robertogreco + fiction   255

A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algoruthmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  from delicious
12 days ago by robertogreco
Eastgate: Serious Hypertext
SERIOUS HYPERTEXT: Eastgate publishes superb, original hypertext fiction, nonfiction, and poetry, and we create innovative tools for hypertext writers.

These outstanding hypertexts are collected in libraries and studied in universities and schools throughout the world, and have been widely discussed in the research literature."

[Catalog: http://www.eastgate.com/catalog/Fiction.html ]
edg  srg  eastgate  fiction  nonfiction  hypertextpoetry  hypertextnonfiction  hypertextfiction  poetry  literature  text-basedgames  text  web  books  publishing  if  writing  hypertext  via:caseygollan  from delicious
17 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.

The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”

~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters

Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture  diversity  culturaldiversity  storytelling  alternatives  imagination  reality  anthropology  writing  fantasy  fiction  2012  annegalloway  ursualeguin  from delicious
4 weeks ago by robertogreco
The Most Dangerous Gamer - Magazine - The Atlantic
"Thoreau…“With a little more deliberation in the choice of their pursuits,” he proclaimed, “all men would perhaps become essentially students and observers, for certainly their nature and destiny are interesting to all alike.”

Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.

In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
literature  narrative  taylorclark  miegakure  marctenbosch  interactivefiction  asceticism  storytelling  payingattention  attention  observation  noticing  intuition  myst  littlebigplanet  money  belesshelpful  fiction  jenovachen  flow  tombissell  gamedev  chrishecker  einstein'sdreams  alanlightman  invisiblecities  italocalvino  jonblow  deannavanburen  art  2012  thewitness  thoreau  srg  edg  videogames  gaming  games  braid  jonathanblow  if  from delicious
7 weeks ago by robertogreco
True writing and (ethnographic) fiction | Design Culture Lab
"I’m most struck by the possibility that a story’s capacity to affect a reader depends on how successfully a writer can bring people, places and things to life. And what I take from Hemingway here is that this requires a writer to blur the line between fact and fiction, to write truly without writing the Truth.

In any case, I want my writing to inhabit, and evoke, this space–and moving in this direction is, I think, the key to merging researcher and writer to create good ethnographic fiction."
hemingway  fscottfitzgerald  thewind-upbirdchronicle  harukimurakami  2012  truth  ethnographicfiction  space  thinking  fiction  writing  everydaylife  annegalloway 
10 weeks ago by robertogreco
Unknown Fields Division
"The Unknown Fields Division is a nomadic design studio that ventures out on annual expeditions to the ends of the earth exploring unreal and forgotten landscapes, alien terrains and obsolete ecologies. Join the Division as each year we navigate a different global cross section and map the complex and contradictory realities of the present as a site of strange and extraordinary futures.
 
Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."

[Blog: http://www.unknownfieldsdivision.com/blog/ ]
travel  galapagos  amazon  arcticcircle  ecuador  australia  alaska  roswell  chernobyl  sciencefiction  scifi  obsoleteecologies  exploration  unknownfieldsdivision  neo-nomads  nomads  fiction  design  architecture  from delicious
10 weeks ago by robertogreco
Bruce Sterling on design fictions.
"Slate: So what is a design fiction?
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.

Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
2012  fiction  design  nearfuture  brucesterling  designfiction 
march 2012 by robertogreco
Klynt
"Edit Rich Narratives
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map

Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content

Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"

[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
klynt  remixing  dailymotion  youtube  flickr  onlinetoolkit  twitter  facebook  geolocation  mapping  maps  storyboards  hypertext  audio  text  vimeo  cyoa  interactivedocumentary  webdoc  media  software  journalism  video  interactive  tools  multimedia  fiction  if  interactivefiction  from delicious
february 2012 by robertogreco
The Maps We Wandered Into As Kids | The Awl
"If I ruled the world, or at least a publishing company, all books would contain as much supplementary information as possible. Nonfiction, fiction—doesn't matter. Every work would have an appendix filled with diagrams, background information, digressions and anecdata. And of course, maps. Lots and lots of maps. This predilection probably sprang from the books I read as a kid—books like The Phantom Tollbooth, The Hobbit and The Princesss Bride—all of which feature engaging maps that serve as gateways to imaginary lands. Here, say these maps, you're in this other world now."

[via: http://lukescommonplacebook.tumblr.com/post/17291470354/if-i-ruled-the-world-or-at-least-a-publishing ]

[Related: http://www.austinkleon.com/tag/michael-chabon/ and http://www.nybooks.com/articles/archives/2009/jul/16/manhood-for-amateurs-the-wilderness-of-childhood/ and http://www.avclub.com/articles/michael-chabon,14122/ ]
nonfiction  fictionalworlds  children  childrenliterature  themysteriousdisappearanceofleon  ellenraskin  thehobbit  jrrtolkein  lfrankbaum  wizardofoz  williamgoldman  thephantomtollbooth  theprincessbride  aamilne  winniethepooh  nortonjuster  victoriajohnson  fantasy  fiction  books  cartography  mapping  maps  from delicious
february 2012 by robertogreco
MAPS OF FICTIONAL WORLDS
“When I first decided I wanted to be a writer, when I was 10, 11 years old, the books that I loved…came with maps and glossaries and timelines—books like Lord Of The Rings, Dune, The Chronicles Of Narnia. I imagined that’s what being a writer was: You invented a world, and you did it in a very detailed way, and you told stories that were set in that world.”
—Michael Chabon…

My undergrad thesis argued that world-building wasn’t just for fantasy & sci-fi writers—every tale has a setting, every tale creates a world in the reader’s mind—& it explored ways that drawing that world (visual thinking!) can lead to better fiction.

Some of my favorite “lit’ry” books are accompanied by maps.

[examples]

Some writers use previously-made maps to help create their fiction: Melville used whaling charts, Joyce used Ordnance surveys of Dublin, & Pynchon used aerial maps.

Poking around the ‘net I found maps for Faulkner’s books, Treasure Island, and of course, Tolkien…"

[See also the comments.]
fictionalmaps  fictionalworlds  books  literature  literarymaps  storytelling  reference  graphics  writing  michaelchabon  2008  visualthinking  worldbuilding  cartography  mapping  visualization  fiction  maps  from delicious
february 2012 by robertogreco
Noah Raford » Three Examples of Good Design Fiction
"All of these examples are both measured and moving in equal parts.  One is from the world of entertainment, another from academia and serious research, and the last from commercial foresight and corporate communications.  And yet they they all have meaning and breadth far beyond their topic.  Like Zizek said of Children of Men, their power is in their background detail. They address, even if just in passing, a wide range of other issues that reflect a rich investment in thinking about how the complex, messy future might be."
noahraford  fiction  video  zizek  futurism  future  heatherschlegel  flymetothemoon  sciencefiction  design  justinpickard  childrenofmen  2012  designfiction 
february 2012 by robertogreco
So Why Read (Fiction) Any More? « Commentary Magazine
"The truth is otherwise. Remove the author and all you do is to remove every restraint upon Narcissistic Reading Disorder. To read an author is to read someone different from ourselves. Reading is not a means of self-affirmation, but of self-denial. Any book that is any good challenges its readers…

Hence reading is self-mastery, because the self (and its affirmations) are held in check while the author (and his structures of thought) are fully attended to. True diversity in literature would be to read authors in circumstances as different from our own as possible, because we might then imagine ourselves as different than we are — not the creature of circumstances, but their master. Reading is fundamental, all right: to a person’s ethical development."

[via: http://ayjay.tumblr.com/post/16901462693/hence-reading-is-self-mastery-because-the-self ]
2012  jvcunningham  victordavishanson  roalndbarthes  christopherhitchens  self-denial  self-mastery  umbertoeco  foucault  narcissisticreadingdisordet  narcissism  fiction  learning  empathy  reading  authors  literature  from delicious
february 2012 by robertogreco
Tina Brown's Must-Reads: Dictators : NPR
[1] "Johnson suggests even in private, North Koreans cannot tell the truth — that everything in their lives is fictionalized to one degree or another — & Brown says that's part of why his book is so original.

"Their own biographies are captured and rewritten and made to be the thing that you imbibe and live through, and that's why the freedom of the rower becomes such a haunting thing to Jun Do," Brown says."

[2] ""[York] writes about 'dictator chic,' which has now taken over as the fall of all these dictators from the Arab Spring brings all this flight money into Europe, & invades us with their taste," Brown says. According to York, 'despot decor' is increasing in certain spots around the world."

[3] "Murphy suggests that the Inquisition, rather than being a relic of the past, is a harbinger of modern times. Brown says that the sustained ability to create a system of fear, maintain records, & monitor people through communication systems & law reminds her of more modern examples."
toread  cullenmurphy  fear  control  architecture  inquisition  stasimuseum  berlin  eastgermany  despotdecor  dictatorchic  peteryork  northkorea  literature  fiction  identity  adamjohnson  2012  longform  books  tinabrown  from delicious
february 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.

They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa  computers  computing  getlamp  classideas  storytelling  writing  towatch  if  interactivefiction  documentary  history  gaming  text  games  edg  srg  via:litherland  interactive  fiction 
january 2012 by robertogreco
MM&DVDD;, Amsterdam — Channel — Walker Art Center
"Daniel van der Velden is a graphic designer and writer based in Amsterdam who, since 1998, has been collaborating with Maureen Mooren on a variety of design and editorial projects. Among a new generation of influential Dutch graphic designers, they have developed a reputation for work that engages and challenges its readers by making aspects of writing, editing, and authorship commensurate with designing. This approach can be seen in their design of Archis, a magazine about architecture, culture, and urbanism, which appropriates and thus recontextualizes the stylistic conventions and typographic formats of various other magazines. They are particularly interested in the relationship and possibilities of fiction within the realm of information and in the reconsideration of preexisting graphic forms, whether a newspaper, advertisement, letter, diary, and so on."
netherlands  metahaven  information  fiction  architecture  urbanism  towatch  graphicdesign  2005  maureenmooren  danielvandervelden  from delicious
january 2012 by robertogreco
The brutality of utopias - Art - Domus
"A realised utopia is definitive and concluded. It cannot evolve, for that would imply an error or instability in the originally conceived utopia. This is what seems to underlie the brutality that Michel Houellebecq ascribes to Le Corbusier's vision in his latest novel: utopia's inherent lack of evolutionary scope (for nature, man and architecture itself), and the exclusion of continuity from its language. The same flaw is also shared by 3D projects for the most recent signature buildings, thus disclosing their utopian aspiration: whiter than white, rendered surfaces; empty and immaculate horizons all around, never to be populated; proportionate, identical trees set in rows; scattered knots of people inside them gazing into each other's eyes or holding hands, with children destined never to grow, who have no shadow. This non-utopia represents the epicentre of Dionisio González's work."
favelachic  vincenzolatronico  unplanning  planning  organicgrowth  teddycruz  robertomarinho  lecorbusier  fiction  slums  collage  favelas  art  architecture  utopia  dionisiogonzalez 
january 2012 by robertogreco
A Cinematic Novel: ‘Historias extraordinarias’ | Hydra Magazine
"The pleasure of watching Historias extraordinarias derives in large part from the sheer magnitude of the multiple narratives that propel the film forward.

…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.

The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
intertextuality  narrative  storytelling  literature  alanpauls  franciscosalamone  narration  fiction  nonfiction  towatch  argentina  borges  2011  film  tintin  hergé  marianollinás  historiasextraordinarias  andrébazin  from delicious
january 2012 by robertogreco
dConstruct2011 videos: The Transformers, Kars Alfrink
"In this talk, Kars Alfrink – founder and principal designer at applied pervasive games studio Hubbub – explores ways we might use games to alleviate some of the problems wilful social self-seperation can lead to. Kars looks at how people sometimes deliberately choose to live apart, even though they share the same living spaces. He discusses the ways new digital tools and the overlapping media landscape have made society more volatile. But rather than to call for a decrease in their use, Kars argues we need more, but different uses of these new tools. More playful uses."

[See also: http://2011.dconstruct.org/conference/kars-alfrink AND http://speakerdeck.com/u/dconstruct/p/the-transformers-by-kars-alfrink ]

"Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home."
monocultures  rulespace  self-governance  gamification  filterbubble  scale  tinkering  urbanism  urban  simulationfever  animalcrossing  simulation  ludology  proceduralrhetoric  ianbogost  resilience  societalresilience  division  belonging  rioting  looting  socialconventions  situationist  playfulness  rules  civildisobedience  separation  socialseparation  nationality  fiction  dconstruct2011  dconstruct  identity  cities  chinamieville  design  space  place  play  gaming  games  volatility  hubbub  howbuildingslearn  adaptability  adaptivereuse  architecture  transformation  gentrification  society  2011  riots  janejacobs  karsalfrink  from delicious
december 2011 by robertogreco
Frieze Magazine | Archive | Twenty Years Fore & Aft
"People are never scared by the commonplaces of daily life, no matter how risky they are; in 2031, people choose to be alarmed by exotic, eye-catching stuff, like rare diseases and psycho serial killers…

There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…

Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…

Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
brucesterling  2031  futurism  favelachic  cities  risk  commonplace  magic  mystery  technology  future  fiction  speculativerealism  designfiction  scifi  sciencefiction  2011  nostalgia  atemporality  books  publishing  film  reality  chernobyl  fear  life  art  glvo  classideas  projectideas  from delicious
november 2011 by robertogreco
Diversity Conversation: Ta-Nehisi Coates - YouTube
"GRCC English professor Mursalata Muhummad interviews journalist and author Ta-Nehisi Coates. Presentend by the Bob and Aliecia Woodrick Diversity Learning Center at Grand Rapids Community College."
ta-nehisicoates  experience  writing  2011  journalism  storytelling  education  parenting  mentorship  learning  voice  audience  self  identity  influence  dungeonsanddragons  childhood  adolescence  geekdom  fiction  history  dropouts  boys 
november 2011 by robertogreco
Getting the News — Robin Sloan | News.me
"Is anything missing from your news consumption pattern now or in the tools/sites that you use? Anything you wish you had?

Memory. It’s too easy to read something great… and then forget it in a week. So I’d like an easy way to return to articles that I truly loved, maybe six months or a year later—some sort of time-shifting tool that could politely present them to me again."
robinsloan  news  memory  discovery  rss  sms  twitter  iphone  kindle  fiction  2011  timeshiftedreading  timeshifting 
november 2011 by robertogreco
How to write fiction: Andrew Miller on creating characters | Books | guardian.co.uk
When we set out to write, we do not do so out of a sense of certainty but out of a kind of radical uncertainty. We do not set out saying: "The world is like this." But asking: "How is the world?"
books  writing  fiction  thinking  storytelling  2011  andrewmiller  characters  literature  understanding  sensemaking  writers  classideas  from delicious
november 2011 by robertogreco
A Mango-Shaped Space - Wikipedia
"A Mango-Shaped Space (2003) is a novel by Wendy Mass. It is about Mia Winchell, a thirteen-year-old girl living with synesthesia. Her synesthesia causes her problems in school, with friends, and winning the understanding of her parents and peers. The book received the American Library Association Schneider Family Book Award in 2004[1]. It has since been nominated for, and received, a number of other awards[2]."
books  fiction  synesthesia  toread  via:charmaine  yaliterature  youngadult  has:via  from delicious
september 2011 by robertogreco
http://www.literateprogramming.com/adventure.pdf
"The ur-game for computers — Adventure — was originally written by Will Crowther in 1975 and greatly extended by Don Woods in 1976. I have taken Woods’s original FORTRAN program for Adventure Version 1.0 and recast it in the CWEB idiom.

I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.

Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
adventure  history  1977  programming  fiction  interactive  via:robinsloan  willcrowther  cweb  coding  games  gaming  videogames  cyoa  filetype:pdf  media:document  if  interactivefiction  from delicious
july 2011 by robertogreco
Roberto Bolaño's essays: More clues for detectives | The Economist
"For Bolaño, even his non-fiction defies clarity. He shows little interest in providing order or streamlining his thoughts. For him, order is a lie. The purpose of both his fiction and non-fiction then is to capture this disorder on the page and make it feel as real as possible. In Bolaño’s writing one can only recognise sanity within the context of insanity. Answers—if there are any—are found not by searching, but in searching.
 
Bolaño was a nomad of the planet and the mind. While much of this collection is standard criticism or brief observations, the pleasure is less in the writing than in experiencing—for just a brief moment—the world of a man immersed in his art."
robertobolaño  nonfiction  nomads  nomadism  essays  neo-nomads  writing  toread  books  fiction 
july 2011 by robertogreco
Visual novel - Wikipedia
"A visual novel (ビジュアルノベル bijuaru noberu?) is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage.[1] As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays.

In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure games (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006."
games  writing  japan  classideas  multimedia  media  nvl  avg  adv  visualnovels  interactive  interactivefiction  fiction  gaming  videogames  if  from delicious
july 2011 by robertogreco
A Brief History of Architecture Fiction: Implausible Futures for Unpopular Places: Places: Design Observer
"First, we identify a suitable building: Something that appears neglected, and seems to have no immediate prospects for a future use. In short, we choose an unpopular place. Next we devise a hypothetical future for that structure. Specifically, we strive to make this future blatantly implausible: maybe provocative, maybe funny; above all engaging. Then an artist creates a rendering based on the imaginary concept. This is printed onto a 3' x 5' sign, modeled on those used by real developers. That sign, finally, goes onto the building."<br />
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
design  architecture  writing  fiction  designfiction  robwalker  classideas  architecturefiction  archigram  creativity  jgballard  brucesterling  hypotheticdevelopmentorganization  writingprompts  geoffmanaugh  bldgblog  carlzimmerman  brettsnyder  phantomcity  nyc  nola  neworleans  losangeles  cities  urban  urbapotential  foundfutures  honolulu  stuartcandy  packardjennings  stevelambert  genre  storytelling  benkatchor  detroit  dreams  seeing  noticing  from delicious
july 2011 by robertogreco
There’s a David Foster Wallace Character in Jeffrey Eugenides’ New Novel -- Vulture
"Certainly, Leonard is distinct from DFW in a number of ways as well — the particularities of his family situation, his being a total stud, that he's a manic-depressive, not just a depressive, that he's not a writer, and all the vagaries of the plot — but the similarities are so iconically David Foster Wallace (a bandanna and chew are not common accoutrements) that Eugenides, who did not have a well-known or documented friendship with Foster Wallace, must intentionally be calling him to mind."
via:lukeneff  jeffreyeugenides  davidfosterwallace  time  life  fiction  literature  2011  from delicious
july 2011 by robertogreco
Post by Robin Sloan; "the Borders bankruptcy isn't essentially about the book business"
"I think it might have something to do w/ the franchises you cite, +Tim Carmody. I think the real locus of love & engagement today is not books (e- or otherwise) but rather fandoms. You know this is the case when you don't ever cite a particular volume. Instead it's just: Twilight. Harry Potter. Middle Earth. Game of Thrones. (And there's an interesting cross-media dynamic in that last example: the TV incarnation has essentially usurped the naming rights for the whole fandom. I call the book series "Game of Thrones" now—not "A Song of Ice and Fire.")<br />
<br />
Now, as it turns out, books are a great way to kick off sprawling cross-media stories, and manga are even better; words are still a world-builder's best tools. But importantly, the thing people get wrapped up in, the thing they feel this crazy allegiance for, isn't the words, or the paper, or the E-Ink. It's the fictional world."
robinsloan  timcarmody  bordersbooks  books  booksellers  print  publishing  retail  bankruptcy  2011  genre  franchises  fiction  literature  from delicious
july 2011 by robertogreco
Paul Bloom | Professor of Psychology, Yale University | Big Think
"Paul Bloom is a professor of psychology at Yale University. His research explores how children and adults understand the physical and social world, with special focus on morality, religion, fiction, and art. He is a past president of the Society for Philosophy and Psychology and a co-editor of Behavioral and Brain Sciences, one of the major journals in the field. Dr. Bloom has written for scientific journals such as Nature and Science as well as for popular outlets such as The New York Times, the Guardian, and the Atlantic. He is the author or editor of four books, including "Descartes' Baby: How the Science of Child Development Explains What Makes Us Human." His newest book, "How Pleasure Works," will be published by Norton in June 2010."<br />
<br />
[This link points to the segment of the interview title: "How Are Kids Smarter Than Adults?"]
children  language  socialinteraction  brain  plasticity  psychology  imagination  pretending  interviews  paulbloom  play  pretend  development  fiction  evolution  perception  childdevelopment  morality  art  religion  pleasure  reality  purposefuldeception  self-deception  from delicious
july 2011 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:

* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.

* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.

* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.

So: What's the future of offline role-playing games?

Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?

I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan  games  rpg  arg  gaming  offline  play  cyoa  2011  settlersofcatan  larp  books  werewolf  mafia  interactive  fiction  if  interactivefiction  from delicious
july 2011 by robertogreco
BLDGBLOG: Unsolving the City: An Interview with China Miéville
"Over the course of the following long interview, China Miéville discusses the conceptual origins of the divided city featured in his recent, award-winning novel The City and The City; he points out the interpretive limitations of allegory, in a craft better served by metaphor; we take a look at the "squid cults" of Kraken (which arrives in paperback later this month) and maritime science fiction, more broadly; the seductive yet politically misleading appeal of psychogeography; J.G. Ballard and the clichés of suburban perversity; the invigorating necessities of urban travel; and much more."
chinamieville  thecityandthecity  design  art  architecture  books  cities  bldgblog  geoffmanaugh  literature  fiction  jgballard  scifi  sciencefiction  borders  toread  jmwturner  gulliver'stravels  thomaspynchon  gravitysrainbow  tvtropes  via:preoccupations  seeing  unseeing  attention  2011  from delicious
july 2011 by robertogreco
Paris Review - The Art of Fiction No. 211, William Gibson
"“I was walking around Vancouver, aware of that need, and I remember walking past a video arcade, which was a new sort of business at that time, and seeing kids playing those old-fashioned console-style plywood video games. The games had a very primitive graphic representation of space and perspective. Some of them didn’t even have perspective but were yearning toward perspective and dimensionality. Even in this very primitive form, the kids who were playing them were so physically involved, it seemed to me that what they wanted was to be inside the games, within the notional space of the machine. The real world had disappeared for them—it had completely lost its importance. They were in that notional space, and the machine in front of them was the brave new world…"

"When I’m writing a book I get up at seven. I check my e-mail and do Internet ablutions, as we do these days. I have a cup of coffee. Three days a week, I go to Pilates and am back by ten or eleven. Then I sit down and try to write. If absolutely nothing is happening, I’ll give myself permission to mow the lawn. But, generally, just sitting down and really trying is enough to get it started. I break for lunch, come back, and do it some more. And then, usually, a nap. Naps are essential to my process. Not dreams, but that state adjacent to sleep, the mind on waking."
writing  literature  fiction  williamgibson  cyberspace  parisreview  interviews  neologisms  videogames  arcades  gaming  exquisitecorpse  from delicious
june 2011 by robertogreco
Week 315 – Blog – BERG
"Your sensitivity & tolerance improve only with practice. I wish I’d been given toy businesses to play w/ at school, just as playing w/ crayons taught my body how to let me draw.

I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…

I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
design  business  management  berg  berglondon  mattwebb  attention  flow  groups  groupculture  sophisticatedworkgroups  money  risk  riskmanagement  riskassessment  confidence  happiness  anxiety  worry  leadership  tinkering  designthinking  thinking  physical  work  instinct  frustration  lcproject  studio  decisionmaking  systems  systemsthinking  manufacturing  making  doing  newspaperclub  svk  distribution  integratedsystems  infrastructure  supplychain  deleuze  guattari  cyoa  failure  learning  invention  ineptitude  ignorance  deleuze&guattari  gillesdeleuze  interactive  fiction  if  interactivefiction 
june 2011 by robertogreco
Pasta&Vinegar » About The City and the City by China Miéville
"What struck me…was the role played by the cityscape in the whole narrative. The action takes place in the distinct cities of Besźel & Ul Qoma. However, both of them actually occupy the same physical space.…Because the citizens chose this separation, B & UQ are perceived by people as 2 different cities…inhabitants are taught to “unsee” or “unhear” the persons from the other city:

“They knew I was in Ul Quoma: I could find them & could walk alongside them in the street & we would be inches apart but unable to acknowledge each other. Like the old story. Not that I would ever do such a thing. Having to unsee acquaintances or friends is a rare & notoriously uncomfortable circumstance.“

Unseeing, as described above, is supposed to be unconscious. This ability is important because it doesn’t mean that people would’nt notice anything…This of course means that this ability is taught very early to children & that each cities has its own peculiar design/color/shape/architecture…"
books  toread  scifi  sciencefiction  noticing  seeing  unseeing  unhearing  chinamieville  novels  fiction  cities  perception  urban  urbanism  borders  2009  nicolasnova  division  cityscapes  place  from delicious
june 2011 by robertogreco
Random Markers: Fictional Worlds in Street View
"Recently, I discovered a map on a fan site for Grand Theft Auto IV. It's actually not the first one, the first one I've seen was on IGN. Both these sites use Custom Projections and map tiles to define a map that shows only Liberty City with no reference to Google Map tiles.<br />
 The new site though has a significant new feature, it uses Custom Street View Panoramas to display the Street View of Liberty City. Go ahead, try it, drop pegman onto the city and check out the panoramas. I'll wait…<br />
I'm hoping we'll see more of these kind of fictional places in Street View Maps API implementations. The code for it is reasonably simple, creating the actual panoramas is more difficult. I hope this sort of thing inspires people to use the Maps API to show planning projects too, showing interiors of buildings yet to be built, etc."
gta  libertycity  maps  googlemaps  videogames  fiction  fictionalmaps  mapping  streetview  from delicious
june 2011 by robertogreco
Alan Jacobs, The Pleasures of Reading in an Age of Distraction - storify.com
"Q: how does reading fiction help you become a nonfiction writer? A: I'm a southerner, started school early (and tiny): I'm a storyteller."<br />
<br />
"I talked with Alan about this afterwards, and we both agreed that the structure of reading-as-morally-virtuous vs reading-as-guilty-pleasure has metastasized to virtually every kind of media: newspapers, movies, television. We all want to be reading and watching the right things, the best things, and can be the subject of shame when we're not. It's a structure."<br />
<br />
"Q: What about audiobooks? What is reading? A: We're rooted in storytelling, but for me, it's rooted in reading aloud, that connection."
alanjacobs  timcarmody  reading  literature  distraction  storytelling  pleasure  shame  audiobooks  books  internet  web  online  storify  structure  fiction  life  nonfiction  2011  from delicious
june 2011 by robertogreco
john mullan, clapham & the no-fuck vampire novel | the m john harrison blog
"Literary fiction as described here is the fiction of a generation which discovered “good” novels via B-format in 1980. It is a fiction so very clearly generic that when I read John Mullan’s description of it (complete with successful business model, strict boundary conditions and committed fanbase which won’t read anything else) as not genre fiction, I weep with laughter at the sheer depth of his self-deception. Still, by the usual Freudian processes he has said what he really means, & that’s a step forward. The sooner literary fiction recognises & accepts its generic identity, the sooner it can get help. One of the more obvious results of generification is that–as with gentrification–blandness sets in, whether you’re knocking out no-fuck vampire romances or contributing to the high-performing post-Austen industry…"
literary  literature  literaryfiction  fiction  2011  genre  generification  mjohnharrison  blandness  self-deception  novels  from delicious
may 2011 by robertogreco
For 10 years, Osama bin Laden filled a gap left by the Soviet Union. Who will be the baddie now? | Adam Curtis | Comment is free | The Guardian
"With Bin Laden's death maybe the spell is broken. It does feel that we are at the end of a way of looking at the world that makes no real sense any longer. But the big question is where will the next story come from? And who will be the next baddie? The truth is that the stories are always constructed by those who have the power. Maybe the next big story won't come from America. Or possibly the idea that America's power is declining is actually the new simplistic fantasy of our age."
politics  media  religion  fiction  us  2011  osamabinladen  policy  foreignpolicy  sovietunion  ussr  coldwar  history  adamcurtis  from delicious
may 2011 by robertogreco
The Sad, Beautiful Fact That We're All Going To Miss Almost Everything : Monkey See : NPR
"Culling is easy; it implies a huge amount of control & mastery. Surrender, on the other hand, is a little sad. That's the moment you realize you're separated from so much. That's your moment of understanding that you'll miss most of the music, dancing, books & films that there have ever been & ever will be, & right now, there's something being performed somewhere in the world that you're not seeing that you would love.

It's sad, but it's also ... great, really. Imagine if you'd seen everything good, or if you knew about everything good. Imagine if you really got to all the recordings & books and movies you're "supposed to see."…That would imply that all the cultural value the world has managed to produce since a glob of primordial ooze…can [be] gobble[d up]…in one lifetime…

If "well-read" means "not missing anything," then nobody has a chance. If "well-read" means "making a genuine effort to explore thoughtfully," then yes, we can all be well-read…"
culture  books  history  future  npr  music  films  cantkeepup  needfrequentremindersofthis  content  flow  control  culling  curation  curating  lindaholmes  rogerebert  humans  life  lifetime  reading  listening  watching  hearing  literature  science  fiction  nonfiction  beingwell-read  takethatedhirsch  culturalliteracy  beauty  insignificance  love  happiness  wisdom  thesumofhumanproduction  numbers  tv  television  art  cv  from delicious
april 2011 by robertogreco
Spencer's Scratch Pad: Smaller Stories
"We want to believe in huge stories w/ insurmountable conflicts, bravely heroic protagonists & settings that are other-worldly…fairy tales & legends, but we want those stories to be placed w/in the non-fiction section of our bookstore…movie…"based upon a true story"…

We want to believe in these big stories, because we are convinced that our own stories are too small. All too often, the "small stories" are too subtle, too nuanced & too authentic for us to celebrate. What's the drama in pushing your daughter on the swing after realizing that you've been devoting too much time to work? Where's the inspiration in learning how to handle conflict without yelling or falling apart?

However, what if the most triumphant stories are the humble ones? What if the life-changing narratives are filled with small acts of courage & incremental moments of character development? …when you admit that you are broken and choose love over bitterness anyway?"
johnspencer  gregmortenson  truth  fiction  belief  humility  small  scale  simplicity  sustainability  otherworldly  inspiration  narrative  storytelling  2011  smallmoments  character  nuance  supersizedheroes  neighborsizedheroes  family  whatmatters  everylittlebitcounts  human  humanscale  from delicious
april 2011 by robertogreco
Less Is More: Using Social Media to Inspire Concise Writing - NYTimes.com
"How can online media like Twitter posts, Facebook status updates and text messages be harnessed to inspire and guide concise writing? In this lesson, students read, respond to and write brief fiction and nonfiction stories, and reflect on the benefits and drawbacks of “writing short.”"<br />
<br />
[Related: http://www.nytimes.com/2011/03/20/opinion/20selsberg.html AND http://www.pdscompasspoint.com/?p=4466 ]
writing  literature  twitter  facebook  brevity  classideas  fiction  stories  storytelling  socialmedia  summary  texting  constraints  from delicious
april 2011 by robertogreco
'Remigration' Imagines a City With No Workers | Art Beat | PBS NewsHour | PBS
"Imagine a city occupied exclusively by the upper class. High rents and property costs have pushed out construction workers, public school teachers, subway operators and other middle- and lower-wage earners.<br />
<br />
'Remigration,' a short film which can be viewed online as part of ITVS' 'Futurestates' series, imagines how this scenario might play out in San Francisco in the not-too-distant future.<br />
<br />
Director Barry Jenkins explores this idea of extreme gentrification from the point of view of a couple who have been forced to move inland from San Francisco after a job loss and family illness. The city seeks out Kaya and his wife, Helen, to test a new program that entices working-class laborers back to the city with fair wages and the promise of a college scholarship for their young daughter -- in exchange for taking up blue collar work.<br />
<br />
"Futurestates" asks filmmakers to imagine how current events could play out 20-30 years from now and to explore that idea through short narrative film…"
gentrification  fiction  future  futurism  hypergentrification  migration  barryjenkins  sanfrancisco  via:bldgblog  remigration  futurestates  cities  urban  urbanism  class  society  wealth  segregation  globalwarming  labor  2011  wealthdistribution  from delicious
march 2011 by robertogreco
Paris Review - The Art of Fiction No. 108, William Trevor
"INTERVIEWER: What is your def­i­n­i­tion of a short story?<br />
TREVOR: I think it is the art of the glimpse. If the novel is like an intri­cate Renais­sance paint­ing, the short story is an impres­sion­ist paint­ing. It should be an explo­sion of truth. Its strength lies in what it leaves out just as much as what it puts in, if not more. It is con­cerned with the total exclu­sion of mean­ing­less­ness. Life, on the other hand, is mean­ing­less most of the time. The novel imi­tates life, where the short story is bony, and can­not wan­der. It is essen­tial art."<br />
<br />
[via: http://robinsloan.com/2011/1964 ]
books  writing  williamtrevor  via:robinsloan  fiction  shortstories  novels  art  from delicious
march 2011 by robertogreco
Sarah Vowell | Books | Interview | The A.V. Club [via: http://snarkmarket.com/2011/6762]
"And when I first saw one of those [banyan] trees, I thought, “That is how I think.” Little thoughts just sprout off and drip down and take root, and then they end up supporting more and more tendrils of thought, until it all coheres into one thing, but it’s still rickety-looking and spooky. I like to think that my tangents have a point. I do love a tangent. I think part of it is inherent within the discipline of non-fiction.<br />
I always found that when I was a college student and researching my papers always the night before—and this was before the Internet—I’d be in the library and I’d find one thing, and see something else and want to follow that, which now is how the Internet has taught us to think, to click on link after link after link. But there is something inherent in research that fosters that way of thinking, and then there’s this other interesting thing, and that builds and builds…"
classideas  tangents  libraries  howwework  howwelearn  distraction  cv  christianity  colonialism  hawaii  indigenousrights  missionaries  sarahvowell  nonfiction  fiction  writing  mind  internet  web  exploration  meandering  thinking  connections  from delicious
march 2011 by robertogreco
Television Tropes & Idioms [TVtropes]
What is this about? This wiki is a catalog of the tricks of the trade for writing fiction.<br />
<br />
Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.<br />
<br />
The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere…<br />
<br />
Click on "Troperville" in the menu on the upper left of any page to find the places where the troper community gather to talk about things."
writing  tv  culture  wiki  reference  tvstropes  via:frankchimero  television  intertextuality  clichés  tropes  media  film  fiction  literature  idioms  classideas  from delicious
march 2011 by robertogreco
Paris Review - The Art of Fiction No. 39, Jorge Luis Borges
Too much to choose, but here's one interesting bit: "Now as for the color yellow, there is a physical explanation of that. When I began to lose my sight, the last color I saw, or the last color, rather, that stood out, because of course now I know that your coat is not the same color as this table or of the woodwork behind you—the last color to stand out was yellow because it is the most vivid of colors. That's why you have the Yellow Cab Company in the United States. At first they thought of making the cars scarlet. Then somebody found out that at night or when there was a fog that yellow stood out in a more vivid way than scarlet. So you have yellow cabs because anybody can pick them out. Now when I began to lose my eyesight, when the world began to fade away from me, there was a time among my friends . . . well they made, they poked fun at me because I was always wearing yellow neckties. Then they thought I really liked yellow, although it really was too glaring."
borges  interview  literature  writing  fiction  parisreview  1966  film  language  books  numbers  religion  colors  words  languages  oldnorse  metaphor  georgeeliot  childhood  robertlouisstevenson  treasureisland  marktwain  tomsawyer  huckleberryfinn  milongas  adolfobioycásares  rudyardkipling  kafka  henryjames  waltwhitman  carlsandburg  tselliot  poetry  josephconrad  argentina  buenosaires  from delicious
february 2011 by robertogreco
The Last Hours of @MayorEmanuel « Snarkmarket
"…here is the stunning conclusion to the story of @MayorEmanuel. He won the election and as predicted by Mayor Daley, vanished into a time vortex in order to save the multiverse.<br />
<br />
I’ve also been boning up on my @MayorEmanuel backstory, & man, it is totally batshit in the best possible way. There are layers and layers to this thing that I couldn’t even guess at, and a few I’m probably still missing. In short, the anonymous author(s) of the thread have been building towards this science-fiction/comic-book resolution of the story for a while now, first planting the seeds months ago, then grinding them up like fine celery salt. <br />
<br />
You can read a quick-&-dirty PDF of all of @MayorEmanuel’s tweets …assembled by @najuu…I’m not Storifying the whole thing, because 1) Twitter’s archives have a hard time going back that far in the Storify interface & 2) even if they did, I’m not stupid. But I would like to do my small part to gather the limbs of Osiris just here at the end."
timcarmody  rahmemanuel  mayoremanuel  chicago  writing  fiction  multiverse  snarkmarket  humor  realitystretching  politics  storytelling  thenewstorytelling  storify  2011  elections  @mayoremanuel  from delicious
february 2011 by robertogreco
The Two Mayors « Snarkmarket
"Since Emanuel announced he was running for office, he’s been joined by a delightfully funny and foul-mouthed shadow on Twitter calling himself @MayorEmanuel…combines a kind of exaggeration of the known qualities of the real Rahm Emanuel…with a fully-realized, totally internal world of characters and events that has little to do with the real world and everything to do with the comic parallel universe @MayorEmanuel inhabits.<br />
<br />
…The idea is that if we strip back the secrecy and public image to something so impolitic, so unlikely, we might arrive at something approximating the truth…<br />
Yesterday, however, @MayorEmanuel outdid himself. He wrote an extended, meandering narrative of the day before the primary that took the whole parallel Rahm Emanuel thing to a different emotional, comic, cultural place entirely. It even features a great cameo by friend of the Snark Alexis Madrigal. The story is twisting, densely referential, far-ranging — and surprisingly, rather beautiful."
chicago  twitter  rahmemanuel  @mayoremanuel  mayoremanuel  timcarmody  storify  alternateuniverse  humor  snarkmarket  writing  fiction  realitystretching  elections  politics  from delicious
february 2011 by robertogreco
Curveship: Interactive Fiction + Interactive Narrating
"Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings.<br />
The system has been developed up to this point with advanced users, such as researchers and programmer/authors, in mind. Some understanding of narrative theory, some understanding of interactive fiction, some ability to program in Python, and a willingness to use a command-line system are important to effective use of Curveship at this point. While I hope that Curveship, or components of it, will eventually be of use to a wide variety of users and developers, my initial goal has been to develop a system that will be of value to these groups of people:"
writing  interactive  fiction  development  code  via:robinsloan  classideas  from delicious
february 2011 by robertogreco
BPS Research Digest: Other people may experience more misery than you realise
"most of us have such a tendency to underestimate other people's experience of negative emotion. In turn the researchers think this skewed perception perpetuates a collective delusion in which we all strive to present an unrealistically happy front because we think that's the norm…<br />
<br />
The important finding here was that the students consistently underestimated their peers' experience of negative events (by an average of 17 per cent) whilst slightly over-estimating their peers' experience of positive situations (by 5.6 per cent)…<br />
<br />
A fascinating implication of this research is that it could help explain the popularity of tragic art, be that in drama, music or books. 'In fictional tragedy, people are given the opportunity to witness "the terrible things in life" that are ordinarily "played out behind the scenes",' the researchers said (quoting Checkhov), 'which may help to depathologise people's own negative emotional experiences.'"
happiness  perception  emotions  tragedies  fiction  psychology  drama  music  books  peers  collectivedelusion  misery  from delicious
january 2011 by robertogreco
Back into the Digital Breach: Help Me Out! | Beyond School [see also: http://hoc10s2.wikispaces.com/Tech+Page]
"10. I’m a talker. Listen to me for ten minutes & I’ll show you I understand more than the test scores show — & I’ll be way more interesting when doing it.9. I’m an artist…8. I’m a clown. Jon Stewart & Stephen Colbert do history the way I’d like to.…7. I’m a musician…6. I’m interested in film-making…5. I’m a poet / rapper / songwriter…4. I’m a gamer. Let me imagine video games about this stuff & write business pitches explaining how they would help students learn Chinese history through gaming.3. I’m into business. Let me create business plans selling historical tours to China (or other ideas)…2. I’m a creative writer, not an academic essay writer…1. I’m a journalist. Let me write feature articles about stuff that interests me in a magazine or newspaper forma…<br />
<br />
If you’re none of the above? Talk to me."
clayburell  teaching  projectbasedlearning  expression  writing  alternative  learning  history  video  videogames  film  filmmaking  fiction  classideas  learningstyles  entrepreneurship  music  art  drawing  conversation  discussion  from delicious
january 2011 by robertogreco
Harry Potter and the Farmer’s Market « Snarkmarket
"So what if you set up a stand next to the radish-monger & sold books at the farmer’s market? …an inventory specifically concocted to tickle the brains & tug the heart-strings of farmer’s market true believers?<br />
<br />
Then, what about selling books at fancy food stores, wineries, & (yes) mysterious cheese shops? Don’t people have enough cook books already? Couldn’t those stores stock a little rack of cheap Food Cart Boys thrillers & sell them as impulse buys?<br />
<br />
Maybe there’s another format that would work even better. Maybe it’s actually a rack of audio books, & you can play one in the kitchen while you make something great out of that dino kale & mysterious cheese.<br />
<br />
I think the market is ripe. Everybody’s wondering: okay, first vampires, then zombies…what’s next?…I think it’s food: tales of weird sci-fi food, tales of illicit criminal food, tales of food & love.<br />
<br />
I want the next wave to be food, because I think those could be amazing stories, & because I think they’re worth telling."
robinsloan  comments  snarkmarket  food  books  publishing  booksellers  farmersmarkets  cooking  literature  fiction  2011  from delicious
january 2011 by robertogreco
The Dark Side of Young Adult Fiction - Room for Debate - NYTimes.com
"If you were in the market this season for a book that would appeal to a teenager, you probably noticed that the young adult sections in bookstores and on bestsellers lists were filled with titles bearing dark and scary themes.<br />
Whether it's Suzanne Collins's "The Hunger Games" trilogy or James Paterson's "Maximum Ride" series, the popularity of post-apocalyptic fiction doesn't seem to be abating.<br />
Why do bestselling young adult novels seem darker in theme now than in past years? What's behind this dystopian trend, and why is there so much demand for it?"
teaching  books  fiction  nytimes  dystopia  pessimism  scottwesterfeld  paolobacigalupi  jayparini  andrewclements  lisarowefraustino  michelleannabate  yaliterature  trends  post-apocalyptic  from delicious
december 2010 by robertogreco
The Nerdy Teacher: Stranger Than Fiction?
"took me 2 years & tons of leg work to create a Graphic Novel Class. (officially Pictorial Lit because community might be bothered by class w/ word graphic in it.) I saw a hole in curriculum for certain group of students & thought a class that had different offerings would appeal to them.<br />
<br />
I teach Bone by Jeff Smith as an Epic Novel comparing it to The Odyssey, The Lord of the Rings & Star Wars. I also teach Persepolis by Marjane Satrapi, Maus by Art Spiegelman & graphic versions of Poe & Twain Short Stories. I also do a cool Dystopian Novel Unit using Watchmen, Dark Knight, V for Vendetta & Kingdom Come. Our textbook is Scott McLoud's Understanding Comics. It's been an an exciting class that is run no differently than any other literature based class. I'm constantly tweaking it & is better this year than it was last. It's time for curricula to change around the country. No longer are classics of my youth (high school in 90s) the classics of today's classroom."
fiction  teaching  classideas  graphicnovels  comics  literature  tcslj  reading  education  engagement  from delicious
december 2010 by robertogreco
'Hint Fiction' Celebrates The (Extremely) Short Story : NPR
"Can you tell a whole story in 25 words or fewer? Inspired by the six-word novel attributed to Ernest Hemingway — "For sale: baby shoes, never worn" — Robert Swartwood has compiled a new anthology of bite-sized fiction.<br />
The stories in Hint Fiction are short enough to be text messages, but the genre isn't defined only by its length. It's characterized by the way the form forces readers to fill in the blanks, Swartwood tells NPR's Scott Simon. Most fiction hints at a larger story, he says, but the brevity of these stories really challenges the reader's imagination."
books  culture  fiction  language  classideas  writing  brevity  hemingway  from delicious
december 2010 by robertogreco
n+1: Sad as Hell
"Shteyngart says the first thing that happened when he bought an iPhone “was that New York fell away . . . It disappeared. Poof.” That’s the first thing I noticed too: the city disappeared, along with any will to experience. New York, so densely populated and supposedly sleepless, must be the most efficient place to hone observational powers. But those powers are now dulled in me. I find myself preferring the blogs of remote strangers to my own observations of present ones. Gone are the tacit alliances with fellow subway riders, the brief evolution of sympathy with pedestrians. That predictable progress of unspoken affinity is now interrupted by an impulse to either refresh a page or to take a website-worthy photo. I have the nervous hand-tics of a junkie. For someone whose interest in other people’s private lives was once endless, I sure do ignore them a lot now."
books  fiction  future  culture  garyshteyngart  writing  iphone  attention  nyc  sympathy  alliances  affinity  surroundings  engagement  strangers  observation  cv  urban  urbanism  connection  place  atemporality  distance  from delicious
december 2010 by robertogreco
Fiction - Reality A and Reality B - NYTimes.com
"fiction I write is itself undergoing a perceptible transformation…especially noteworthy change in posture of European & American readers. Until now, my novels could be seen in 20th-century terms…“post-modernism” or “magic realism” or “Orientalism”; but from around the time that people welcomed the new century, they gradually began to remove the framework of such “isms” & accept the worlds of my stories more nearly as-is…<br />
<br />
By contrast, general readers in Asian countries never had any need for the doorway of literary theory when they read my fiction. Most Asian people who took it upon themselves to read my works apparently accepted the stories I wrote as relatively “natural” from the outset. First came the acceptance, & then (if necessary) came the analysis. In most cases in the West, however, w/ some variation, the logical parsing came before the acceptance. Such differences between East & West, however, appear to be fading w/ the passing years as each influences the other."
culture  fiction  literature  writing  change  international  global  harukimurakami  analysis  perspective  reality  from delicious
december 2010 by robertogreco
The Glass Bead Game - Wikipedia [via: http://lebbeuswoods.wordpress.com/2010/08/08/eight-diagrams-of-the-future/]
"The Glass Bead Game takes place at an unspecified date, centuries into the future. Hesse suggested that he imagined the book's narrator writing around the start of the 25th century. The setting is a fictional province of central Europe called Castalia, reserved by political decision for the life of the mind; technology and economic life are kept to a strict minimum. Castalia is home to an austere order of intellectuals with a twofold mission: to run boarding schools for boys, and to nurture & play the Glass Bead Game, whose exact nature remains elusive & whose devotees occupy a special school within Castalia known as Waldzell. The rules of the game are only alluded to, and are so sophisticated that they are not easy to imagine. Playing the game well requires years of hard study of music, mathematics, & cultural history. Essentially the game is an abstract synthesis of all arts and sciences. It proceeds by players making deep connections between seemingly unrelated topics."
existentialism  fiction  gamedesign  literature  philosophy  lifeofthemind  hermanhesse  german  knowledge  informatics  ideas  books  history  from delicious
november 2010 by robertogreco
Reboot (fiction) - Wikipedia, the free encyclopedia
"The term reboot, in media dealing with serial fiction, means to discard much or even all previous continuity in the series and start anew with fresh ideas. Effectively, all established fictive history is declared by the writer(s) to be null and void, or at least irrelevant to the new storyline, and the series starts over as if brand-new.<br />
<br />
Through reboots, film franchises are revamped and reinvigorated to attract new fans and stimulate economic revenue. Therefore, reboots can be seen as attempts to rescue franchises which have grown "stale". They can also be a "safe" project for a studio, as a reboot with an established fan base is less risky (in terms of expected profit) than an original work."
comics  culture  film  reboot  fiction  serialfiction  classideas  writing  from delicious
october 2010 by robertogreco
A Vehicular Appendix To "Zero History"
"In "Zero History," Gibson fully explores his product fetishism and grasp of the automotive zeitgeist by featuring a many of the same vehicles we can't stop talking about on the pages of Jalopnik. Click through the images for a chronological appendix to the most important vehicles used in "Zero History." There are no real spoilers, but don't read if you're especially impressionable."
williamgibson  zerohistory  fiction  vehicles  cataloging  jalopnik  from delicious
october 2010 by robertogreco
Network Realism: William Gibson and new forms of Fiction | booktwo.org
"world becomes increasingly Gibsonian—Bigendian—when you’re reading the books. [examples]…<br />
<br />
So, if Gibson was originally writing “on top of Firefox”, he’s now writing on top of Twitter…<br />
<br />
Gibson’s been talking a lot lately about atemporality, this idea that we live in a sort of endless digital now. In “Zero History” we have an echo of “No Future”: everything compressed into the present…<br />
<br />
Network Realism is writing that is of & about network. It’s realism because it’s so close to our present reality. A realism that posits an increasingly 1:1 relationship btwn Fiction & World. A realtime link. & it’s networked because it lives in a place that’s that’s enabled by, & only recently made possible by, our tech connectedness…<br />
<br />
Future scholars of Network Realism will have to decide if info visualisation & projects like We Feel Fine fit…I suspect not, because I want to keep this to lit…but I suspect there’s a connection. Perhaps in data griotism or whatever we end up calling that."
datagriotism  networkrealism  williamgibson  atemporality  2010  fiction  zerohistory  jonathanharris  robinsloan  writing  twitter  networks  nearnearfuture  adjacentfuture  digitalnow  realtime  technologicalconnectedness  wefeelfine  literature  scifi  sciencefiction  network  networked  via:preoccupations  jamesbridle  from delicious
october 2010 by robertogreco
ctina.com: Haruki Murakami: The Second Bakery Attack
"ever try to share something that impresses you very much w/ someone who impresses you very much, only to receive an impressive lack of appreciation?<br />
<br />
It's like taking landscape pictures from your vacation, & then showing them around. Just don't bother.<br />
<br />
This happened to me w/ Haruki Murakami…a very talented, absorbing, inspiring writer who wrote the best short story I have ever read, "Sleep." He also wrote the following story (shorter than "Sleep" & more transcription-friendly), which I numbed my little fingers typing out one day at work, risking my job, eyesight & circulation for sake of e-mailing it to 3 ingrates whose puzzled, lackluster reactions made them unworthy of my suffering. (I mean, I was also really bored &, in retrospect, potentially a bit touched that day; but that's beside the point.)<br />
<br />
I guess we must choose our cultural battles carefully.<br />
<br />
But if at least 1 person is searching for e-Murakami & is gratified by this page, my labor will not have been in vain."
via:robinsloan  harukimurakami  fiction  stories  from delicious
october 2010 by robertogreco
a m l - tres bibliotecas de borges
"en cierto sentido, claro, borges tuvo muchas bibliotecas—pero en este post me voy a limitar a tres."
borges  anamaríaleón  libraries  fiction  argentina  buenosaires  books  from delicious
september 2010 by robertogreco
Op-Ed Contributor - Google's Earth - NYTimes.com
"Google is not ours. Which feels confusing, because we are its unpaid content-providers, in one way or another. We generate product for Google, our every search a minuscule contribution. Google is made of us, a sort of coral reef of human minds and their products. …<br />
<br />
We never imagined that artificial intelligence would be like this. We imagined discrete entities. Genies.…<br />
<br />
If Google were sufficiently concerned about this, perhaps the company should issue children with free “training wheels” identities at birth, terminating at the age of majority. One could then either opt to connect one’s adult identity to one’s childhood identity, or not. Childhoodlessness, being obviously suspect on a résumé, would give birth to an industry providing faux adolescences, expensively retro-inserted, the creation of which would gainfully employ a great many writers of fiction. So there would be a silver lining of sorts."
williamgibson  google  internet  scifi  cyberspace  fiction  future  privacy  surveillance  technology  cyberpunk  2010  from delicious
september 2010 by robertogreco
Encounter: Essays by Milan Kundera | Book review | Books | The Observer
"Think back to whenever it was that you first read The Book of Laughter and Forgetting or The Unbearable Lightness of Being and remember how exciting these "novels in the form of variations" seemed in terms of conception, content and orchestration. It wasn't just a question of technical novelty: the idea of fiction was recalibrated to create forms of new knowledge.<br />
<br />
We may subsequently have become a little weary of the conventionally novelistic sections of these books – one remembers them in terms of randy doctors Benny Hillishly chasing nurses in their panties – but with Testaments Betrayed Kundera dispensed with characters, stories and situations while retaining his signature technique of "meditative interrogation" to construct a book entirely of novelistic essays. To say he became an influence (in the way that Martin Amis is influential) is to understate matters. Kundera's distinctive, pioneering software became available for download…"
milankundera  literature  writing  books  fiction  2010  via:cityofsound  from delicious
august 2010 by robertogreco
Jonathan Harris . The fading light
""It seems like anytime I go on a trip with someone, we end up breaking up right afterwards," I said. "But for me, I don't think it's because the excitement is gone. For me I think it's something different. It's like, there are these gaps between everyone. Every couple, every set of siblings, every parent and child, every group of friends, and you don't really know how big or small the gap is, because there's all this fog in the gap so you can't see into it. You start to imagine a bridge in the gap, hiding in the fog, and you're pretty sure it's there and if you ever really needed to you could go across the bridge. But when you take a trip with someone, and spend so much time together, all that fog blows away, and you can finally see the gap for what it is. Sometimes the gap is much smaller than you thought it was, and you grow a lot closer. Sometimes it's much bigger than you thought, and then you grow apart or break up."…"
jonathanharris  relationships  ecstatictruth  writing  work  travel  experience  fiction  nonfiction  journalism  wernerherzog  documentary  from delicious
august 2010 by robertogreco
List of fictional books - Wikipedia, the free encyclopedia
"A fictional book is a non-existent book created specifically for (i.e. within) a work of fiction. This is not a list of works of fiction (i.e., actual novels, mysteries, etc), but rather imaginary books that do not actually exist.<br />
<br />
Uses: Such a book may (1) provide the basis of the novel's plot, (2) add verisimilitude by supplying plausible background, or (3) act as a common thread in a series of books or the works of a particular writer or canon of work. A fictional book may also (4) be used as a conceit to illustrate a story within a story, or (5) be essentially a joke title, thus helping to establish the humorous or satirical tone of the work. (Fictional books used as hoaxes or as purported support for actual research are usually referred to as false documents.)"
borges  umbertoeco  michaelchabon  italocalvino  neilgaiman  philipkdick  aldoushuxley  johnirving  kafka  georgeorwell  orhanpamuk  thomaspynchon  vonnegut  wikipedia  writing  fiction  lists  literature  books  meta  invention  verisimilitude  from delicious
august 2010 by robertogreco
alien california - a gallery on Flickr
"i have some vague ideas about how a lot of science fiction tv shows are based in southern california, so location shooting for "alien" planets often features california landscapes.<br />
<br />
maybe eventually i'll elaborate on this."
classideas  california  brittagustafson  photography  fiction  space  sciencefiction  scifi  galleries  landscape  socal  tv  television  tcsnmy  from delicious
august 2010 by robertogreco
Chris Moss on Psychoanalysing Argentina | FiveBooks
"all about Buenos Aires & feature duals, mythical figures, places w/ patios & grilled windows, & are full of a sense of his native Palermo. He sets ‘The Gospel According to St Mark’ out in the province, another region he loved to imagine. Borges’s fiction amounts to a metaphorical universe & he evokes a place I dream of visiting when I’m homesick for BA…Infinity beguiled him & the metaphor of the labyrinth expresses that. Of course, that comes from Greek classical literature but I think it might also be a simple way of articulating the grid-like layout of Buenos Aires, a city surrounded by the infinity of the Pampas, an urban labyrinth. He doesn’t write strictly topographically about BA but distils it into a metaphoric landscape."

"You have to remember that Argentina is one of the biggest meatpacking nations in the world & the sense of that goes beyond cows to the humans too. It’s a carnal nation with a history based on slaughter – that’s why the theme is so important."
argentina  chrismoss  borges  estebanecheverría  marianoplotkin  robertfarristhompson  tango  exequielmartínezestrada  history  culture  psychology  psychoanalysis  meat  palermo  violence  cities  buenosaires  fiction  music  nonfiction  elmatadero  literature  labyrinths  classics  urban  urbanism  landscapes  from delicious
august 2010 by robertogreco
Cultural Studies - Crafting Fictional Personas With the Language of Facebook - NYTimes.com
"In “My Darklyng’s” intriguing meta-commentary, there is a certain cross-pollination of what might be considered real life and fiction. Ms. Mechling and Ms. Moser hired a 15-year-old, Hannah Grosman, to be featured in photographs and videos for the character Natalie’s Facebook page. There are real people commenting on Natalie’s page; Hannah uses one of the photos from a photo shoot of herself as Natalie with another actress as the profile picture on her real Facebook page. A video of a kiss at the World Cup was posted on Natalie’s page just minutes before one of Hannah’s real friends posted the same thing. So it is no longer art imitating life, or life imitating art, but the two merging so completely, so inexorably that it would be impossible to disentangle one from the other, rather elegantly making the point that these media, YouTube, Twitter, Facebook, all this doodling in the ether, involve wholesale inventions of self, not projections."
invention  self  identity  facebook  fiction  twitter  media  reallife  performance  writing  youtube  2010  from delicious
august 2010 by robertogreco
Lee Maguire – Diegetic Winks
"Every work of fiction exists in its own fictive world, its own diegesis. Not just the science fiction worlds with their technological advances, or the comic book worlds in which NY’s skyline includes the Baxter Building, flying cars, flying men. Even the everyday, ordinary, real-world stuff.<br />
<br />
Even if the movie never shows you a US President that doesn’t match the one you saw on the news, there are still two things that usually separate that world from reality:<br />
<br />
1. The fiction & characters you’re witnessing don’t exist as fiction w/in the reality. No character on EastEnders watches EastEnders.<br />
<br />
2. The actors portraying the characters also don’t exist in the fictive reality. Jason Bourne would find it hard to keep a low profile if people kept mistaking him for the actor Matt Damon.<br />
<br />
It’s what TV Tropes calls the “Celebrity Paradox“.<br />
<br />
Sometimes it’s amusing to break these rules…[examples]"
diegesis  fiction  writing  sciencefiction  celebrityparadox  via:blackbeltjones  from delicious
august 2010 by robertogreco
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