robertogreco + design 3842
GDC 2012: Designing For Friendship - Chris Bell
17 hours ago by robertogreco
And then there’s the relationship between us, the communication barrier that separates us, and the empathy that allows us to understand each other in spite of that.…
Both games I’ve helped design, "Journey" and "WAY", attempt to herd two strangers toward friendship. And both do it in similar and different ways.
But how do we do that? How do we design so friendship will emerge? And what is friendship really?…
What I’m interested in, is that spontaneous bond between strangers. I want to focus on online multiplayer that emphasizes shared goals, freedom of choice, anonymity, vulnerability, and communication.…
What were the seeds of my connections?…investment & responsibility…high stakes & real consequences…empathy…vulnerability…free choice…teaching…communication…
If the world isn’t valuing what we consider significant, we have the responsibility to create worlds that do.…
It’s what you choose to make that reveals who you are..."
worldbuilding
vulnerability
consequences
responsibility
investment
cv
tcsnmy
unschooling
freechoice
communication
empathy
japan
gamedesign
society
humanity
humanism
learning
teaching
2012
play
videogames
journey
gaming
games
design
via:kissane
chrisbell
from delicious
Both games I’ve helped design, "Journey" and "WAY", attempt to herd two strangers toward friendship. And both do it in similar and different ways.
But how do we do that? How do we design so friendship will emerge? And what is friendship really?…
What I’m interested in, is that spontaneous bond between strangers. I want to focus on online multiplayer that emphasizes shared goals, freedom of choice, anonymity, vulnerability, and communication.…
What were the seeds of my connections?…investment & responsibility…high stakes & real consequences…empathy…vulnerability…free choice…teaching…communication…
If the world isn’t valuing what we consider significant, we have the responsibility to create worlds that do.…
It’s what you choose to make that reveals who you are..."
17 hours ago by robertogreco
Design Is History
5 days ago by robertogreco
Part of the graduate thesis of designer Dominic Flask, this site was created as a teaching tool for young designers just beginning to explore graphic design and as a reference tool for all designers. It is provides brief overviews of a wide range of topics rather than an in-depth study of only a few.
art
miscellany
design
history
graphicdesign
dominicflask
via:Anne
srg
timelines
introduction
5 days ago by robertogreco
Font Squirrel | Handpicked free fonts for graphic designers with commercial-use licenses.
7 days ago by robertogreco
"ONLY THE BEST COMMERCIAL-USE FREE FONTS
Free fonts have met their match. We know how hard it is to find quality freeware that is licensed for commercial work. We've done the hard work, hand-selecting these typefaces and presenting them in an easy-to-use format. Here are some of our favorites:"
design
via:derrickschultz
fonts
free
typography
from delicious
Free fonts have met their match. We know how hard it is to find quality freeware that is licensed for commercial work. We've done the hard work, hand-selecting these typefaces and presenting them in an easy-to-use format. Here are some of our favorites:"
7 days ago by robertogreco
XOXO Festival by Andy Baio — Kickstarter
8 days ago by robertogreco
"Hey Kickstarter! We're organizing XOXO, an arts and technology festival in Portland, Oregon this September 13-16th.
XOXO is a celebration of disruptive creativity. We want to take all the independent artists using the Internet to make a living doing what they love — the makers, craftspeople, musicians, filmmakers, comic book artists, game designers, hardware hackers — and bring them together with the technologists building the platforms that make it possible. If you have an audience and a good idea, nothing’s standing in your way.
XOXO is in three parts:
Conference (Saturday – Sunday). Talks from artists and creative technologists around the country that are breaking new ground.
Market (Saturday – Sunday). A large marketplace with a tightly-curated list of the best of Portland's arts and tech scenes, sharing and selling their work, with food supplied by the best of our thriving food cart scene…"
via:caseygollan
togo
oregon
interdisciplinary
multidisciplinary
crosspollination
crossdisciplinary
technology
arts
collaboration
hackerspaces
hackers
hardware
design
2012
events
andybaio
kickstarter
disru
disruptive
conferences
portland
xoxo
from delicious
XOXO is a celebration of disruptive creativity. We want to take all the independent artists using the Internet to make a living doing what they love — the makers, craftspeople, musicians, filmmakers, comic book artists, game designers, hardware hackers — and bring them together with the technologists building the platforms that make it possible. If you have an audience and a good idea, nothing’s standing in your way.
XOXO is in three parts:
Conference (Saturday – Sunday). Talks from artists and creative technologists around the country that are breaking new ground.
Market (Saturday – Sunday). A large marketplace with a tightly-curated list of the best of Portland's arts and tech scenes, sharing and selling their work, with food supplied by the best of our thriving food cart scene…"
8 days ago by robertogreco
YALE UNION (YU)
8 days ago by robertogreco
"YALE UNION (YU) is a center for contemporary art in Southeast Portland, Oregon. It is led by a desire to support emerging and under-acknowledged contemporary artists, propose new modes of production, and stimulate the ongoing public discourse around art."
"A center for contemporary art in South East Portland. It is led by a desire to support emerging and under-acknowledged contemporary artists, propose new modes of production, and stimulate the ongoing public discourse around art.
We are a small organization in a large building. At this point in our development stage, it would be disingenuous to say that our building, a handsome brick block, isn’t as much an albatross as it is an instrument. While still in renovation (see PLAN section) Yale Union will demonstrate that a contemporary art center does not need to be architecturally complete to foster culture."
lcproject
glvo
oregon
design
art
portland
from delicious
"A center for contemporary art in South East Portland. It is led by a desire to support emerging and under-acknowledged contemporary artists, propose new modes of production, and stimulate the ongoing public discourse around art.
We are a small organization in a large building. At this point in our development stage, it would be disingenuous to say that our building, a handsome brick block, isn’t as much an albatross as it is an instrument. While still in renovation (see PLAN section) Yale Union will demonstrate that a contemporary art center does not need to be architecturally complete to foster culture."
8 days ago by robertogreco
Phil Ross | The Biotechnique of Phil Ross
11 days ago by robertogreco
"My art is driven by a life-long interest in biology. While I was terrible in high-school science and math my education about the life sciences emerged from a wide engagement with materials and practices. Through my work as a chef I began to understand biochemistry and laboratory methods; as a hospice caregiver I worked with life support technologies and environmental controls; and through my interest in wild mushrooms I learned about taxonomies, forest ecology and husbandry.
The creative projects I work on take a variety of forms, though all are based on research, experimentation and long term planning. Recent work has included some videos about live cultures, experiments with growing fungal building materials, and founding and directing CRITTER- a salon for the natural sciences. These diverse projects stem from my fascination with the interrelationships between human beings, technology and the greater living environment."
sanfrancisco
naturalsciences
biochemistry
materials
lifescience
mushrooms
plants
environment
technology
design
artists
sculpture
via:laurenpopp
philross
nature
art
from delicious
The creative projects I work on take a variety of forms, though all are based on research, experimentation and long term planning. Recent work has included some videos about live cultures, experiments with growing fungal building materials, and founding and directing CRITTER- a salon for the natural sciences. These diverse projects stem from my fascination with the interrelationships between human beings, technology and the greater living environment."
11 days ago by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
12 days ago by robertogreco
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading
algoruthmictrading
gps
geocaching
design
urban
softwareforcities
software
algorithms
cities
finance
paolaantonelli
reality
phantomcity
augmentedreality
storytelling
fiction
photography
area/code
robwalker
2011
kevinslavin
from delicious
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
12 days ago by robertogreco
Architizer Blog » Singapore’s Steel ‘Supertrees’ Rise over Marina Bay
12 days ago by robertogreco
"Describing the reign of the mechanistic, Talorized new state order and its transmogrification of nature in his dystopian scare novel We, Yevgeny Zamyatin wrote how, under the sovereign gaze of the “One-State”, all livings things were remade, cast anew by the Machine: “All was new, made of steel: a steel sun, steel trees, steel people.” The dreary (and admittedly, awesome) reality has found a home in Singapore, amid steel “Gardens by the Bay”, foregrounding Moshe Safdie’s gargantuan Marina Bay Sands.
The “supertrees”, as they are called, are part of the soon-to-be completed OCBC Skyway that weaves an aerial walkway through a grove of 18 arboreal structures, which range in height from 25-50 meters (82-164 feet). The steel trunks will collect and store rainwater for reuse and will also sport built-in solar panels to generate electricity, which will be used, among other purposes, to release hot air into the ground conservatories…"
2012
structures
design
architecture
singapore
trees
from delicious
The “supertrees”, as they are called, are part of the soon-to-be completed OCBC Skyway that weaves an aerial walkway through a grove of 18 arboreal structures, which range in height from 25-50 meters (82-164 feet). The steel trunks will collect and store rainwater for reuse and will also sport built-in solar panels to generate electricity, which will be used, among other purposes, to release hot air into the ground conservatories…"
12 days ago by robertogreco
Åh
15 days ago by robertogreco
"Åh [o:h] is a platform for creative collaboration between Johanna Lundberg and Elin Svensson. From 2008 to spring 2012, it served as a studio practice for the two designers, producing award winning work from art direction to illustration, publications, branding, stationery and websites.
Their clients include The Architecture Foundation, Financial Times, The Finnish Institute in London, Grafik Magazine, The Guardian, Helsinki Arts Initiative, kulör, Newly Drawn, OK Do, Time Out Magazine and YCN.
As well as continuing together in a collaborative capacity, Johanna and Elin are now pursuing projects individually in the fields of design and illustration. To discuss potential projects, please contact either one"
finland
okdo
graphicdesign
Åh
johannalundberg
elinsvensson
uk
webdesign
typography
illustration
design
from delicious
Their clients include The Architecture Foundation, Financial Times, The Finnish Institute in London, Grafik Magazine, The Guardian, Helsinki Arts Initiative, kulör, Newly Drawn, OK Do, Time Out Magazine and YCN.
As well as continuing together in a collaborative capacity, Johanna and Elin are now pursuing projects individually in the fields of design and illustration. To discuss potential projects, please contact either one"
15 days ago by robertogreco
"Learning from Lagos", Matthew Gandy [.pdf]
17 days ago by robertogreco
"To treat the city as a living art installation, or compare it to the neutral space of a research laboratory, is both to de-historicize & to depoliticize its experience. The informal economy of poverty celebrated by the Harvard team is the result of a specific set of policies pursued by Nigeria’s military dictatorships over the last decades under IMF & World Bank guidance, which decimated the metropolitan economy."
"Lagos provides ample evidence for Mike Davis’s contention that rapid urban growth in the context of structural adjustment, currency devaluation & state retrenchment has been a ‘recipe for the mass production of slums’."
"The scale of the city, its extreme poverty & ethnic polarization now present real obstacles to rebuilding its social & physical fabric. Though informal networks & settlements may meet immediate needs for some, & determined forms of community organizing may produce measurable improvements, grassroots responses alone cannot coordinate the structural…"
society
grassroots
informalnetworks
mikedavis
history
imperialism
politics
policy
economics
postcolumbian
colonialism
projectonthecity
transportation
infrastructure
urbanplanning
planning
growth
mutations
westafrica
africa
chaos
nigeria
urbanism
urban
cities
design
remkoolhaas
architecture
lagos
via:javierarbona
from delicious
"Lagos provides ample evidence for Mike Davis’s contention that rapid urban growth in the context of structural adjustment, currency devaluation & state retrenchment has been a ‘recipe for the mass production of slums’."
"The scale of the city, its extreme poverty & ethnic polarization now present real obstacles to rebuilding its social & physical fabric. Though informal networks & settlements may meet immediate needs for some, & determined forms of community organizing may produce measurable improvements, grassroots responses alone cannot coordinate the structural…"
17 days ago by robertogreco
Q&A
17 days ago by robertogreco
"Q&A is a project-based alliance between four Helsinki practices. Operating in the fields of design, strategy, architecture and art, they come together for multifaceted commissions and initiatives, to ask and propose."
q&a
laurijohansson
prototo
marttikalliala
villetikka
wevolve
jennasutela
okdo
strategy
designthinking
architecture
art
design
finland
from delicious
17 days ago by robertogreco
(Post)Material - Q&A
17 days ago by robertogreco
"(Post)Material is a three-day event that proposes questions and answers for contemporary design practice operating across the wildly varying dynamics of atoms, bits and ideas. Curated by Q&A;, a joint effort between four Helsinki-based design and research studios, and facilitated by the Finnish Cultural Institute in New York, the event brings together an assemblage of practitioners and academics in a daily talk show at WantedDesign, The Tunnel (11th ave b/w 27th & 28th) on May 19–21, 2.30 pm–4.00 pm every day.
“We tend to talk of the ‘information age’ without realizing that the future is as much about energy and materials as it is about information,” postulated Manuel De Landa in 1994. From design’s perspective, could this historical point in time—a resource-hungry industrial epoch rapidly nearing its expiry date—be defined as the ‘(post)material’ age?"
kokoro&moi
(Post)Material
materials
sustainability
information
volume
clog
teemusuviala
kylemay
roryhyde
okdo
jennasutela
kivisotamaa
cmmnwlth
zoecoombes
seungholee
dong-pingwong
colleenmacklin
finland
sitra
bryanboyer
prototo
marttikalliala
wevolve
villetikka
manueldelanda
designthinking
design
energy
postmaterial
nyc
2012
events
q&a
from delicious
“We tend to talk of the ‘information age’ without realizing that the future is as much about energy and materials as it is about information,” postulated Manuel De Landa in 1994. From design’s perspective, could this historical point in time—a resource-hungry industrial epoch rapidly nearing its expiry date—be defined as the ‘(post)material’ age?"
17 days ago by robertogreco
Reggio Emilia approach - Wikipedia
children
design
education
wikipedia
reggioemilia
teaching
schools
tcsnmy
20 days ago by robertogreco
The Reggio Emilia Approach is an educational philosophy focused on preschool and primary education. It was started by Loris Malaguzzi and the parents of the villages around Reggio Emilia in Italy after World War II. The destruction from the war, parents believed, necessitated a new, quick approach to teaching their children. They felt that it is in the early years of development that children form who they are as individuals. This led to creation of a program based on the principles of respect, responsibility, and community through exploration and discovery in a supportive and enriching environment based on the interests of the children through a self-guided curriculum.
As children proceed in an investigation, generating and testing their hypotheses, they are encouraged to depict their understanding through one of many symbolic languages, including drawing, sculpture, dramatic play, and writing. They work together toward the resolution of problems that arise. Teachers facilitate and then observe debates regarding the extent to which a child's drawing or other form of representation lives up to the expressed intent. Revision of drawings (and ideas) is encouraged, and teachers allow children to repeat activities and modify each other's work in the collective aim of better understanding the topic. Teachers foster children's involvement in the processes of exploration and evaluation, acknowledging the importance of their evolving products as vehicles for exchange.[4]
20 days ago by robertogreco
Casey A. Gollan: Notes + Links: Weeks 12, 13, and almost 14
24 days ago by robertogreco
"Nelson and Bush seem to get pretty hung up on technical (or even mechanical) hurdles rather than conceptual ones. There’s a lot of fussing about, in Bush’s case, how to shuffle microfilm around quickly, or in Nelson’s case, complicated server configurations. It reminds me of how characters in sci-fi movies park their hovercars to go use a payphone. These inventors are willing to imagine radically different worlds but can’t let go of the most banal limitations. And the things they lamented not having are no longer pipe dreams! Reading their texts in 2012, there appears to be no reason why a Memex or Xanadu can’t exist, other than that they just don’t. It seems like Nelson specficially, who I guess is still working, is too smart for his own good. Too wrapped up in the details of his obsessions. “It seemed so simple and clear to me then. It still does,” he writes, “But…I mistook a clear view for a short distance.” If perfectionism can be said to plague Nelson’s projects, it must also be acknowledged that it’s his philosophy of choice. I was shocked to read his justification for why Xanadu must be built from scratch, completely and perfectly: “Existing systems do not combine well; hooking them together creates something like the New York subway system.” … Perhaps the problems that bogged Nelson down indefinitely only reveal themselves in time, but I wonder if somebody with more distance or a less stubborn idea of the right way to build things could actually build the thing — even if it isn’t perfect. I also never realized that Bush thought a lot more about interfaces than Nelson, who basically rejected them entirely (at least as far as I’ve read): "How you will look at this world when it is spreadeagled on your screen is your own business: you control it by your choice of screen hardware, by your choice of viewing program, by what you do as you watch, but the structure of the world—the system of interconnections of its stored materials—is the same from screen to screen, no matter how a given screen may show it." … Nelson’s decoupling of backend and frontend is pretty profound. It underscores the base-ness of his ideas: he’s talking about different structures for writing and thinking, not just presenting plain old content in a style that evokes structure. There is not necessarily a visual difference between these two things but conceptually it is huge. Even if the real problems lie in data structures, I can’t help but gravitate towards the descriptive aspects and imagine tools I’d want to use. I love Nelson’s vision of computers as “a waterworks for the mind”: "Your computer screen will be the spigot—or shower nozzle—that dispenses what you need when you turn the handle. But that system must be based on the fluidity of thought—not just its crystallized and static form, which, like water’s, is hard and cold and goes nowhere.""
tednelson
vannevarbush
computers
computing
design
2012
caseygollan
literarymachines
aswemaythink
24 days ago by robertogreco
Aporia. Writing and lesser things by Mills Baker. Objectivity and Art.
25 days ago by robertogreco
"This process is progressive: science gets better and better, even though it is purely the creation of “subjective” human conjecture —imagination— tested against reality for utility…
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
théodoregéricault
alberteinstein
daviddeutsch
isaacnewton
designasart
meaningmaking
meaning
universality
hildegardofbingen
michelangelo
abbotsuger
erwinschrödinger
qualia
cilewis
temporality
virtualization
control
reality
chauvetcave
epistemology
knowledge
misconceptions
objectivity
karlpopper
philosophy
experience
huamns
human
humanexperience
progress
catalysis
making
writing
2012
worldcreating
worldbuilding
worldmaking
highart
technology
design
humans
subjectivity
glvo
perception
color
science
millsbaker
from delicious
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
25 days ago by robertogreco
milwaukee bus passes - a set on Flickr
25 days ago by robertogreco
"Milwaukee weekly bus passes between the years of 1930-1979."
graphicdesign
graphics
1970s
1960s
1950s
1940s
1930s
milwaukee
buspasses
bustickets
vintage
transit
typography
bus
flickr
design
from delicious
25 days ago by robertogreco
Notes from a six-day workshop with Johanna Drucker at MIT (April 2012) - 5880
4 weeks ago by robertogreco
"Notes from a six-day workshop with Johanna Drucker at MIT (April 2012)
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
2012
instagram
datamining
attribution
augmentedreality
gps
alancole
alphabethistoriography
historiography
pantographia
databases
credit
granularity
visualtheory
interfacedesign
interface
gis
discovery
search
navigation
narration
narrative
design
hyperstudio
brooklynbeta
digitalhumanities
continuity
flow
cabinetsofcuriosity
structure
scale
collaborativeproduction
authoringtools
stevemambert
readability
reading.am
connections
serendipity
ecologyoftools
language
complexity
reading
anthologies
pinboard
maps
mapping
conversation
visualization
temporality
folksonomy
tagging
tags
computation
analytics
collaboration
collaborativewriting
annotation
traffic
users
walking
local
content
notes
johannadrucker
maxfenton
from delicious
[ALL APOLOGIES FOR MIS/INFORMATION BELOW. THESE ARE UNEDITED NOTES WRITTEN IN THE MOMENT AT MIT HYPERSTUDIO]"
4 weeks ago by robertogreco
Back to the Futurist: Anab Jain | URBNFUTR
4 weeks ago by robertogreco
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees
acresgreen
mutation
mutations
messyspace
drones
robotreadableworld
machinevision
biology
smart-objects
smartdevices
machineintelligence
risk
emergingtechnologies
criticaldesign
deviantglobalization
narrative
storytelling
3dprinting
futurescaping
suturism
futurists
heatherschlegel
wendyschultz
danahboyd
vandanashiva
paolaantonelli
nataliejeremijenko
fionaraby
superflux
scifi
sciencefiction
howwework
process
interviews
2012
prototyping
designfiction
futurism
design
anabjain
from delicious
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
4 weeks ago by robertogreco
FOLKERT + CARGO - Karyn Campbell
6 weeks ago by robertogreco
"Artist-engineers. That’s the job description. Or whatever you want to call them: interaction designers, creative coders, hybrid designers. On the web we become generalists."
design
online
internet
web
hybriddesigners
creativecoders
artist-engineers
art
artists
interactiondesign
creativegeneralists
generalists
cargo
folkertgorter
from delicious
6 weeks ago by robertogreco
38 Alternatives to University and Design School in the Americas & Canada
6 weeks ago by robertogreco
"To do things differently, it helps to connect with new people and contexts. Universities and design schools seldom make that easy. Our xskool and City Eco Lab encounters aspire to meet this need – but there are many other experimental schools, courses and events out there. This handout contains the most interesting ones we’ve found so far. It includes [with their permission] the findings of a scoping study for Schumacher College in England. No quality judgment is implied by inclusion in (or omission from) this list. If we have made any mistakes here,or you would like to suggest an addition to this list, please email: john (at) doorsofperception dot com"
costarica
hollyhockleadershipinstitute
insterdisciplinarycentreforenvironment
interdisciplinary
sustainableinterpriseacademy
ubc
dalhousieuniversity
permacultureinstitute
permaculture
antiochuniversity
centerforcreativechange
archeworks
holynamesuniversity
coloradocollege
columbia
earthinstitute
ecosainstitute
prescottcollege
thesustainabilityinstitute
thenatureinstitute
tetonscienceschool
siriuscommunity
systems
systemsthinking
organizationsystemsrenewal
presidioschoolofmanagement
oberlincollege
naropauniversity
bainbridgegarduateinstitute
bainbridgeisland
ecoversity
iwb
dominicancollege
bioregions
design
ucberkeley
ecoliteracy
green
environment
sustainability
cityecolab
xskool
johnthackara
2012
education
alternative
altgdp
from delicious
6 weeks ago by robertogreco
The New Aesthetic Needs to Get Weirder - Ian Bogost - Technology - The Atlantic
6 weeks ago by robertogreco
"The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are airports, sandstone, koalas, climate, toaster pastries, kudzu, the International 505 racing dinghy, and the Boeing 787 Dreamliner to contemplate?"
[Nice selection of quotes chosen and comment by @litherland below]
Yes.
Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”
thinking
via:litherland
futuristmanifesto
filippomarinetti
thecreatorsproject
gregborenstein
timmorton
levibryant
grahamharman
brucesterling
aggregation
ontography
carpentry
dada
futurism
surprise
disruption
ubicomp
georgiatech
awarehome
michaelmateas
zacharypousman
marioromero
tableaumachine
robots
robotreadableworld
timoarnall
alienaesthetic
nataliabuckley
avant-garde
craftwork
craft
art
design
intentionality
jamesbridle
computing
computers
davidmberry
philosophy
technology
thenewaesthetic
newaesthetic
2012
ianbogost
ooo
object-orientedontology
objects
[Nice selection of quotes chosen and comment by @litherland below]
Yes.
Rather than wondering if alien beings exist in the cosmos, let's assume that they are all around us, everywhere, at all scales.
Why should a new aesthetic [be] interested only in the relationship between humans and computers, when so many other relationships exist just as much? Why stop with the computer, like Marinetti foolishly did with the race car?
Being withdraws from access. There is always something left in reserve, in a thing.
Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”
6 weeks ago by robertogreco
raumlabor berlin
7 weeks ago by robertogreco
"yes we do love the great ideas of the 60s 70s & the optimism which is inherent in changing the world at the stroke of a pen to the better. but we strongly believe that complexity is real & good & our society today does need a more substantial approach. therefore our spacial proposals are small scale & deeply rooted in the local condition…. BYE BYE UTOPIA!"
"There was once a society that believed the future would bring better living conditions to everyone. There were people, utopian thinkers, who thought about the big questions of the city. Today only a feeling remains, half desire, half melancholy, reminiscing of those architects who wanted to live in a better society and who had dreamed of better places. Such an era is now over. Here begins my work.
raumlaborberlin is a network, a collective of 8 trained architects who have come together in a collaborative work-structure. We work at the intersection of architecture, city planning, art and urban intervention…"
crossdisciplinary
multidisciplinary
interdisciplinary
interdisciplinarity
activism
history
transformation
experimentalarchitecture
experimental
adaptability
change
adaptation
dynamic
masterplanning
meaningmaking
place
research-baseddesign
urbaninterventions
complexity
urbanplanning
cityplanning
collaboration
cities
architects
art
design
urbanism
urban
architecture
berlin
raumlabor
local
small
from delicious
"There was once a society that believed the future would bring better living conditions to everyone. There were people, utopian thinkers, who thought about the big questions of the city. Today only a feeling remains, half desire, half melancholy, reminiscing of those architects who wanted to live in a better society and who had dreamed of better places. Such an era is now over. Here begins my work.
raumlaborberlin is a network, a collective of 8 trained architects who have come together in a collaborative work-structure. We work at the intersection of architecture, city planning, art and urban intervention…"
7 weeks ago by robertogreco
Augmented Paper - Matt Gemmell
7 weeks ago by robertogreco
"For me, software experiences that feel like Augmented Paper are those that second-guess our (developers’) natural tendency to put functionality first, or to think of our apps as software. Apps are only incidentally software; software is an implementation detail. Instead, apps are experiences. Design an experience. Make it as beautiful — and as emotionally resonant — as it can possibly be. Then adorn the core experience and content with only as much functionality as is absolutely necessary. Functionality…is like seasoning. A little is an enhancement; any more destroys the flavour…and may well be bad for you. These new classes of devices, so immediately personal and portable and tactile, aren’t desktop-era shrines demanding incantation and prostration. They’re empowering extensions to our real, actual lives - and that’s a profound thing. They take what was once prosaic or mundane, and give us just a taste of superpowers. They’re augmentations, and they should be beautiful."
instapaper
aesthetics
tactile
clear
invisibleinterfaces
instinctivecode
digital
minimalism
skeumorph
tablets
augmentation
mobile
ipad
iphone
applications
augmentedpaper
mattgemmell
2012
via:preoccupations
designasexperience
ui
ux
windowsphonemetro
windowsphone7
metro
windows
design
ios
apple
android
wp7
from delicious
7 weeks ago by robertogreco
Designing Design – Kenya Hara — The Designer's Review of Books
7 weeks ago by robertogreco
"If you are a designer involved in the making of objects, it is certainly up there with Papanek’s Design for the Real World as a book that should make you think deeply about your profession. If you are in the digital design world or graphic design or branding, it will make you yearn for materiality and ask yourself how you can bring a stillness of the senses back into an area that feels perpetually hyperactive. You won’t agree with everything Hara has to say, but you will enjoy the journey he takes you on and be wiser for it."
mediocrity
adequacy
muji
tangibility
technology
sustainability
japan
designingdesign
2009
graphicdesign
interactiondesign
reviews
books
design
kenyahara
from delicious
7 weeks ago by robertogreco
Theme | Muji Creative Director, Kenya Hara
7 weeks ago by robertogreco
"I’m not anti-technology; basically I’m concerned with thrilling and inspiring the senses. Human happiness lies in how fully we can savor our living environment. If we can fully perceive and enjoy the world in a newly emerging reality, virtual or not, that’s great. In fact, the term “haptic” is used extensively in virtual reality research. And virtual technology is in its nascent stage; we can’t judge it too harshly. One day—in two or three centuries— we might not be able to tell the difference between virtual and physical reality. But we shouldn’t stay where we are for long, because this technology doesn’t make us feel good."
"The concept of “emptiness” is one of my methods of communication design. I don’t launch a message at my viewers, but instead provide an empty vessel. In turn, I expect them to deposit something there, their own messages or images. This is an important aspect of communication, accepting what the other has to say."
communication
emptiness
interviews
via:tealtan
2005
technology
living
life
senses
haptic
japan
art
design
muji
simplicity
kenyahara
from delicious
"The concept of “emptiness” is one of my methods of communication design. I don’t launch a message at my viewers, but instead provide an empty vessel. In turn, I expect them to deposit something there, their own messages or images. This is an important aspect of communication, accepting what the other has to say."
7 weeks ago by robertogreco
Information Architects – Kenya Hara On Japanese Aesthetics
7 weeks ago by robertogreco
"A Japanese cleaning team finds satisfaction in diligently doing its job. The better they do it the more satisfaction they get out of it.
The craftman’s spirit, I think, imbues people with a sense of beauty, as in elaboration, delicacy, care, simplicity (words I often use). Obviously, this also applies to bento-making and the pride people take in making them as beautiful as they can.
There is a similar craftman’s spirit (“shokunin kishitsu” or “shokunin katagi”) in Europe. Yet in Europe I can see it coming alive only from a certain level of sophistication. –In Japan, even ordinary jobs such as cleaning and cooking are filled with this craftman’s spirit. It is is common sense in Japan.
While Japanese are known for their particular aesthetic sense, I would say we also have an incapacity to see ugliness. How come?
We usually focus fully on what’s right in front of our eyes. We tend to ignore the horrible, especially if it is not an integral part of our personal perspective."
bento
bentoboxes
knives
shokuninkatagi
shokuninkishitsu
glvo
craft
craftsmanship
via:tealtan
2009
design
n
japa
japanese
design
minimalism
culture
kenyahara
simplicity
aesthetics
japan
from delicious
The craftman’s spirit, I think, imbues people with a sense of beauty, as in elaboration, delicacy, care, simplicity (words I often use). Obviously, this also applies to bento-making and the pride people take in making them as beautiful as they can.
There is a similar craftman’s spirit (“shokunin kishitsu” or “shokunin katagi”) in Europe. Yet in Europe I can see it coming alive only from a certain level of sophistication. –In Japan, even ordinary jobs such as cleaning and cooking are filled with this craftman’s spirit. It is is common sense in Japan.
While Japanese are known for their particular aesthetic sense, I would say we also have an incapacity to see ugliness. How come?
We usually focus fully on what’s right in front of our eyes. We tend to ignore the horrible, especially if it is not an integral part of our personal perspective."
7 weeks ago by robertogreco
Kenya Hara’s Humidifier – otto
7 weeks ago by robertogreco
"When water droplets fall on lotus leaves, they bead up into balls. Dubbed the “lotus effect,” this phenomenon occurs because the infinitesimal hairs coating the surface of the leaves repel water. Super hydrophobic coating is the technology by which the lotus effect is scientifically engineered and was developed for use in special paints and coatings for self-cleaning and snow-repelling surfaces.
…Kenya Hara employs this technology in a natural humidifier with no electro-mechanical parts. Daring to use paper as his base material, Hara applied a coating of hydrophobic aerosol…Imbued with a surface microstructure similar to that of a lotus leaf, the paper causes most of the water placed on it to turn immediately into round drops. With the transformation of a fixed amount of water into many small balls, the increased surface area accelerates the evaporation of the water and makes apparent the humidifying effect. Because the water need not be heated, the humidifier requires zero energy."
2008
zeroenergy
hydrophobicaerosol
plants
lotuseffect
glvo
beauty
via:tealtan
biomimicry
biomimetics
humidifiers
kenyahara
design
sustainability
efficiency
from delicious
…Kenya Hara employs this technology in a natural humidifier with no electro-mechanical parts. Daring to use paper as his base material, Hara applied a coating of hydrophobic aerosol…Imbued with a surface microstructure similar to that of a lotus leaf, the paper causes most of the water placed on it to turn immediately into round drops. With the transformation of a fixed amount of water into many small balls, the increased surface area accelerates the evaporation of the water and makes apparent the humidifying effect. Because the water need not be heated, the humidifier requires zero energy."
7 weeks ago by robertogreco
kenya hara: designing design
7 weeks ago by robertogreco
"'design, is basically not self-expression. instead, it originates in society. the essence of design lies in the process of discovering
a problem shared by many people and trying to solve it. because the root of the problem is within society, everyone can understand plans for solutions and process for solving the problem, in addition to being able to see the problem from the designer's perspective. design is appealing because the process creates inspiration that is engendered
by this empathy among human beings in our common values and spirituality.'"
"focusing on the purity of form and its meaning, this book brings forth hara's theories and philosophical approach to design,
presented across eight sections: 1. re-design: daily products of the 21st century; 2. haptic: awakening the senses;
3. senseware: medium that intrigues man; 4. white; 5. muji: nothing, yet everything; 6. viewing the world from the tip of asia;
7. exformation: a new information format; and 8. what is design?"
via:tealtan
2012
exformation
white
haptic
theory
values
commonvalues
glvo
society
muji
senseware
empathy
humanism
design
kenyahara
from delicious
a problem shared by many people and trying to solve it. because the root of the problem is within society, everyone can understand plans for solutions and process for solving the problem, in addition to being able to see the problem from the designer's perspective. design is appealing because the process creates inspiration that is engendered
by this empathy among human beings in our common values and spirituality.'"
"focusing on the purity of form and its meaning, this book brings forth hara's theories and philosophical approach to design,
presented across eight sections: 1. re-design: daily products of the 21st century; 2. haptic: awakening the senses;
3. senseware: medium that intrigues man; 4. white; 5. muji: nothing, yet everything; 6. viewing the world from the tip of asia;
7. exformation: a new information format; and 8. what is design?"
7 weeks ago by robertogreco
HARA DESIGN INSTITUTE
7 weeks ago by robertogreco
"Hara Design Institute is a design think tank.
While we continue to soundly function as an orthodox design office
offering solutions to clients, we'll place equal importance on proposing possible design projects based on our observations of society and the world that will lead us to the discovery of new problems to be solved.
While the media environment is changing, communication methods
and the meaning and role of design will undergo drastic change as well.
We work in all possible media and fields, bringing in outside talent and technologies when necessary.
Whether graphic design, architecture, products, websites, books, exhibitions, hotel direction, urban systems or navigation design, we provide solid, quality solutions.
If our site brings a possibility to mind, please don't hesitate to contact us.
We're happy to work with any kind of organization on any type of project."
productdesign
architecture
graphicdesign
haradesigninstitute
japan
design
kenyahara
from delicious
While we continue to soundly function as an orthodox design office
offering solutions to clients, we'll place equal importance on proposing possible design projects based on our observations of society and the world that will lead us to the discovery of new problems to be solved.
While the media environment is changing, communication methods
and the meaning and role of design will undergo drastic change as well.
We work in all possible media and fields, bringing in outside talent and technologies when necessary.
Whether graphic design, architecture, products, websites, books, exhibitions, hotel direction, urban systems or navigation design, we provide solid, quality solutions.
If our site brings a possibility to mind, please don't hesitate to contact us.
We're happy to work with any kind of organization on any type of project."
7 weeks ago by robertogreco
raumlabor berlin » officina roma
7 weeks ago by robertogreco
The OFFICINA ROMA is a villa entirely build out of trash…consist of a sleeping room, a kitchen & a work shop. The plan lacks a living room, a comfort zone, instead there is an empty work shop in the center…is an experimental building practice, build within an one week long workshop with 24 high school students from all over Italy.
The building is composed as a collage: A kitchen entirely build out of old bottles, the sleeping room with walls from used car doors, the workshop using wooden windows & old furniture and the main roof set from old oil barrels & used dry wall profiles.
…radiates an atmosphere of urgency; a turning point…talks about the essential necessity to question our lifestyle, based on individuality, completion (competition), growth & exploitation of natural resourses. Although situated in the very dynamic & exclusive garden of the MAXXI, the design speaks of deadlocks, interdependencies & the need for more fundamental and tougher negotiations over privileges…"
alternativeliving
privilege
glvo
lcproject
openstudios
openstudioproject
education
unschooling
deschooling
sustainability
recycling
roma
rome
italia
italy
popupstudio
popupschools
pop-updesignstudio
popups
design
officinaroma
raumlabor
2012
architecture
from delicious
The building is composed as a collage: A kitchen entirely build out of old bottles, the sleeping room with walls from used car doors, the workshop using wooden windows & old furniture and the main roof set from old oil barrels & used dry wall profiles.
…radiates an atmosphere of urgency; a turning point…talks about the essential necessity to question our lifestyle, based on individuality, completion (competition), growth & exploitation of natural resourses. Although situated in the very dynamic & exclusive garden of the MAXXI, the design speaks of deadlocks, interdependencies & the need for more fundamental and tougher negotiations over privileges…"
7 weeks ago by robertogreco
ESPI at work: The power of Keynote | Edenspiekermann
7 weeks ago by robertogreco
"Most of the web team here at ESPI are what I like to call Keynote aficionados. They use the program for virtually every project, rarely dipping into Photoshop except occasionally to create some small graphic elements. An example of this is Red Bull Music Academy website that was completed last year. With the exception of some vector iconography created in Illustrator, it was all designed in Keynote.
Why use Keynote?
This is by no means a definitive list, but here are some of the key features for a designer using Keynote.
1. Ease and spread of use
2. Flexibility and non-destructive editing
3. The cleverest grid lines I have ever met
4. Animation tools for prototyping
5. Third party add-ons/libraries"
wireframes
prototyping
mockups
illustrator
photoshop
adobesuite
indesign
design
keynote
via:tealtan
from delicious
Why use Keynote?
This is by no means a definitive list, but here are some of the key features for a designer using Keynote.
1. Ease and spread of use
2. Flexibility and non-destructive editing
3. The cleverest grid lines I have ever met
4. Animation tools for prototyping
5. Third party add-ons/libraries"
7 weeks ago by robertogreco
Kinfolk Magazine - Kinfolk
7 weeks ago by robertogreco
"Kinfolk is a growing community of artists with a shared interest in small gatherings. We recognize that there is something about a table shared by friends, not just a wedding or once-a-year holiday extravaganza, that anchors our relationships and energizes us. We have come together to create Kinfolk as our collaborative way of advocating the natural approach to entertaining that we love. Every element of Kinfolk—the features, photography, and general aesthetics—are consistent with the way we feel entertaining should be: simple, uncomplicated, and less contrived. Kinfolk is the marriage of our appreciation for art and design and our love for spending time with family and friends."
kinfolk
lcproject
glvo
dinnerparties
supperclubs
leisurearts
relationships
community
lifestyle
magazine
food
design
culture
photography
entertaining
from delicious
7 weeks ago by robertogreco
TEMPORARY SERVICES - Non-commercial since 1998
7 weeks ago by robertogreco
"Experiencing art in the places we inhabit on a daily basis remains a critical concern for us. It helps us move art from a privileged experience to one more directly related to how we live our lives. A variety of people should decide how art is seen and interpreted, rather than continuing to strictly rely on those in power. We move in and out of officially sanctioned spaces for art, keeping one foot in the underground the other in the institution. Staying too long in one or the other isn’t healthy. We are interested in art that takes engaging and empowering forms. We collaborate amongst ourselves and with others, even though this may destabilize how people understand our work."
"AGAINST COMPETITION… GROUP WORK & WORKING WITH OTHERS… BUILDING LONG-TERM INFRASTRUCTURE TO SUPPORT SIMILAR WAYS OF WORKING"
[via: http://www.dismalgarden.org/pages/links.html ]
temporaryservices
leisurearts
artproduction
competition
philadelphia
copenhagen
zines
publishing
marcfischer
salemsollo-julin
brettbloom
unschooling
deschooling
deinstitutionalization
everydaylife
artists
design
community
chicago
collective
activism
art
collaboration
from delicious
"AGAINST COMPETITION… GROUP WORK & WORKING WITH OTHERS… BUILDING LONG-TERM INFRASTRUCTURE TO SUPPORT SIMILAR WAYS OF WORKING"
[via: http://www.dismalgarden.org/pages/links.html ]
7 weeks ago by robertogreco
Wicked Problems: Problems Worth Solving - Welcome
7 weeks ago by robertogreco
"This book was started with the intent of changing design and social entrepreneurship education. As these disciplines converge, it becomes evident that existing pedagogy doesn't support either students or practicioners attempting to design for impact. This text is a reaction to that convergence, and will ideally be used by various students, educators, and practicioners:
One audience is professors and educators of design, who are challenged with reinventing their educational curriculum in the face of a changing world. For them, this book should act as both a starting point for curriculum development and a justification for why this development is necessary—it should answer the question "what should design and social entrepreneurship education look like?"…"
[See also: https://www.createspace.com/3775207 ]
socialdesign
social
ac4d
socialentrepreneurship
disruptivedesign
disruptiveinnovation
disruptive
ebooks
jonkolko
criticalthinking
problemsolving
designforgood
books
design
from delicious
One audience is professors and educators of design, who are challenged with reinventing their educational curriculum in the face of a changing world. For them, this book should act as both a starting point for curriculum development and a justification for why this development is necessary—it should answer the question "what should design and social entrepreneurship education look like?"…"
[See also: https://www.createspace.com/3775207 ]
7 weeks ago by robertogreco
Ideas Circus - Archigram Archival Project
7 weeks ago by robertogreco
"Proposal for a mobile educational facility to stage and feed back information from seminars, screening, exhibitions etc. Transported by one or several vehicles.
Ideas Circus forms part of a series of investigations into mobile facilities which are in conjunction with fixed establishments requiring expanded services over a limited period in order to satisfy an extreme but temporary problem.
[Ideas Circus is] An educational facility which is able to carry specialised information between fixed centres. Communication and extension of ideas and knowledge is achieved by setting up seminars and teaching facilities at the Centres, which are then fed with accumulated knowledge held by the mechanism. Responses are fed back to origin and also carried forward onto a complete circuit."
[via: http://nomadicity.tumblr.com/post/20789206447/ae-ther-ideas-circus-by-archigram-1968 ]
ideascircus
lcproject
archigram
popupschools
pop-ups
education
libraries
architecture
library
futurelibrary
design
from delicious
Ideas Circus forms part of a series of investigations into mobile facilities which are in conjunction with fixed establishments requiring expanded services over a limited period in order to satisfy an extreme but temporary problem.
[Ideas Circus is] An educational facility which is able to carry specialised information between fixed centres. Communication and extension of ideas and knowledge is achieved by setting up seminars and teaching facilities at the Centres, which are then fed with accumulated knowledge held by the mechanism. Responses are fed back to origin and also carried forward onto a complete circuit."
[via: http://nomadicity.tumblr.com/post/20789206447/ae-ther-ideas-circus-by-archigram-1968 ]
7 weeks ago by robertogreco
Prosthetics get the personal touch - latimes.com
7 weeks ago by robertogreco
"Synthetic legs have become a medium for self-expression, thanks to customization made possible by sophisticated technology. It's a bold melding of modern science and fashion statement."
2012
customization
fashion
science
technology
design
prosthetics
from delicious
7 weeks ago by robertogreco
ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
7 weeks ago by robertogreco
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction
speculative
research
future
culture
speculativedesign
ephemerality
uncertainty
process
imagination
creativity
literature
tangibility
permanence
futurism
dunne&raby;
fionaraby
anthonydunne
interviews
2012
experiencedesign
designfiction
design
brucesterling
from delicious
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
7 weeks ago by robertogreco
Jenova Chen: Journeyman • Articles • Eurogamer.net
7 weeks ago by robertogreco
"[Saint] Augustine wrote: 'People will venture out to the height of the mountain to seek for wonder. They will stand and stare at the width of the ocean to be filled with wonder. But they will pass one another in the street and feel nothing. Yet every individual is a miracle. How strange that nobody sees the wonder in one another.'"
"And because we are mostly lonely as human beings the desire to be accepted by others is so strong. When people experience a shared sense of loneliness their immediate reaction is to reach out and make contact. I would imagine anyone who is creating something is searching for connection.""
"…only three ways to create valuable games for adults…intellectually…emotionally…by creating a social environment…"
saintaugustine
wonder
emotion
acceptance
experience
ps3
humanism
2012
social
design
videogames
interviews
gaming
art
gamedesign
emotions
journey
jenovachen
from delicious
"And because we are mostly lonely as human beings the desire to be accepted by others is so strong. When people experience a shared sense of loneliness their immediate reaction is to reach out and make contact. I would imagine anyone who is creating something is searching for connection.""
"…only three ways to create valuable games for adults…intellectually…emotionally…by creating a social environment…"
7 weeks ago by robertogreco
Technology, Art, And Why The Future Of Branding Is Nonfiction | Co.Create: Creativity \ Culture \ Commerce
7 weeks ago by robertogreco
"…relationship of artsy to techy people…reversed over the last 20 years. The artsiest people went into tech & it feels now like…that the arts people are the nerds. The tech people are the people coming up w/ wild ideas & going forward & building them & the arts people are the ones who say, “This is a sort of Schopenhauer-influenced post-modern blah, blah, blah.” They’re the ones creating the documentation & historical framework around projects that are pure imagination. So it looks to me like the nature of the partnerships between artists & tech people are the opposite of what they might have been back in the day, where the art boys were the crazy, wild people, pairing up with nerds to sort of envision this technological future. And now it’s wild-eyed technologists pairing up with educated, almost PhD-like artists, in order to contextualize what they’re doing more responsibly."
"An artist’s job is to sit outside what’s happening and reflect back to us where the human is in this."
change
howwework
context
socialmedia
2012
design
business
branding
douglasrushkoff
doug
technology
art
from delicious
"An artist’s job is to sit outside what’s happening and reflect back to us where the human is in this."
7 weeks ago by robertogreco
Flickr Co-Founder Caterina Fake on the Value of Viral Loops [Exclusive Q&A;] | Fast Company
8 weeks ago by robertogreco
"There's both a good and bad side to virality. Products with viral hooks that are so strong they coerce people to sign up--in order to achieve a huge initial viral rush--are obviously bad. Not only do they alienate users, they don't lead to a sustainable business. On the good side, you have organic growth, which comes as a natural byproduct of something that spreads simply because people like it--eBay, Hot or Not, and Flickr. I can't think of an antonym for it."
"The decision to make all the photos public versus private was motivated by the fact that conversations are where metadata happens."
2009
via:tealtan
metadata
folksonomy
tagging
joshuaschachter
del.icio.us
growth
gameneverending
gne
socialmedia
design
viral
flickr
technology
caterinafake
from delicious
"The decision to make all the photos public versus private was motivated by the fact that conversations are where metadata happens."
8 weeks ago by robertogreco
Makematics: turning CS research into maker tools
9 weeks ago by robertogreco
"No generation of artists has ever been more dependent on scientific and technical advances than today’s. Today’s artists work on computers. Advances in computer science and related mathematical fields underlie everything that digital artists make. Recently these advances have lead to the advent of whole new creative fields like interactive art, generative graphics, data visualization, and digital fabrication.
In order to produce excellent and novel work in these new fields, artists have had to learn computational and mathematical techniques. They started with basic material like trigonometry for 2D games and graphics, the rudiments of computer vision for interactive installations, and primitive signal processing for embedded electronics.
Increasingly these new creative fields are becoming the basis of art and design across our culture. And these techniques are becoming the foundation of a new kind of art and design education."
education
design
electronics
programming
generativegraphics
fabbing
digitalfabrication
datavisualization
2012
technology
science
somputers
computing
computation
makers
making
makematics
art
math
from delicious
In order to produce excellent and novel work in these new fields, artists have had to learn computational and mathematical techniques. They started with basic material like trigonometry for 2D games and graphics, the rudiments of computer vision for interactive installations, and primitive signal processing for embedded electronics.
Increasingly these new creative fields are becoming the basis of art and design across our culture. And these techniques are becoming the foundation of a new kind of art and design education."
9 weeks ago by robertogreco
It’s Not Just The Bags
10 weeks ago by robertogreco
"There are many ways in which interactions with designers can benefit artisans. Designers can improve the quality of objects being made, and sometimes reduce the use of raw materials. They can be effective communicators to consumers back home, and explain intangible qualities of an object such as its historical context. …
Borges further counsels that “the potential dangers of a badly carried out intervention are many, and their effects can be damaging. The older a tradition is, and the more “away from civilization” the community it belongs to, the greater the dangers and the greater the necessary care”.
The basis for these north-south interactions, for Borges, must be respect – “respect for the work rhythm of the artisan, respect for the signs that have resisted over the years, respect for the whole system of symbols that culminates in an object”."
time
slow
glvo
handmade
objects
adeliaborges
books
2012
johnthackara
design
brasil
artisan
craft
from delicious
Borges further counsels that “the potential dangers of a badly carried out intervention are many, and their effects can be damaging. The older a tradition is, and the more “away from civilization” the community it belongs to, the greater the dangers and the greater the necessary care”.
The basis for these north-south interactions, for Borges, must be respect – “respect for the work rhythm of the artisan, respect for the signs that have resisted over the years, respect for the whole system of symbols that culminates in an object”."
10 weeks ago by robertogreco
Hi. My name is Anne. I make stuff with words. | Design Culture Lab
10 weeks ago by robertogreco
"I’m interested in words as materials for making, and in the written word as an artefact or thing that has been made. I’m also interested in why words (or the written word as distinguished from books) are generally not considered part of “Maker culture.”
Barry’s point was that Maker culture is specifically concerned with hardware, and since I think this definition is generally accepted then words-as-materials have no place there. If Making is about problem-solving, then creative writing has no place there either."
"So, does this mean that if the primary goal of (creative) writing is expression, the only way it can be incorporated into Maker culture is to use words explicitly for problem-solving, or the production of (cultural) solutions? How, exactly, does that differ from aesthetic goals–and especially if we do not distinguish between aesthetics and ethics?"
[Follow-up post here: http://www.designculturelab.org/2012/03/01/more-thoughts-on-writing-and-making/ ]
2012
peterrichardson
knowledge
discourse
glenfuller
kiostark
erinkissane
giovannitiso
tomhenderson
sallyapplin
design
materials
makerculture
makers
making
expression
comments
wordsmithing
writing
annegalloway
ethics
aesthetics
Barry’s point was that Maker culture is specifically concerned with hardware, and since I think this definition is generally accepted then words-as-materials have no place there. If Making is about problem-solving, then creative writing has no place there either."
"So, does this mean that if the primary goal of (creative) writing is expression, the only way it can be incorporated into Maker culture is to use words explicitly for problem-solving, or the production of (cultural) solutions? How, exactly, does that differ from aesthetic goals–and especially if we do not distinguish between aesthetics and ethics?"
[Follow-up post here: http://www.designculturelab.org/2012/03/01/more-thoughts-on-writing-and-making/ ]
10 weeks ago by robertogreco
Unknown Fields Division
10 weeks ago by robertogreco
"The Unknown Fields Division is a nomadic design studio that ventures out on annual expeditions to the ends of the earth exploring unreal and forgotten landscapes, alien terrains and obsolete ecologies. Join the Division as each year we navigate a different global cross section and map the complex and contradictory realities of the present as a site of strange and extraordinary futures.
Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."
[Blog: http://www.unknownfieldsdivision.com/blog/ ]
travel
galapagos
amazon
arcticcircle
ecuador
australia
alaska
roswell
chernobyl
sciencefiction
scifi
obsoleteecologies
exploration
unknownfieldsdivision
neo-nomads
nomads
fiction
design
architecture
from delicious
Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."
[Blog: http://www.unknownfieldsdivision.com/blog/ ]
10 weeks ago by robertogreco
paper torso - a set on Flickr
10 weeks ago by robertogreco
"A torso with removable organs for the Science Lab of the International School Nadi, Fiji Islands built entirely from 200gms/sqm white card. Templates for some of the organs are available now:"
humananatomy
human
papercraft
sculpture
design
art
anatomy
from delicious
10 weeks ago by robertogreco
Webstock '12: Erin Kissane - Little Big Systems on Vimeo
10 weeks ago by robertogreco
"It's really easy to understand the lure of small, artisanal projects that we can polish to a satin finish: they offer a sense of craftsmanship, a human scale for our work, and the chance to get something really *right*. But larger projects and bigger systems can often feel soulless and unsatisfying, even when we're excited by the causes and ideas behind them. So is there a way to work on an ambitious scale without losing the purpose and handcraftedness that makes more intimate gigs so much fun? (Hint: yes.)
Via the craft of content strategy and its intertwinglements with design and code, this talk follows the connections between making small-scale, handcrafted artifacts and designing big, juicy systems (editorial and otherwise) that encourage both liveliness and excellence."
publishing
apprenticeships
masters
craftsman'stime
time
slow
small
scale
handcrafted
artifacts
systems
systemsthinking
apatternlanguage
christopheralexander
design
contentstrategy
content
2012
webstock
webstock12
erinkissane
humanscale
craft
craftsmanship
from delicious
Via the craft of content strategy and its intertwinglements with design and code, this talk follows the connections between making small-scale, handcrafted artifacts and designing big, juicy systems (editorial and otherwise) that encourage both liveliness and excellence."
10 weeks ago by robertogreco
Dance the flip-flop
10 weeks ago by robertogreco
"the flip-flop (n.) the process of pushing a work of art or craft from the physical world to the digital world and back again—maybe more than once … When you do the flip-flop, you achieve effects that aren’t possible when you dwell in only one world, physical or digital. You also achieve effects that are less predictable. Weird things happen on the walls between worlds."
digital
physical
media
design
art
manufacturing
2012
robinsloan
flip-flop
process
transmedia
10 weeks ago by robertogreco
Koloro Desk | a dollhouse workspace by Torafu Architects | Spoon & Tamago
12 weeks ago by robertogreco
"Torafu‘s latest work is the koloro desk and stool, a customizable workspace and, what is to be, the first in a series of products for decorative plywood manufacturer Ichiro. The desk, which resembles a dollhouse, also happens functions like one. It comes with windows in various locations that can be opened and closed to adjust the level of privacy. There are also spaces for lighting, potted plants, and even a windowsill that can be used for display or storage purposes.
It reminds me a bit of the work of Kawamura-Ganjavian, who’ve also come up with various solutions for maintaining privacy in open working environments. See Deskshell [http://www.studio-kg.com/deskshell/ ] or, for maximum privacy, Ostrich [http://www.studio-kg.com/ostrich/ ]."
2012
small
lighting
design
fun
privacy
classroom
classrooms
dollhouses
torafu
srg
furniture
desks
from delicious
It reminds me a bit of the work of Kawamura-Ganjavian, who’ve also come up with various solutions for maintaining privacy in open working environments. See Deskshell [http://www.studio-kg.com/deskshell/ ] or, for maximum privacy, Ostrich [http://www.studio-kg.com/ostrich/ ]."
12 weeks ago by robertogreco
bandwidth (tecznotes)
12 weeks ago by robertogreco
"Twitter allows you send 140 characters in a tweet, which (when you add entities, hashtags, and all that) ends up in the 4KB range as represented in the JSON API. 140 is what you see, so I’m going to go out on a limb and suggest that a single tweet page on Twitter has about a 15,000-to-one ratio of garbage to content.
I get links to tweets by mail, etc. on a regular basis, and the aggressive anti-performance and apparent contempt for the web by Twitter’s designers is probably the thing that gets me most irrationally riled-up on a daily basis. How does this pass design review? Who looks at a page this massive, this typically broken and says “go with it”?
It’s mind-boggling to me that with the high overlap between web developers/designers and iPhone users on AT&T;’s network, there isn’t more and smarter attention paid to the sizes of the things we’re slinging around the network. The worst sins of the Flash years are coming back with a vengeance, in the form of CSS Frameworks…"
cruft
content
michalmigurski
2012
speed
coding
design
webdev
twitter
from delicious
I get links to tweets by mail, etc. on a regular basis, and the aggressive anti-performance and apparent contempt for the web by Twitter’s designers is probably the thing that gets me most irrationally riled-up on a daily basis. How does this pass design review? Who looks at a page this massive, this typically broken and says “go with it”?
It’s mind-boggling to me that with the high overlap between web developers/designers and iPhone users on AT&T;’s network, there isn’t more and smarter attention paid to the sizes of the things we’re slinging around the network. The worst sins of the Flash years are coming back with a vengeance, in the form of CSS Frameworks…"
12 weeks ago by robertogreco
Moment Factory | HOME
12 weeks ago by robertogreco
"Moment Factory is a new media and entertainment studio specialized in the conception and production of multimedia environments combining video, lighting, architecture, sound and special effects to create remarkable experiences.
Since its beginnings in 2001, Moment Factory achieved more than 300 events, shows and installations in Canada, Latin America, Europe and the Middle East for such clients as the Cirque du Soleil, Disney, Céline Dion, Microsoft, the National Capital Commission in Ottawa and the City of Lyon.
Our team of 60 talented individuals occupies a dynamic, multifunctional 20 000 square-foot space in Montreal, Canada. In our industrial studios we develop, design and produce the groundbreaking—often interactive—new media installations for which we have earned our reputation as industry leader, building mockups and testing prototypes prior to executing our vision."
multimedia
video
sound
experiencedesign
architecture
events
montreal
installation
design
interactive
momentfactory
from delicious
Since its beginnings in 2001, Moment Factory achieved more than 300 events, shows and installations in Canada, Latin America, Europe and the Middle East for such clients as the Cirque du Soleil, Disney, Céline Dion, Microsoft, the National Capital Commission in Ottawa and the City of Lyon.
Our team of 60 talented individuals occupies a dynamic, multifunctional 20 000 square-foot space in Montreal, Canada. In our industrial studios we develop, design and produce the groundbreaking—often interactive—new media installations for which we have earned our reputation as industry leader, building mockups and testing prototypes prior to executing our vision."
12 weeks ago by robertogreco
Convenience | Near Future Laboratory
12 weeks ago by robertogreco
"The newspaper is called Convenience and it’s based on the hypothesis that all great innovations and inventions find their way into the Corner Convenience store. Take for example, the nine we selected to feature in the newspaper, amongst a couple dozen:
AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)
It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize…"
[Follow-up post: http://nearfuturelaboratory.com/2012/03/04/corner-convenience-near-future-design-fiction/ ]
nickfoster
rhysnewman
nearfuturelaboratory
nicolasnova
2012
cornerconvenience
electricity
power
writing
vision
glasses
cartography
wayfinding
fire
cameras
memory
time
wristwatches
batteries
maps
innovation
inventions
technology
commodification
convenience
design
julianbleecker
designfiction
from delicious
AA Battery (Power)
BiC Cristal Pen (Writing)
Eveready LED Flashlight (Light..and laser light!)
Durex Condom (Prophylactic)
Reading Spectacles
Map (Cartography/way-finding)
BiC Lighter (Fire)
Disposable Camera (Memory)
Wristwatch (Time)
It’s a hypothesis designed to provoke consideration as to the trajectory of ideas from mind-bogglingly fascinating and world-changing when they first appear to numbingly routine and even dull by the time they commodify, optimize and efficient-ize…"
[Follow-up post: http://nearfuturelaboratory.com/2012/03/04/corner-convenience-near-future-design-fiction/ ]
12 weeks ago by robertogreco
Jen Bekman: Observer Media: Design Observer
12 weeks ago by robertogreco
"Jen Bekman is a New York City gallerist, entrepreneur and writer. After building a successful internet career with companies including New York Online, Netscape, Disney and Meetup, Jen turned her internet experience and fresh perspective on to the art world. She is the founder of Jen Bekman Projects which encompasses three ventures: her eponymous gallery in NYC, Hey, Hot Shot!, a photography competition, and the pioneering e-commerce fine art print site, 20x200. 20x200's launch was entirely bootstrapped, and it quickly grew into a profitable, million dollar business. Jen was named one of Forbes.com’s Top Ten Female Entrepreneurs to Watch, as well as Fast Company’s Most Influential Women in Technology."
dotcomboom
learning
education
affordability
nyc
galleries
community
accessibility
entrepreneurship
adhd
add
dropouts
glvo
art
design
email
web
online
jenbekman
via:litherland
from delicious
12 weeks ago by robertogreco
Nicholas Zambetti – LiveView for iPhone & iPad
march 2012 by robertogreco
"LiveView is a specialized remote screen viewing application intended as a tool to help designers create graphics for mobile applications, it has also proven to be useful for creating quick and dirty simulations, demos, and experience prototypes.
FOR VISUAL DESIGNERS — Develop pixel–perfect graphics for the iPhone and iPad quickly and easily with a live view of your canvas/artboard while you work. LiveView is compatible with both standard and Retina displays.
FOR INTERACTION DESIGNERS — With your iPhone or iPad tethered via WiFi, you can interact with software prototypes and demos running on your Mac to communicate and iterate your concepts quickly.
FOR EVERYONE — If you've ever needed to press a button from afar or wished that you could take a piece of your monitor with you across the room, this app may prove useful from time to time.
Inspired by and created to support the vibrant prototyping culture at IUAV."
liveview
ios
applications
software
displays
viewing
prototyping
design
ipad
development
ux
iphone
from delicious
FOR VISUAL DESIGNERS — Develop pixel–perfect graphics for the iPhone and iPad quickly and easily with a live view of your canvas/artboard while you work. LiveView is compatible with both standard and Retina displays.
FOR INTERACTION DESIGNERS — With your iPhone or iPad tethered via WiFi, you can interact with software prototypes and demos running on your Mac to communicate and iterate your concepts quickly.
FOR EVERYONE — If you've ever needed to press a button from afar or wished that you could take a piece of your monitor with you across the room, this app may prove useful from time to time.
Inspired by and created to support the vibrant prototyping culture at IUAV."
march 2012 by robertogreco
Noah Raford » On Glass & Mud: A Critique of (Bad) Corporate Design Fiction
march 2012 by robertogreco
"Sophisticated clients such as Corning and others who commission this work should take note: despite the widespread attention given to videos like this, consumers see right through the special effects and glitzy production to the substance beneath. If there is no real substance beneath, it will come back to haunt you…
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
komusa
futures
susanvogel
africa
2012
reality
grittiness
futurism
aspergers
video
corning
galss
mud
brucesterling
noahradford
design
timbuktu
mali
designfiction
from delicious
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
march 2012 by robertogreco
The Future of Mud: A Tale of Houses and Lives in Djenne - Earth Architecture
march 2012 by robertogreco
"The Future of Mud: A Tale of Houses and Lives in Djenne, a new film by Susan Vogel and presented by the Musée National du Mali, is the story of Komusa, master mason and heir to the secrets of Djenne architecture. He hopes his son will continue the family profession and maintain their world heritage city - but Djenne is connected to a global world now, and competing ideas about the future have arrived. Documentary footage and staged scenes tell an intimate story of family tensions, contemporary building practices, and the precarious future of the renowned mud architecture of Mali.
Treehugger writes of the film:
A "collective connection to earthen architecture is best seen in the film’s footage of the annual re-plastering of the town’s pride, the Great Mosque, which is the world’s largest earth building, in addition to being a distinguished UNESCO World Heritage site. The first earthen structure here on this site dates back to the 13th century and is re-plastered every year…"
2007
komusa
craft
tradition
cities
film
mud
worldheritage
unesco
documentaries
susanvogel
architecture
design
africa
mali
_mud
from delicious
Treehugger writes of the film:
A "collective connection to earthen architecture is best seen in the film’s footage of the annual re-plastering of the town’s pride, the Great Mosque, which is the world’s largest earth building, in addition to being a distinguished UNESCO World Heritage site. The first earthen structure here on this site dates back to the 13th century and is re-plastered every year…"
march 2012 by robertogreco
Bruce Sterling on design fictions.
march 2012 by robertogreco
"Slate: So what is a design fiction?
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.
Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
2012
fiction
design
nearfuture
brucesterling
designfiction
Sterling: It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind of fiction. It’s a kind of design. It tells worlds rather than stories.
Slate: Can you give an example?
Sterling: I think the most effective design fictions to date have been videos. They’re not science-fiction films; they don’t have any Avatar-style heroics. They’re mostly vignettes of people interacting with objects and services. There’s some element of intellectual sex appeal that makes people forward them to other people. "
march 2012 by robertogreco
Deploy / from a working library
february 2012 by robertogreco
What if you could revise a work after publishing it, and release it again, making clear the relationship between the first version and the new one. What if you could publish iteratively, bit by bit, at each step gathering feedback from your readers and refining the text. Would our writing be better?
Iteration in public is a principle of nearly all good product design; you release a version, then see how people use it, then revise and release again.…
Writing has (so far) not generally benefited from this kind of process; but now that the text has been fully liberated from the tyranny of the printing press, we are presented with an opportunity: to deploy texts, instead of merely publishing them…
where fixity enabled us to become better readers, can iteration make us better writers? If a text is never finished, does it demand our contribution?…
Perhaps it is time for the margins to swell to the same size as the text."
publishing
marginalia
readingexperience
reading
unfinished
editing
fixity
elizabetheinstein
change
permanence
impermanence
stability
metadata
revision
print
productdesign
design
deployment
contentstrategy
content
digitalpublishing
digitial
process
writing
2012
unbook
iteration
mandybrown
aworkinglibrary
from delicious
Iteration in public is a principle of nearly all good product design; you release a version, then see how people use it, then revise and release again.…
Writing has (so far) not generally benefited from this kind of process; but now that the text has been fully liberated from the tyranny of the printing press, we are presented with an opportunity: to deploy texts, instead of merely publishing them…
where fixity enabled us to become better readers, can iteration make us better writers? If a text is never finished, does it demand our contribution?…
Perhaps it is time for the margins to swell to the same size as the text."
february 2012 by robertogreco
REV-
february 2012 by robertogreco
"REV- is a non-profit organization that furthers socially-engaged art, design, and pedagogy. REV- produces projects that fuse disciplines, foster diversity, and vary in form (workshops, publications, exhibitions, design objects, etc.). Engaged with different communities and groups, REV-‘s projects involve collaborative production, resource-sharing, and a commitment to the process as political gesture. The organization derives its name from both the colloquial expression “to rev” a vehicle and the prefix “rev-“ which means to turn—as in, revolver, revolution, revolt, revere, irreverent, etc."
nonprofit
sociallyengaged
design
openstudioproject
resourcesharing
lcproject
collaborativeproduction
interdisciplinary
collective
projects
politics
community
nyc
pedagogy
activism
art
from delicious
february 2012 by robertogreco
Amateur Architecture Studio - Hangzhou - Architects | chinese-architects.com
february 2012 by robertogreco
"I design a house instead of a building. The house is the amateur architecture approach to the infinitely spontaneous order.
Built spontaneously, illegally and temporarily, amateur architecture is equal to professional architecture. But amateur architecture is just not significant.
One problem of professional architecture is, that it thinks too much of a building. A house, which is close to our simple and trivial life, is more fundamental than architecture. Before becoming an architect, I was only a literati. Architecture is part time work to me. For one place, humanity is more important than architecture while simple handicraft is more important than technology.
The attitude of amateur architecture, - though first of all being an attitude towards a critical experimental building process -, can have more entire and fundamental meaning than professional architecture. For me, any building activity without comprehensive thoughtfulness will be insignificant."
purpose
slow
simple
meaning
spontaneous
spontaneity
infromal
anarchism
heroes
thoughtfulness
building
handicraft
amateur
values
tradition
craft
humanity
cv
architecture
design
luwenyu
wangshu
china
hangzhou
amateurarchitecturestudio
craftsmanship
from delicious
Built spontaneously, illegally and temporarily, amateur architecture is equal to professional architecture. But amateur architecture is just not significant.
One problem of professional architecture is, that it thinks too much of a building. A house, which is close to our simple and trivial life, is more fundamental than architecture. Before becoming an architect, I was only a literati. Architecture is part time work to me. For one place, humanity is more important than architecture while simple handicraft is more important than technology.
The attitude of amateur architecture, - though first of all being an attitude towards a critical experimental building process -, can have more entire and fundamental meaning than professional architecture. For me, any building activity without comprehensive thoughtfulness will be insignificant."
february 2012 by robertogreco
Chinese Architect Wang Shu Wins The Pritzker Prize : NPR
february 2012 by robertogreco
"For the first time, the Pritzker Architecture Prize has been awarded to an architect based in China. Wang Shu, 49, is interested in preservation, working slowly and tradition — ideals that sometimes seem forgotten in today's booming China. Wang says in the 1990s he had to get away from China's architectural "system" of demolition, megastructures and get-rich-quick — so he spent the decade working with common craftspeople building simple constructions.
"I go out of system," Wang says, "Because, finally I think, this system is too strong."
…
"Handicraft is important, and Wang says he doesn't like "professionalized soulless architecture as practiced today." He says he works more like a traditional Chinese painter. When he accepts a commission, he studies the city, the valley and the mountains. Then he goes home and thinks about it for about a week, without drawing. He says he drinks tea every day to stay calm, so his architecture doesn't become too strong and overwhelm the landscape."
informal
purpose
values
luwenyu
hangzhou
meaning
tradition
reuse
materials
simplicity
slow
cv
heroes
china
amateurarchitecturestudio
amateur
handicraft
craft
preservation
design
architecture
2012
pritzker
wangshu
craftsmanship
from delicious
"I go out of system," Wang says, "Because, finally I think, this system is too strong."
…
"Handicraft is important, and Wang says he doesn't like "professionalized soulless architecture as practiced today." He says he works more like a traditional Chinese painter. When he accepts a commission, he studies the city, the valley and the mountains. Then he goes home and thinks about it for about a week, without drawing. He says he drinks tea every day to stay calm, so his architecture doesn't become too strong and overwhelm the landscape."
february 2012 by robertogreco
Kill Screen - Infinity Blade Review
february 2012 by robertogreco
[Not really sure how to describe this sort of writing. Don't miss the button at the end, which initiates an animation/alteration of the text, then reappears multiple times for additional iterations.]
"How to read a game that never ends.
Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."
[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]
glvo
edg
srg
fantasy
generations
swords
design
philosophy
art
via:meetar
infinityblade
animatedwriting
evolutionarywriting
iterative
iterativewriting
wcydwt
classideas
storytelling
jnicholasgeist
web
writing
games
moreofthisplease
evolvingtext
iteration
futureoftext
evolvingbook
killscreen
experimental
reviews
videogames
gaming
from delicious
"How to read a game that never ends.
Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."
[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]
february 2012 by robertogreco
Copenhagen Game Collective - Games, research, and other cool projects from Copenhagen and beyond
february 2012 by robertogreco
"Copenhagen Game Collective is a multi-gender, multi-national, non-profit game design collective based in Copenhagen, Denmark. The collective comprises a network of people and companies interested in independent game culture. Our members include creative individuals first of all, but also small companies, non-commercial interest groups, and game communicators and disseminators.
We play, exhibit, create, and care about games of all types – digital or otherwise – with a slant towards types of play that the game industry’s big boys can’t or won’t address. The diversity of our exhibits and game projects reflects our belief that creativity breeds creativity. The loose structure of the collective, encompassing a network of developers and collaborators, aims to create synergies between all our various projects."
design
development
collective
community
art
gaming
copenhagen
denmark
gamedesign
games
from delicious
We play, exhibit, create, and care about games of all types – digital or otherwise – with a slant towards types of play that the game industry’s big boys can’t or won’t address. The diversity of our exhibits and game projects reflects our belief that creativity breeds creativity. The loose structure of the collective, encompassing a network of developers and collaborators, aims to create synergies between all our various projects."
february 2012 by robertogreco
hand-made play » Archive » Understanding the Child-Scale City (Excerpt)
february 2012 by robertogreco
"This document that this excerpt is from is one story of the everyday treasures of a rainy day walk. It is part of a broader and slightly wonky research and practice agenda on the hand made, everyday creativity, play, and usable environments.
What is the child-scale? How can we begin to understand it? How can this experience inform building and design ideas and practice?
Play is intensely important. Start developing an idea of (non)designing for playing. The walk that this extract depicts brought forth ideas of grain/granularity of street surfaces (materials), balance and tracing (paths, curbs), humble events, routine/ritual, liquid (refreshment, ballistics, power)… for a start."
discovery
exploration
urbanism
urban
architecture
design
thechildinthecity
child-scale
education
learning
unschooling
play
mapping
maps
japan
tokyo
cities
children
a-small-lab
chrisberthelsen
What is the child-scale? How can we begin to understand it? How can this experience inform building and design ideas and practice?
Play is intensely important. Start developing an idea of (non)designing for playing. The walk that this extract depicts brought forth ideas of grain/granularity of street surfaces (materials), balance and tracing (paths, curbs), humble events, routine/ritual, liquid (refreshment, ballistics, power)… for a start."
february 2012 by robertogreco
Hanauchi-ya renovation project by Tadashi Yoshimura Architects | Spoon & Tamago
february 2012 by robertogreco
"Late last year Tadashi Yoshimura Architects ended a year-long renovation project of Hanauchi-ya, a 200-year old wooden home located in Nara prefecture, about an hour out of central Osaka. Despite undergoing what was thought to be several thoughtless prior renovations and decades of water damage, the plan – all along – was to reuse existing materials as much as possible. As expected, this proved to be a technical nightmare with recurring surprises (“oh look, another wall behind the wall we just tore down”) making it virtually impossible for the architects to ever leave the site.
But look at those results! The seamlessness between old and new materials makes it feel like we’ve been transported back to the 1800s. There are some fascinating pictures of the process up on the architect’s blog. Of note, these pictures of taking reclaimed mud and using it to make walls."
osaka
tadashiyoshimura
renovation
preservation
history
wood
design
japan
architecture
homes
from delicious
But look at those results! The seamlessness between old and new materials makes it feel like we’ve been transported back to the 1800s. There are some fascinating pictures of the process up on the architect’s blog. Of note, these pictures of taking reclaimed mud and using it to make walls."
february 2012 by robertogreco
Valentine's Day 2012 Cards - a set on Flickr
february 2012 by robertogreco
"For Valentine's Day 2012 we created approximately 75 unique cards for our friends, family, and business associates. Each card generates a custom valentine using the data from the person's name and address.
Don't read below this line if you don't want the "magic" ruined for you."
generativeart
illustration
images
valentines
kindandsmartpeoplemetontheinternet
beauty
design
processing
derrickschultz
from delicious
Don't read below this line if you don't want the "magic" ruined for you."
february 2012 by robertogreco
David Cole's answer to Quora Employees: How did David Cole get recruited to Quora? - Quora
february 2012 by robertogreco
"I tried to make my presentation explicitly (and perhaps exaggeratedly) personal. I wanted to work at a company that liked me exactly how I am, and I don't consider myself a very good employee. I have a very specific relationship with my work, my coworkers, and my bosses. I get upset easily, I have an anti-authoritarian streak, my interests wax and wane unpredictably, I swear a lot. Yet, they still wanted me, and it's not totally clear to me why.
This was in September of 2011, so I've been biting my nails for months in anticipation of this week (my first at the job). It's exactly what I was hoping for. I had long wanted to work for Rebekah, as she's built a phenomenal space for design, organizationally speaking. I get to make product decisions, design the interactions, and code it all. Not many companies have a place for someone who wants to do all three of those, while also having established momentum and scale. Quora does, so here I happily reside."
workenvironment
rebekahcox
design
self-knowledge
unpredictability
anti-authoritarians
howwework
work
deschooling
unschooling
dropouts
2012
quora
davidcole
from delicious
This was in September of 2011, so I've been biting my nails for months in anticipation of this week (my first at the job). It's exactly what I was hoping for. I had long wanted to work for Rebekah, as she's built a phenomenal space for design, organizationally speaking. I get to make product decisions, design the interactions, and code it all. Not many companies have a place for someone who wants to do all three of those, while also having established momentum and scale. Quora does, so here I happily reside."
february 2012 by robertogreco
COMPANY
february 2012 by robertogreco
"COMPANY IS AAMU SONG & JOHAN OLIN. COMPANY work as artists, designers, and producers, running their own shop in Helsinki."
[See also: http://com-pa-ny.com/products/tanssipage.html AND http://com-pa-ny.com/at_moment.html AND http://www.wowsan.com/?p=872 AND http://www.salakauppa.fi/ ]
architecture
clothing
wearables
glvo
finland
johanolin
aamusong
art
helsinki
fashion
design
[See also: http://com-pa-ny.com/products/tanssipage.html AND http://com-pa-ny.com/at_moment.html AND http://www.wowsan.com/?p=872 AND http://www.salakauppa.fi/ ]
february 2012 by robertogreco
Salakauppa (Secret Shop)
february 2012 by robertogreco
"Salakauppa (Secret shop) is Company's little dream come true in the center of Helsinki. All products in Salakauppa are designed by Aamu Song & Johan Olin of Company and are manufactured by our dearest factory friends in Finland, Belgium and Korea. For us design means celebrating the brilliant traditional skills and genuine materials. Welcome."
[See also: http://com-pa-ny.com/ ]
wearables
clothing
design
belgium
korea
johanolin
aamusong
salakauppa
finland
helsinki
[See also: http://com-pa-ny.com/ ]
february 2012 by robertogreco
SUOMEN SALAT / Top secrets of Finland | Finnish national gallery webshop
february 2012 by robertogreco
"'Documentation of an exhibition with a smooth blend of fine art and crafts, museum and shopping. The designer duo Company (Aamu Song and Johan Olin) brought Finnish design up to date with original innovations, humour and 100% usability, without forgetting aesthetic values. 32 pages, fully illustrated.'"
johanolin
aamusong
suomensalat
design
art
books
finland
february 2012 by robertogreco
Next month, as part of Helsinki’s status as Design... - Mrs Tsk *
february 2012 by robertogreco
"Next month, as part of Helsinki’s status as Design Capital 2012, Marimekko launches a series of guerilla recreations—across Helsinki & online—of the Mari Village, a utopian project (& money sink) started in 1962 by Armi Ratia, the firm’s tough-yet-visionary founder.
Marimekko’s own PR about what this will involve is vague, & doesn’t show any images of the original site, developed in collaboration with the architect Aarno Ruusuvuori. The company certainly doesn’t go into the doubts Armi Ratia had about the village—originally planned to house 3500 inhabitants—or the reasons the plug was pulled in 1966.
My interest piqued by passing references by my friend Jenna Sutela and others, I’ve had to scour obscure PDFs to find the fullest account of the Mari Village, or Marikylä, with its experimental homes. Here’s a series of screenshots of Juhani Pallasmaa’s essay—published in Capitel Art in 1985—The Last Utopia, some images of the Marimekko Sauna System…"
nenetsuboi
history
marimekkosaunasystem
aarnoruusuvuori
helsinki
design
utopia
1985
1966
juhanipallasmaa
marimekko
jennasutela
momus
imomus
finland
armiratia
1962
Marimekko’s own PR about what this will involve is vague, & doesn’t show any images of the original site, developed in collaboration with the architect Aarno Ruusuvuori. The company certainly doesn’t go into the doubts Armi Ratia had about the village—originally planned to house 3500 inhabitants—or the reasons the plug was pulled in 1966.
My interest piqued by passing references by my friend Jenna Sutela and others, I’ve had to scour obscure PDFs to find the fullest account of the Mari Village, or Marikylä, with its experimental homes. Here’s a series of screenshots of Juhani Pallasmaa’s essay—published in Capitel Art in 1985—The Last Utopia, some images of the Marimekko Sauna System…"
february 2012 by robertogreco
Zak Group
february 2012 by robertogreco
"Zak Group is a design studio focusing on publication, identity, exhibition design and art direction for art, architecture and institutional clients. The studio’s approach is defined by its active collaborations in ever-changing constellations. The studio is engaged in complex projects that integrate graphic design, publishing, research, strategy and architecture.
The studio was founded in London in 2005. In addition to undertaking commissioned work the studio initiates and produces editorial and curatorial projects."
research
graphicdesign
art
artdirection
publication
publishing
identity
architecture
design
london
zakgroup
The studio was founded in London in 2005. In addition to undertaking commissioned work the studio initiates and produces editorial and curatorial projects."
february 2012 by robertogreco
[Stop Talking] Start Making
february 2012 by robertogreco
"Reserve a spot in General Assembly's new online program, Fundamentals of Entrepreneurship. By signing up, you will receive access to a collection of classes that guide you through a structured path to starting a company people love."
generalassembly
2012
stoptalkingstartmaking
startmaking
stoptalking
stoptalkingstartdoing
entrepreneurship
yvesbehar
peterbuchanan-smith
lewislapham
hosainrahman
brepettis
amandahesser
michaelbloomberg
mariobatali
kevinkelly
glvo
doing
making
business
design
from delicious
february 2012 by robertogreco
Next American City » Buzz » Sympathy for the Suburbs
february 2012 by robertogreco
"But Foreclosed seethes with disdain for the suburbs, and the lack of an empathetic understanding of how the suburbs function and are changing, ultimately makes the exhibit look less visionary than ignorant…
These radical visions that are so insensitive to the suburbs remind me of the Modernist public housing projects that were once foisted on inner cities. Created by well-intentioned but essentially ignorant architects and planners, those buildings made sense in theory but not in practice. They didn’t respond to the rhythms and needs of the people who would be housed there, because the architects didn’t really respect or understand the lives of poor people. MoMA should have found some architects who could love and live in the suburbs, showing us the way to make the most of suburban housing instead of wishing it didn’t exist."
hilarysample
michaelmeredith
losangeles
oregon
illinois
california
florida
newjersey
templeterrace
theoranges
cicero
keizer
rialto
cities
edglaeser
misregistration
repurposing
revitalization
infrastructure
jeannegang
WORKac
foreclosed
barrybergdoll
housing
andrewzago
buellhypothesis
moma
design
planning
poverty
urbanism
urban
architecture
suburbia
suburbs
2012
foreclosure
housingbubble
housingcrisis
from delicious
These radical visions that are so insensitive to the suburbs remind me of the Modernist public housing projects that were once foisted on inner cities. Created by well-intentioned but essentially ignorant architects and planners, those buildings made sense in theory but not in practice. They didn’t respond to the rhythms and needs of the people who would be housed there, because the architects didn’t really respect or understand the lives of poor people. MoMA should have found some architects who could love and live in the suburbs, showing us the way to make the most of suburban housing instead of wishing it didn’t exist."
february 2012 by robertogreco
Kill Math
february 2012 by robertogreco
"The power to understand and predict the quantities of the world should not be restricted to those with a freakish knack for manipulating abstract symbols.
When most people speak of Math, what they have in mind is more its mechanism than its essence. This "Math" consists of assigning meaning to a set of symbols, blindly shuffling around these symbols according to arcane rules, and then interpreting a meaning from the shuffled result. The process is not unlike casting lots."
This mechanism of math evolved for a reason: it was the most efficient means of modeling quantitative systems given the constraints of pencil and paper. Unfortunately, most people are not comfortable with bundling up meaning into abstract symbols and making them dance. Thus, the power of math beyond arithmetic is generally reserved for a clergy of scientists and engineers (many of whom struggle with symbolic abstractions more than they'll actually admit).
We are no longer constrained by pencil and paper…"
paullockhart
teaching
killmath
via:derrickschultz
bretvictor
design
programming
learning
education
mathematics
math
visualization
philosophy
physics
from delicious
When most people speak of Math, what they have in mind is more its mechanism than its essence. This "Math" consists of assigning meaning to a set of symbols, blindly shuffling around these symbols according to arcane rules, and then interpreting a meaning from the shuffled result. The process is not unlike casting lots."
This mechanism of math evolved for a reason: it was the most efficient means of modeling quantitative systems given the constraints of pencil and paper. Unfortunately, most people are not comfortable with bundling up meaning into abstract symbols and making them dance. Thus, the power of math beyond arithmetic is generally reserved for a clergy of scientists and engineers (many of whom struggle with symbolic abstractions more than they'll actually admit).
We are no longer constrained by pencil and paper…"
february 2012 by robertogreco
TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
february 2012 by robertogreco
Notes here by @tealtan:
"unusual contexts in writing / reading text
“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”
“What readers expect is more important than what readers want.”
Bill Buxton: “every tool is the best at something and the worst at something else”
skills, path-dependency, learning effects
“…we actually like constraints once we're in them.”"
And notes from @litherland:
"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /
18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design
reading
writing
journalism
history
timcarmody
toc2012
via:tealtan
constraints
billbuxton
bookfuturism
ebooks
stéphanemallarmé
paper
2012
media
mediarevolutions
sentencediagramming
advertising
photography
change
books
publishing
printing
modernism
context
interface
expectations
conventions
skills
skeumorphs
skeuomorph
"unusual contexts in writing / reading text
“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”
“What readers expect is more important than what readers want.”
Bill Buxton: “every tool is the best at something and the worst at something else”
skills, path-dependency, learning effects
“…we actually like constraints once we're in them.”"
And notes from @litherland:
"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /
18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
february 2012 by robertogreco
Norman Brosterman - Inventing Kindergarten: Seedbed of Modern Art | Video on PBS & NPR Forum Network
february 2012 by robertogreco
"Norman Brosterman discusses the history of kindergarten and its influence on such modernist giants as Frank Lloyd Wright, Wassily Kandinsky, Piet Mondrian, Le Corbusier and the Bauhaus school.
In his book Inventing Kindergarten, Brosterman argues that within this lost world of women and children we can locate the seedbed of modern art. With its emphasis on abstract decomposition and building up from elemental forms, the original kindergarten system of the mid-nineteenth century created an education and design revolution that profoundly affected the course of modern art and architecture, as well as physics, music, psychology and the modern mind itself."
decomposition
design
education
music
physics
psychology
architecture
art
modernism
inventingkindergarten
bauhaus
lecorbusier
pietmondrian
wassilykandinsky
franklloydwright
normanbrosterman
2005
from delicious
In his book Inventing Kindergarten, Brosterman argues that within this lost world of women and children we can locate the seedbed of modern art. With its emphasis on abstract decomposition and building up from elemental forms, the original kindergarten system of the mid-nineteenth century created an education and design revolution that profoundly affected the course of modern art and architecture, as well as physics, music, psychology and the modern mind itself."
february 2012 by robertogreco
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
february 2012 by robertogreco
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena
socialphenomena
place
objects
social
future
present
past
culture
innovation
creativity
cocreation
speculativedesign
amateurism
ethics
aesthetics
everydaylife
anthropology
classideas
criticalpractice
noticing
2012
annegalloway
teaching
ethnography
design
_socialphenomena
from delicious
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
february 2012 by robertogreco
doug johnston: Sash Cord Studies
february 2012 by robertogreco
"These vesels, masks and sculptures utilize an old crafting technique in which rope or cord is coiled and stitched to forms bowls and baskets. The technique is itself based on the ancient method of making ceramic coiled pots as well as coiled basketry. The method explores ways of transforming a linear material into three-dimensional objects, an interest I have also studied in other materials such as yarn or plastic tubing. I also see the process as a form of analog 3D printing/prototyping performed by a sewing machine and with much less precision. In this way the "3D file" is in my head as I begin each piece and its formation happens by making certain adjustments to the work w"hile sewing. The process has its own limitations, largely determined by the sewing machine, and each piece takes on deformations and glitches that give it unique personality.
The studies use the raw 100% cotton braided cord, often called sash cord, and colored sewing thread…"
wearables
vessels
brooklyn
nyc
glvo
textiles
design
art
dougjohnston
The studies use the raw 100% cotton braided cord, often called sash cord, and colored sewing thread…"
february 2012 by robertogreco
Timeless on Vimeo
february 2012 by robertogreco
"The digital settles in as background. We remember less and query more. Our identity play would be considered schizophrenic in the last century. We have more friends than ever before yet know new frontiers of isolation. The quantification of our experience haunts us in the form of a persistent history. And we are distracted more than we ever knew possible. These circumstances are paradoxically a description of the near future and a diagnosis of the current state of affairs. The truly timeless is redefined – it has transcended that which is classic; it has become that which is never finished."
timlessness
future
2012
experience
quantification
isolation
persistenthistory
robversteeg
angeliquespaninks
karencifarelli
ks12
patriziakommerell
gabrialshalom
maryflanagan
tobybarnes
vivianvangaal
elskevanderputten
markuskayser
jorienkemerink
peterkirn
rafaëlrozendaal
bernhardherrmann
technology
design
brucesterling
designfiction
february 2012 by robertogreco
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howies ⊕ howto ⊕ howwelearn ⊕ howwethink ⊕ howwework ⊕ html ⊕ html5 ⊕ huamns ⊕ hubbub ⊕ hudson ⊕ hudsonny ⊕ hugin ⊕ human ⊕ humananatomy ⊕ humancomputing ⊕ humancondition ⊕ humanexperience ⊕ humangeography ⊕ humanintuition ⊕ humanism ⊕ humanitarian ⊕ humanitariandesign ⊕ humanitarianism ⊕ humanities ⊕ humanity ⊕ humans ⊕ humanscale ⊕ humidifiers ⊕ humility ⊕ humor ⊕ humorart ⊕ hunch ⊕ hunches ⊕ hundertwasser ⊕ hunting ⊕ husbandwife ⊕ hvitträsk ⊕ hybriddesigners ⊕ hybridization ⊕ hybrids ⊕ hybridspace ⊕ hydrophobicaerosol ⊕ hyper-rationality ⊕ hypercard ⊕ hyperlinks ⊕ hypermiling ⊕ hyperpublic ⊕ hyperstudio ⊕ hypertext ⊕ hypotheses ⊕ hypotheticdevelopmentorganization ⊕ ianbogost ⊕ ibo ⊕ iceland ⊕ iconoclasm ⊕ iconography ⊕ icons ⊕ ict ⊕ id ⊕ idcard ⊕ ideageneration ⊕ idealism ⊕ ideas ⊕ ideascaffolding ⊕ ideascircus ⊕ ideation ⊕ identification ⊕ identificationcard ⊕ identity ⊕ ideo ⊕ idiosyncracy ⊕ idmagazine ⊕ if ⊕ ignorance ⊕ igoogle ⊕ ikea ⊕ ikergil ⊕ ilkkasuppanen ⊕ illegiblepeople ⊕ illegibles ⊕ illinois ⊕ illusion ⊕ illusions ⊕ illustration ⊕ illustrations ⊕ illustrator ⊕ ilmaritapiovaara ⊕ ilonagaynor ⊕ ilovebees ⊕ im ⊕ image ⊕ imageprocessing ⊕ imagery ⊕ images ⊕ imaginaryplaces ⊕ imagination ⊕ imaging ⊕ immaculateheartcollege ⊕ immaculateheartcommunity ⊕ immaterials ⊕ immersion ⊕ immersive ⊕ immigration ⊕ imomus ⊕ imovie ⊕ impact ⊕ impatience ⊕ impei ⊕ imperfection ⊕ imperfections ⊕ imperialbeach ⊕ imperialism ⊕ impermanence ⊕ improvement ⊕ improvisation ⊕ imsa ⊕ inattention ⊕ incentives ⊕ inclusion ⊕ inclusiveness ⊕ income ⊕ incubate ⊕ incubator ⊕ indeas ⊕ independence ⊕ independent ⊕ independentdesigners ⊕ indesign ⊕ indexhibit ⊕ indexing ⊕ india ⊕ indie ⊕ individuality ⊕ individualization ⊕ induction ⊕ industrial ⊕ industrialdesign ⊕ industry ⊕ inefficiency ⊕ ineptitude ⊕ inequality ⊕ inferiority ⊕ infilling ⊕ infini ⊕ infinity ⊕ infinityblade ⊕ inflatable ⊕ infoarchitecture ⊕ infodesign ⊕ infographic ⊕ infographics ⊕ infooverload ⊕ informal ⊕ informalcity 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interactiondesign ⊕ interactive ⊕ interactivefiction ⊕ interactivity ⊕ interdepartmental ⊕ interdependence ⊕ interdisciplinarity ⊕ interdisciplinary ⊕ interest ⊕ interestdriven ⊕ interested ⊕ interesting ⊕ interestingness ⊕ interface ⊕ interfacedesign ⊕ interiordesign ⊕ interiors ⊕ international ⊕ internet ⊕ internetofthings ⊕ internships ⊕ interpersonal ⊕ interpretation ⊕ interruptions ⊕ interstates ⊕ intervention ⊕ interventioniststoolkit ⊕ interventions ⊕ interview ⊕ interviews ⊕ intimacy ⊕ intrinsicmotivation ⊕ intriquing ⊕ introduction ⊕ introspection ⊕ introversion ⊕ introverts ⊕ intuition ⊕ inventingkindergarten ⊕ inventingthefuture ⊕ invention ⊕ inventions ⊕ inventory ⊕ investment ⊕ invisible ⊕ invisibleinterfaces ⊕ invisiblelandscape ⊕ invisibletechnology ⊕ io9 ⊕ ios ⊕ ios4 ⊕ ip ⊕ ipad ⊕ iphone ⊕ iphone4 ⊕ iphoto ⊕ ipod ⊕ ipodtouch ⊕ iquique ⊕ iraglass ⊕ iran ⊕ irasocol ⊕ irisannaregn ⊕ irmaboom ⊕ ironman ⊕ ironman2 ⊕ irony ⊕ irrationallogic ⊕ isaacasimov ⊕ isaacnewton ⊕ isamunoguchi ⊕ islands ⊕ isolation ⊕ isotypes ⊕ isseymiyake ⊕ issues ⊕ istanbul ⊕ it ⊕ italia ⊕ italian ⊕ italocalvino ⊕ italy ⊕ iteration ⊕ iterative ⊕ iterativewriting ⊕ itouch ⊕ itteration ⊕ ivanillich ⊕ iwamotoscott ⊕ iwanbaan ⊕ iwb ⊕ ixd ⊕ jackiebatey ⊕ jackschulze ⊕ jacksonwoolley ⊕ jacobbronowski ⊕ jacobzimmer ⊕ jacquelinesusann ⊕ jacquesmonod ⊕ jagnefaltmilton ⊕ jaiku ⊕ jaimelerner ⊕ jakobneilsen ⊕ jakobnielsen ⊕ jamaiscascio ⊕ jamesauger ⊕ jamesbond ⊕ jamesbridle ⊕ jamescscott ⊕ jamesdyson ⊕ jamesenos ⊕ jamesflanigan ⊕ jamesfowler ⊕ jameshowardkunstler ⊕ jameshubbell ⊕ jamesjoyce ⊕ jamespaulgee ⊕ jamesturrell ⊕ jamieoliver ⊕ janchipchase ⊕ janecouldrey ⊕ janejacobs ⊕ janemcgonigal ⊕ janepinckard ⊕ janetechelman ⊕ janettesadik-kahn ⊕ janinebenyus ⊕ jankaplicky ⊕ janmcgonigal ⊕ japa ⊕ japan ⊕ japanese ⊕ jaronlanier ⊕ jasminatesanovic ⊕ jasonfried ⊕ jasonkottke ⊕ jasonrohrer ⊕ jasonsantamaria ⊕ jasonsussberg ⊕ java ⊕ javascript ⊕ javierarbona ⊕ jaynewilson ⊕ jazz ⊕ jean-lucgodard ⊕ jean-phillipevassal ⊕ jeannegang ⊕ jeannouvel ⊕ jeanpiaget ⊕ jeans ⊕ jeansnow ⊕ jeep ⊕ jeffjarvis ⊕ jeffreyschnapp ⊕ jeffreyzeldman ⊕ jefraskin ⊕ jellyhelm ⊕ jemmahostetier ⊕ jenbekman ⊕ jenhesse ⊕ jennasutela ⊕ jenniferluce ⊕ jennifersiegal ⊕ jennymyers ⊕ jenovachen ⊕ jenshesse ⊕ jeremykeith ⊕ jeromeagel ⊕ jesperjuul ⊕ jessejamesgarrett ⊕ jesserichards ⊕ jesseschell ⊕ jessicahelfand ⊕ jessicahische ⊕ jessicavarner ⊕ jetpack ⊕ jetvanzwieten ⊕ jewelery ⊕ jewelry ⊕ jewlery ⊕ jgballard ⊕ jillfehrenbacher ⊕ jimagates ⊕ jimbrown ⊕ jimcoudal ⊕ jimdenevan ⊕ jimdreilein ⊕ jimmyloizeau ⊕ jimmywales ⊕ jimrossignol ⊕ jingliu ⊕ jmwturner ⊕ jnicholasgeist ⊕ jobs ⊕ jobsearch ⊕ joehenrich ⊕ joelspeasmaker ⊕ johanhuizinga ⊕ johannadrucker ⊕ johannalundberg ⊕ johanolin ⊕ John ⊕ johnbielenberg ⊕ johncage ⊕ johnchrisjones ⊕ johnconnell ⊕ johndewey ⊕ johndirks ⊕ johngruber ⊕ johnholt ⊕ johnjay ⊕ johnlautner ⊕ johnlocke ⊕ johnmaeda ⊕ johnsculley ⊕ johnseelybrown ⊕ johnsiracusa ⊕ johnsjohnstilgoe ⊕ johnstilgoe ⊕ johnthackara ⊕ johntolva ⊕ johnwalsh ⊕ jojackson ⊕ jonahlehrer ⊕ jonathanhaidt ⊕ jonathanharris ⊕ jonathanhoefler ⊕ jonathanive ⊕ jonathansafranfoer ⊕ jonathansegal ⊕ jonathanzittrain ⊕ jonbell ⊕ jonkolko ⊕ jonmaeda ⊕ jontan ⊕ joost ⊕ jordancrandall ⊕ jordiparra ⊕ jorgeaedó ⊕ jorgemanes ⊕ jorgepardo ⊕ jorienkemerink ⊕ josephbeuys ⊕ josephgrima ⊕ joshuadavis ⊕ joshuakauffman ⊕ joshuaschachter ⊕ joshuataron ⊕ journal ⊕ journalism ⊕ journals ⊕ journey ⊕ joystick ⊕ jprangaswami ⊕ jrrtolkein ⊕ juhanipallasmaa ⊕ julianbleecker ⊕ julieault ⊕ julielasky ⊕ juliettebellocq ⊕ julijonasurbonas ⊕ juliusshulman ⊕ juneschwarcz ⊕ junrekimoto ⊕ jurgengreubel ⊕ jussitakkinen ⊕ justice ⊕ justinlui ⊕ justinpickard ⊕ justinsmith ⊕ justintime ⊕ juxtaposition ⊕ jyriengestrom ⊕ jørnknutsen ⊕ jørnutzon ⊕ k12lab ⊕ kafka ⊕ kaiser ⊕ kajfranck ⊕ kaospilot ⊕ kaospilots ⊕ karakuri ⊕ karencifarelli ⊕ karlmarx ⊕ karlpopper ⊕ karriejacobs ⊕ karsalfrink ⊕ katakana ⊕ katamaridamacy ⊕ kathysierra ⊕ katielewis ⊕ katiesalen ⊕ katrina ⊕ katrinbaumgarten ⊕ katylindemann ⊕ kawaii ⊕ kaywa ⊕ kaywhitcomb ⊕ kazakhstan ⊕ kazysvarnelis ⊕ keg ⊕ keitatakahashi ⊕ keithyamashita ⊕ keizer ⊕ kellanelliot-mccrea ⊕ kellygates ⊕ kengokuma ⊕ kenichiokada ⊕ kenjioikawa ⊕ kennedydistrict ⊕ kenrobinson ⊕ kent ⊕ kenya ⊕ kenyahara ⊕ kerning ⊕ kevingrennan ⊕ kevinkelly ⊕ kevinslavin ⊕ keyboard ⊕ keyboards ⊕ keynote ⊕ khoivinh ⊕ kicker ⊕ kickstarter ⊕ kids ⊕ kierantimberlake ⊕ killmath ⊕ killscreen ⊕ kiltros ⊕ kimbeck ⊕ kimono ⊕ kindandsmartpeoplemetontheinternet ⊕ kindergarten ⊕ kindle ⊕ kindness ⊕ kinetic ⊕ kinfolk ⊕ kiostark ⊕ kitchenbudapest ⊕ kivisotamaa ⊕ klaushaapaniemi ⊕ kluster ⊕ kneehighmedia ⊕ knives ⊕ knots ⊕ knowledge ⊕ knowledgemanagement ⊕ knowledgenavigator ⊕ knowledgespaces ⊕ kodak ⊕ kokoro&moi ⊕ komusa ⊕ kongregate ⊕ korea ⊕ korean ⊕ kottke ⊕ krissdeiglmeier ⊕ ks12 ⊕ kuler ⊕ kumikoinui ⊕ kurtforster ⊕ kurtmanchild ⊕ kylemay ⊕ kyokan ⊕ la ⊕ lab ⊕ labels ⊕ labor ⊕ laboratories ⊕ lacma ⊕ lafaud ⊕ lagos ⊕ lajolla ⊕ land ⊕ landmarks ⊕ landscape ⊕ landscapearchitecture ⊕ landscapeasinterface ⊕ landuse ⊕ language ⊕ languages ⊕ lanscape ⊕ lanyrd ⊕ laptops ⊕ large ⊕ larrycuban ⊕ larryrosenstock ⊕ larrysmarr ⊕ larrysummers ⊕ larsmueller ⊕ lasers ⊕ lastfm ⊕ lasting ⊕ lasvegas ⊕ lateadopters ⊕ latebloomers ⊕ latecapitalism ⊕ latinamerica ⊕ latitude ⊕ laurakurgan ⊕ laurijohansson ⊕ lausd ⊕ law ⊕ layout ⊕ lca ⊕ lcproject ⊕ leadership ⊕ leahevans ⊕ leapfrogging ⊕ leapsoffaith ⊕ learner-centered ⊕ learnin ⊕ learning ⊕ learningbydoing ⊕ learningbyfailing ⊕ learningcommunities ⊕ learningenvironments ⊕ learningnetworks ⊕ learningondemand ⊕ learningplaces ⊕ learningspaces ⊕ learningstyles ⊕ leasing ⊕ lebanon ⊕ lebbeuswoods ⊕ lecorbusier ⊕ lectures ⊕ lecturing ⊕ led ⊕ leed ⊕ legal ⊕ legibility ⊕ lego ⊕ legonxt ⊕ leisure ⊕ leisurearts ⊕ lelaboratoire ⊕ leonardodavinci ⊕ leonbattistaalberti ⊕ lepainquotidien ⊕ less ⊕ lessons ⊕ letterhead ⊕ lettering ⊕ letterpress ⊕ letters ⊕ levibryant ⊕ levittown ⊕ levmanovich ⊕ lewisandclark ⊕ lewislapham ⊕ liberalarts ⊕ liberalism ⊕ librarians ⊕ libraries ⊕ library ⊕ library2.0 ⊕ librarydesign ⊕ licensing ⊕ lies ⊕ life ⊕ lifeasgame ⊕ lifeguardtowers ⊕ lifehacker ⊕ lifehacks ⊕ lifelongkindergarten ⊕ lifelonglearning ⊕ lifescience ⊕ lifestream ⊕ lifestreaming ⊕ lifestyle ⊕ lift ⊕ lift09 ⊕ lift11 ⊕ light ⊕ lightbrain ⊕ lighting ⊕ lights ⊕ lightwave ⊕ limits ⊕ linguistics ⊕ linkbait ⊕ linkedin ⊕ links ⊕ linux ⊕ lisacongdon ⊕ lisastrausfeld ⊕ listening ⊕ lists ⊕ literacy ⊕ literaryanthropology ⊕ literarymachines ⊕ literature ⊕ lithuania ⊕ littlebigplanet ⊕ littlebrother ⊕ littleitaly ⊕ littleredridinghood ⊕ livability ⊕ liveview ⊕ livework ⊕ livibility ⊕ living ⊕ lizcoleman ⊕ lizdanzico ⊕ lizdiller ⊕ lloydkahn ⊕ loasangeles ⊕ local ⊕ localprojects ⊕ location ⊕ location-aware ⊕ location-based ⊕ locative ⊕ lofts ⊕ logic ⊕ logo ⊕ logos ⊕ lomo ⊕ lomography ⊕ london ⊕ longevity ⊕ longform ⊕ longformtext ⊕ longhere ⊕ longnow ⊕ longreads ⊕ longtail ⊕ longterm ⊕ longview ⊕ look ⊕ lookandfeel ⊕ looking ⊕ looting ⊕ lore ⊕ losalamos ⊕ losangeles ⊕ loscarpinteros ⊕ lost ⊕ lostopportunities ⊕ lostpets ⊕ lot-ek ⊕ lotek ⊕ lotuseffect ⊕ louisiana ⊕ louiskahn ⊕ louisville ⊕ love ⊕ low-hangingfruit ⊕ lp ⊕ lua ⊕ luddism ⊕ ludicorp ⊕ ludocapitalism ⊕ ludology ⊕ lullatone ⊕ lunatics ⊕ luwenyu ⊕ luxury ⊕ lvhome ⊕ lynnfayman ⊕ mac ⊕ macbookair ⊕ machineart ⊕ machineintelligence ⊕ machinelearning ⊕ machineproject ⊕ machines ⊕ machinevision ⊕ machinima ⊕ machining ⊕ maciejceglowski ⊕ macosx ⊕ macro ⊕ macroscope ⊕ madeinusa ⊕ madetofail ⊕ madrid ⊕ magazine ⊕ magazines ⊕ magic ⊕ magicalrealms ⊕ magma ⊕ magnacarta ⊕ magnum ⊕ mail ⊕ mailemeloy ⊕ maine ⊕ mainstream ⊕ maintenance ⊕ mairakalman ⊕ maisontropicale ⊕ make ⊕ makegood ⊕ makeitright ⊕ makematics ⊕ makerculture ⊕ makerfaire ⊕ makergeneration ⊕ makers ⊕ maketheinvisiblevisible ⊕ makeyourowntool ⊕ making ⊕ making-as-thinking ⊕ makingtime ⊕ makotoorisaki ⊕ malcolmfraser ⊕ malcolmgladwell ⊕ malcolmleland ⊕ mali ⊕ malibu ⊕ malls ⊕ maloescouture ⊕ manageddecay ⊕ management ⊕ managment ⊕ manchester ⊕ mandybrown ⊕ maneuverability ⊕ manga ⊕ mangroves ⊕ manhattan ⊕ manhattanism ⊕ manifesto ⊕ manifestos ⊕ manila ⊕ manipulation ⊕ manual ⊕ manueldelanda ⊕ manufacturing ⊕ manyminds ⊕ mao ⊕ map ⊕ mapa ⊕ mapping ⊕ mapquest ⊕ maps ⊕ mapuche ⊕ marcelkampman ⊕ marceltheroux ⊕ marcfischer ⊕ marcoarment ⊕ margaretkillgallen ⊕ marginalia ⊕ margueriteduras ⊕ mariafischer ⊕ mariapopova ⊕ marielorenz ⊕ marimekko ⊕ marimekkosaunasystem ⊕ marine ⊕ marinetti ⊕ mario ⊕ mariobatali ⊕ mariopérezdearcelavín ⊕ marioromero ⊕ markallen ⊕ markboulton ⊕ markers ⊕ marketing ⊕ marketplace ⊕ markets ⊕ markoahtisaari ⊕ markonenonen ⊕ markpesce ⊕ markpilgrim ⊕ markup ⊕ markuskayser ⊕ markusreuter ⊕ markwigley ⊕ marloescouture ⊕ marloestenbhomer ⊕ marriage ⊕ marshallmcluhan ⊕ marthalongenecker ⊕ martinbeck ⊕ marttikalliala ⊕ marxism ⊕ maryflanagan ⊕ mascontext ⊕ masdrcity ⊕ mashup ⊕ masks ⊕ mass ⊕ masses ⊕ massimilianofuksas ⊕ massimobanzi ⊕ massimovignelli ⊕ massivechange ⊕ massmedia ⊕ masstransit ⊕ masstudio ⊕ masterplanning ⊕ masters ⊕ material ⊕ materialbeliefs ⊕ materialism ⊕ materiality ⊕ materialquality ⊕ materials ⊕ materialsim ⊕ math ⊕ mathematics ⊕ mathiasklotz ⊕ matiasechanove ⊕ matta-clark ⊕ mattbrown ⊕ mattcurry ⊕ mattel ⊕ mattepaint ⊕ mattescreens ⊕ mattgemmell ⊕ matthaughey ⊕ matthewallard ⊕ matthewbattles ⊕ matthewcoolidge ⊕ matthewfrederick ⊕ mattiaromeo ⊕ mattisyrjälä ⊕ mattjones ⊕ mattlegend ⊕ mattlocke ⊕ matttaibbi ⊕ mattwebb ⊕ maturation ⊕ maturity ⊕ maureendowd ⊕ mauricesendak ⊕ maxfenton ⊕ maxwelllorenholyoke-hirsch ⊕ mayalin ⊕ mazda ⊕ mba ⊕ mcasd ⊕ mcdonalds ⊕ mcescher ⊕ mckenziewark ⊕ mcsweeneys ⊕ meaning ⊕ meaningfulness ⊕ meaningmaking ⊕ means ⊕ measurement ⊕ meca ⊕ mechanicalturk ⊕ mechanics ⊕ medellin ⊕ media ⊕ media:document ⊕ media:image ⊕ mediaart ⊕ mediadesign ⊕ medialab ⊕ medialculturepublicspace ⊕ medialiteracy ⊕ medianeras ⊕ mediaqueries ⊕ mediarevolutions ⊕ mediastudies ⊕ mediasurfaces ⊕ mediateca ⊕ medicine ⊕ mediocrity ⊕ meego ⊕ meetingplace ⊕ meetings ⊕ meetups ⊕ megacities ⊕ megumimatsubara ⊕ melancholy ⊕ melbourne ⊕ meltdown ⊕ memetics ⊕ memex ⊕ memories ⊕ memory ⊕ memphis ⊕ men ⊕ mentalillness ⊕ mentoring ⊕ menus ⊕ meritbadges ⊕ message ⊕ messages ⊕ messaging ⊕ messengerbags ⊕ messengers ⊕ messiness ⊕ messyspace ⊕ meta ⊕ meta-content ⊕ metabolism ⊕ metabolists ⊕ metabooks ⊕ metadata ⊕ metahaven ⊕ metaphor ⊕ metaphors ⊕ metaphorsforlearning ⊕ metastory ⊕ metaverse ⊕ method ⊕ methodacting ⊕ methoddesigning ⊕ methodology ⊕ methods ⊕ metrics ⊕ metro ⊕ mexico ⊕ mexicodf ⊕ mfa ⊕ miamäkelä ⊕ michaelbierut ⊕ michaelbloomberg ⊕ michaelgovan ⊕ michaeljantzen ⊕ michaelmacfeat ⊕ michaelmaltzan ⊕ michaelmateas ⊕ michaelmeredith ⊕ michaelrakowitz ⊕ michaelrotondi ⊕ michaelshermer ⊕ michaelwesch ⊕ michalmigurski ⊕ michelangelo ⊕ michelgondry ⊕ michigan ⊕ microcities ⊕ microcontrollers ⊕ microeconomies ⊕ microformats ⊕ microlending ⊕ microloans ⊕ micronations ⊕ micropolitics ⊕ microprocessors ⊕ microsoft ⊕ mid-centurymodern ⊕ middleages ⊕ middlemanagement ⊕ middlemen ⊕ miekegerritzen ⊕ miesvanderrohe ⊕ migration ⊕ mihalycsikszentmihalyi ⊕ mikebatty ⊕ mikedavis ⊕ mikekruzeniski ⊕ mikekuniavsky ⊕ mikemaxwell ⊕ mikemills ⊕ mikemonteiro ⊕ mikiiwasaki ⊕ milan ⊕ military ⊕ militaryzones ⊕ millennials ⊕ millermcclintock ⊕ millsbaker ⊕ miln ⊕ miltonglaser ⊕ milwaukee ⊕ mimiito ⊕ mind ⊕ mindfulness ⊕ mindmap ⊕ mindmapping ⊕ mindset ⊕ mindshare ⊕ mindstorms ⊕ minecraft ⊕ mingei ⊕ miniaturization ⊕ minimalism ⊕ minimumviableproduct ⊕ minorityreport ⊕ miraclemile ⊕ mirkozardini ⊕ miscellany ⊕ misconceptions ⊕ mise-en-scène ⊕ misregistration ⊕ missedopportunities ⊕ missingthepoint ⊕ mission ⊕ missionbicycle ⊕ missionstatements ⊕ mistakes ⊕ mit ⊕ mitchelljoachim ⊕ mitchresnick ⊕ mitmedialab ⊕ mixed-age ⊕ mixed-use ⊕ mixedreality ⊕ miyamoto ⊕ miyashitapark ⊕ mmo ⊕ mmog ⊕ mmorpg ⊕ mobile ⊕ mobilefirst ⊕ mobilegames ⊕ mobilelearning ⊕ mobilephones ⊕ mobileweb ⊕ mobility ⊕ mobilty ⊕ moblie ⊕ moblogging ⊕ mobs ⊕ moca ⊕ mockbee ⊕ mockup ⊕ mockups ⊕ modding ⊕ modeling ⊕ models ⊕ modern ⊕ modernism ⊕ modernisty ⊕ modernity ⊕ modification ⊕ modular ⊕ mohammadyunus ⊕ mokaexpress ⊕ moldability ⊕ moldbreaking ⊕ moleskine ⊕ mollywrightsteenson ⊕ moma ⊕ momcomp ⊕ momentfactory ⊕ momentum ⊕ momus ⊕ monatrunkfield ⊕ money ⊕ monitor ⊕ monitoring ⊕ monocle ⊕ monocultures ⊕ monsters ⊕ montessori ⊕ montevideo ⊕ montreal ⊕ mood ⊕ mooreslaw ⊕ moreisnotbetter ⊕ moreofthisplease ⊕ moritzresl ⊕ mormon ⊕ morphology ⊕ morphosis ⊕ moshesafdie ⊕ motion ⊕ motiongraphics ⊕ motivation ⊕ motofone ⊕ motorcycles ⊕ motorola ⊕ motors ⊕ mouldinessmanifesto ⊕ mousetraps ⊕ movement ⊕ movements ⊕ movies ⊕ moving ⊕ mozilla ⊕ mp3 ⊕ mud ⊕ mudlark ⊕ muji ⊕ mujicomp ⊕ multidisciplinary ⊕ multifunction ⊕ multigeneration ⊕ multimedia ⊕ multiplicity ⊕ multipurpose ⊕ multitasking ⊕ multitemporal ⊕ multitouch ⊕ mumbai ⊕ mundane ⊕ murals ⊕ murcia ⊕ murielcooper ⊕ museumofjurassictechnology ⊕ museums ⊕ mushrooms ⊕ music ⊕ mussels ⊕ mutation ⊕ mutations ⊕ mvrdv ⊕ myspace ⊕ mysteries ⊕ mystery ⊕ myth ⊕ n ⊕ n9 ⊕ n800 ⊕ nabistudios ⊕ nairobi ⊕ nakagincapsuletower ⊕ names ⊕ naming ⊕ nanotechnology ⊕ naomioreskes ⊕ naotofukasawa ⊕ naropauniversity ⊕ narration ⊕ narrative ⊕ narratives ⊕ narrativesequences ⊕ narratology ⊕ nasa ⊕ nassimtaleb ⊕ natal ⊕ nataliabuckley ⊕ nataliejeremijenko ⊕ nathaliewolberg ⊕ nathanshedroff ⊕ nationalgeographic ⊕ nationalism ⊕ nationality ⊕ nationalparks ⊕ nations ⊕ nativeamericans ⊕ natural ⊕ naturalsciences ⊕ nature ⊕ naturedeficitdisorder ⊕ nauru ⊕ navigation ⊕ ncef ⊕ nclb ⊕ ncmsd ⊕ near-term ⊕ nearby ⊕ nearfield ⊕ nearfuture ⊕ nearfuturelaboratory ⊕ nearly-net ⊕ nearlynet ⊕ nebulas ⊕ necc2009 ⊕ necessity ⊕ needs ⊕ neglect ⊕ neglectedspaces ⊕ negotiating ⊕ negotiation ⊕ neighborhoods ⊕ neildenari ⊕ nelsonmandela ⊕ nemawashi ⊕ nenetsuboi ⊕ neo-nomads ⊕ neoteny ⊕ nerd ⊕ nervoussystem ⊕ net ⊕ netart ⊕ netbooks ⊕ netflix ⊕ netherlands ⊕ netlab ⊕ netvibes ⊕ network ⊕ networkarchitecture ⊕ networkculture ⊕ networked ⊕ networkedcities ⊕ networkedecologies ⊕ networkedknowledge ⊕ networkedlearning ⊕ networkedurbanism ⊕ networking ⊕ networks ⊕ networkservices ⊕ neuralnetworks ⊕ neuroscience ⊕ neutra ⊕ nevenmrgan ⊕ newaesthetic ⊕ newbabylon ⊕ newdelhi ⊕ neweconomies ⊕ newgrammars ⊕ newjersey ⊕ newliberalarts ⊕ newmedia ⊕ newness ⊕ neworleans ⊕ news ⊕ newschool ⊕ newspaperclub ⊕ newspapers ⊕ newton ⊕ newyork ⊕ newyorkworldsfair ⊕ newzealand ⊕ next ⊕ nfc ⊕ ngo ⊕ nicholasbourriaud ⊕ nicholasdirks ⊕ nicholaskristof ⊕ nicholasmyers ⊕ nicholasnegroponte ⊕ nicholsonbaker ⊕ nickcave ⊕ nickdisabato ⊕ nickfoster ⊕ nicolaiouroussoff ⊕ nicolasnova ⊕ nicoliaouroussoff ⊕ nicomuhly ⊕ niemeyer ⊕ nigeria ⊕ nike ⊕ nike+ ⊕ niklasluhmann ⊕ ninapaley ⊕ ning ⊕ nintendo ⊕ nintendods ⊕ ninthward ⊕ nissan ⊕ nitibhan ⊕ nl ⊕ noahradford ⊕ noahraford ⊕ nobinobiboy ⊕ noblesseoblige ⊕ nobynobyboy ⊕ noconfidence ⊕ nodebox ⊕ nOffice ⊕ noise ⊕ nokia ⊕ nola ⊕ nolongerempty ⊕ nomadic ⊕ nomadicschool ⊕ nomadism ⊕ nomads ⊕ nomanbelgeddes ⊕ nomoreplay ⊕ non-experts ⊕ non-project ⊕ non-universities ⊕ nonexcludable ⊕ nonlinear ⊕ nonobjects ⊕ nonplaces ⊕ nonproduct ⊕ nonprofit ⊕ nonrivalrous ⊕ nonverbalcommunication ⊕ noobs ⊕ norikodaishima ⊕ normal ⊕ normanbrosterman ⊕ normanfoster ⊕ normangarrick ⊕ normanklein ⊕ normanlocks ⊕ normanmailer ⊕ norms ⊕ northcarolina ⊕ northeast ⊕ northpark ⊕ nortonsimon ⊕ norway ⊕ nostalgia ⊕ notebooks ⊕ notes ⊕ notetaking ⊕ noticing ⊕ nottingham ⊕ nouns ⊕ nourishment ⊕ novascotia ⊕ now ⊕ nowish ⊕ nowness ⊕ nps ⊕ nuagevert ⊕ nuance ⊕ nuevaschool ⊕ numbers ⊕ nuuk ⊕ nuvustudio ⊕ nyc ⊕ nytimes ⊕ nyu ⊕ oasis ⊕ oberlincollege ⊕ obey ⊕ obfuscation ⊕ obilquestrategies ⊕ obituary ⊕ object-orientedontology ⊕ objectfixations ⊕ objectified ⊕ objective-c ⊕ objectives ⊕ objectivism ⊕ objectivity ⊕ objects ⊕ objectsofdesire ⊕ observation ⊕ observations ⊕ observers ⊕ obsolescence ⊕ obsoleteecologies ⊕ occidentalism ⊕ occupationalhazards ⊕ ocean ⊕ oceans ⊕ octopus ⊕ of ⊕ office ⊕ officedesign ⊕ offices ⊕ officesupplies ⊕ officinaroma ⊕ offline ⊕ offshore ⊕ oil ⊕ oilspills ⊕ oivallus ⊕ ojito ⊕ ojo ⊕ okada ⊕ okdo ⊕ olafureliasson ⊕ oldmedia ⊕ oliverlaric ⊕ oliversacks ⊕ olpc ⊕ olympics ⊕ oma ⊕ ommalik ⊕ omnifocus ⊕ omnigraffle ⊕ onemanshows ⊕ OneStep ⊕ online ⊕ onlinetoolkit ⊕ onomatopoeia ⊕ onswipe ⊕ ontography ⊕ onull ⊕ ooo ⊕ opacity ⊕ open ⊕ open-endedplay ⊕ openarchitecture ⊕ opencities ⊕ openclassroom ⊕ openconnectivity ⊕ opendata ⊕ openendedness ⊕ openlearning ⊕ openminded ⊕ openness ⊕ openoffice ⊕ openplay ⊕ opensource ⊕ openstreetmap ⊕ openstudio ⊕ openstudioproject ⊕ openstudios ⊕ opensystems ⊕ opera ⊕ operatingsystem ⊕ operatingsystems ⊕ operationhope ⊕ opinion ⊕ opportunity ⊕ optimism ⊕ optimization ⊕ optin ⊕ optout ⊕ oral ⊕ orangecounty ⊕ order ⊕ ordering ⊕ oregon ⊕ oregonmanifest ⊕ oreilly ⊕ organic ⊕ organisms ⊕ organization ⊕ organizations ⊕ organizationsystemsrenewal ⊕ orhanayyuce ⊕ orientation ⊕ origami ⊕ os ⊕ osaka ⊕ oscardíaz ⊕ oscarniemeyer ⊕ oslo ⊕ osm ⊕ osx ⊕ otherlab ⊕ otherworlds ⊕ othodoxy ⊕ oulipo ⊕ oura ⊕ ourgoods ⊕ outcomes ⊕ outdoors ⊕ outlier ⊕ outliers ⊕ outofplace ⊕ outrospection ⊕ outsiderart ⊕ outsiders ⊕ outsourcing ⊕ overdesign ⊕ overload ⊕ overpopulation ⊕ overspecialization ⊕ ownership ⊕ oxo ⊕ p2p ⊕ pace ⊕ pacificnorthwest ⊕ pacificocean ⊕ pacificstandardtime ⊕ pacing ⊕ packaging ⊕ packardjennings ⊕ packingtape ⊕ paint ⊕ painting ⊕ paintings ⊕ pairing ⊕ paleontology ⊕ palettes ⊕ pallets ⊕ palmsprings ⊕ palmspringsartmuseum ⊕ pamphlets ⊕ panic ⊕ panopticon ⊕ panorama ⊕ panoramic ⊕ pantographia ⊕ paolaantonelli ⊕ paolofreire ⊕ paolomendesdarocha ⊕ paper ⊕ paperbacks ⊕ papercamp ⊕ papercraft ⊕ paperjs ⊕ papernet ⊕ paperweights ⊕ paradox ⊕ paraguay ⊕ parallelschool ⊕ paralleluniverses ⊕ parallelworlds ⊕ parametricarchitecture ⊕ paranoia ⊕ paranormal ⊕ parasite ⊕ parcdiagonalmar ⊕ pareidolia ⊕ parenting ⊕ paris ⊕ parking ⊕ parkour ⊕ parks ⊕ parody ⊕ parsons ⊕ participate ⊕ participation ⊕ participationspaces ⊕ participatory ⊕ participatoryculture ⊕ participatorydesign ⊕ partnerships ⊕ pasadena ⊕ passion ⊕ passwords ⊕ past ⊕ pastoralists ⊕ patagonia ⊕ pataphysics ⊕ patents ⊕ pathfinders ⊕ pathologies ⊕ patience ⊕ patina ⊕ patrickjames ⊕ patriziakommerell ⊕ patronage ⊕ patternmaking ⊕ patternrecognition ⊕ patterns ⊕ paulascher ⊕ paulburke ⊕ pauldourish ⊕ paulford ⊕ paulgoodman ⊕ paulgraham ⊕ pauliolaviojala ⊕ paulklee ⊕ paullockhart ⊕ paulmaccready ⊕ paulocoelho ⊕ paulofreire ⊕ paulomendesdarocha ⊕ paulrand ⊕ paulrudolph ⊕ paulsaffo ⊕ pause ⊕ pay ⊕ payment ⊕ pbs ⊕ pc ⊕ pd ⊕ pdf ⊕ peakoil ⊕ pechakucha ⊕ peckhamouter-spaceinitiative ⊕ pedagogy ⊕ pedestrians ⊕ pekkahimanen ⊕ pencils ⊕ penguin ⊕ penobscotbay ⊕ pentagram ⊕ people ⊕ perception ⊕ percussion ⊕ perfection ⊕ perfectionism ⊕ perforations ⊕ performa ⊕ performahub ⊕ performance ⊕ performanceart ⊕ performingspaces ⊕ periodictable ⊕ periphery ⊕ periscopeproject ⊕ perkins+will ⊕ perlinnoise ⊕ perma-net ⊕ permaculture ⊕ permacultureinstitute ⊕ permanence ⊕ permanet ⊕ permission ⊕ perpective ⊕ perryklebahn ⊕ perseverance ⊕ persistence ⊕ persistenthistory ⊕ personal ⊕ personal-branding ⊕ personalinformatics ⊕ personality ⊕ personalization ⊕ personallearning ⊕ personalwork ⊕ perspective ⊕ persuasion ⊕ peru ⊕ pervasive ⊕ pervasivecomputing ⊕ perú ⊕ pessimism ⊕ peterbarfoed ⊕ peterbuchanan-smith ⊕ peterkirn ⊕ peterkrapp ⊕ petermerholz ⊕ petermorville ⊕ peterperisic ⊕ peterrice ⊕ peterrichardson ⊕ petersaville ⊕ peterzumthor ⊕ petruccelli ⊕ pets ⊕ pez ⊕ pezovonellrichshausen ⊕ phantomcity ⊕ phantomgalleries ⊕ phatic ⊕ phenotropics ⊕ philadelphia ⊕ philanthropy ⊕ philbeard ⊕ philgyford ⊕ philipjohnson ⊕ philippestarck ⊕ philiptabor ⊕ phillipestarck ⊕ philliptabor ⊕ philosophy ⊕ philross ⊕ philtabor ⊕ phones ⊕ photo ⊕ photography ⊕ photojournalism ⊕ photos ⊕ photoshop ⊕ php ⊕ physcomp ⊕ physical ⊕ physicalcomputing ⊕ physics ⊕ picasso ⊕ picnic ⊕ pictograms ⊕ pictographs ⊕ pictory ⊕ pielab ⊕ pierrekoenig ⊕ pietmondrian ⊕ pinboard ⊕ pingmag ⊕ pinochet ⊕ piracy ⊕ piratebay ⊕ pirellitower ⊕ pittsburgh ⊕ pivotalmoments ⊕ pixar ⊕ pixelart ⊕ pixelization ⊕ place ⊕ placebranding ⊕ places ⊕ plagiarism ⊕ planceibal ⊕ planet ⊕ plannedcities ⊕ plannedlongevity ⊕ plannedobsolescence ⊕ planning ⊕ plants ⊕ plastics ⊕ plasticsurgery ⊕ platform ⊕ play ⊕ playethic ⊕ playful ⊕ playful09 ⊕ playfulness ⊕ playgrounds ⊕ plazas ⊕ ples ⊕ pln ⊕ plp ⊕ pluch ⊕ plush ⊕ plywood ⊕ pmog ⊕ pneubotics ⊕ pocketbooks ⊕ pockets ⊕ podcasts ⊕ poetry ⊕ pointloma ⊕ polaroid ⊕ police ⊕ policy ⊕ polish ⊕ political ⊕ politics ⊕ pollution ⊕ polymaths ⊕ pomo ⊕ pompidou ⊕ ponoko ⊕ pop-upcafes ⊕ pop-upcity ⊕ pop-upculture ⊕ pop-updesignstudio ⊕ pop-uprestaurants ⊕ pop-ups ⊕ popculture ⊕ poptech ⊕ popular ⊕ popularculture ⊕ popularity ⊕ population ⊕ popup ⊕ popups ⊕ popupschools ⊕ popupstudio ⊕ porschedesign ⊕ port-au-prince ⊕ portability ⊕ portable ⊕ portablecathedrals ⊕ portal ⊕ portfolio ⊕ portfolios ⊕ portland ⊕ porto ⊕ portoalegre ⊕ portraits ⊕ portugal ⊕ portuguese ⊕ possessions ⊕ possibility ⊕ post-apocalyptic ⊕ post-digital ⊕ post-industrial ⊕ post-structuralism ⊕ postarchitectural ⊕ postcards ⊕ postcolumbian ⊕ postconsumerism ⊕ postdigital ⊕ postdisciplinary ⊕ posteducation ⊕ posterous ⊕ posters ⊕ posthuman ⊕ postindustrial ⊕ postindustrialism ⊕ postmaterial ⊕ postmaterialism ⊕ postmodernism ⊕ postoccupancy ⊕ postopolis ⊕ postprint ⊕ posture ⊕ potential ⊕ poverty ⊕ power ⊕ powerpoint ⊕ powerusers ⊕ practical ⊕ practice ⊕ practices ⊕ prada ⊕ pragmatism ⊕ praise ⊕ prakashnair ⊕ precarity ⊕ precision ⊕ predictablity ⊕ prediction ⊕ predictions ⊕ prefab ⊕ preferences ⊕ preschool ⊕ prescottcollege ⊕ presence ⊕ present ⊕ presentation ⊕ presentations ⊕ presentationsoflearning ⊕ preservation ⊕ presidioschoolofmanagement ⊕ pretending ⊕ price ⊕ pricing ⊕ princeramus ⊕ principles ⊕ print ⊕ printdesign ⊕ printer ⊕ printers ⊕ printing ⊕ printmaking ⊕ prints ⊕ priorities ⊕ priorityinbox ⊕ prisons ⊕ pritzker ⊕ prius ⊕ privacy ⊕ private ⊕ privatespaces ⊕ privatization ⊕ privilege ⊕ problemfinding ⊕ problems ⊕ problemsolving ⊕ proceduralrhetoric ⊕ procedure ⊕ process ⊕ processing ⊕ procrastination ⊕ prodigy ⊕ product ⊕ productdesign ⊕ productinvention ⊕ production ⊕ productionig ⊕ productivity ⊕ productmanagement ⊕ products ⊕ professionaldevelopment ⊕ professionalism ⊕ Professor ⊕ profile ⊕ profit ⊕ profits ⊕ profitsharing ⊕ program ⊕ programming ⊕ programs ⊕ progress ⊕ progressive ⊕ progressiveenhancement ⊕ progressiveera ⊕ progressivism ⊕ projectbasedlearning ⊕ projectdreamschool ⊕ projectfrog ⊕ projecth ⊕ projecthdesign ⊕ projectideas ⊕ projections ⊕ projectm ⊕ projectmlab ⊕ projectnatal ⊕ projectonthecity ⊕ projectors ⊕ projects ⊕ promotion ⊕ propaganda ⊕ propellers ⊕ property ⊕ propogators ⊕ proprietarysolutions ⊕ props ⊕ prosthetics ⊕ prostheticsporn ⊕ protei ⊕ protest ⊕ protocols ⊕ prototo ⊕ prototype ⊕ prototypecamp ⊕ prototypes ⊕ prototyping ⊕ prouve ⊕ provence ⊕ proximity ⊕ proyectoceibal ⊕ pruitt-igoe ⊕ ps1 ⊕ ps3 ⊕ psychogeography ⊕ psychology ⊕ public ⊕ publicarchitecture ⊕ publicart ⊕ publication ⊕ publications ⊕ publicecologies ⊕ publicengagement ⊕ publicobjects ⊕ publicpolicy ⊕ publicschools ⊕ publicsky ⊕ publicspace ⊕ publicsphere ⊕ publicstorage ⊕ publictransit ⊕ publicvsprivate ⊕ publicworks ⊕ publishers ⊕ publishing ⊕ pucv ⊕ pugh+scarpa ⊕ punchdrunk ⊕ punctuation ⊕ punk ⊕ puppets ⊕ purpose ⊕ puzzles ⊕ pysical ⊕ python ⊕ q&a ⊕ q2l ⊕ qingyunma ⊕ qrcodes ⊕ qualia ⊕ quality ⊕ qualityoflife ⊕ qualityoverquantity ⊕ quantification ⊕ quarterly ⊕ Quebec ⊕ quentinfiore ⊕ quest2learn ⊕ questioning ⊕ questions ⊕ quieroser ⊕ quiet ⊕ quilianriano ⊕ quilting ⊕ quiltmaking ⊕ quiltros ⊕ quilts ⊕ quintamonroy ⊕ quintessence ⊕ quitting ⊕ quoates ⊕ quora ⊕ quotes ⊕ race ⊕ rachelbotsman ⊕ rachelhatch ⊕ radi ⊕ radicalcartography ⊕ radicalism ⊕ radicals ⊕ radio ⊕ radioactivity ⊕ rafaelmoneo ⊕ rafaëlrozendaal ⊕ rahulsrivastava ⊕ rail ⊕ railcars ⊕ railways ⊕ randallfielding ⊕ randallszott ⊕ random ⊕ rands ⊕ ranking ⊕ rankings ⊕ raphaegrignani ⊕ raphkoster ⊕ rapidprototyping ⊕ rapidresonse ⊕ raster ⊕ ratings ⊕ rationalism ⊕ rationality ⊕ ratrace ⊕ raumlabor ⊕ raven ⊕ ravenna ⊕ rayfenwick ⊕ raymondloewy ⊕ razors ⊕ re:build ⊕ readability ⊕ reading ⊕ reading.am ⊕ readingexperience ⊕ readmill ⊕ readwrite ⊕ readwriteweb ⊕ realestate ⊕ realism ⊕ reality ⊕ realitytv ⊕ reallyinterestinggroup ⊕ realtime ⊕ realworld ⊕ realwriting ⊕ reanimationlibrary ⊕ reanissance ⊕ reason ⊕ reasoning ⊕ rebar ⊕ rebeccamarywilson ⊕ rebekahcox ⊕ reboot9 ⊕ reboot11 ⊕ rebooting ⊕ reburbia ⊕ receiptracer ⊕ recentdepartures ⊕ recession ⊕ recipes ⊕ reclamation ⊕ recommendations ⊕ reconstruction ⊕ record ⊕ recording ⊕ recreation ⊕ recuperation ⊕ recursion ⊕ recycle ⊕ recycling ⊕ reddit ⊕ redesign ⊕ redevelopment ⊕ redlaser ⊕ redundancy ⊕ reference ⊕ refinement ⊕ reflection ⊕ reform ⊕ refrigerators ⊕ refuge ⊕ reggioemilia ⊕ reginedebatty ⊕ regulation ⊕ reiinamoto ⊕ reinvention ⊕ relationalunderstanding ⊕ relationships ⊕ relevance ⊕ reliability ⊕ religion ⊕ remade ⊕ remix ⊕ remixculture ⊕ remkoolhaas ⊕ remnants ⊕ renaissance ⊕ renaissancemen ⊕ renderghosts ⊕ renedaalder ⊕ renewal ⊕ renovation ⊕ renting ⊕ renzopiano ⊕ renéredzepi ⊕ repair ⊕ replacing ⊕ representation ⊕ reproduction ⊕ repurposing ⊕ reputation ⊕ research ⊕ research-baseddesign ⊕ reset ⊕ residence ⊕ residencies ⊕ residential ⊕ resilience ⊕ resistance ⊕ resistanceofthemedium ⊕ resizing ⊕ resourcefulness ⊕ resources ⊕ resourcesharing ⊕ respect ⊕ responsibility ⊕ responsive ⊕ responsivedesign ⊕ responsivewebdesign ⊕ rest ⊕ restaurants ⊕ restorativeeconomy ⊕ resumes ⊕ retail ⊕ retrieval ⊕ retro ⊕ retrofitting ⊕ retrofuture ⊕ reubenmargolin ⊕ reuse ⊕ revenue ⊕ reversiblepilots ⊕ reviews ⊕ revision ⊕ revitalization ⊕ revolution ⊕ reward ⊕ rewards ⊕ rex ⊕ reykjavik ⊕ reynerbanham ⊕ rfid ⊕ rhizome ⊕ rhodalopez ⊕ rhysnewman ⊕ rhythm ⊕ rialto ⊕ ricardodominguez ⊕ rice ⊕ ricegallery ⊕ richarddawkins ⊕ richardfeynman ⊕ richardflorida ⊕ richardlanham ⊕ richardmeier ⊕ richardneutra ⊕ richardrogers ⊕ richardsennett ⊕ richardserra ⊕ richcrandall ⊕ rickpoynor ⊕ ridleyscott ⊕ rightbrain ⊕ rights ⊕ rigidity ⊕ rikkertpaauw ⊕ riodejaneiro ⊕ rioting ⊕ riots ⊕ ripoffs ⊕ rirkrittiravanija ⊕ risd ⊕ risk ⊕ riskassessment ⊕ riskmanagement ⊕ risktaking ⊕ rivers ⊕ roads ⊕ roadtrip ⊕ roalddahl ⊕ robbellm ⊕ robertbrunner ⊕ robertepstein ⊕ robertfabricant ⊕ robertirwin ⊕ robertmorris ⊕ robertmoses ⊕ robertomatta ⊕ robertsmithson ⊕ robertstorr ⊕ robertwalters ⊕ robforbes ⊕ robinboyd ⊕ robinsloan ⊕ robotflaneur ⊕ robotics ⊕ robotos ⊕ robotreadableworld ⊕ robots ⊕ robversteeg ⊕ robwalker ⊕ rocioromero ⊕ rockets ⊕ rodencrater ⊕ rodrigovalenzuela ⊕ rogeliosalmona ⊕ rogercaillois ⊕ rogersperry ⊕ rolandbarthes ⊕ roleplaying ⊕ roles ⊕ rollercoasters ⊕ roma ⊕ romankrznaric ⊕ rome ⊕ ronaldrael ⊕ ronmiriello ⊕ ronpaul ⊕ roolmaking ⊕ roryhyde ⊕ rorysutherland ⊕ roswell ⊕ rote ⊕ rotelearning ⊕ routine ⊕ royalrobertson ⊕ rpg ⊕ rsa ⊕ rss ⊕ rubberstamps ⊕ rudolphschindler ⊕ ruins ⊕ rulers ⊕ rules ⊕ rulespace ⊕ running ⊕ runoff ⊕ rupee ⊕ rural ⊕ ruralstudio ⊕ ruricomp ⊕ russelldavies ⊕ russia ⊕ ruthasawa ⊕ ruthrix ⊕ rvca ⊕ ryan ⊕ ryanlingard ⊕ sabbaticals ⊕ saddles ⊕ sadness ⊕ safari ⊕ safety ⊕ sageonthestage ⊕ sagmeister ⊕ saintaugustine ⊕ salakauppa ⊕ salemsollo-julin ⊕ salkinstitute ⊕ sallyapplin ⊕ salrandolph ⊕ salvage ⊕ sampling ⊕ sanaa ⊕ sandiego ⊕ sanfordkwinter ⊕ sanfrancisco ⊕ sanjuancapistrano ⊕ sanonofre ⊕ sanpedro ⊕ santiago ⊕ santodomingo ⊕ sanysidro ⊕ sapporo ⊕ sarahendren ⊕ sarahgreenberg ⊕ sarahpalin ⊕ sarahwhiting ⊕ sarahwilliams ⊕ sardinia ⊕ saschapohflepp ⊕ saskiasassen ⊕ satellite ⊕ satelliteimages ⊕ satire ⊕ satisfaction ⊕ saturation ⊕ saulbass ⊕ saulgriffith ⊕ sausalito ⊕ saviellytartakower ⊕ scalability ⊕ scale ⊕ scale_slim ⊕ scaling ⊕ scandinavia ⊕ scanning ⊕ scarcity ⊕ scars ⊕ scavengerhunts ⊕ scenes ⊕ schedule ⊕ schienenzeppelin ⊕ schizophrenia ⊕ scholarship ⊕ school ⊕ schooldesign ⊕ schoolinabox ⊕ schooliness ⊕ schooling ⊕ schoolofeverything ⊕ schoolofthefuture ⊕ schooloscope ⊕ schools ⊕ schoolwithoutwalls ⊕ schulzeandwebb ⊕ sciarc ⊕ science ⊕ sciencefiction ⊕ sciences ⊕ scientismofmind ⊕ scifi ⊕ scl2110 ⊕ scooters ⊕ scotland ⊕ scouts ⊕ scratch ⊕ screen ⊕ screenplays ⊕ screenprinting ⊕ screens ⊕ scribes ⊕ scripteddisorientation ⊕ sctuators ⊕ sculpture ⊕ sculptures ⊕ sdsu ⊕ sea ⊕ seach ⊕ seams ⊕ searanch ⊕ search ⊕ seating ⊕ seattle ⊕ sebastianmariscal ⊕ sebastiánerrázuriz ⊕ secondary ⊕ security ⊕ seed ⊕ seeds ⊕ seeing ⊕ seeingtheworld ⊕ seismic ⊕ self ⊕ self-awareness ⊕ self-cannibalization ⊕ self-control ⊕ self-development ⊕ self-directed ⊕ self-directedlearning ⊕ self-education ⊕ self-expression ⊕ self-governance ⊕ self-improvement ⊕ self-knowledge ⊕ self-organization ⊕ self-promotion ⊕ self-publishing ⊕ self-reflection ⊕ self-sufficiency ⊕ self-taught ⊕ self-worth ⊕ selfdetermination ⊕ selforganization ⊕ selfpromotion ⊕ selfpublishing ⊕ selfsufficiency ⊕ selftagging ⊕ sem ⊕ semantic ⊕ semanticweb ⊕ semi-skills ⊕ semiotics ⊕ seniors ⊕ sensations ⊕ sensemaking ⊕ senses ⊕ senseware ⊕ sensibility ⊕ sensing ⊕ sensors ⊕ sensory ⊕ sentencediagramming ⊕ seo ⊕ seoul ⊕ separation ⊕ serbanionescu ⊕ serbia ⊕ serendipitor ⊕ serendipity ⊕ sergiofajardo ⊕ sergiogomez ⊕ serigraphs ⊕ seriousgames ⊕ seriousplay ⊕ servces ⊕ servers ⊕ service ⊕ servicedesign ⊕ services ⊕ sesamestreet ⊕ set ⊕ set&drift ⊕ seti ⊕ setupforfailure ⊕ seungchanlim ⊕ seungholee ⊕ sevensixfive ⊕ seventhgrade ⊕ sevenyears ⊕ sewing ⊕ sewingmachines ⊕ seymourchwast ⊕ seymourpapert ⊕ shahanasiddiqui ⊕ shamelessness ⊕ shanghai ⊕ shapes ⊕ share ⊕ sharing ⊕ shaving ⊕ shawnsmith ⊕ sheds ⊕ sheepless ⊕ sheldonbrown ⊕ shelloil ⊕ shelter ⊕ shepardfairey ⊕ sherlock ⊕ sherryturkle ⊕ shibuya ⊕ shifts ⊕ shigeruban ⊕ shigerumiyamoto ⊕ shinegashira ⊕ shinyakimura ⊕ shipbuilding ⊕ shipping ⊕ ships ⊕ shoes ⊕ shokuninkatagi ⊕ shokuninkishitsu ⊕ shopping ⊕ short-termmemory ⊕ shorts ⊕ shortterm ⊕ shownar ⊕ sideeffects ⊕ sideprojects ⊕ siftables ⊕ sight ⊕ signage ⊕ signals ⊕ signalshed ⊕ significance ⊕ significantobjects ⊕ signs ⊕ siliconvalley ⊕ silkscreen ⊕ silos ⊕ simcity ⊕ similarities ⊕ simonhenley ⊕ simonrodia ⊕ simonsellars ⊕ simple ⊕ simplicity ⊕ simplicitymovement ⊕ simplification ⊕ simpsons ⊕ simulation ⊕ simulationfever ⊕ simulations ⊕ sincerity ⊕ singapore ⊕ singlefunction ⊕ singletasking ⊕ singularity ⊕ siriuscommunity ⊕ sistercorita ⊕ sitra ⊕ sitrakarakotoniaina ⊕ situated ⊕ situatedsoftware ⊕ situationist ⊕ size ⊕ skaal ⊕ skate ⊕ skateboarding ⊕ skateboards ⊕ skates ⊕ skating ⊕ skepticism ⊕ sketchbook ⊕ sketchbooks ⊕ sketching ⊕ sketchup ⊕ skeumorph ⊕ skeumorphs ⊕ skeuomorph ⊕ skills ⊕ skillshare ⊕ skullphone ⊕ skunkworks ⊕ sky ⊕ skylab ⊕ skymall ⊕ skyscrapers ⊕ sl ⊕ slates ⊕ slection ⊕ sleds ⊕ sleep ⊕ sleepdeprivation ⊕ sleepingbags ⊕ sleepnomore ⊕ slides ⊕ slippymaps ⊕ slow ⊕ slowdesign ⊕ slowfood ⊕ slowhomes ⊕ slowlab ⊕ slowlearning ⊕ slowness ⊕ slowpedagogy ⊕ slums ⊕ small ⊕ smallgroups ⊕ smallhomes ⊕ smallpieceslooselyjoined ⊕ smallschools ⊕ smart-objects ⊕ smartcities ⊕ smartdevices ⊕ smartmobs ⊕ smartobjects ⊕ smartphones ⊕ smell ⊕ smells ⊕ smiljanradic ⊕ smoothness ⊕ sms ⊕ snark ⊕ snarkmarket ⊕ snohetta ⊕ snow ⊕ soapbox ⊕ socal ⊕ soccer ⊕ social ⊕ socialarchitectures ⊕ socialbehavior ⊕ socialbusiness ⊕ socialchange ⊕ socialcontext ⊕ socialconventions ⊕ socialdata ⊕ socialdesign ⊕ socialemotionallearning ⊕ socialengineering ⊕ socialentrepreneurship ⊕ socialexperiments ⊕ socialfiction ⊕ socialgaming ⊕ socialgraph ⊕ socialimpact ⊕ socialinnovation ⊕ socialism ⊕ sociality ⊕ socialization ⊕ socializing ⊕ socialjustice ⊕ sociallyengaged ⊕ sociallyuseless ⊕ socialmedia ⊕ socialmobility ⊕ socialnetworking ⊕ socialnetworks ⊕ socialobjects ⊕ socialphenomena ⊕ socialprograms ⊕ socialscience ⊕ socialsciences ⊕ socialseparation ⊕ socialsoftware ⊕ socialspaces ⊕ socialstudies ⊕ socialtransformation ⊕ socialvalue ⊕ socialwebs ⊕ societalresilience ⊕ society ⊕ sociology ⊕ sociopaths ⊕ socraticmethod ⊕ software ⊕ softwaredesign ⊕ softwareforcities ⊕ solar ⊕ solarpower ⊕ soldiers ⊕ solidarity ⊕ solitude ⊕ sollewitt ⊕ solutions ⊕ somputers ⊕ songdocity ⊕ songs ⊕ sontag ⊕ sony ⊕ sophisticatedworkgroups ⊕ soramargherita ⊕ sou ⊕ soul ⊕ sound ⊕ soundmaps ⊕ soundscapes ⊕ soundsuits ⊕ source ⊕ sourcematerial ⊕ sousveillance ⊕ southafrica ⊕ southerncalifornia ⊕ southpark ⊕ sow ⊕ space ⊕ spacebinding ⊕ spaceelevators ⊕ spaceexploration ⊕ spaceport ⊕ spacerace ⊕ spaces ⊕ spaceshipearth ⊕ spaceships ⊕ spacetime ⊕ spacetravel ⊕ spacial ⊕ spacialinformation ⊕ spain ⊕ spanish ⊕ sparklines ⊕ sparklogo ⊕ spatial ⊕ spatialagency ⊕ spatialinformationdesignlab ⊕ speaking ⊕ specialists ⊕ specialization ⊕ speculation ⊕ speculations ⊕ speculative ⊕ speculativecartography ⊕ speculativedesign ⊕ speech ⊕ speed ⊕ spelling ⊕ spies ⊕ spimes ⊕ spirituality ⊕ spoke-o-dometer ⊕ spontaneity ⊕ spontaneous ⊕ spore ⊕ sport ⊕ sports ⊕ spotify ⊕ sprawl ⊕ spreadsheets ⊕ spyfish ⊕ squares ⊕ squatters ⊕ squatting ⊕ squeak ⊕ squishiness ⊕ srg ⊕ srulirecht ⊕ stability ⊕ stabilizers ⊕ stadiums ⊕ staffordbeer ⊕ stagnation ⊕ stain ⊕ stairs ⊕ stalker ⊕ stamen ⊕ stamendesign ⊕ stamping ⊕ stamps ⊕ standardization ⊕ standardizedtesting ⊕ standards ⊕ stanford ⊕ stanleykubrick ⊕ stanleyrestor ⊕ starbucks ⊕ starchitects ⊕ starting ⊕ startmaking ⊕ startup ⊕ startups ⊕ starwars ⊕ states ⊕ stationery ⊕ stations ⊕ statistics ⊕ statusquo ⊕ steam ⊕ steampunk ⊕ steel ⊕ steelcase ⊕ steevejobs ⊕ stefansagmeister ⊕ steffenfiedler ⊕ stem ⊕ stencils ⊕ stencyl ⊕ stephaniepacemarshall ⊕ stephaniesyjuco ⊕ stephencoles ⊕ stephenfry ⊕ stephengraham ⊕ stephenheppell ⊕ stephenpowers ⊕ steveheine ⊕ stevejobs ⊕ stevelambert ⊕ stevemambert ⊕ steven ⊕ stevenholl ⊕ stevenjohnson ⊕ stevesilberman ⊕ stewartbrand ⊕ stewartbutterfield ⊕ stickers ⊕ sticks ⊕ stickybits ⊕ Stilgoe ⊕ stlouis ⊕ stml ⊕ stock ⊕ 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