robertogreco + exploration 102
Drift: an app for getting lost in familiar places | Broken City Lab
5 days ago by robertogreco
"Finally launched and available in the iOS App Store! [http://itunes.apple.com/us/app/drift/id524083174 ]
Drift helps you get lost in familiar places by guiding you on a walk using randomly assembled instructions. Each instruction will ask you to move in a specific direction and, using the compass, look for something normally hidden or unnoticed in our everyday experiences.
As you find these hidden or unnoticed things, you will be asked to document them with the camera, creating a photographic record of you walk. Drift also keeps track of where and when you took the photos and makes your documentation optionally available for others to view through the Drift website.
Drift was made possible with the generous support from the Ontario Arts Council Media Arts Grant for Emerging Artists.
Drift was developed by Justin Langlois in collaboration with Broken City Lab.
This project was generously supported by the Ontario Arts Council Media Arts Grant for Emerging Artists."
2012
observation
documentation
photography
justinlanglois
psychogeography
experience
everydaylife
everyday
compass
cities
brokencitylab
drift
iphone
ios
applications
noticing
exploration
walking
situationist
from delicious
Drift helps you get lost in familiar places by guiding you on a walk using randomly assembled instructions. Each instruction will ask you to move in a specific direction and, using the compass, look for something normally hidden or unnoticed in our everyday experiences.
As you find these hidden or unnoticed things, you will be asked to document them with the camera, creating a photographic record of you walk. Drift also keeps track of where and when you took the photos and makes your documentation optionally available for others to view through the Drift website.
Drift was made possible with the generous support from the Ontario Arts Council Media Arts Grant for Emerging Artists.
Drift was developed by Justin Langlois in collaboration with Broken City Lab.
This project was generously supported by the Ontario Arts Council Media Arts Grant for Emerging Artists."
5 days ago by robertogreco
Unknown Fields Division
10 weeks ago by robertogreco
"The Unknown Fields Division is a nomadic design studio that ventures out on annual expeditions to the ends of the earth exploring unreal and forgotten landscapes, alien terrains and obsolete ecologies. Join the Division as each year we navigate a different global cross section and map the complex and contradictory realities of the present as a site of strange and extraordinary futures.
Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."
[Blog: http://www.unknownfieldsdivision.com/blog/ ]
travel
galapagos
amazon
arcticcircle
ecuador
australia
alaska
roswell
chernobyl
sciencefiction
scifi
obsoleteecologies
exploration
unknownfieldsdivision
neo-nomads
nomads
fiction
design
architecture
from delicious
Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."
[Blog: http://www.unknownfieldsdivision.com/blog/ ]
10 weeks ago by robertogreco
hand-made play » Archive » Understanding the Child-Scale City (Excerpt)
february 2012 by robertogreco
"This document that this excerpt is from is one story of the everyday treasures of a rainy day walk. It is part of a broader and slightly wonky research and practice agenda on the hand made, everyday creativity, play, and usable environments.
What is the child-scale? How can we begin to understand it? How can this experience inform building and design ideas and practice?
Play is intensely important. Start developing an idea of (non)designing for playing. The walk that this extract depicts brought forth ideas of grain/granularity of street surfaces (materials), balance and tracing (paths, curbs), humble events, routine/ritual, liquid (refreshment, ballistics, power)… for a start."
discovery
exploration
urbanism
urban
architecture
design
thechildinthecity
child-scale
education
learning
unschooling
play
mapping
maps
japan
tokyo
cities
children
a-small-lab
chrisberthelsen
What is the child-scale? How can we begin to understand it? How can this experience inform building and design ideas and practice?
Play is intensely important. Start developing an idea of (non)designing for playing. The walk that this extract depicts brought forth ideas of grain/granularity of street surfaces (materials), balance and tracing (paths, curbs), humble events, routine/ritual, liquid (refreshment, ballistics, power)… for a start."
february 2012 by robertogreco
tevis thompson: Saving Zelda
february 2012 by robertogreco
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012
space
play
openendedness
open-ended
autonomy
exploration
memory
spatialmemory
worlds
worldbuilding
nintendo
videogames
gaming
zelda
games
gamecriticism
gamedesign
via:tealtan
tevisthompson
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
february 2012 by robertogreco
Flaneurism shouldn’t be easy | I Am Pete Ashton
february 2012 by robertogreco
"When you think about it, relying on the likes of Google, YouTube, Facebook et al stand up for the niche and the curious is pretty naive. Where their interests coincide they will side with the mainstream, and those interests will coincide more and more. We can’t rely on large Internet companies to look after this stuff – Yahoo’s half-arsed custody of Flickr should have taught us that. If we’re going to have an infrastructure that enables the spirit of the cyberflaneur to thrive we’re going to have to build and maintain it ourselves, above and beyond the financial blinkers of the mainstream.
One of the most surprising things about the Internet is how people think there’s a single monolithic culture. There used to be, back when access was difficult and determined by circumstance. But it’s not like that now. The Internet is for everything and everyone, which means it’s like everything else, prone to mediocrity and abuses of power…"
monoculture
discovery
diy
serendipity
stateoftheweb
exploration
psychogeography
_online
web
flaneur
cyberflaneurism
2012
evgenymorozov
peteashton
One of the most surprising things about the Internet is how people think there’s a single monolithic culture. There used to be, back when access was difficult and determined by circumstance. But it’s not like that now. The Internet is for everything and everyone, which means it’s like everything else, prone to mediocrity and abuses of power…"
february 2012 by robertogreco
Urban Adventure in Rotterdam: Psychogeography bingo
january 2012 by robertogreco
"Explore – Below you will find 50 psychogeographic observations. Go out and explore. Rediscover one of the observations. Document it in pictures or text and mark its number.
Get bingo - You get bingo when you fill any column, row or diagonal.
Profit - Document your bingo observations in the comments of this blog. Provide pictures if possible. Do this before 1-1-2012. We will try to send the first few winners a random book from the Rotterdam secondhand book market. It may be in Dutch but then it will have pictures."
[All posts on the blog tagged 'psychogeography': http://uair01.blogspot.com/search/label/psychogeography ]
netherlands
rotterdam
exploration
play
bingo
urbanism
urban
poetry
psychogeography
via:litherland
Get bingo - You get bingo when you fill any column, row or diagonal.
Profit - Document your bingo observations in the comments of this blog. Provide pictures if possible. Do this before 1-1-2012. We will try to send the first few winners a random book from the Rotterdam secondhand book market. It may be in Dutch but then it will have pictures."
[All posts on the blog tagged 'psychogeography': http://uair01.blogspot.com/search/label/psychogeography ]
january 2012 by robertogreco
The Aporeticus - by Mills Baker · How to Listen to Jazz
december 2011 by robertogreco
"…part of life is finding new things to love and new ways to love things more deeply, and understanding the creative arts —their scope, history, contemporary contexts, intentionality— opens them up for ever-deeper appreciation. But the most obvious way to learn an art is to become a practitioner of that art, a time-consuming and difficult task, and one impossible to pursue across all fields.
Fields that make such demands have a high barrier to audience entry.
…when I talk to people who find jazz musically intimidating, or unintelligible in its refusal to be as repetitive as popular music, I sometimes tell them to try to hear in the solos little musical structures, any one of which could be a song in itself, but each of which is built, explored, and discarded with breakneck speed. Popular music relies on the ecstasy of trance: repetition of what resonates. Jazz relies more on restless exploration."
millsbaker
jazz
music
appreciation
listening
learning
understanding
audience
2011
exploration
trance
repetition
craft
intentionality
from delicious
Fields that make such demands have a high barrier to audience entry.
…when I talk to people who find jazz musically intimidating, or unintelligible in its refusal to be as repetitive as popular music, I sometimes tell them to try to hear in the solos little musical structures, any one of which could be a song in itself, but each of which is built, explored, and discarded with breakneck speed. Popular music relies on the ecstasy of trance: repetition of what resonates. Jazz relies more on restless exploration."
december 2011 by robertogreco
Stadtblind » The Colors of Berlin
november 2011 by robertogreco
"The Colors of Berlin is for tourists and Berliners. The book is a unique tool for urban exploration, serving both as inspiration for a personal vision and documentation of the city. It is a declaration of love to Berlin. It helps the flaneur and the city-lover see and experience the urban landscape in a new way. Stadtblind’s aim is to create a distance from that which is familiar, to re-frame the familiar in such a way that it becomes fresh, worthy of attention and affection. We present the everyday spaces, objects and surfaces of contemporary Berlin ina manner that provides a new means of perceiving cities. It is precisely the everyday aspects of our lives that are most often overlooked; and it is precisely the everyday that most constitutes our lived experience of cities."
[via: http://youarehere2011.wordpress.com/suggested-reading/ ]
berlin
travel
psychogeography
derive
2005
cities
cityguides
exploration
urban
urbanism
flaneur
situationist
from delicious
[via: http://youarehere2011.wordpress.com/suggested-reading/ ]
november 2011 by robertogreco
Times Higher Education - The unseen academy
november 2011 by robertogreco
[Again, too much to quote, so just a clip.]
"Neoliberalism is totalising: it is justified only if everyone participates in its markets, and if all human inter-relatedness becomes mercantile transactions. Hence, we get the agenda for "widening participation", but for widening participation in a market, not in a university education. In that market, the university's "product" needs its own measurements and standards. Everything is now a commodity; and anything that is not obviously a commodity is either eradicated or officially ignored: it goes underground. And the Quality Assurance Agency will measure; but it will measure and validate only that which is official or transparent, only that which it can call a commodity.
The QAA, a key driver of the Transparent-Information mythology, makes one basic error: it confounds a concern for standards (meaning quality) with a demand for standardisation (assured by quantity-measurement); and this drives the sector steadily towards homogenisation."
neoliberalism
homogeneity
highered
uk
highereducation
2011
thomasdocherty
learning
criticalthinking
standardization
standards
measurement
academia
history
control
knowledge
commoditization
transparency
information
quantification
resistance
tcsnmy
lcproject
unschooling
deschooling
objectives
outcomes
curiosity
exploration
knowledgemaking
truthseeking
bureaucracy
kis
economics
mediocrity
collaboration
martinamis
1995
1984
georgeorwell
authoritarianism
intellectualism
governance
immeasurables
"Neoliberalism is totalising: it is justified only if everyone participates in its markets, and if all human inter-relatedness becomes mercantile transactions. Hence, we get the agenda for "widening participation", but for widening participation in a market, not in a university education. In that market, the university's "product" needs its own measurements and standards. Everything is now a commodity; and anything that is not obviously a commodity is either eradicated or officially ignored: it goes underground. And the Quality Assurance Agency will measure; but it will measure and validate only that which is official or transparent, only that which it can call a commodity.
The QAA, a key driver of the Transparent-Information mythology, makes one basic error: it confounds a concern for standards (meaning quality) with a demand for standardisation (assured by quantity-measurement); and this drives the sector steadily towards homogenisation."
november 2011 by robertogreco
MAKE | Zen and the Art of Making
november 2011 by robertogreco
"Some of the most talented and prolific people I know have dozens of interests and hobbies. When I ask them about this, the response is usually something like “I love to learn.” I think the new discoveries and joys of learning are the crux of this beginner thing I’ve been thinking about. Sure, when you’ve mastered something it’s valuable, but then part of your journey is over — you’ve arrived, and the trick is to find something you’ll always have a sense of wonder about. I think this is why scientists and artists, who are usually experts, love what they do: there is always something new ahead. It’s possible to be an expert but still retain the mind of a beginner. It’s hard, but the best experts can do it. In making things, in art, in science, in engineering, you can always be a beginner about something you’re doing — the fields are too vast to know it all."
philliptorrone
making
learning
unschooling
curiosity
education
experts
generalists
creativegeneralists
2011
zen
knowledge
expertise
lewiscarroll
makers
electronics
art
artists
science
scientists
tinkering
tinkerers
lifelonglearning
deschooling
mindset
beginners
invention
arduino
fear
risktaking
riskaversion
teaching
lcproject
failure
stasis
yearoff
openminded
children
interestedness
specialists
motivation
intrinsicmotivation
exploration
internet
web
online
constraints
from delicious
november 2011 by robertogreco
ScienceDirect: Female C57BL/6 mice show consistent individual differences in spontaneous interaction with environmental enrichment that are predicted by neophobia [via: http://twitter.com/jsnsndr/status/123162060493307904 ]
october 2011 by robertogreco
"Environmental enrichment typically improves learning, increases cortical thickness and hippocampal neurogenesis, reduces anxiety, and reduces stereotypic behaviour, yet sometimes such effects are absent or even reversed. We investigated whether neophobia governs how mice interact with enrichments, since this could explain why enrichments vary in impact. Female C57BL/6 mice, previously screened for neophobia, had free access to enriched cages connected to their standard cages. The relative consumption of food in each cage revealed approximate dwelling times; the use of two enrichments was also measured. High neophobia significantly predicted reduced use of the enriched cage. Thus even within this homogeneous population, provided with identical enrichments, differential neophobia predicted differential enrichment use."
neophobia
environment
research
anhedonia
learning
exploration
curiosity
novelty
experience
2011
openminded
from delicious
october 2011 by robertogreco
Teacher Education in the Digital Age - playDUcation
october 2011 by robertogreco
"Teachers themselves need to learn a new way of learning, and in addition to new ways of helping others learn. This also means a massive shift in the role of the teacher and in all structural aspects of the school system…
…Nobody really knows how to do that. In a way all of us need to go on an expedition. And that makes a lot of people feel helpless, clueless, even ängstlich. Teachers and other educators particularly don’t like being clueless, as their traditional role is to be in the know and to impart knowledge…
Teachers are hardly ever asked what they already know and can do, what experiences they bring, which problems they woud like to tackle…
If I were to change one thing in teacher education, I’d shift the main learning style to self-directed, project-based learning with experiments and expeditions."
sebastianhirsch
lisarosa
germany
education
teaching
learning
self-directedlearning
schools
schooliness
technology
byod
iwb
interactivewhiteboards
2011
experimentation
exploration
unschooling
deschooling
change
gamechanging
projectbasedlearning
from delicious
…Nobody really knows how to do that. In a way all of us need to go on an expedition. And that makes a lot of people feel helpless, clueless, even ängstlich. Teachers and other educators particularly don’t like being clueless, as their traditional role is to be in the know and to impart knowledge…
Teachers are hardly ever asked what they already know and can do, what experiences they bring, which problems they woud like to tackle…
If I were to change one thing in teacher education, I’d shift the main learning style to self-directed, project-based learning with experiments and expeditions."
october 2011 by robertogreco
Certifying 14-year-old poets « Re-educate Seattle
october 2011 by robertogreco
"But here’s a question: should a 14-year-old who is forced to take a required class in poetry be subjected to a process of certification?
Given their brain development and the fact that traditional schooling places kids in required activities, should a 14-year-old—or an 8-year-old, or 16-year-old—be subjected to a process of certification for anything?
There are profound differences between the developmental needs of kids in K-12 versus those in higher education. Young kids need to be in environments in which they can try new things, experiment, grow up, discover who they are.
They need teachers to draw out the genius within them. Higher education, for those who choose that path, is a place where that genius can get refined into certified expertise."
certification
stevemiranda
learning
grades
grading
caltech
unschooling
deschooling
education
pscs
pugetsoundcommunityschool
highered
highereducation
discovery
exploration
maturity
k12
lcproject
tcsnmy
from delicious
Given their brain development and the fact that traditional schooling places kids in required activities, should a 14-year-old—or an 8-year-old, or 16-year-old—be subjected to a process of certification for anything?
There are profound differences between the developmental needs of kids in K-12 versus those in higher education. Young kids need to be in environments in which they can try new things, experiment, grow up, discover who they are.
They need teachers to draw out the genius within them. Higher education, for those who choose that path, is a place where that genius can get refined into certified expertise."
october 2011 by robertogreco
Brightworks: A School that Rethinks School | MindShift
august 2011 by robertogreco
"At Brightworks, a K-12 private school set to open in San Francisco this fall, there will be no tests, grades, or transcripts.<br />
<br />
Instead, students will participate in activities and interact with professionals in various fields, design a project that they bring to fruition themselves, and produce a multimedia portfolio that they’ll share with the school, the community, and – via the Brightworks website – the world…<br />
<br />
<br />
…curriculum with three phases: 1) exploration, 2) expression, & 3) exposition.<br />
…year’s theme is “wind” for instance…<br />
Sure, there are only 30 students aged 6 through 12 starting in September (though there are a few slots still open for 12-year-old girls) and the teacher-to-student ratio at Brightworks is a minimum of 1 to 6. The program is resource and labor-intensive. “We don’t scale well at all,” says Welch."
lcproject
scale
gevertulley
2011
brightworks
schools
schooldesign
inquiry-basedlearning
projectbasedlearning
passion-based
exploration
student-centered
unschooling
deschooling
grades
grading
thematicunites
tcsnmy
teaching
learning
constructivism
pedagogy
sanfrancisco
making
doing
tinkering
tinkeringschool
curiosity
curriculum
creativity
from delicious
<br />
Instead, students will participate in activities and interact with professionals in various fields, design a project that they bring to fruition themselves, and produce a multimedia portfolio that they’ll share with the school, the community, and – via the Brightworks website – the world…<br />
<br />
<br />
…curriculum with three phases: 1) exploration, 2) expression, & 3) exposition.<br />
…year’s theme is “wind” for instance…<br />
Sure, there are only 30 students aged 6 through 12 starting in September (though there are a few slots still open for 12-year-old girls) and the teacher-to-student ratio at Brightworks is a minimum of 1 to 6. The program is resource and labor-intensive. “We don’t scale well at all,” says Welch."
august 2011 by robertogreco
this is the frontier. [The two options: at http://www.thisisthefrontier.org/about/ AND http://www.thisisthefrontier.org/frontier/ ] [Via: http://flaneursociety.tumblr.com/post/5155960095/ ]
july 2011 by robertogreco
"The Lone Ranger is dead.<br />
<br />
We are a generation that no longer rides alone into the sunset. We are an era of collaborators, a union of communities. We are redefining what it is to be.<br />
<br />
But the frontier is still here, it has always been here; it is the only constant. It is we who are changing, redefining, re-articulating.<br />
<br />
So I ask you: What is the frontier?<br />
<br />
THIS IS A COLLABORATION.<br />
<br />
You can do one or both of the following:<br />
<br />
OPTION ONE: Submit a word or phrase which answers the above question. When you participate, you will see other efforts of this kind. If you leave an address, I will send you a piece of our collaboration.<br />
<br />
OPTION TWO: Click HERE and see what others have submitted. You can choose a word or phrase that someone else has submitted, maybe something that you resonate with, maybe not, and make something with it. There are examples. The idea is to redefine, articulate, invent an discover."<br />
<br />
[Videos hosted here: http://vimeo.com/10357234 ]
collaboration
frontier
exploration
genrations
classideas
video
photography
interactive
community
change
society
loneliness
togetherness
from delicious
<br />
We are a generation that no longer rides alone into the sunset. We are an era of collaborators, a union of communities. We are redefining what it is to be.<br />
<br />
But the frontier is still here, it has always been here; it is the only constant. It is we who are changing, redefining, re-articulating.<br />
<br />
So I ask you: What is the frontier?<br />
<br />
THIS IS A COLLABORATION.<br />
<br />
You can do one or both of the following:<br />
<br />
OPTION ONE: Submit a word or phrase which answers the above question. When you participate, you will see other efforts of this kind. If you leave an address, I will send you a piece of our collaboration.<br />
<br />
OPTION TWO: Click HERE and see what others have submitted. You can choose a word or phrase that someone else has submitted, maybe something that you resonate with, maybe not, and make something with it. There are examples. The idea is to redefine, articulate, invent an discover."<br />
<br />
[Videos hosted here: http://vimeo.com/10357234 ]
july 2011 by robertogreco
Between the By-Road and the Main Road: Being in the Middle: Learning Walks
july 2011 by robertogreco
"So imagine a commitment to learning that involved making regular learning walks with high school students as a normal part of the "school" day. Now, these learning walks should not be confused with walking tours, which are designed based on planned outcomes. One walks to point X in order to see object or artifact Y. The points are predetermined, hierarchical in design.<br />
<br />
Instead, learning walks are rhizomatic. They are inherently about being in the middle of things and coming to learn what could not been predetermined. Learning walks are part of the "curriculum" for instructional seminar (which I described here)."
[My comments cross-posted here: http://robertogreco.tumblr.com/post/7182110515/walking-and-learning ]
maryannreilly
comments
walking
walkshops
adamgreenfield
flaneur
psychogeography
derive
dérive
education
learning
schools
teaching
unschooling
deschooling
noticing
observation
seeing
2011
rhizomaticlearning
johnseelybrown
douglasthomas
unguided
self-directedlearning
serendipity
johnberger
willself
rebeccasolnit
sistercorita
maps
mapping
photography
alanfletcher
lawrenceweschler
kerismith
exploration
exploring
johnstilgoe
noticings
rjdj
ios
situationist
situatedlearning
situated
hototoki
serendipitor
flow
mihalycsikszentmihalyi
experience
control
ego
cv
from delicious
<br />
Instead, learning walks are rhizomatic. They are inherently about being in the middle of things and coming to learn what could not been predetermined. Learning walks are part of the "curriculum" for instructional seminar (which I described here)."
[My comments cross-posted here: http://robertogreco.tumblr.com/post/7182110515/walking-and-learning ]
july 2011 by robertogreco
The University Project
june 2011 by robertogreco
"…an experiment…to create a new kind of university…large space in…London; community of itinerant thinkers & precarious scholars; & desire to create the conditions for learning & inquiry which we have found too rarely in our current institutions.
…we will experiment w/ new ways of organising & supporting cultivation of knowledge…
…spaces of learning which are open to whoever values them, not only those who can pay.
…conditions under which deep thinking, careful scholarship & new ideas can flourish.
…space of reflection & exploration, not a production line for units of knowledge.
…to bring our whole selves…
…to treat material & economic conditions of university as a ground for research, experimentation, learning & play — rather than necessary evil we have to deal w/ every now & then.
…university in which we learn how to make a life for ourselves, not just how to market our skills to employers.
…share what we learn freely…
…learning in atmosphere of collaboration & friendship."
education
collaboration
universities
diy
participatory
dougaldhine
inquiry
learning
ekstitutions
freeschools
reallyfreeschool
london
uk
anarchism
open
sharing
knowledge
unschooling
deschooling
the2837university
reflection
exploration
play
…we will experiment w/ new ways of organising & supporting cultivation of knowledge…
…spaces of learning which are open to whoever values them, not only those who can pay.
…conditions under which deep thinking, careful scholarship & new ideas can flourish.
…space of reflection & exploration, not a production line for units of knowledge.
…to bring our whole selves…
…to treat material & economic conditions of university as a ground for research, experimentation, learning & play — rather than necessary evil we have to deal w/ every now & then.
…university in which we learn how to make a life for ourselves, not just how to market our skills to employers.
…share what we learn freely…
…learning in atmosphere of collaboration & friendship."
june 2011 by robertogreco
Where the F**k Was I? (A Book) | booktwo.org
june 2011 by robertogreco
"Where Selvadurai is interested in the space between two human cultural identities, I suppose I am interested in the space where human and artificial cultures overlap. (“Artificial” is wrong; feels—what? Prejudiced? Colonial? Anthropocentric? Carboncentric?)<br />
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
books
iphone
maps
mobile
data
jamesbridle
shyamselvaduri
kevinslavin
digitalnatives
digital
devices
internet
web
singularity
mapping
place
meaning
meaningmaking
digitalimmigrants
understanding
learning
exploration
networkedlearning
networks
ai
2011
from delicious
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
june 2011 by robertogreco
Robot Flâneur: Exploring Google Street View
june 2011 by robertogreco
"Robot Flâneur is an explorer for Google Street View. Select a city to start exploring.<br />
<br />
Follow the instructions or just go full screen for an urban screensaver of your choice."
photography
cities
urban
maps
mapping
jamesbridle
robotflaneur
london
sanfrancisco
manhattan
nyc
sãopaulo
paris
johannesburg
tokyo
mexicodf
df
berlin
exploration
from delicious
<br />
Follow the instructions or just go full screen for an urban screensaver of your choice."
june 2011 by robertogreco
Life is Not Standardized
april 2011 by robertogreco
"Life is Not Standardized:<br />
<br />
One of the most powerful sentiments expressed by these students was that “life is not standardized nor should education” and it links many of the common threads from the presentations about the experience that students desire and feel are needed in education:<br />
<br />
Engaged; Learner-Centered and Participatory; Passion-Based; Personalized; Customized; Intrinsically Motivated; Exploratory and Inquiry-Based; Real World, Interdisciplinary Project-Based Learning; Community and Change Focused; Collaborative and Cooperative Learning; Creative and Critical Thinking…<br />
<br />
…students wanting to find ways to de-emphasize grading and shift our focus to intrinsic rather than extrinsic motivation…<br />
<br />
…[students] cut right through the idea [of flipping the classroom] and saw it as nothing more than the same ol’ homework assignment dressed up in new media…"
homework
ryanbretag
education
lcproject
tcsnmy
teaching
pedagogy
learning
unschooling
deschooling
standardizedtesting
standardization
learner-centered
student-centered
studentdirected
self-directedlearning
intrinsicmotivation
progressive
schools
customization
passion-based
exploration
collaboration
cooperative
engagement
participatory
criticalthinking
creativity
realworld
interdisciplinary
multidisciplinary
crossdisciplinary
from delicious
<br />
One of the most powerful sentiments expressed by these students was that “life is not standardized nor should education” and it links many of the common threads from the presentations about the experience that students desire and feel are needed in education:<br />
<br />
Engaged; Learner-Centered and Participatory; Passion-Based; Personalized; Customized; Intrinsically Motivated; Exploratory and Inquiry-Based; Real World, Interdisciplinary Project-Based Learning; Community and Change Focused; Collaborative and Cooperative Learning; Creative and Critical Thinking…<br />
<br />
…students wanting to find ways to de-emphasize grading and shift our focus to intrinsic rather than extrinsic motivation…<br />
<br />
…[students] cut right through the idea [of flipping the classroom] and saw it as nothing more than the same ol’ homework assignment dressed up in new media…"
april 2011 by robertogreco
Drift Deck
april 2011 by robertogreco
"Welcome to Drift Deck, a different sort of city guide. Think of it as a set of playing cards that help you playfully find your own, untouristy way through city streets. It's a set of simple cues, clues, actions, and provocations to see your way about the city, looking at it from a different angle. It will make you an active part of your own romp around.
Drift Deck will help you capture and share your discoveries. You'll be able to share your journey through the maps you make and the photos you take. Share your Drifts with others around the world! Be active, not passive. Enjoy."
situationist
driftdeck
exploration
derive
dérive
julianbleecker
dawnlozzi
jonbell
davidspencer
brucesterling
bencerveny
kevinslavin
katiesalen
janemcgonigal
ianbogost
janepinckard
urban
urbanism
ios
iphone
applications
cities
perspective
noticing
engagement
observation
interaction
serendipity
maps
mapping
photography
psychogeography
context
context-awareness
undesign
design
arttechnology
landscape
landscapeasinterface
play
games
from delicious
Drift Deck will help you capture and share your discoveries. You'll be able to share your journey through the maps you make and the photos you take. Share your Drifts with others around the world! Be active, not passive. Enjoy."
april 2011 by robertogreco
Quark - Neven Mrgan's tumbl
march 2011 by robertogreco
"If you’re ever looking for inspiration, take a dive into the Wikipedia hole. I’ll be sitting here imagining a universe built of subatomic ducks."
wikipedia
nevenmrgan
quarks
discovery
serendipity
reading
cv
exploration
from delicious
march 2011 by robertogreco
Sarah Vowell | Books | Interview | The A.V. Club [via: http://snarkmarket.com/2011/6762]
march 2011 by robertogreco
"And when I first saw one of those [banyan] trees, I thought, “That is how I think.” Little thoughts just sprout off and drip down and take root, and then they end up supporting more and more tendrils of thought, until it all coheres into one thing, but it’s still rickety-looking and spooky. I like to think that my tangents have a point. I do love a tangent. I think part of it is inherent within the discipline of non-fiction.<br />
I always found that when I was a college student and researching my papers always the night before—and this was before the Internet—I’d be in the library and I’d find one thing, and see something else and want to follow that, which now is how the Internet has taught us to think, to click on link after link after link. But there is something inherent in research that fosters that way of thinking, and then there’s this other interesting thing, and that builds and builds…"
classideas
tangents
libraries
howwework
howwelearn
distraction
cv
christianity
colonialism
hawaii
indigenousrights
missionaries
sarahvowell
nonfiction
fiction
writing
mind
internet
web
exploration
meandering
thinking
connections
from delicious
I always found that when I was a college student and researching my papers always the night before—and this was before the Internet—I’d be in the library and I’d find one thing, and see something else and want to follow that, which now is how the Internet has taught us to think, to click on link after link after link. But there is something inherent in research that fosters that way of thinking, and then there’s this other interesting thing, and that builds and builds…"
march 2011 by robertogreco
CITYterm
february 2011 by robertogreco
"CITYterm, a semester program for thirty intellectually adventuresome juniors and seniors in high school, makes New York City its Laboratory and Classroom.<br />
At CITYterm you will explore the city. You will immerse yourself in the city's five boroughs, connecting with them. You will meet authors, city officials, historians, urban planners, the homeless. you will come to understand New York City, its inhabitants and your own learning potential, returning to your home school ready to embark upon new adventures."
nyc
cityterm
classtrips
conferences
teaching
experientiallearning
education
cities
lcproject
cv
exploration
urban
urbanism
psychogeography
classideas
fieldtrips
highschool
learning
unschooling
deschooling
tcsnmy
residential
camps
interdisciplinary
multidisciplinary
crossdisciplinary
from delicious
At CITYterm you will explore the city. You will immerse yourself in the city's five boroughs, connecting with them. You will meet authors, city officials, historians, urban planners, the homeless. you will come to understand New York City, its inhabitants and your own learning potential, returning to your home school ready to embark upon new adventures."
february 2011 by robertogreco
CITYterm: Admission » Admitted Students » Outside Lies Magic
february 2011 by robertogreco
"Get out now. Not just outside, but beyond the trap of the programmed electronic age so gently closing around so many people at the end of our century. Go outside, move deliberately, then relax, slow down, look around. Do not jog. Do not run. Forget about blood pressure and arthritis, cardiovascular rejuvenation and weight reduction. Instead pay attention to everything that abuts the rural road, the city street, the suburban boulevard. Walk. Stroll. Saunter. Ride a bike, and coast along a lot. Explore.<br />
<br />
Abandon, even momentarily, the sleek modern technology that consumes so much time and money now, and seek out the resting place of a technology almost forgotten. Go outside and walk a bit, long enough to forget programming, long enough to take in and record new surroundings.<br />
<br />
Flex the mind, a little at first, then a lot. Savor something special. Enjoy the best-kept secret around--the ordinary, everyday landscape that rewards any explorer, that touches any explorer with magic."
architecture
books
via:britta
johnstilgoe
pedestrians
walking
biking
bikes
psychogeography
noticing
learning
landscape
classideas
openstudio
classtrips
fieldtrips
bighere
exploration
looking
cities
urban
urbanism
builtenvironment
visibility
meandering
from delicious
<br />
Abandon, even momentarily, the sleek modern technology that consumes so much time and money now, and seek out the resting place of a technology almost forgotten. Go outside and walk a bit, long enough to forget programming, long enough to take in and record new surroundings.<br />
<br />
Flex the mind, a little at first, then a lot. Savor something special. Enjoy the best-kept secret around--the ordinary, everyday landscape that rewards any explorer, that touches any explorer with magic."
february 2011 by robertogreco
Exploration | Brain Rules |
january 2011 by robertogreco
"The desire to explore never leaves us despite the classrooms and cubicles we are stuffed into. Babies are the model of how we learn—not by passive reaction to the environment but by active testing through observation, hypothesis, experiment, and conclusion. Babies methodically do experiments on objects, for example, to see what they will do.<br />
<br />
Google takes to heart the power of exploration. For 20 percent of their time, employees may go where their mind asks them to go. The proof is in the bottom line: fully 50 percent of new products, including Gmail and Google News, came from “20 percent time.”"
[via: http://twitter.com/adversarian/status/29358290395725824 ]
exploration
google20%
unschooling
deschooling
brainrules
learning
invention
curiosity
tcsnmy
lcproject
openstudio
experimentation
teaching
education
brain
from delicious
<br />
Google takes to heart the power of exploration. For 20 percent of their time, employees may go where their mind asks them to go. The proof is in the bottom line: fully 50 percent of new products, including Gmail and Google News, came from “20 percent time.”"
[via: http://twitter.com/adversarian/status/29358290395725824 ]
january 2011 by robertogreco
Bouvet Island is “the most remote... - Noteworthy and Not
january 2011 by robertogreco
"I felt I was on the ship the first time I glanced at this evocative scene and, so, set off on an exploration.<br />
<br />
The photo was taken at sunrise at an eight miles distance on the 1898 German Valdivia expedition w/ Carl Chun and water colored by F. Winter. Can you see that the center of the island is the ice-filled crater of an inactive volcano? The expedition did not land.<br />
<br />
The Wikipedia entry reads like flash fiction. This chunk of rock and ice has many stories, an unused Internet country code top-level domain (.bv) and a path to this little bit of humor.<br />
<br />
I wish I had never read a history textbook."
history
imagination
bettyannsloan
wikipedia
exploration
reading
education
textbooks
unschooling
deschooling
ego
from delicious
<br />
The photo was taken at sunrise at an eight miles distance on the 1898 German Valdivia expedition w/ Carl Chun and water colored by F. Winter. Can you see that the center of the island is the ice-filled crater of an inactive volcano? The expedition did not land.<br />
<br />
The Wikipedia entry reads like flash fiction. This chunk of rock and ice has many stories, an unused Internet country code top-level domain (.bv) and a path to this little bit of humor.<br />
<br />
I wish I had never read a history textbook."
january 2011 by robertogreco
Plutopia 2011: The Future of Play Monday March 14, 2011 at SXSW Interactive
january 2011 by robertogreco
"The Future of Play will explore the concept of play as transformative, in terms of four key aspects: Social Play (including community and communication); Action Play (sports, gaming, etc.); Mental and Emotional Play (including exploration, adventure and imagination); and Sound Play."
sxsw
events
technology
community
interactive
play
plutopia
2011
plutopia2011
communication
social
socialplay
mentalplay
emotionalplay
soundplay
actionplay
sports
gaming
imagination
adventure
exploration
brucesterling
djspooky
from delicious
january 2011 by robertogreco
The Innovative Educator: 20 Characteristics I’ve Discovered about Unschoolers and Why Innovative Educators Should Care
january 2011 by robertogreco
"They are driven by passion…have a love of learning…want you to know school isn’t best place to learn lessons on socialization…are happy…have interesting careers they enjoy…are artistic…creative…have a concern for environment…consider learning in the world far more authentic & valuable then learning in school world…deeply consider whether college is right choice for them rather than it being a given…have no problem getting in to college…appreciate some aspects of formalized schooling in college if they’ve decided to attend…advocate for themselves & their right to meaningful curriculum in college…don’t believe they are an exception because they are especially self motivated, driven, or smart…shrug off the criticism that they won’t be able to function in the real world…don’t expect learning to come just from a parent, adult, authority or teacher…are often defending the fact that they were unschooled…are adventurous…are grateful they were unschooled"
unschooling
education
schooling
learning
homeschool
glvo
via:rushtheiceberg
teaching
tcsnmy
lcproject
srg
edg
adults
colleges
universities
creativity
adventure
exploration
lifelonglearning
comments
anseladams
dorislessing
dropouts
richardbranson
deschooling
lisanielsen
from delicious
january 2011 by robertogreco
Future Perfect » Celebrating Conception, Give or Take
january 2011 by robertogreco
"One of the more enjoyable aspects of watching an infant in her first year is that the smallest everyday tasks are filled with adventure…walking beside her on path of discovery also stimulates her parents’ aging neurons otherwise dulled by repetition & apparent insight. For her everything is new, fresh…For the professional observer it is like signing up to a year long workshop on everyday life…<br />
<br />
…I grew w/ assumption that a birth day was a fixed entity – but over the years…I’ve come across many examples of parents shifting children’s DoB both formally & informally w/ motivations for change ranging from getting child into particular school year; obtaining benefits; increasing likelihood of being signed up for professional football team.<br />
How will emerging technologies affect rituals & traditions in celebrating birth days? & parent’s ability to change date formally or informally?…<br />
<br />
What happens when you’re inherently aware, reminded of not only the birthday but the birthsecond?"
birthdays
parenting
internet
data
memory
experience
learning
observation
perspective
noticing
janchipchase
technology
ritual
tradition
identity
exploration
from delicious
<br />
…I grew w/ assumption that a birth day was a fixed entity – but over the years…I’ve come across many examples of parents shifting children’s DoB both formally & informally w/ motivations for change ranging from getting child into particular school year; obtaining benefits; increasing likelihood of being signed up for professional football team.<br />
How will emerging technologies affect rituals & traditions in celebrating birth days? & parent’s ability to change date formally or informally?…<br />
<br />
What happens when you’re inherently aware, reminded of not only the birthday but the birthsecond?"
january 2011 by robertogreco
Project Aether
december 2010 by robertogreco
"Project Aether is a program designed to inspire the next generation of scientists, engineers, explorers, and dreamers. We collaborate with schools to teach students physics concepts, experimental research skills, and to demonstrate low-cost, accessible space exploration through high altitude balloon launches equipped with HD cameras."
space
spacetravel
science
diy
education
physics
classideas
sdspacesociety
edg
engineering
exploration
spaceexploration
from delicious
december 2010 by robertogreco
Shigeru Miyamoto, Nintendo’s man behind Mario : The New Yorker
december 2010 by robertogreco
"Miyamoto has told variations on the cave story a few times over the years, in order to emphasize the extent to which he was surrounded by nature, as a child, and also to claim his youthful explorations as a source of his aptitude and enthusiasm for inventing and designing video games."
"The Dutch cultural historian Johan Huizinga, in his classic 1938 study “Homo Ludens” (“Man the Player”), argued that play was one of the essential components of culture—that it in fact predates culture, because even animals play. His definition of play is instructive. One, play is free—it must be voluntary. Prisoners of war forced to play Russian roulette are not at play. Two, it is separate; it takes place outside the realm of ordinary life and is unserious, in terms of its consequences. A game of chess has no bearing on your survival (unless the opponent is Death). Three, it is unproductive; nothing comes of it—nothing of material value, anyway. Plastic trophies, plush stuffed animals, and bragging rights cannot be monetized. Four, it follows an established set of parameters and rules, and requires some artificial boundary of time and space. Tennis requires lines and a net and the agreement of its participants to abide by the conceit that those boundaries matter. Five, it is uncertain; the outcome is unknown, and uncertainty can create opportunities for discretion and improvisation. In Hyrule, you may or may not get past the Deku Babas, and you can slay them with your own particular panache.
The French intellectual Roger Caillois, in a 1958 response to Huizinga entitled “Man, Play and Games,” called play “an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.” Therein lies its utility, as a simulation that exists outside regular life. Caillois divides play into four categories: agon (competition), alea (chance), mimicry (simulation), and ilinx (vertigo). Super Mario has all four. You are competing against the game, trying to predict the seemingly random flurry of impediments it sets in your way, and pretending to be a bouncy Italian plumber in a realm of mushrooms and bricks. As for vertigo, what Caillois has in mind is the surrender of stability and the embrace of panic, such as you might experience while skiing. Mario’s dizzying rate of passage through whatever world he’s in—the onslaught of enemies and options—confers a kind of vertigo on the gaming experience. Like skiing, it requires a certain degree of mastery, a countervailing ability to contend with the panic and reassert a measure of stability. In short, the game requires participation, and so you can call it play.
Caillois also introduces the idea that games range along a continuum between two modes: ludus, “the taste for gratuitous difficulty,” and paidia, “the power of improvisation and joy.” A crossword puzzle is ludus. Kill the Carrier is paidia (unless you’re the carrier). Super Mario and Zelda seem to be perched right between the two."
games
nintendo
miyamoto
shigerumiyamoto
design
art
inspiration
videogames
childhood
exploration
nature
naturedeficitdisorder
wonder
children
play
unstructuredtime
gaming
mario
japan
history
edg
srg
glvo
unschooling
deschooling
topost
toshare
classideas
narratology
ludology
adventure
rogercaillois
johanhuizinga
work
gamification
asobi
funware
music
guitar
self-improvement
kyokan
empathy
collaboration
japanese
jesperjuul
janemcgonigal
animals
focusgroups
gamedesign
experience
from delicious
"The Dutch cultural historian Johan Huizinga, in his classic 1938 study “Homo Ludens” (“Man the Player”), argued that play was one of the essential components of culture—that it in fact predates culture, because even animals play. His definition of play is instructive. One, play is free—it must be voluntary. Prisoners of war forced to play Russian roulette are not at play. Two, it is separate; it takes place outside the realm of ordinary life and is unserious, in terms of its consequences. A game of chess has no bearing on your survival (unless the opponent is Death). Three, it is unproductive; nothing comes of it—nothing of material value, anyway. Plastic trophies, plush stuffed animals, and bragging rights cannot be monetized. Four, it follows an established set of parameters and rules, and requires some artificial boundary of time and space. Tennis requires lines and a net and the agreement of its participants to abide by the conceit that those boundaries matter. Five, it is uncertain; the outcome is unknown, and uncertainty can create opportunities for discretion and improvisation. In Hyrule, you may or may not get past the Deku Babas, and you can slay them with your own particular panache.
The French intellectual Roger Caillois, in a 1958 response to Huizinga entitled “Man, Play and Games,” called play “an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money.” Therein lies its utility, as a simulation that exists outside regular life. Caillois divides play into four categories: agon (competition), alea (chance), mimicry (simulation), and ilinx (vertigo). Super Mario has all four. You are competing against the game, trying to predict the seemingly random flurry of impediments it sets in your way, and pretending to be a bouncy Italian plumber in a realm of mushrooms and bricks. As for vertigo, what Caillois has in mind is the surrender of stability and the embrace of panic, such as you might experience while skiing. Mario’s dizzying rate of passage through whatever world he’s in—the onslaught of enemies and options—confers a kind of vertigo on the gaming experience. Like skiing, it requires a certain degree of mastery, a countervailing ability to contend with the panic and reassert a measure of stability. In short, the game requires participation, and so you can call it play.
Caillois also introduces the idea that games range along a continuum between two modes: ludus, “the taste for gratuitous difficulty,” and paidia, “the power of improvisation and joy.” A crossword puzzle is ludus. Kill the Carrier is paidia (unless you’re the carrier). Super Mario and Zelda seem to be perched right between the two."
december 2010 by robertogreco
A View from the Middle: Exploration and Discovery in the Middle Grades Curriculum - Middle School Journal
november 2010 by robertogreco
"The most powerful engine for exploration and discovery in middle grades schools is neither top-down state policies nor school-wide curriculum frameworks; it is the grassroots efforts of creative, committed middle grades educators who approach exploration as an attitude—a curricular stance—and not as a curricular add-on. The middle grades literature is rich with examples of educators who create curricula and instructional plans that equally embrace exploration and academic rigor. These educators think differently about curriculum, instruction, and assessment. They allow students to play with ideas and pursue answers to such important questions as: What am I good at doing? and What do I enjoy doing? When educators enact these principles across the curriculum, they help to fulfill the vision for developmentally responsive middle grades programs."
middleschool
tcsnmy
curriculum
exploration
discovery
self-actualization
from delicious
november 2010 by robertogreco
Shaping The Future of Play | design mind
november 2010 by robertogreco
"Play is our greatest natural resource, so how do we make sure that our kids are playing in the right way?"
"Like De Matteo, all adults ultimately need to re-imagine how we can enable and support these future “change agents.” The answer may lie in four foundational pillars of play: open environments, flexible tools, modifiable rules, and superpowers."
via:cervus
play
gaming
scratch
toys
videogames
superpowers
openenvironments
exploration
creativity
problemsolving
flexibility
flexibletools
modifiablerules
rules
imagination
programming
future
learning
unschooling
deschooling
from delicious
"Like De Matteo, all adults ultimately need to re-imagine how we can enable and support these future “change agents.” The answer may lie in four foundational pillars of play: open environments, flexible tools, modifiable rules, and superpowers."
november 2010 by robertogreco
Things We Like: A Veritable Playground Made Out Of Packing Tape. | Public Workshop
november 2010 by robertogreco
"It is a flexible and forgiving, an open system of design, and construction that encourages relentless testing, exploration and collaboration. Very much like our landscape weaving projects (here and here), the material itself is so disassociating to the design-builder that one is likely to drop their conceptions of possibility and the formal notions of space that they have accumulated over their lifetime. We’ve repeatedly seen in our own work how although the final structures may not be permanent, this type of design-build process is incredibly valuable as a piece of a larger learning or design process for getting groups of kids or community members to drop their assumptions and fully, openly explore the possibility of an idea or space."
packingtape
projectideas
architecture
space
structures
play
playgrounds
materials
testing
tinkering
experimentation
exploration
collaboration
design
from delicious
november 2010 by robertogreco
Views: The 20-Something Dilemma - Inside Higher Ed [via: http://ayjay.tumblr.com/post/1375094336/the-rigid-scripting-of-childhood-and-adolescence]
october 2010 by robertogreco
"rigid scripting of childhood & adolescence has made young Americans risk- & failure-averse. Shying away from endeavors at which they might not do well, they consider pointless anything w/out clear application or defined goal. Consequently, growing numbers of college students focus on higher ed’s vocational value at expense of meaningful personal, experiential, & intellectual exploration. Too many students arrive at college committed to pre-professional program or major they believe will lead directly to employment after graduation; often they are reluctant to investigate unfamiliar or “impractical”, a pejorative typically used to refer to liberal arts…Ironically, in rush to study fields w/ clear career applications, students may be shortchanging themselves. Change now occurs more rapidly than ever before & boundaries separating professional & academic disciplines constantly shift, making flexibility & creativity of thought that a lib arts education fosters a tremendous asset…"
education
learning
liberalarts
humanities
highered
demographics
childhood
adolescence
unschooling
deschooling
vocational
training
colleges
universities
whatmatters
flexibility
tcsnmy
riskaversion
risk
failure
risktaking
experience
experiential
experientiallearning
exploration
whatdoiwanttodowithmylife
2010
parenting
youth
life
lcproject
from delicious
october 2010 by robertogreco
San Diego Space Society
october 2010 by robertogreco
"The San Diego Space Society (“SD Space”) was founded in 2008 with the purpose of raising awareness and educating the general public to the benefits of human exploration of space and San Diego’s role in space development, as well as to the idea of creating a spacefaring civilization within our lifetimes.<br />
<br />
General meetings are held regularly at the Serra Mesa library, and SD Space members participate in many other local space events. Details of each meeting will be posted to the calendar. The general public is welcome to attend any meeting or event listed on this site.<br />
SD Space is headquartered at the Space Travelers Emporium [http://emporium.sdspace.org/], a storefront and workshop in the South Park neighborhood."
sandiego
space
southpark
spacetravel
travel
hackerspaces
education
organizations
gifts
shopping
lcproject
workshops
glvo
edg
srg
local
exploration
spaceexploration
from delicious
<br />
General meetings are held regularly at the Serra Mesa library, and SD Space members participate in many other local space events. Details of each meeting will be posted to the calendar. The general public is welcome to attend any meeting or event listed on this site.<br />
SD Space is headquartered at the Space Travelers Emporium [http://emporium.sdspace.org/], a storefront and workshop in the South Park neighborhood."
october 2010 by robertogreco
Serendipitor [See also: http://vimeo.com/14205766 AND http://serialconsign.com/2010/09/out-wayfinding-serendipitor AND http://www.wired.com/gadgetlab/2010/09/serendipitor-gives-maps-and-navigation-a-gaming-layer/]
september 2010 by robertogreco
"Serendipitor is an alternative navigation app for the iPhone that helps you find something by looking for something else. The app combines directions generated by a routing service (in this case, the Google Maps API) with instructions for action and movement inspired by Fluxus, Vito Acconci, and Yoko Ono, among others. Enter an origin and a destination, and the app maps a route between the two. You can increase or decrease the complexity of this route, depending how much time you have to play with. As you navigate your route, suggestions for possible actions to take at a given location appear within step-by-step directions designed to introduce small slippages and minor displacements within an otherwise optimized and efficient route. You can take photos along the way and, upon reaching your destination, send an email sharing with friends your route and the steps you took."
serendipity
wayfinding
maps
iphone
applications
serendipitor
mapping
discovery
exploration
vitoacconci
yokoono
fluxus
psychogeography
situationist
meandering
from delicious
september 2010 by robertogreco
Op-Ed Contributors - Ditch Your Laptop, Dump Your Boyfriend - NYTimes.com
september 2010 by robertogreco
"Somewhere in your childhood is a gaping hole. Fill this hole…best things I did in college all involved explorations"<br />
<br />
"Remember to take some time away from campus"<br />
<br />
"When you leave your room for class, leave laptop behind. In a lecture, you’ll only waste your time & parents’ money, disrespect professor & annoy whomever is trying to pay attention…by spending the hour on Facebook.<br />
<br />
You don’t need a computer to take notes—good note-taking is not transcribing. All that clack, clack, clacking…you’re a student, not a court reporter. And in seminar or discussion sections, get used to being around a table with a dozen other humans, a few books & your ideas. After all, you have the rest of your life to hide behind a screen during meetings."<br />
<br />
"when my drawing teacher invited several of us students to dinner at her house, I was still worried that I was out of my league. But in this casual setting, everyone opened up, & I was able to talk about art in the most relaxed & personal way."
education
learning
teaching
advice
wisdom
off-campus
exploration
colleges
universities
not-taking
self
identity
attention
technology
distraction
seminars
tcsnmy
lcproject
casual
intimacy
comfort
safety
reality
from delicious
<br />
"Remember to take some time away from campus"<br />
<br />
"When you leave your room for class, leave laptop behind. In a lecture, you’ll only waste your time & parents’ money, disrespect professor & annoy whomever is trying to pay attention…by spending the hour on Facebook.<br />
<br />
You don’t need a computer to take notes—good note-taking is not transcribing. All that clack, clack, clacking…you’re a student, not a court reporter. And in seminar or discussion sections, get used to being around a table with a dozen other humans, a few books & your ideas. After all, you have the rest of your life to hide behind a screen during meetings."<br />
<br />
"when my drawing teacher invited several of us students to dinner at her house, I was still worried that I was out of my league. But in this casual setting, everyone opened up, & I was able to talk about art in the most relaxed & personal way."
september 2010 by robertogreco
Ethan Bodnar - Tonight, while working on a design project for...
september 2010 by robertogreco
"Tonight, while working on a design project for school I had crumpled up some sketches that weren’t great ideas and tossed them into the trash. I then had the idea of using a crumpled up sheet of paper as the actual logo and quickly realized that it was too detailed for that.<br />
<br />
I decided to scan it — this is the first result — after a bit of help from Photoshop.<br />
<br />
To me, the image is visually beautiful. And conceptually for me it represents the idea of play, exploration, experimentation, and of process, especially since that is how the image came to be in the first place."
ethanbodnar
process
beauty
play
exploration
iteration
experimentation
from delicious
<br />
I decided to scan it — this is the first result — after a bit of help from Photoshop.<br />
<br />
To me, the image is visually beautiful. And conceptually for me it represents the idea of play, exploration, experimentation, and of process, especially since that is how the image came to be in the first place."
september 2010 by robertogreco
coupled-inquiry cycle: A teacher concerns-based model for effective student inquiry, The | Science Educator | Find Articles at BNET
august 2010 by robertogreco
"During course of designing & facilitating teacher inquiry workshops, concerns voiced by participants, & reinforced by research literature, led to evolution of inquiry model that addresses many reservations teachers express about using inquiry as a teaching strategy…specifically addresses issues of control over content & curriculum goals; teachers' need to "lecture" to make sure students ''get it"; & control over safety, time, & materials. The coupled inquiry cycle endeavors to balance these needs, while still adhering to vision of true student-centered "full" inquiry, by combining or "coupling" together "teacher guided" inquiries w/ "open" inquiries that are completely student-driven. These "coupled inquiries" are embedded in cycle based on traditional learning cycle models, such as 5E model of Bybee (1997) & problem solving models, such as Search, Solve, Create, & Share (SSCS) model (Pizzini, 1989). A description of the components of the coupled inquiry cycle is as follows:…"
inquiry
assessment
teaching
science
tcsnmy
via:carwaiseto
inquiry-basedlearning
learning
projectbasedlearning
exploration
curiosity
content
curriculum
control
coupled-inquiry
from delicious
august 2010 by robertogreco
Kobe, Karplus, and Inquiry « Action-Reaction [via: http://twitter.com/jybuell/status/20277278711]
august 2010 by robertogreco
"This video (taken from the Win/Fail Physics collection) is the beginning and the end of a mini learning cycle during my projectile motion unit. At the beginning of the unit, it’s the hook. At the end of the unit, it’s the assessment."
physics
wcydwt
science
teaching
exploration
invention
application
from delicious
august 2010 by robertogreco
Primary Source Sets - For Teachers (Library of Congress)
august 2010 by robertogreco
"Sets of selected primary sources on specific topics, available as easy-to-print PDFs. Also, background material and tools to guide student analysis" [See also the "For Teachers" page: http://www.loc.gov/teachers/ AND "Using Primary Sources" http://www.loc.gov/teachers/usingprimarysources/ AND "Classroom Materials" http://www.loc.gov/teachers/classroommaterials/ among other school-specific resources available through the Library of Congress website]
congress
loc
curriculum
primarysources
research
government
education
history
lessonplans
teaching
socialstudies
classideas
tcsnmy
civilwar
baseball
dustbowl
poetry
immigration
assimilation
wrightbrothers
jamestown
wwii
ww2
jimcrow
naacp
civilrights
thanksgiving
war
veterans
westwardexpansion
suffrage
women
latinos
exploration
august 2010 by robertogreco
Space Cadets - Charlie's Diary ["Space colonization is implicitly incompatible with both libertarian ideology and the myth of the American frontier."]
august 2010 by robertogreco
"There is an ideology that they are attached to...westward frontier expansion, Myth of West, westward expansion of US btwn 1804 (start of Lewis & Clark expedition) & 1880 (closing of American frontier). Leaving aside matter of dispossession & murder of indigenous peoples, I tend to feel some sympathy for grandchildren of this legend: it's potent metaphor for freedom from social constraint combined w/ opportunity to strike it rich by sweat of one's brow & they've grown up in shadow of this legend in progressively more regulated & complex society.
2010
exploration
geography
libertarianism
mythology
politics
space
colonization
policy
regulation
freedom
charliestross
americanfrontier
ideology
empire
spacetravel
spaceexploration
august 2010 by robertogreco
The heart of what progressive education means « Re-educate
july 2010 by robertogreco
"“The faculty are interested in providing an environment of collaboration where faculty and learners will identify topics of mutual interest and act as partners in the exploration of those topics.”
education
learning
schools
partnerships
lcproject
unschooling
deschooling
collaboration
exploration
progressive
pedagogy
intrinsicmotivation
evergreenstatecollege
teaching
students
stevemiranda
toshare
topost
july 2010 by robertogreco
Redesigning Education: Building Schools for Science, Technology, Engineering, and Math | Co.
july 2010 by robertogreco
"Now is the time to reflect on the reasons for students' disengagement from science and technology subjects. We need to treat STEM as a pedagogical approach and design an environment to support this new way of teaching. Brian Greene, a best-selling author and theoretical physicist best known for his work in string theory, talks passionately about how we have educated the curiosity out of the math and sciences. Greene says that we have paralyzed our children with the fear of being wrong. Risk-taking and making mistakes are critical to the scientific process. This fear of being wrong has resulted in disengagement from science and mathematics: learning science and math is a drag! He makes a convincing assessment of the problems with our current science education system and stops just short of demanding a new pedagogy to bring excitement and relevance back to the learning of science and math."
[from a series: http://www.fastcodesign.com/users/tle ]
trungle
stem
science
education
math
mathematics
learning
schools
teaching
exploration
experientiallearning
handsonlearning
inquiry
tcsnmy
thirdteacher
inquiry-basedlearning
briangreene
reggioemilia
[from a series: http://www.fastcodesign.com/users/tle ]
july 2010 by robertogreco
Redesigning Education: Designing Schools in a Spiky World | Co.
july 2010 by robertogreco
"We need to build new environments that support experiential, creative & individualized learning. School of One...exemplifies this personalized approach to learning. Via tech-based platforms, students are given personalized lists of learning objectives, which allows all learners to achieve their daily learning objectives at their own pace. Better yet, the school supports students’ multiple intelligences thanks to a diversity of teaching strategies, which include virtual tutoring & video game-based learning."
[part of a series: http://www.fastcodesign.com/users/tle ]
trungle
education
schooldesign
tcsnmy
learning
children
teaching
schools
lcproject
schoolofone
tinkering
tinkeringschool
gevertulley
exploration
handson
experientiallearning
thirdteacher
reggioemilia
[part of a series: http://www.fastcodesign.com/users/tle ]
july 2010 by robertogreco
Nonformality | The Learning Revolution
june 2010 by robertogreco
"We will learn in the future by
* following rhythms of inquiry and learning rather than rhythms of compartmentalised structures and times,
* moving away from memorising and teaching towards exploring and learning by doing,
* turning away from sitting and listening passively to constructing and collaborating actively,
* facilitating learning from failure instead of punishing every little mistake,
* accepting uncertainty as the only certainty there is within the complexity of learning,
* relating learning and living in ways that are fruitful and enriching both ways,
* not teaching what to learn and think, but by teaching how to learn and think,
* inventing and facilitating new and integrated learning formats, combining subjects and approaches,
* turning away from instruction and control towards facilitation and support,
* moving away from spaces controlled by educators towards spaces controlled by learners,
* providing encouragement and support instead of criticism and barriers.
Admittedly, this list is generic—quite possibly, too generic—but it’s a start. Wir fangen schon mal an."
[via: http://twitter.com/cervus/status/16081012365 ]
education
future
tcsnmy
lcproject
learning
teaching
schools
schooling
unschooling
deschooling
instruction
facilitators
facilitating
interdisciplinary
multidisciplinary
crossdisciplinary
crosspollination
collaboration
complexity
uncertainty
adaptability
doing
making
exploration
memorization
control
support
hierarchy
* following rhythms of inquiry and learning rather than rhythms of compartmentalised structures and times,
* moving away from memorising and teaching towards exploring and learning by doing,
* turning away from sitting and listening passively to constructing and collaborating actively,
* facilitating learning from failure instead of punishing every little mistake,
* accepting uncertainty as the only certainty there is within the complexity of learning,
* relating learning and living in ways that are fruitful and enriching both ways,
* not teaching what to learn and think, but by teaching how to learn and think,
* inventing and facilitating new and integrated learning formats, combining subjects and approaches,
* turning away from instruction and control towards facilitation and support,
* moving away from spaces controlled by educators towards spaces controlled by learners,
* providing encouragement and support instead of criticism and barriers.
Admittedly, this list is generic—quite possibly, too generic—but it’s a start. Wir fangen schon mal an."
[via: http://twitter.com/cervus/status/16081012365 ]
june 2010 by robertogreco
But First We Must Send Robots | Quiet Babylon
may 2010 by robertogreco
"Want to inspire the kids of tomorrow? Forget the heroic myths. That kind of inspiration is over. “Anyone can be the President.” No they can’t. We all know it.
timmaly
quietbabylon
space
nasa
economics
mars
exploration
robots
mannedspaceflights
engagement
cost
money
resources
internationalspacestation
may 2010 by robertogreco
Possibilianism - Wikipedia, the free encyclopedia
april 2010 by robertogreco
"Possibilianism is a philosophy which rejects both the idiosyncratic claims of traditional theism and the positions of certainty in atheism in favor of a middle, exploratory ground.[1][2][3] The term was first defined by neuroscientist David Eagleman in relation to his book of fiction Sum.[4] Asked whether he was an atheist or a religious person on a National Public Radio interview in February, 2009, he replied "I call myself a Possibilian: I'm open to a lot of ideas that we don't have any way of testing right now.""
religion
atheism
belief
possibilianism
davideagleman
exploration
science
tcsnmy
april 2010 by robertogreco
Geohashing - Wikipedia
february 2010 by robertogreco
"Geohashing is an outdoor locating activity which involves visiting a set of coordinates generated by a hashing algorithm. It was invented by Randall Munroe, and first mentioned in the form of its algorithm in the xkcd webcomic, #426 in May 2008."
geocaching
geohashing
serendipity
exploration
location
geography
play
games
february 2010 by robertogreco
Why Schools Are What They Are II: Forces Against Fundamental Change | Psychology Today [via: http://twitter.com/PSCSFans/statuses/8314093181]
january 2010 by robertogreco
"previous posting...evidence supporting following claims: (1) Children's instincts to play & explore on their own provided foundation for education during our long history as hunter-gatherers (2) Children today can & do educate themselves very well, w/out coercion or adult prodding or direction, if provided w/ an environment that supports instincts to play & explore (3) Conventional schools are what they are today because of historical circumstances that led people to devalue play, believe that children's willfulness must be broken, & believe that everything useful, including learning, requires toil. Today, many people understand the educative value of free play & exploration, regret that children are provided relatively little opportunity for such activities, & believe that children's willfulness is a positive force for their development, education, and enjoyment of life. Yet schools continue on, as before...Why is it so difficult to institute fundamental changes w/in school system?"
education
learning
unschooling
deschooling
play
exploration
children
history
psychology
schooling
toil
instinct
tcsnmy
lcproject
petergray
january 2010 by robertogreco
Place Hacking | Savage Minds
january 2010 by robertogreco
"I rapped with reformed archaeologist Bradley L. Garrett regarding his recent visual ethnographic fieldwork about urban exploration. Here’s what we talked about, all images are his."
via:adamgreenfield
psychogeography
deleuze
cities
urban
urbanism
urbanexploration
anthropology
capitalism
activism
geography
exploration
parkour
ruins
theory
gillesdeleuze
january 2010 by robertogreco
National Lab Day
january 2010 by robertogreco
"Students love to explore. They ask questions, they are curious.
learning
science
education
tinkering
handson
projectbasedlearning
us
teaching
reference
sharingtechnology
engineering
making
doing
iteration
experimentation
exploration
inquiry
math
nationalabday
labs
january 2010 by robertogreco
Forest Kindergarten at Waldorf School in Saratoga Springs - NYTimes.com
december 2009 by robertogreco
"Schools around the country have been planting gardens and planning ever more elaborate field trips in hopes of reconnecting children with nature. The forest kindergarten at the Waldorf School of Saratoga Springs is one of a handful in the United States that are taking that concept to another level: its 23 pupils, ages 3 ½ to 6, spend three hours each day outside regardless of the weather. This in a place where winter is marked by snowdrifts and temperatures that regularly dip below freezing."
education
teaching
kindergarten
environment
outdoors
nature
green
forest
environmentaleducation
unschooling
deschooling
exploration
children
december 2009 by robertogreco
Serendipity at Bionic Teaching
september 2009 by robertogreco
"That’s what I want out of schools. I want them to create more opportunities for teachable moments, more chances for kids to follow their passions and interests, more pathways and more flexibility. I want schools orchestrating chances for serendipity.
serendipity
teaching
learning
self-directed
exploration
wisdom
schools
schooling
students
student-led
unschooling
deschooling
schooliness
september 2009 by robertogreco
Terra Incognita: crossing Australia following the footsteps of the Burke & Wills expedition
july 2009 by robertogreco
"But this is nothing compared with the food and water we need to embark for some parts of our journey where we will not meet a soul or a waterhole for up to 14 days. This part could weights up to approximately 150Kg.
travrl
neo-nomads
nomads
australia
trekking
history
exploration
walking
equimpment
transportation
july 2009 by robertogreco
Education - Change.org: Goin' Mobile
july 2009 by robertogreco
"I’ve probably come across...as something of a tech geek, [but] in day-to-day life I still tend to organize my worldview not by what I can find on Wikipedia, but on what I’ve found...on the real highway...Most of our school buildings are made for the Industrial Age...meant as incubators of local society, which is precisely why folks like Woody Guthrie & Jack Kerouac resonated with the sorts of kids for whom that localized industrial structure just didn’t cut it...What we need is to put the power of mobile media into their hands, teach them how to use it & then send them out into the world to engage with both their physical & online selves. We need to stop complaining about the time away from classroom learning that fieldtrips represent & start complaining about the time away from fieldtrips that classroom learning represents...We need to get away from the school building mentality. This doesn’t mean we don’t need school buildings, but...that we need to re-evaluate their function."
education
learning
mobile
technology
offcampustrips
tcsnmy
schools
schooling
place
phones
iphone
future
change
media
fieldtrips
reform
schooldesign
classrooms
exploration
communities
travel
lcproject
july 2009 by robertogreco
TED Blog: TED's Facebook fans asked Gever Tulley absolutely anything -- and he answered
july 2009 by robertogreco
Just a few clips: "In support of both of those ideas, we are working with a homeschooling (both unschooling, and curriculum-based) group in Santa Rosa, California who are allowing us to experiment with their children (cue cartoon-ominous laugh). ... If we are to change public policy around testing, we will have to show that not-testing works better. Tinkering School is an experiment in one aspect of that, but their are some courageous efforts out there like the Sudbury Valley schools that have been creating an unschooling-like experience in a school-like facility for more than 30 years -- and showing that it works. Almost 90 percent of kids from those schools go on to higher education after graduating -- and that's after never haven taken a test in their lives."
gevertulley
tinkering
homeschool
unschooling
make
making
learning
exploration
safety
fear
interviews
children
trust
risk
tools
camps
time
education
deschooling
diy
tcsnmy
handson
projectbasedlearning
criticalthinking
failure
lcproject
sudburyschools
july 2009 by robertogreco
Gever Tulley teaches life lessons through tinkering | Video on TED.com
june 2009 by robertogreco
"Gever Tulley uses engaging photos and footage to demonstrate the valuable lessons kids learn at his Tinkering School. When given tools, materials and guidance, these young imaginations run wild and creative problem-solving takes over to build unique boats, bridges and even a rollercoaster!"
gevertulley
tinkering
homeschool
unschooling
make
making
learning
exploration
safety
fear
interviews
children
trust
risk
tools
camps
time
education
deschooling
diy
tcsnmy
handson
projectbasedlearning
criticalthinking
failure
lcproject
sudburyschools
june 2009 by robertogreco
Manhood for Amateurs: The Wilderness of Childhood - The New York Review of Books
june 2009 by robertogreco
"Childhood is a branch of cartography... Most great stories of adventure ... come furnished with a map... traveler soon learns that the only way to come to know a city ... is to visit it alone, preferably on foot, ... become as lost as one possibly can. ... our children have become cult objects to us, too precious to be risked. At the same time they have become fetishes, the objects of an unhealthy and diseased fixation. And once something is fetishized, capitalism steps in and finds a way to sell it. What is the impact of the closing down of the Wilderness on the development of children's imaginations? ... Should I send my children out to play? ... Even if I do send them out, will there be anyone to play with? Art is a form of exploration, of sailing off into the unknown alone, heading for those unmarked places on the map. If children are not permitted—not taught—to be adventurers and explorers as children, what will become of the world of adventure, of stories, of literature itself?"
children
childhood
parenting
society
freedom
fear
safety
maps
mapping
michaelchabon
literature
cartography
creativity
narrative
education
learning
exploration
unschooling
deschooling
travel
risk
survival
independence
adventure
stories
storytelling
danger
mattgroening
writing
culture
books
youth
kids
june 2009 by robertogreco
oobject » 12 of the worlds most fascinating tunnel networks
june 2009 by robertogreco
"This year the MIT class ring, the Brass Rat, hides a hackers’ diagram of a subterranean campus wide tunnel network.
architecture
tunnels
cartography
via:kottke
urban
maps
mapping
exploration
june 2009 by robertogreco
Informal Learning in Everyday Practice: Getting to Know a City and Its Symbols ~ Stephen's Web ~ by Stephen Downes
march 2009 by robertogreco
"I have in the past compared formal learning with exploring a city by being kidnapped and forcibly driven around a city, and informal learning with exploring a city in any other way: by joining a tour group, using a city map, riding a city bus, traveling with a friend, or (my favorite) wandering aimlessly without a map and only the vaguest idea of a destination. People, as Ignatia suggests, laugh at the concept of informal learning - but most would never explore a city any other way but informally."
informallearning
stephendownes
exploration
learning
lcproject
unschooling
deschooling
schools
tcsnmy
cities
travel
march 2009 by robertogreco
Finding the lost city - The Boston Globe
february 2009 by robertogreco
"Yet in recent years archeologists have begun to find evidence of what Fawcett had always claimed: ancient ruins buried deep in the Amazon, in places ranging from the Bolivian flood plains to the Brazilian forests. These ruins include enormous man-made earth mounds, plazas, geometrically aligned causeways, bridges, elaborately engineered canal systems, and even an apparent astronomical observatory tower made of huge granite rocks that has been dubbed "the Stonehenge of the Amazon."
southamerica
geography
anthropology
amazon
archaeology
science
exploration
civilization
culture
legend
adventure
history
february 2009 by robertogreco
The Demon-Haunted World
february 2009 by robertogreco
"I want to talk about cities, and “practical city magic” City Magic is a phrase I use a lot - I have a whole bunch of things tagged with ‘City Magic’ on delicious. Where next? It comes from a comic book I love called “The Invisibles” by Grant Morrison... Where next?"
mattjones
technology
ubicomp
everyware
psychogeography
urbancomputing
architecture
urban
cities
geography
local
location-based
location-aware
culture
infrastructure
archigram
presentation
2009
talk
webstock
gamechanging
future
pivotalmoments
mobile
phones
architects
design
history
networks
socialsoftware
situationist
botanicalls
behavior
environment
sustainability
exploration
urbanism
landscape
awareness
nuagevert
bignow
longhere
february 2009 by robertogreco
3quarksdaily - Choose Your Story
february 2009 by robertogreco
"grew up on dusty, rural road ... occasional ride to nearest city, Las Vegas, was a 2-hour special event...smog, sprawling stores, slums & soaring signs of Strip were best of urban life that I knew...visiting the big library at the UNLV feels like arriving at the Library of Alexandria & being anointed with knowledge, olive oil & cool water from a half-functioning drinking fountain. I didn't understand what I was missing until one morning when, as a 16 year old boy, I landed in Paris. My perspective on LV changed dramatically, as did my perspective on most things in my life... walking or driving through a city — and especially, doing so in multiple cities — is like walking or riding through one's own mind...like reading literature...Giles Gunn has suggested that literature enables two functions: to speak what is unspeakable and to experience feelings which have been forgotten. When one reads about faraway lands in a book, one simultaneously visits strange feelings w/in oneself."
cities
libraries
knowledge
travel
urban
urbanism
learning
thinking
reading
experience
parenting
paris
lasvegas
cv
glvo
exploration
stories
february 2009 by robertogreco
Spacehack
december 2008 by robertogreco
"a directory of ways to participate in space exploration. interact + connect with the space community."
space
spaceexploration
exploration
community
socialnetworking
collaboration
engineering
astrophysics
tcsnmy
spacehack
socialmedia
opensource
astronomy
science
technology
nasa
stars
participatory
education
learning
collaborative
december 2008 by robertogreco
saint etienne biennale 08: 'sugoroku' curated by catherine beaugrand
november 2008 by robertogreco
"curated by catherine beaugrand, 'sugoroku' is a city wide game which portrays the area of saint-étienne with
art
design
suguroku
cities
exploration
arg
place
games
play
maps
mapping
location
location-based
qrcodes
discovery
november 2008 by robertogreco
Tim Brown on creativity and play | Video on TED.com
november 2008 by robertogreco
"At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't)." see also: http://blog.ted.com/2008/11/the_story_of_se.php (more info about the Serious Play Conference)
play
creativity
innovation
education
design
learning
psychology
process
ted
ideo
games
exploration
art
workplace
lcproject
drawing
children
tcsnmy
rules
risktaking
risk
constraints
materials
eames
experimentation
contructionplay
tinkering
timbrown
prototyping
make
making
roleplaying
davidkelley
november 2008 by robertogreco
How far did you roam as a child?
august 2008 by robertogreco
"Things have certainly changed. How far did you roam as a child? How far did your parents and grandparents roam? Would be happy to read your own stories…
children
freedom
outdoors
safety
space
exploration
learning
august 2008 by robertogreco
hustler of culture: Little Thinkers/Tinkerers
august 2008 by robertogreco
"I'm all about kids running around, experimenting, and getting hurt and learning from it. Maybe, a reality check or a small dose of survival of the fittest? Enough coddling. Enough of this arrested development, already. We all need a little trauma to help us grow as people!...The Tinkering School sounds refreshing in a world where too many kids' lives are governed by fear. We know free range chickens are healthier than their caged counterparts. So why not encourage free range kids too? Please don't rob your children of the important early independence and exploratory phase of their lives."
parenting
children
freedom
tinkering
society
fear
safety
via:blackbeltjones
childhood
exploration
learning
outdoors
making
education
unschooling
deschooling
gevertulley
august 2008 by robertogreco
Freeman Dyson says: let's look for life in the outer solar system | Video on TED.com
july 2008 by robertogreco
"suggests that we start looking for life on the moons of Jupiter and out past Neptune, in the Kuiper belt and the Oort cloud. He talks about what such life would be like -- and how we might find it."
freemandyson
astrobiology
biology
biotechnology
exploration
future
space
life
technology
play
gamechanging
change
diy
make
making
july 2008 by robertogreco
Sweet Juniper! - It will rise from the ashes [on the photos of the abandoned Detroit Public Schools Book Depository]
june 2008 by robertogreco
"Can decay be something more than sentimental? Can it ever be beautiful? Can it just be respected for what it is, and not further corrupted by our emotions? And what is it that draws us to ruination? Why do some of us find it so compelling?"
urbandecay
detroit
education
books
government
history
photography
urbanism
urban
urbanexploration
urbanprairie
decay
architecture
archaeology
dystopia
exploration
schools
publishing
june 2008 by robertogreco
Ballardian: the World of J.G. Ballard » The Light-Painter of Mojave D: An Interview with Troy Paiva
june 2008 by robertogreco
"When I was 13 my family went on a road trip...I wandered that town alone for hours, slack-jawed at the thought that people would just walk away from furnished houses and businesses, a whole city, and never come back. I was hooked for life."
urbandecay
urbanexploration
exploration
photography
tonypaiva
june 2008 by robertogreco
Everywhere Magazine: Article: Why We Bought a Vacation Home in Detroit - "A vacation home? In Detroit? Are we nuts? No, we're just getting in on the ground floor of the planet’s next great urban ecotopia."
june 2008 by robertogreco
"Rabbits, opossums, raccoons & occasional deer ramble through this urban landscape as though they owned it. We’ve gone canoeing along Detroit’s storied Rouge River canal...climbed abandoned 37-story building to get up-close view of peregrine falcon ne
detroit
urbanism
gentrification
cities
future
optimism
green
sustainability
urban
urbanprairie
collapse
rebirth
exploration
nature
landscape
ecotopia
urbanreclamation
june 2008 by robertogreco
TED | Talks | Robert Ballard: Exploring the ocean's hidden worlds (video)
june 2008 by robertogreco
"takes us on a mindbending trip to hidden worlds underwater, where he and other researchers are finding unexpected life, resources, even new mountains. He makes a case for serious exploration and mapping. Google Ocean, anyone?"
education
exploration
oceans
science
ted
classideas
videogames
learning
robertballard
june 2008 by robertogreco
related tags
1to1 ⊕ a-small-lab ⊕ academia ⊕ actionplay ⊕ activism ⊕ adamgreenfield ⊕ adaptability ⊕ adolescence ⊕ adulthood ⊕ adults ⊕ adventure ⊕ advice ⊕ ageofexploration ⊕ ai ⊕ alanfletcher ⊕ alaska ⊕ alternative ⊕ amazon ⊕ americanfrontier ⊕ anarchism ⊕ anhedonia ⊕ animals ⊕ annual ⊕ anseladams ⊕ anthropology ⊕ application ⊕ applications ⊕ appreciation ⊕ archaeology ⊕ archigram ⊕ architects ⊕ architecture ⊕ arcticcircle ⊕ arduino ⊕ arg ⊕ argentina ⊕ art ⊕ artists ⊕ arttechnology ⊕ asobi ⊕ assessment ⊕ assimilation ⊕ astrobiology ⊕ astronomy ⊕ astrophysics ⊕ atheism ⊕ attention ⊕ audience ⊕ audio ⊕ australia ⊕ authoritarianism ⊕ autobiography ⊕ autonomy ⊕ awareness ⊕ balloons ⊕ baseball ⊕ beauty ⊕ beginners ⊕ behavior ⊕ belief ⊕ bencerveny ⊕ berlin ⊕ bettyannsloan ⊕ bighere ⊕ bignow ⊕ bikes ⊕ biking ⊕ bingo ⊕ biology ⊕ biotechnology ⊕ birthdays ⊕ books ⊕ botanicalls ⊕ brain ⊕ brainrules ⊕ briangreene ⊕ brightworks ⊕ brokencitylab ⊕ brucesterling ⊕ buenosaires ⊕ builtenvironment ⊕ bureaucracy ⊕ byod ⊕ caltech ⊕ camps ⊕ capitalism ⊕ cars ⊕ cartography ⊕ casual ⊕ certification ⊕ change ⊕ charliestross ⊕ chernobyl ⊕ child-scale ⊕ childhood ⊕ children ⊕ chrisberthelsen ⊕ christianity ⊕ christopheralexander ⊕ cities ⊕ cityguides ⊕ cityterm ⊕ civilization ⊕ civilrights ⊕ civilwar ⊕ classideas ⊕ classrooms ⊕ classtrips ⊕ clivethompson ⊕ colinward ⊕ collaboration ⊕ collaborative ⊕ collapse ⊕ colleges ⊕ colonialism ⊕ colonization ⊕ comfort ⊕ comments ⊕ commoditization ⊕ communication ⊕ communities ⊕ community ⊕ compass ⊕ complexity ⊕ conferences ⊕ congress ⊕ connections ⊕ constraints ⊕ constructivism ⊕ content ⊕ context ⊕ context-awareness ⊕ control ⊕ contructionplay ⊕ cooperative ⊕ cost ⊕ coupled-inquiry ⊕ craft ⊕ creativegeneralists ⊕ creativity ⊕ criticalthinking ⊕ crossdisciplinary ⊕ crosspollination ⊕ culture ⊕ curiosity ⊕ curriculum ⊕ customization ⊕ cv ⊕ cyberflaneurism ⊕ dadaism ⊕ danger ⊕ data ⊕ database ⊕ davideagleman ⊕ davidkelley ⊕ davidspencer ⊕ dawnlozzi ⊕ decay ⊕ deleuze ⊕ demographics ⊕ derive ⊕ deschooling ⊕ design ⊕ detail ⊕ detroit ⊕ devices ⊕ df ⊕ digital ⊕ digitalimmigrants ⊕ digitalnatives ⊕ discovery ⊕ distraction ⊕ diy ⊕ djspooky ⊕ documentation ⊕ doing ⊕ dorislessing ⊕ dougaldhine ⊕ douglasthomas ⊕ drawing ⊕ drift ⊕ driftdeck ⊕ dropouts ⊕ dustbowl ⊕ dystopia ⊕ dérive ⊕ eames ⊕ economics ⊕ ecotopia ⊕ ecuador ⊕ edg ⊕ education ⊕ ego ⊕ ekstitutions ⊕ elearning ⊕ electronics ⊕ emotionalplay ⊕ empathy ⊕ empire ⊕ engagement ⊕ engineering ⊕ environment ⊕ environmentaleducation ⊕ equimpment ⊕ ethanbodnar ⊕ events ⊕ evergreenstatecollege ⊕ everyday ⊕ everydaylife ⊕ everyware ⊕ evgenymorozov ⊕ experience ⊕ experiential ⊕ experientiallearning ⊕ experimentation ⊕ expertise ⊕ experts ⊕ explodingschool ⊕ exploration ⊖ exploring ⊕ extinction ⊕ facilitating ⊕ facilitators ⊕ failure ⊕ fear ⊕ fiction ⊕ fieldtrips ⊕ flaneur ⊕ flexibility ⊕ flexibletools ⊕ flight ⊕ flow ⊕ fluxus ⊕ focusgroups ⊕ forest ⊕ freedom ⊕ freemandyson ⊕ freeschools ⊕ frenchrevolution ⊕ frontier ⊕ funware ⊕ future ⊕ galapagos ⊕ gamechanging ⊕ gamecriticism ⊕ gamedesign ⊕ games ⊕ gamification ⊕ gaming ⊕ generalists ⊕ generations ⊕ genrations ⊕ gentrification ⊕ geocaching ⊕ geography ⊕ geohashing ⊕ georgeorwell ⊕ germany ⊕ gevertulley ⊕ gifts ⊕ gillesdeleuze ⊕ glvo ⊕ google20% ⊕ governance ⊕ government ⊕ gps ⊕ grades ⊕ grading ⊕ green ⊕ gregsmith ⊕ gta ⊕ guitar ⊕ hackerspaces ⊕ handson ⊕ handsonlearning ⊕ hawaii ⊕ hierarchy ⊕ highered ⊕ highereducation ⊕ highschool ⊕ history ⊕ homeschool ⊕ homework ⊕ homogeneity ⊕ hototoki ⊕ howto ⊕ howwelearn ⊕ howwework ⊕ human ⊕ humanities ⊕ ianbogost ⊕ identity ⊕ ideo ⊕ ideology ⊕ imagination ⊕ immeasurables ⊕ immersion ⊕ immigration ⊕ independence ⊕ indigenousrights ⊕ informallearning ⊕ information ⊕ infrastructure ⊕ innovation ⊕ inquiry ⊕ inquiry-basedlearning ⊕ inspiration ⊕ instinct ⊕ instruction ⊕ intellectualism ⊕ intentionality ⊕ interaction ⊕ interactive ⊕ interactivewhiteboards ⊕ interdisciplinary ⊕ interestedness ⊕ interests ⊕ internationalspacestation ⊕ internet ⊕ interviews ⊕ intimacy ⊕ intrinsicmotivation ⊕ invention ⊕ ios ⊕ iphone ⊕ iteration ⊕ iwb ⊕ jamesbridle ⊕ jamestown ⊕ janchipchase ⊕ janemcgonigal ⊕ janepinckard ⊕ japan ⊕ japanese ⊕ jazz ⊕ jesperjuul ⊕ jimcrow ⊕ johanhuizinga ⊕ johannesburg ⊕ johnberger ⊕ johnseelybrown ⊕ johnstilgoe ⊕ jonbell ⊕ journals ⊕ julianbleecker ⊕ justinlanglois ⊕ k12 ⊕ katiesalen ⊕ kerismith ⊕ kevinkelly ⊕ kevinslavin ⊕ kids ⊕ kindergarten ⊕ kis ⊕ knowledge ⊕ knowledgemaking ⊕ kyokan ⊕ labs ⊕ landscape ⊕ landscapeasinterface ⊕ lasvegas ⊕ latinos ⊕ lawrenceweschler ⊕ lcproject ⊕ learner-centered ⊕ learning ⊕ legend ⊕ lessonplans ⊕ lewiscarroll ⊕ liberalarts ⊕ libertarianism ⊕ libraries ⊕ life ⊕ lifeasgame ⊕ lifelonglearning ⊕ lisanielsen ⊕ lisarosa ⊕ listening ⊕ literature ⊕ loc ⊕ local ⊕ location ⊕ location-aware ⊕ location-based ⊕ london ⊕ loneliness ⊕ longhere ⊕ looking ⊕ ludology ⊕ make ⊕ makers ⊕ making ⊕ manhattan ⊕ manifestos ⊕ mannedspaceflights ⊕ mapping ⊕ maps ⊕ mario ⊕ mars ⊕ martinamis ⊕ maryannreilly ⊕ materials ⊕ math ⊕ mathematics ⊕ mattgroening ⊕ mattjones ⊕ maturity ⊕ meandering ⊕ meaning ⊕ meaningmaking ⊕ measurement ⊕ media ⊕ mediocrity ⊕ memorization ⊕ memory ⊕ mentalplay ⊕ mexicodf ⊕ michaelchabon ⊕ middleschool ⊕ mihalycsikszentmihalyi ⊕ military ⊕ millsbaker ⊕ mind ⊕ mindset ⊕ missionaries ⊕ miyamoto ⊕ mobile ⊕ modifiablerules ⊕ money ⊕ monoculture ⊕ motivation ⊕ multidisciplinary ⊕ music ⊕ mythology ⊕ naacp ⊕ narrative ⊕ narratology ⊕ nasa ⊕ nationalabday ⊕ nature ⊕ naturedeficitdisorder ⊕ neo-nomads ⊕ neoliberalism ⊕ neophobia ⊕ netherlands ⊕ networkedlearning ⊕ networks ⊕ nevenmrgan ⊕ ningunismo ⊕ nintendo ⊕ nomads ⊕ nonfiction ⊕ not-taking ⊕ noticing ⊕ noticings ⊕ novelty ⊕ nuagevert ⊕ nyc ⊕ objectives ⊕ observation ⊕ obsoleteecologies ⊕ oceans ⊕ off-campus ⊕ offcampustrips ⊕ online ⊕ open ⊕ open-ended ⊕ open-endedplay ⊕ openendedness ⊕ openenvironments ⊕ openminded ⊕ openplay ⊕ opensource ⊕ openstudio ⊕ optimism ⊕ organizations ⊕ outcomes ⊕ outdoors ⊕ packingtape ⊕ parenting ⊕ paris ⊕ parkour ⊕ participatory ⊕ partnerships ⊕ passion-based ⊕ paulgoodman ⊕ pedagogy ⊕ pedestrians ⊕ personalpositioningsystem ⊕ perspective ⊕ peteashton ⊕ petergray ⊕ philliptorrone ⊕ phones ⊕ photography ⊕ physics ⊕ pivotalmoments ⊕ place ⊕ planets ⊕ play ⊕ playgrounds ⊕ plutopia ⊕ plutopia2011 ⊕ poetry ⊕ policy ⊕ politics ⊕ possibilianism ⊕ presentation ⊕ primarysources ⊕ problemsolving ⊕ process ⊕ programming ⊕ progressive ⊕ projectbasedlearning ⊕ projectideas ⊕ projects ⊕ prototyping ⊕ pscs ⊕ psychogeography ⊕ psychology ⊕ publishing ⊕ pugetsoundcommunityschool ⊕ qrcodes ⊕ quantification ⊕ quarks ⊕ quietbabylon ⊕ reading ⊕ reality ⊕ reallyfreeschool ⊕ realworld ⊕ rebeccasolnit ⊕ rebirth ⊕ reference ⊕ reflection ⊕ reform ⊕ reformation ⊕ reggioemilia ⊕ regulation ⊕ religion ⊕ renaissance ⊕ repetition ⊕ research ⊕ residential ⊕ resistance ⊕ resources ⊕ reviews ⊕ rhizomaticlearning ⊕ richardbranson ⊕ risk ⊕ riskaversion ⊕ risktaking ⊕ ritual ⊕ rjdj ⊕ robertballard ⊕ robotflaneur ⊕ robots ⊕ rogercaillois ⊕ roleplaying ⊕ roswell ⊕ rotterdam ⊕ ruins ⊕ rules ⊕ russelldavies ⊕ ryanbretag ⊕ safety ⊕ sandiego ⊕ sanfrancisco ⊕ sarahvowell ⊕ scale ⊕ schooldesign ⊕ schooliness ⊕ schooling ⊕ schoolofone ⊕ schools ⊕ science ⊕ sciencefiction ⊕ scientists ⊕ scifi ⊕ scratch ⊕ sdspacesociety ⊕ sebastianhirsch ⊕ seeing ⊕ self ⊕ self-actualization ⊕ self-directed ⊕ self-directedlearning ⊕ self-improvement ⊕ seminars ⊕ serendipitor ⊕ serendipity ⊕ sharing ⊕ sharingtechnology ⊕ shigerumiyamoto ⊕ shopping ⊕ shyamselvaduri ⊕ simulations ⊕ singularity ⊕ sistercorita ⊕ situated ⊕ situatedlearning ⊕ situationist ⊕ social ⊕ socialmedia ⊕ socialnetworking ⊕ socialplay ⊕ socialsoftware ⊕ socialstudies ⊕ society ⊕ sound ⊕ soundplay ⊕ southamerica ⊕ southpark ⊕ space ⊕ spaceexploration ⊕ spacehack ⊕ spacetravel ⊕ spatialmemory ⊕ specialists ⊕ sports ⊕ sputnik ⊕ srg ⊕ standardization ⊕ standardizedtesting ⊕ standards ⊕ stars ⊕ stasis ⊕ stateoftheweb ⊕ stem ⊕ stephendownes ⊕ stevemiranda ⊕ stories ⊕ storytelling ⊕ structures ⊕ student-centered ⊕ student-led ⊕ studentdirected ⊕ students ⊕ sudburyschools ⊕ suffrage ⊕ suguroku ⊕ summer ⊕ summerhill ⊕ superpowers ⊕ support ⊕ surrealism ⊕ surveillance ⊕ survival ⊕ sustainability ⊕ sxsw ⊕ sãopaulo ⊕ talk ⊕ tangents ⊕ tcsnmy ⊕ teaching ⊕ technology ⊕ ted ⊕ teens ⊕ terraforming ⊕ testing ⊕ tevisthompson ⊕ textbooks ⊕ thackara ⊕ thanksgiving ⊕ the2837university ⊕ thechildinthecity ⊕ thematicunites ⊕ theory ⊕ thinking ⊕ thirdteacher ⊕ thomasdocherty ⊕ thrill ⊕ timbrown ⊕ time ⊕ timmaly ⊕ tinkerers ⊕ tinkering ⊕ tinkeringschool ⊕ togetherness ⊕ toil ⊕ tokyo ⊕ tonypaiva ⊕ tools ⊕ topost ⊕ toread ⊕ toshare ⊕ toys ⊕ tradition ⊕ training ⊕ trance ⊕ transparency ⊕ transportation ⊕ travel ⊕ travrl ⊕ trekking ⊕ trungle ⊕ trust ⊕ truthseeking ⊕ tunnels ⊕ ubicomp ⊕ uk ⊕ uncertainty ⊕ understanding ⊕ undesign ⊕ unguided ⊕ universities ⊕ unknownfieldsdivision ⊕ unschooling ⊕ unstructuredtime ⊕ urban ⊕ urbancomputing ⊕ urbandecay ⊕ urbanexploration ⊕ urbanism ⊕ urbanprairie ⊕ urbanreclamation ⊕ us ⊕ ussr ⊕ veterans ⊕ via:adamgreenfield ⊕ via:blackbeltjones ⊕ via:britta ⊕ via:carwaiseto ⊕ via:cervus ⊕ via:cityofsound ⊕ via:kottke ⊕ via:litherland ⊕ via:rushtheiceberg ⊕ via:tealtan ⊕ video ⊕ videogames ⊕ visibility ⊕ visualization ⊕ vitoacconci ⊕ vocational ⊕ walking ⊕ walkshops ⊕ war ⊕ warrenellis ⊕ wayfinding ⊕ wcydwt ⊕ weather ⊕ web ⊕ webstock ⊕ westwardexpansion ⊕ whatdoiwanttodowithmylife ⊕ whatmatters ⊕ wikipedia ⊕ williambartram ⊕ willself ⊕ wisdom ⊕ women ⊕ wonder ⊕ work ⊕ workplace ⊕ workshops ⊕ worldbuilding ⊕ worlds ⊕ wrightbrothers ⊕ writing ⊕ ww2 ⊕ wwii ⊕ yearoff ⊕ yokoono ⊕ youth ⊕ yurisnight ⊕ zelda ⊕ zen ⊕ _online ⊕Copy this bookmark: