robertogreco + interactive   326

Imaginary Friend Books
"…a unique interactive platform that allows kids & parents to read & play together. We don't want to just add interactive elements to books. We want to build from the ground up a new type of book. Kids are going to experience books not just on the pages in front of them but all around them. They're gonna be able to interact with the characters & become a character in the story. The videos that they watch online, the messages that they're gonna get in their inbox, the games that they play are all going to relate to the story as it's happening and they are going to be a part of it. We are talking about a collaboration. It's going to be the author who wrote the story, the parent who controls and customizes the story and then the child who experiences the story. These books are gonna be immersive, not disruptive."

[Quote is caption to this video: http://www.youtube.com/watch?v=T2ZMhLh7aME ]
imagin  cowriting  immersive  imaginaryfriendsbooks  video  ebooks  interactive  social  reading  children  childrenliterature  interactivefiction  books  if  from delicious
18 days ago by robertogreco
Choice of Games
"Choice of Games is a small partnership dedicated to producing high-quality, text-based, multiple-choice games. We produce games in house, beginning with Choice of the Dragon and Choice of Broadsides. We have also developed a simple scripting language for writing text-based games, ChoiceScript, which we make available to others for use in their projects, and we host games produced by other designers using ChoiceScript on our website. All of our games are available for free on the web. We also produce mobile versions of our games that can be played on iPhones, Android phones, and other smartphones."
coding  choicescript  interactivefiction  if  interactive  free  online  ios  iphone  edg  srg  applications  android  gaming  games  text-basedgames  text-basedadventures  choiceofgames  from delicious
18 days ago by robertogreco
Moment Factory | HOME
"Moment Factory is a new media and entertainment studio specialized in the conception and production of multimedia environments combining video, lighting, architecture, sound and special effects to create remarkable experiences.

Since its beginnings in 2001, Moment Factory achieved more than 300 events, shows and installations in Canada, Latin America, Europe and the Middle East for such clients as the Cirque du Soleil, Disney, Céline Dion, Microsoft, the National Capital Commission in Ottawa and the City of Lyon.

Our team of 60 talented individuals occupies a dynamic, multifunctional 20 000 square-foot space in Montreal, Canada. In our industrial studios we develop, design and produce the groundbreaking—often interactive—new media installations for which we have earned our reputation as industry leader, building mockups and testing prototypes prior to executing our vision."
multimedia  video  sound  experiencedesign  architecture  events  montreal  installation  design  interactive  momentfactory  from delicious
march 2012 by robertogreco
Klynt
"Edit Rich Narratives
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map

Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content

Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"

[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
klynt  remixing  dailymotion  youtube  flickr  onlinetoolkit  twitter  facebook  geolocation  mapping  maps  storyboards  hypertext  audio  text  vimeo  cyoa  interactivedocumentary  webdoc  media  software  journalism  video  interactive  tools  multimedia  fiction  if  interactivefiction  from delicious
february 2012 by robertogreco
NFB/Interactive - Bear 71
[an interactive film about grizzly bears from the National Film Board of Canada]

"It's hard to say where the wild world ends and the wild one begins."

"The forest has its own language."

"If you look backward from any single point in time, everything seems to lead up to that moment."

"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
deschooling  unschooling  parenting  flash  video  film  2012  tracking  visualization  classideas  storytelling  interactivenarratives  nationalfilmboardofcanada  nfb  bear71  bears  nature  animals  documentary  interactive  cyoa  interactivefiction 
february 2012 by robertogreco
Portals by Jayne Vidheecharoen — Kickstarter
"More specifically, my Portals will consist of a pair of boxes. Each box has a screen on the front and a gateway on the side where you can reach in with your hand. Through the magic of green screen your hand instantly appears to be in the virtual real-world of Google Streetview. And since you and your objects are now in this parallel world, real-world rules can be broken. For instance, a regular object from the real world could appear animated in this virtual one. These boxes are also connected to the internet which means you could share the space with other people. Here's some videos of where the current prototype is at right now (you can check out my thesis blog for more information too)."

[See also: http://nearfuturelaboratory.com/2011/11/27/introducing-jayne-idheecharoen/ ]
realvirtual  virtualreal  2012  2011  interactive  portals  kickstarter  jaynevidheecharoen  nearfuturelaboratory  from delicious
january 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.

They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa  computers  computing  getlamp  classideas  storytelling  writing  towatch  if  interactivefiction  documentary  history  gaming  text  games  edg  srg  via:litherland  interactive  fiction 
january 2012 by robertogreco
Bear 71: An Interactive, Experimental Documentary
"This interactive documentary blurs the line between wild and wired worlds"

"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.

Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.

The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
nfbc  networks  storytelling  via:anterobot  surveillance  bears  animals  technology  nature  towatch  2012  bear71  documentaries  classideas  interactive  srg  edg  cyoa  interactivefiction 
january 2012 by robertogreco
Matthew Battles: It doesn’t take Cupertino to make textbooks interactive » Nieman Journalism Lab
"Schiller made a sentimental play to this constituency, opening his presentation with a series of excerpted interviews in which teachers sang the sad litany of challenges they face: cratering budgets, overcrowded classrooms, unprepared, disengaged students. The argument that Apple — founded by dropouts and autodidacts — is fundamentally motivated to change this set of conditions is as ludicrous as the notion that the company could ever hope actually to do any such thing…

We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
ibooksauthor  ibooks  technology  schooliness  rubrics  standardization  autodidacts  pearson  timcarmody  matthewbattles  publishing  tablets  knwoledgebowl  knowledge  interactive  textbooks  books  schools  learning  storytelling  teaching  education  2012  ipad  apple  from delicious
january 2012 by robertogreco
ARIS - Mobile Learning Experiences - Creating educational games on the iPhone
"ARIS is a tool for you to make mobile games, tours and interactive stories. Using the GPS and QR Codes, ARIS players will experience a virtual world of interactive characters, items and media placed in physical space."

[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
education  learning  design  technology  games  mobilegames  play  classideas  qrcodes  gps  interactive  storytelling  location-based  location  location-aware  from delicious
august 2011 by robertogreco
The Technium: Generatives
"I've reduced the future of the internet to six verbs.<br />
<br />
*Screening<br />
*Interacting<br />
*Sharing<br />
*Flowing<br />
*Accessing<br />
*Generating<br />
<br />
These stand for six large-scale trends moving through and comprising this new media. I expanded the notions in this 25-minute talk I did recently for Wired, at their Nextwork gathering in NYC."
kevinkelly  internet  screening  sharing  flow  access  generative  interaction  interactive  2011  future  from delicious
july 2011 by robertogreco
http://www.literateprogramming.com/adventure.pdf
"The ur-game for computers — Adventure — was originally written by Will Crowther in 1975 and greatly extended by Don Woods in 1976. I have taken Woods’s original FORTRAN program for Adventure Version 1.0 and recast it in the CWEB idiom.

I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.

Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
adventure  history  1977  programming  fiction  interactive  via:robinsloan  willcrowther  cweb  coding  games  gaming  videogames  cyoa  filetype:pdf  media:document  if  interactivefiction  from delicious
july 2011 by robertogreco
Visual novel - Wikipedia
"A visual novel (ビジュアルノベル bijuaru noberu?) is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage.[1] As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays.

In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure games (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006."
games  writing  japan  classideas  multimedia  media  nvl  avg  adv  visualnovels  interactive  interactivefiction  fiction  gaming  videogames  if  from delicious
july 2011 by robertogreco
Punchdrunk
"Since 2000, Punchdrunk has pioneered a game changing form of immersive theatre in which roaming audiences experience epic storytelling inside sensory theatrical worlds. Blending classic texts, physical performance, award-winning design installation and unexpected sites, the company's infectious format rejects the passive obedience usually expected of audiences. Lines between space, performer and spectator are constantly shifting. Audiences are invited to rediscover the childlike excitement and anticipation of exploring the unknown and experience a real sense of adventure. Free to encounter the installed environment in an individual imaginative journey, the choice of what to watch and where to go is theirs alone."
art  culture  alternative  interactive  storytelling  london  theater  immersive  sleepnomore  classideas  sensory  experiencedesign  space  performance  audience  from delicious
july 2011 by robertogreco
State Of The Internet 2011
"The Internet is a strange, huge beast. It is getting bigger, faster and more mobile each day. Ferocious social networks fight each other to be on top and gain more of our attention and personal information. An entire economy is generated from our browsing habits.This is the face of the Internet now."
internet  visualization  statistics  socialmedia  interactive  online  web  dashboard  2011  from delicious
july 2011 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:

* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.

* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.

* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.

So: What's the future of offline role-playing games?

Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?

I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan  games  rpg  arg  gaming  offline  play  cyoa  2011  settlersofcatan  larp  books  werewolf  mafia  interactive  fiction  if  interactivefiction  from delicious
july 2011 by robertogreco
this is the frontier. [The two options: at http://www.thisisthefrontier.org/about/ AND http://www.thisisthefrontier.org/frontier/ ] [Via: http://flaneursociety.tumblr.com/post/5155960095/ ]
"The Lone Ranger is dead.<br />
<br />
We are a generation that no longer rides alone into the sunset. We are an era of collaborators, a union of communities. We are redefining what it is to be.<br />
<br />
But the frontier is still here, it has always been here; it is the only constant. It is we who are changing, redefining, re-articulating.<br />
<br />
So I ask you: What is the frontier?<br />
<br />
THIS IS A COLLABORATION.<br />
<br />
You can do one or both of the following:<br />
<br />
OPTION ONE: Submit a word or phrase which answers the above question. When you participate, you will see other efforts of this kind. If you leave an address, I will send you a piece of our collaboration.<br />
<br />
OPTION TWO: Click HERE and see what others have submitted. You can choose a word or phrase that someone else has submitted, maybe something that you resonate with, maybe not, and make something with it. There are examples. The idea is to redefine, articulate, invent an discover."<br />
<br />
[Videos hosted here: http://vimeo.com/10357234 ]
collaboration  frontier  exploration  genrations  classideas  video  photography  interactive  community  change  society  loneliness  togetherness  from delicious
july 2011 by robertogreco
More lingo « Snarkmarket
"In the context of formless/definite/interactive, this also deserves a mention: Brian Eno says the right word for “interactive” is… “unfinished.” Artful blockquoting, as usual, by Rob Greco."
snarkmarket  robinsloan  ego  brianeno  unfinished  interactive  cv  2011  remkoolhaas  brucemau  culture  work  from delicious
july 2011 by robertogreco
Week 315 – Blog – BERG
"Your sensitivity & tolerance improve only with practice. I wish I’d been given toy businesses to play w/ at school, just as playing w/ crayons taught my body how to let me draw.

I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…

I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
design  business  management  berg  berglondon  mattwebb  attention  flow  groups  groupculture  sophisticatedworkgroups  money  risk  riskmanagement  riskassessment  confidence  happiness  anxiety  worry  leadership  tinkering  designthinking  thinking  physical  work  instinct  frustration  lcproject  studio  decisionmaking  systems  systemsthinking  manufacturing  making  doing  newspaperclub  svk  distribution  integratedsystems  infrastructure  supplychain  deleuze  guattari  cyoa  failure  learning  invention  ineptitude  ignorance  deleuze&guattari  gillesdeleuze  interactive  fiction  if  interactivefiction 
june 2011 by robertogreco
Muddying titles and Charlie Chaplin's Speech in "The Great Dictator (1940) - Artichoke's Wunderkammern
Chaplin [unmixed here: http://www.youtube.com/watch?v=qLci5DoZqHU ]: "Greed has poisoned men's souls; has barricaded the world with hate; has goose-stepped us into misery and bloodshed. We have developed speed, but we have shut ourselves in. Machinery that gives abundance has left us in want. Our knowledge as made us cynical; our cleverness, hard and unkind. We think too much and feel too little. More than machinery we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. The aeroplane and the radio have brought us closer together. The very nature of these inventions cries out for the goodness in man; cries out for universal brotherhood; for the unity of us all."<br />
<br />
Koolhaas: "Conceptually, each monitor, each TV screen is a substitute for a window; real life is inside, cyberspace has become the great outdoors..."
pamhook  charliechaplin  machines  technology  life  humans  humanity  humanism  human  freedom  independence  levmanovich  remkoolhaas  schools  education  inception  hanszimmer  collaboration  newmedia  2011  democracy  remix  remixing  collage  opensource  interactive  interactivity  authorship  internet  web  online  literacy  kindness  gentleness  tcsnmy  lcproject  unschooling  deschooling  socialemotionallearning  relationships  from delicious
june 2011 by robertogreco
Home | Method
"Method is an independent design & innovation consultancy. We solve business challenges through design thinking and create inspired products, services and brand experiences."
design  web  identity  interactive  branding  nyc  raphaegrignani  from delicious
may 2011 by robertogreco
The School of the Art Institute of Chicago: Profiles: Nick Cave
"My work, clothing & fiber-based sculptures, collages, installations, & performances, explore use of textiles & clothing as conceptual modes of expression & pose fundamental questions about human condition in social & political realm…<br />
<br />
I believe that what happens in my studio & living life as an artist are the single most important things I bring to the classroom. Artists must design their own pathways, work through plateaus in their work & understand that they will find themselves humbled by the very process of art-making.<br />
I encourage my students to build their work w/ conviction, come face-to-face w/ truth of what they are attempting to create, & be open to experimentation.<br />
I have been lucky to have been mentored by talented artists who taught me to challenge myself & build level of confidence & trust in my creative judgment…I hope to provide my students w/ knowledge that their art making holds the possibility for acting as a vehicle for change on a larger, global scale."
nickcave  art  performance  textiles  classideas  performanceart  design  collage  assemblage  life  living  teaching  education  learning  artists  glvo  cv  sound  interactive  sculpture  installation  expression  humancondition  society  politics  sensemaking  experimentation  doing  making  understanding  self  confidence  trust  wearable  fabric  sewing  change  costumes  dance  soundsuits  tcsnmy  interdisciplinary  multidisciplinary  crossdisciplinary  pedagogy  howwework  from delicious
may 2011 by robertogreco
Animate Field on Vimeo
"Animate Field presents a cloud of low-hanging fiber-optic filaments which create a volumetric mass for participants to directly engage in by physically occupying and moving through it. The red lit endpoints of the filaments are locally activated by people’s positions in the cloud. As the participants wade through the thicket of hanging filaments, their movement through the field creates trails of yellow light which persist as a kind of temporal residue, leaving a ghostly memory of their presence and their traveled paths. <br />
<br />
The mass of hanging fibers delicately grazes the skin of people whose physical presence in turn causes ripples and waves of movement throughout the mass.<br />
<br />
The field of lights in Animate Field constitutes a type of mediated architectural “skin”, but unlike most applications of this concept, this skin takes on volumetric dimensions and makes direct contact with the body."
justinlui  interactive  installation  video  thesis  fiber  architecture  design  space  movement  mass  from delicious
april 2011 by robertogreco
Vanished
"An environmental disaster has taken place on Planet Earth and we need your help.<br />
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
games  learning  vanished  smithsonian  mit  miteducationarcade  simulations  arg  museums  puzzles  mysteries  collaboration  tcsnmy  classideas  interactive  from delicious
april 2011 by robertogreco
Introducing: Helicopter Taxi | Toca Boca
"As our first digital toy, we are proud to announce the release of Helicopter Taxi for iPhone! The story is that Rita and Skip, our pilots, run a helicopter taxi that picks up five different characters that need to get to certain places. Your kids can fly the helicopter by walking around in the room and moving the iPhone. Since it is in 3D, you can look at the helicopter from all angles by simply turning the iPhone. After picking all of the characters up and flying them to where they want to go, you fly the helicopter home so Rita and Skip can rest for the night. After that, you’re ready to play again!<br />
<br />
Helicopter Taxi uses the camera on the iPhone in an innovative way in order to create an augmented reality effect. It looks like the helicopter is flying in the room with you! You pick the characters up by simply laying the iPhone down on a flat surface, and then they get in or out."
children  gamedesign  toys  iphone  applications  ios  helicoptertaxi  tocaboca  interactive  fun  augmentedreality  from delicious
march 2011 by robertogreco
WeatherSpark | Interactive Weather Charts
"WeatherSpark is a new type of weather website, with interactive weather graphs that allow you to pan and zoom through the entire history of any weather station on earth.<br />
Get multiple forecasts for the current location, overlaid on records and averages to put it all in context."
weather  visualization  data  history  interactive  from delicious
march 2011 by robertogreco
Magpie
"Magpie is a trans-national, interdisciplinary, and interactive performative public art collective. Magpie’s projects invite unusual cross-disciplinary collaborations. All our projects exist in public places and are dependent on audience interaction. We aim to inspire wonder by redefining the notion of “public art” to mean not only public access, but public as collaborative contributor to the work."
art  sandiego  interactive  california  artists  melindabarnadas  taehwang  collective  collaboration  publicart  glvo  audience  performance  interdisciplinary  trans-national  interaction  from delicious
february 2011 by robertogreco
Curveship: Interactive Fiction + Interactive Narrating
"Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings.<br />
The system has been developed up to this point with advanced users, such as researchers and programmer/authors, in mind. Some understanding of narrative theory, some understanding of interactive fiction, some ability to program in Python, and a willingness to use a command-line system are important to effective use of Curveship at this point. While I hope that Curveship, or components of it, will eventually be of use to a wide variety of users and developers, my initial goal has been to develop a system that will be of value to these groups of people:"
writing  interactive  fiction  development  code  via:robinsloan  classideas  from delicious
february 2011 by robertogreco
Plutopia 2011: The Future of Play Monday March 14, 2011 at SXSW Interactive
"The Future of Play will explore the concept of play as transformative, in terms of four key aspects: Social Play (including community and communication); Action Play (sports, gaming, etc.); Mental and Emotional Play (including exploration, adventure and imagination); and Sound Play."
sxsw  events  technology  community  interactive  play  plutopia  2011  plutopia2011  communication  social  socialplay  mentalplay  emotionalplay  soundplay  actionplay  sports  gaming  imagination  adventure  exploration  brucesterling  djspooky  from delicious
january 2011 by robertogreco
Dunne & Raby — DO YOU WANT TO REPLACE THE EXISTING NORMAL? 2007/08
"Design can only follow our needs and desires, it can't create them. If our desires remain unimaginative and practical, then that is what design will be. In this project we are hoping for a time when we will have more complex and subtle everyday needs than we do today. These objects are designed in anticipation of that time. Patiently waiting. Maybe they are utopian." [via: http://www.well.com/conf/inkwell.vue/topics/400/State-of-the-World-2011-Bruce-St-page01.html ]
art  design  media  interactive  designfiction  dunne&raby  needs  desires  from delicious
january 2011 by robertogreco
masahiko sato: 'the definition of self' exhibition at 21_21 design sight
"The exhibition 'the definition of self' takes a look at the issue of identity through a variety of cutting-edge technologies - a fully interactive and thought-provoking experience. curated by communication designer masahiko sato, professor at tokyo university of the arts, the show has translated the essence of complicated ideas to simple and intimate forms through new methods of expression. it aimed to create an opportunity for the visitors to identify their undeniable 'self.' <br />
<br />
the exhibition searched for a new perspective on what makes us 'us'. visitors could explore 'intrinsic attributes of ourselves' through a number of hands-on installations, a blend of scientific technologies and art works - starting off with euclid’s ‘pool of fingerprints’ (viewers scanned in their fingerprints)."
fingerprints  identity  interactive  self  exhibitions  masahikosato  technology  society  biometrics  phantomlimbs  handwriting  self-knowledge  self-defintion  from delicious
january 2011 by robertogreco
iCivics | The Democracy Lab
"iCivics (formerly Our Courts) is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy. iCivics is the vision of Justice Sandra Day O'Connor, who is concerned that students are not getting the information and tools they need for civic participation, and that civics teachers need better materials and support."
civics  us  history  government  democracy  constitution  socialstudies  politics  games  gaming  education  elearning  icivics  interactive  courts  from delicious
november 2010 by robertogreco
A Web Of GOP Influence : NPR
"These groups style themselves as independent, grass-roots organizations, though they are tightly interconnected. The network is behind a slew of campaign ads this fall."
2010  corruption  interactive  map  politics  us  gop  election  classideas  from delicious
october 2010 by robertogreco
games of nonchalance [trailer at: http://vimeo.com/11705554]
"We are a hybrid arts consultancy in San Francisco with an expertise in Situational Design. Our mission is to provoke discovery through visceral experiences and pervasive play."
sanfrancisco  interactive  arg  narrative  games  cities  play  gaming  media  jejune  events  art  situationist  from delicious
september 2010 by robertogreco
Illuminations: Dynamic Paper
"Need a pentagonal pyramid that's six inches tall? Or a number line that goes from ‑18 to 32 by 5's? Or a set of pattern blocks where all shapes have one-inch sides? You can create all those things and more with the Dynamic Paper tool. Place the images you want, then export it as a PDF activity sheet for your students or as a JPEG image for use in other applications or on the web."
dynamicpaper  graphs  generator  geometry  mathematics  math  free  interactive  worksheets  graphing  from delicious
september 2010 by robertogreco
Exchange, edit and publish intelligent stories: Storyplanet
"What if some tool would let you drag and drop you way to an awesome interactive story without touching a single line of code? And what if you could share photos, video and audio with the worlds best storytellers to get the pieces missing for your project? And in the end you should be able to spread the story all over the internet, and make money from advertising and licensing.<br />
<br />
And so they build Storyplanet."
webtools  online  multimedia  slideshow  journalism  audio  video  powerpoint  interactive  collaboration  collaborative  content  photos  storytelling  storyplanet  classideas  onlinetoolkit  from delicious
august 2010 by robertogreco
Pruned: Flutter Field
"WeatherField is a shape-shifting energy generation park in Abu Dhabi. The park is organized and designed to respond efficiently and creatively to climate. Energy generation becomes a public performance, dynamic, reactive, and interactive. The park is active when weather events are active, and calm when weather is calm, in each instance offering the public a compatible experiences." [Quote from: http://spime.org/post/1017546133/weatherfield-is-a-shape-shifting-energy-generation]
weather  energy  abudhabi  weatherfield  responsive  adaptive  reactive  interactive  art  sculpture  from delicious
august 2010 by robertogreco
Why Old Spice matters « Snarkmarket
"blogs are actu­ally more related to live the­ater than they are to, say, news­pa­pers. The things that make a blog good are almost exactly the things that make a live per­for­mance good...most impor­tant...is inter­play w/ the audience...
robinsloan  socialmedia  storytelling  advertising  oldspice  2010  theater  analysis  marketing  media  digital  creative  casestudy  video  events  ted  realtime  twitter  blogs  blogging  feedback  interactive  interactivity 
july 2010 by robertogreco
editions_volumiques [via: http://www.architectradure.com/2010/06/17/magic-books/] [see also: http://www.my-os.net/blog/index.php?2010/05/27/1489-les-editions-volumiques-se-devoilent
"What's a book to become in the 21st century post internet and network media revolution? In particular with video games, interactivity sheds a new light as to what the potential of a story can be, and what the role of the reader is. How does one introduce the connected and computational user experience of digital media into the paper book, to actualize it, widen its scope, and engage the reader in new ways?
iphone  mobile  paper  augmentedreality  books  games  interactive  papernet  applications  bertrandduplat  étiennemineur  editionsvolumiques 
july 2010 by robertogreco
Reading in a Whole New Way | 40th Anniversary | Smithsonian Magazine
"Books were good at developing a contemplative mind. Screens encourage more utilitarian thinking. A new idea or unfamiliar fact will provoke a reflex to do something: to research the term, to query your screen “friends” for their opinions, to find alternative views, to create a bookmark, to interact with or tweet the thing rather than simply contemplate it. Book reading strengthened our analytical skills, encouraging us to pursue an observation all the way down to the footnote. Screen reading encourages rapid pattern-making, associating this idea with another, equipping us to deal with the thousands of new thoughts expressed every day. The screen rewards, and nurtures, thinking in real time. We review a movie while we watch it, we come up with an obscure fact in the middle of an argument, we read the owner’s manual of a gadget we spy in a store before we purchase it rather than after we get home and discover that it can’t do what we need it to do."
books  reading  via:hrheingold  ipad  screens  active  patterns  interactive  bookfuturism  doing  contemplation  thinking  howwework  cv  literacy  media  technology 
july 2010 by robertogreco
Hechinger Report | Interactive: Academic standards are all over the map [See aslo: http://www.tuttlesvc.org/2010/06/im-tired-of-this-crap.html]
"Academic standards range widely across the country for even the simplest set of facts. Such disparities are one reason why 48 states jointly developed a set of common standards, which seek to provide a single, clear definition of what should be taught in English & math in America’s public schools from K-12. The common standards, released on June 2nd, are also intended to better prepare U.S. children for college & workplace.
education  interactive  maps  mapping  standards  tomhoffman  policy  nationalstandards  us  schools  arbitrary 
july 2010 by robertogreco
Fontself [via: http://twitter.com/nicolasnova/status/17717212062]
"Did you ever wish you could send a messages that would reflect you mood or let you express the more creative side of your personality?
fonts  generator  handmade  handwriting  interactive  graphics  typography  type  drawing  free  software  tools  webdesign 
july 2010 by robertogreco
Snibbe App Store
"Mobile apps for iPhone and iPad: interactive art, creativity, communication, and play" [via: http://www.snibbe.com/blog/2010/05/19/art99/ via Ben Cerveny: http://twitter.com/neb/status/17535689512 "Scott Snibbe articulates: we have all been waiting for this day for a long time; here come the art instruments! "]
art  iphone  generative  free  exploratorium  digital  interactive  applications  ipad  artinstruments 
july 2010 by robertogreco
The Builders Association [see also: http://www.continuouscity.org/]
"Founded in 1994 and directed by Marianne Weems, The Builders Association is a New York-based performance and media company that creates original productions based on stories drawn from contemporary life. The company uses the richness of new and old tools to extend the boundaries of theater. Based on innovative collaborations, Builders' productions blend stage performance, text, video, sound, and architecture to tell stories about human experience in the 21st century. From BAM to Bogata, Singapore to Melbourne, Minneapolis and Los Angeles to Budapest, The Builders Association's OBIE award-winning shows have toured to major venues the world over."
artists  art  business  borders  culture  newmedia  multimedia  technology  interactive  media  theater  nyc  performance  globalization  installation  sound  film  design 
june 2010 by robertogreco
Interactive - ITVS
"Television is just one way to tell a compelling story. For more than a decade, ITVS Interactive has developed, produced, and collaborated on new media projects for multiple platforms. From extensive program companion websites to online film festivals, Web-originals and mapping projects to social issue games, ITVS Interactive focuses on innovation, participation, and engagement bringing new audiences to public media 2.0."
multimedia  storytelling  narrative  classideas  tcsnmy  interactive  mapping  web  online  internet  participatory 
june 2010 by robertogreco
learningscience.org
"learningscience.org is an organization dedicated to sharing the newer and emerging "learning tools" of science education. Tools such as real-time data collection, simulations, inquiry based lessons, interactive web lessons, micro-worlds, and imaging, among others, can help make teaching science an exciting and engaging endeavor. These tools can help connect students with science, in ways that were impossible just a few years ago. Take a look at a few different types of "learning tools" at this link, Tool Examples. At this point in our project we are highlighting some of the best web resources for science concepts. Although our main emphasis is on students, teachers, and parents, really anyone interested in science education will find the site useful and informative."
science  education  resources  interactive  simulations  chemistry  biology  astronomy  activities  inquiry  teaching  visualization  physics  free 
june 2010 by robertogreco
carsten nicolai: 'anti reflex'
"'anti' is a regular geometric form which represents systematic thinking and the interrelationship between mathematics, optics, art and philosophy. in appearance, it is a distorted cube, truncated at the top and bottom to obtain rhombic and triangular faces. the object reacts to the magnetic fields of bodies, enabling interaction with the visitor, while all of its mechanisms are hidden within. derived from artist albrecht dürers engraving 'melancholia i' (1514), 'anti's' black, light-absorbent surface and monolith-like crystalline shape confronts the viewer, trying both to mask its form and to disguise its function, thereby absorbing information."
art  sculpture  science  philosophy  interactive  matter  function  albrechtdürer  geometry  math  mathematics  optics 
may 2010 by robertogreco
russell davies: not playful
"don't like...these new social, interacting-w/-real-people games...[they're not] bad, just not for me. & I'm not that special, so I bet they don't appeal to some other people...might be worth thinking about. Because...seems to be some consensus that more social = better & I'm not sure that's true...I don't like meeting people I don't [know]. That's why web has been such joy, I've been able to 'meet' people & get to know something of them before I really meet them...Which means I find many of efforts of social & pervasive gamers scary. Werewolf seems to be codification & enforcement of all horrible about dinner party...lots of my favorite games are only slightly social...why I'm drawn towards idea of 'pretending apps' - not about imposing rules, [but] suggesting context...you can play them in your own head...[they're] Social Toys...toys because they're for playing w/, not in...social because they're connected & you can play in a shared context. But it's your play, in your head."
russelldavies  play  pretending  immersion  gamedesign  cv  shyness  web  online  social  socialsoftware  games  toys  2010  allsorts  playful  gaming  interactive  contemplative  imagination  creativity 
april 2010 by robertogreco
Theodore Watson - Funky Forest Moomah Edition
"‘Funky Forest’ is an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it. The Moomah Edition of ‘Funky Forest’ expands on the original by introducing four seasons each with a unique environment and creatures to match. Each season also features an interactive particle system. For example in Fall leaves falling from the trees blow in the wind and in winter it snows. The Moomah edition is permanently installed at the Moomah Children’s cafe in New York City."
installation  ecology  illustration  inspiration  trees  water  interactive  children  art 
april 2010 by robertogreco
The Wired Tablet App: A Video Demonstration | Epicenter | Wired.com
"Last week Jeremy Clark from Adobe and I unveiled the first glimpse of the Wired Reader at TED. Above, you’ll see a video, narrated by Jeremy and Wired Creative Director Scott Dadich, who led our tablet team, that shows more. It explains why the tablet is such a groundbreaking opportunity for magazines such as ours."
wired  magazines  ipad  ereaders  ebooks  technology  journalism  webdesign  adobe  tablet  mobile  video  interface  interactive  media  publishing  design  air  flash  ui 
february 2010 by robertogreco
Locative media - Wikipedia, the free encyclopedia
"Design scholars Anne Galloway & Matt Ward state that "various online lists of pervasive computing & locative media projects draw out breadth of current classification schema: everything from mobile games, place-based storytelling, spatial annotation & networked performances to device-specific applications."
locativeart  locativemedia  alternatereality  ar  locative  socialmedia  media  gps  geography  interaction  interactive  trends  art  mobile  play  williamgibson  annegalloway  christiannold  communication 
february 2010 by robertogreco
A Dream About Augmented Reality Fiction - O'Reilly Radar
"augmented reality could be an important component of a new kind of storytelling, making today's 3D entertainments as dated as silent films. Elan Lee's Fourth Wall Studios is already chipping away at barrier between storytelling & daily life. The 1st augmented reality entertainments may be text based rather than video; eventually they will likely be as immersive as my dream.
augmentedreality  fiction  tcsnmy  writing  timoreilly  future  gabrielled'annunzio  tamara  theater  cyoa  perspective  distributed  augmentedrealityfiction  literature  interactive  if  interactivefiction 
february 2010 by robertogreco
The making of the NYT’s Netflix graphic – The Society for News Design
"One of The Times’ recent graphics, “A Peek Into Netflix Queues,” ended up being one of our more popular graphics of the past few months. (A good roundup of what people wrote is here). Since then, there have been a few questions about the how the graphic was made and Tyson Evans, a friend and colleague, thought it might interest SND members. (I bother Tyson with questions about CSS and Ruby pretty regularly, so I owe him a few favors.)"
visualization  howto  infographics  nytimes  gis  maps  design  information  mapping  netflix  journalism  graphics  interactive  data 
january 2010 by robertogreco
All the world is play « Prospect Magazine
"People have been “gaming” life in the pursuit of fun and profit for centuries. From collecting toys in cereal packets to gathering air miles via credit card purchases, it’s possible to give an activity “hooks.” What videogames bring is an unprecedented degree of automation and feedback: an aspiration towards a mental state first described in the 1970s by the Hungarian psychologist Mihaly Csikszentmihalyi as “flow.” This, he argued, was the mental state experienced by a top athlete executing a perfect sequence of manoeuvres or a musician losing themselves in performance; a kind of “optimal experience” gained from reacting to constant, shifting stimuli. It’s a state of harmony to which most forms of play aspire, and a perfect metaphor for the balance of rules, actions and consequences that all videogame designers aim for."
gaming  games  videogames  flow  play  learning  seriousgames  interactive  mihalycsikszentmihalyi  motivation  psychology  behavior  society  culture 
december 2009 by robertogreco
Start your own online School [blog: http://supercoolschool.typepad.com/blog/]
"Redefining Schools Online: Get started within a couple of clicks and create your next generation online school - educating others has never been easier! Teach students, customers & your audience: Supercool School is an all in one education tool that allows you to create live online classes, record them and distribute them virally. Students can join the live sessions, watch recordings and even request classes themselves." [via: http://www.downes.ca/cgi-bin/page.cgi?post=50836]
education  learning  internet  teaching  online  web  community  onlinelearning  facebook  howto  e-learning  elearning  socialnetworking  free  interactive  sharing  ideas  knowledge  startup  web2.0  lcproject  onlinetoolkit  tcsnmy 
november 2009 by robertogreco
The cost of getting sick : GE
"To gain a deeper understanding of healthcare costs, we've combined the Medical Expenditure Panel Survey (MEPS) with 500K records from GE's proprietary database. By combining MEPS with GE's data, we gain a more complete picture of the costs associated with chronic conditions."
healthcare  datavisualization  infographics  processing  information  visualization  health  benfry  medical  disease  conversation  data  interactive 
november 2009 by robertogreco
SAMPLE REALITY · A History of Choose Your Own Adventure Visualizations
"Every six months or so it seems as if the entire Internet discovers for the first time that people are making data visualizations of the Choose Your Own Adventure books that were popular in the early eighties. Computer scientist Christian Swinehart’s stunning visualizations are only the most recent to capture the imagination of scores of old fans, academics, and data fanatics.
cyoa  chooseyourownadventure  visualization  maps  mapping  interactive  fiction  if  interactivefiction 
november 2009 by robertogreco
Pasta&Vinegar » When your walkman asks you to do something...
"What I find important here is that the system explicitly asks you - the user - to go to a certain place to create a certain experience. And it’s not just a place, it’s a context that you’re required to find....The “find some place” recommendation here is highly interesting. It extends the range of verbs proposed in specific applications (a music player generally only ask you to play/rewind/pause/fast forward or change tune/shuffle). In this case, there is a new possibility that reminds us of Chris Crawford’s approach to interaction design: “Interactivity requires verb thinking” proposed in his book entitled “The Art of Interactive Design“. “Finding a place” is, above all, a new verb choice for music play."
nicolasnova  rjdj  interface  experience  verbs  language  play  interaction  interactive  iphone  applications  place  user 
november 2009 by robertogreco
Daring Fireball Linked List: Fighting Fantasy Game Books
"Of all the various Choose Your Own Adventure-type books, the Fighting Fantasy series, created by Steve Jackson and Ian Livingstone, was by far and away my favorite. I read/played them all, obsessively. They felt more like games than any of the others (and included a simple D&D-esque dice-based combat system), but were also much better written, better typeset, and better illustrated. Rather than going by pages, they went by numbered entries, generally with more than one entry per page. Most of the books had exactly 400 entries, so the gameplay was vastly more complex than any of the regular CYOB-style books. I’d love to see info-graphic diagrams of their decision trees a la the work by Christian Swinehart I linked to yesterday."

[more: http://daringfireball.net/linked/2009/11/13/fighting-fantasy-flowcharts ]
games  gaming  cyoa  chooseyourownadventure  johngruber  reading  children  text  fightingfantasy  writing  books  interactive  fiction  if  interactivefiction 
november 2009 by robertogreco
cyoa [Choose Your Own Adventure visualizations]
"To get a sense for the distribution of pages within the actual cyoa books, I’ve prepared a dataset of 12 books. They earliest date from 1979 and at the later edge are a handful from 1986. They are laid out chronologically (or according to series order for books released in the same year) with the oldest at the top left and more recent books below. Each book has been arranged into rows of ten pages apiece."
visualization  books  cyoa  chooseyourownadventure  infographics  reading  design  games  play  gaming  interactive  fiction  if  interactivefiction 
november 2009 by robertogreco
A peek at the future of interactive storytelling? | EverydayUX: Everyday User Experience by alex rainert
"I was completely blown away by this video the first time through. Such a simple, low-tech, solution produces such an amazingly rich, engaging experience that’s just bursting with possibility for further creativity.
iphone  books  applications  children  interactiondesign  japan  interactive  interactivefiction  gamedesign  storytelling  mobile  if 
november 2009 by robertogreco
vook
"vook is a new type of digital book which combines digital text with rich interactive media like video and
vook  books  iphone  applications  video  multimedia  interactive  socialnetworking 
october 2009 by robertogreco
gizblog: Games are bigger than Hollywood
"It wouldn't be surprising to my six year old. I recently sat him down to watch Star Wars on DVD. But he switched off half way through. When I asked him why, his response was "Luke's not very good at this level" and turned on the playstation.
games  gaming  children  film  interactive  filmmaking  business  trends 
october 2009 by robertogreco
ben wilson: 'seebikesaw' for brooks england
"UK designer ben wilson designed 'seebikesaw' for brooks england (one of the world's
bikes  biking  play  fun  brooks  saddles  design  installation  interactive 
september 2009 by robertogreco
in Bb 2.0 - a collaborative music/spoken word project
"In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.
via:preoccupations  sound  music  experimental  audio  interactive 
august 2009 by robertogreco
How Different Groups Spend Their Day - Interactive Graphic - NYTimes.com
"The American Time Use Survey asks thousands of American residents to recall every minute of a day. Here is how people over age 15 spent their time in 2008." [compare with people in Tokyo: http://infosthetics.com/archives/2008/10/tokyos_statistics_right_now.html]
time  us  datavisualization  nytimes  infographics  demographics  visualization  work  life  statistics  society  culture  data  interactive 
august 2009 by robertogreco
Golan Levin makes art that looks back at you | Video on TED.com [see also: http://www.golanlevin.com/]
"Golan Levin, an artist and engineer, uses modern tools -- robotics, new software, cognitive research -- to make artworks that surprise and delight. Watch as sounds become shapes, bodies create paintings, and a curious eye looks back at the curious viewer."
technology  art  science  visualization  interactive  robots  installation  future  golanlevin  cognition  sound  tcsnmy  voice  text 
july 2009 by robertogreco
MiLK - The Mobile Learning Kit
"MiLK is a new way for you to connect students, curriculum and everyday environments using simple web and mobile technologies."
mobile  learning  mobilelearning  education  technology  teaching  software  informal  connectivism  interactive  tcsnmy  phones  iphone  schools  curriculum 
july 2009 by robertogreco
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