A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
12 days ago by robertogreco
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading
algoruthmictrading
gps
geocaching
design
urban
softwareforcities
software
algorithms
cities
finance
paolaantonelli
reality
phantomcity
augmentedreality
storytelling
fiction
photography
area/code
robwalker
2011
kevinslavin
from delicious
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
12 days ago by robertogreco
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
Geohashing - Wikipedia
february 2010 by robertogreco
"Geohashing is an outdoor locating activity which involves visiting a set of coordinates generated by a hashing algorithm. It was invented by Randall Munroe, and first mentioned in the form of its algorithm in the xkcd webcomic, #426 in May 2008."
geocaching
geohashing
serendipity
exploration
location
geography
play
games
february 2010 by robertogreco
…My heart’s in Accra » Geocaching: Augmenting Reality for Enhanced Serendipity [later: http://artichoke.typepad.com/arti_choke/2010/02/i-worry-about-a-world-with-less-risk.html]
february 2010 by robertogreco
"I love the idea of geohashing – the arbitrary nature of the algorithm has a purity to it that appeals to me. But I haven’t gone to find a hash yet. A cache implies that someone else thought a spot was worthy, in some way, to be encountered & appreciated – a hash has none of that baggage, for better or worse.
ethanzuckerman
geocaching
geohashing
augmentedreality
serendipity
tcsnmy
discovery
travel
projectideas
glvo
web
internet
february 2010 by robertogreco
Noisy Decent Graphics: The Hidden Park - iPhone game
september 2009 by robertogreco
"It's an ambitious game that uses the iPhone's GPS, the camera and the speaker to create a sort of ARGish geo-cachingish mash up for families. You pick a park, head down there with the kids and run around solving clues and puzzles and trying to find the magical creatures...The best bit as far as the kids were concerned were these brilliant little photos created by standing in exactly the right spot...It seems to make sense in an emerging post-digital world. It takes something you can't do on a screen (going outside and run round a park) and merges it with something you can't do with twigs or paper (animate creatures over pictures etc). But also it takes the best bits of those worlds, going to the park is a good fun thing and gps and camera etc uses the best of the iPhone. That's smart and importantly it doesn't feel forced or false. Throw in gaming on the top and you've got a very interesting mix."
iphone
applications
games
gaming
arg
children
thehiddenpark
via:preoccupations
gps
augmentedreality
location
play
outdoors
videogames
geocaching
september 2009 by robertogreco
GeekDad UnWired: Letterboxing the No-Tech Geocaching Alternative | GeekDad | Wired.com
august 2009 by robertogreco
"Like geocaching, letterboxing involves finding a container in a hidden location. But rather than reaching certain coordinates with a GPS, you find the letterbox by following written clues. Some of them say things like, “Turn left at the large tree stump.” Others might be a bit more cryptic. Sometimes a compass is helpful. The boxes are usually hidden, similar to geocaches, so some searching in the end is common, but they are usually easy to find."
letterboxing
camping
geocaching
tcsnmy
glvo
edg
srg
geographing
august 2009 by robertogreco
Letterboxing North America
july 2008 by robertogreco
"intriguing pastime combining navigational skills and rubber stamp artistry in a charming "treasure hunt" style outdoor quest. A wide variety of adventures can be found to suit all ages and experience levels. Click on the desktop items above to explore th
letterboxing
geocaching
classideas
wayfinding
location
rubberstamps
maps
mapping
us
northamerica
craft
glvo
unschooling
homeschool
fun
roadtrip
july 2008 by robertogreco
related tags
alexfleetwood ⊕ algorithms ⊕ algoruthmictrading ⊕ applications ⊕ area/code ⊕ arg ⊕ art ⊕ augmentedreality ⊕ blasttheory ⊕ camping ⊕ children ⊕ cities ⊕ clarereddington ⊕ classideas ⊕ craft ⊕ design ⊕ discovery ⊕ duncanspeakman ⊕ edg ⊕ ethanzuckerman ⊕ exploration ⊕ fiction ⊕ finance ⊕ fun ⊕ games ⊕ gaming ⊕ geocaching ⊖ geographing ⊕ geography ⊕ geohashing ⊕ geolocation ⊕ glvo ⊕ gps ⊕ hide&seek ⊕ hide&seek; ⊕ hollygramazio ⊕ homeschool ⊕ howardrheingold ⊕ internet ⊕ iphone ⊕ jackcase ⊕ kevinslavin ⊕ law ⊕ legal ⊕ letterboxing ⊕ location ⊕ mapping ⊕ maps ⊕ mattadams ⊕ michaelwesch ⊕ northamerica ⊕ outdoors ⊕ paolaantonelli ⊕ parkour ⊕ paulinabozek ⊕ pervasive ⊕ pervasivegames ⊕ phantomcity ⊕ photography ⊕ play ⊕ playmakers ⊕ projectideas ⊕ publicspace ⊕ quentinstevens ⊕ reality ⊕ roadtrip ⊕ robwalker ⊕ rubberstamps ⊕ rules ⊕ serendipity ⊕ simonevans ⊕ simonjohnson ⊕ social ⊕ socialgames ⊕ software ⊕ softwareforcities ⊕ srg ⊕ storytelling ⊕ tcsnmy ⊕ theater ⊕ thehiddenpark ⊕ thomasbrock ⊕ trading ⊕ travel ⊕ ubicomp ⊕ ubiquitousconnectivity ⊕ unschooling ⊕ urban ⊕ urbangames ⊕ urbanism ⊕ urbanplay ⊕ us ⊕ via:chrisberthelsen ⊕ via:preoccupations ⊕ videogames ⊕ wayfinding ⊕ web ⊕Copy this bookmark: