robertogreco + cyoa 13
Choose Your Own Adventure - Choose Your Own Adventure eBooks
4 weeks ago by robertogreco
"Introducing Choose Your Own Adventure eBooks for the iBookstore. 10 titles now available in our ground-breaking electronic format:
CYOA has been in digital format since just a few years after it was first printed, appearing on Atari and Commodore computer systems in the very early 1980s. We've improved the electronic experience a little bit:
Touch-screen technology lets us keep the interactive experience compelling and immersive. And because you can't keep your fingers in a digital page, we've added a colorful map that lets you skip around and ahead in the book. It's not cheating, we swear!
If you have an iTunes account, head over and check us out. You'll need an iPad or iPhone with iBooks 1.5 or later (it's free!) and iOS 5.0 or later. As always, we'd love to hear what you think."
ebooks
books
2012
ibookstore
ibooks
cyoa
from delicious
CYOA has been in digital format since just a few years after it was first printed, appearing on Atari and Commodore computer systems in the very early 1980s. We've improved the electronic experience a little bit:
Touch-screen technology lets us keep the interactive experience compelling and immersive. And because you can't keep your fingers in a digital page, we've added a colorful map that lets you skip around and ahead in the book. It's not cheating, we swear!
If you have an iTunes account, head over and check us out. You'll need an iPad or iPhone with iBooks 1.5 or later (it's free!) and iOS 5.0 or later. As always, we'd love to hear what you think."
4 weeks ago by robertogreco
Honkytonk Films – Online screening: Journey To The End Of Coal
february 2012 by robertogreco
[via: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ via Thomas Steele-Maley]
[Made with Klynt: http://www.klynt.net/ ]
[Related Bear 71: http://bear71.nfb.ca ]
klynt
cyoa
interactivedocumentary
filmmaking
photography
interactive
journalism
multimedia
video
documentary
coal
china
fiction
if
interactivefiction
from delicious
[Made with Klynt: http://www.klynt.net/ ]
[Related Bear 71: http://bear71.nfb.ca ]
february 2012 by robertogreco
Klynt
february 2012 by robertogreco
"Edit Rich Narratives
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map
Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content
Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"
[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
klynt
remixing
dailymotion
youtube
flickr
onlinetoolkit
twitter
facebook
geolocation
mapping
maps
storyboards
hypertext
audio
text
vimeo
cyoa
interactivedocumentary
webdoc
media
software
journalism
video
interactive
tools
multimedia
fiction
if
interactivefiction
from delicious
*Mixed Media Editing: Texts, images, audios, videos and hyperlinks
*Multiple Interactive Layers: Manage unlimited story nodes
*Visual Storyboard: Edit your storyboard like a mind map
Connect Your Story To The Web
*Mash-up Ready: Mix YouTube videos and FlickR images
*Facebook & Twitter Friendly: Share your favorite sequences on social networks
*Custom Maps: Geolocalize your content
Publish Anywhere
*Quick Publishing: Automatically export your final edit
*Embedable Anywhere: Show your program on any webpage
*Tablet and Mobile Device Compatible: iOS player available this Spring"
[See this project example "Journey to the End of Coal": http://www.honkytonk.fr/index.php/webdoc/ ]
[Related: http://nofilmschool.com/2012/02/advice-creating-transmedia-documentary/ ]
[See also Bear 71: http://bear71.nfb.ca ]
february 2012 by robertogreco
NFB/Interactive - Bear 71
february 2012 by robertogreco
[an interactive film about grizzly bears from the National Film Board of Canada]
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
deschooling
unschooling
parenting
flash
video
film
2012
tracking
visualization
classideas
storytelling
interactivenarratives
nationalfilmboardofcanada
nfb
bear71
bears
nature
animals
documentary
interactive
cyoa
interactivefiction
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
february 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
january 2012 by robertogreco
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa
computers
computing
getlamp
classideas
storytelling
writing
towatch
if
interactivefiction
documentary
history
gaming
text
games
edg
srg
via:litherland
interactive
fiction
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
january 2012 by robertogreco
Bear 71: An Interactive, Experimental Documentary
january 2012 by robertogreco
"This interactive documentary blurs the line between wild and wired worlds"
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
nfbc
networks
storytelling
via:anterobot
surveillance
bears
animals
technology
nature
towatch
2012
bear71
documentaries
classideas
interactive
srg
edg
cyoa
interactivefiction
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
january 2012 by robertogreco
http://www.literateprogramming.com/adventure.pdf
july 2011 by robertogreco
"The ur-game for computers — Adventure — was originally written by Will Crowther in 1975 and greatly extended by Don Woods in 1976. I have taken Woods’s original FORTRAN program for Adventure Version 1.0 and recast it in the CWEB idiom.
I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.
Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
adventure
history
1977
programming
fiction
interactive
via:robinsloan
willcrowther
cweb
coding
games
gaming
videogames
cyoa
filetype:pdf
media:document
if
interactivefiction
from delicious
I remember being fascinated by this game when John McCarthy showed it to me in 1977. I started with no clues about the purpose of the game or what I should do; just the computer’s comment that I was at the end of a forest road facing a small brick building. Little by little, the game revealed its secrets, just as its designers had cleverly plotted. What a thrill it was when I first got past the green snake! Clearly the game was potentially addictive, so I forced myself to stop playing — reasoning that it was great fun, sure, but traditional computer science research is great fun too, possibly even more so.
Now here I am, 21 years later, returning to the great Adventure after having indeed had many exciting adventures in Computer Science"
july 2011 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
july 2011 by robertogreco
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan
games
rpg
arg
gaming
offline
play
cyoa
2011
settlersofcatan
larp
books
werewolf
mafia
interactive
fiction
if
interactivefiction
from delicious
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
july 2011 by robertogreco
Week 315 – Blog – BERG
june 2011 by robertogreco
"Your sensitivity & tolerance improve only with practice. I wish I’d been given toy businesses to play w/ at school, just as playing w/ crayons taught my body how to let me draw.
I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…
I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
design
business
management
berg
berglondon
mattwebb
attention
flow
groups
groupculture
sophisticatedworkgroups
money
risk
riskmanagement
riskassessment
confidence
happiness
anxiety
worry
leadership
tinkering
designthinking
thinking
physical
work
instinct
frustration
lcproject
studio
decisionmaking
systems
systemsthinking
manufacturing
making
doing
newspaperclub
svk
distribution
integratedsystems
infrastructure
supplychain
deleuze
guattari
cyoa
failure
learning
invention
ineptitude
ignorance
deleuze&guattari
gillesdeleuze
interactive
fiction
if
interactivefiction
I’ve written in these weeknotes before how I manage three budgets: cash, attention, risk. This is my attempt to explain how I feel about risk, and to trace the pathways between risk and cash. Attention, & how it connects, can wait until another day…
I said I wouldn’t speak about attention, but here’s a sneak peak of what I would say. Attention is the time of people in the studio, & how effectively it is applied. It is affected by the arts of project & studio management; it can be tracked by time-sheets & capacity plans; it can be leveraged with infrastructure, internal tools, and carefully grown tacit knowledge; and it magically grows when there’s time to play, when there is flow in the work, and when a team aligns into a “sophisticated work group.”
Attention is connected to cash through work."
june 2011 by robertogreco
A Dream About Augmented Reality Fiction - O'Reilly Radar
february 2010 by robertogreco
"augmented reality could be an important component of a new kind of storytelling, making today's 3D entertainments as dated as silent films. Elan Lee's Fourth Wall Studios is already chipping away at barrier between storytelling & daily life. The 1st augmented reality entertainments may be text based rather than video; eventually they will likely be as immersive as my dream.
augmentedreality
fiction
tcsnmy
writing
timoreilly
future
gabrielled'annunzio
tamara
theater
cyoa
perspective
distributed
augmentedrealityfiction
literature
interactive
if
interactivefiction
february 2010 by robertogreco
SAMPLE REALITY · A History of Choose Your Own Adventure Visualizations
november 2009 by robertogreco
"Every six months or so it seems as if the entire Internet discovers for the first time that people are making data visualizations of the Choose Your Own Adventure books that were popular in the early eighties. Computer scientist Christian Swinehart’s stunning visualizations are only the most recent to capture the imagination of scores of old fans, academics, and data fanatics.
cyoa
chooseyourownadventure
visualization
maps
mapping
interactive
fiction
if
interactivefiction
november 2009 by robertogreco
Daring Fireball Linked List: Fighting Fantasy Game Books
november 2009 by robertogreco
"Of all the various Choose Your Own Adventure-type books, the Fighting Fantasy series, created by Steve Jackson and Ian Livingstone, was by far and away my favorite. I read/played them all, obsessively. They felt more like games than any of the others (and included a simple D&D-esque dice-based combat system), but were also much better written, better typeset, and better illustrated. Rather than going by pages, they went by numbered entries, generally with more than one entry per page. Most of the books had exactly 400 entries, so the gameplay was vastly more complex than any of the regular CYOB-style books. I’d love to see info-graphic diagrams of their decision trees a la the work by Christian Swinehart I linked to yesterday."
[more: http://daringfireball.net/linked/2009/11/13/fighting-fantasy-flowcharts ]
games
gaming
cyoa
chooseyourownadventure
johngruber
reading
children
text
fightingfantasy
writing
books
interactive
fiction
if
interactivefiction
[more: http://daringfireball.net/linked/2009/11/13/fighting-fantasy-flowcharts ]
november 2009 by robertogreco
cyoa [Choose Your Own Adventure visualizations]
november 2009 by robertogreco
"To get a sense for the distribution of pages within the actual cyoa books, I’ve prepared a dataset of 12 books. They earliest date from 1979 and at the later edge are a handful from 1986. They are laid out chronologically (or according to series order for books released in the same year) with the oldest at the top left and more recent books below. Each book has been arranged into rows of ten pages apiece."
visualization
books
cyoa
chooseyourownadventure
infographics
reading
design
games
play
gaming
interactive
fiction
if
interactivefiction
november 2009 by robertogreco
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