein  jamesfallows 
april 2010 by robertogreco
The Wired Tablet App: A Video Demonstration | Epicenter | Wired.com
"Last week Jeremy Clark from Adobe and I unveiled the first glimpse of the Wired Reader at TED. Above, you’ll see a video, narrated by Jeremy and Wired Creative Director Scott Dadich, who led our tablet team, that shows more. It explains why the tablet is such a groundbreaking opportunity for magazines such as ours."
wired  magazines  ipad  ereaders  ebooks  technology  journalism  webdesign  adobe  tablet  mobile  video  interface  interactive  media  publishing  design  air  flash  ui 
february 2010 by robertogreco
A Whole Lotta Nothing: Broken feedback loops
"when there are 1/2 dozen places someone can hit like button, mark favorite or leave a comment I have no knowledge of, the feedback loop is broken.
internet  twitter  blogging  socialmedia  facebook  remix  socialnetworking  feedback  communication  trends  software  blogs  social  interface  buzz  matthaughey 
february 2010 by robertogreco
Daring Fireball Linked List: 'The Gadget Disappears'
"Love this line from the NY Times’s David Carr on Charlie Rose show, regarding iPad:
daringfireball  johngruber  ipad  invisibletechnology  iphone  interface  ui  touchscreen  buttons  apple  android  davidcarr  design 
february 2010 by robertogreco
cityofsound: For the life between buildings - some notes on the iPad
"If it’s technically possible to develop a Processing environment, a sawn-off Photoshop or Illustrator, Sketchup, Omnigraffle for iPad, then I see no reason why Apple wouldn’t move those apps to the front of the shop, & thus the iPad becomes productive...in a traditional sense.
design  technology  urban  urbanism  apple  cityofsound  interface  ipad  computing  danhill  interaction  architecture  cities  environment  interactiondesign  postarchitectural  digitalmedia  trends  culture  context  ui  ux 
february 2010 by robertogreco
Mule Design Studio's Blog: The Failure of Empathy
"The iPad isn’t the future of computing; it’s a replacement for computing.
ipad  apple  computing  usability  empathy  ict  iphone  trends  computers  interface  disruption  technology  2010  future  culture  simplicity  design 
february 2010 by robertogreco
Fraser Speirs - Blog - Future Shock: "What you're seeing in the industry's reaction to the iPad is nothing less than future shock."
"I'm often saddened by the infantilising effect of high technology on adults. From being in control of their world, they're thrust back to a childish, mediaeval world in which gremlins appear to torment them & disappear at will & against which magic, spells & the local witch doctor are their only refuges.
design  technology  culture  future  software  iphone  ipad  computers  interaction  futureshock  interface  usability  apple  computing  ux  ui  ipod  2010  operatingsystems  fraserspeirs  edtech  teaching  learning  intuition  simplicity  complexity 
january 2010 by robertogreco
Pen v keyboard v Newton v Graffiti v Treo v iPhone (Phil Gyford’s website)
"I’m surprised by some of this. I thought that typing on a full-size keyboard would be a lot quicker than the iPhone and Treo than it is, although a real touch-typist could have beaten my 68 words per minute.
ui  newton  design  interface  usability  iphone  keyboard  typing  philgyford 
january 2010 by robertogreco
Why Tumblr is kicking Posterous’s ass « PEG on Tech
"Posterous has everything to win:...Y Combinator company...top-tier investors...founders experienced software engineers w/ compsci degrees from Stanford. How come it’s eating dust from small startup by high school dropout?...Tumblr is a NY company & Posterous is a SV company...Posterous...engineered product...Tumblr...designed product. Posterous is extremely well engineered...nothing wrong with it...well thought out. But it’s not just that it’s less pretty (though it is). It’s just not designed as well as Tumblr is...Posterous is typical of the SV engineering mindset where everything is measured, ranked, weighted. It’s like Google. & having terrible design like Google is great if you have a technology edge. But if you’re in a market where what matters is design edge, that’s not enough. There needs to be great design...how it works for end user. Meanwhile, Tumblr is typical of new NY startups, that have great engineering talent, but care about design, UI & UX."
blogging  siliconvalley  usability  technology  webdesign  startups  posterous  design  business  ux  webdev  strategy  newyork  comparison  interface  interaction  blogs  engineering  web  tumblr  ui 
january 2010 by robertogreco
Pasta&Vinegar » When your walkman asks you to do something...
"What I find important here is that the system explicitly asks you - the user - to go to a certain place to create a certain experience. And it’s not just a place, it’s a context that you’re required to find....The “find some place” recommendation here is highly interesting. It extends the range of verbs proposed in specific applications (a music player generally only ask you to play/rewind/pause/fast forward or change tune/shuffle). In this case, there is a new possibility that reminds us of Chris Crawford’s approach to interaction design: “Interactivity requires verb thinking” proposed in his book entitled “The Art of Interactive Design“. “Finding a place” is, above all, a new verb choice for music play."
nicolasnova  rjdj  interface  experience  verbs  language  play  interaction  interactive  iphone  applications  place  user 
november 2009 by robertogreco
BLDGBLOG: Phantom City
"Cheng+Snyder's free download opens up a new kind of historical spectating: architectural tourism of the unbuilt. Perhaps someday we'll be done with monographs, traveling exhibitions, and even senior thesis reviews; we'll simply upload all our projects into the Phantom City and let the world decide their worth. Crowds of tourists mill about on 13th Street, looking around at the imaginary buttresses of a superstructure you've spent three years digitally assembling.
art  culture  architecture  future  history  books  cities  bldgblog  maps  mapping  iphone  nyc  local  interface  geography  augmentedreality  applications  phantomcity 
october 2009 by robertogreco
RE<ORDS Discography
"A Japanese independent+ record label +ha+ jus+ exis+s in iPhone/iPodTouch."
applications  iphone  music  interface  sound  records  visual 
august 2009 by robertogreco
NETLab Toolkit - NETLab
"The NETLab Toolkit is a free set of software tools that enable designers to easily "sketch in hardware". With no programming at all and working in the familiar environment of Flash, designers can hook up a physical sensor (e.g. a knob) and immediately get that knob to control a motor or a video projection. The toolkit works with a wide range of sensors, wireless sensors, input from the Wii Remote, controls motors and LEDs, communicates with MIDI devices, controls sound, graphics, and video in Flash, and communicates with DMX computer controlled lighting equipment, all with a simple drag-and-drop interface (of course, programming hooks are provided as well)."
physicalcomputing  arduino  processing  flash  prototyping  sensors  electronics  hardware  computing  diy  interface  tools  technology  development  programming  design  netlab  microcontrollers 
july 2009 by robertogreco
pachube.apps | connecting environments, patching the planet
"Pachube is a service that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world. Here, we collect together Pachube apps that create/modulate input feeds or make use of output feeds. Sign up for Pachube here!"
applications  pachube  visualization  realtime  sensing  sensors  tracking  rss  sharing  interface  feeds  api  software 
june 2009 by robertogreco
Lowtech Sensors and Actuators
"This report describes the results of a collaborative research project to develop a suite of low-tech sensors and actuators that might be useful for artists and architects working with interactive environments. With this project we hoped to consolidate a number of different approaches we had found ourselves taking in our own work and develop both a "kit-of-parts" and a more conceptual framework for producing such works."
edg  make  art  howto  diy  electronics  toys  hardware  tutorial  robotics  sensors  hacking  arduino  physicalcomputing  computing  hacks  technology  opensource  programming  interface  lowtech  usmanhaque 
may 2009 by robertogreco
graphpaper.com - Who Watches the Watchman?
"How do you make sure that the night watchman patrolling your factory floor or museum galleries...actually makes his rounds? How do you know he’s inspecting every hallway, floor & stairwell? How do you know he is not just spending every night sleeping at his desk? If you’re a technology designer, you might suggest using surveillance cameras or even GPS to track his location each night, right? But let’s make this interesting...go...back...[to]1900. What could you possibly do in 1900 to be absolutely sure a night watchman was making his full patrol? An elegant solution, designed and patented in 1901 by the German engineer A.A. Newman, is called the “watchclock”. It’s an ingenious mechanical device, slung over the shoulder like a canteen and powered by a simple wind-up spring mechanism. It precisely tracks and records a night watchman’s position in both space and time for the duration of every evening. It also generates a detailed, permanent & verifiable record of each night’s patrol."
watchmen  security  interface  history  technology  time  space  gps  surveillance  behavior  control  gadgets  location-based  chistopherfahey 
may 2009 by robertogreco
Benjamin H. Bratton
"Benjamin H. Bratton is Associate Professor of Visual Arts at the University of California, San Diego, and on the Cultural Studies faculty at SCI_Arc ... a social theorist working within and across multiple institutional contexts --academic, artistic, corporate, theoretical, projective, literary-- experimenting with their systems of production, and with how the means allowed by each can work in strong and weak relation to each other. His research, writing, and practical interests include contemporary social theory, the perils and potentials of pervasive computing, architectural theory and provocation, inverse brand theory, software studies, systems design and development, and the rhetorics of exceptional violence. ... Bratton is a theorist who intervenes within multiple institutional contexts: art, design, computer science, architecture, in order to, like those others to enact new connections between aesthetics and technology and how each works for the social.
benjaminbratton  design  internet  architecture  philosophy  ucsd  sandiego  sciarc  interface  media  newmedia  theory  sociology 
april 2009 by robertogreco
Sugar Labs—learning software for children
"The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, Sugar offers an alternative to traditional “office-desktop” software. Sugar is the core component of a worldwide effort to provide every child with equal opportunity for a quality education. Available in 25 languages, Sugar’s Activities are used every school day by almost one-million children in more than forty countries.
sugralabs  sugar  olpc  os  linux  opensource  education  learning  children  software  interface  gui 
march 2009 by robertogreco
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture
"re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching.
design  ethnography  rfid  database  interactiondesign  ixd  gestures  haptic  quotes  touch  senses  interface  resources  reference  research  culture  theory 
february 2009 by robertogreco
David Merrill demos Siftables, the smart blocks | Video on TED.com
"MIT grad student David Merrill demos Siftables -- cookie-sized, computerized tiles you can stack and shuffle in your hands. These future-toys can do math, play music, and talk to their friends, too. Is this the next thing in hands-on learning?"
davidmerrill  design  education  learning  technology  medialab  mit  newmedia  siftables  interface  media 
february 2009 by robertogreco
Requested Reading Recommendations — School of Visual Arts — MFA in Interaction Design
"Upon the request of readers, we asked faculty to recommend books for an interaction design reading list. These could be landmark texts, underdogs, or critical reads, or stepping stones to other fields. The following is what resulted from our request, comprising in part: a sneak preview of what will be assigned in courses; what some consider to be cornerstone interaction design texts; and what some consider important connections to other fields."
via:kottke  books  reading  design  interactiondesign  usability  ux  webdesign  ui  mfa  interaction  interface  interactive  learning  education  culture  art  web  microcontrollers  electronics  arduino  information  informationdesign  visualization 
february 2009 by robertogreco
Cooper Journal: One free interaction [see also: http://www.polaine.com/playpen/2009/02/10/one-free-playful-interaction/]
""One free interaction" is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the "in between" spaces, suiting users as fidgeters, communicators, and people who play with things."
fidgeting  tics  interface  webdesign  interactiondesign  touchscreen  iphone  software  human  interaction  experience  culture  gui  ui  patterns 
february 2009 by robertogreco
A computer revolution through a child's eyes | Underexposed - CNET News
"I have proof from an expert that the iPhone interface really is better. Who's the expert? My 3-year-old son. "
iphone  interface  usability  userexperience  ux  design  technology  interactiondesign  ui  via:preoccupations 
january 2009 by robertogreco
Rands In Repose: A Signature Cadence
"it sounds like someone rather than something is saying it. It sounds authentic. ... It’s a little thing. In the huge pile of work building a website, the words chosen to deliver small messages might seem important, but these small words define a personality and both personality and reputation are built on decisions that feel too small to matter. ... This conversational tone has a purpose. By sounding like a human, these small wording decisions push the technology out of the way to reveal what we really care about: the people. Yeah, they’re faking us out. Yeah, it’s a script that is randomly saying “Hi” in every language possible, but look at the design intent. You are being benignly deceived into believe that you aren’t interacting with a computer, you’re staring through a window at other people. And that’s where your head should be. Not worrying about how it might work, but who you might find on the other side. ... Mostly, I like the authentic tone that came with Web 2.0."
flickr  language  identity  webdesign  interface  human  community  culture  internet  web2.0  voice  writing 
december 2008 by robertogreco
Digital Pictures Interactive » Blog Archive » Papervision - Augmented Reality
"Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open. Try it for yourself below: 1. Download and print this symbol 2. Allow flash access to your webcam below when it asks (or right click flash and select settings). 3. Point your webcam at the printed symbol, and the character will appear on top."
visualization  graphics  augmentedreality  tracking  3d  interactive  fun  digital  animation  interface  video  webcam  papervision3d  papervision 
november 2008 by robertogreco
The web in the world
"In same way as the web is quickly extending onto mobile platform, we are starting to see web moving further into physical world. Many emerging technologies are beginning to offer physical-world inputs & outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines, GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag, Nike+. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces...various ideas around presence, location, context awareness, peripheral interaction...haptics & tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?"
timoarnall  design  RFID  interactiondesign  touch  nearfield  nfc  personalinformatics  interface  haptics  context  spimes  web  interaction  wattson  wiimote  iphone 
october 2008 by robertogreco
Flickr: Panda [see also http://www.flickr.com/photos/bar-art/2774092202/ from which the quote comes]
"To some people, Explore is the ultimate beauty contest...pinnacle of Flickr, achievement of achievements. They fret & conspire & worry & actually get angry & frustrated, when their perfectly fine photos, never "get into" Explore. Except it's basically random... So to help these poor souls, to shed some light on the mysteries and myths of Explore, a Group was formed. "The Secrets of Explore". A clearinghouse of info to clear up the nonsense, to spread some fact jelly over fiction bread. And of course, it has its very own blinky graphic. This artwork might go blinky for the cause as well, but it's also an homage, a bit of a congrats and thank you, to the fine Flickr volunteers who risk their sanity, to tell TruthToExplore(tm). Why pandas, you ask? Why pandas vomiting rainbows? That's a whole other secret."
flickr  humor  animals  interface  illustration  photography  pandas  explore 
october 2008 by robertogreco
Pulse Laser: Adaptive interfaces
"Steven Chapman has created a way to control his DSLR camera with a custom interface on his Nintendo DS....The power of adaptation. Imagine Canon had meant for this to happen. Imagine they had an App Store to allow people to share and to build businesses around this kind of activity. Users are in a better position than designers to discover better products and experiences and, increasingly, better positioned to create them too. (Of course the best situation is that designers are also users… which is surprisingly often not the case.) Adaptive design is not just an approach but an opportunity."
mattwebb  electronics  customization  ds  canon  photography  interface  usergenerated  adaptation  schulzeandwebb  berg  berglondon 
september 2008 by robertogreco
10 Futuristic User Interfaces | Monday Inspiration | Smashing Magazine
"Below we present 10 recent developments in the field of user experience design. Most techniques may seem very futuristic, but some of them are already reality. And in fact, they are extremely impressive. Keep in mind: they can become ubiquitous in the next years."
userinterface  future  interactiondesign  design  concept  ui  interface 
august 2008 by robertogreco
Open the Future: Making the Visible Invisible
"an augmented reality world that really takes off will out of necessity be one that offers freedom of use closer to that of the Internet than of the iPhone...An AR world dominated by closed, controlled systems will be safe, but have a limited impact...instead of just blocking advertisers, I wanted to block out the people who annoyed me...The flip side of "show me everything I want to know about the world" is "don't show me anything I don't want to know."
future  futurism  metaverse  visualization  augmentedreality  open  closed  iphone  innovation  jamaiscascio  adblocking  filtering  spam  via:blackbeltjones  interface  ubicomp  attention  gps  maps 
august 2008 by robertogreco
adaptive path » aurora concept video
"This is Part 1 of Aurora, a concept video created by Adaptive Path in partnership with Mozilla Labs. With Aurora, we set out to define a plausible vision of how technology, the browser, and the Web might evolve in the future by depicting that experience in a variety of real-world contexts."
adaptivepath  aurora  browsers  usability  webdesign  ux  future  internet  ui  interactiondesign  visualization  interaction  interface  mozilla  prototype  design 
august 2008 by robertogreco
Heart Robot
"Heart is a puppet as well as a simple robot. As the puppeteer moves Heart, Heart gets more excited! There are three contributors to the unfolding event when Heart meets the public; the audience, the puppeteer, and Heart himself!"
robotics  robots  edg  interface  human  emotion  love  interactiondesign  technology  art 
august 2008 by robertogreco
Blackbeltjones/Work » Jessica Helfand and Tony Stark vs. Don Norman, Paul Dourish and Joss Wheedon
"3 years on from Firefly, most of the audience watching scifi & action movies/tv will have seen or experienced a Wii or iPhone, and so some of the work of moving technology from star to set-dressing is done"

[Now at: http://magicalnihilism.com/2008/07/28/jessica-helfand-and-tony-stark-vs-don-norman-paul-dourish-and-joss-wheedon/ ]
mattjones  interface  scifi  sciencefiction  technology  wii  iphone  ux  firefly  josswhedon 
july 2008 by robertogreco
YouTube - iphone processing
"A port of Processing based on javascript, Processing.js and a custom built canvas-object running on the iPhone." see also: http://processing.org/discourse/yabb_beta/YaBB.cgi?board=implementations;action=display;num=1212232494
iphone  processing  javascript  programming  hacks  interface 
july 2008 by robertogreco
Mixed Reality Lab, Singapore
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research  lab  reality  interactive  mixedreality  immersive  pervasive  arg  games  gamedesign  gaming  haptics  interaction  interactivity  interface  technology  singapore  science  future  design  ubicomp  virtual 
june 2008 by robertogreco
Thinkmap visualization software facilitates communication, learning, and discovery.
"Thinkmap is composed of a number of loosely coupled components that can be quickly reconfigured to fulfill many different visualization tasks."
visualization  data  thesaurus  software  code  flowchart  generator  webdesign  interface  thinkmap 
june 2008 by robertogreco
Main : The Future of Money
"As the technology of money and currency advances, how will it effect the social and psychological dimensions of our uses of, and interactions with money? This website is a summary of projects by MA students in the Design Interactions Department at the Ro
money  future  design  interface  interaction  ux  experience 
june 2008 by robertogreco
goosh.org - the unofficial google shell.
"This google-interface behaves similar to a unix-shell. You type commands and the results are shown on this page. goosh is written by Stefan Grothkopp <grothkopp@gmail.com> it is NOT an official google product!"
fun  unix  commandline  google  shell  search  interface 
june 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play  games  urbanism  ubicomp  cities  urban  arg  gaming  interaction  surveillance  public  theory  gamechanging  activism  via:adamgreenfield  mobs  flashmobs  space  place  creativity  innovation  psychology  parkour  skateboarding  location  location-based  ubiquitous  streetart  graffiti  gamedesign  interface  ux 
june 2008 by robertogreco
Usability News 72 - Baker - Is Multiple-Column Online Text Better? It Depends!
"Results showed a significant column x justification interaction with reading speed significantly faster for the two-column full-justified text than for one-column full-justified, and significantly faster for one-column left-justified than for one-column
interface  reading  usability  web  online  webdev  design 
may 2008 by robertogreco
Architectradure: New interaction technique for timeline control in video scenes
"Objects on video scenes are used to control their trajectories in time, basically any object that appears in the video becomes a slider that can control the video timeline. The project is meant to be a "more" frame-accurate in-scene video navigation than
video  timelines  control  interaction  navigation  interface  cativaucelle 
april 2008 by robertogreco
Tuttle SVC: Obligatory Future of Sugar Post
"Sugar...one chance in this generation...human...not technological, to create common set of open source tools specifically for writing applications for kids...don't seem to get that this is singular opportunity to invest in foundation of their discipline.
olpc  sugar  children  computers  computing  interface  opensource  writing  teaching  learning  schools 
april 2008 by robertogreco
Mediamatic.net - Mediamatic.net: New Media, Art, Society
"Mediamatic is a cultural organization in Amsterdam. We do exhibitions, presentations, workshops and much more. This site combines an overview with news and theory. It's edited automatically with anyMeta, matching the topical with heritage in a sometimes
culture  activism  media  design  newmedia  theory  art  technology  rfid  semiotics  processing  workshops  wearable  interaction  interface  prototyping  electronics 
april 2008 by robertogreco
Wish I’d seen this « Adam Greenfield’s Speedbird
"“user experience design” can no longer be understood as being somehow identical with “user interface design.” To my mind, these new standard setters demonstrate just how deep the design of humane systems runs"
dopplr  fireeagle  design  experience  interface  ux  data  ownership  portability 
april 2008 by robertogreco
Datamob: public data put to good use
"Datamob highlights the connection between public data posted by governments and public institutions and the interfaces people are building to explore that data"
data  visualization  database  internet  technology  government  public  interface  via:migurski 
april 2008 by robertogreco
Halfmachine.dk - The Singing Plant is an installation that lets the audience interact with a natural plant.
"When the plant is touched it gives feedback in the forms of sounds and light. The more people touch the it, the more enegetically it responds. The sound gains volume and the light in the room grows from dim to bright."
plants  interface  art  installation 
april 2008 by robertogreco
SENSEable City
"increasing deployment of sensors & hand-held electronics...allowing new approach to study of built environment...way we describe & understand cities is being radically transformed - alongside the tools we use to design them & impact on physical structure
mit  architecture  urban  design  technology  visualization  research  megacities  ubicomp  ubiquitous  programming  sensing  semanticweb  urbancomputing  surveillance  simulations  psychogeography  globalization  location-aware  location  locative  mapping  maps  geography  geolocation  datavisualization  data  culture  space  environment  interaction  interactive  interface  landscape  mobile  demographics 
april 2008 by robertogreco
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