robertogreco + designfiction 31
Back to the Futurist: Anab Jain | URBNFUTR
4 weeks ago by robertogreco
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees
acresgreen
mutation
mutations
messyspace
drones
robotreadableworld
machinevision
biology
smart-objects
smartdevices
machineintelligence
risk
emergingtechnologies
criticaldesign
deviantglobalization
narrative
storytelling
3dprinting
futurescaping
suturism
futurists
heatherschlegel
wendyschultz
danahboyd
vandanashiva
paolaantonelli
nataliejeremijenko
fionaraby
superflux
scifi
sciencefiction
howwework
process
interviews
2012
prototyping
designfiction
futurism
design
anabjain
from delicious
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
4 weeks ago by robertogreco
ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
7 weeks ago by robertogreco
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction
speculative
research
future
culture
speculativedesign
ephemerality
uncertainty
process
imagination
creativity
literature
tangibility
permanence
futurism
dunne&raby;
fionaraby
anthonydunne
interviews
2012
experiencedesign
designfiction
design
brucesterling
from delicious
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
7 weeks ago by robertogreco
Convenience | Near Future Laboratory
12 weeks ago by robertogreco
"The newspaper is called Convenience and it’s based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store. Take for example, the nine we selected to feature in the newspaper, amongst a couple dozen:
AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)
It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize…"
[Follow-up post: http://nearfuturelaboratory.com/2012/03/04/corner-convenience-near-future-design-fiction/ ]
nickfoster
rhysnewman
nearfuturelaboratory
nicolasnova
2012
cornerconvenience
electricity
power
writing
vision
glasses
cartography
wayfinding
fire
cameras
memory
time
wristwatches
batteries
maps
innovation
inventions
technology
commodification
convenience
design
julianbleecker
designfiction
from delicious
AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)
It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize…"
[Follow-up post: http://nearfuturelaboratory.com/2012/03/04/corner-convenience-near-future-design-fiction/ ]
12 weeks ago by robertogreco
Noah Raford » On Glass & Mud: A Critique of (Bad) Corporate Design Fiction
march 2012 by robertogreco
"Sophisticated clients such as Corning and others who commission this work should take note: despite the widespread attention given to videos like this, consumers see right through the special effects and glitzy production to the substance beneath. If there is no real substance beneath, it will come back to haunt you…
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
komusa
futures
susanvogel
africa
2012
reality
grittiness
futurism
aspergers
video
corning
galss
mud
brucesterling
noahradford
design
timbuktu
mali
designfiction
from delicious
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
march 2012 by robertogreco
Bruce Sterling on design fictions.
march 2012 by robertogreco
"Slate: So what is a design fiction?
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.
Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
2012
fiction
design
nearfuture
brucesterling
designfiction
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.
Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
march 2012 by robertogreco
Timeless on Vimeo
february 2012 by robertogreco
"The digital settles in as background. We remember less and query more. Our identity play would be considered schizophrenic in the last century. We have more friends than ever before yet know new frontiers of isolation. The quantification of our experience haunts us in the form of a persistent history. And we are distracted more than we ever knew possible. These circumstances are paradoxically a description of the near future and a diagnosis of the current state of affairs. The truly timeless is redefined – it has transcended that which is classic; it has become that which is never finished."
timlessness
future
2012
experience
quantification
isolation
persistenthistory
robversteeg
angeliquespaninks
karencifarelli
ks12
patriziakommerell
gabrialshalom
maryflanagan
tobybarnes
vivianvangaal
elskevanderputten
markuskayser
jorienkemerink
peterkirn
rafaëlrozendaal
bernhardherrmann
technology
design
brucesterling
designfiction
february 2012 by robertogreco
Noah Raford » Three Examples of Good Design Fiction
february 2012 by robertogreco
"All of these examples are both measured and moving in equal parts. One is from the world of entertainment, another from academia and serious research, and the last from commercial foresight and corporate communications. And yet they they all have meaning and breadth far beyond their topic. Like Zizek said of Children of Men, their power is in their background detail. They address, even if just in passing, a wide range of other issues that reflect a rich investment in thinking about how the complex, messy future might be."
noahraford
fiction
video
zizek
futurism
future
heatherschlegel
flymetothemoon
sciencefiction
design
justinpickard
childrenofmen
2012
designfiction
february 2012 by robertogreco
Ilona Gaynor: Everything Ends in Chaos
november 2011 by robertogreco
"EVERYTHING ENDS IN CHAOS is an attempt to construct an artificial Black Swan."
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
ilonagaynor
blackswans
art
designfiction
chaos
video
storytelling
narrative
design
from delicious
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
november 2011 by robertogreco
Frieze Magazine | Archive | Twenty Years Fore & Aft
november 2011 by robertogreco
"People are never scared by the commonplaces of daily life, no matter how risky they are; in 2031, people choose to be alarmed by exotic, eye-catching stuff, like rare diseases and psycho serial killers…
There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…
Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…
Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
brucesterling
2031
futurism
favelachic
cities
risk
commonplace
magic
mystery
technology
future
fiction
speculativerealism
designfiction
scifi
sciencefiction
2011
nostalgia
atemporality
books
publishing
film
reality
chernobyl
fear
life
art
glvo
classideas
projectideas
from delicious
There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…
Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…
Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
november 2011 by robertogreco
AA SCHOOL OF ARCHITECTURE - Lectures Online: Thrilling Wonder Stories 3 (3 of 3)
november 2011 by robertogreco
"We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.
Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
mattjones
vincenzonatali
liamyoung
brucesterling
andylockley
philipbeesley
christianlorenzscheurer
charlietuesdaygates
roderichfross
naturalroboticslab
gavinrothery
gustavhoegen
radioscienceorchestra
spov
zeligsound
geoffmanaugh
bldgblog
harikunzru
chriswoebken
davegracer
simoneferracina
jaceclayton
lindsaycuff
nettle
debbiechachra
andrewblum
jamesfleming
davidbenjamin
thrillingwonderstories
scifi
sciencefiction
art
technology
julianbleecker
storytelling
designfiction
2011
kevinslavin
towatch
from delicious
Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
november 2011 by robertogreco
A Brief History of Architecture Fiction: Implausible Futures for Unpopular Places: Places: Design Observer
july 2011 by robertogreco
"First, we identify a suitable building: Something that appears neglected, and seems to have no immediate prospects for a future use. In short, we choose an unpopular place. Next we devise a hypothetical future for that structure. Specifically, we strive to make this future blatantly implausible: maybe provocative, maybe funny; above all engaging. Then an artist creates a rendering based on the imaginary concept. This is printed onto a 3' x 5' sign, modeled on those used by real developers. That sign, finally, goes onto the building."<br />
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
design
architecture
writing
fiction
designfiction
robwalker
classideas
architecturefiction
archigram
creativity
jgballard
brucesterling
hypotheticdevelopmentorganization
writingprompts
geoffmanaugh
bldgblog
carlzimmerman
brettsnyder
phantomcity
nyc
nola
neworleans
losangeles
cities
urban
urbapotential
foundfutures
honolulu
stuartcandy
packardjennings
stevelambert
genre
storytelling
benkatchor
detroit
dreams
seeing
noticing
from delicious
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
july 2011 by robertogreco
From Transportation to Pixels - Mike Kruzeniski
may 2011 by robertogreco
"…summary of a talk Windows Phone Design Team has given…originally posted on the Windows Phone Developer Blog.
In November, myself & Albert Shum drove a few hours north to visit our friends at the Vancouver User Experience Meetup, to talk about Metro & the design philosophy behind Windows Phone. The beginning of the presentation traced the roots of the Windows Phone Metro design language, a topic we’ve spoken about at a number of developer conferences (Watch Albert at MIX 2010). From there, we decided to push the discussion a bit further this time, to look at where we see Metro going next. As you can imagine, this was a lot of fun. Our presentation was over an hour long and covered a lot of material, so rather than just posting the slides up, I’ll describe the talk in its four parts. First, the story of Metro. Second, a look back at history of UI design. Third, visions of future UI design in Science Fiction. Fourth and finally, where we see UI (& Metro) headed in the future."
design
mikekruzeniski
windowsmobile7
windowsphone7
windowsphonemetro
ui
typography
motion
digital
vannevarbush
bumptop
designfiction
gestures
eink
2011
wp7
from delicious
In November, myself & Albert Shum drove a few hours north to visit our friends at the Vancouver User Experience Meetup, to talk about Metro & the design philosophy behind Windows Phone. The beginning of the presentation traced the roots of the Windows Phone Metro design language, a topic we’ve spoken about at a number of developer conferences (Watch Albert at MIX 2010). From there, we decided to push the discussion a bit further this time, to look at where we see Metro going next. As you can imagine, this was a lot of fun. Our presentation was over an hour long and covered a lot of material, so rather than just posting the slides up, I’ll describe the talk in its four parts. First, the story of Metro. Second, a look back at history of UI design. Third, visions of future UI design in Science Fiction. Fourth and finally, where we see UI (& Metro) headed in the future."
may 2011 by robertogreco
Kirai – Un geek en Japón by Héctor García — Torre parecida a Tokio Sky Tree en un grabado de siglo XIX
april 2011 by robertogreco
"En este grabado ukiyo-e de Kuniyoshi Utagawa se puede ver una misteriosa estructura en el horizonte cuya silueta se asemeja misteriosamente a la de la actual Tokyo Sky Tree.<br />
<br />
[Image] Grabado de 1831 creado por Kuniyoshi Utagawa.<br />
<br />
[Image] Aspecto de Tokyo Sky Tree cuando se termine su construcción a finales de este año. Medirá 634 metros siendo la segunda estructura más alta del mundo.<br />
<br />
Varios historiadores creen que la torre del grabado de Kuniyoshi Utagawa no existió en la realidad, fue un añadido creativo producto de la imaginación del artista. Resulta que en aquella época estaba prohibido construir nada que fuera más alto que el castillo de Edo, además, este grabado es la única prueba de la “existencia” de tal torre.<br />
<br />
¿Predijo Kuniyoshi Utagawa la construcción de Tokyo Sky Tree hace casi 200 años?"
towers
tokyo
history
designfutures
designfiction
retrofuture
1821
2011
japan
tokyoskytree
kuniyoshiutagawa
wattstowers
from delicious
<br />
[Image] Grabado de 1831 creado por Kuniyoshi Utagawa.<br />
<br />
[Image] Aspecto de Tokyo Sky Tree cuando se termine su construcción a finales de este año. Medirá 634 metros siendo la segunda estructura más alta del mundo.<br />
<br />
Varios historiadores creen que la torre del grabado de Kuniyoshi Utagawa no existió en la realidad, fue un añadido creativo producto de la imaginación del artista. Resulta que en aquella época estaba prohibido construir nada que fuera más alto que el castillo de Edo, además, este grabado es la única prueba de la “existencia” de tal torre.<br />
<br />
¿Predijo Kuniyoshi Utagawa la construcción de Tokyo Sky Tree hace casi 200 años?"
april 2011 by robertogreco
This Ain’t Your Parent’s Future Johnny Holland – It's all about interaction
april 2011 by robertogreco
"Historically, we have attempted to wrap up the future in tight, neatly explained packages. I propose we let go of those controlling urges. Drop the hubris act. Forget about having any authority over the future. If we are able to embrace the ambiguity of the future, break through current structures, think beyond contemporary logic, and work outside of predictable contexts, the future has a real chance – not just of providing us with faster, smaller, sexier gizmos, but of actually being a better place than today."
future
futurism
designfiction
authority
hubris
control
ambiguity
technology
predictions
context
retrofuture
risk
funding
communication
practicality
arthurcclarke
scifi
sciencefiction
transportation
sethsnyder
from delicious
april 2011 by robertogreco
Instruments of Politeness | Design Interactions at the RCA [via: http://berglondon.com/blog/2011/03/16/instruments-of-politeness/]
march 2011 by robertogreco
"The Instruments of Politeness show how we might interact with context aware technology in the future.<br />
<br />
At present we can lie about our current situation because the only transmitted information is the actual conversation and background noise. In the future mobile phones will be able to estimate our activity by evaluating multiple sensors in the device. This information will not only be used by the device itself but shared with our environment. The project 'Instruments of Politeness' allows the user to lie about his current activity.<br />
<br />
What if we could trick the perception of our "aware" gadgets?<br />
<br />
These two objects focus on simulating specific movement procedures. The first one converts a circular movement into a gentle linear motion as if the person was walking with the phone in their pocket. The second object creates a random movement to simulate a person dancing."
context
design
etiquette
technology
conversation
perception
sensors
ambientfakery
whitelies
steffenfiedler
2009
designfiction
fictionmachines
instrumentsofpoliteness
from delicious
<br />
At present we can lie about our current situation because the only transmitted information is the actual conversation and background noise. In the future mobile phones will be able to estimate our activity by evaluating multiple sensors in the device. This information will not only be used by the device itself but shared with our environment. The project 'Instruments of Politeness' allows the user to lie about his current activity.<br />
<br />
What if we could trick the perception of our "aware" gadgets?<br />
<br />
These two objects focus on simulating specific movement procedures. The first one converts a circular movement into a gentle linear motion as if the person was walking with the phone in their pocket. The second object creates a random movement to simulate a person dancing."
march 2011 by robertogreco
Near Future Laboratory » Nonobject Short Notes
february 2011 by robertogreco
"This is sort of where I lost a bit of enthusiasm. While I like the direction and motivation here, this did not feel like the sort of design fiction that I lust after. It seemed very designer-ywith a heavy emphasis on the perfect render. Good design fiction in my mind tends more towards believable, pushing towards the suspension of disbelief as a core tenent — because then you enter into that middle space of confusion tending towards possibility, rather than the dead-giveawy of an expert CAD render in Keyshot or Hypershot or Rhino or whatever. … These are perfectly captured, fantasy objects. For me, they look too fast, too impossible, too much like the Industrial Designer’s dreams rather than props reflecting the complexity of a fraught, much-less than perfect world. It’s singular — one person in charge of everything, which may indeed be the Industrial Design fantasy par excellence."
julianbleecker
designfiction
2011
books
design
nicolasnova
nonobjects
from delicious
february 2011 by robertogreco
From prop to prototype to the future NOW! | platform.wk.com
february 2011 by robertogreco
"Hence, it could be argued that design fiction aims to express and implant metaphysical ideas that cannot be expressed in words. Thus, design fiction is effectively expressed in a medium of experience. It is expressed as a combined series of moments designed to create a new actuality or at least new assumptions.<br />
<br />
Andrew and Sitraka have been exploring the playful space between fact and fiction. They have recently put together a presentation for the agency and also submitted a proposal to the science gallery in Dublin to further explore the implication of design fiction."
2011
designfiction
design
brucesterling
julianbleecker
andrewfriend
sitrakarakotoniaina
stuartcandy
from delicious
<br />
Andrew and Sitraka have been exploring the playful space between fact and fiction. They have recently put together a presentation for the agency and also submitted a proposal to the science gallery in Dublin to further explore the implication of design fiction."
february 2011 by robertogreco
Upper Toronto | Quiet Babylon
february 2011 by robertogreco
"Upper Toronto is a science fiction design proposal to build a new city in the sky. The CN restaurant might be ground level, or imagine a city sitting on top of the Bay Street towers. When Upper Toronto is finished, all residents of will be relocated upwards and Lower Toronto will transformed into some combination of intentional ruin, national park, and farmland.<br />
<br />
This is, of course, a terrible idea. But it is a terrible idea that lets us imagine and perform about the kind of city we’d want if we could start fresh."
toronto
timmaly
deisgn
cities
designfiction
sciencefiction
architecture
theater
engineering
urban
urbanism
urbanplanning
planning
policy
publicpolicy
development
from delicious
<br />
This is, of course, a terrible idea. But it is a terrible idea that lets us imagine and perform about the kind of city we’d want if we could start fresh."
february 2011 by robertogreco
Forever Future | Sascha Pohflepp
february 2011 by robertogreco
"Every technology is embedded within society and the factors which contribute to a certain vision of the future are complex while its promises may be simple and alluring. … We do not know what happens when technological dreams don’t come true, both on a cultural and on an individual basis. The assumption is that ideas, once they have been part of the public imagination, do not go away. They might go to another place we do not have an expression for, a cultural limbo from where they might be materialized at another point in time. This place might be shared with ideas from science fiction, a pool of possible futures which engineers and entrepreneurs are tapping into. There might, however, be futures that for various reasons may never materialize, which appear to be speeding away and thus stay at a certain distance from us. Phantom futures that some even feel a certain nostalgia for, because they may have been part of the dreams and wishes of their life."
technology
future
futures
designfiction
saschapohflepp
jackparsons
jpl
rocketry
society
ideas
memory
expression
time
culture
limbo
culturallimbo
engineering
phantomfutures
via:preoccupations
from delicious
february 2011 by robertogreco
The Floor Text I Wrote For The Made Up Exhibition. | Flickr - Photo Sharing!
february 2011 by robertogreco
"If there is anything to be gained from design fiction practice it is the playful optimism that comes from "making things up." Making things up is playful & serious at the same time. It's playful in that one can speculate & imagine without the "yeah, but…" constraints that often come from the dour sensitivities of the way-too-grown-up pragmatists. It's serious because the ideas that are "made up" as little designed fictions—formed into props or little films or speculative objects—are materialized things that hold within them the story of the world they inhabit. There is the kernel of a near future, or a different now, or an un-history that begins the mind reeling at the possibilities of what could be. When an idea is struck into form we have learned to accept that as proof—a demonstration that this could be possible. The translation from an idea into its material form begins the proof of possibility. Props help. Things to think with & things to help us imagine what could be…"
designfiction
julianbleecker
accd
madeup
invention
creativity
tcsnmy
classideas
nearfuture
pragmatism
play
possibility
adjacentpossible
storytelling
2011
from delicious
february 2011 by robertogreco
Near Future Laboratory » Blog Archive » You’d Be Right To Wonder
january 2011 by robertogreco
"What I learned through that was the importance of making things — but it’s not just the made-thing but the making-of-the-thing, if you follow. In the *making you’re also doing a kind of thinking. Making is part of the “conversation” — it’s part of the yammering, but with a good dose of hammering. If you’re not also making — you’re sort of, well..basically you’re not doing much at all. You’ve only done a *rough sketch of an idea if you’ve only talked about it and didn’t do the iteration through making, then back to thinking and through again to talking and discussing and sharing all the degrees of *material — idea, discussions, conversations, make some props, bring those to the discussion, *repeat."
julianbleecker
making
make
doing
do
tcsnmy
lcproject
rapidprototyping
prototyping
iteration
thinking
designfiction
action
actionminded
glvo
cv
reflection
discussion
conversation
from delicious
january 2011 by robertogreco
Musica Globalista: essay on Cibelle | Beyond The Beyond ["Cibelle practices folk design-fiction. In her performance alter-ego as “Sonja Khalecallon,” Cibelle creates elaborate fake video ads for fake consumer products."]
january 2011 by robertogreco
"The Abravanista people are difficult for me to describe…very Brazilian, & deeply into performance art, video, painting, couture, & gay liberation. Trying to sum them up in a few words of American English is like trying to sum up Brazilian Tropicalia movement.<br />
<br />
You kinda know the Abravana crowd when you see them, because they’re long-haired big-city disco people w/ glitter clothes, neon & body paint. Yet they’re into a headspace that lacks a non-Brazilian equivalent.<br />
<br />
…art term “Abravana” comes from a famous young woman who was a Patty Hearst kidnapping figure in huge Brazilian political-violence scandal. Patricia Abravanel was dazed, & suffering Stockholm syndrome from week-long kidnapping ordeal, so after this colossal, televised fracas,<br />
she cheerily told media that nothing had threatened or scared her, & she felt great.<br />
<br />
So Abravana means, basically, “Fuck it…no matter how personally & politically awful this is, I won’t allow myself to engage with this and be traumatized.”…"
abravana
cibelle
cibellecavalli
brasil
music
art
performance
brianeno
culture
trends
avant-garde
popmusic
designfiction
from delicious
<br />
You kinda know the Abravana crowd when you see them, because they’re long-haired big-city disco people w/ glitter clothes, neon & body paint. Yet they’re into a headspace that lacks a non-Brazilian equivalent.<br />
<br />
…art term “Abravana” comes from a famous young woman who was a Patty Hearst kidnapping figure in huge Brazilian political-violence scandal. Patricia Abravanel was dazed, & suffering Stockholm syndrome from week-long kidnapping ordeal, so after this colossal, televised fracas,<br />
she cheerily told media that nothing had threatened or scared her, & she felt great.<br />
<br />
So Abravana means, basically, “Fuck it…no matter how personally & politically awful this is, I won’t allow myself to engage with this and be traumatized.”…"
january 2011 by robertogreco
Dunne & Raby — DO YOU WANT TO REPLACE THE EXISTING NORMAL? 2007/08
january 2011 by robertogreco
"Design can only follow our needs and desires, it can't create them. If our desires remain unimaginative and practical, then that is what design will be. In this project we are hoping for a time when we will have more complex and subtle everyday needs than we do today. These objects are designed in anticipation of that time. Patiently waiting. Maybe they are utopian." [via: http://www.well.com/conf/inkwell.vue/topics/400/State-of-the-World-2011-Bruce-St-page01.html ]
art
design
media
interactive
designfiction
dunne&raby
needs
desires
from delicious
january 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
january 2011 by robertogreco
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb
berg
berglondon
design
invention
hope
culture
change
purpose
innovation
scifi
sciencefiction
designfiction
beauty
future
inventingthefuture
speculative
speculativedesign
fractionalai
ai
brucesterling
evolutionarysoup
storytelling
isaacasimov
arthurcclarke
argoscatalog
schooloscope
behavior
evocativeobjects
collaboration
functionalism
technology
architecture
people
structure
groups
experience
interdisciplinary
tinkering
multidisciplinary
play
playfulness
crossdisciplinary
flip
gamechanging
from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
october 2010 by robertogreco
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb
design
designfiction
computing
ai
scifi
sciencefiction
berg
berglondon
future
futurism
retrofuture
space
speculativedesign
2010
dolectures
books
film
thinkingnebula
nebulas
history
automation
toys
productdesign
iphone
schooloscope
redlaser
mechanicalturk
magic
virtualpets
commoditization
robotics
anyshouse
twitter
internetofthings
ubicomp
anybots
faces
pareidolia
fractionalai
fractionalhorsepower
andyshouse
weliveinamazingtimes
spacetravel
spaceexploration
spimes
from delicious
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
october 2010 by robertogreco
Nano Supermarket « NextNature.net
october 2010 by robertogreco
"The NANO Supermarket presents speculative nanotech products that may hit the shelves within the next ten years: medicinal candy, interactive wall paint, a wine which taste can be altered with microwaves, a twitter implant, invisible security spray and much more. Visit the shop, taste & test our products and experience the impact of nanotechnology on our everyday lives."
nanotechnology
nano
nanotech
scifi
via:regine
designfiction
consumerism
technology
from delicious
october 2010 by robertogreco
designfiction :: NuVu studio [via: http://www.nearfuturelaboratory.com/2010/07/30/design-fiction-studio-for-young-minds/]
august 2010 by robertogreco
"In “Design Fiction Studio,” we will focus on experimental ways to combine science fiction story telling w/ new forms of media production. The students will be asked to write a short science-fiction story & expected to illustrate it in an experimental book. We will explore ways to combine alternative materials–such as very basic electronic elements, conductive inks, phase-&color-changing materials– w/ new kinds of fabrication & production techniques to learn both about materials & way they can be used in different kinds of fictional products.
designfiction
education
future
learning
design
julianbleecker
mit
writing
classideas
nearfuture
brucesterling
scifi
sciencefiction
science
newmedia
multimedia
objects
fiction
designfictionstudio
nuvustudio
august 2010 by robertogreco
Design Fancy: Carlo Heckman - Core77
july 2010 by robertogreco
"With the relative success of the candles he took some time to write his first book, A Practical Guide to Sticks: The First Ever Guide to Naming and Utilizing Nature's Forgotten Gift. For the book, he categorized and named hundreds of different stick shapes and made suggestions for how they could be used in people's daily lives. The "Two-Armed Wallach" could be used as a hanger, for example. Other notable sticks included the Stubbed Randy (used for mixing paint), the Left Handed Squire (toilet paper holder), and the Bonanza (best used as a coat rack). The book wasn't very successful in the US but found a small following in Italy despite the fact that it wasn't professionally translated."
fiction
design
designfancy
designfiction
humor
mattbrown
carloheckman
sticks
writing
classideas
core77
july 2010 by robertogreco
The City is A Battlesuit For Surviving the Future | Beyond The Beyond
september 2009 by robertogreco
"look at this amazing artifact out of BERG...I’d like to call this “the greatest design-fiction writing I’ve ever seen,” but (a) it’s not about design, (b) it’s not fictional & (c) it’s not even writing. This is new. The web has broken a lot of silos btwn the disciplines in past 10 years, but this is a new thing that is visibly rising out of that rubble. It’s contemporary creative work which pops on the screen like a web page, but feels like it wants to be art history, a comic book, an embedded video, a special FX anime movie…It even wants to plan a utopian city...BERG has become a new Archigram...same size...in the same place...think the same way. That’s some really good news...This piece is doing the same futuristic thing that Archigram did decades ago...in our idiom, w/ our techniques. It’s far-out, edgy, visionary...truly violative of the given norm & yet there’s nothing merely cheap & sensational here...Io9 calls itself a scifi blog & they’re glowing like a little furnace today."
berg
mattjones
architecture
archigram
brucesterling
berglondon
technology
futurism
scifi
cities
future
space
trends
urbanism
arg
sciencefiction
futurists
designfiction
september 2009 by robertogreco
Near Future Laboratory » Design Fiction: A Short Essay on Design, Science, Fact and Fiction
march 2009 by robertogreco
"When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.
julianbleecker
design
futurology
future
science
teaching
retrofuture
research
ubicomp
fiction
interdisciplinary
multidisciplinary
designfiction
imagination
narrative
march 2009 by robertogreco
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