robertogreco + highart 3
Aporia. Writing and lesser things by Mills Baker. Objectivity and Art.
25 days ago by robertogreco
"This process is progressive: science gets better and better, even though it is purely the creation of “subjective” human conjecture —imagination— tested against reality for utility…
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
théodoregéricault
alberteinstein
daviddeutsch
isaacnewton
designasart
meaningmaking
meaning
universality
hildegardofbingen
michelangelo
abbotsuger
erwinschrödinger
qualia
cilewis
temporality
virtualization
control
reality
chauvetcave
epistemology
knowledge
misconceptions
objectivity
karlpopper
philosophy
experience
huamns
human
humanexperience
progress
catalysis
making
writing
2012
worldcreating
worldbuilding
worldmaking
highart
technology
design
humans
subjectivity
glvo
perception
color
science
millsbaker
from delicious
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
25 days ago by robertogreco
Bruce Sterling - Symposium Playful Post Digital Culture (STRP 2011). on Vimeo
music renaissance science culture post-digital appleboutiqueworld cyberwarworld piracy softpower pepperspray drones robots china brasil india bollywoodcarnavalworld painting slumdogmillionaire dictatorchic streetart carart favelachic narco sweatshopworld hightech lowtech highart lowart speculative futurism futures technology art techart 2011 brucesterling from delicious
february 2012 by robertogreco
music renaissance science culture post-digital appleboutiqueworld cyberwarworld piracy softpower pepperspray drones robots china brasil india bollywoodcarnavalworld painting slumdogmillionaire dictatorchic streetart carart favelachic narco sweatshopworld hightech lowtech highart lowart speculative futurism futures technology art techart 2011 brucesterling from delicious
february 2012 by robertogreco
Journey's Jenova Chen on God, Authorship, and Creativity - PlayStation 3 Feature at IGN
december 2010 by robertogreco
"video games will not become a mature medium if Uncharted 2 & Gears of War do not exist. Even in film, books, & music there's always action—there's always rock & roll. Young people appreciate that kind of experience. When I was a teenager I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered & different, that's why super heroes, comics, manga, & video games filled my needs. When I got older I realized power is not free, it comes with responsibility. I wanted to have a better understanding of life & the world around us. A lot of the greatest artists, their work is always about life & the world. I think there needs to be that for video games…
…Then no one will say, "Are you a gamer or not?" They will just say, "What kind of games do you like?" That's the day I want to see. That's the day video games will be treated as a high art and something that will be loved by everybody."
[via: http://notgames.tumblr.com/post/2184778164/then-no-one-will-say-are-you-a-gamer-or-not ]
jenovachen
games
gaming
play
art
highart
josephcampbell
videogames
culture
youth
adolescence
power
freedom
responsibility
experience
action
from delicious
…Then no one will say, "Are you a gamer or not?" They will just say, "What kind of games do you like?" That's the day I want to see. That's the day video games will be treated as a high art and something that will be loved by everybody."
[via: http://notgames.tumblr.com/post/2184778164/then-no-one-will-say-are-you-a-gamer-or-not ]
december 2010 by robertogreco
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