robertogreco + interactive 326
Imaginary Friend Books
18 days ago by robertogreco
"…a unique interactive platform that allows kids & parents to read & play together. We don't want to just add interactive elements to books. We want to build from the ground up a new type of book. Kids are going to experience books not just on the pages in front of them but all around them. They're gonna be able to interact with the characters & become a character in the story. The videos that they watch online, the messages that they're gonna get in their inbox, the games that they play are all going to relate to the story as it's happening and they are going to be a part of it. We are talking about a collaboration. It's going to be the author who wrote the story, the parent who controls and customizes the story and then the child who experiences the story. These books are gonna be immersive, not disruptive."
[Quote is caption to this video: http://www.youtube.com/watch?v=T2ZMhLh7aME ]
imagin
cowriting
immersive
imaginaryfriendsbooks
video
ebooks
interactive
social
reading
children
childrenliterature
interactivefiction
books
if
from delicious
[Quote is caption to this video: http://www.youtube.com/watch?v=T2ZMhLh7aME ]
18 days ago by robertogreco
Choice of Games
18 days ago by robertogreco
"Choice of Games is a small partnership dedicated to producing high-quality, text-based, multiple-choice games. We produce games in house, beginning with Choice of the Dragon and Choice of Broadsides. We have also developed a simple scripting language for writing text-based games, ChoiceScript, which we make available to others for use in their projects, and we host games produced by other designers using ChoiceScript on our website. All of our games are available for free on the web. We also produce mobile versions of our games that can be played on iPhones, Android phones, and other smartphones."
coding
choicescript
interactivefiction
if
interactive
free
online
ios
iphone
edg
srg
applications
android
gaming
games
text-basedgames
text-basedadventures
choiceofgames
from delicious
18 days ago by robertogreco
Moment Factory | HOME
march 2012 by robertogreco
"Moment Factory is a new media and entertainment studio specialized in the conception and production of multimedia environments combining video, lighting, architecture, sound and special effects to create remarkable experiences.
Since its beginnings in 2001, Moment Factory achieved more than 300 events, shows and installations in Canada, Latin America, Europe and the Middle East for such clients as the Cirque du Soleil, Disney, Céline Dion, Microsoft, the National Capital Commission in Ottawa and the City of Lyon.
Our team of 60 talented individuals occupies a dynamic, multifunctional 20 000 square-foot space in Montreal, Canada. In our industrial studios we develop, design and produce the groundbreaking—often interactive—new media installations for which we have earned our reputation as industry leader, building mockups and testing prototypes prior to executing our vision."
multimedia
video
sound
experiencedesign
architecture
events
montreal
installation
design
interactive
momentfactory
from delicious
Since its beginnings in 2001, Moment Factory achieved more than 300 events, shows and installations in Canada, Latin America, Europe and the Middle East for such clients as the Cirque du Soleil, Disney, Céline Dion, Microsoft, the National Capital Commission in Ottawa and the City of Lyon.
Our team of 60 talented individuals occupies a dynamic, multifunctional 20 000 square-foot space in Montreal, Canada. In our industrial studios we develop, design and produce the groundbreaking—often interactive—new media installations for which we have earned our reputation as industry leader, building mockups and testing prototypes prior to executing our vision."
march 2012 by robertogreco
Honkytonk Films – Online screening: Journey To The End Of Coal
february 2012 by robertogreco
[via: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ via Thomas Steele-Maley]
[Made with Klynt: http://www.klynt.net/ ]
[Related Bear 71: http://bear71.nfb.ca ]
klynt
cyoa
interactivedocumentary
filmmaking
photography
interactive
journalism
multimedia
video
documentary
coal
china
fiction
if
interactivefiction
from delicious
[Made with Klynt: http://www.klynt.net/ ]
[Related Bear 71: http://bear71.nfb.ca ]
february 2012 by robertogreco
Klynt
february 2012 by robertogreco
"Edit Rich Narratives
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map
Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content
Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"
[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
klynt
remixing
dailymotion
youtube
flickr
onlinetoolkit
twitter
facebook
geolocation
mapping
maps
storyboards
hypertext
audio
text
vimeo
cyoa
interactivedocumentary
webdoc
media
software
journalism
video
interactive
tools
multimedia
fiction
if
interactivefiction
from delicious
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map
Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content
Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"
[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
february 2012 by robertogreco
NFB/Interactive - Bear 71
february 2012 by robertogreco
[an interactive film about grizzly bears from the National Film Board of Canada]
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
deschooling
unschooling
parenting
flash
video
film
2012
tracking
visualization
classideas
storytelling
interactivenarratives
nationalfilmboardofcanada
nfb
bear71
bears
nature
animals
documentary
interactive
cyoa
interactivefiction
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
february 2012 by robertogreco
Portals by Jayne Vidheecharoen — Kickstarter
january 2012 by robertogreco
"More specifically, my Portals will consist of a pair of boxes. Each box has a screen on the front and a gateway on the side where you can reach in with your hand. Through the magic of green screen your hand instantly appears to be in the virtual real-world of Google Streetview. And since you and your objects are now in this parallel world, real-world rules can be broken. For instance, a regular object from the real world could appear animated in this virtual one. These boxes are also connected to the internet which means you could share the space with other people. Here's some videos of where the current prototype is at right now (you can check out my thesis blog for more information too)."
[See also: http://nearfuturelaboratory.com/2011/11/27/introducing-jayne-idheecharoen/ ]
realvirtual
virtualreal
2012
2011
interactive
portals
kickstarter
jaynevidheecharoen
nearfuturelaboratory
from delicious
[See also: http://nearfuturelaboratory.com/2011/11/27/introducing-jayne-idheecharoen/ ]
january 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
january 2012 by robertogreco
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa
computers
computing
getlamp
classideas
storytelling
writing
towatch
if
interactivefiction
documentary
history
gaming
text
games
edg
srg
via:litherland
interactive
fiction
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
january 2012 by robertogreco
Bear 71: An Interactive, Experimental Documentary
january 2012 by robertogreco
"This interactive documentary blurs the line between wild and wired worlds"
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
nfbc
networks
storytelling
via:anterobot
surveillance
bears
animals
technology
nature
towatch
2012
bear71
documentaries
classideas
interactive
srg
edg
cyoa
interactivefiction
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
january 2012 by robertogreco
Matthew Battles: It doesn’t take Cupertino to make textbooks interactive » Nieman Journalism Lab
january 2012 by robertogreco
"Schiller made a sentimental play to this constituency, opening his presentation with a series of excerpted interviews in which teachers sang the sad litany of challenges they face: cratering budgets, overcrowded classrooms, unprepared, disengaged students. The argument that Apple — founded by dropouts and autodidacts — is fundamentally motivated to change this set of conditions is as ludicrous as the notion that the company could ever hope actually to do any such thing…
We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
ibooksauthor
ibooks
technology
schooliness
rubrics
standardization
autodidacts
pearson
timcarmody
matthewbattles
publishing
tablets
knwoledgebowl
knowledge
interactive
textbooks
books
schools
learning
storytelling
teaching
education
2012
ipad
apple
from delicious
We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
january 2012 by robertogreco
ARIS - Mobile Learning Experiences - Creating educational games on the iPhone
august 2011 by robertogreco
"ARIS is a tool for you to make mobile games, tours and interactive stories. Using the GPS and QR Codes, ARIS players will experience a virtual world of interactive characters, items and media placed in physical space."
[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
education
learning
design
technology
games
mobilegames
play
classideas
qrcodes
gps
interactive
storytelling
location-based
location
location-aware
from delicious
[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
august 2011 by robertogreco
The Technium: Generatives
july 2011 by robertogreco
"I've reduced the future of the internet to six verbs.<br />
<br />
*Screening<br />
*Interacting<br />
*Sharing<br />
*Flowing<br />
*Accessing<br />
*Generating<br />
<br />
These stand for six large-scale trends moving through and comprising this new media. I expanded the notions in this 25-minute talk I did recently for Wired, at their Nextwork gathering in NYC."
kevinkelly
internet
screening
sharing
flow
access
generative
interaction
interactive
2011
future
from delicious
<br />
*Screening<br />
*Interacting<br />
*Sharing<br />
*Flowing<br />
*Accessing<br />
*Generating<br />
<br />
These stand for six large-scale trends moving through and comprising this new media. I expanded the notions in this 25-minute talk I did recently for Wired, at their Nextwork gathering in NYC."
july 2011 by robertogreco
http://www.literateprogramming.com/adventure.pdf
july 2011 by robertogreco
"The ur-game for computers — Adventure — was originally written by Will Crowther in 1975 and greatly extended by Don Woods in 1976. I have taken Woods’s original FORTRAN program for Adventure Version 1.0 and recast it in the CWEB idiom.
I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.
Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
adventure
history
1977
programming
fiction
interactive
via:robinsloan
willcrowther
cweb
coding
games
gaming
videogames
cyoa
filetype:pdf
media:document
if
interactivefiction
from delicious
I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.
Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
july 2011 by robertogreco
Visual novel - Wikipedia
july 2011 by robertogreco
"A visual novel (ビジュアルノベル bijuaru noberu?) is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage.[1] As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays.
In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure games (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006."
games
writing
japan
classideas
multimedia
media
nvl
avg
adv
visualnovels
interactive
interactivefiction
fiction
gaming
videogames
if
from delicious
In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure games (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006."
july 2011 by robertogreco
Punchdrunk
july 2011 by robertogreco
"Since 2000, Punchdrunk has pioneered a game changing form of immersive theatre in which roaming audiences experience epic storytelling inside sensory theatrical worlds. Blending classic texts, physical performance, award-winning design installation and unexpected sites, the company's infectious format rejects the passive obedience usually expected of audiences. Lines between space, performer and spectator are constantly shifting. Audiences are invited to rediscover the childlike excitement and anticipation of exploring the unknown and experience a real sense of adventure. Free to encounter the installed environment in an individual imaginative journey, the choice of what to watch and where to go is theirs alone."
art
culture
alternative
interactive
storytelling
london
theater
immersive
sleepnomore
classideas
sensory
experiencedesign
space
performance
audience
from delicious
july 2011 by robertogreco
State Of The Internet 2011
july 2011 by robertogreco
"The Internet is a strange, huge beast. It is getting bigger, faster and more mobile each day. Ferocious social networks fight each other to be on top and gain more of our attention and personal information. An entire economy is generated from our browsing habits.This is the face of the Internet now."
internet
visualization
statistics
socialmedia
interactive
online
web
dashboard
2011
from delicious
july 2011 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
july 2011 by robertogreco
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan
games
rpg
arg
gaming
offline
play
cyoa
2011
settlersofcatan
larp
books
werewolf
mafia
interactive
fiction
if
interactivefiction
from delicious
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
july 2011 by robertogreco
this is the frontier. [The two options: at http://www.thisisthefrontier.org/about/ AND http://www.thisisthefrontier.org/frontier/ ] [Via: http://flaneursociety.tumblr.com/post/5155960095/ ]
july 2011 by robertogreco
"The Lone Ranger is dead.<br />
<br />
We are a generation that no longer rides alone into the sunset. We are an era of collaborators, a union of communities. We are redefining what it is to be.<br />
<br />
But the frontier is still here, it has always been here; it is the only constant. It is we who are changing, redefining, re-articulating.<br />
<br />
So I ask you: What is the frontier?<br />
<br />
THIS IS A COLLABORATION.<br />
<br />
You can do one or both of the following:<br />
<br />
OPTION ONE: Submit a word or phrase which answers the above question. When you participate, you will see other efforts of this kind. If you leave an address, I will send you a piece of our collaboration.<br />
<br />
OPTION TWO: Click HERE and see what others have submitted. You can choose a word or phrase that someone else has submitted, maybe something that you resonate with, maybe not, and make something with it. There are examples. The idea is to redefine, articulate, invent an discover."<br />
<br />
[Videos hosted here: http://vimeo.com/10357234 ]
collaboration
frontier
exploration
genrations
classideas
video
photography
interactive
community
change
society
loneliness
togetherness
from delicious
<br />
We are a generation that no longer rides alone into the sunset. We are an era of collaborators, a union of communities. We are redefining what it is to be.<br />
<br />
But the frontier is still here, it has always been here; it is the only constant. It is we who are changing, redefining, re-articulating.<br />
<br />
So I ask you: What is the frontier?<br />
<br />
THIS IS A COLLABORATION.<br />
<br />
You can do one or both of the following:<br />
<br />
OPTION ONE: Submit a word or phrase which answers the above question. When you participate, you will see other efforts of this kind. If you leave an address, I will send you a piece of our collaboration.<br />
<br />
OPTION TWO: Click HERE and see what others have submitted. You can choose a word or phrase that someone else has submitted, maybe something that you resonate with, maybe not, and make something with it. There are examples. The idea is to redefine, articulate, invent an discover."<br />
<br />
[Videos hosted here: http://vimeo.com/10357234 ]
july 2011 by robertogreco
More lingo « Snarkmarket
july 2011 by robertogreco
"In the context of formless/definite/interactive, this also deserves a mention: Brian Eno says the right word for “interactive” is… “unfinished.” Artful blockquoting, as usual, by Rob Greco."
snarkmarket
robinsloan
ego
brianeno
unfinished
interactive
cv
2011
remkoolhaas
brucemau
culture
work
from delicious
july 2011 by robertogreco
Week 315 – Blog – BERG
june 2011 by robertogreco
"Your sensitivity & tolerance improve only with practice. I wish I’d been given toy businesses to play w/ at school, just as playing w/ crayons taught my body how to let me draw.
I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…
I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
design
business
management
berg
berglondon
mattwebb
attention
flow
groups
groupculture
sophisticatedworkgroups
money
risk
riskmanagement
riskassessment
confidence
happiness
anxiety
worry
leadership
tinkering
designthinking
thinking
physical
work
instinct
frustration
lcproject
studio
decisionmaking
systems
systemsthinking
manufacturing
making
doing
newspaperclub
svk
distribution
integratedsystems
infrastructure
supplychain
deleuze
guattari
cyoa
failure
learning
invention
ineptitude
ignorance
deleuze&guattari
gillesdeleuze
interactive
fiction
if
interactivefiction
I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…
I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
june 2011 by robertogreco
Muddying titles and Charlie Chaplin's Speech in "The Great Dictator (1940) - Artichoke's Wunderkammern
june 2011 by robertogreco
Chaplin [unmixed here: http://www.youtube.com/watch?v=qLci5DoZqHU ]: "Greed has poisoned men's souls; has barricaded the world with hate; has goose-stepped us into misery and bloodshed. We have developed speed, but we have shut ourselves in. Machinery that gives abundance has left us in want. Our knowledge as made us cynical; our cleverness, hard and unkind. We think too much and feel too little. More than machinery we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. The aeroplane and the radio have brought us closer together. The very nature of these inventions cries out for the goodness in man; cries out for universal brotherhood; for the unity of us all."<br />
<br />
Koolhaas: "Conceptually, each monitor, each TV screen is a substitute for a window; real life is inside, cyberspace has become the great outdoors..."
pamhook
charliechaplin
machines
technology
life
humans
humanity
humanism
human
freedom
independence
levmanovich
remkoolhaas
schools
education
inception
hanszimmer
collaboration
newmedia
2011
democracy
remix
remixing
collage
opensource
interactive
interactivity
authorship
internet
web
online
literacy
kindness
gentleness
tcsnmy
lcproject
unschooling
deschooling
socialemotionallearning
relationships
from delicious
<br />
Koolhaas: "Conceptually, each monitor, each TV screen is a substitute for a window; real life is inside, cyberspace has become the great outdoors..."
june 2011 by robertogreco
Home | Method
may 2011 by robertogreco
"Method is an independent design & innovation consultancy. We solve business challenges through design thinking and create inspired products, services and brand experiences."
design
web
identity
interactive
branding
nyc
raphaegrignani
from delicious
may 2011 by robertogreco
The School of the Art Institute of Chicago: Profiles: Nick Cave
may 2011 by robertogreco
"My work, clothing & fiber-based sculptures, collages, installations, & performances, explore use of textiles & clothing as conceptual modes of expression & pose fundamental questions about human condition in social & political realm…<br />
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I believe that what happens in my studio & living life as an artist are the single most important things I bring to the classroom. Artists must design their own pathways, work through plateaus in their work & understand that they will find themselves humbled by the very process of art-making.<br />
I encourage my students to build their work w/ conviction, come face-to-face w/ truth of what they are attempting to create, & be open to experimentation.<br />
I have been lucky to have been mentored by talented artists who taught me to challenge myself & build level of confidence & trust in my creative judgment…I hope to provide my students w/ knowledge that their art making holds the possibility for acting as a vehicle for change on a larger, global scale."
nickcave
art
performance
textiles
classideas
performanceart
design
collage
assemblage
life
living
teaching
education
learning
artists
glvo
cv
sound
interactive
sculpture
installation
expression
humancondition
society
politics
sensemaking
experimentation
doing
making
understanding
self
confidence
trust
wearable
fabric
sewing
change
costumes
dance
soundsuits
tcsnmy
interdisciplinary
multidisciplinary
crossdisciplinary
pedagogy
howwework
from delicious
<br />
I believe that what happens in my studio & living life as an artist are the single most important things I bring to the classroom. Artists must design their own pathways, work through plateaus in their work & understand that they will find themselves humbled by the very process of art-making.<br />
I encourage my students to build their work w/ conviction, come face-to-face w/ truth of what they are attempting to create, & be open to experimentation.<br />
I have been lucky to have been mentored by talented artists who taught me to challenge myself & build level of confidence & trust in my creative judgment…I hope to provide my students w/ knowledge that their art making holds the possibility for acting as a vehicle for change on a larger, global scale."
may 2011 by robertogreco
Animate Field on Vimeo
april 2011 by robertogreco
"Animate Field presents a cloud of low-hanging fiber-optic filaments which create a volumetric mass for participants to directly engage in by physically occupying and moving through it. The red lit endpoints of the filaments are locally activated by people’s positions in the cloud. As the participants wade through the thicket of hanging filaments, their movement through the field creates trails of yellow light which persist as a kind of temporal residue, leaving a ghostly memory of their presence and their traveled paths. <br />
<br />
The mass of hanging fibers delicately grazes the skin of people whose physical presence in turn causes ripples and waves of movement throughout the mass.<br />
<br />
The field of lights in Animate Field constitutes a type of mediated architectural “skin”, but unlike most applications of this concept, this skin takes on volumetric dimensions and makes direct contact with the body."
justinlui
interactive
installation
video
thesis
fiber
architecture
design
space
movement
mass
from delicious
<br />
The mass of hanging fibers delicately grazes the skin of people whose physical presence in turn causes ripples and waves of movement throughout the mass.<br />
<br />
The field of lights in Animate Field constitutes a type of mediated architectural “skin”, but unlike most applications of this concept, this skin takes on volumetric dimensions and makes direct contact with the body."
april 2011 by robertogreco
Vanished
april 2011 by robertogreco
"An environmental disaster has taken place on Planet Earth and we need your help.<br />
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
games
learning
vanished
smithsonian
mit
miteducationarcade
simulations
arg
museums
puzzles
mysteries
collaboration
tcsnmy
classideas
interactive
from delicious
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
april 2011 by robertogreco
Introducing: Helicopter Taxi | Toca Boca
march 2011 by robertogreco
"As our first digital toy, we are proud to announce the release of Helicopter Taxi for iPhone! The story is that Rita and Skip, our pilots, run a helicopter taxi that picks up five different characters that need to get to certain places. Your kids can fly the helicopter by walking around in the room and moving the iPhone. Since it is in 3D, you can look at the helicopter from all angles by simply turning the iPhone. After picking all of the characters up and flying them to where they want to go, you fly the helicopter home so Rita and Skip can rest for the night. After that, you’re ready to play again!<br />
<br />
Helicopter Taxi uses the camera on the iPhone in an innovative way in order to create an augmented reality effect. It looks like the helicopter is flying in the room with you! You pick the characters up by simply laying the iPhone down on a flat surface, and then they get in or out."
children
gamedesign
toys
iphone
applications
ios
helicoptertaxi
tocaboca
interactive
fun
augmentedreality
from delicious
<br />
Helicopter Taxi uses the camera on the iPhone in an innovative way in order to create an augmented reality effect. It looks like the helicopter is flying in the room with you! You pick the characters up by simply laying the iPhone down on a flat surface, and then they get in or out."
march 2011 by robertogreco
WeatherSpark | Interactive Weather Charts
march 2011 by robertogreco
"WeatherSpark is a new type of weather website, with interactive weather graphs that allow you to pan and zoom through the entire history of any weather station on earth.<br />
Get multiple forecasts for the current location, overlaid on records and averages to put it all in context."
weather
visualization
data
history
interactive
from delicious
Get multiple forecasts for the current location, overlaid on records and averages to put it all in context."
march 2011 by robertogreco
Magpie
february 2011 by robertogreco
"Magpie is a trans-national, interdisciplinary, and interactive performative public art collective. Magpie’s projects invite unusual cross-disciplinary collaborations. All our projects exist in public places and are dependent on audience interaction. We aim to inspire wonder by redefining the notion of “public art” to mean not only public access, but public as collaborative contributor to the work."
art
sandiego
interactive
california
artists
melindabarnadas
taehwang
collective
collaboration
publicart
glvo
audience
performance
interdisciplinary
trans-national
interaction
from delicious
february 2011 by robertogreco
Curveship: Interactive Fiction + Interactive Narrating
february 2011 by robertogreco
"Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings.<br />
The system has been developed up to this point with advanced users, such as researchers and programmer/authors, in mind. Some understanding of narrative theory, some understanding of interactive fiction, some ability to program in Python, and a willingness to use a command-line system are important to effective use of Curveship at this point. While I hope that Curveship, or components of it, will eventually be of use to a wide variety of users and developers, my initial goal has been to develop a system that will be of value to these groups of people:"
writing
interactive
fiction
development
code
via:robinsloan
classideas
from delicious
The system has been developed up to this point with advanced users, such as researchers and programmer/authors, in mind. Some understanding of narrative theory, some understanding of interactive fiction, some ability to program in Python, and a willingness to use a command-line system are important to effective use of Curveship at this point. While I hope that Curveship, or components of it, will eventually be of use to a wide variety of users and developers, my initial goal has been to develop a system that will be of value to these groups of people:"
february 2011 by robertogreco
Plutopia 2011: The Future of Play Monday March 14, 2011 at SXSW Interactive
january 2011 by robertogreco
"The Future of Play will explore the concept of play as transformative, in terms of four key aspects: Social Play (including community and communication); Action Play (sports, gaming, etc.); Mental and Emotional Play (including exploration, adventure and imagination); and Sound Play."
sxsw
events
technology
community
interactive
play
plutopia
2011
plutopia2011
communication
social
socialplay
mentalplay
emotionalplay
soundplay
actionplay
sports
gaming
imagination
adventure
exploration
brucesterling
djspooky
from delicious
january 2011 by robertogreco
Dunne & Raby — DO YOU WANT TO REPLACE THE EXISTING NORMAL? 2007/08
january 2011 by robertogreco
"Design can only follow our needs and desires, it can't create them. If our desires remain unimaginative and practical, then that is what design will be. In this project we are hoping for a time when we will have more complex and subtle everyday needs than we do today. These objects are designed in anticipation of that time. Patiently waiting. Maybe they are utopian." [via: http://www.well.com/conf/inkwell.vue/topics/400/State-of-the-World-2011-Bruce-St-page01.html ]
art
design
media
interactive
designfiction
dunne&raby
needs
desires
from delicious
january 2011 by robertogreco
masahiko sato: 'the definition of self' exhibition at 21_21 design sight
january 2011 by robertogreco
"The exhibition 'the definition of self' takes a look at the issue of identity through a variety of cutting-edge technologies - a fully interactive and thought-provoking experience. curated by communication designer masahiko sato, professor at tokyo university of the arts, the show has translated the essence of complicated ideas to simple and intimate forms through new methods of expression. it aimed to create an opportunity for the visitors to identify their undeniable 'self.' <br />
<br />
the exhibition searched for a new perspective on what makes us 'us'. visitors could explore 'intrinsic attributes of ourselves' through a number of hands-on installations, a blend of scientific technologies and art works - starting off with euclid’s ‘pool of fingerprints’ (viewers scanned in their fingerprints)."
fingerprints
identity
interactive
self
exhibitions
masahikosato
technology
society
biometrics
phantomlimbs
handwriting
self-knowledge
self-defintion
from delicious
<br />
the exhibition searched for a new perspective on what makes us 'us'. visitors could explore 'intrinsic attributes of ourselves' through a number of hands-on installations, a blend of scientific technologies and art works - starting off with euclid’s ‘pool of fingerprints’ (viewers scanned in their fingerprints)."
january 2011 by robertogreco
iCivics | The Democracy Lab
november 2010 by robertogreco
"iCivics (formerly Our Courts) is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy. iCivics is the vision of Justice Sandra Day O'Connor, who is concerned that students are not getting the information and tools they need for civic participation, and that civics teachers need better materials and support."
civics
us
history
government
democracy
constitution
socialstudies
politics
games
gaming
education
elearning
icivics
interactive
courts
from delicious
november 2010 by robertogreco
A Web Of GOP Influence : NPR
october 2010 by robertogreco
"These groups style themselves as independent, grass-roots organizations, though they are tightly interconnected. The network is behind a slew of campaign ads this fall."
2010
corruption
interactive
map
politics
us
gop
election
classideas
from delicious
october 2010 by robertogreco
games of nonchalance [trailer at: http://vimeo.com/11705554]
september 2010 by robertogreco
"We are a hybrid arts consultancy in San Francisco with an expertise in Situational Design. Our mission is to provoke discovery through visceral experiences and pervasive play."
sanfrancisco
interactive
arg
narrative
games
cities
play
gaming
media
jejune
events
art
situationist
from delicious
september 2010 by robertogreco
The Evolution of Classroom Technology - Interactive Feature - NYTimes.com
september 2010 by robertogreco
"A graphic history of classroom technology, from the writing slate to the electronic tablet."
history
classroom
evolution
timeline
interactive
visual
technology
ict
edtech
teaching
learning
education
ipad
olpc
xo
interactivewhiteboard
pencils
calculators
cd-rom
scantrons
iclickers
filmstrips
liquidpaper
tv
television
mimeograph
overheadprojectors
projectors
radio
radios
stereoscopes
chalkboards
slates
ferule
horn-books
magiclanterns
languagelabs
readingaccellerators
reading
writing
smartboards
from delicious
september 2010 by robertogreco
Illuminations: Dynamic Paper
september 2010 by robertogreco
"Need a pentagonal pyramid that's six inches tall? Or a number line that goes from ‑18 to 32 by 5's? Or a set of pattern blocks where all shapes have one-inch sides? You can create all those things and more with the Dynamic Paper tool. Place the images you want, then export it as a PDF activity sheet for your students or as a JPEG image for use in other applications or on the web."
dynamicpaper
graphs
generator
geometry
mathematics
math
free
interactive
worksheets
graphing
from delicious
september 2010 by robertogreco
Exchange, edit and publish intelligent stories: Storyplanet
august 2010 by robertogreco
"What if some tool would let you drag and drop you way to an awesome interactive story without touching a single line of code? And what if you could share photos, video and audio with the worlds best storytellers to get the pieces missing for your project? And in the end you should be able to spread the story all over the internet, and make money from advertising and licensing.<br />
<br />
And so they build Storyplanet."
webtools
online
multimedia
slideshow
journalism
audio
video
powerpoint
interactive
collaboration
collaborative
content
photos
storytelling
storyplanet
classideas
onlinetoolkit
from delicious
<br />
And so they build Storyplanet."
august 2010 by robertogreco
Pruned: Flutter Field
august 2010 by robertogreco
"WeatherField is a shape-shifting energy generation park in Abu Dhabi. The park is organized and designed to respond efficiently and creatively to climate. Energy generation becomes a public performance, dynamic, reactive, and interactive. The park is active when weather events are active, and calm when weather is calm, in each instance offering the public a compatible experiences." [Quote from: http://spime.org/post/1017546133/weatherfield-is-a-shape-shifting-energy-generation]
weather
energy
abudhabi
weatherfield
responsive
adaptive
reactive
interactive
art
sculpture
from delicious
august 2010 by robertogreco
Why Old Spice matters « Snarkmarket
july 2010 by robertogreco
"blogs are actually more related to live theater than they are to, say, newspapers. The things that make a blog good are almost exactly the things that make a live performance good...most important...is interplay w/ the audience...
robinsloan
socialmedia
storytelling
advertising
oldspice
2010
theater
analysis
marketing
media
digital
creative
casestudy
video
events
ted
realtime
twitter
blogs
blogging
feedback
interactive
interactivity
july 2010 by robertogreco
editions_volumiques [via: http://www.architectradure.com/2010/06/17/magic-books/] [see also: http://www.my-os.net/blog/index.php?2010/05/27/1489-les-editions-volumiques-se-devoilent
july 2010 by robertogreco
"What's a book to become in the 21st century post internet and network media revolution? In particular with video games, interactivity sheds a new light as to what the potential of a story can be, and what the role of the reader is. How does one introduce the connected and computational user experience of digital media into the paper book, to actualize it, widen its scope, and engage the reader in new ways?
iphone
mobile
paper
augmentedreality
books
games
interactive
papernet
applications
bertrandduplat
étiennemineur
editionsvolumiques
july 2010 by robertogreco
Reading in a Whole New Way | 40th Anniversary | Smithsonian Magazine
july 2010 by robertogreco
"Books were good at developing a contemplative mind. Screens encourage more utilitarian thinking. A new idea or unfamiliar fact will provoke a reflex to do something: to research the term, to query your screen “friends” for their opinions, to find alternative views, to create a bookmark, to interact with or tweet the thing rather than simply contemplate it. Book reading strengthened our analytical skills, encouraging us to pursue an observation all the way down to the footnote. Screen reading encourages rapid pattern-making, associating this idea with another, equipping us to deal with the thousands of new thoughts expressed every day. The screen rewards, and nurtures, thinking in real time. We review a movie while we watch it, we come up with an obscure fact in the middle of an argument, we read the owner’s manual of a gadget we spy in a store before we purchase it rather than after we get home and discover that it can’t do what we need it to do."
books
reading
via:hrheingold
ipad
screens
active
patterns
interactive
bookfuturism
doing
contemplation
thinking
howwework
cv
literacy
media
technology
july 2010 by robertogreco
Hechinger Report | Interactive: Academic standards are all over the map [See aslo: http://www.tuttlesvc.org/2010/06/im-tired-of-this-crap.html]
july 2010 by robertogreco
"Academic standards range widely across the country for even the simplest set of facts. Such disparities are one reason why 48 states jointly developed a set of common standards, which seek to provide a single, clear definition of what should be taught in English & math in America’s public schools from K-12. The common standards, released on June 2nd, are also intended to better prepare U.S. children for college & workplace.
education
interactive
maps
mapping
standards
tomhoffman
policy
nationalstandards
us
schools
arbitrary
july 2010 by robertogreco
Fontself [via: http://twitter.com/nicolasnova/status/17717212062]
july 2010 by robertogreco
"Did you ever wish you could send a messages that would reflect you mood or let you express the more creative side of your personality?
fonts
generator
handmade
handwriting
interactive
graphics
typography
type
drawing
free
software
tools
webdesign
july 2010 by robertogreco
Snibbe App Store
july 2010 by robertogreco
"Mobile apps for iPhone and iPad: interactive art, creativity, communication, and play" [via: http://www.snibbe.com/blog/2010/05/19/art99/ via Ben Cerveny: http://twitter.com/neb/status/17535689512 "Scott Snibbe articulates: we have all been waiting for this day for a long time; here come the art instruments! "]
art
iphone
generative
free
exploratorium
digital
interactive
applications
ipad
artinstruments
july 2010 by robertogreco
The Builders Association [see also: http://www.continuouscity.org/]
june 2010 by robertogreco
"Founded in 1994 and directed by Marianne Weems, The Builders Association is a New York-based performance and media company that creates original productions based on stories drawn from contemporary life. The company uses the richness of new and old tools to extend the boundaries of theater. Based on innovative collaborations, Builders' productions blend stage performance, text, video, sound, and architecture to tell stories about human experience in the 21st century. From BAM to Bogata, Singapore to Melbourne, Minneapolis and Los Angeles to Budapest, The Builders Association's OBIE award-winning shows have toured to major venues the world over."
artists
art
business
borders
culture
newmedia
multimedia
technology
interactive
media
theater
nyc
performance
globalization
installation
sound
film
design
june 2010 by robertogreco
Interactive - ITVS
june 2010 by robertogreco
"Television is just one way to tell a compelling story. For more than a decade, ITVS Interactive has developed, produced, and collaborated on new media projects for multiple platforms. From extensive program companion websites to online film festivals, Web-originals and mapping projects to social issue games, ITVS Interactive focuses on innovation, participation, and engagement bringing new audiences to public media 2.0."
multimedia
storytelling
narrative
classideas
tcsnmy
interactive
mapping
web
online
internet
participatory
june 2010 by robertogreco
learningscience.org
june 2010 by robertogreco
"learningscience.org is an organization dedicated to sharing the newer and emerging "learning tools" of science education. Tools such as real-time data collection, simulations, inquiry based lessons, interactive web lessons, micro-worlds, and imaging, among others, can help make teaching science an exciting and engaging endeavor. These tools can help connect students with science, in ways that were impossible just a few years ago. Take a look at a few different types of "learning tools" at this link, Tool Examples. At this point in our project we are highlighting some of the best web resources for science concepts. Although our main emphasis is on students, teachers, and parents, really anyone interested in science education will find the site useful and informative."
science
education
resources
interactive
simulations
chemistry
biology
astronomy
activities
inquiry
teaching
visualization
physics
free
june 2010 by robertogreco
carsten nicolai: 'anti reflex'
may 2010 by robertogreco
"'anti' is a regular geometric form which represents systematic thinking and the interrelationship between mathematics, optics, art and philosophy. in appearance, it is a distorted cube, truncated at the top and bottom to obtain rhombic and triangular faces. the object reacts to the magnetic fields of bodies, enabling interaction with the visitor, while all of its mechanisms are hidden within. derived from artist albrecht dürers engraving 'melancholia i' (1514), 'anti's' black, light-absorbent surface and monolith-like crystalline shape confronts the viewer, trying both to mask its form and to disguise its function, thereby absorbing information."
art
sculpture
science
philosophy
interactive
matter
function
albrechtdürer
geometry
math
mathematics
optics
may 2010 by robertogreco
russell davies: not playful
april 2010 by robertogreco
"don't like...these new social, interacting-w/-real-people games...[they're not] bad, just not for me. & I'm not that special, so I bet they don't appeal to some other people...might be worth thinking about. Because...seems to be some consensus that more social = better & I'm not sure that's true...I don't like meeting people I don't [know]. That's why web has been such joy, I've been able to 'meet' people & get to know something of them before I really meet them...Which means I find many of efforts of social & pervasive gamers scary. Werewolf seems to be codification & enforcement of all horrible about dinner party...lots of my favorite games are only slightly social...why I'm drawn towards idea of 'pretending apps' - not about imposing rules, [but] suggesting context...you can play them in your own head...[they're] Social Toys...toys because they're for playing w/, not in...social because they're connected & you can play in a shared context. But it's your play, in your head."
russelldavies
play
pretending
immersion
gamedesign
cv
shyness
web
online
social
socialsoftware
games
toys
2010
allsorts
playful
gaming
interactive
contemplative
imagination
creativity
april 2010 by robertogreco
Make Your Own Infra-Red Texta & Can Spray :: Video Instructional | CuriousWorks Toolkit
april 2010 by robertogreco
"This video explains how to turn any surface of your environment into an interactive space.
digitalgraffiti
wiimote
johnnylee
howto
tutorials
whiteboard
interactive
curiousworks
via:morgansully
april 2010 by robertogreco
Theodore Watson - Funky Forest Moomah Edition
april 2010 by robertogreco
"‘Funky Forest’ is an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it. The Moomah Edition of ‘Funky Forest’ expands on the original by introducing four seasons each with a unique environment and creatures to match. Each season also features an interactive particle system. For example in Fall leaves falling from the trees blow in the wind and in winter it snows. The Moomah edition is permanently installed at the Moomah Children’s cafe in New York City."
installation
ecology
illustration
inspiration
trees
water
interactive
children
art
april 2010 by robertogreco
The Wired Tablet App: A Video Demonstration | Epicenter | Wired.com
february 2010 by robertogreco
"Last week Jeremy Clark from Adobe and I unveiled the first glimpse of the Wired Reader at TED. Above, you’ll see a video, narrated by Jeremy and Wired Creative Director Scott Dadich, who led our tablet team, that shows more. It explains why the tablet is such a groundbreaking opportunity for magazines such as ours."
wired
magazines
ipad
ereaders
ebooks
technology
journalism
webdesign
adobe
tablet
mobile
video
interface
interactive
media
publishing
design
air
flash
ui
february 2010 by robertogreco
Locative media - Wikipedia, the free encyclopedia
february 2010 by robertogreco
"Design scholars Anne Galloway & Matt Ward state that "various online lists of pervasive computing & locative media projects draw out breadth of current classification schema: everything from mobile games, place-based storytelling, spatial annotation & networked performances to device-specific applications."
locativeart
locativemedia
alternatereality
ar
locative
socialmedia
media
gps
geography
interaction
interactive
trends
art
mobile
play
williamgibson
annegalloway
christiannold
communication
february 2010 by robertogreco
A Dream About Augmented Reality Fiction - O'Reilly Radar
february 2010 by robertogreco
"augmented reality could be an important component of a new kind of storytelling, making today's 3D entertainments as dated as silent films. Elan Lee's Fourth Wall Studios is already chipping away at barrier between storytelling & daily life. The 1st augmented reality entertainments may be text based rather than video; eventually they will likely be as immersive as my dream.
augmentedreality
fiction
tcsnmy
writing
timoreilly
future
gabrielled'annunzio
tamara
theater
cyoa
perspective
distributed
augmentedrealityfiction
literature
interactive
if
interactivefiction
february 2010 by robertogreco
The making of the NYT’s Netflix graphic – The Society for News Design
january 2010 by robertogreco
"One of The Times’ recent graphics, “A Peek Into Netflix Queues,” ended up being one of our more popular graphics of the past few months. (A good roundup of what people wrote is here). Since then, there have been a few questions about the how the graphic was made and Tyson Evans, a friend and colleague, thought it might interest SND members. (I bother Tyson with questions about CSS and Ruby pretty regularly, so I owe him a few favors.)"
visualization
howto
infographics
nytimes
gis
maps
design
information
mapping
netflix
journalism
graphics
interactive
data
january 2010 by robertogreco
All the world is play « Prospect Magazine
december 2009 by robertogreco
"People have been “gaming” life in the pursuit of fun and profit for centuries. From collecting toys in cereal packets to gathering air miles via credit card purchases, it’s possible to give an activity “hooks.” What videogames bring is an unprecedented degree of automation and feedback: an aspiration towards a mental state first described in the 1970s by the Hungarian psychologist Mihaly Csikszentmihalyi as “flow.” This, he argued, was the mental state experienced by a top athlete executing a perfect sequence of manoeuvres or a musician losing themselves in performance; a kind of “optimal experience” gained from reacting to constant, shifting stimuli. It’s a state of harmony to which most forms of play aspire, and a perfect metaphor for the balance of rules, actions and consequences that all videogame designers aim for."
gaming
games
videogames
flow
play
learning
seriousgames
interactive
mihalycsikszentmihalyi
motivation
psychology
behavior
society
culture
december 2009 by robertogreco
Start your own online School [blog: http://supercoolschool.typepad.com/blog/]
november 2009 by robertogreco
"Redefining Schools Online: Get started within a couple of clicks and create your next generation online school - educating others has never been easier! Teach students, customers & your audience: Supercool School is an all in one education tool that allows you to create live online classes, record them and distribute them virally. Students can join the live sessions, watch recordings and even request classes themselves." [via: http://www.downes.ca/cgi-bin/page.cgi?post=50836]
education
learning
internet
teaching
online
web
community
onlinelearning
facebook
howto
e-learning
elearning
socialnetworking
free
interactive
sharing
ideas
knowledge
startup
web2.0
lcproject
onlinetoolkit
tcsnmy
november 2009 by robertogreco
The cost of getting sick : GE
november 2009 by robertogreco
"To gain a deeper understanding of healthcare costs, we've combined the Medical Expenditure Panel Survey (MEPS) with 500K records from GE's proprietary database. By combining MEPS with GE's data, we gain a more complete picture of the costs associated with chronic conditions."
healthcare
datavisualization
infographics
processing
information
visualization
health
benfry
medical
disease
conversation
data
interactive
november 2009 by robertogreco
SAMPLE REALITY · A History of Choose Your Own Adventure Visualizations
november 2009 by robertogreco
"Every six months or so it seems as if the entire Internet discovers for the first time that people are making data visualizations of the Choose Your Own Adventure books that were popular in the early eighties. Computer scientist Christian Swinehart’s stunning visualizations are only the most recent to capture the imagination of scores of old fans, academics, and data fanatics.
cyoa
chooseyourownadventure
visualization
maps
mapping
interactive
fiction
if
interactivefiction
november 2009 by robertogreco
Pasta&Vinegar » When your walkman asks you to do something...
november 2009 by robertogreco
"What I find important here is that the system explicitly asks you - the user - to go to a certain place to create a certain experience. And it’s not just a place, it’s a context that you’re required to find....The “find some place” recommendation here is highly interesting. It extends the range of verbs proposed in specific applications (a music player generally only ask you to play/rewind/pause/fast forward or change tune/shuffle). In this case, there is a new possibility that reminds us of Chris Crawford’s approach to interaction design: “Interactivity requires verb thinking” proposed in his book entitled “The Art of Interactive Design“. “Finding a place” is, above all, a new verb choice for music play."
nicolasnova
rjdj
interface
experience
verbs
language
play
interaction
interactive
iphone
applications
place
user
november 2009 by robertogreco
Daring Fireball Linked List: Fighting Fantasy Game Books
november 2009 by robertogreco
"Of all the various Choose Your Own Adventure-type books, the Fighting Fantasy series, created by Steve Jackson and Ian Livingstone, was by far and away my favorite. I read/played them all, obsessively. They felt more like games than any of the others (and included a simple D&D-esque dice-based combat system), but were also much better written, better typeset, and better illustrated. Rather than going by pages, they went by numbered entries, generally with more than one entry per page. Most of the books had exactly 400 entries, so the gameplay was vastly more complex than any of the regular CYOB-style books. I’d love to see info-graphic diagrams of their decision trees a la the work by Christian Swinehart I linked to yesterday."
[more: http://daringfireball.net/linked/2009/11/13/fighting-fantasy-flowcharts ]
games
gaming
cyoa
chooseyourownadventure
johngruber
reading
children
text
fightingfantasy
writing
books
interactive
fiction
if
interactivefiction
[more: http://daringfireball.net/linked/2009/11/13/fighting-fantasy-flowcharts ]
november 2009 by robertogreco
cyoa [Choose Your Own Adventure visualizations]
november 2009 by robertogreco
"To get a sense for the distribution of pages within the actual cyoa books, I’ve prepared a dataset of 12 books. They earliest date from 1979 and at the later edge are a handful from 1986. They are laid out chronologically (or according to series order for books released in the same year) with the oldest at the top left and more recent books below. Each book has been arranged into rows of ten pages apiece."
visualization
books
cyoa
chooseyourownadventure
infographics
reading
design
games
play
gaming
interactive
fiction
if
interactivefiction
november 2009 by robertogreco
A peek at the future of interactive storytelling? | EverydayUX: Everyday User Experience by alex rainert
november 2009 by robertogreco
"I was completely blown away by this video the first time through. Such a simple, low-tech, solution produces such an amazingly rich, engaging experience that’s just bursting with possibility for further creativity.
iphone
books
applications
children
interactiondesign
japan
interactive
interactivefiction
gamedesign
storytelling
mobile
if
november 2009 by robertogreco
ExhibiTricks: A Museum/Exhibit/Design Blog: Are Screens Killing Museums?
october 2009 by robertogreco
"A SCREED AGAINST SCREENS: 10) Screens are not "green".
via:foe
screens
museums
technology
interactive
october 2009 by robertogreco
vook
october 2009 by robertogreco
"vook is a new type of digital book which combines digital text with rich interactive media like video and
vook
books
iphone
applications
video
multimedia
interactive
socialnetworking
october 2009 by robertogreco
gizblog: Games are bigger than Hollywood
october 2009 by robertogreco
"It wouldn't be surprising to my six year old. I recently sat him down to watch Star Wars on DVD. But he switched off half way through. When I asked him why, his response was "Luke's not very good at this level" and turned on the playstation.
games
gaming
children
film
interactive
filmmaking
business
trends
october 2009 by robertogreco
ben wilson: 'seebikesaw' for brooks england
september 2009 by robertogreco
"UK designer ben wilson designed 'seebikesaw' for brooks england (one of the world's
bikes
biking
play
fun
brooks
saddles
design
installation
interactive
september 2009 by robertogreco
in Bb 2.0 - a collaborative music/spoken word project
august 2009 by robertogreco
"In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.
via:preoccupations
sound
music
experimental
audio
interactive
august 2009 by robertogreco
How Different Groups Spend Their Day - Interactive Graphic - NYTimes.com
august 2009 by robertogreco
"The American Time Use Survey asks thousands of American residents to recall every minute of a day. Here is how people over age 15 spent their time in 2008." [compare with people in Tokyo: http://infosthetics.com/archives/2008/10/tokyos_statistics_right_now.html]
time
us
datavisualization
nytimes
infographics
demographics
visualization
work
life
statistics
society
culture
data
interactive
august 2009 by robertogreco
Golan Levin makes art that looks back at you | Video on TED.com [see also: http://www.golanlevin.com/]
july 2009 by robertogreco
"Golan Levin, an artist and engineer, uses modern tools -- robotics, new software, cognitive research -- to make artworks that surprise and delight. Watch as sounds become shapes, bodies create paintings, and a curious eye looks back at the curious viewer."
technology
art
science
visualization
interactive
robots
installation
future
golanlevin
cognition
sound
tcsnmy
voice
text
july 2009 by robertogreco
MiLK - The Mobile Learning Kit
july 2009 by robertogreco
"MiLK is a new way for you to connect students, curriculum and everyday environments using simple web and mobile technologies."
mobile
learning
mobilelearning
education
technology
teaching
software
informal
connectivism
interactive
tcsnmy
phones
iphone
schools
curriculum
july 2009 by robertogreco
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