robertogreco + fun 243
Koloro Desk | a dollhouse workspace by Torafu Architects | Spoon & Tamago
12 weeks ago by robertogreco
"Torafu‘s latest work is the koloro desk and stool, a customizable workspace and, what is to be, the first in a series of products for decorative plywood manufacturer Ichiro. The desk, which resembles a dollhouse, also happens functions like one. It comes with windows in various locations that can be opened and closed to adjust the level of privacy. There are also spaces for lighting, potted plants, and even a windowsill that can be used for display or storage purposes.
It reminds me a bit of the work of Kawamura-Ganjavian, who’ve also come up with various solutions for maintaining privacy in open working environments. See Deskshell [http://www.studio-kg.com/deskshell/ ] or, for maximum privacy, Ostrich [http://www.studio-kg.com/ostrich/ ]."
2012
small
lighting
design
fun
privacy
classroom
classrooms
dollhouses
torafu
srg
furniture
desks
from delicious
It reminds me a bit of the work of Kawamura-Ganjavian, who’ve also come up with various solutions for maintaining privacy in open working environments. See Deskshell [http://www.studio-kg.com/deskshell/ ] or, for maximum privacy, Ostrich [http://www.studio-kg.com/ostrich/ ]."
12 weeks ago by robertogreco
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
The Complete Rules For Games | Rock, Paper, Shotgun
december 2011 by robertogreco
"DO let me flush the toilets and turn on the taps. Scenery, in any game of any genre, shouldn’t be painted on the walls. And so many games before have put in a nice toilet flushing noise. Since all games do insist in including a toilet, as well they should, then all games should include the splishy sploshy noise of flushing it.
DON’T tell me that you’re a game any more. You want to capture something of Brechtian estrangement, break down that fourth wall with mallets and wrecking balls, because you think it’s a fresh and original approach. It’s not. It’s been done a lot, and it’s probably a sign that you’re not confident enough in your own creation. If you feel the urge to winkingly acknowledge to the player that they’re playing a game, then you need to go back to work to create a more convincing world."
gamedesign
fun
rules
games
play
videogames
2011
gaming
from delicious
DON’T tell me that you’re a game any more. You want to capture something of Brechtian estrangement, break down that fourth wall with mallets and wrecking balls, because you think it’s a fresh and original approach. It’s not. It’s been done a lot, and it’s probably a sign that you’re not confident enough in your own creation. If you feel the urge to winkingly acknowledge to the player that they’re playing a game, then you need to go back to work to create a more convincing world."
december 2011 by robertogreco
Fireplace
december 2011 by robertogreco
"Type words to interact with Fireplace or just sit back and enjoy. The logs burn to ashes in about 30 minutes each.
I really wanted a big-pixeled fireplace to keep in my bedroom and thought other people might like it, too. If you have any feedback or photos, you can contact me here.
I hope you enjoy it.
— Ted Martens
Some basic commands to try: log, match, marshmallow, smore, eat, hotdog, fireworks, photo, paper"
pixelart
pixels
fun
windows
applications
mac
fireplace
art
artgames
games
from delicious
I really wanted a big-pixeled fireplace to keep in my bedroom and thought other people might like it, too. If you have any feedback or photos, you can contact me here.
I hope you enjoy it.
— Ted Martens
Some basic commands to try: log, match, marshmallow, smore, eat, hotdog, fireworks, photo, paper"
december 2011 by robertogreco
Constant spoonerizing - Neven Mrgan's tumbl
december 2011 by robertogreco
"I spoonerize words all the time. All. The. Time. Good spoonerisms and bad. In my head. (I worderize spoons all the time. Tall. The Lime. Spoon Gooderisms band ad. Hin my ed.)…
I’ve only ever told a few people about it openly - not because it’s a big secret, but because it’s so… goofy and inconsequential. I know others have similar uncontrollable wordplay obsessions: constant punning, rhyming, anagrams, inverting words. Another minor thing I do is count the letters in a word and sort the consonants from the vowels, possibly as a pre-processing step for spoonerization.
This is a contagious brain-bug. Start doing it around someone and watch them pick it up. (I’m so sorry, Cabel. Oh also, dart stewing it surround omeone and pock whem ditch it up.)"
fun
words
language
classideas
tcsnmy
toshare
cv
play
wordplay
spoonerisms
nevenmrgan
from delicious
I’ve only ever told a few people about it openly - not because it’s a big secret, but because it’s so… goofy and inconsequential. I know others have similar uncontrollable wordplay obsessions: constant punning, rhyming, anagrams, inverting words. Another minor thing I do is count the letters in a word and sort the consonants from the vowels, possibly as a pre-processing step for spoonerization.
This is a contagious brain-bug. Start doing it around someone and watch them pick it up. (I’m so sorry, Cabel. Oh also, dart stewing it surround omeone and pock whem ditch it up.)"
december 2011 by robertogreco
The 5 Best Toys of All Time | GeekDad | Wired.com
december 2011 by robertogreco
stick, box, string, cardboard tube, and dirt
toys
play
children
parenting
fun
culture
life
imagination
creativity
boxes
sticks
dirt
string
cardboard
cardboardtubes
tcsnmy
toshare
jonathanliu
via:kottke
from delicious
december 2011 by robertogreco
A Sister’s Eulogy for Steve Jobs - NYTimes.com
october 2011 by robertogreco
"…worked at what he loved…really hard…opposite of absent-minded…never embarrassed about working hard, even if results were failures…wasn’t ashamed to admit trying…
Novelty was not…highest value. Beauty was…didn’t favor trends or gimmicks…philosophy of aesthetics…“Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”…willing to be misunderstood…Love was his supreme virtue, god of gods…believed love happened all the time, everywhere…never ironic, cynical, pessimistic…choices he made…designed to dissolve walls around him…humble…liked to keep learning…cultivated whimsy…had surprises tucked in all his pockets…had a lot of fun…treasured happiness…set destinations…
We all—in the end—die in medias res. In the middle of a story. Of many stories…
character is essential: What he was, was how he died…
…final words were: OH WOW. OH WOW. OH WOW."
life
death
work
happiness
stevejobs
monajobs
2011
eulogy
living
wisdom
storytelling
beauty
parenting
love
attention
failure
character
stories
fun
pessimism
cynicism
irony
virtues
art
time
timelessnessm
durability
workethic
ethics
philosophy
aesthetics
from delicious
Novelty was not…highest value. Beauty was…didn’t favor trends or gimmicks…philosophy of aesthetics…“Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”…willing to be misunderstood…Love was his supreme virtue, god of gods…believed love happened all the time, everywhere…never ironic, cynical, pessimistic…choices he made…designed to dissolve walls around him…humble…liked to keep learning…cultivated whimsy…had surprises tucked in all his pockets…had a lot of fun…treasured happiness…set destinations…
We all—in the end—die in medias res. In the middle of a story. Of many stories…
character is essential: What he was, was how he died…
…final words were: OH WOW. OH WOW. OH WOW."
october 2011 by robertogreco
The Believer - Doubling in the Middle
september 2011 by robertogreco
"Barry Duncan is quite possibly the world's first master palindromist, and he refuses to cede control to the alphabet
DISCUSSED: Epic Struggles, The Distance Between Masters and Hacks, Palindromic Taxonomy, A Convenient Ampersand, Cutting-Edge Work in Reversibility, Some Limitations of an Untrained Audience, A Strange Kind of Amazing, The Relationship Killer, Disproportionate Responses, A Surfeit of Calendars, A Deficit of Wool and Illusions"
writing
language
barryduncan
words
literature
fun
taxonomy
reversability
2011
thebeliever
from delicious
DISCUSSED: Epic Struggles, The Distance Between Masters and Hacks, Palindromic Taxonomy, A Convenient Ampersand, Cutting-Edge Work in Reversibility, Some Limitations of an Untrained Audience, A Strange Kind of Amazing, The Relationship Killer, Disproportionate Responses, A Surfeit of Calendars, A Deficit of Wool and Illusions"
september 2011 by robertogreco
Tweetghetto Poster — Create Your Own — Better Nouveau
august 2011 by robertogreco
Pick a #hashtag or @username that's close to your heart and let Tweetghetto create the perfect poster for you. See tweets become print and make their dwelling among us.<br />
<br />
Tweetghetto is a time capsule for your digital world. It frames the fragments, showcases what stirs you up, and creates life-bits that bridge the gap between virtual and physical memory.
twitter
webapp
posters
papernet
fun
todo.it
tweetghetto
from delicious
<br />
Tweetghetto is a time capsule for your digital world. It frames the fragments, showcases what stirs you up, and creates life-bits that bridge the gap between virtual and physical memory.
august 2011 by robertogreco
Pragmatic suggestions for schoolers from unschoolers (Guest Post by Patrick Farenga) « Cooperative Catalyst
july 2011 by robertogreco
"None of this easy, I know. John Holt got fired from some of his teaching positions because many teachers and parents felt his students were having too much fun, even though he could prove his students’ grades improved in his classes. Ironically, as Holt notes in Instead of Education, while some of his fellow teachers complained how their students wanted their classes to be more like Holt’s, it was ultimately the parents who demanded that Holt stop making his classes so engaging and be “more like school.”
It isn’t educational techniques that will ultimately help children learn, but rather sincere relationships with other people. As my friend Aaron Falbel said in an interview several years ago, “Indeed, it is a great joy and privilege to help someone do something that he or she wants to do, if you are asked to help. It’s when that help or teaching is not wanted that the ambiguities and unequal aspects of our relationships come into play…"
patfarenga
johnholt
unschooling
deschooling
tcsnmy
relationships
fun
lcproject
schooldesign
johntaylorgatto
self-promotion
schools
schooling
schoolsurvival
teaching
learning
education
ivanillich
trust
from delicious
It isn’t educational techniques that will ultimately help children learn, but rather sincere relationships with other people. As my friend Aaron Falbel said in an interview several years ago, “Indeed, it is a great joy and privilege to help someone do something that he or she wants to do, if you are asked to help. It’s when that help or teaching is not wanted that the ambiguities and unequal aspects of our relationships come into play…"
july 2011 by robertogreco
pecha flickr
may 2011 by robertogreco
"Can you improv? Enter a tag, and see how well you can make sense of 20 random flickr photos, each one on screen for 20 seconds."
classideas
pechakucha
flickr
mashup
improvisation
fun
from delicious
may 2011 by robertogreco
How 'Radiolab' Is Transforming the Airwaves - NYTimes.com
april 2011 by robertogreco
"they seem to share is a blend of curiosity & skepticism, willingness to be convinced—& delight in convincing."
“Normally reporter goes out & learns something, writes it down & speaks from knowledge…Jokes & glitches puncture illusion of all-knowing authority, who no longer commands much respect these days anyway. It’s more honest to “let audience hear & know that you are manufacturing a version of events…
“It’s consciously letting people see outside frame…those moments are really powerful. What it’s saying to listener is: ‘Look, we all know what’s happening here. I’m telling you a story, I’m trying to sort of dupe you in some cosmic way.’ We all know it’s happening—& in a sense we all want it to happen.”
This is how “Radiolab” addresses tension btwn authenticity & artifice: capturing raw, off-the-cuff moments…& editing them in gripping pastiche…hope…is to preserve sense of excitement & discovery that often drains away in authoritative accounts of traditional journalism."
via:lukeneff
radiolab
radio
npr
robertkrulwich
jadabumrad
2011
storytelling
science
journalism
classideas
authority
authenticity
humility
humor
fun
artifice
attention
engagement
curiosity
skepticism
convincing
knowledge
honesty
uncertainty
perspective
teaching
knowing
understanding
transparency
from delicious
“Normally reporter goes out & learns something, writes it down & speaks from knowledge…Jokes & glitches puncture illusion of all-knowing authority, who no longer commands much respect these days anyway. It’s more honest to “let audience hear & know that you are manufacturing a version of events…
“It’s consciously letting people see outside frame…those moments are really powerful. What it’s saying to listener is: ‘Look, we all know what’s happening here. I’m telling you a story, I’m trying to sort of dupe you in some cosmic way.’ We all know it’s happening—& in a sense we all want it to happen.”
This is how “Radiolab” addresses tension btwn authenticity & artifice: capturing raw, off-the-cuff moments…& editing them in gripping pastiche…hope…is to preserve sense of excitement & discovery that often drains away in authoritative accounts of traditional journalism."
april 2011 by robertogreco
Introducing: Helicopter Taxi | Toca Boca
march 2011 by robertogreco
"As our first digital toy, we are proud to announce the release of Helicopter Taxi for iPhone! The story is that Rita and Skip, our pilots, run a helicopter taxi that picks up five different characters that need to get to certain places. Your kids can fly the helicopter by walking around in the room and moving the iPhone. Since it is in 3D, you can look at the helicopter from all angles by simply turning the iPhone. After picking all of the characters up and flying them to where they want to go, you fly the helicopter home so Rita and Skip can rest for the night. After that, you’re ready to play again!<br />
<br />
Helicopter Taxi uses the camera on the iPhone in an innovative way in order to create an augmented reality effect. It looks like the helicopter is flying in the room with you! You pick the characters up by simply laying the iPhone down on a flat surface, and then they get in or out."
children
gamedesign
toys
iphone
applications
ios
helicoptertaxi
tocaboca
interactive
fun
augmentedreality
from delicious
<br />
Helicopter Taxi uses the camera on the iPhone in an innovative way in order to create an augmented reality effect. It looks like the helicopter is flying in the room with you! You pick the characters up by simply laying the iPhone down on a flat surface, and then they get in or out."
march 2011 by robertogreco
This will not stay in Vegas - Vegas gift wife | Ask MetaFilter
january 2011 by robertogreco
[The long Version is funny.]<br />
<br />
"SHORT VERSION:- Leave note: "MORE SOAP PLEASE" and $5 bill in bathroom- Tip housekeeping staff, ask "MORE SOAP PLEASE, ROOM #xxxxxx"- Store soap in in-room safe- Be persistent- 100 bars of Vegas soap, scored in Vegas fashion, makes for a great gift. Two bars? Meh."
life
fun
humor
vegas
lasvegas
metafilter
from delicious
<br />
"SHORT VERSION:- Leave note: "MORE SOAP PLEASE" and $5 bill in bathroom- Tip housekeeping staff, ask "MORE SOAP PLEASE, ROOM #xxxxxx"- Store soap in in-room safe- Be persistent- 100 bars of Vegas soap, scored in Vegas fashion, makes for a great gift. Two bars? Meh."
january 2011 by robertogreco
Flavorwire » Dinner Party Menus Based on Literary Tastes
december 2010 by robertogreco
"Any meal is immediately improved by a stylistic theme — and, no, we don’t just mean of the murder mystery variety. After hearing about Vinegar Hill House’s American Psycho inspired New Year Eve’s menu, we got to thinking about other books that would make for great dinner party premises. You can choose from the following fantasy menus based on literary taste, and remember to have guests complete the bookish tone by appropriately dressing up as their favorite character."
literature
classideas
food
menus
humor
fun
writing
from delicious
december 2010 by robertogreco
RoachBall :: 0009.org
december 2010 by robertogreco
"a sporty mashup between cricket, dodgeball, soccer and kickball played in a bocci ball court"
dodgeball
cricket
soccer
bocceball
sports
play
games
fun
outdoors
tcsnmy
classideas
projectideas
kickball
bocce
roachball
from delicious
december 2010 by robertogreco
The Future of Board Games: Innovation Is Afoot
november 2010 by robertogreco
"“Scavenger hunts have been around for a long, long time, but still I believe they are a harbinger of things to come. They’re relatively easy to put together and can be quite fun, and no doubt will become increasingly more complex and varied in the years to come. Especially given the technology that exists today – cell phone, camera phones, text messaging, GPS, and more – it seems quite reasonable that such games will get more and more sophisticated with more and more coordination and variation. There is obviously no actual board to speak of. The board is the neighborhood, the mall, or the city. I have to believe at some point, someone, somewhere will actually formalize rules for such a game, complete with technology variations and scoring systems.”
Well done Nike. You’ve found a way to effectively combine exercise, fun, competition, technology, social networking, and more. Participants absolutely loved The Nike Grid."
boardgames
nike
socialnetworking
nikegrid
games
gaming
play
scavengerhunts
classideas
gps
technology
fun
innovation
from delicious
Well done Nike. You’ve found a way to effectively combine exercise, fun, competition, technology, social networking, and more. Participants absolutely loved The Nike Grid."
november 2010 by robertogreco
Meet Penki: a new light painting app Dentsu London Meet Penki: a new light painting app
november 2010 by robertogreco
"We’ve made a new light painting app based on the technique used in the first Making Future Magic film. It’s available from today on iTunes.<br />
Penki means “paint” in Japanese and it’s also the name we’ve given this little fellow, who guides you through the app.<br />
<br />
Penki allows you to paint 3D messages and images that are revealed in long exposure photographs, using an iPhone (or an iPad once Apple’s released version 4.2 of iOS), a camera, and a darkish environment. There’s a more detailed explanation here on the Penki site and in the app itself." [via: http://berglondon.com/blog/2010/11/24/designing-media/]
penki
iphone
applications
lightpainting
dentsu
ios
light
fun
photography
from delicious
Penki means “paint” in Japanese and it’s also the name we’ve given this little fellow, who guides you through the app.<br />
<br />
Penki allows you to paint 3D messages and images that are revealed in long exposure photographs, using an iPhone (or an iPad once Apple’s released version 4.2 of iOS), a camera, and a darkish environment. There’s a more detailed explanation here on the Penki site and in the app itself." [via: http://berglondon.com/blog/2010/11/24/designing-media/]
november 2010 by robertogreco
View From Your Window Game
november 2010 by robertogreco
"Try to find the location seen in the picture in the upper right within the fixed number of guesses."
googlemaps
streetview
googlestreetview
geography
games
fun
from delicious
november 2010 by robertogreco
Konstantin Novoselov Interview - Special Topic of Graphene - ScienceWatch.com
october 2010 by robertogreco
"The style of Geim's lab (which I'm keeping and supporting up to now) is that we devote ten percent of our time to so-called "Friday evening" experiments. I just do all kinds of crazy things that probably won’t pan out at all, but if they do, it would be really surprising. Geim did frog levitation as one of these experiments, and then we did gecko tape together. There are many more that were unsuccessful and never went anywhere (though I still had a good time thinking about and doing those experiments, so I love them no less than the successful ones).<br />
<br />
This graphene business started as that kind of Friday evening experiment. We weren’t hoping for much, and when I gave it to a student, it initially failed. Then we had what you could call a stream of coincidences that basically brought us some very remarkable results quite quickly—within a week or so. Then we decided to continue on a more serious basis."
google20%
tcsnmy
graphene
science
physics
materials
play
research
fun
serendipity
experimentation
crossdisciplinary
crosspollination
konstantinnovoselov
interviews
from delicious
<br />
This graphene business started as that kind of Friday evening experiment. We weren’t hoping for much, and when I gave it to a student, it initially failed. Then we had what you could call a stream of coincidences that basically brought us some very remarkable results quite quickly—within a week or so. Then we decided to continue on a more serious basis."
october 2010 by robertogreco
notgames
october 2010 by robertogreco
"This is Keita Takahashi. I became a freelancer in October. I want to continue fun activities and help somebody with fun people of the world along with my wife who is a composer." [original: http://www.uvula.jp/2010/09/blog-post.html]
keitatakahashi
partnerships
fun
games
gaming
gamedesign
glvo
work
freelancing
from delicious
october 2010 by robertogreco
Frank Chimero - The Back Side of Your Gullet is Decadent and Depraved, Part 2
august 2010 by robertogreco
"What was nourishing creative work? “Maybe it does what nourishing food does,” I thought. “It fills a void. Fills us up. Maybe makes us stop wanting for just a little, brilliant moment.”
Yes, that…
Let’s see, nourishing creative work: To Kill a Mockingbird. Citizen Kane. Shakespeare. You know, stuff that speaks to our essential human nature, the canonical creative output of human-kind…
"Committing to making nourishing things might be resigning myself to a life of stuffiness, corduroy blazers, NPR pledge drives, & raw food diets. Surely there must be some nourishing things out there that are fun, right? I redrew my list as a graph…
The top right was the place. It was the challenge. Fun, but not vapid. That’s where I wanted my work to live at all costs: fun & nourishing. I closed my eyes & imagined biting into a ripe peach, large enough to share, but delicious enough to not want to.
“This is what success tastes like…”"
creativity
graphs
frankchimero
nourishment
culture
fun
unfun
notnourishing
soul
fulfillment
enjoyment
bliss
glvo
maps
mapping
quality
purpose
from delicious
Yes, that…
Let’s see, nourishing creative work: To Kill a Mockingbird. Citizen Kane. Shakespeare. You know, stuff that speaks to our essential human nature, the canonical creative output of human-kind…
"Committing to making nourishing things might be resigning myself to a life of stuffiness, corduroy blazers, NPR pledge drives, & raw food diets. Surely there must be some nourishing things out there that are fun, right? I redrew my list as a graph…
The top right was the place. It was the challenge. Fun, but not vapid. That’s where I wanted my work to live at all costs: fun & nourishing. I closed my eyes & imagined biting into a ripe peach, large enough to share, but delicious enough to not want to.
“This is what success tastes like…”"
august 2010 by robertogreco
I Write Like
july 2010 by robertogreco
"Check what famous writer you write like with this statistical analysis tool, which analyzes your word choice and writing style and compares them to those of the famous writers.
analysis
language
literature
comparison
writing
fun
english
authors
classideas
via:robinsloan
july 2010 by robertogreco
dy/dan » We Had Too Much Time On Our Hands [Dan Meyer runs a UChicago-like (http://scavhunt.uchicago.edu/) Scavenger Hunt with some students *outside* of class]
june 2010 by robertogreco
"This seems dead on to me. Imagination can be threatening and scary if you aren't accustomed to doing something with it. It seemed necessary to trigger the imagination of my students slowly, with progressively harder challenges, so that they'd reach the hardest challenge with confidence and competence, thinking to themselves three things:...I'm really glad we did this. We fell way short of my expectations, but it's hard to reconcile that fact with the wide grin on my face when I think back on the whole thing." [See also: http://scavhunt.uchicago.edu/ AND http://www.clusterflock.org/2010/06/dont-miss-46.html]
danmeyer
creativity
teaching
fun
classideas
tcsnmy
scavengerhunts
persistence
failingspectacularly
june 2010 by robertogreco
dy/dan » You Have No Life
june 2010 by robertogreco
"We have watched some incredible videos lately—Rube Goldberg machines & time lapse photography—& if video smacks even slightly of concentrated effort or advance planning, someone will inevitably scoff that subject has "too much time on his hands" or "no life."...I would so much rather my students understood the value of turning stupid ideas into reality than the entire sum of Algebra1. It's so obvious to me that the kind of person who would create a cocktail-mixer from balsa wood & twine is simply blowing off steam that life will eventually focus in a direction that will be extremely constructive and/or profitable. I can't make this obvious to my students. After six years I lack a succinct, meaningful response to my students' defensive, clannish embrace of mediocrity, though I'm grateful for this tweet, which comes pretty close: dwineman: You say "looks like somebody has too much time on their hands" but all I hear is "I'm sad because I don't know what creativity feels like.""
attitudes
creativity
geek
criticism
lifehacks
motivation
productivity
ingenuity
persistence
danmeyer
fun
mediocrity
june 2010 by robertogreco
Dropophone App « Lullatone
june 2010 by robertogreco
"Create your own minimalist melodies with this easy and enchanting app. Based on Lullatone’s album “Little Songs About Raindrops,” Dropophone allows you to make songs that sound like drips and drops falling on a tiny orchestra of instruments.
dropophone
lullatone
applications
iphone
music
fun
electroplankton
june 2010 by robertogreco
The Pleasures of Imagination - The Chronicle Review - The Chronicle of Higher Education
june 2010 by robertogreco
"So while reality has its special allure, the imaginative techniques of books, plays, movies, and television have their own power. The good thing is that we do not have to choose. We can get the best of both worlds by taking an event that people know is real and using the techniques of the imagination to transform it into an experience that is more interesting and powerful than the normal perception of reality could ever be. The best example of this is an art form that has been invented in my lifetime, one that is addictively powerful, as shown by the success of shows such as The Real World, Survivor, The Amazing Race, and Fear Factor. What could be better than reality television?"
psychology
culture
imagination
creativity
games
fun
fiction
fantasy
consciousness
brain
art
entertainment
emotion
play
empathy
escape
videogames
narrative
via:lukeneff
film
tv
television
reality
realitytv
storytelling
leisure
english
mind
writing
pleasure
behavior
science
paulbloom
humans
june 2010 by robertogreco
KaleidoVid - A fun little diversion for your iPhone. - Home
march 2010 by robertogreco
"Crazy as it may sound, iPhone development can be intense at times. So, we decided to take a break from a few of our more ambitious projects and do something delightful. We hope you find KaleidoVid as fun to use as it was to develop! —Just $0.99—"
iphone
applications
cameras
kaleidoscope
fun
march 2010 by robertogreco
Who Turns the Lights Off When We Leave Kindergarten? by Tom King | Teacher Reboot Camp
march 2010 by robertogreco
"Why can’t powerful model of kindergarten be extended into upper grades?...good question. & far too few “good” answers. Among biggest obstacles is we group learners by how old they are instead of what needs are. Followed closely by the fact that there’s little chance to play & learn in groups, talking is not tolerated, naps are not encouraged when your brain is tired, there’s no milk & cookies, & learning is way too often boring & no longer fun. After kindergarten, labels get hung on learners like an albatross & too many of them give up & become negative self-fulfilling prophecies...What can we do? Bring some of the fun back to learning. Break some of the rules….especially the ones you think you can get away with: more collaborative group work, answer fewer questions but ask more, let them teach you, give them the tools to show what they know.
kindergarten
agesegregation
learning
schools
schooling
fun
education
unschooling
deschooling
tcsnmy
lcproject
collaboration
teaching
march 2010 by robertogreco
Annie Hall
february 2010 by robertogreco
"A young-ish Christopher Walken appears in Annie Hall but his name is misspelled in the credits as "Christopher Wlaken". Were this 1990, I might have invented a eastern European backstory for Wlaken, who, perhaps, Americanized his name sometime after appearing in the film. But as we live in the future, a cool hunk of glass and metal from my pocket told me -- before the credits even finished rolling -- that the actor was born Ronald Walken in Astoria, Queens.
kottke
wonder
imagination
deficit
deficitofwonder
wonderdeficit
iphone
search
livinginthefuture
notsolongago
google
internet
web
technology
online
society
culture
information
curiosity
fun
mystery
february 2010 by robertogreco
McSweeney's Internet Tendency: The Real Timothy McSweeney.
february 2010 by robertogreco
"I was intrigued by the letters so much that I kept them in a drawer in my room, wondering if Timothy was actually related to us...When a new letter would arrive, she would hand it to me, usually without reading it. I would pore over it for clues, then would add it to the stack...So many years later, when I was conceiving a name for this literary journal, the name Timothy McSweeney's Quarterly Concern occurred to me...made sense on many levels...honor my Irish side of the family & also allude to this mysterious man & the sense of possibility and even wonder he'd brought to our suburban home...Knowing that the journal bore the name of a real person who had endured years of struggle threw melancholy shadows over the enterprise. But the McSweeneys insisted that the use of the name was acceptable, even appropriate, given Timothy's background as an artist & search for connection & meaning through the written word. Since 2000 we've implicitly dedicated all issues to the real Timothy."
daveeggers
history
writing
fun
journalism
celebrity
obituary
mystery
mentalillness
glvo
names
naming
letters
correspondence
mcsweeneys
weird
february 2010 by robertogreco
Urban Bike and Social Club (San Diego, CA) - Meetup.com
january 2010 by robertogreco
"Like to ride bikes? Don't have to put on your spandex uni-tard to have fun riding? Like to group ride to fun social events around town and make new friends? Lets meetup and ride somewhere fun! To happy hour , to a festival, to an outdoor movie in Balboa Park, you name it! Its a brave new world out there and its fun to ride around with like minded friends to explore it!"
sandiego
bikes
biking
fun
excursions
social
glvo
meetups
january 2010 by robertogreco
Personal projects are often worth more than professional ones. What's stopping you? - Ewan McIntosh | Digital Media & Education [related: http://gelconference.com/videos/2006/ji_lee/]
january 2010 by robertogreco
"It's all too easy to relegate our personal projects to the bottom of the pile until "the day job" is complete. The result? We nearly always end up having to leave creative, fun, new projects behind in the interest of ticking someone else's boxes, when those same personal projects could be the very innovation that make the difference.
learning
plp
tcsnmy
creativity
fulfillment
time
work
lcproject
glvo
play
fun
jilee
boingboing
viral
graffiti
streetart
humor
advertising
ewanmcintosh
joy
january 2010 by robertogreco
Historical Tweets
december 2009 by robertogreco
"In the history of history, nothing has been more historic than Historical Tweets.
via:cburell
history
humor
twitter
socialmedia
fun
microblogging
internet
historicaltweets
december 2009 by robertogreco
Jon Ronson on telling his son the worst swearword in the world | Life and style | The Guardian
november 2009 by robertogreco
"My eight-year-old son, Joel, comes into my office to ask if there's a worse swearword than fuck. "No," I say.
education
children
writing
language
humor
parenting
words
fun
swearing
cussing
profanity
kids
november 2009 by robertogreco
The science of fun [via: http://www.wonderlandblog.com/wonderland/2009/11/play-makes-you-a-good-citizen.html]
november 2009 by robertogreco
"But the best argument for fun and play happens when you take it away. Deny play to young mammals and the consequences are colossal. This has been demonstrated powerfully in rats, with some of the most significant new science coming out of Canada. "What's been shown repeatedly, if you prevent juvenile rats from engaging in rough and tumble play, you get animals who have cognitive problems, emotional problems and they're socially incompetent. "In short, stop rats from horsing around and you get socially-awkward, troubled, dumbo rats. Worse still, male rats who never play become bad lovers....Fun is the brain's workshop. "If you look at countries with the lowest amount of recess time, and scholastic achievement, there's almost an exact correlation," says Pellis. "The U.S., which has the lowest recess rates, often does the worst" in scholastic achievement. It might even be the brains of children grow more at recess than in the classroom."
science
play
fun
intelligence
recess
schools
schooling
us
achievement
unschooling
deschooling
tcsnmy
lcproject
learning
mammals
research
cognition
neuroscience
november 2009 by robertogreco
Bunchberry & Fern: Simple but no simpler
november 2009 by robertogreco
"The simple recipe only allows you to copy the crumble. An adult would want to make it their own, to make it better. We want new super-powers . This means teachers and trainers of grown-ups channeling Kathy Sierra. Or Amy Hoy. Perhaps even making yourself obsolete (with a hint of Microwave Learning Objectives).
pretending
play
learning
russelldavies
via:russelldavies
recipes
cooking
teaching
training
engagement
glvo
unschooling
deschooling
science
food
simplicity
minimalism
fun
games
gaming
tcsnmy
designthinking
design
november 2009 by robertogreco
Games have rules (Phil Gyford’s website)
october 2009 by robertogreco
"So, while I initially thought the points were a good incentive, maybe they’re not helping. Or maybe I’m just odd and don’t like competition being introduced into something that should be friendly and social. It doesn’t feel polite. Or maybe I’d be happier if there were more standard rules and some way — peer pressure alone? — to enforce them."
gamedesign
foursquare
games
play
competition
fun
socialsoftware
maps
rules
motivation
october 2009 by robertogreco
cabel.name: Kashiwa Mystery Cafe
october 2009 by robertogreco
"At this cafe, you get what the person before you ordered. The next person gets what you ordered. Welcome to the Ogori cafe! ... For the record, here are the rules of the Ogori cafe: 1. Let's treat the next person. What to treat them with? It's your choice. 2. Even if it's a group of friends or a family, please form a single-file line. Also, you can't buy twice in a row. 3. Please enjoy what you get, even if you hate it. (If you really, really hate it, let's quietly give it to another while saying, "It's my treat…") 4. Let's say "Thank You! (Gochihosama)" if you find the person with your Ogori cafe card. 5. We can't issue a receipt."
japan
cafe
travel
society
community
mystery
business
fun
food
restaurants
culture
japanese
drink
october 2009 by robertogreco
ben wilson: 'seebikesaw' for brooks england
september 2009 by robertogreco
"UK designer ben wilson designed 'seebikesaw' for brooks england (one of the world's
bikes
biking
play
fun
brooks
saddles
design
installation
interactive
september 2009 by robertogreco
30 Classic Games for Simple Outdoor Play | GeekDad | Wired.com
august 2009 by robertogreco
"When I was a kid, we played outside with the other kids in the neighborhood with most of our free time. We also made the most of recess at school. We kept ourselves quite occupied without any of today’s modern technologies. Listed below are some no-tech games that you may have enjoyed as a kid. I sure did. Some can be done indoors. Some can be done by yourself or with just one friend. But most of them are best when done outside with a group of people. Also, most of these games can be changed or improved by making up your own rules. Use your imagination!"
kids
games
children
outdoors
playgrounds
childhood
culture
play
gaming
parenting
diy
fun
glvo
srg
sdg
tcsnmy
august 2009 by robertogreco
the///state///of///things » » Papercraft
june 2009 by robertogreco
"ABOUT PAPERCRAFT:
design
papercraft
edg
srg
fun
tcsnmy
totems
june 2009 by robertogreco
CryptoZoo - a secret world of strange and fast-moving creatures [via: http://www.wonderlandblog.com/wonderland/2009/06/run-with-the-cryptids.html]
june 2009 by robertogreco
"It’s basically Parkour meets the Spore creature creator. There’s an online social network where you learn how to run through the streets like strange cryptids – think: Ninja Rabbits who crouch run alongside parked cards and hop between them, or swing monkeys who swing around poles and bound up steps… then you go out into the real world and run through the streets like you’re chasing these imaginary creatures. You can race species vs. species..."
cryptozoology
janemcgonigal
arg
play
gaming
tcsnmy
fun
june 2009 by robertogreco
machine project » A Machine Project Field Guide to the LA County Museum of Art
february 2009 by robertogreco
"On November 15th, 2008 Machine Project was invited to visit the Los Angeles County Museum of Art, orchestrating ten hours of performances, workshops, and events experimenting with LACMA’s expansive grounds and enormous collection of stuff."
lacma
machineproject
performance
art
science
experience
fun
losangeles
events
mechanics
books
february 2009 by robertogreco
7 Questions For Mark Allen of Machine Project - Dwell Blog - dwell.com
february 2009 by robertogreco
"Q: Would you say that having fun is an important component of the gallery's manifesto? A: Yes, being interested in the world and having fun is a succinct summation of the mission. Q: Would Machine be possible in any city? A: The semi-affordability of commercial real estate, the diverse communities of interest, and the excessive number of art schools makes LA a particularly fertile place for a project like Machine."
machineproject
losangeles
art
markallen
lcproject
fun
play
hacking
learning
february 2009 by robertogreco
Mind Hacks: Learning Should Be Fun
january 2009 by robertogreco
"However you do it, if you can get out of the rut of right and wrong you free up a natural capacity for experience-led, curiosity-driven learning. Soon you'll be flying along again, experiencing the learning equivalent of the jogger's high, and all thanks to that chemical messenger dopamine and a brain that's evolved to find things out for itself, and feel good while doing it."
learning
fun
education
lcproject
deschooling
unschooling
pedagogy
science
cognition
neuroscience
brain
play
january 2009 by robertogreco
Actions List | CCA Actions
january 2009 by robertogreco
"Actions: What You Can Do With the City presents 99 actions that instigate positive change in contemporary cities around the world.
future
design
cities
sustainability
urbanism
fun
green
via:adamgreenfield
tcsnmy
projectideas
january 2009 by robertogreco
On happiness, “better” and the ludic « Adam Greenfield’s Speedbird
december 2008 by robertogreco
see also discussion in comments
gamedesign
games
gaming
play
context
culture
learning
design
freedom
ludology
philosophy
adamgreenfield
janmcgonigal
mattwebb
mattjones
ideas
fun
criticism
interface
userinterface
everyware
happiness
december 2008 by robertogreco
Digital Pictures Interactive » Blog Archive » Papervision - Augmented Reality
november 2008 by robertogreco
"Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open. Try it for yourself below: 1. Download and print this symbol 2. Allow flash access to your webcam below when it asks (or right click flash and select settings). 3. Point your webcam at the printed symbol, and the character will appear on top."
visualization
graphics
augmentedreality
tracking
3d
interactive
fun
digital
animation
interface
video
webcam
papervision3d
papervision
november 2008 by robertogreco
Disruptive Realism | Blog | design mind
november 2008 by robertogreco
"Disruptive Realism is an expression presented in an everyday context that disrupts peoples perceptions about different things. Expression can mean many things and it a way it's art but it's also much more expansive a term than just art." ... Examples: Bruno Taylor's swing at bus stop, Banksy's yellow street stripes extending into a flower and refrigerator kite in New Orleans (among others), Charlie Taylor's Improv Everywhere (Grand Central Station freeze), fake NY Times, Reverse Graffiti, Orson Well's War of the Worlds ... "humorous element to theor ability to play and have fun...engaging with the rest of the society [by] forcing them to break their patterns of thought ... stop their typical way in which they're going through the day and think about their particular situation even if they're not changing their habits ... maybe have a better day based on the instance... break people out of the pattern thinking."
streetart
dirsuptiverealism
davehoffer
frogdesign
graffiti
glvo
disruptive
arg
improveverywhere
humor
fun
orsonwells
reversegraffiti
banksy
brunotaylor
november 2008 by robertogreco
Codebox Software - The 100 Most Common English Words
august 2008 by robertogreco
"See how many of the 100 most common words in the English language you can guess in 5 minutes..."
fun
english
language
quiz
games
words
usage
tests
august 2008 by robertogreco
Letterboxing North America
july 2008 by robertogreco
"intriguing pastime combining navigational skills and rubber stamp artistry in a charming "treasure hunt" style outdoor quest. A wide variety of adventures can be found to suit all ages and experience levels. Click on the desktop items above to explore th
letterboxing
geocaching
classideas
wayfinding
location
rubberstamps
maps
mapping
us
northamerica
craft
glvo
unschooling
homeschool
fun
roadtrip
july 2008 by robertogreco
Meet The Fun-O-Meter | ZOOMDOGGLE [idea vending machine]
july 2008 by robertogreco
"Fifty cents gets you: -1 fun idea. But the fun doesn’t stop there. -A map, in case fun idea requires travel. -You also get 1 toy. You know the type. Standard vending machine stuff. -And 1 quarter back -Plus a lucky penny"
ideas
vendingmachines
fun
classideas
creativity
art
imagination
july 2008 by robertogreco
dy/dan » Blog Archive » The 2008 University of Chicago Scavenger Hunt
june 2008 by robertogreco
"The University of Chicago annually hosts the most comprehensive scavenger hunt you have ever seen, comprising eighteen pages, 269 items, and a 1,000 mile radius, and then they post the list."
fun
classideas
scavengerhunts
puzzles
play
arg
games
gaming
danmeyer
june 2008 by robertogreco
Mystery on Fifth Avenue - NYTimes.com
june 2008 by robertogreco
"The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko’s opus. The book led them on a scavenger hunt through their own apartment."
puzzles
homes
nyc
children
fun
play
space
design
architecture
classideas
mysteries
poetry
scavengerhunts
via:kottke
glvo
edg
srg
games
arg
books
june 2008 by robertogreco
Postcrossing - Postcards Traveling The World
june 2008 by robertogreco
"It's a project that allows anyone to exchange postcards (paper ones, not electronic) from random places in the world."
via:russelldavies
classideas
geography
letters
mail
postcards
fun
postcrossing
socialnetworking
exchange
june 2008 by robertogreco
goosh.org - the unofficial google shell.
june 2008 by robertogreco
"This google-interface behaves similar to a unix-shell. You type commands and the results are shown on this page. goosh is written by Stefan Grothkopp <grothkopp@gmail.com> it is NOT an official google product!"
fun
unix
commandline
google
shell
search
interface
june 2008 by robertogreco
The Miracle Fruit, a Tease for the Taste Buds - NYTimes.com
may 2008 by robertogreco
"At flavor-tripping parties, guests find that miracle fruit makes everything sweet." see also: http://www.miraclefruitman.com/
food
brain
biology
taste
fruit
science
via:kottke
flavortripping
flavor
todo
classideas
fun
chemistry
plants
may 2008 by robertogreco
Maker Faire mimesis and open speculation - O'Reilly Radar
may 2008 by robertogreco
"I found many science projects at Maker Faire more aesthetically satisfying than the self-consciously mind-altering artworks I've seem at some contemporary art shows. Many artists seem to lose their intuition for balance and beauty when trying to make a p
makerfaire
make
diy
trends
culture
art
science
engineering
classideas
events
technology
opensource
ingenuity
fun
lcproject
via:blackbeltjones
may 2008 by robertogreco
dy/dan » Blog Archive » The Most Dangerous Game
may 2008 by robertogreco
"My freshmen came into first period flashing the same signals and I asked them, "Gawah?" They told me this: 1. You flash the birdman at anyone sworn into the game. If the flashee makes unblocked eye contact with the flasher..."
games
play
fun
arg
classideas
danmeyer
todo
may 2008 by robertogreco
KOKOGIAK - Google Maps - Long Drives
may 2008 by robertogreco
"I set out to find the longest distance for which Google Maps would give Driving Directions. Now that they've shut down the fun "swim the Atlantic" feature, things have changed a bit. It turns out there are multiple "longest drives", because the Google Ma
googlemaps
google
mapping
maps
geography
fun
location
directions
may 2008 by robertogreco
Fun little article by Grant Barrett about people saying words wrong on purpose (kottke.org)
april 2008 by robertogreco
"I use several of these mispronunciations regularly...Nucular, saxamaphone, muscles with Popeye's hard c, computor, robit for robot, etc. Those of you who speak other languages...is this a common behavior outside of English?" + comments
english
language
linguistics
wordplay
slang
pronunciation
kottke
fun
spelling
april 2008 by robertogreco
Social Times SXSW - General Theory of Creative Relativity - Brightcove
march 2008 by robertogreco
"Jim Coudal on the General Theory of Creative Relativity" - "Coudal is like a Montessori preschool" "6, 7, 8 people is a really nice non-political size"
coudal
creativity
cv
sxsw
theory
art
design
wordplay
fun
work
generalists
constraints
creative
literature
writing
howwework
thinking
process
march 2008 by robertogreco
Aeolian Ride!
february 2008 by robertogreco
"52 people in wind-inflated-suits riding bicycles through cities around the world...inspired by a love for bikes, city cruising, critical mass, costumes, sillyness + things that inflate, i decided to make a free, mass participatory event with a sense of h
bikes
sculpture
culture
art
wearable
costumes
glvo
events
fun
inflatables
february 2008 by robertogreco
Steve Wozniak on Apple, Steve Jobs and the Value of a Good Prank - Knowledge@Wharton
february 2008 by robertogreco
"A lot of my old pranks and jokes are forbidden in today's schools. The schools underwent this big [change where] the kids cannot do [anything] random, outside-the-rules, outside-the-pages-in-the-book. They can't be that individualistic."
stevewozniak
creativity
innovation
pranks
schools
culture
society
children
humor
fun
february 2008 by robertogreco
Chickensaurus Skeleton | Geekdad from Wired.com
february 2008 by robertogreco
"As a lesson in anatomy, my son and I reassembled a chicken skeleton from the bones remaining after a chicken dinner. We cleaned and dried the bones, then hot-glued them together."
fun
kids
learning
projects
edg
glvo
anatomy
animals
chickens
science
kevinkelly
education
homeschool
unschooling
howto
parenting
diy
february 2008 by robertogreco
Name that Color - Chirag Mehta : chir.ag
february 2008 by robertogreco
"Click & drag over the Color Wheel to make a color" - returns Hex, RGB, and English names
color
webdev
webapp
fun
visualization
language
english
html
graphics
february 2008 by robertogreco
Text + Image + CSS3 = Crazy Delicious
february 2008 by robertogreco
"Hide an image in html Highlight the text with your mouse. Like this or my other projects like Spell with Flickr and Befuddlr? Help me cover the cost of EC2: Created by Erik Kastner at 2am How it works: Safari and Firefox support CSS3's ::selection pseudo
fun
css
web
coding
images
graphics
generator
css3
pixelart
february 2008 by robertogreco
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
january 2008 by robertogreco
"In a sense, Fluxx is a stripped down version of Nomic -- a self-modifying game with a small initial set of rules and the ability to change them. Nomic depends on player voting; Fluxx depends on card-play."
cards
gamedesign
games
play
fun
cardgames
january 2008 by robertogreco
Graffiti Research Lab » LED Throwies
january 2008 by robertogreco
"LED Throwies are an inexpensive way to add color to any ferromagnetic surface in your neighborhood. A Throwie consists of a lithium battery, a 10mm diffused LED and a rare-earth magnet taped together. Throw it up high and in quantity to impress your frie
graffiti
howto
kids
projects
tutorial
video
crafts
diy
make
studentprojects
electronics
fun
color
january 2008 by robertogreco
related tags
3d ⊕ achievement ⊕ activism ⊕ activities ⊕ ad ⊕ adamgreenfield ⊕ administration ⊕ advertising ⊕ advice ⊕ aesthetics ⊕ age ⊕ agesegregation ⊕ alexfleetwood ⊕ alkaseltzer ⊕ ambient ⊕ analysis ⊕ anatomy ⊕ animalcrossing ⊕ animals ⊕ animation ⊕ anime ⊕ anthropology ⊕ apple ⊕ applications ⊕ architecture ⊕ arg ⊕ art ⊕ artgames ⊕ artifice ⊕ artists ⊕ asia ⊕ attention ⊕ attitudes ⊕ audio ⊕ augmentedreality ⊕ authenticity ⊕ authority ⊕ authors ⊕ avatars ⊕ awareness ⊕ balloons ⊕ banksy ⊕ barryduncan ⊕ bayarea ⊕ beauty ⊕ behavior ⊕ bikes ⊕ biking ⊕ biology ⊕ blasttheory ⊕ bliss ⊕ blogging ⊕ blogs ⊕ boardgames ⊕ bocce ⊕ bocceball ⊕ boingboing ⊕ bookmarking ⊕ bookmarks ⊕ books ⊕ boomerangs ⊕ boxes ⊕ boys ⊕ brain ⊕ branding ⊕ brasil ⊕ brazil ⊕ brooks ⊕ browser ⊕ brunotaylor ⊕ build ⊕ burnout ⊕ business ⊕ buttons ⊕ cafe ⊕ calendar ⊕ cameras ⊕ caravalente ⊕ cardboard ⊕ cardboardtubes ⊕ cardgames ⊕ cards ⊕ careers ⊕ cars ⊕ cartoons ⊕ celebrity ⊕ character ⊕ cheap ⊕ chemistry ⊕ chickens ⊕ childhood ⊕ children ⊕ china ⊕ cities ⊕ clarereddington ⊕ class ⊕ classideas ⊕ classroom ⊕ classrooms ⊕ clocks ⊕ clothing ⊕ coding ⊕ cognition ⊕ collaboration ⊕ collaborative ⊕ collections ⊕ collective ⊕ color ⊕ comics ⊕ commandline ⊕ communication ⊕ community ⊕ comparison ⊕ competition ⊕ composition ⊕ computers ⊕ concepts ⊕ consciousness ⊕ constraints ⊕ consumer ⊕ consumerism ⊕ contact ⊕ content ⊕ context ⊕ conversation ⊕ convincing ⊕ cooking ⊕ correspondence ⊕ costumes ⊕ coudal ⊕ craft ⊕ crafts ⊕ create ⊕ creative ⊕ creativity ⊕ cricket ⊕ criticism ⊕ crossdisciplinary ⊕ crosspollination ⊕ cryptozoology ⊕ css ⊕ css3 ⊕ culture ⊕ curating ⊕ curation ⊕ curiosity ⊕ cussing ⊕ cv ⊕ cynicism ⊕ daily ⊕ danmeyer ⊕ daveeggers ⊕ davehoffer ⊕ death ⊕ deficit ⊕ deficitofwonder ⊕ del.icio.us ⊕ dentsu ⊕ depression ⊕ deschooling ⊕ design ⊕ designthinking ⊕ desks ⊕ desktop ⊕ desktops ⊕ devices ⊕ dictionary ⊕ digital ⊕ digitalanalog ⊕ directions ⊕ dirsuptiverealism ⊕ dirt ⊕ disruptive ⊕ diversity ⊕ diy ⊕ dodgeball ⊕ dogs ⊕ dollhouses ⊕ dorodango ⊕ drawing ⊕ drink ⊕ driving ⊕ dropophone ⊕ ds ⊕ duncanspeakman ⊕ dunebuggies ⊕ durability ⊕ dwell ⊕ dynamics ⊕ economics ⊕ edg ⊕ education ⊕ effects ⊕ electronics ⊕ electroplankton ⊕ email ⊕ emotion ⊕ empathy ⊕ engagement ⊕ engineering ⊕ english ⊕ enjoyment ⊕ entertainment ⊕ environment ⊕ escape ⊕ ethics ⊕ etymology ⊕ eulogy ⊕ events ⊕ everyday ⊕ everyware ⊕ evolution ⊕ ewanmcintosh ⊕ exchange ⊕ excursions ⊕ exercise ⊕ exhibitions ⊕ experience ⊕ experimentation ⊕ experiments ⊕ extension ⊕ failingspectacularly ⊕ failure ⊕ fantasy ⊕ fashion ⊕ festivals ⊕ fiction ⊕ filetype:mov ⊕ filetype:pdf ⊕ film ⊕ firefox ⊕ fireplace ⊕ flash ⊕ flavor ⊕ flavortripping ⊕ flickr ⊕ flights ⊕ folksonomy ⊕ fonts ⊕ food ⊕ foursquare ⊕ france ⊕ frankchimero ⊕ free ⊕ freedom ⊕ freelancing ⊕ freeware ⊕ frogdesign ⊕ fruit ⊕ fulfillment ⊕ fun ⊖ furniture ⊕ future ⊕ gadgets ⊕ galleries ⊕ gamechanging ⊕ gamedesign ⊕ games ⊕ gaming ⊕ gear ⊕ geek ⊕ gender ⊕ generalists ⊕ generator ⊕ geocaching ⊕ geography ⊕ geolocation ⊕ gifts ⊕ girls ⊕ glvo ⊕ google ⊕ google20% ⊕ googlemaps ⊕ googlestreetview ⊕ gps ⊕ graffiti ⊕ grammar ⊕ graphene ⊕ graphics ⊕ graphs ⊕ green ⊕ guides ⊕ hacking ⊕ hacks ⊕ halloween ⊕ happiness ⊕ hardware ⊕ health ⊕ helicoptertaxi ⊕ hide&seek ⊕ hide&seek; ⊕ hipsters ⊕ historicaltweets ⊕ history ⊕ hobbies ⊕ hollygramazio ⊕ homes ⊕ homeschool ⊕ homophones ⊕ honesty ⊕ howardrheingold ⊕ howto ⊕ howwework ⊕ html ⊕ human ⊕ humans ⊕ humility ⊕ humor ⊕ icons ⊕ ideas ⊕ identity ⊕ illusions ⊕ illustration ⊕ images ⊕ imagination ⊕ improveverywhere ⊕ improvisation ⊕ inflatables ⊕ information ⊕ ingenuity ⊕ innovation ⊕ inspiration ⊕ installation ⊕ instruction ⊕ intelligence ⊕ interaction ⊕ interactive ⊕ interested ⊕ interesting ⊕ interestingness ⊕ interface ⊕ interiors ⊕ international ⊕ internet ⊕ interviews ⊕ ios ⊕ iphone ⊕ ipod ⊕ irony ⊕ ivanillich ⊕ jackcase ⊕ jadabumrad ⊕ janemcgonigal ⊕ janmcgonigal ⊕ japan ⊕ japanese ⊕ jewelery ⊕ jilee ⊕ jobs ⊕ johnholt ⊕ johntaylorgatto ⊕ jonathanliu ⊕ journalism ⊕ joy ⊕ kaleidoscope ⊕ kathysierra ⊕ keitatakahashi ⊕ kevinkelly ⊕ kickball ⊕ kids ⊕ kindergarten ⊕ knowing ⊕ knowledge ⊕ konstantinnovoselov ⊕ kottke ⊕ lacma ⊕ landscape ⊕ language ⊕ lasvegas ⊕ law ⊕ lcproject ⊕ learning ⊕ legal ⊕ lego ⊕ leisure ⊕ letterboxing ⊕ letters ⊕ life ⊕ lifehacks ⊕ lifestyle ⊕ light ⊕ lighting ⊕ lightpainting ⊕ linguistics ⊕ links ⊕ lists ⊕ literature ⊕ live ⊕ living ⊕ livinginthefuture ⊕ local ⊕ location ⊕ location-based ⊕ locative ⊕ logic ⊕ logos ⊕ longtail ⊕ losangeles ⊕ love ⊕ ludology ⊕ lullatone ⊕ mac ⊕ machineproject ⊕ magazines ⊕ magic ⊕ mail ⊕ make ⊕ makerfaire ⊕ making ⊕ mammals ⊕ manga ⊕ manifestos ⊕ mapping ⊕ maps ⊕ mariarita ⊕ markallen ⊕ marketing ⊕ mashup ⊕ materials ⊕ math ⊕ mattadams ⊕ mattjones ⊕ mattwebb ⊕ mcsweeneys ⊕ mechanics ⊕ media ⊕ media:document ⊕ media:video ⊕ mediocrity ⊕ meetups ⊕ memory ⊕ mentalillness ⊕ menus ⊕ metafilter ⊕ metro ⊕ mexico ⊕ michaelwesch ⊕ microblogging ⊕ mind ⊕ mindcandy ⊕ minimalism ⊕ MMO ⊕ mmog ⊕ mobile ⊕ modern ⊕ modernism ⊕ monajobs ⊕ money ⊕ motion ⊕ motivation ⊕ movies ⊕ mp3 ⊕ multiplayer ⊕ music ⊕ musicvideo ⊕ mysteries ⊕ mystery ⊕ names ⊕ naming ⊕ narrative ⊕ nataliejeremijenko ⊕ nature ⊕ networks ⊕ neuroscience ⊕ nevenmrgan ⊕ news ⊕ nike ⊕ nike+ ⊕ nikegrid ⊕ nintendo ⊕ nintendods ⊕ northamerica ⊕ notnourishing ⊕ notsolongago ⊕ nourishment ⊕ npr ⊕ nyc ⊕ oakland ⊕ obituary ⊕ objects ⊕ observation ⊕ offcampustrips ⊕ oldschool ⊕ online ⊕ onlinetoolkit ⊕ opensource ⊕ organizations ⊕ orsonwells ⊕ outdoors ⊕ papercraft ⊕ papernet ⊕ papervision ⊕ papervision3d ⊕ parenting ⊕ parkour ⊕ participatory ⊕ partnerships ⊕ passion ⊕ patfarenga ⊕ paulbloom ⊕ paulinabozek ⊕ pechakucha ⊕ pedagogy ⊕ penki ⊕ people ⊕ perception ⊕ performance ⊕ perplexcity ⊕ persistence ⊕ personal ⊕ personality ⊕ perspective ⊕ pervasive ⊕ pervasivegames ⊕ pessimism ⊕ philosophy ⊕ phones ⊕ photography ⊕ photos ⊕ photoshop ⊕ phrases ⊕ physical ⊕ physics ⊕ pingmag ⊕ pixelart ⊕ pixels ⊕ place ⊕ plants ⊕ play ⊕ playgrounds ⊕ playmakers ⊕ pleasure ⊕ plp ⊕ plush ⊕ poetry ⊕ politics ⊕ portal ⊕ portfolios ⊕ postcards ⊕ postcrossing ⊕ posters ⊕ practice ⊕ pranks ⊕ presentations ⊕ pretending ⊕ privacy ⊕ problemsolving ⊕ process ⊕ productivity ⊕ products ⊕ profanity ⊕ projectideas ⊕ projects ⊕ pronunciation ⊕ psychology ⊕ public ⊕ publicspace ⊕ publishing ⊕ purpose ⊕ puzzles ⊕ quality ⊕ quentinstevens ⊕ quiz ⊕ quizzes ⊕ race ⊕ radio ⊕ radiolab ⊕ randomizer ⊕ reading ⊕ reality ⊕ realitytv ⊕ recess ⊕ recipes ⊕ recommendations ⊕ reference ⊕ relationships ⊕ religion ⊕ research ⊕ resources ⊕ restaurants ⊕ reuse ⊕ reversability ⊕ reversegraffiti ⊕ rfid ⊕ roachball ⊕ roadtrip ⊕ robertkrulwich ⊕ robots ⊕ rockets ⊕ rss ⊕ rubberstamps ⊕ rules ⊕ running ⊕ russelldavies ⊕ saddles ⊕ sandiego ⊕ sanfrancisco ⊕ satire ⊕ scavengerhunts ⊕ schooldesign ⊕ schooling ⊕ schools ⊕ schoolsurvival ⊕ science ⊕ sciencefiction ⊕ scifi ⊕ scrabble ⊕ screensaver ⊕ sculpture ⊕ sdg ⊕ search ⊕ self-promotion ⊕ selfpublishing ⊕ serendipity ⊕ seriousgames ⊕ services ⊕ set ⊕ sharing ⊕ shell ⊕ shopping ⊕ simonevans ⊕ simonjohnson ⊕ simplicity ⊕ simpsons ⊕ simulations ⊕ skepticism ⊕ skills ⊕ slang ⊕ slideshow ⊕ small ⊕ soapbox ⊕ soccer ⊕ social ⊕ socialgames ⊕ socialmedia ⊕ socialnetworking ⊕ socialnetworks ⊕ socialsoftware ⊕ society ⊕ sociology ⊕ software ⊕ songs ⊕ soul ⊕ sound ⊕ sounds ⊕ space ⊕ spelling ⊕ spoonerisms ⊕ sports ⊕ srg ⊕ states ⊕ statistics ⊕ stevejobs ⊕ stevewozniak ⊕ sticks ⊕ stories ⊕ storytelling ⊕ strange ⊕ street ⊕ streetart ⊕ streetgames ⊕ streetview ⊕ string ⊕ studentprojects ⊕ subways ⊕ summer ⊕ sustainability ⊕ swearing ⊕ sweden ⊕ sxsw ⊕ symbols ⊕ tags ⊕ taste ⊕ taxonomy ⊕ tcsnmy ⊕ teaching ⊕ team ⊕ technology ⊕ television ⊕ test ⊕ tests ⊕ tgimboej ⊕ theater ⊕ thebeliever ⊕ theory ⊕ thinking ⊕ thomasbrock ⊕ time ⊕ timelessnessm ⊕ timetravel ⊕ tips ⊕ titles ⊕ tocaboca ⊕ todo ⊕ todo.it ⊕ tools ⊕ torafu ⊕ toshare ⊕ totems ⊕ toys ⊕ tracking ⊕ training ⊕ transformation ⊕ transparency ⊕ transportation ⊕ travel ⊕ trends ⊕ tricks ⊕ trust ⊕ tumblr ⊕ tutorial ⊕ tutorials ⊕ tv ⊕ tweetghetto ⊕ twitter ⊕ typing ⊕ typography ⊕ ubicomp ⊕ ubiquitous ⊕ ubiquitousconnectivity ⊕ uncertainty ⊕ understanding ⊕ unfun ⊕ unix ⊕ unschooling ⊕ urban ⊕ urbangames ⊕ urbanism ⊕ urbanplay ⊕ us ⊕ usage ⊕ userinterface ⊕ utilities ⊕ values ⊕ vegas ⊕ vendingmachines ⊕ via:adamgreenfield ⊕ via:blackbeltjones ⊕ via:cburell ⊕ via:chrisberthelsen ⊕ via:kottke ⊕ via:lukeneff ⊕ via:robinsloan ⊕ via:russelldavies ⊕ video ⊕ videogames ⊕ viral ⊕ virtual ⊕ virtues ⊕ visual ⊕ visualization ⊕ vocabulary ⊕ voip ⊕ walking ⊕ wallpaper ⊕ water ⊕ wayfinding ⊕ wearable ⊕ weather ⊕ web ⊕ webapp ⊕ webcam ⊕ webdev ⊕ website ⊕ weird ⊕ whales ⊕ wheels ⊕ widgets ⊕ wifi ⊕ wii ⊕ wind ⊕ windows ⊕ wireless ⊕ wisdom ⊕ women ⊕ wonder ⊕ wonderdeficit ⊕ wordplay ⊕ wordprocessing ⊕ wordprocessor ⊕ words ⊕ work ⊕ workethic ⊕ world ⊕ writing ⊕ youtube ⊕ zwok ⊕Copy this bookmark: