robertogreco + experimentation   52

A Cloud of My Own (Pinboard Blog)
"I have no idea what I'm doing. I do it, I write it up, and then wisdom pours down from the Internet."
tinkering  servers  hardware  twitter  crowdsourcing  web  internet  2012  learningbydoing  experimentation  learning  doing  maciejceglowski  pinboard  from delicious
yesterday by robertogreco
Blue Man Group @ CNN's The Next List - YouTube
"Matt Goldman, Chris Wink, and Phil Stanton are best known for originating the international entertainment phenomenon, Blue Man Group. They founded Blue School with their wives as a parent-run playgroup in 2006 in answer to their struggles of finding an institution that celebrated curiosity, creativity, and a sense of adventure for their own children.

Since then, the founders have grown the concept exponentially, engaging a number of respected professionals on their advisory board including Sir Ken Robinson, an educational reform advocate, David Rockwell, a renowned architect who built the Imagination Playground, and Dan Siegel, a neuroscientist, among others.

Blue School's foundation is based in part on utilizing a "co-constructive approach" to learning in which the students have a hand in directing and developing their own curriculum through inquiry and exploration.

As a lab school, Blue School is blazing a trail in education and plans to encourage further innovation through…"
experimentation  divergentthinking  children  constructivism  co-construction  play  dansiegal  interdisciplinary  student-centered  emergentcurriculum  curriculum  teaching  philstanton  chriswink  mattgoldman  curiosity  learning  inquiry  2012  creativity  innovation  kenrobinson  progressive  nyc  blueschool  education  schools  failure  risk  from delicious
7 weeks ago by robertogreco
Institut für Raumexperimente
"The Institut für Raumexperimente (Institute for Spatial Experiments) is an educational research project by Prof. Olafur Eliasson, affiliated to the College of Fine Arts at the Berlin University of the Arts (UdK) and supported by the Senate for Education, Science and Research in Berlin. The program of the Institut für Raumexperimente including lectures, workshops and experiments is a part of the curriculum of the professor's class."
experimentation  spatialexperiments  via:sarahhendren  InstitutfürRaumexperimente  art  berlin  olafureliasson 
january 2012 by robertogreco
Teacher Education in the Digital Age - playDUcation
"Teachers themselves need to learn a new way of learning, and in addition to new ways of helping others learn. This also means a massive shift in the role of the teacher and in all structural aspects of the school system…

…Nobody really knows how to do that. In a way all of us need to go on an expedition. And that makes a lot of people feel helpless, clueless, even ängstlich. Teachers and other educators particularly don’t like being clueless, as their traditional role is to be in the know and to impart knowledge…

Teachers are hardly ever asked what they already know and can do, what experiences they bring, which problems they woud like to tackle…

If I were to change one thing in teacher education, I’d shift the main learning style to self-directed, project-based learning with experiments and expeditions."
sebastianhirsch  lisarosa  germany  education  teaching  learning  self-directedlearning  schools  schooliness  technology  byod  iwb  interactivewhiteboards  2011  experimentation  exploration  unschooling  deschooling  change  gamechanging  projectbasedlearning  from delicious
october 2011 by robertogreco
Mitch Resnick: The Role of Making, Tinkering, Remixing in Next-Generation Learning | DMLcentral
"…best learning experiences come when people are actively engaged in designing things, creating things, & inventing things—expressing themselves.

…if we want people to really be fluent w/ new technologies & learn through their activities, it requires people to get involved as makers—to create things.

…best experiences come when…making use of the materials in the world around you, tinkering w/ things…coming up w/ a prototype, getting feedback…iteratively changing it…making new ideas, over & over…adapting to the current situation & the new situations that arise.

In our after school programs, we see many kids who have been unsuccessful in traditional educational settings become incredibly successful when they are given the opportunity to make, tinker, & remix.

…there are lessons for schools from the ways that kids learn outside of schools…

Over time, I do think we need to rethink educational institutions as a place that embraces playful experimentation."
tcsnmy  mitchresnick  mit  mitmedialab  medialab  scratch  mindstorms  lego  informallearning  learning  unschooling  deschooling  schools  play  prototyping  making  doing  remix  remixing  remixculture  self-expression  technology  lcproject  howardrheingold  makers  creators  iteration  iterative  wedo  lifelongkindergarten  education  experimentation  invention  feedback  2011  toshare  from delicious
september 2011 by robertogreco
Student Research and Development [StudentRND]
"…student-run non-profit organization that aims to inspire students to learn more about science & technology by offering hands-on opportunities for students to explore beyond & experiment w/ concepts that were so laboriously covered in school textbooks.<br />
<br />
Why? When learning how to ride a bike, the majority of people learned by trying over and over again until the skill has been mastered, not by reading a textbook, listening to a lecture, or watching an educational video. Thus, when learning about science & technology, students should be actually applying the knowledge they learn and asking more questions. Science is about inquiry.<br />
<br />
…Much like there are libraries for people interested in reading, & sports fields for those interested in sports, we run a workspace in Bellevue where students can learn from our volunteers and classes as well as working on many cool projects…workspace is absolutely free…"
seattle  bellevue  washingtonstate  cascadia  lcproject  science  technology  learning  hackerspaces  education  inquiry  experimentation  laboratories  studentrnd  tcsnmy  from delicious
september 2011 by robertogreco
Steve Jobs and the Rewards of Risk-Taking - NYTimes.com
"The academics identify five traits that are common to the disruptive innovators: questioning, experimenting, observing, associating and networking. Their bundle of characteristics echoes the ceaseless curiosity and willingness to take risks noted by other experts. Networking, Mr. Gregersen explains, is less about career-building relationships than a search for new ideas. Associating, he adds, is the ability to make idea-producing connections by linking concepts from different disciplines — intellectual mash-ups."
questioning  experimenting  experimentation  observation  observing  association  associating  networking  curiosity  disruptiveinnovation  stevejobs  2011  risktaking  tcsnmy  ideas  mashups  mashup  interdisciplinary  generalists  crossdisciplinary  crosspollination  halgregersen  from delicious
september 2011 by robertogreco
Learning by experiment is all in a day's play : Nature News
"Preschool children spontaneously invent experiments in their play, according to research published this month in Cognition1. The findings suggest that basic scientific principles help very young brains to learn about the world…<br />
Psychologists have been drawing a comparison between cognitive development and science for years — an idea referred to as 'the child as scientist'. But recently scientists have been trying to discover whether this is more than just a neat analogy.The result marks a key step in the evolving field of cognitive development. Schulz feels that science is no longer simply an analogy for childhood development, but that this type of play is "a fundamental precursor" to science that is seen surprisingly early on. "In a sense, everyone is capable of inquiry and discovery in these ways," Schulz explains. "What scientists do is apply it to cognitive demands that are at the very edge of human knowledge.""
experimentation  children  tcsnmy  learning  science  via:hrheingold  psychology  2011  cognitivesciences  teaching  understanding  from delicious
july 2011 by robertogreco
Quote of the Day :: IDEA ["Compulsory Mis-Education by Paul Goodman…quote…remarkably summarizes IDEA's goals."]
"Thus at present, facing a a confusing state of automated technology, excessive urbanization, & entirely new patterns of work & leisure, the best educational brains ought to be devoting themselves to *various* means of educating & paths of growing up, appropriate to various talents, conditions, & careers. We should be experimenting / different kinds of school, no school at all, the real city as school, farm schools, practical apprenticeships, guided travel, work camps, little theatres & local newspapers, & community service. Many others…Probably more than anything, we need a community, & community spirit, in which many adults who know something, & not only professional teachers, pay attention to the young."<br />
<br />
…I recognize…experimentation Goodman is referring to.<br />
<br />
Big Picture Learning<br />
Democratic/SudVal/Free schools<br />
Unschooling groups and families<br />
Unschooling Adventures Group<br />
Place-based education<br />
Online Education<br />
Specialized schools"
paulgoodman  education  unschooling  deschooling  variety  alternative  alternativeeducation  zulekairvin  bigpictureschools  onlinelearning  democraticschools  sudburyschools  freeschools  place-basededucation  situatedlearning  cityasclassroom  community  servicelearning  apprenticeships  guidedtravel  farmschools  diversity  learning  lcproject  tcsnmy  experimentation  choice  from delicious
july 2011 by robertogreco
No More Play: Los Angeles on the verge of a new era: Places: Design Observer
"Los Angeles has been compared to a laboratory — an urban ground for experiments both prescribed and accidental. Laboratory is a perfect word. Enveloping, chaotic and mutable, LA is a nocturnal workshop where the constant experiments leave no time to tidy up and reset the data in order to start fresh in the morning. In LA, you are both the experiment and the scientist. One is forced to be the object of fascination and fray, while simultaneously judging and monitoring the urban experiment…<br />
<br />
what is the new identity for a city whose entire life has been marked by its ability and desire to endlessly expand? Perhaps the lack of perceptible hierarchies — or, likely, the reality that traditional thresholds and boundaries in this city are hidden and constantly transgressed — makes LA a difficult case study in the urban milieu…<br />
<br />
As an evolving being, its dynamics make description difficult. Perhaps it is not a city — perhaps it can only be described as Los Angeles."
psychogeography  losangeles  hierarchy  hierarchies  cv  michaelmaltzan  architecture  urban  urbanism  history  cities  sprawl  2011  1992  limits  change  experimentation  maturation  density  levittown  future  present  design  jessicavarner  nomoreplay  iwanbaan  from delicious
may 2011 by robertogreco
Near Future Laboratory » Design Advances
"Design advances…by accepting absurdities<br />
<br />
There's a bit of facing adversity built into that sort of discipline. It means that people are going to look at what you do as absurd — as disconnected from the state of the world right now; as idle experimentation; as just a bunch of weird stuff.<br />
<br />
I think the challenge is around the degree of "advance." Sometimes rather than making "big disruption" sorts of advances, small, simple, low-hanging-fruit sorts of things are more tractable and, potentially — more disruptive for their simplicity… Often these "little things done much better" sorts of disruptions effect human behavior in an unexpectedly profound way. Sadly, the hubris of the main players in constructing the future consider a disruption to be wholesale system change of some sort rather than making little things better than they already are. It's also a battle between complex programs or teams, versus relatively simple ideas with small teams executing a clearly stated vision."
julianbleecker  change  design  physics  advances  advancement  2011  gamechanging  absurdities  experimentation  iteration  low-hangingfruit  disruption  disruptive  disruptiveinnovation  simplicity  vision  lcproject  unschooling  deschooling  tcsnmy  from delicious
may 2011 by robertogreco
Freedom Is Free - Mark A. DeWeaver - Mises Daily
"Many people imagine authoritarian regimes have an advantage over free societies because they can force people to conform to a rational plan. Freedom, it would seem, isn't free…comes at cost of irrationality. Free enterprise results in Hilferding's "anarchic production," democracy in Marx's "parliamentary cretinism." Surely better outcomes could be achieved by an all-wise, incorruptible philosopher king, if only a suitable person could be found for the job…<br />
<br />
…free society is a playful society…constantly innovating…coming up w/ new ideas…trying new things…thrives on irony & humor rather than on certainty…typically cannot even account for its own success…simply accepts anything that works.<br />
<br />
The moral…free societies…"accomplish everything by doing nothing."…are…"like the flower, who has no rational plan to provide for herself, but still ends up dressed more richly than Solomon…"<br />
<br />
[via: https://twitter.com/bopuc/status/71130524705492992 ]
freedom  marxism  anarchism  authoritarianism  power  society  life  innovation  play  democracy  irony  humor  experimentation  books  toread  danielcloud  from delicious
may 2011 by robertogreco
Tim Harford's Adapt: Positive Black Swans: How to fund research so that it generates insanely great ideas, not pretty good ones. - By Tim Harford - Slate Magazine
"Still, after a few years, Capecchi had decided that Harvard was not for him. Despite great resources, inspiring colleagues and a supportive mentor in Watson, he found the Harvard environment demanded results in too much of a hurry. That was fine, if you wanted to take predictable steps along well-signposted pathways. But Capecchi felt that if you wanted to do great work, to change the world, you had to give yourself space to breathe. Harvard, he thought, had become "a bastion of short-term gratification." Off he went instead to the University of Utah, where a brand-new department was being set up. He had spotted, in Utah, a Galapagan island on which to develop his ideas."<br />
<br />
"It isn't right to expect a Mario Capecchi to risk his career on a life-saving idea because the rest of us don't want to take a chance."<br />
<br />
[Just read the whole thing.]
technology  politics  history  science  creativity  mariocapecchi  slow  slowness  shortterm  speed  competition  2011  risk  fuckitmoments  stubborness  unschooling  deschooling  society  nih  failure  risktaking  riskaversion  riskassessment  learning  experimentation  from delicious
may 2011 by robertogreco
The School of the Art Institute of Chicago: Profiles: Nick Cave
"My work, clothing & fiber-based sculptures, collages, installations, & performances, explore use of textiles & clothing as conceptual modes of expression & pose fundamental questions about human condition in social & political realm…<br />
<br />
I believe that what happens in my studio & living life as an artist are the single most important things I bring to the classroom. Artists must design their own pathways, work through plateaus in their work & understand that they will find themselves humbled by the very process of art-making.<br />
I encourage my students to build their work w/ conviction, come face-to-face w/ truth of what they are attempting to create, & be open to experimentation.<br />
I have been lucky to have been mentored by talented artists who taught me to challenge myself & build level of confidence & trust in my creative judgment…I hope to provide my students w/ knowledge that their art making holds the possibility for acting as a vehicle for change on a larger, global scale."
nickcave  art  performance  textiles  classideas  performanceart  design  collage  assemblage  life  living  teaching  education  learning  artists  glvo  cv  sound  interactive  sculpture  installation  expression  humancondition  society  politics  sensemaking  experimentation  doing  making  understanding  self  confidence  trust  wearable  fabric  sewing  change  costumes  dance  soundsuits  tcsnmy  interdisciplinary  multidisciplinary  crossdisciplinary  pedagogy  howwework  from delicious
may 2011 by robertogreco
Design Thinking for Educators
"The Design Thinking Toolkit for Educators contains the process and methods of design, adapted specifically<br />
for the context of education."<br />
<br />
"The design process is what puts Design Thinking into action. It’s a structured approach to generating and developing ideas.<br />
<br />
The Design Thinking Toolkit for Educators, available as a free download here, provides guidance through the five phases of the design process. It outlines a sequence of steps that leads from defining a challenge to building a solution. The toolkit offers a variety of instructional methods to choose from, including concise explanations, useful suggestions and tips."
education  design  designthinking  ideo  teaching  pedagogy  discovery  interpretation  ideation  experimentation  evolution  iteration  howto  pd  professionaldevelopment  tcsnmy  lcproject  projectbasedlearning  classideas  from delicious
april 2011 by robertogreco
electronic computation is invisible: maeda at RISD (tecznotes) {best to read the whole thing, and also the Natalia Ilyin post]
"…post about Maeda’s difficulties at RISD is interesting, but I was particularly struck by broader resonance of this:<br />
<br />
"The Medialab is much more random than that. This may help to illuminate why John’s approach is so alien to traditional art students. Paul Rand seems to think it’s John’s engineering background which interferes with his leadership ability at RISD, but I think it’s actually scarier. John’s approach is hands off & experimental. Anything goes. Confusing & startling people is valorized… <br />
<br />
…NONE of these artists have managed to broach the basic limitation that electronic computation is invisible. All techno artwork thus far relies on impenetrable microchips which require observer/participants to form abstractions in order to appreciate them. Look how hard it is to teach art students to program…<br />
<br />
…once you go back in time & look at a Maeda or PLW project & realize you can’t run their code anymore, the collapsing of reality can be devastating."
johnmaeda  michalmigurski  risd  2011  handsoff  leadership  management  disconnect  medialab  mit  engineering  confusion  experimentation  paulrand  computers  computation  art  electroniccomputation  invisibility  reality  collapsingofreality  administration  learning  change  abstraction  inpenetrability  technology  from delicious
april 2011 by robertogreco
The Answer Sheet - Why schools should try things not "research-based"
"if we want to see real change in our schools and move the needle on closing the achievement gap, we need to try some things that aren’t “proven.” We need to experiment with practices we intuitively think are good ideas and can deliver results but haven’t been subject to exhaustive research yet.<br />
<br />
Education leaders insist that they want their schools to be innovative, yet if a teacher offers a new idea, a common response is: "That’s sounds like a good idea, but where is the data that proves it will work?"<br />
<br />
Introducing truly novel ideas means considering something so new that it has not been proven to work…<br />
<br />
But if the current system isn’t working, then we should do what innovators and entrepreneurs have done since the dawn of humanity — try something different. Any educator knows that some of the latest research-based best practices come out of a 20th century classroom…"
education  change  teaching  tcsnmy  classroomlaboratory  lcproject  bestpractices  reform  gamechanging  google20%  policy  stasis  cv  learning  experimentation  innovation  research  proof  stuckinarut  setupforfailure  2011  from delicious
march 2011 by robertogreco
Okido
"OKIDO is an art and science magazine for children aged 2-7 years-old. OKIDO magazine is educational and fun. Stimulating science ideas through art, play and experimentation.<br />
<br />
Messy Monster, Squirrel Boy, Yoga Monkey and Zim Zam Zoom among others fire the imagination, stir curiosity and inspire inventiveness by engaging children in lively scientific inquiry and arts activities.<br />
<br />
The current OKIDO January 2011 is about Robots!  <br />
Past issues have included the subject of Living Things and Biodiversity, body noises, babies, heart and blood, emotions and feelings, the Moon, senses, muscles, germs, microscopic things, the brain, dreams, food, digestion, growing, day and night..."
children  science  education  magazines  art  via:caterina  okido  tcsnmy  play  experimentation  from delicious
march 2011 by robertogreco
Tate Papers - Josef Albers, Eva Hesse, and the Imperative of Teaching
"Albers believed that one learned as a result of a direct interaction with life & required that his students become familiar w/ the physical nature of the material world. This was due, in part, to the influence of John Dewey, who advocated for laboratory-based education & coined the phase ‘learning by doing.’ For Dewey, ‘the conditions of daily life’ determined the ‘nature of experience’ & thus, art (aesthetic experience) was to be actively engaged. Indeed, he often praised Dewey, whose ideas were fundamental to the founding of Black Mountain College, where Albers first taught in America from 1933 to 1949. & like Dewey, his pedagogic emphasis lay in practical, concrete exercises: in the artist-educator’s own words ‘learning through conscious practice.’ Similar notions, including the Montessori method as well as those of Froebel, Pestalozzi, & others key to discourse on early childhood development were fundamental to the educational programme of the Bauhaus…"
josephalbers  evahesse  teaching  johndewey  pedagogy  art  education  arteducation  bauhaus  learningbydoing  blackmountaincollege  materials  color  sollewitt  learning  progressive  johannesitten  lászlómoholy-nagy  experimentation  empathy  visualempathy  form  order  aesthetics  engagement  instruction  from delicious
february 2011 by robertogreco
Exploration | Brain Rules |
"The desire to explore never leaves us despite the classrooms and cubicles we are stuffed into. Babies are the model of how we learn—not by passive reaction to the environment but by active testing through observation, hypothesis, experiment, and conclusion. Babies methodically do experiments on objects, for example, to see what they will do.<br />
<br />
Google takes to heart the power of exploration. For 20 percent of their time, employees may go where their mind asks them to go. The proof is in the bottom line: fully 50 percent of new products, including Gmail and Google News, came from “20 percent time.”"

[via: http://twitter.com/adversarian/status/29358290395725824 ]
exploration  google20%  unschooling  deschooling  brainrules  learning  invention  curiosity  tcsnmy  lcproject  openstudio  experimentation  teaching  education  brain  from delicious
january 2011 by robertogreco
If you truly want to engage pupils, relinquish the reins and give them the chance to learn by doing - News - TES Connect
"Innovations in education that engage young people and have the most profound impact will not occur because someone told teachers what to do and how they should do it. They won't come by tinkering with the curriculum or seeking the perfect balance of assessment. The most important changes in learning this decade will come around because someone, a teacher, maybe you, thought that things weren't what they could be and that something new was worth a try. They will get together with colleagues and make time to talk through the possible and seemingly impossible. And then they will go and try it out.<br />
<br />
Don't think (too hard). Try."
education  ewanmcintosh  via:cervus  teaching  tcsnmy  innovation  student-centered  studentdirected  student-led  learning  unschooling  deschooling  make  making  doing  gevertulley  hightechhigh  larryrosenstock  tinkeringschool  tinkering  rogerschank  experience  experimentation  experientiallearning  from delicious
january 2011 by robertogreco
The Play Ethic: Playing well: ten years of The Play Ethic
"wanted a new generation of "soulitarians" to exult in flexibility of new kinds of employment, be excited about transformative power of digitality & networks, recover child-like sense of optimism & creativity…very energies of play - not exclusively our own as a species, but something we uniquely retain right to end of our lives - shows we are a radical animal. Play gives us capacity to flexibly respond to almost any situation our environment throws at us. My aim now is still to explore what an "ethic" for play might be - but one which picks through its wide range of potentiating options, & tries to develop best ones for sustainable society.

…rise of "maker" culture…moved from coding to concrete reality - is an example of a dimension of play that could really help us get beyond a wastefully consumerist society. Makers promote a sociable tinkering, where we use hi-tech to skill ourselves and provide for ourselves more and more, rather than a lazy, brand-directed consumption."

[via: http://magicalnihilism.com/2010/12/31/leg-godt/ ]
play  work  patkane  playethic  makers  doers  hackers  hackerculture  well-being  flexibility  education  unschooling  deschooling  ethics  tcsnmy  learning  sustainability  society  consumerism  consumption  tinkering  glvo  lcproject  teaching  experimentation  joy  janemcgonigal  gamification  hideandseek  happiness  policy  briansutton-smith  competition  gamers  videogames  gaming  games  environment  innovation  invention  narcissism  freedom  openness  from delicious
january 2011 by robertogreco
THNK Amsterdam School for Creative Leadership
"mission: develop a new breed of creative leaders who transcend disciplines & co-create to solve real world challenges & generate unexpected innovations.<br />
…students will learn how to effectively lead organizations through uncertainty & constant change using divergent thinking…faculty will go 1 step further by encouraging them to actively seek ‘no comfort’ zones to trigger creativity, discover new possibilities beyond status quo & learn a whole lot about themselves in process.<br />
We’ll challenge them to tackle big, difficult issues related to business, creativity, technology & governance while developing key creative leadership skills:<br />
multi-disciplinary approaches to exploring issues from different & even contradictory perspectives;empathy in order to understand what people think, do & feel;prototyping & hands-on experimentation;mastery of cutting edge technologies; &ability to push through business & societal change.<br />
…first 4-month, full-time program in Sept 2011."
amsterdam  education  creativity  design  entrepreneurship  experimentation  prototyping  designthinking  multidisciplinary  crossdisciplinary  interdisciplinary  leadership  alternative  altgdp  graduateschool  governance  innovation  business  lcproject  basverhart  learning  picnic  from delicious
december 2010 by robertogreco
Olafur Eliasson Develops New Installation Specially for ARKEN's Most Striking Gallery
"Eliasson personally describes his works as “experiments.” The artist employs light, colour and natural phenomena like fog and waves to test how physical movement and the interaction of body and brain influence our perception of our surroundings. A central idea is to get us, the viewers or users of his works, to examine the conditions of our perceptions through individual experience, enabling us to reassess our concepts of what it means to be and act in the world."
art  olafureliasson  experimentation  science  experience  installation  perception  color  light  fog  waves  body  brain  surroundings  from delicious
december 2010 by robertogreco
Community and Context: Thoughts on Closing Comments - Alexis Madrigal - Technology - The Atlantic
"I don't want to rule out ever turning off comments again, but I do know that we'd execute very differently. Oddly, I'm heartened that we've developed enough of a reputation as an open and good place to talk about technology that the inability to interact on the site is perceived as an "epic fail," as one reader told me. We are a community now; certain rules have emerged.<br />
<br />
And here's the other lesson I learned, which may be more generalizable. I'm an experimenter and so are many of the staffers here at The Atlantic. We've been tremendously lucky that most of the things we've tried have worked. But you don't always experiment for the good times. You need to have things not work sometimes. There's nothing like a (very) public learning experience to focus the mind on the things that matter for your site."
community  commenting  alexismadrigal  theatlantic  online  blogging  transparency  jaronlanier  wikileaks  tinkering  failure  experimentation  learning  trust  interaction  discussion  jayrosen  patricklaforge  internet  web  2010  from delicious
december 2010 by robertogreco
Eight-year-old children publish bee study in Royal Society journal | Not Exactly Rocket Science | Discover Magazine
"The trick was to get the children to see the scientific process as a game – we play by a set of rules to discover hidden patterns and relationships in the world around us. It’s a viewpoint that Lotto firmly believes in and one that turns science education into “a more enlightened and intuitive process of asking questions and devising games to address those questions.” With games on their minds, the children started talking about how animals see the world, using everything from bug-eye lenses to videos of silly dog tricks. The conversation moved onto bees and how they forage for nectar, and the questions came thick and fast. In the childrens’ own words:<br />
<br />
“We came up with lots of questions, but the one we decided to look at was whether bees could learn to use the spatial relationships between colours to figure out which flowers [to visit]…"
science  research  bees  children  teaching  learning  experimentation  pedagogy  realworld  tcsnmy  biology  from delicious
december 2010 by robertogreco
8-Year-Olds Publish Scientific Bee Study | Wired Science | Wired.com
"A group of British schoolchildren may be the youngest scientists ever to have their work published in a peer-reviewed journal. In a new paper in Biology Letters, 25 8- to 10-year-old children from Blackawton Primary School report that buff-tailed bumblebees can learn to recognize nourishing flowers based on colors and patterns.<br />
<br />
“We discovered that bumblebees can use a combination of colour and spatial relationships in deciding which colour of flower to forage from,” the students wrote in the paper’s abstract. “We also discovered that science is cool and fun because you get to do stuff that no one has ever done before.”"
science  education  biology  research  bees  tcsnmy  teaching  learning  experimentation  realworld  via:cervus  from delicious
december 2010 by robertogreco
Things We Like: A Veritable Playground Made Out Of Packing Tape. | Public Workshop
"It is a flexible and forgiving, an open system of design, and construction that encourages relentless testing, exploration and collaboration. Very much like our landscape weaving projects (here and here), the material itself is so disassociating to the design-builder that one is likely to drop their conceptions of possibility and the formal notions of space that they have accumulated over their lifetime. We’ve repeatedly seen in our own work how although the final structures may not be permanent, this type of design-build process is incredibly valuable as a piece of a larger learning or design process for getting groups of kids or community members to drop their assumptions and fully, openly explore the possibility of an idea or space."
packingtape  projectideas  architecture  space  structures  play  playgrounds  materials  testing  tinkering  experimentation  exploration  collaboration  design  from delicious
november 2010 by robertogreco
Konstantin Novoselov Interview - Special Topic of Graphene - ScienceWatch.com
"The style of Geim's lab (which I'm keeping and supporting up to now) is that we devote ten percent of our time to so-called "Friday evening" experiments. I just do all kinds of crazy things that probably won’t pan out at all, but if they do, it would be really surprising. Geim did frog levitation as one of these experiments, and then we did gecko tape together. There are many more that were unsuccessful and never went anywhere (though I still had a good time thinking about and doing those experiments, so I love them no less than the successful ones).<br />
<br />
This graphene business started as that kind of Friday evening experiment. We weren’t hoping for much, and when I gave it to a student, it initially failed. Then we had what you could call a stream of coincidences that basically brought us some very remarkable results quite quickly—within a week or so. Then we decided to continue on a more serious basis."
google20%  tcsnmy  graphene  science  physics  materials  play  research  fun  serendipity  experimentation  crossdisciplinary  crosspollination  konstantinnovoselov  interviews  from delicious
october 2010 by robertogreco
Ethan Bodnar - Tonight, while working on a design project for...
"Tonight, while working on a design project for school I had crumpled up some sketches that weren’t great ideas and tossed them into the trash. I then had the idea of using a crumpled up sheet of paper as the actual logo and quickly realized that it was too detailed for that.<br />
<br />
I decided to scan it — this is the first result — after a bit of help from Photoshop.<br />
<br />
To me, the image is visually beautiful. And conceptually for me it represents the idea of play, exploration, experimentation, and of process, especially since that is how the image came to be in the first place."
ethanbodnar  process  beauty  play  exploration  iteration  experimentation  from delicious
september 2010 by robertogreco
Scaling startups
"People who don’t take risks generally make about two big mistakes a year. People who do take risks generally make about two big mistakes a year."<br />
<br />
"Process is an embedded reaction to prior stupidity."<br />
<br />
"If you follow process religiously, you’ll never get anything done!"<br />
<br />
"Hire well: This goes without saying, and I didn’t mention it in the panel. It’s a big topic probably best left for another post. Hiring great people makes everything else below easier.<br />
<br />
Communication: Everyone in the company uses IRC, not just engineers. Everyone, all the time, from the CEO on down. Sure, sometimes you can miss things if you’re not in IRC at the time, but the benefits far outweigh the costs, and you have a lot fewer meetings about day-to-day mundane issues. … <br />
<br />
Encourage experimentation … External transparency … Embracing failure …"
business  culture  startups  startup  entrepreneurship  scalability  risk  failure  strategy  chaddickerson  transparency  experimentation  tcsnmy  communication  process  purpose  riskassessment  riskaversion  risks  risktaking  hiring  via:stamen  from delicious
august 2010 by robertogreco
running to stand still « Higher Edison
"Sylvia’s session was built around the notion of bricolage—playful experimentation, conversation with materials at hand, hands-on improv, fondness for the found, passion, tinkering with intent, what-have-you with what-you-have—as an alternate lens on knowledge construction. It’s remix culture in full flower, and it stands in direct counterpoint to traditional analytical problem-solving. Given generous amounts of space, time, at-hand materials, and low or no evaluation pressure, learners will figure things out and make meaning.
sylviamartinez  curriculum  learning  constructivism  shellyblake-pock  education  unschooling  deschooling  leaning  tcsnmy  tinkering  iteration  curiosity  play  experimentation  make  do  passion  knowledge  remixculture  remix  culture  improvisation 
february 2010 by robertogreco
Locus Online Perspectives: Cory Doctorow: Close Enough for Rock 'n' Roll
"This is the pattern: doing something x percent as well with less-than-x percent of the resources. A blog may be 10 percent as good at covering the local news as the old, local paper was, but it costs less than 1 percent of what that old local paper cost to put out. A home recording studio and self-promotion may get your album into 30 percent as many hands, but it does so at five percent of what it costs a record label to put out the same recording. What does this mean? Cheaper experimentation, cheaper failure, broader participation. Which means more diversity, more discovery, more good stuff that could never surface when the startup costs were so high that no one wanted to take any risks."
corydoctorow  internet  culture  media  literacy  power  technology  journalism  music  creation  failure  risk  diversity  disruption  discovery  cost  participatory  participation  experimentation 
january 2010 by robertogreco
Back to Reality - Opinionator Blog - NYTimes.com [via: http://libedge.blogspot.com/2009/01/curiosity-close-cousin-of-creativity.html via: cburell]
"In schools, science is often taught as a body of knowledge — a set of facts and equations. But all that is just a consequence of scientific activity.
science  curiosity  experimentation  evaluation  measurement  observation  skepticism  investigation  learning 
december 2009 by robertogreco
David Byrne Journal: 11.09.09: Estoril, Portugal — The Future, the Past, the Present and…
"I suggested that it was more important that children, and everyone really, be imbued with a sense that they themselves might make things — that the things they might make have value — as opposed to learning mainly to appreciate the great masters, whether they be Bach, Picasso or the literary canon. I proposed that the value of art might be of more use to society in that regard, rather than focusing on supporting, well, museums and symphony halls. ... Encouraging students to write, to make stuff, to cook, design, to draw, play an instrument, record music, sing, edit films, etc. — all of that creates a sense of self-worth, curiosity and experimentation that has applications way beyond each of those disciplines. I would argue that this is where the greater percentage of state funding should go. Of course in the US, it’s the part that has been eliminated almost completely."
davidbyrne  education  art  arts  music  policy  funding  film  creation  self  experimentation  tcsnmy  lcproject  glvo  design  museums  portugal  francisfordcoppola  children  making  doing  self-worth  appreciation  culture  society  us  religion  production  filesharing  drm  future  media 
november 2009 by robertogreco
Relevant History: Fred Kaplan on creative freedom
"Lots of creative moments combine prep & training w/ serendipity or the creativity that emerges out of responding to in-the-moment challenges or opportunities...Other creative acts are grounded in, or push the boundaries of, the nature & limits of the media you're working w/ (applies equally to crayons, Lie groups or reinforced concrete). The tinkering movement recognizes the fundamental materiality of most creative work & puts engagement with stuff at its center...as Matthew Crawford & Richard Sennett argue in their books, the creativity of everyone from machinists to musicians is tested & tempered by the demands that their materials make & the traditions in which they work. In other words, thinking of "creativity" as mainly an expression of a psychological gift– a capacity to be creative– is wrong. Or it's incomplete. People aren't creative when they're free to do whatever they want. They're creative when they're free to experiment, to try out new things, to fail at the boundaries."
alexsoojung-kimpang  creativity  constraints  tinkering  serendipity  materiality  innovation  cultofyouth  risk  jazz  experimentation  milesdavis 
august 2009 by robertogreco
Designtalks - Videos - Ben Cerveny - Play at creativity
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of play...you add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny  play  creativity  collaboration  video  games  videogames  cognition  literacy  design  interaction  flickr  stamendesign  gne  metadata  visualization  rules  arg  observation  patterns  patternrecognition  experimentation  via:preoccupations  psychology  wow  set  natal  microsoft  simcity  systems  flow  modeling  conversation 
july 2009 by robertogreco
A New Map for Design: "As the focus of design shifts from the production of finite goods to a practice of experimentation, ideas take precedence over products." § SEEDMAGAZINE.COM
"The best contemporary design schools are the most important centers for the production of ideas, having earned preeminence over the R&D departments of corporations & other think tanks by progressively shedding the focus on the immediate production of finite artifacts to privilege experimentation. As a result, they usually flourish where students & teachers can find interdisciplinarity & pluralism, in areas with a strong cultural identity—be it the arts, engineering, architecture, technology, craft, or in any other discipline from which designers draw on a daily basis—that have connections & access to other cultural poles, such as departments of universities, museums, galleries...The dismantling of a static geography of design is not over yet, however...the system of schools & other educational institutions is becoming wider & more open. It will hopefully foster the development of identity & personality, the ultimate pointillistic & open-source destination of the design trajectory. "
paolaantonelli  design  education  future  technology  consumerism  postconsumerism  mit  futurism  disruption  experimentation  gamechanging  interdisciplinary  multidisciplinary  crossdisciplinary  innovation  crisis  furniture  research  change  criticism  designthinking  art 
june 2009 by robertogreco
Near Future Laboratory » Dog Eared “Distraction”
"When “DIY” attains to its logical zenith, fake becomes the new real. I actually can’t wait for this to happen. The pinnacle of knowledge circulation in the networked age. How-to, tutorials, maker culture, sharing of knowledge (or maybe just descriptions and step-by-step procedures) all coming together so that people make their own stuff, from new materials that do not have to be tuned for epic scale levels of manufacturing. You need something, make one or two rather than having 100,000 of them made offshore someplace and shipped at great expense and with enormous carbon footprint. Natural experimentation with alternative materials, features, etc."
julianbleecker  brucesterling  future  diy  reputation  making  make  tinkering  materials  experimentation  fabbing  manufacturing  howto  sharing  knowledge  sciencefiction  scifi 
april 2009 by robertogreco
Tim Brown on creativity and play | Video on TED.com
"At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't)." see also: http://blog.ted.com/2008/11/the_story_of_se.php (more info about the Serious Play Conference)
play  creativity  innovation  education  design  learning  psychology  process  ted  ideo  games  exploration  art  workplace  lcproject  drawing  children  tcsnmy  rules  risktaking  risk  constraints  materials  eames  experimentation  contructionplay  tinkering  timbrown  prototyping  make  making  roleplaying  davidkelley 
november 2008 by robertogreco
Relevant History: Reflections on tinkering
"What is Tinkering? You can define tinkering in part in contrast to other activities. Mitch Resnick, for example, talks about how traditional technology-related planning is top-down, linear, structured, abstract, and rules-based, while tinkering is bottom-up, iterative, experimental, concrete, and object-oriented. (Resnick is very big on creating toys that invite tinkering.)... *
hacking  tinkering  hacktivism  diy  messiness  unschooling  lcproject  tcsnmy  classideas  deschooling  experimentation  learning  technology  cv  glvo  opensource  making  meaning  manualleisure  justintime 
october 2008 by robertogreco
injenuity » The Formal Side of Informal Learning - "several new thoughts on Viral Professional Development...
"...While I promote an unstructured learning environment, we do have scheduled, thematic sessions based on the needs...Play to Learn Sessions...Show and Tell Sessions...Ning Network"
professionaldevelopment  technology  edtech  education  learning  informal  informallearning  experimentation 
june 2008 by robertogreco
injenuity » Junk Yard Classroom
"Can you imagine how much learning would occur, if you started with an empty space, took the kids to thrift shops and junk yards, and filled it with stuff they wanted to explore? Give them some goals and let them solve the problems."
edupunk  make  making  hacking  hacks  learning  education  alternative  experimentation  lcproject  unschooling  deschooling  change  reform 
may 2008 by robertogreco
Matt Webb on movement as a metaphor for the web (Webb 2.0?) (kottke.org)
""resistance in contemp society to trying out ideas...New ideas...accepted or rejected...choices vigorously defended. If it's going to help figure something out, why not look at problem from every possible angle? kottke.org = big part of my process of idea scaffolding. I don't necessarily agree or disagree with everything I link to1 but reading articles and then describing them to others is a good way to continually wonder, "Gosh, isn't it interesting to think about the world this way?"
kottke  design  mattwebb  ideas  ideascaffolding  analogy  metaphor  cv  howwework  thinking  generalists  translation  gamechanging  acting  faking  fraud  science  society  risk  failure  experimentation  approach  openminded  perspective 
february 2008 by robertogreco
Slide 1 of 41 (Movement, S&W)
"more I work with designers who have been through design school – trained particular way of thinking – more I know I’m not one...have to fake being designer quite a lot...how to articulate approaches designers take for granted...constantly make myself idea scaffolding.
design  mattwebb  ideas  ideascaffolding  analogy  metaphor  cv  howwework  thinking  generalists  translation  gamechanging  acting  faking  fraud  science  society  risk  failure  experimentation  approach  openminded  perspective 
february 2008 by robertogreco
Experiment (But Strategically) | Mission to Learn
"a lot of learning can be gained from experimenting just for the sake of it...most organizations benefit from having a general strategic framework in which experimentation takes place. Why? Among other benefits, it helps you know when to quit."
via:migurski  experimentation  innovation  meetings  failure  risk  change 
january 2008 by robertogreco
You Can't Predict Who Will Change The World - Forbes.com
"U.S. fosters entrepreneurs & creators, not exam-takers, bureaucrats, deluded economists...perceived weakness of American pupil in conventional studies is where his strength may lie...system of trial & error produces doers: Black Swan-hunting, dream-chasi
blackswans  nassimtaleb  books  constructivism  creativity  gamechanging  education  us  creative  pedagogy  predictions  psychology  future  innovation  trends  forecasting  experimentation  risk  culture  economics  globalization  knowledge  lcproject  homeschool  unschooling  tinkering  deschooling  schools  learning  competition  business  europe  randomness  serendipity 
november 2007 by robertogreco
Beyond School: Overdrive: That Classroom Blogging Grail, and How Teaching and Grading Obstruct It
"Anybody who's taught high school English should know why most students hate to write in schools. It's because they're taught to write badly."
teaching  writing  schools  education  blogging  online  internet  voice  method  curriculum  failure  experimentation  lcproject 
october 2007 by robertogreco

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