robertogreco + designfiction   31

Back to the Futurist: Anab Jain | URBNFUTR
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."

"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"

"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees  acresgreen  mutation  mutations  messyspace  drones  robotreadableworld  machinevision  biology  smart-objects  smartdevices  machineintelligence  risk  emergingtechnologies  criticaldesign  deviantglobalization  narrative  storytelling  3dprinting  futurescaping  suturism  futurists  heatherschlegel  wendyschultz  danahboyd  vandanashiva  paolaantonelli  nataliejeremijenko  fionaraby  superflux  scifi  sciencefiction  howwework  process  interviews  2012  prototyping  designfiction  futurism  design  anabjain  from delicious
4 weeks ago by robertogreco
ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."

"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."

"Experience design is the first school of design that can actually encompass literature as a wing of itself."

"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction  speculative  research  future  culture  speculativedesign  ephemerality  uncertainty  process  imagination  creativity  literature  tangibility  permanence  futurism  dunne&raby;  fionaraby  anthonydunne  interviews  2012  experiencedesign  designfiction  design  brucesterling  from delicious
7 weeks ago by robertogreco
Convenience | Near Future Laboratory
"The newspaper is called Convenience and it’s based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store. Take for example, the nine we selected to feature in the newspaper, amongst a couple dozen:

AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)

It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize…"

[Follow-up post: http://nearfuturelaboratory.com/2012/03/04/corner-convenience-near-future-design-fiction/ ]
nickfoster  rhysnewman  nearfuturelaboratory  nicolasnova  2012  cornerconvenience  electricity  power  writing  vision  glasses  cartography  wayfinding  fire  cameras  memory  time  wristwatches  batteries  maps  innovation  inventions  technology  commodification  convenience  design  julianbleecker  designfiction  from delicious
12 weeks ago by robertogreco
Noah Raford » On Glass & Mud: A Critique of (Bad) Corporate Design Fiction
"Sophisticated clients such as Corning and others who commission this work should take note: despite the widespread attention given to videos like this, consumers see right through the special effects and glitzy production to the substance beneath. If there is no real substance beneath, it will come back to haunt you…

That said, we still need more video in futures work and more futures work in product design.  So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.

1. Don’t stare at your navel: …

2. Don’t extrapolate to infinity: …

3. Don't fetishize technology: …

4. Don't ignore what people care about: …

5. Don't dumb it down: …"
komusa  futures  susanvogel  africa  2012  reality  grittiness  futurism  aspergers  video  corning  galss  mud  brucesterling  noahradford  design  timbuktu  mali  designfiction  from delicious
march 2012 by robertogreco
Bruce Sterling on design fictions.
"Slate: So what is a design fiction?
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.

Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
2012  fiction  design  nearfuture  brucesterling  designfiction 
march 2012 by robertogreco
Timeless on Vimeo
"The digital settles in as background. We remember less and query more. Our identity play would be considered schizophrenic in the last century. We have more friends than ever before yet know new frontiers of isolation. The quantification of our experience haunts us in the form of a persistent history. And we are distracted more than we ever knew possible. These circumstances are paradoxically a description of the near future and a diagnosis of the current state of affairs. The truly timeless is redefined – it has transcended that which is classic; it has become that which is never finished."
timlessness  future  2012  experience  quantification  isolation  persistenthistory  robversteeg  angeliquespaninks  karencifarelli  ks12  patriziakommerell  gabrialshalom  maryflanagan  tobybarnes  vivianvangaal  elskevanderputten  markuskayser  jorienkemerink  peterkirn  rafaëlrozendaal  bernhardherrmann  technology  design  brucesterling  designfiction 
february 2012 by robertogreco
Noah Raford » Three Examples of Good Design Fiction
"All of these examples are both measured and moving in equal parts.  One is from the world of entertainment, another from academia and serious research, and the last from commercial foresight and corporate communications.  And yet they they all have meaning and breadth far beyond their topic.  Like Zizek said of Children of Men, their power is in their background detail. They address, even if just in passing, a wide range of other issues that reflect a rich investment in thinking about how the complex, messy future might be."
noahraford  fiction  video  zizek  futurism  future  heatherschlegel  flymetothemoon  sciencefiction  design  justinpickard  childrenofmen  2012  designfiction 
february 2012 by robertogreco
Frieze Magazine | Archive | Twenty Years Fore & Aft
"People are never scared by the commonplaces of daily life, no matter how risky they are; in 2031, people choose to be alarmed by exotic, eye-catching stuff, like rare diseases and psycho serial killers…

There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…

Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…

Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
brucesterling  2031  futurism  favelachic  cities  risk  commonplace  magic  mystery  technology  future  fiction  speculativerealism  designfiction  scifi  sciencefiction  2011  nostalgia  atemporality  books  publishing  film  reality  chernobyl  fear  life  art  glvo  classideas  projectideas  from delicious
november 2011 by robertogreco
AA SCHOOL OF ARCHITECTURE - Lectures Online: Thrilling Wonder Stories 3 (3 of 3)
"We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.

Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
mattjones  vincenzonatali  liamyoung  brucesterling  andylockley  philipbeesley  christianlorenzscheurer  charlietuesdaygates  roderichfross  naturalroboticslab  gavinrothery  gustavhoegen  radioscienceorchestra  spov  zeligsound  geoffmanaugh  bldgblog  harikunzru  chriswoebken  davegracer  simoneferracina  jaceclayton  lindsaycuff  nettle  debbiechachra  andrewblum  jamesfleming  davidbenjamin  thrillingwonderstories  scifi  sciencefiction  art  technology  julianbleecker  storytelling  designfiction  2011  kevinslavin  towatch  from delicious
november 2011 by robertogreco
A Brief History of Architecture Fiction: Implausible Futures for Unpopular Places: Places: Design Observer
"First, we identify a suitable building: Something that appears neglected, and seems to have no immediate prospects for a future use. In short, we choose an unpopular place. Next we devise a hypothetical future for that structure. Specifically, we strive to make this future blatantly implausible: maybe provocative, maybe funny; above all engaging. Then an artist creates a rendering based on the imaginary concept. This is printed onto a 3' x 5' sign, modeled on those used by real developers. That sign, finally, goes onto the building."<br />
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
design  architecture  writing  fiction  designfiction  robwalker  classideas  architecturefiction  archigram  creativity  jgballard  brucesterling  hypotheticdevelopmentorganization  writingprompts  geoffmanaugh  bldgblog  carlzimmerman  brettsnyder  phantomcity  nyc  nola  neworleans  losangeles  cities  urban  urbapotential  foundfutures  honolulu  stuartcandy  packardjennings  stevelambert  genre  storytelling  benkatchor  detroit  dreams  seeing  noticing  from delicious
july 2011 by robertogreco
From Transportation to Pixels - Mike Kruzeniski
"…summary of a talk Windows Phone Design Team has given…originally posted on the Windows Phone Developer Blog.

In November, myself & Albert Shum drove a few hours north to visit our friends at the Vancouver User Experience Meetup, to talk about Metro & the design philosophy behind Windows Phone. The beginning of the presentation traced the roots of the Windows Phone Metro design language, a topic we’ve spoken about at a number of developer conferences (Watch Albert at MIX 2010). From there, we decided to push the discussion a bit further this time, to look at where we see Metro going next. As you can imagine, this was a lot of fun. Our presentation was over an hour long and covered a lot of material, so rather than just posting the slides up, I’ll describe the talk in its four parts. First, the story of Metro. Second, a look back at history of UI design. Third, visions of future UI design in Science Fiction. Fourth and finally, where we see UI (& Metro) headed in the future."
design  mikekruzeniski  windowsmobile7  windowsphone7  windowsphonemetro  ui  typography  motion  digital  vannevarbush  bumptop  designfiction  gestures  eink  2011  wp7  from delicious
may 2011 by robertogreco
Kirai – Un geek en Japón by Héctor García — Torre parecida a Tokio Sky Tree en un grabado de siglo XIX
"En este grabado ukiyo-e de Kuniyoshi Utagawa se puede ver una misteriosa estructura en el horizonte cuya silueta se asemeja misteriosamente a la de la actual Tokyo Sky Tree.<br />
<br />
[Image] Grabado de 1831 creado por Kuniyoshi Utagawa.<br />
<br />
[Image] Aspecto de Tokyo Sky Tree cuando se termine su construcción a finales de este año. Medirá 634 metros siendo la segunda estructura más alta del mundo.<br />
<br />
Varios historiadores creen que la torre del grabado de Kuniyoshi Utagawa no existió en la realidad, fue un añadido creativo producto de la imaginación del artista. Resulta que en aquella época estaba prohibido construir nada que fuera más alto que el castillo de Edo, además, este grabado es la única prueba de la “existencia” de tal torre.<br />
<br />
¿Predijo Kuniyoshi Utagawa la construcción de Tokyo Sky Tree hace casi 200 años?"
towers  tokyo  history  designfutures  designfiction  retrofuture  1821  2011  japan  tokyoskytree  kuniyoshiutagawa  wattstowers  from delicious
april 2011 by robertogreco
This Ain’t Your Parent’s Future Johnny Holland – It's all about interaction
"Historically, we have attempted to wrap up the future in tight, neatly explained packages. I propose we let go of those controlling urges. Drop the hubris act. Forget about having any authority over the future. If we are able to embrace the ambiguity of the future, break through current structures, think beyond contemporary logic, and work outside of predictable contexts, the future has a real chance – not just of providing us with faster, smaller, sexier gizmos, but of actually being a better place than today."
future  futurism  designfiction  authority  hubris  control  ambiguity  technology  predictions  context  retrofuture  risk  funding  communication  practicality  arthurcclarke  scifi  sciencefiction  transportation  sethsnyder  from delicious
april 2011 by robertogreco
Instruments of Politeness | Design Interactions at the RCA [via: http://berglondon.com/blog/2011/03/16/instruments-of-politeness/]
"The Instruments of Politeness show how we might interact with context aware technology in the future.<br />
 <br />
At present we can lie about our current situation because the only transmitted information is the actual conversation and background noise. In the future mobile phones will be able to estimate our activity by evaluating multiple sensors in the device. This information will not only be used by the device itself but shared with our environment. The project 'Instruments of Politeness' allows the user to lie about his current activity.<br />
 <br />
What if we could trick the perception of our "aware" gadgets?<br />
 <br />
These two objects focus on simulating specific movement procedures. The first one converts a circular movement into a gentle linear motion as if the person was walking with the phone in their pocket. The second object creates a random movement to simulate a person dancing."
context  design  etiquette  technology  conversation  perception  sensors  ambientfakery  whitelies  steffenfiedler  2009  designfiction  fictionmachines  instrumentsofpoliteness  from delicious
march 2011 by robertogreco
Near Future Laboratory » Nonobject Short Notes
"This is sort of where I lost a bit of enthusiasm. While I like the direction and motivation here, this did not feel like the sort of design fiction that I lust after. It seemed very designer-ywith a heavy emphasis on the perfect render. Good design fiction in my mind tends more towards believable, pushing towards the suspension of disbelief as a core tenent — because then you enter into that middle space of confusion tending towards possibility, rather than the dead-giveawy of an expert CAD render in Keyshot or Hypershot or Rhino or whatever. … These are perfectly captured, fantasy objects. For me, they look too fast, too impossible, too much like the Industrial Designer’s dreams rather than props reflecting the complexity of a fraught, much-less than perfect world. It’s singular — one person in charge of everything, which may indeed be the Industrial Design fantasy par excellence."
julianbleecker  designfiction  2011  books  design  nicolasnova  nonobjects  from delicious
february 2011 by robertogreco
From prop to prototype to the future NOW! | platform.wk.com
"Hence, it could be argued that design fiction aims to express and implant metaphysical ideas that cannot be expressed in words.  Thus, design fiction is effectively expressed in a medium of experience. It is expressed as a combined series of moments designed to create a new actuality or at least new assumptions.<br />
<br />
Andrew and Sitraka have been exploring the playful space between fact and fiction. They have recently put together a presentation for the agency and also submitted a proposal to the science gallery in Dublin to further explore the implication of design fiction."
2011  designfiction  design  brucesterling  julianbleecker  andrewfriend  sitrakarakotoniaina  stuartcandy  from delicious
february 2011 by robertogreco
Upper Toronto | Quiet Babylon
"Upper Toronto is a science fiction design proposal to build a new city in the sky. The CN restaurant might be ground level, or imagine a city sitting on top of the Bay Street towers. When Upper Toronto is finished, all residents of will be relocated upwards and Lower Toronto will transformed into some combination of intentional ruin, national park, and farmland.<br />
<br />
This is, of course, a terrible idea. But it is a terrible idea that lets us imagine and perform about the kind of city we’d want if we could start fresh."
toronto  timmaly  deisgn  cities  designfiction  sciencefiction  architecture  theater  engineering  urban  urbanism  urbanplanning  planning  policy  publicpolicy  development  from delicious
february 2011 by robertogreco
Forever Future | Sascha Pohflepp
"Every technology is embedded within society and the factors which contribute to a certain vision of the future are complex while its promises may be simple and alluring. … We do not know what happens when technological dreams don’t come true, both on a cultural and on an individual basis. The assumption is that ideas, once they have been part of the public imagination, do not go away. They might go to another place we do not have an expression for, a cultural limbo from where they might be materialized at another point in time. This place might be shared with ideas from science fiction, a pool of possible futures which engineers and entrepreneurs are tapping into. There might, however, be futures that for various reasons may never materialize, which appear to be speeding away and thus stay at a certain distance from us. Phantom futures that some even feel a certain nostalgia for, because they may have been part of the dreams and wishes of their life."
technology  future  futures  designfiction  saschapohflepp  jackparsons  jpl  rocketry  society  ideas  memory  expression  time  culture  limbo  culturallimbo  engineering  phantomfutures  via:preoccupations  from delicious
february 2011 by robertogreco
The Floor Text I Wrote For The Made Up Exhibition. | Flickr - Photo Sharing!
"If there is anything to be gained from design fiction practice it is the playful optimism that comes from "making things up." Making things up is playful & serious at the same time. It's playful in that one can speculate & imagine without the "yeah, but…" constraints that often come from the dour sensitivities of the way-too-grown-up pragmatists. It's serious because the ideas that are "made up" as little designed fictions—formed into props or little films or speculative objects—are materialized things that hold within them the story of the world they inhabit. There is the kernel of a near future, or a different now, or an un-history that begins the mind reeling at the possibilities of what could be. When an idea is struck into form we have learned to accept that as proof—a demonstration that this could be possible. The translation from an idea into its material form begins the proof of possibility. Props help. Things to think with & things to help us imagine what could be…"
designfiction  julianbleecker  accd  madeup  invention  creativity  tcsnmy  classideas  nearfuture  pragmatism  play  possibility  adjacentpossible  storytelling  2011  from delicious
february 2011 by robertogreco
Near Future Laboratory » Blog Archive » You’d Be Right To Wonder
"What I learned through that was the importance of making things — but it’s not just the made-thing but the making-of-the-thing, if you follow. In the *making you’re also doing a kind of thinking. Making is part of the “conversation” — it’s part of the yammering, but with a good dose of hammering. If you’re not also making — you’re sort of, well..basically you’re not doing much at all. You’ve only done a *rough sketch of an idea if you’ve only talked about it and didn’t do the iteration through making, then back to thinking and through again to talking and discussing and sharing all the degrees of *material — idea, discussions, conversations, make some props, bring those to the discussion, *repeat."
julianbleecker  making  make  doing  do  tcsnmy  lcproject  rapidprototyping  prototyping  iteration  thinking  designfiction  action  actionminded  glvo  cv  reflection  discussion  conversation  from delicious
january 2011 by robertogreco
Musica Globalista: essay on Cibelle | Beyond The Beyond ["Cibelle practices folk design-fiction. In her performance alter-ego as “Sonja Khalecallon,” Cibelle creates elaborate fake video ads for fake consumer products."]
"The Abravanista people are difficult for me to describe…very Brazilian, & deeply into performance art, video, painting, couture, & gay liberation. Trying to sum them up in a few words of American English is like trying to sum up Brazilian Tropicalia movement.<br />
<br />
You kinda know the Abravana crowd when you see them, because they’re long-haired big-city disco people w/ glitter clothes, neon & body paint. Yet they’re into a headspace that lacks a non-Brazilian equivalent.<br />
<br />
…art term “Abravana” comes from a famous young woman who was a Patty Hearst kidnapping figure in huge Brazilian political-violence scandal. Patricia Abravanel was dazed, & suffering Stockholm syndrome from week-long kidnapping ordeal, so after this colossal, televised fracas,<br />
she cheerily told media that nothing had threatened or scared her, & she felt great.<br />
<br />
So Abravana means, basically, “Fuck it…no matter how personally & politically awful this is, I won’t allow myself to engage with this and be traumatized.”…"
abravana  cibelle  cibellecavalli  brasil  music  art  performance  brianeno  culture  trends  avant-garde  popmusic  designfiction  from delicious
january 2011 by robertogreco
Dunne & Raby — DO YOU WANT TO REPLACE THE EXISTING NORMAL? 2007/08
"Design can only follow our needs and desires, it can't create them. If our desires remain unimaginative and practical, then that is what design will be. In this project we are hoping for a time when we will have more complex and subtle everyday needs than we do today. These objects are designed in anticipation of that time. Patiently waiting. Maybe they are utopian." [via: http://www.well.com/conf/inkwell.vue/topics/400/State-of-the-World-2011-Bruce-St-page01.html ]
art  design  media  interactive  designfiction  dunne&raby  needs  desires  from delicious
january 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb  berg  berglondon  design  invention  hope  culture  change  purpose  innovation  scifi  sciencefiction  designfiction  beauty  future  inventingthefuture  speculative  speculativedesign  fractionalai  ai  brucesterling  evolutionarysoup  storytelling  isaacasimov  arthurcclarke  argoscatalog  schooloscope  behavior  evocativeobjects  collaboration  functionalism  technology  architecture  people  structure  groups  experience  interdisciplinary  tinkering  multidisciplinary  play  playfulness  crossdisciplinary  flip  gamechanging  from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.

Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb  design  designfiction  computing  ai  scifi  sciencefiction  berg  berglondon  future  futurism  retrofuture  space  speculativedesign  2010  dolectures  books  film  thinkingnebula  nebulas  history  automation  toys  productdesign  iphone  schooloscope  redlaser  mechanicalturk  magic  virtualpets  commoditization  robotics  anyshouse  twitter  internetofthings  ubicomp  anybots  faces  pareidolia  fractionalai  fractionalhorsepower  andyshouse  weliveinamazingtimes  spacetravel  spaceexploration  spimes  from delicious
october 2010 by robertogreco
Nano Supermarket « NextNature.net
"The NANO Supermarket presents speculative nanotech products that may hit the shelves within the next ten years: medicinal candy, interactive wall paint, a wine which taste can be altered with microwaves, a twitter implant, invisible security spray and much more. Visit the shop, taste & test our products and experience the impact of nanotechnology on our everyday lives."
nanotechnology  nano  nanotech  scifi  via:regine  designfiction  consumerism  technology  from delicious
october 2010 by robertogreco
designfiction :: NuVu studio [via: http://www.nearfuturelaboratory.com/2010/07/30/design-fiction-studio-for-young-minds/]
"In “Design Fiction Studio,” we will focus on experimental ways to combine science fiction story telling w/ new forms of media production. The students will be asked to write a short science-fiction story & expected to illustrate it in an experimental book. We will explore ways to combine alternative materials–such as very basic electronic elements, conductive inks, phase-&color-changing materials– w/ new kinds of fabrication & production techniques to learn both about materials & way they can be used in different kinds of fictional products.
designfiction  education  future  learning  design  julianbleecker  mit  writing  classideas  nearfuture  brucesterling  scifi  sciencefiction  science  newmedia  multimedia  objects  fiction  designfictionstudio  nuvustudio 
august 2010 by robertogreco
Design Fancy: Carlo Heckman - Core77
"With the relative success of the candles he took some time to write his first book, A Practical Guide to Sticks: The First Ever Guide to Naming and Utilizing Nature's Forgotten Gift. For the book, he categorized and named hundreds of different stick shapes and made suggestions for how they could be used in people's daily lives. The "Two-Armed Wallach" could be used as a hanger, for example. Other notable sticks included the Stubbed Randy (used for mixing paint), the Left Handed Squire (toilet paper holder), and the Bonanza (best used as a coat rack). The book wasn't very successful in the US but found a small following in Italy despite the fact that it wasn't professionally translated."
fiction  design  designfancy  designfiction  humor  mattbrown  carloheckman  sticks  writing  classideas  core77 
july 2010 by robertogreco
The City is A Battlesuit For Surviving the Future | Beyond The Beyond
"look at this amazing artifact out of BERG...I’d like to call this “the greatest design-fiction writing I’ve ever seen,” but (a) it’s not about design, (b) it’s not fictional & (c) it’s not even writing. This is new. The web has broken a lot of silos btwn the disciplines in past 10 years, but this is a new thing that is visibly rising out of that rubble. It’s contemporary creative work which pops on the screen like a web page, but feels like it wants to be art history, a comic book, an embedded video, a special FX anime movie…It even wants to plan a utopian city...BERG has become a new Archigram...same size...in the same place...think the same way. That’s some really good news...This piece is doing the same futuristic thing that Archigram did decades ago...in our idiom, w/ our techniques. It’s far-out, edgy, visionary...truly violative of the given norm & yet there’s nothing merely cheap & sensational here...Io9 calls itself a scifi blog & they’re glowing like a little furnace today."
berg  mattjones  architecture  archigram  brucesterling  berglondon  technology  futurism  scifi  cities  future  space  trends  urbanism  arg  sciencefiction  futurists  designfiction 
september 2009 by robertogreco
Near Future Laboratory » Design Fiction: A Short Essay on Design, Science, Fact and Fiction
"When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.
julianbleecker  design  futurology  future  science  teaching  retrofuture  research  ubicomp  fiction  interdisciplinary  multidisciplinary  designfiction  imagination  narrative 
march 2009 by robertogreco

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