robertogreco + highart   3

Aporia. Writing and lesser things by Mills Baker. Objectivity and Art.
"This process is progressive: science gets better and better, even though it is purely the creation of “subjective” human conjecture —imagination— tested against reality for utility…

All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…

Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
théodoregéricault  alberteinstein  daviddeutsch  isaacnewton  designasart  meaningmaking  meaning  universality  hildegardofbingen  michelangelo  abbotsuger  erwinschrödinger  qualia  cilewis  temporality  virtualization  control  reality  chauvetcave  epistemology  knowledge  misconceptions  objectivity  karlpopper  philosophy  experience  huamns  human  humanexperience  progress  catalysis  making  writing  2012  worldcreating  worldbuilding  worldmaking  highart  technology  design  humans  subjectivity  glvo  perception  color  science  millsbaker  from delicious
25 days ago by robertogreco
Journey's Jenova Chen on God, Authorship, and Creativity - PlayStation 3 Feature at IGN
"video games will not become a mature medium if Uncharted 2 & Gears of War do not exist. Even in film, books, & music there's always action—there's always rock & roll. Young people appreciate that kind of experience. When I was a teenager I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered & different, that's why super heroes, comics, manga, & video games filled my needs. When I got older I realized power is not free, it comes with responsibility. I wanted to have a better understanding of life & the world around us. A lot of the greatest artists, their work is always about life & the world. I think there needs to be that for video games…

…Then no one will say, "Are you a gamer or not?" They will just say, "What kind of games do you like?" That's the day I want to see. That's the day video games will be treated as a high art and something that will be loved by everybody."

[via: http://notgames.tumblr.com/post/2184778164/then-no-one-will-say-are-you-a-gamer-or-not ]
jenovachen  games  gaming  play  art  highart  josephcampbell  videogames  culture  youth  adolescence  power  freedom  responsibility  experience  action  from delicious
december 2010 by robertogreco

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