robertogreco + creativity 1022
Dan Harmon Poops, HEY, DID I MISS ANYTHING?
13 days ago by robertogreco
"When I was a kid, sometimes I’d run home to Mommy with a bloody nose and say, “Mom, my friends beat me up,” and my Mom would say “well then they’re not worth having as friends, are they?” At the time, I figured she was just trying to put a postive spin on having birthed an unpopular pussy. But this is, after all, the same lady that bought me my first typewriter. Then later, a Commodore 64. And later, a 300 baud modem for it. Through which I met new friends that did like me much, much more.
I’m 39, now. The friends my Mom warned me about are bigger now, and older, bloodying my nose with old world numbers, and old world tactics, like, oh, I don’t know, sending out press releases to TV Guide at 7pm on a Friday.
But my Commodore 64 is mobile now, like yours, and the modems are invisible, and the internet is the air all around us. And the good friends, the real friends, are finding each other, and connecting with each other, and my Mom is turning out to be more right than ever."
web
online
support
frienship
technology
popularity
television
2012
internet
cv
creativity
power
bullies
community
danharmon
from delicious
I’m 39, now. The friends my Mom warned me about are bigger now, and older, bloodying my nose with old world numbers, and old world tactics, like, oh, I don’t know, sending out press releases to TV Guide at 7pm on a Friday.
But my Commodore 64 is mobile now, like yours, and the modems are invisible, and the internet is the air all around us. And the good friends, the real friends, are finding each other, and connecting with each other, and my Mom is turning out to be more right than ever."
13 days ago by robertogreco
Valve: Handbook for New Employees: A fearless adventure in knowing what to do when no one’s there telling you what to do [.pdf]
4 weeks ago by robertogreco
"There is no organizational structure keeping you from being in close proximity to the people who you’d help or be helped by most."
"Since Valve is flat, people don’t join projects because they’re told to. Instead, you’ll decide what to work on after asking yourself the right questions."
"What’s interesting? What’s rewarding? What leverages my individual strengths the most?"
"…our lack of a traditional structure comes with an important responsibility. It’s up to all of us to spend effort focusing on what we think the long-term goals of the company should be."
"Nobody expects you to devote time to every opportunity that comes your way. Instead, we want you to learn how to choose the most important work to do."
"We should hire people more capable than ourselves, not less."
"We value “T-shaped” people…who are both generalists (…the top of the T) and also experts (…the vertical leg of the T). This recipe is important for success at Valve."
agency
initiaive
motivation
tcsnmy
administration
management
hiring
t-shapedpeople
responsibility
creativity
videogames
projectbasedlearning
pbl
community
leadership
lcproject
flatness
flat
hierarchy
specialists
generalists
work
culutre
valve
from delicious
"Since Valve is flat, people don’t join projects because they’re told to. Instead, you’ll decide what to work on after asking yourself the right questions."
"What’s interesting? What’s rewarding? What leverages my individual strengths the most?"
"…our lack of a traditional structure comes with an important responsibility. It’s up to all of us to spend effort focusing on what we think the long-term goals of the company should be."
"Nobody expects you to devote time to every opportunity that comes your way. Instead, we want you to learn how to choose the most important work to do."
"We should hire people more capable than ourselves, not less."
"We value “T-shaped” people…who are both generalists (…the top of the T) and also experts (…the vertical leg of the T). This recipe is important for success at Valve."
4 weeks ago by robertogreco
Blue Man Group @ CNN's The Next List - YouTube
7 weeks ago by robertogreco
"Matt Goldman, Chris Wink, and Phil Stanton are best known for originating the international entertainment phenomenon, Blue Man Group. They founded Blue School with their wives as a parent-run playgroup in 2006 in answer to their struggles of finding an institution that celebrated curiosity, creativity, and a sense of adventure for their own children.
Since then, the founders have grown the concept exponentially, engaging a number of respected professionals on their advisory board including Sir Ken Robinson, an educational reform advocate, David Rockwell, a renowned architect who built the Imagination Playground, and Dan Siegel, a neuroscientist, among others.
Blue School's foundation is based in part on utilizing a "co-constructive approach" to learning in which the students have a hand in directing and developing their own curriculum through inquiry and exploration.
As a lab school, Blue School is blazing a trail in education and plans to encourage further innovation through…"
experimentation
divergentthinking
children
constructivism
co-construction
play
dansiegal
interdisciplinary
student-centered
emergentcurriculum
curriculum
teaching
philstanton
chriswink
mattgoldman
curiosity
learning
inquiry
2012
creativity
innovation
kenrobinson
progressive
nyc
blueschool
education
schools
failure
risk
from delicious
Since then, the founders have grown the concept exponentially, engaging a number of respected professionals on their advisory board including Sir Ken Robinson, an educational reform advocate, David Rockwell, a renowned architect who built the Imagination Playground, and Dan Siegel, a neuroscientist, among others.
Blue School's foundation is based in part on utilizing a "co-constructive approach" to learning in which the students have a hand in directing and developing their own curriculum through inquiry and exploration.
As a lab school, Blue School is blazing a trail in education and plans to encourage further innovation through…"
7 weeks ago by robertogreco
ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
7 weeks ago by robertogreco
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction
speculative
research
future
culture
speculativedesign
ephemerality
uncertainty
process
imagination
creativity
literature
tangibility
permanence
futurism
dunne&raby;
fionaraby
anthonydunne
interviews
2012
experiencedesign
designfiction
design
brucesterling
from delicious
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
7 weeks ago by robertogreco
Vittra - International and bilinguals schools in Sweden
7 weeks ago by robertogreco
"Vittra gives every individual the opportunity…
* to find the best approach for them: play & learn on the basis of their needs, curiosity & inclination in the best ways possible.
* to learn based on experience: learning is based on their experience which increases motivation & inspires creativity.
* to understand their own learning: equipped w/ the tools to acquire new knowledge & increase understanding of ‘How I learn’, which enables them to learn more easily & effectively in the future.
* to have faith in themselves & their abilities: become more self-aware, aware of their strengths & potential for development which means they dare & like to be challenged.
* to develop their ability to communicate & engage in respectful interaction w/ others: understand & are considerate to the needs & interests of others, can express & stand for their own views as well as take responsibility for their actions.
* to be equipped for study and work in an international environment…"
[via: http://gfbertini.wordpress.com/2012/04/08/vittra-school-system-sweden/ ]
communication
howwelearn
knowledge
play
curiosity
creativity
self-awareness
teaching
children
deschooling
unschooling
learning
education
schools
sweden
vittra
from delicious
* to find the best approach for them: play & learn on the basis of their needs, curiosity & inclination in the best ways possible.
* to learn based on experience: learning is based on their experience which increases motivation & inspires creativity.
* to understand their own learning: equipped w/ the tools to acquire new knowledge & increase understanding of ‘How I learn’, which enables them to learn more easily & effectively in the future.
* to have faith in themselves & their abilities: become more self-aware, aware of their strengths & potential for development which means they dare & like to be challenged.
* to develop their ability to communicate & engage in respectful interaction w/ others: understand & are considerate to the needs & interests of others, can express & stand for their own views as well as take responsibility for their actions.
* to be equipped for study and work in an international environment…"
[via: http://gfbertini.wordpress.com/2012/04/08/vittra-school-system-sweden/ ]
7 weeks ago by robertogreco
Synectics - Wikipedia
9 weeks ago by robertogreco
"Synectics is a way to approach creativity and problem-solving in a rational way. "Traditionally, the creative process has been considered after the fact... The Synectics study has attempted to research creative process in vivo, while it is going on."
According to Gordon, Synectics research has three main assumptions:
* The creative process can be described and taught;
* Invention processes in arts and sciences are analogous and are driven by the same "psychic" processes;
* Individual and group creativity are analogous.
With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works."
[See alos: http://books.google.com/books/about/Synectics_the_development_of_creative_ca.html and "Making It Strange".
metaphor
williamgordon
psychology
process
problemsolving
creativity
synectics
from delicious
According to Gordon, Synectics research has three main assumptions:
* The creative process can be described and taught;
* Invention processes in arts and sciences are analogous and are driven by the same "psychic" processes;
* Individual and group creativity are analogous.
With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works."
[See alos: http://books.google.com/books/about/Synectics_the_development_of_creative_ca.html and "Making It Strange".
9 weeks ago by robertogreco
How TED Makes Ideas Smaller - Megan Garber - Technology - The Atlantic
12 weeks ago by robertogreco
"But: We live in a world of increasingly networked knowledge. And it's a world that allows us to appreciate what has always been true: that new ideas are never sprung, fully formed, from the heads of the inventors who articulate them, but are always -- always -- the result of discourse and interaction and, in the broadest sense, conversation. The author-ized idea, claimed and owned and bought and sold, has been, it's worth remembering, an accident of technology…
A TED talk, at this point, is the cultural equivalent of a patent: a private claim to a public concept. With the speaker, himself, becoming the manifestation of the idea…what TED has done so elegantly, though, is to replace narrative in that equation with personality. The relatable idea, TED insists, is the personal idea. It is the performative idea. It is the idea that strides onstage and into a spotlight, ready to become a star."
bylines
copyright
print
conversation
chrisanderson
sethgodin
eliparsier
creativity
ownership
ideas
stardom
personality
conferences
interaction
discourse
2012
networkedknowledge
sinclairlewis
chautauqua
megangarber
ted
innovation
from delicious
A TED talk, at this point, is the cultural equivalent of a patent: a private claim to a public concept. With the speaker, himself, becoming the manifestation of the idea…what TED has done so elegantly, though, is to replace narrative in that equation with personality. The relatable idea, TED insists, is the personal idea. It is the performative idea. It is the idea that strides onstage and into a spotlight, ready to become a star."
12 weeks ago by robertogreco
Give it five minutes - (37signals)
march 2012 by robertogreco
"And what did I do? I pushed back at him about the talk he gave. While he was making his points on stage, I was taking an inventory of the things I didn’t agree with. And when presented with an opportunity to speak with him, I quickly pushed back at some of his ideas. I must have seemed like such an asshole.
His response changed my life. It was a simple thing. He said “Man, give it five minutes.” I asked him what he meant by that? He said, it’s fine to disagree, it’s fine to push back, it’s great to have strong opinions and beliefs, but give my ideas some time to set in before you’re sure you want to argue against them. “Five minutes” represented “think”, not react. He was totally right. I came into the discussion looking to prove something, not learn something.
This was a big moment for me."
creativity
collaboration
psychology
ideas
speed
thought
slow
time
thinking
2012
saulwurman
jasonfried
conversation
listening
learning
advice
from delicious
His response changed my life. It was a simple thing. He said “Man, give it five minutes.” I asked him what he meant by that? He said, it’s fine to disagree, it’s fine to push back, it’s great to have strong opinions and beliefs, but give my ideas some time to set in before you’re sure you want to argue against them. “Five minutes” represented “think”, not react. He was totally right. I came into the discussion looking to prove something, not learn something.
This was a big moment for me."
march 2012 by robertogreco
雨の日の宝物 (Rainy day treasures) Print Pamphlet - a set on Flickr
march 2012 by robertogreco
""......These safe and slow pathways are perfect for tiny feet and their larger commute-weary companions. Dense greens and colourful scented collages reside at the height and scale of little eyes and noses. Irrepressible hands thrive on the mixture of gravel, sand, grass, rocks, sticks and fallen fruit that compose Tokyo carpets. In summer developing ears drink in crickets, cicadas and neighbourhood rustlings...."
A small study on the child's perception of the street.
This document traces the everyday treasures of a rainy day walk to the local sento in suburban Tokyo. It is part of a broader and slightly wonky research and practice agenda on the hand made, everyday creativity, play, and usable environments."
tokyo
education
emergentlearning
emergentcurriculum
mapping
maps
informallearning
deschooling
unschooling
books
2012
slow
creativity
play
discovery
learning
urbanism
urban
children
chrisberthelsen
from delicious
A small study on the child's perception of the street.
This document traces the everyday treasures of a rainy day walk to the local sento in suburban Tokyo. It is part of a broader and slightly wonky research and practice agenda on the hand made, everyday creativity, play, and usable environments."
march 2012 by robertogreco
bint battuta: "Disbelief in yourself is indispensable." Yevgeny Yevtushenko
march 2012 by robertogreco
"While you’re alive it’s shameful to worm your way into the Calendar of Saints.
Disbelief in yourself is more saintly.
…
It is indispensable to be sleeplessly delirious,
to fail, to leap into emptiness.
Probably, only in despair is it possible
to speak all the truth to this age.
It is indispensable, after throwing out dirty drafts,
to explode yourself and crawl before ridicule,
to reassemble your shattered hands
from fingers that rolled under the dresser.
…
And if from out of the dirt, you have become a prince, but without principles,
unprince yourself and consider
how much less dirt there was before,
when you were in the real, pure dirt.
Our self-esteem is such baseness…
The Creator raises to the heights
only those who, even with tiny movements,
tremble with the fear of uncertainty.
…
Blessed is the madcap artist,
who smashes his sculpture with relish –
hungry and cold – but free
from degrading belief in himself."
significance
self-esteem
creativity
creation
writing
self-worship
self-worth
uncertainty
principles
cv
glvo
art
humility
disbelief
poetry
yevgenyyevtushenko
from delicious
Disbelief in yourself is more saintly.
…
It is indispensable to be sleeplessly delirious,
to fail, to leap into emptiness.
Probably, only in despair is it possible
to speak all the truth to this age.
It is indispensable, after throwing out dirty drafts,
to explode yourself and crawl before ridicule,
to reassemble your shattered hands
from fingers that rolled under the dresser.
…
And if from out of the dirt, you have become a prince, but without principles,
unprince yourself and consider
how much less dirt there was before,
when you were in the real, pure dirt.
Our self-esteem is such baseness…
The Creator raises to the heights
only those who, even with tiny movements,
tremble with the fear of uncertainty.
…
Blessed is the madcap artist,
who smashes his sculpture with relish –
hungry and cold – but free
from degrading belief in himself."
march 2012 by robertogreco
Twitter / @philstuart: Love it when, after readin ...
february 2012 by robertogreco
"Love it when, after reading a game's description, what is in your head is completely different to the actual game. AND better AND makeable!"
[Apply to film, books, art, etc. Though, the imagining is often enough for me. I often say "I like the idea of X more than the actual X."]
imagination
2012
icandobetter
creativity
remaking
making
cv
thinking
ideas
philstuart
theideaisbetterthantherealthing
games
gaming
[Apply to film, books, art, etc. Though, the imagining is often enough for me. I often say "I like the idea of X more than the actual X."]
february 2012 by robertogreco
The Disrupters: Working Outside The Business Norm | Fast Company
february 2012 by robertogreco
[From 3. Joi Ito]
"The Japanese government once asked me to be on a committee about taxes and information technology. The first thing I said was, 'Let's figure out a way to use resources more efficiently to lower taxes.' And they said, 'No, no, no--this committee is about using computers to collect more tax.' So I asked, 'How do we reduce costs?' And they said, 'Oh, there's no committee for that.' [Laughs] That's the problem with large organizations. They create roles and constraints, and sometimes people forget why they're there."
creativity
innovation
business
leadership
2012
joiito
committees
scale
roles
bureaucracy
constraints
organizations
from delicious
"The Japanese government once asked me to be on a committee about taxes and information technology. The first thing I said was, 'Let's figure out a way to use resources more efficiently to lower taxes.' And they said, 'No, no, no--this committee is about using computers to collect more tax.' So I asked, 'How do we reduce costs?' And they said, 'Oh, there's no committee for that.' [Laughs] That's the problem with large organizations. They create roles and constraints, and sometimes people forget why they're there."
february 2012 by robertogreco
Cowbird · And now comes good sailing
february 2012 by robertogreco
[Jonathan Harris tells three stories about his fourth grade teacher, Baz
1. What make a great teacher?
2. How to engage your audience
3. On death]
relationships
creativity
living
cv
self
audience
mystery
uncertainty
vulnerability
weakness
baz
wisdom
teaching
writing
2012
cowbird
jonathanharris
_vulnerability
from delicious
1. What make a great teacher?
2. How to engage your audience
3. On death]
february 2012 by robertogreco
An Introverted Boy Against An Army of Label Makers | A.T. | Cleveland
february 2012 by robertogreco
"I certainly still lie awake some nights worrying that I am in denial, that Simon has some gross deficiency not yet identified, and I am did him great a disservice. I worry constantly that I should limit his reading and solitary time and push him into sports and classes and social activities. But just when I am about to write that check for ice hockey classes I touch base with my instinctive sense of my son, this imaginative, overly verbose happy creature, and decide not to risk ironing out his uniqueness. Until we can figure out more creative ways to educate and encourage introspective boys who are neither high achievers nor troublemakers—boys “in the middle,” like Simon–I will keep holding my ground, my breath and my tongue, and shoo away the well-intentioned label makers who cross our path."
males
boys
academics
introspection
nclb
productivity
howwelearn
unstructured
creativity
specialized
learningdisabilities
slowprocessing
add
dysgraphia
dyslexia
adhd
overdiagnosis
autism
schooliness
schools
learningdifferences
learning
parenting
education
teaching
introverts
susancain
2012
annetrubek
from delicious
february 2012 by robertogreco
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
february 2012 by robertogreco
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena
socialphenomena
place
objects
social
future
present
past
culture
innovation
creativity
cocreation
speculativedesign
amateurism
ethics
aesthetics
everydaylife
anthropology
classideas
criticalpractice
noticing
2012
annegalloway
teaching
ethnography
design
_socialphenomena
from delicious
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
february 2012 by robertogreco
Bret Victor - Inventing on Principle on Vimeo
purpose living life insight doing self-discovery experience modelessness causes craftsman problemsolving meaning meaningmaking specialization skills identity rightandwrong ideals richardstallman piaget jeromebruner alankay dougengelbart xeroxparc terrycavanagh larrytesler activism injustice justice morality responsibility animation mediaconnection teletype computing history analogdesign electronics comparisons data space understanding search visualization time braid making ideas programming 2012 connection discovery coding invention creativity principles bretvictor from delicious
february 2012 by robertogreco
purpose living life insight doing self-discovery experience modelessness causes craftsman problemsolving meaning meaningmaking specialization skills identity rightandwrong ideals richardstallman piaget jeromebruner alankay dougengelbart xeroxparc terrycavanagh larrytesler activism injustice justice morality responsibility animation mediaconnection teletype computing history analogdesign electronics comparisons data space understanding search visualization time braid making ideas programming 2012 connection discovery coding invention creativity principles bretvictor from delicious
february 2012 by robertogreco
The Essential Psychopathology Of Creativity
february 2012 by robertogreco
"The point here is this: Were it not for those “disordered” genes, you wouldn’t have extremely creative, successful people. Being in the absolute middle of every trait spectrum, not too extreme in any one direction, makes you balanced, but rather boring. The tails of the spectrum, or the fringe, is where all the exciting stuff happens. Some of the exciting stuff goes uncontrolled and ends up being a psychological disorder, but some of those people with the traits that define Bipolar Disorder, Schizophrenia, ADHD, and other psychological conditions, have the fortunate gift of high cognitive control paired with those traits, and end up being the creative geniuses that we admire, aspire to be like, and desperately need in this world.
…If we were to be able to identify the genes for Schizophrenia, or for Bipolar Disorder, or for ADHD… would we want to eliminate them? If we were making a “designer baby”, would you choose those genes to be added into your child’s genome?
I say yes."
lianegabora
johngartner
hypomaticedge
hypomanicepisodes
flow
mihalycsikszentmihalyi
entrepreneurship
executivefunction
cognitivecontrol
psychopathology
genetics
brain
psychology
bipolardisorder
schizophrenia
adhd
andreakuszewski
2010
creativity
…If we were to be able to identify the genes for Schizophrenia, or for Bipolar Disorder, or for ADHD… would we want to eliminate them? If we were making a “designer baby”, would you choose those genes to be added into your child’s genome?
I say yes."
february 2012 by robertogreco
Interview with David Graeber Part One on Vimeo
february 2012 by robertogreco
"David Graeber talks to Lewis Bassett and Richard Houguez while having a haircut at AutoItaliaLive/LuckyPDFTV."
"When you aren't brought up to think it's crazy, it's almost hard not to be an anarchist."
[Part Two: http://vimeo.com/18751385 ]
radicals
radicalism
directaction
democracy
perfection
methodology
idealism
practice
living
antisectarians
marxism
authority
maori
madagascar
collectivis
collectivism
trust
kamikazecapitalism
mutualaid
bigsociety
davidcameron
leisurearts
labor
ows
occupywallstreet
idleness
austerity
austeritymeasures
affinitygroups
revolution
history
apple
creativity
creatives
lewisbassett
reform
richardhouguez
neoliberalism
egalitarianism
politics
communism
exchange
greatrecession
economics
society
capitalism
anarchy
anarchism
2010
davidgraeber
from delicious
"When you aren't brought up to think it's crazy, it's almost hard not to be an anarchist."
[Part Two: http://vimeo.com/18751385 ]
february 2012 by robertogreco
Noam Chomsky - The Purpose of Education - YouTube
february 2012 by robertogreco
"Noam Chomsky discusses the purpose of education, impact of technology, whether education should be perceived as a cost or an investment and the value of standardised assessment."
understanding
creativity
schools
schooling
schooliness
tcsnmy
obedience
conformism
power
cooperation
cooperativesystems
imagination
authority
assessment
gradschool
2012
highereducation
highered
inquiry-basedlearning
inquiry
testtaking
universities
colleges
enlightenment
conformity
debt
vocationaltraining
control
deschooling
unschooling
learning
democracy
indoctrination
standardization
teaching
purpose
technology
noamchomsky
education
from delicious
february 2012 by robertogreco
George Steiner, a certain idea of knowledge | Presseurop (English)
january 2012 by robertogreco
"[Q] You do not consider yourself to be a creator?
[A] No, there should not be confusion over these roles. Critics, commentators, and exegetes, even the most gifted ones, are still light years away from creators. We do not fully understand the intimate sources of creation. For example, imagine this scene which happened in Berne... A group of children are on a picnic outing with their schoolteacher, who sits them down in front of a viaduct, and watches while they attempt to draw it. Then she looks over the shoulder of one kid, and he has drawn boots on the pillars!
Ever since then, all world’s viaducts have been on the march. The name of the child was Paul Klee. Creation changes everything that it contemplates, with only a few lines creators show us everything that was already there. What is the mystery that triggers creation? I wrote Grammars of Creation to understand it. But at the end of my life, I still don’t understand."
viaducts
paulklee
life
culture
philosophy
europe
science
literature
art
georgesteiner
creation
creativity
from delicious
[A] No, there should not be confusion over these roles. Critics, commentators, and exegetes, even the most gifted ones, are still light years away from creators. We do not fully understand the intimate sources of creation. For example, imagine this scene which happened in Berne... A group of children are on a picnic outing with their schoolteacher, who sits them down in front of a viaduct, and watches while they attempt to draw it. Then she looks over the shoulder of one kid, and he has drawn boots on the pillars!
Ever since then, all world’s viaducts have been on the march. The name of the child was Paul Klee. Creation changes everything that it contemplates, with only a few lines creators show us everything that was already there. What is the mystery that triggers creation? I wrote Grammars of Creation to understand it. But at the end of my life, I still don’t understand."
january 2012 by robertogreco
The Aporeticus - by Mills Baker · Design & Compromise [So much more within, read the whole thing and the comments too.]
january 2012 by robertogreco
"…why does compromise have its “undeservedly high reputation”?…b/c we are discomfited by philosophical implications of fact that some ideas are objectively better. We exempt science from our contemporary anxieties because its benefits are too explicit to deny, but in most creative fields we are no longer capable of accepting the superiority of some solutions to others; unable to sustain confidence in soundness of artistic problem-solving process, we will not provoke interpersonal/organizational conflict for sake of mere ideas.
This sad, mistaken epistemological cowardice turns competing hypotheses into groundless, subjective opinions, & reasonable course of action when managing conflicting, groundless opinions…is to compromise, because there is no better answer.
But the creative arts are not so subjective as we tend to think, which is why a talented, dictatorial auteur will produce better work than polls, fcus groups, or hundreds of compromising committees."
creativecontrol
dictatorship
dictators
dictatorialcreativity
violence
stevejobs
wateringdown
choice
debate
persuasion
2011
waste
stagnation
innovation
creativity
madetofail
setupforfailure
problemsolving
hypotheses
brokenbydesignprocess
democracy
control
procedure
process
inferiority
superiority
average
averages
means
politics
policy
howwework
meetings
committees
mediocrity
epistemology
philosophy
authoritarianism
cowardice
ideas
science
art
design
millsbaker
compromise
This sad, mistaken epistemological cowardice turns competing hypotheses into groundless, subjective opinions, & reasonable course of action when managing conflicting, groundless opinions…is to compromise, because there is no better answer.
But the creative arts are not so subjective as we tend to think, which is why a talented, dictatorial auteur will produce better work than polls, fcus groups, or hundreds of compromising committees."
january 2012 by robertogreco
5 provocative ideas sparked by women in media | Poynter.
january 2012 by robertogreco
"From the many, many ideas Popova has sparked in my brain, one has stuck more stubbornly than any other: We need to start treating discovery, connection and sharing as creative acts."
"Why do these heady observations on nostalgia matter for busy media professionals? Because I’d argue there’s real opportunity in our affinity for nostalgia. Think of Instagram: I’d argue it’s taken off partly because its filters lend an artificial veneer of nostalgia to those in-the-moment digital photos; they instantly make a moment seem more distant or unrecoverable."
[via: http://bettyann.tumblr.com/post/16433811360 ]
humor
comedy
longform
homicidewatch
discovery
connections
curation
instagram
2012
nostalgia
connection
sharing
cv
media
journalism
mariapopova
mattthompson
creativity
from delicious
"Why do these heady observations on nostalgia matter for busy media professionals? Because I’d argue there’s real opportunity in our affinity for nostalgia. Think of Instagram: I’d argue it’s taken off partly because its filters lend an artificial veneer of nostalgia to those in-the-moment digital photos; they instantly make a moment seem more distant or unrecoverable."
[via: http://bettyann.tumblr.com/post/16433811360 ]
january 2012 by robertogreco
How Do We Identifiy Good Ideas? | Wired Science | Wired.com
january 2012 by robertogreco
"Nietzsche stressed this point. As he observed in his 1878 book Human, All Too Human:
"Artists have a vested interest in our believing in the flash of revelation, the so-called inspiration…shining down from heavens as a ray of grace. In reality, the imagination of the good artist or thinker produces continuously good, mediocre or bad things, but his judgment, trained and sharpened to a fine point, rejects, selects, connects…All great artists and thinkers are great workers, indefatigable not only in inventing, but also in rejecting, sifting, transforming, ordering.""
2012
imagination
editing
rejection
ideas
nietzsche
sifting
sorting
creativity
thinking
artists
jonahlehrer
from delicious
"Artists have a vested interest in our believing in the flash of revelation, the so-called inspiration…shining down from heavens as a ray of grace. In reality, the imagination of the good artist or thinker produces continuously good, mediocre or bad things, but his judgment, trained and sharpened to a fine point, rejects, selects, connects…All great artists and thinkers are great workers, indefatigable not only in inventing, but also in rejecting, sifting, transforming, ordering.""
january 2012 by robertogreco
The Studio-X NY Guide to Liberating New Forms of Conversation - Reading Room - Domus
january 2012 by robertogreco
"Studio-X is a multifunction outpost of Columbia University's Graduate School of Architecture, Planning and Preservation in lower Manhattan. Alternately a studio space for several of GSAPP's research groups (including C-Lab, Netlab, Living Architecture Lab and Urban Landscape Lab), exhibition space, and events venue, Studio-X's flexible programming makes it a uniquely unpredictable site where architectural and urban thinkers interact with a curious public. Now exporting its model to other cities around the world where GSAPP has a presence, including Rio de Janeiro, Beijing, and Amman, Studio-X marks its first publication with The Studio-X NY Guide to Liberating New Forms of Conversation. José Esparza talked to the book's editor and Studio-X NY's former programming director Gavin Browning, as well as Glen Cummings and Aliza Dzik of New York design firm MTWTF, who designed the book."
process
competition
hierarchy
typologies
transformation
documentation
tabularasa
blankslate
studio-xny
craigbuckley
markwigley
danielperlin
innovation
creativity
rapidresonse
multidisciplinary
mixed-use
classroomdesign
informality
informal
workshops
studios
schooldesign
learningspaces
glvo
openstudio
columbia
nyc
studio-x
glencummings
gavinbrowning
design
adaptability
flexibility
adaptivespaces
lcproject
interdisciplinary
books
domus
architecture
january 2012 by robertogreco
The Rise of the New Groupthink - NYTimes.com
january 2012 by robertogreco
"But even if the problems are different, human nature remains the same. And most humans have two contradictory impulses: we love and need one another, yet we crave privacy and autonomy.
To harness the energy that fuels both these drives, we need to move beyond the New Groupthink and embrace a more nuanced approach to creativity and learning. Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet and privacy to do their best work."
committees
susancain
socialnetworks
socialnetworking
online
web
internet
communication
proust
efficiency
howwelearn
learning
interruption
freedom
privacy
schooldesign
lcproject
officedesign
tranquility
distraction
meetings
thinking
quiet
brainstorming
teamwork
introverts
stevewozniak
innovation
mihalycsikszentmihalyi
flow
cv
collaboration
howwework
groupthink
solitude
productivity
creativity
To harness the energy that fuels both these drives, we need to move beyond the New Groupthink and embrace a more nuanced approach to creativity and learning. Our offices should encourage casual, cafe-style interactions, but allow people to disappear into personalized, private spaces when they want to be alone. Our schools should teach children to work with others, but also to work on their own for sustained periods of time. And we must recognize that introverts like Steve Wozniak need extra quiet and privacy to do their best work."
january 2012 by robertogreco
designswarm thoughts » I make things: mapping the creative industries
january 2012 by robertogreco
"As I work my way through my notes on the event, I also wanted to start to unpick who was using the word “make” and what they were making. This is a first stab and not really about creating collaborative connections yet. I might also be missing some things, do let me know. In this, I think we can see where the “creative industries” overlap and therefore where skill sets overlap. This also proves perhaps that one should be quite careful with using any one term. Designer, artists, engineer…when you look close enough, can become one and the same."
mapping
maps
web
software
video
film
developers
engineers
hacking
crafts
craft
engineering
marloestenbhomer
adrianbowyer
brepettis
glvo
creativity
design
alexandradeschamps-sonsino
making
make
from delicious
january 2012 by robertogreco
Teachers Don’t Like Creative Students — Marginal Revolution
january 2012 by robertogreco
"What the paper shows is that the characteristics that teachers use to describe their favorite student correlate negatively with the characteristics associated with creativity. In addition, although teachers say that they like creative students, teachers also say creative students are “sincere, responsible, good-natured and reliable.” In other words, the teachers don’t know what creative students are actually like. (FYI, the research design would have been stronger if the researchers had actually tested the students for creativity.) As a result, schooling has a negative effect on creativity.
My experience as a parent is consistent with the idea that teachers don’t like creative students but I try not to blame the teachers too much. Creative people, for better and worse, ignore social conventions. Thus, it can be hard for teachers to deal with creative students in a classroom setting where they must guide 20-30 students en masse."
order
control
bias
creativity
deschooling
unschooling
education
teaching
alextabarrok
2011
from delicious
My experience as a parent is consistent with the idea that teachers don’t like creative students but I try not to blame the teachers too much. Creative people, for better and worse, ignore social conventions. Thus, it can be hard for teachers to deal with creative students in a classroom setting where they must guide 20-30 students en masse."
january 2012 by robertogreco
Wilken
january 2012 by robertogreco
"In this way, I want to extrapolate from the specific case of Roland Barthes to develop a larger, concluding argument: that Barthes’ specific usage is illustrative of wider intellectual usage of card indexes as pre-digital creative media; in other words, not just as an archival device, but, crucially, as a key historical technology of invention. I intend this last term in the precise sense in which Derrida (1989) understands it, that is, as an oscillation between the performative and the constative, with the former working to disrupt itself (the performative) and the latter (the constative) – or what might be termed the unsettling operation of invention."
creativethinking
thinking
jacquesderrida
rowanwilken
rolandbarthes
indexcards
creativity
via:allentan
toread
from delicious
january 2012 by robertogreco
The Dangerous Effects of Reading | Certain Extent
january 2012 by robertogreco
"If the world overwhelms you with its constant production of useless crap which you filter more and more to things that only interest you can I calmly suggest that you just create things that you like & cut out the rest of the world as a middle-man to your happiness?
From where I sit creating things does the following:
Let’s you filter to something you like…Frees you…Makes you happy…Plays to strengths not weaknesses…
I can’t say it better than _why [ http://en.wikipedia.org/wiki/Why_the_lucky_stiff ]: "when you don’t create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
…
If you quiet your mind & allow yourself to stop judging everything you will find that you have more potential for innovation (at work, in the kitchen…with your hobbies…your thoughts) than you thought before. You were using the same brutal quality filter on yourself that you used on viral videos, talk radio, and blog posts. You deserve better."
davidtate
cv
judgemental
stockandflow
reading
quiet
thedarkholeoftheinternet
taste
ability
leisurearts
production
consumption
filters
filtering
happiness
philosophy
self-improvement
creation
creativity
doing
making
glvo
judjemental
judgement
From where I sit creating things does the following:
Let’s you filter to something you like…Frees you…Makes you happy…Plays to strengths not weaknesses…
I can’t say it better than _why [ http://en.wikipedia.org/wiki/Why_the_lucky_stiff ]: "when you don’t create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
…
If you quiet your mind & allow yourself to stop judging everything you will find that you have more potential for innovation (at work, in the kitchen…with your hobbies…your thoughts) than you thought before. You were using the same brutal quality filter on yourself that you used on viral videos, talk radio, and blog posts. You deserve better."
january 2012 by robertogreco
From Social Business To Superlinear Corporation - The BrainYard - InformationWeek
january 2012 by robertogreco
"…Cities are superlinear; corporations are sublinear…as they [cities] grow bigger, get more productive, creative, energy-efficient, & generally better by just about every interesting metric. Corporations…get less productive, less creative, more wasteful, & generally worse in every way.
Makes intuitive sense, doesn't it? Creative, energetic young people want to live in big cities, but want to work in small companies.
On the macro-scale, this means cities are effectively immortal, while corporations (like humans) are mortal… [and] their lifespan has been falling rapidly…
My theory is straightforward: Cities are open; corporations are closed. People can move into and out of cities freely and basically do whatever they want so long as they can pay the cost of living. So people naturally leave cities that don't work for them and flood into cities that do. This makes cities self-renewing and self-organizing."
lcproject
creativity
bureaucracy
vitality
sustainability
growth
sublinearity
superlinearity
halflifeofcorporations
corporations
deschooling
unschooling
freedom
closedsystems
opensystems
geoffreywest
mortality
scalability
toshare
2011
venkateshrao
cities
scale
Makes intuitive sense, doesn't it? Creative, energetic young people want to live in big cities, but want to work in small companies.
On the macro-scale, this means cities are effectively immortal, while corporations (like humans) are mortal… [and] their lifespan has been falling rapidly…
My theory is straightforward: Cities are open; corporations are closed. People can move into and out of cities freely and basically do whatever they want so long as they can pay the cost of living. So people naturally leave cities that don't work for them and flood into cities that do. This makes cities self-renewing and self-organizing."
january 2012 by robertogreco
David Byrne's Journal: 12.14.11: "You 'Da Boss?" Collective Creation
december 2011 by robertogreco
"Others have preferred to view the social insects, not as social cities composed of individuals, but as single super organisms—more like one being made up of millions of semi-autonomous crawling “cells.” This would mean that these towering termite mounds and the tunnels of the ant colonies might represent the clothing or shell that belongs to a collective whole being…
If we make that leap, then we too can be seen as sophisticated works of “soft” architecture. Just like the cities of the ants, bees and termites, one would never imagine that our little cells would be able to individually make and organize a structure as complex as we are. If we reorient our viewpoint, and can see ourselves as a kind of ant colony, we get a frightening insight that maybe our sense of free will is not much more than that of the ants and termites. Our most beautiful cities, and maybe we too, are not much more sophisticated than those of the social insects."
deborahgordon
wikipedia
collective
collectiveaction
collectivecreation
nature
insects
occupywallstreet
ows
creation
art
music
indeterminacy
terryriley
johncage
buddhamachine
madlibs
williamsburroughs
exquisitecorpse
yvestanguy
joanmiro
manray
bernardrudofsky
hivemind
consilience
2011
freewill
timbuktu
architecture
socialinsects
networks
organisms
cities
creativity
collectivism
politics
society
economics
davidbyrne
from delicious
If we make that leap, then we too can be seen as sophisticated works of “soft” architecture. Just like the cities of the ants, bees and termites, one would never imagine that our little cells would be able to individually make and organize a structure as complex as we are. If we reorient our viewpoint, and can see ourselves as a kind of ant colony, we get a frightening insight that maybe our sense of free will is not much more than that of the ants and termites. Our most beautiful cities, and maybe we too, are not much more sophisticated than those of the social insects."
december 2011 by robertogreco
Rex Sorgatz: LA is the future (kill me now) » Nieman Journalism Lab
december 2011 by robertogreco
"When the collapse hits, capital will rush out of the traditional entertainment industry faster than you can say “Lehman Brothers.” And, as in New York, talented young people with industry awareness will be there to grab that capital & create new businesses. That’s when things will get interesting. Just as New York—against all odds—became the locus of traditional business being disrupted by technology, Los Angeles will erupt with creativity around the collision of technology & entertainment. New forms of content—programming that isn’t bound by 13 episodes that are 22 minutes long!—will appear overnight. The disruption will be challenging at first, but a Video Renaissance will emerge.
And as the production & distribution costs plummet (just as they have for written media), innovation will start to appear in related industries: social sharing technology, revenue models, aggregation, and distribution. Suddenly, coders in SF will consider LA as another option for employment. Crazy talk!"
disruption
mediaproduction
technology
business
economics
entertainment
media
video
creativity
rebirth
collapse
rexstorgatz
2012
losangeles
from delicious
And as the production & distribution costs plummet (just as they have for written media), innovation will start to appear in related industries: social sharing technology, revenue models, aggregation, and distribution. Suddenly, coders in SF will consider LA as another option for employment. Crazy talk!"
december 2011 by robertogreco
George Dyson | Evolution and Innovation - Information Is Cheap, Meaning Is Expensive | The European Magazine
december 2011 by robertogreco
"We now live in a world where information is potentially unlimited. Information is cheap, but meaning is expensive. Where is the meaning? Only human beings can tell you where it is. We’re extracting meaning from our minds and our own lives…
I think that we are generally not very good at making decisions. Mostly, things just happen. And there are some very creative human individuals who provide the sparks to drive that process. History is unpredictable, so the important thing is to stay adaptable. When you go to an unknown island, you don’t go with concrete expectations of what you might find there. Evolution and innovation work like the human immune system: There is a library of possible responses to viruses. The body doesn’t plan ahead trying to predict what the next threat is going to be, it is trying to be ready for anything."
georgedyson
decisionmaking
culture
technology
internet
information
evolution
meaning
meaningmaking
adaptability
humanprogress
humans
progress
cognitiveautarchy
computers
computation
chaos
diversity
intelligence
survival
web
innovation
creativity
philosophy
science
google
uncertainty
life
religion
biology
space
time
ethics
I think that we are generally not very good at making decisions. Mostly, things just happen. And there are some very creative human individuals who provide the sparks to drive that process. History is unpredictable, so the important thing is to stay adaptable. When you go to an unknown island, you don’t go with concrete expectations of what you might find there. Evolution and innovation work like the human immune system: There is a library of possible responses to viruses. The body doesn’t plan ahead trying to predict what the next threat is going to be, it is trying to be ready for anything."
december 2011 by robertogreco
Twelve Things You Were Not Taught in School About Creative Thinking | Psychology Today
december 2011 by robertogreco
"1. You are creative.
2. Creative thinking is work.
3. You must go through the motions of being creative.
4. Your brain is not a computer.
5. There is no one right answer.
6. Never stop with your first good idea.
7. Expect the experts to be negative.
8. Trust your instincts.
9. There is no such thing as failure.
10. You do not see things as they are; you see them as you are.
11. Always approach a problem on its own terms.
12. Learn to think unconventionally."
creativity
psychology
innovation
art
designthinking
2011
michaelmichalko
cv
conformity
failure
tcsnmy
toshare
openminded
negativity
defensiveness
specialists
creativegeneralists
generalists
knowledge
instinct
problemsolving
brain
thinking
experts
paradox
biases
bias
mindset
closedmindedness
2. Creative thinking is work.
3. You must go through the motions of being creative.
4. Your brain is not a computer.
5. There is no one right answer.
6. Never stop with your first good idea.
7. Expect the experts to be negative.
8. Trust your instincts.
9. There is no such thing as failure.
10. You do not see things as they are; you see them as you are.
11. Always approach a problem on its own terms.
12. Learn to think unconventionally."
december 2011 by robertogreco
PopTech : Blog : Interview: Cheryl Heller on SVA's new Design for Social Innovation MFA
december 2011 by robertogreco
"Context is critical. Paul Polak talks about this. A solution is not a solution if it doesn’t work for the people for whom it’s intended. To work within any system without causing harm to it, you must see and understand every aspect of it. There is no substitute for immersion and understanding of the context in which you are working.
Creativity is often forgotten in our world, or misjudged. It’s not the same as innovation necessarily. It is a discipline that has application throughout the process of social innovation, and it is one of the most obvious but well-kept secrets that the way to heal organizations or communities is to help them create together.
Process is a beautiful thing. Great designers know how to get stuff done, and they know that it comes after understanding context and applying creativity."
sva
cherylheller
paulpolak
socialinnovation
systems
problemsolving
process
creativity
lcproject
designthinking
organizations
solutions
immersion
understanding
empathy
Creativity is often forgotten in our world, or misjudged. It’s not the same as innovation necessarily. It is a discipline that has application throughout the process of social innovation, and it is one of the most obvious but well-kept secrets that the way to heal organizations or communities is to help them create together.
Process is a beautiful thing. Great designers know how to get stuff done, and they know that it comes after understanding context and applying creativity."
december 2011 by robertogreco
Olafur Grimsson [President of Iceland]: Iceland Bounces Back on Vimeo
december 2011 by robertogreco
"…describes how his country encountered social & democratic upheaval after economic crisis of 2008. Over last 3 years, by combining wide-scale systemic inquiry into governance & judicial systems as well as a long-standing investment in clean energy & technology, Iceland has been able to bounce back w/ a remarkable economic vitality."
"…inherent link btwn implications of what happened in economic area & democratic & social fate of our nation…
What should be paramount in our societies, economics or politics [democracy]?…
What we are now seeing is people power in its purest form…enhanced by social media, but fundamental essence is to challenge governmental…institutions as never before…
…traditional decision-making processes w/in institutions have almost become side show…
…3 more lessons…[1] significance of China… [2] banks have become high tech companies threatening the growth of creative sector economies even if banks are extraordinarily successful… [3] importance of clean energy…"
iceland
policy
2011
politics
energy
greenenergy
finance
banking
crisis
risk
socialmedia
democracy
bailouts
resiliency
economics
creativity
justice
governance
olafurgrimsson
society
transparency
systems
systemicoverhaul
reform
cleanenergy
from delicious
"…inherent link btwn implications of what happened in economic area & democratic & social fate of our nation…
What should be paramount in our societies, economics or politics [democracy]?…
What we are now seeing is people power in its purest form…enhanced by social media, but fundamental essence is to challenge governmental…institutions as never before…
…traditional decision-making processes w/in institutions have almost become side show…
…3 more lessons…[1] significance of China… [2] banks have become high tech companies threatening the growth of creative sector economies even if banks are extraordinarily successful… [3] importance of clean energy…"
december 2011 by robertogreco
The Internet, innovation and learning - Joi Ito's Web
december 2011 by robertogreco
"Neoteny, one of my favorite words, means the retention of childlike attributions in adulthood. Childlike attributes include learning, idealism, experimentation, wonder, and creativity. In our rapidly changing world, not only do we need to continue to behave more like children - we can teach our children to retain those attributes that will allow them to be the world-changing, innovative adults who will help us reinvent the future."
neoteny
joiito
2011
web
internet
change
innovation
worldchanging
freedom
networkedsociety
networkededucation
learning
curiosity
creativity
invention
unschooling
deschooling
decentralization
hacking
from delicious
december 2011 by robertogreco
The 5 Best Toys of All Time | GeekDad | Wired.com
december 2011 by robertogreco
stick, box, string, cardboard tube, and dirt
toys
play
children
parenting
fun
culture
life
imagination
creativity
boxes
sticks
dirt
string
cardboard
cardboardtubes
tcsnmy
toshare
jonathanliu
via:kottke
from delicious
december 2011 by robertogreco
OMG Everywhere! |
november 2011 by robertogreco
"OMG Everywhere! was born when a few of us music video folks decided we wanted to share what we did with the next generation. We set out to organize a week-long series of workshops, the goal being to provide kids with a unique opportunity to experiment creatively, develop artistically, and learn new skills. We’d hoped that by looking through the lens of a camera, they’d be able to expand their worldview and start seeing the universe as a place subject to their own creativity, open to manipulation by their imaginations.
But after our pilot program, we realized we couldn’t just go back to the old way of doing things. We missed our kids! So we took a look at our schedules, wrangled the crew back together, and decided to give the nonprofit business a whirl. As OMG Everywhere, we hope to establish our program as a place for kids to collaborate, develop confidence in their work, and just be kids for awhile."
omgeverywhere
lcproject
nonprofit
education
learning
projectideas
film
video
creativity
But after our pilot program, we realized we couldn’t just go back to the old way of doing things. We missed our kids! So we took a look at our schedules, wrangled the crew back together, and decided to give the nonprofit business a whirl. As OMG Everywhere, we hope to establish our program as a place for kids to collaborate, develop confidence in their work, and just be kids for awhile."
november 2011 by robertogreco
“Sometimes the stories are the science…” – Blog – BERG
november 2011 by robertogreco
"About a decade ago – I saw Oliver Sacks speak at the Rockerfeller Institute in NYC, talk about his work.
A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.
Sometimes our film work is the design work.
Again this is a commercial act, and we are a commercial design studio.
But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
oliversacks
learning
deschooling
unschooling
education
berg
berglondon
mattjones
timoarnall
storytelling
design
understanding
newgrammars
conversation
meaning
meaningmaking
glvo
tcsnmy
classideas
art
paulklee
domains
interdisciplinarity
interdisciplinary
crossdisciplinary
multidisciplinary
crosspollination
perspective
mindset
wbrianarthur
jackschulze
mattwebb
technology
future
dansaffer
rulespace
simulation
believability
materialquality
film
video
invention
creativity
time
adamlisagor
brucesterling
vernacularvideo
victorpapanek
jasonkottke
andybaio
johnsculley
apple
stevejobs
knowledgenavigator
prototypes
prototyping
iteration
process
howwework
howwelearn
communication
from delicious
A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.
Sometimes our film work is the design work.
Again this is a commercial act, and we are a commercial design studio.
But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
november 2011 by robertogreco
Blackbeard Blog - Degamification
november 2011 by robertogreco
"At first we would modify them, as almost all players did – dropping the ones that weren’t fun. But eventually we abandoned the rules entirely, shifting to what used to be known as “freeform” gaming – something more like interactive storytelling…
The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…
This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"
[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
tumblr
tumblarity
gaming
gamification
dungeonsanddragons
2011
degamification
motivation
rules
creativity
autonomy
storytelling
control
engagement
intrinsicmotivation
extrinsicmotivation
learning
lcproject
tcsnmy
rewards
competition
freeform
unschooling
deschooling
schooliness
structure
from delicious
The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…
This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"
[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
november 2011 by robertogreco
Pasta&Vinegar; » Blog Archive » “degamification” as a design tactic
november 2011 by robertogreco
"The idea of “degamification” as a design tactic is interesting and the author presents it in a compelling way. What I find important here is that the removal of certain external rewards can be relevant for participants over time, “handing over more responsibility and autonomy” as said in this blogpost."
gamification
degamification
rules
freeform
gaming
play
storytelling
creativity
2011
nicolasnova
motivation
intrinsicmotivation
extrinsicmotivation
autonomy
freedom
responsibility
design
from delicious
november 2011 by robertogreco
Nico Muhly » Difficult, Simple
november 2011 by robertogreco
"And surely the process of becoming an adult is one of figuring out which of ones difficulties should be sanded down in the interests of being a functioning member of the community, and which can be left as distinguishing and endearing eccentricities."
nicomuhly
2011
process
learning
self
culture
art
design
creativity
thecreativeact
opera
from delicious
november 2011 by robertogreco
Venessa: Superhero School An Epicenter for Disruptive Innovation
november 2011 by robertogreco
"I put a short post up a few days ago in an online group I’m in, with the above image and this brief description:
superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.
It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"
[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
lcproject
cv
hackerspaces
unschooling
deschooling
glvo
kaospilots
incubator
communitycenter
communitycenters
creativity
sharedspace
collectiveintelligence
continuouslearningzone
learning
superheroschool
sharing
collaborativeconsumption
cocreation
makers
knowmads
twinoaks
tamera
kibbutzim
findhornfoundation
lionkimbro
centerforalternativetechnology
friendsofgaviotas
gaiauniversity
edenproject
schumachercollege
teamacademy
generalassembly
unreasonableinstitute
maisonnotman
blackbox
barcamp
unconferences
fablabs
workshops
chaordinatedevents
prototyping
rapidprototyping
from delicious
superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.
It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"
[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
november 2011 by robertogreco
Critique of Creativity « MayFly
november 2011 by robertogreco
"Creativity is astir: reborn, re-conjured, re-branded, resurgent. The old myths of creation and creators – the hallowed labors and privileged agencies of demiurges and prime movers, of Biblical world-makers and self-fashioning artist-geniuses – are back underway, producing effects, circulating appeals. Much as the Catholic Church dresses the old creationism in the new gowns of ‘intelligent design’, the Creative Industries sound the clarion call to the Cultural Entrepreneurs. In the hype of the ‘creative class’ and the high flights of the digital bohemians, the renaissance of ‘the creatives’ is visibly enacted. The essays collected in this book analyze this complex resurgence of creation myths and formulate a contemporary critique of creativity."
[via: http://inspirationfeed.a-small-lab.com/post/12588673906/critique-of-creativity-mayfly ]
creativity
creativeclass
critique
geraldraunig
generay
ulfwuggenig
from delicious
[via: http://inspirationfeed.a-small-lab.com/post/12588673906/critique-of-creativity-mayfly ]
november 2011 by robertogreco
Caterina.net» Killing the Abraham
november 2011 by robertogreco
"Companies without a strong Abraham lose their way. If you can’t identify who is at the helm, it better be a commodity business that anybody can run (Warren Buffett: “Invest in a company any fool can run, since some day a fool will.”)…
The Abraham is especially powerful in social software, in anything that shows the people, the members, what to do, how to communicate, and how to behave. The founders dictate what the software does, how people use it, what the practices and mores are of the community. This is built into the software, and its assumptions of human behavior."…
Abrahams are often called upon to do difficult work, thankless tasks, and sometimes, terrible things, as when god asked Abraham to kill his own, firstborn son, Isaac. Steve Jobs was rightly praised for his ability to “Kill his babies” — that is, disrupt himself."
caterinafake
business
startups
leadership
creativity
2011
culture
management
lcproject
tcsnmy
administration
cv
behavior
killingtheabraham
abrahams
from delicious
The Abraham is especially powerful in social software, in anything that shows the people, the members, what to do, how to communicate, and how to behave. The founders dictate what the software does, how people use it, what the practices and mores are of the community. This is built into the software, and its assumptions of human behavior."…
Abrahams are often called upon to do difficult work, thankless tasks, and sometimes, terrible things, as when god asked Abraham to kill his own, firstborn son, Isaac. Steve Jobs was rightly praised for his ability to “Kill his babies” — that is, disrupt himself."
november 2011 by robertogreco
How to Build the Pixar of the iPad Age in Shreveport, Louisiana - Technology - The Atlantic
november 2011 by robertogreco
As you get closer, the landscape gets scrubbier, with empty lots separating the buildings like gaps in a smile. A man may walk down the street in welding gear. Pull into the parking lot of BioSpaceX, a shiny new building originally intended to house biotechnology startups. Walk through the doors. You're at Moonbot.
moonbot
sarahrich
alexismadrigal
creativity
ipad
books
pixar
shreveport
louisiana
2011
brandonoldenburg
billjoyce
williamjoyce
art
illustration
lamptonenochs
christinaellis
storytelling
from delicious
november 2011 by robertogreco
A Commitment to the Arts That Will Transform Communities « Art Works
october 2011 by robertogreco
"Artists and cultural institutions have a unique ability to kick-start local economies, create jobs, and attract new businesses. We now know that more inclusive communities—urban and rural, places that welcome a diversity of ideas and people—grow faster than cities that do not. We now know that places with thriving arts communities and facilities grow faster than those that don’t have promising cultural assets. Art is not a luxury; art is a precondition to success in a world increasingly driven by creativity and innovation."
nea
nationalendowmentforthearts
artplace
fordfoundation
2011
funding
grants
glvo
local
place
economicdevelopment
economics
community
creativity
luisubiñas
culture
lcproject
innovation
placemaking
from delicious
october 2011 by robertogreco
Raghava KK: Shake up your story | Video on TED.com
october 2011 by robertogreco
"Artist Raghava KK demos his new children's book for iPad with a fun feature: when you shake it, the story -- and your perspective -- changes. In this charming short talk, he invites all of us to shake up our perspective a little bit."
empathy
creativity
art
storytelling
perspective
perspectives
childrenliterature
children
parenting
2011
raghavakk
ipad
apps
applications
books
learning
from delicious
october 2011 by robertogreco
Science Fiction: New Art/Science Affinities
october 2011 by robertogreco
"Last February, I had the distinctive and life-altering honor of being asked to participate in a week-long “booksprint” at Carnegie Mellon University’s STUDIO for Creative Inquiry. For a week of 10-hour days, I wrote collaboratively with brilliant people (Régine Debatty, Pablo Garcia, Andrea Grover, and Thumb Projects) on a 190-page book about the current moment in intersections between art, science, and technology. We hoped to provide a glimpse into a culture of ideas that is still very much being born.
The book includes meditations, interviews, diagrams, letters and manifestos on maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Sixty international artists and art collaboratives are featured…"
clairelevans
reginedebatty
science
art
interdisciplinary
multidisciplinary
crossdisciplinary
creativity
pablogarcia
andreagrover
thumbprojects
carnegiemellon
studioforcreativeinquiry
technology
2011
freeartandtechnology
caseyreas
philipross
tomássaraceno
symbioticA
jerthorp
mariuswatz
aaronkoblin
machineproject
brandonballengée
ateliervanlieshout
agnesmeyer-brandis
openframeworks
from delicious
The book includes meditations, interviews, diagrams, letters and manifestos on maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Sixty international artists and art collaboratives are featured…"
october 2011 by robertogreco
Playful 2011 | Chris O'Shea
october 2011 by robertogreco
"Last week I gave a talk at Playful, a great conference in London.
After my talk quite a few people asked me again for names of things I’d shown or links, so here you go…"
chrisoshea
playful11
playful
play
children
toys
imagination
creativity
2011
trends
making
doing
glvo
from delicious
After my talk quite a few people asked me again for names of things I’d shown or links, so here you go…"
october 2011 by robertogreco
DIY Days – a roving conference for those who create
october 2011 by robertogreco
"DIY DAYS is a roving conference for those who create. Past stops have included Los Angeles, San Francisco, Boston and Philadelphia. FREE to participants and organized by volunteers – DIY DAYS is about the accessibility of ideas, resources and networking that can enable storytellers to fund, create, distribute and sustain."
diy
conferences
free
losangeles
sanfrancisco
nomadic
creativity
glvo
classideas
sharing
networking
nyc
making
doing
diydays
media
community
roving
collaboration
from delicious
october 2011 by robertogreco
WorkBook Project :: an open creative network
october 2011 by robertogreco
"The WorkBook Project is for those who want to be creative in the digital age. An open creative network that provides insight into the process of funding, creating, distributing and sustaining from one's creative efforts.
At the heart of WBP is a story R&D; lab. Current R&D; projects include DIY DAYS, Robot <3 Stories and Wicked Solutions for a Wicked Problem.
WBP is always looking for collaborators to join our growing global community of storytellers. If you're interested let us know we'd love to hear from you."
theworkbookproject
film
filmmaking
community
diy
distribution
social
media
creativity
classideas
from delicious
At the heart of WBP is a story R&D; lab. Current R&D; projects include DIY DAYS, Robot <3 Stories and Wicked Solutions for a Wicked Problem.
WBP is always looking for collaborators to join our growing global community of storytellers. If you're interested let us know we'd love to hear from you."
october 2011 by robertogreco
L'Hôte: the resentment machine
october 2011 by robertogreco
"They have been raised to compete, & endlessly conditioned to measure themselves against their peers, but they have done so in an environment that denies this reality while it creates it.…
…no surprise that the urge to rear winners trumps urge to raise artists. But the nagging drive to preach the value of culture does not go unnoticed…
…culture in which they have been raised has denied them any other framework w/ which to draw meaning…
Part of the cruel genius of capitalism lies in its ability to make all activity w/in it seem natural & inevitable…
…the role of the resentment machine: to amplify meaningless differences and assign to them vast importance for the quality of individuals. For those who are writing the most prominent parts of the Internet-- the bloggers, the trendsetters, the uber-Tweeters, the tastemakers, the linkers, the creators of memes and online norms-- online life is taking the place of the creation of the self, and doing so poorly."
[Also here: http://thenewinquiry.com/post/12473769143/the-resentment-machine ]
resentmentmachine
internet
life
meaning
capitalism
latecapitalism
purpose
values
2011
parenting
culture
creativity
creation
making
doing
consuming
materialism
tcsnmy
schooling
education
unschooling
deschooling
society
resentment
cv
wisdom
definitionofself
via:danmeyer
tastemakers
criticism
whatmatters
humanity
competition
racetothetop
winners
art
leisurearts
meaningmaking
meaninglessness
differences
from delicious
…no surprise that the urge to rear winners trumps urge to raise artists. But the nagging drive to preach the value of culture does not go unnoticed…
…culture in which they have been raised has denied them any other framework w/ which to draw meaning…
Part of the cruel genius of capitalism lies in its ability to make all activity w/in it seem natural & inevitable…
…the role of the resentment machine: to amplify meaningless differences and assign to them vast importance for the quality of individuals. For those who are writing the most prominent parts of the Internet-- the bloggers, the trendsetters, the uber-Tweeters, the tastemakers, the linkers, the creators of memes and online norms-- online life is taking the place of the creation of the self, and doing so poorly."
[Also here: http://thenewinquiry.com/post/12473769143/the-resentment-machine ]
october 2011 by robertogreco
Creativity Is Hustle: Make Something Every Day - Kasia Cieplak-Mayr von Baldegg - Video - The Atlantic
october 2011 by robertogreco
"I think doing something start to finish each day not only helps you get over the fear of starting a project, but also the fear of finishing one. I know it can be hard to let stuff go when you know you could make it better, but at some point in every project, at some level you need to be like, "fine, good enough." That's really hard for some people, but this can definitely help.
I've think a project like this also helps with the notion that you need to be in some totally inspired state of zen to create art. Art is like taking a dump, it's not always fun or convenient but it's something you gotta do everyday and you shouldn't get to hung up if the product looks like pile of crap. Yer not gonna make a masterpiece everyday or even 95% of the time, but it's a numbers game and the you've got to get rid of all those crappy ideas before you can get to the good ones. Just showing up is 90% of the battle."
faketv
mikewinkelman
glvo
making
doing
howwework
ideas
creativity
cv
projects
plp
focus
2011
kasiacieplak-mayrvonbaldegg
interviews
animation
art
from delicious
I've think a project like this also helps with the notion that you need to be in some totally inspired state of zen to create art. Art is like taking a dump, it's not always fun or convenient but it's something you gotta do everyday and you shouldn't get to hung up if the product looks like pile of crap. Yer not gonna make a masterpiece everyday or even 95% of the time, but it's a numbers game and the you've got to get rid of all those crappy ideas before you can get to the good ones. Just showing up is 90% of the battle."
october 2011 by robertogreco
43f Podcast: John Gruber & Merlin Mann's Blogging Panel at SxSW | 43 Folders
september 2011 by robertogreco
"My pal, John Gruber (from daringfireball.net), and I presented a talk at South by Southwest Interactive on Saturday, March 14th. We talked about building a blog you can be proud of, trying to improve the quality of your work, reaching the people you admire, and maybe even making a buck (in a way that doesn’t blow your deal). Here’s what we had to say:"
art
writing
creativity
business
media
blogging
delight
obsessiveness
obsession
passion
2009
sxsw
adamlisagor
purpose
risktaking
trying
making
doing
web
online
internet
twitter
credibility
favar
howwework
audience
idealreader
from delicious
september 2011 by robertogreco
Hello Etsy Berlin - Douglas Rushkoff on Etsy - Livestream
september 2011 by robertogreco
"Everybody thinks that because they can blog, they should blog."
"Why do I want to scale? The only reason to scale is to get out of the business I'm in."
"What would you rather do? Would you rather do something or would you rather manage people who are doing that thing?"
"perverse corporate capitalism of the 1990's, the Jack Welch, General Electric, Harvard Business School model, which is get out of any productive industry and become more and more like a bank"
"What Jack Welch realized is that Marx was right…whoever is creating the actual value through their labor is the slave"
"what you want to do is get as far away from those guys as possible and get as close to the bank funding that activity as possible."
douglasrushkoff
economics
p2p
work
labor
2011
etsy
currency
slavery
jobs
corporatism
history
banking
finance
digital
exchange
internet
peertopeer
capitalism
karlmarx
meansofexchange
hierarchy
localcurrency
biases
doing
making
facebook
social
advertising
jackwelch
ge
generalelectric
sharing
scale
scaling
growth
business
entrepreneurship
self-employment
creativity
management
middlemanagement
middlemen
addedvalue
localcurrencies
from delicious
"Why do I want to scale? The only reason to scale is to get out of the business I'm in."
"What would you rather do? Would you rather do something or would you rather manage people who are doing that thing?"
"perverse corporate capitalism of the 1990's, the Jack Welch, General Electric, Harvard Business School model, which is get out of any productive industry and become more and more like a bank"
"What Jack Welch realized is that Marx was right…whoever is creating the actual value through their labor is the slave"
"what you want to do is get as far away from those guys as possible and get as close to the bank funding that activity as possible."
september 2011 by robertogreco
Patterns of Creativity in Japan
september 2011 by robertogreco
"Lessons from Successful Japanese Companies – A Resource"
creativity
japan
chrisberthelsen
ideas
patterns
management
tokyo
howwework
culture
process
a-small-lab
from delicious
september 2011 by robertogreco
Uncreative Writing - The Chronicle Review - The Chronicle of Higher Education
september 2011 by robertogreco
"W/ an unprecedented amount of available text, our problem is not needing to write more of it; instead, we must learn to negotiate vast quantity that exists. How I make my way through this thicket of info—how I manage it, parse it, organize & distribute it—is what distinguishes my writing from yours.<br />
…Marjorie Perloff has recently begun using the term "unoriginal genius" to describe this tendency emerging in literature. Her idea is that, because of changes brought on by technology & Internet, our notion of genius—a romantic, isolated figure—is outdated…updated notion of genius would have to center around one's mastery of information & its dissemination. Perloff…coined another term, "moving information," to signify both the act of pushing language around as well as the act of being emotionally moved by that process…posits that today's writer resembles more a programmer than tortured genius, brilliantly conceptualizing, constructing, executing, & maintaining a writing machine."
technology
writing
creativity
research
literature
marjorieperloff
internet
information
genius
2011
plagiarism
digitalage
poetry
classideas
marcelduchamp
readymade
remix
remixing
remixculture
briongysin
art
1959
christianbök
machines
machinegeneratedliterature
automation
democracy
coding
computing
wikipedia
academia
gertrudestein
andywarhol
matthewbarney
walterbenjamin
jeffkoons
williamsburroughs
detournement
replication
namjunepaik
sollewitt
jackkerouac
corydoctorow
muddywaters
raymondqueneau
oulipo
identityciphering
intensiveprogramming
jonathanswift
johncage
from delicious
…Marjorie Perloff has recently begun using the term "unoriginal genius" to describe this tendency emerging in literature. Her idea is that, because of changes brought on by technology & Internet, our notion of genius—a romantic, isolated figure—is outdated…updated notion of genius would have to center around one's mastery of information & its dissemination. Perloff…coined another term, "moving information," to signify both the act of pushing language around as well as the act of being emotionally moved by that process…posits that today's writer resembles more a programmer than tortured genius, brilliantly conceptualizing, constructing, executing, & maintaining a writing machine."
september 2011 by robertogreco
Oblique Strategies - Wikipedia [See also: http://lifehacker.com/5062659/oblique-strategies-on-your-iphone ]
september 2011 by robertogreco
"Oblique Strategies (subtitled over one hundred worthwhile dilemmas) is a set of published cards created by Brian Eno and Peter Schmidt first published in 1975, and is now in its fifth, open ended, edition. Prior to Oblique Strategies, Schmidt created "The Thoughts Behind the Thoughts" [1] in 1970, a similar collection of "55 sentences", in an edition of 100…<br />
<br />
From the introduction to the 2001 edition:<br />
"These cards evolved from separate observations of the principles underlying what we were doing. Sometimes they were recognised in retrospect (intellect catching up with intuition), sometimes they were identified as they were happening, sometimes they were formulated. They can be used as a pack, or by drawing a single card from the shuffled pack when a dilemma occurs in a working situation. In this case the card is trusted even if its appropriateness is quite unclear...""
design
art
psychology
writing
creativity
brianeno
classideas
obilquestrategies
1975
iphone
applications
from delicious
<br />
From the introduction to the 2001 edition:<br />
"These cards evolved from separate observations of the principles underlying what we were doing. Sometimes they were recognised in retrospect (intellect catching up with intuition), sometimes they were identified as they were happening, sometimes they were formulated. They can be used as a pack, or by drawing a single card from the shuffled pack when a dilemma occurs in a working situation. In this case the card is trusted even if its appropriateness is quite unclear...""
september 2011 by robertogreco
Developing Your Creative Practice: Tips from Brian Eno :: Tips :: The 99 Percent
september 2011 by robertogreco
"1. Freeform capture. Grab from a range of sources without editorializing…<br />
<br />
2. Blank state. Start with new tools, from nothing, and toy around…<br />
<br />
3. Deliberate limitations. Before a project begins, develop specific limitations…<br />
<br />
4. Opposing forces. Sometimes it’s best to generate a forced collision of ideas…<br />
<br />
5. Creative prompts. In the ‘70s Eno developed his Oblique Strategies cards, a series of prompts modeled after the I Ching to disrupt the process and encourage a new way of encountering a creative problem. On the cards are statements and questions like: “Would anybody want it?” “Try faking it!” “Only a part, not the whole.” “Work at a different speed.” “Disconnect from desire.” “Turn it upside down.” “Use an old idea."…<br />
<br />
In the end, don’t underestimate your personal feelings about a project. Eno states: “Nearly all the things I do that are of any merit at all start off as just being good fun.” Amen to that."
art
creativity
music
productivity
brain
neuroscience
via:preoccupations
brianeno
2011
jonahlehrer
ideation
classideas
innovation
noticing
limitations
constraints
making
doing
glvo
howwework
process
idleness
boredom
thinking
ideas
has:via
from delicious
<br />
2. Blank state. Start with new tools, from nothing, and toy around…<br />
<br />
3. Deliberate limitations. Before a project begins, develop specific limitations…<br />
<br />
4. Opposing forces. Sometimes it’s best to generate a forced collision of ideas…<br />
<br />
5. Creative prompts. In the ‘70s Eno developed his Oblique Strategies cards, a series of prompts modeled after the I Ching to disrupt the process and encourage a new way of encountering a creative problem. On the cards are statements and questions like: “Would anybody want it?” “Try faking it!” “Only a part, not the whole.” “Work at a different speed.” “Disconnect from desire.” “Turn it upside down.” “Use an old idea."…<br />
<br />
In the end, don’t underestimate your personal feelings about a project. Eno states: “Nearly all the things I do that are of any merit at all start off as just being good fun.” Amen to that."
september 2011 by robertogreco
The Startup Man: A Conversation With Joi Ito - Gregory Mone - Technology - The Atlantic
september 2011 by robertogreco
"…part of what managing the Lab is going to be about: trying to make that space perfect. Because the way it's laid out, the way things are connected, and how people run into each other and stumble on new things, a lot of that is affected by the layout. I don't think everybody gets how important that is…<br />
<br />
Multi-disciplinary is a really key missing part of society, whether you're talking about science or the economy or any of these things. We've gotten so good at getting deep and being more and more specialized about a smaller and smaller thing that now we've got so many people who are really, really smart but don't know how to talk, let alone build anything together…<br />
<br />
A physicist and a chemist and an architect are only going to work together really well when they're building something. You can have them sit around a table and argue but they'll really only be talking across each other. The minute you try and build something together it becomes rigorous."
mitmedialab
joiito
2011
multidisciplinary
interdisciplinary
lcproject
collaboration
making
doing
discovery
innovation
tcsnmy
learning
sharing
crossdisciplinary
crosspollination
serendipity
generalists
creativity
creativegeneralists
from delicious
<br />
Multi-disciplinary is a really key missing part of society, whether you're talking about science or the economy or any of these things. We've gotten so good at getting deep and being more and more specialized about a smaller and smaller thing that now we've got so many people who are really, really smart but don't know how to talk, let alone build anything together…<br />
<br />
A physicist and a chemist and an architect are only going to work together really well when they're building something. You can have them sit around a table and argue but they'll really only be talking across each other. The minute you try and build something together it becomes rigorous."
september 2011 by robertogreco
Bassett Blog, 2011/09: Insights from the College Front [Bassett gets it right, but seems to take credit for ideas that predate him & are contrary to some of what he pushed during his first many years at NAIS.]
september 2011 by robertogreco
"The university leaders also confirmed…that 30–40% of the undergrads on anti-depressants, and 10% of girls suffered from eating disorders. While the university leaders were quick to point out that their universities were mirroring national data, it is particularly interesting to me that the students at these colleges had already “won the lottery” by matriculating at places that were nearly impossible to get into for mere mortals, and yet so many were still stressed beyond belief and needing medication (prescribed or, probably in much larger numbers, self-medicating — see the next bullet point).<br />
<br />
Footnote to “success-driven parents and college counselors”: beware what you wish for: What we actually do well is place students in the “best match” college, where they will be successful and can pursue interests that will keep them engaged and balanced."<br />
<br />
[Also covered: alcohol abuse, demonstrations of learning / digital portfolios, foreign language requirements…]
patbassett
2011
criticalthinking
creativity
communication
admissions
highereducation
highered
collegeadmissions
technology
collaboration
character
antidepressants
students
parenting
education
stress
schools
learning
policy
balance
society
competition
digitalportfolios
nais
alcohol
demonstrationsoflearning
resilience
risktaking
foreignlanguage
languages
fluency
testing
standardizedtesting
self-medication
eatingdisorders
socialnorming
from delicious
<br />
Footnote to “success-driven parents and college counselors”: beware what you wish for: What we actually do well is place students in the “best match” college, where they will be successful and can pursue interests that will keep them engaged and balanced."<br />
<br />
[Also covered: alcohol abuse, demonstrations of learning / digital portfolios, foreign language requirements…]
september 2011 by robertogreco
Douglas Rushkoff - Blog - CNN.com: Are Jobs Obsolete? ["We're living in an economy where productivity is no longer the goal, employment is."]
september 2011 by robertogreco
"We start by accepting that food and shelter are basic human rights. The work we do -- the value we create -- is for the rest of what we want: the stuff that makes life fun, meaningful, and purposeful.<br />
<br />
This sort of work isn't so much employment as it is creative activity. Unlike Industrial Age employment, digital production can be done from the home, independently, and even in a peer-to-peer fashion without going through big corporations. We can make games for each other, write books, solve problems, educate and inspire one another -- all through bits instead of stuff. And we can pay one another using the same money we use to buy real stuff.<br />
<br />
For the time being, as we contend with what appears to be a global economic slowdown by destroying food and demolishing homes, we might want to stop thinking about jobs as the main aspect of our lives that we want to save. They may be a means, but they are not the ends."
douglasrushkoff
jaronlanier
economics
2011
jobs
work
leisurearts
labor
meaning
basics
gamechanging
paradigmshifts
society
greatrecession
history
making
doing
creativity
stuff
purpose
technology
productivity
food
employment
unemployment
obsolescence
healthcare
from delicious
<br />
This sort of work isn't so much employment as it is creative activity. Unlike Industrial Age employment, digital production can be done from the home, independently, and even in a peer-to-peer fashion without going through big corporations. We can make games for each other, write books, solve problems, educate and inspire one another -- all through bits instead of stuff. And we can pay one another using the same money we use to buy real stuff.<br />
<br />
For the time being, as we contend with what appears to be a global economic slowdown by destroying food and demolishing homes, we might want to stop thinking about jobs as the main aspect of our lives that we want to save. They may be a means, but they are not the ends."
september 2011 by robertogreco
Bless the toolmakers « Snarkmarket
september 2011 by robertogreco
So much here in Robin's post and the comments that I'm not going to quote anything. Lots to think about.
tools
apple
pixar
arts
art
robinsloan
snarkmarket
creativity
creation
media
freemandyson
roolmaking
liberalarts
lasting
building
software
design
writing
timcarmody
from delicious
september 2011 by robertogreco
Want a job? Major in liberal arts: Technology firms need more than science and math skills
september 2011 by robertogreco
""This Is Your Brain on the Internet" [class]…strips down fundamentals of learning in order to come up w/ better principles designed to help students think interactively, creatively, cross-culturally & collaboratively.
…read sci fi novels & written hypertext versions of them…spent week working w/ Chinese choreographer to learn to improvise w/out a common language…worked w/ video game designer using scissors & construction paper to prototype game…passed evening w/ science writer who lets them "hear" the world as if thu his own cochlear implants…
How do you test skills this curriculum is meant to sharpen?…midterm exam…students had 24hrs to choose, write & answer a question as a group that best summarized the first half of class. 17 of them, signing off on one coherent, final essay, posted on a public website before midnight—w/ failure for all the potential consequence.
These are the kinds of skills the humanities majors of the future are learning…mix technology & communication…"
cathydavidson
education
classideas
learning
questioning
questions
inquiry
teaching
liberalarts
technology
2011
collaboration
creativity
interactivity
communication
humanities
cv
toshare
stem
curriculum
infosystems
information
informationscience
language
business
stevejobs
problemsolving
perspective
empathy
from delicious
…read sci fi novels & written hypertext versions of them…spent week working w/ Chinese choreographer to learn to improvise w/out a common language…worked w/ video game designer using scissors & construction paper to prototype game…passed evening w/ science writer who lets them "hear" the world as if thu his own cochlear implants…
How do you test skills this curriculum is meant to sharpen?…midterm exam…students had 24hrs to choose, write & answer a question as a group that best summarized the first half of class. 17 of them, signing off on one coherent, final essay, posted on a public website before midnight—w/ failure for all the potential consequence.
These are the kinds of skills the humanities majors of the future are learning…mix technology & communication…"
september 2011 by robertogreco
You Are Solving The Wrong Problem « Aza on Design
september 2011 by robertogreco
"MacCready’s insight was that everyone working on solving human-powered flight would spend upwards of a year building an airplane on conjecture & theory w/out the grounding of empirical tests. Triumphantly, they’d complete their plane & wheel it out for a test flight. Minutes latter, a years worth of work would smash into the ground. Even in successful flights…would end with the pilot physically exhausted. W/ that single new data point, the team would work for another year…Progress was slow…<br />
The problem was the problem. Paul realized that what we needed to be solved was not, in fact, human powered flight. That was a red-herring. The problem was the process itself, and along with it the blind pursuit of a goal without a deeper understanding how to tackle deeply difficult challenges. He came up with a new problem that he set out to solve: how can you build a plane that could be rebuilt in hours not months. And he did…"
learning
design
creativity
itteration
azaraskin
gossamereagle
gossamercondor
paulmaccready
problemsolving
definingtheproblem
problems
iteration
process
innovation
research
rapidprototyping
howwework
howwelearn
from delicious
The problem was the problem. Paul realized that what we needed to be solved was not, in fact, human powered flight. That was a red-herring. The problem was the process itself, and along with it the blind pursuit of a goal without a deeper understanding how to tackle deeply difficult challenges. He came up with a new problem that he set out to solve: how can you build a plane that could be rebuilt in hours not months. And he did…"
september 2011 by robertogreco
The Creativity of Anger | Wired Science | Wired.com
august 2011 by robertogreco
"To be honest, I find this data a little depressing. I’d rather have a brain that, as Osborn believed, always performs best when content and carefree. Unfortunately, that’s not the brain we’ve been stuck with. (Although don’t forget that watching stand-up comedy can improve performance on insight puzzles. Happiness isn’t completely useless.) I’m afraid the novelist J.M. Coetzee was at least partially right: “Always move towards pain when making art.”"
psychology
creativity
brain
apple
stevejobs
motivation
criticism
anger
business
imagination
feedback
jmcoetzee
emotions
mood
2011
honesty
upsidedown
from delicious
august 2011 by robertogreco
What Schools Can Learn From Google, IDEO, and Pixar | Co. Design
august 2011 by robertogreco
"What would it mean for schools to have a culture centered on design thinking and interdisciplinary projects instead of siloed subjects? What if the process of education were as intentionally crafted as the products of education (i.e., we always think about the book report or the final project, but not the path to get there). What if teachers were treated as designers?"
education
learning
design
creativity
innovation
google
schooldesign
ideo
pixar
hightechhigh
larryrosenstock
crossdisciplinary
interdisciplinary
multidisciplinary
projectbasedlearning
missedopportunities
tcsnmy
lcproject
2011
from delicious
august 2011 by robertogreco
Infovore » Technology As A Material
august 2011 by robertogreco
"To make art with technology, one does not use it as a tool; one must understand it as a material. Technology is not always a tool, an engineering substrate; it can be something to mould, to shape, to sculpt with.<br />
Materials have desires, affordances, and textures; they have grains. We can work with that grain, understanding what the material wishes to be, wishes to do – or we can deliberately choose to work against it. We must understand that grain and make a deliberate choice."
design
technology
art
culture
data
materiality
2011
tomarmitage
glvo
tools
howwework
howwethink
creativity
materials
from delicious
Materials have desires, affordances, and textures; they have grains. We can work with that grain, understanding what the material wishes to be, wishes to do – or we can deliberately choose to work against it. We must understand that grain and make a deliberate choice."
august 2011 by robertogreco
Boulder Digital Works at CU
august 2011 by robertogreco
"Our 60 Weeks Program is an integrated projects-driven graduate program in media and business design.<br />
In today's age, learning digital isn't recommended, it's imperative. And while understanding this ever-evolving medium won't happen overnight, you can be sure that over the course of 60 weeks, you'll learn to think globally, design innovatively, and look past perceived barriers.<br />
No matter where you are on your career path, BDW will take your digital skills to a new level. Whether your background is in business, technology, or creative, you'll learn to move comfortably between all three fields. When your 60 weeks are up, not only will you be able to think big, you'll have the skills and experience to be big.<br />
Because digital is always evolving, no day at BDW is ever the same. While our program is fluid, we remain focused on pushing students to explore, refine, and apply the possibilities in digital spaces."
education
design
creativity
altgdp
bdw
boulderdigitalworks
lcproject
digital
projectbasedlearning
mediadesign
boulder
colorado
from delicious
In today's age, learning digital isn't recommended, it's imperative. And while understanding this ever-evolving medium won't happen overnight, you can be sure that over the course of 60 weeks, you'll learn to think globally, design innovatively, and look past perceived barriers.<br />
No matter where you are on your career path, BDW will take your digital skills to a new level. Whether your background is in business, technology, or creative, you'll learn to move comfortably between all three fields. When your 60 weeks are up, not only will you be able to think big, you'll have the skills and experience to be big.<br />
Because digital is always evolving, no day at BDW is ever the same. While our program is fluid, we remain focused on pushing students to explore, refine, and apply the possibilities in digital spaces."
august 2011 by robertogreco
Eric Schmidt, chairman of Google, condemns British education system | Technology | The Guardian
august 2011 by robertogreco
""Over the past century, the UK has stopped nurturing its polymaths. You need to bring art and science back together."…<br />
<br />
"It was a time when the same people wrote poetry and built bridges," he said. "Lewis Carroll didn't just write one of the classic fairytales of all time. He was also a mathematics tutor at Oxford. James Clerk Maxwell was described by Einstein as among the best physicists since Newton – but was also a published poet."<br />
<br />
Schmidt's comments echoed sentiments expressed by Steve Jobs, the chief executive of Apple, who revealed this week that he was stepping down. "The Macintosh turned out so well because the people working on it were musicians, artists, poets and historians – who also happened to be excellent computer scientists," Jobs once told the New York Times."
ericschmidt
stevejobs
technology
science
polymaths
generalists
well-rounded
education
art
uk
2011
math
mathematics
teaching
learning
creativity
innovation
lewiscarroll
jamesclerkmaxwell
alberteinstein
isaacnewton
apple
poets
historians
newliberalarts
liberalarts
digitalhumanities
computers
computerscience
compsci
from delicious
<br />
"It was a time when the same people wrote poetry and built bridges," he said. "Lewis Carroll didn't just write one of the classic fairytales of all time. He was also a mathematics tutor at Oxford. James Clerk Maxwell was described by Einstein as among the best physicists since Newton – but was also a published poet."<br />
<br />
Schmidt's comments echoed sentiments expressed by Steve Jobs, the chief executive of Apple, who revealed this week that he was stepping down. "The Macintosh turned out so well because the people working on it were musicians, artists, poets and historians – who also happened to be excellent computer scientists," Jobs once told the New York Times."
august 2011 by robertogreco
What Matters: Get ready for a new economic era
august 2011 by robertogreco
"Now we are entering a third age in which the central economic actor is someone who both produces and consumes in the same act. I like the term “creator,” as this new kind of actor is doing something more fundamental than the mere sum of their simultaneous production and consumption. Creators are ordinary people whose everyday actions create value…
Not everything in the creator economy will require interaction, any more than manufacturing disappeared during the consumer economy. But the most successful companies will be the ones that harness creator instincts, and the biggest winners will be the companies who harness the smallest creative acts."
paulsaffo
2009
via:preoccupations
economics
cocreation
creativity
creation
consumerism
consumption
production
coproduction
business
future
google
youtube
Not everything in the creator economy will require interaction, any more than manufacturing disappeared during the consumer economy. But the most successful companies will be the ones that harness creator instincts, and the biggest winners will be the companies who harness the smallest creative acts."
august 2011 by robertogreco
Caldera
august 2011 by robertogreco
"…started as a summer camp in the mountains. The idea was to bring kids w/ limited opportunities, both from the city & country, together to make art. Turns out it was a pretty good idea. Kids who said they couldn’t draw found out they were artists. Students who were at risk of dropping out of school kept w/ it, graduated from high school, won college scholarships & came back to work at Caldera.The artists who worked w/ the kids found the experience made them better artists, so we invited them back during the winter to work on their own projects. & because art isn’t just for summertime, we started working w/ students every week, expanding our activities into their schools & communities in Portland & Central Oregon. Today, we work year-round w/ thousands of students, & we invite artists from all over the world for month long residencies at our arts center near Sisters. Caldera’s mission is to be a catalyst for transformation through innovative art & environmental programs."
residencies
oregon
portland
sisters
wk
wieden+kennedy
lcproject
education
art
writing
youth
teens
srg
edg
glvo
caldera
creativity
arts
expression
learning
apprenticeships
mentorships
danwieden
from delicious
august 2011 by robertogreco
Berlin: Europe's hottest startup hub - Aug. 9, 2011
august 2011 by robertogreco
"Berlin, known for its creative vibe & underground music & art scenes, has been an ideal backdrop for a venture looking to make sound a shared experience.<br />
<br />
Ljung describes the city itself as startup: ever-changing & innovative, creative with a bit of an anti-establishment attitude.<br />
<br />
"It has a tradition of the counterculture & wanting to do things a different way," he says. "You go back to why people start startups — they want to do things differently."<br />
<br />
Berlin's current air of artistic & entrepreneurial freedom is linked to its tumultuous history. Walk though the city & you'll pass structures and monuments that have been destroyed & rebuilt, only to be destroyed & rebuilt again during World War II. Buildings punctured with bullet holes are a constant reminder of Nazi Germany & the city's post-war struggle.<br />
<br />
But since the Berlin Wall fell in 1989, the city has let its hair down — pivoting yet again to become a center for all things creative: technology, design, fashion, music."
via:cervus
berlin
cities
startups
soundcloud
history
entrepreneurship
creativity
reinvention
from delicious
<br />
Ljung describes the city itself as startup: ever-changing & innovative, creative with a bit of an anti-establishment attitude.<br />
<br />
"It has a tradition of the counterculture & wanting to do things a different way," he says. "You go back to why people start startups — they want to do things differently."<br />
<br />
Berlin's current air of artistic & entrepreneurial freedom is linked to its tumultuous history. Walk though the city & you'll pass structures and monuments that have been destroyed & rebuilt, only to be destroyed & rebuilt again during World War II. Buildings punctured with bullet holes are a constant reminder of Nazi Germany & the city's post-war struggle.<br />
<br />
But since the Berlin Wall fell in 1989, the city has let its hair down — pivoting yet again to become a center for all things creative: technology, design, fashion, music."
august 2011 by robertogreco
Digital Signposts: Mapping the Past, Present and Future
august 2011 by robertogreco
"Even if mapping isn't your personal interest, digitised archives or artefacts can provide a stimulus for meaningful learning designs and contexts for all stages of learning. Applying digital tools to data we already have allows new interpretations and ways of using the data which makes this a very rich field for educators to explore using digital technologies.
And whilst at first glance, some of the artefacts and ideas from the past may seem absurd today; in context, they reveal the hidden codes for our future, which are gaining recognition amongst an emerging cohort of paleo-futurists, digital humanists, digital anthropologists & archaeologists who participate in innovative projects and networks. As Tom Seinfield from the Found History blog states:
"innovation in digital humanities frequently comes from the edges of the scholarly community rather than from its center—small institutions and even individual actors with few resources are able to make important innovations.""
mapping
maps
digitalhumanities
digitalanthropology
paleo-futurism
archaeology
innovation
edges
periphery
creativity
digital
2011
tomseinfeld
small
future
history
from delicious
And whilst at first glance, some of the artefacts and ideas from the past may seem absurd today; in context, they reveal the hidden codes for our future, which are gaining recognition amongst an emerging cohort of paleo-futurists, digital humanists, digital anthropologists & archaeologists who participate in innovative projects and networks. As Tom Seinfield from the Found History blog states:
"innovation in digital humanities frequently comes from the edges of the scholarly community rather than from its center—small institutions and even individual actors with few resources are able to make important innovations.""
august 2011 by robertogreco
Brightworks: A School that Rethinks School | MindShift
august 2011 by robertogreco
"At Brightworks, a K-12 private school set to open in San Francisco this fall, there will be no tests, grades, or transcripts.<br />
<br />
Instead, students will participate in activities and interact with professionals in various fields, design a project that they bring to fruition themselves, and produce a multimedia portfolio that they’ll share with the school, the community, and – via the Brightworks website – the world…<br />
<br />
<br />
…curriculum with three phases: 1) exploration, 2) expression, & 3) exposition.<br />
…year’s theme is “wind” for instance…<br />
Sure, there are only 30 students aged 6 through 12 starting in September (though there are a few slots still open for 12-year-old girls) and the teacher-to-student ratio at Brightworks is a minimum of 1 to 6. The program is resource and labor-intensive. “We don’t scale well at all,” says Welch."
lcproject
scale
gevertulley
2011
brightworks
schools
schooldesign
inquiry-basedlearning
projectbasedlearning
passion-based
exploration
student-centered
unschooling
deschooling
grades
grading
thematicunites
tcsnmy
teaching
learning
constructivism
pedagogy
sanfrancisco
making
doing
tinkering
tinkeringschool
curiosity
curriculum
creativity
from delicious
<br />
Instead, students will participate in activities and interact with professionals in various fields, design a project that they bring to fruition themselves, and produce a multimedia portfolio that they’ll share with the school, the community, and – via the Brightworks website – the world…<br />
<br />
<br />
…curriculum with three phases: 1) exploration, 2) expression, & 3) exposition.<br />
…year’s theme is “wind” for instance…<br />
Sure, there are only 30 students aged 6 through 12 starting in September (though there are a few slots still open for 12-year-old girls) and the teacher-to-student ratio at Brightworks is a minimum of 1 to 6. The program is resource and labor-intensive. “We don’t scale well at all,” says Welch."
august 2011 by robertogreco
Networked Knowledge and Combinatorial Creativity | Brain Pickings
august 2011 by robertogreco
"In May, I had the pleasure of speaking at the wonderful Creative Mornings free lecture series masterminded by my studiomate Tina of Swiss Miss fame. I spoke about Networked Knowledge and Combinatorial Creativity, something at the heart of Brain Pickings and of increasing importance as we face our present information reality. The talk is now available online — full (approximate) transcript below, enhanced with images and links to all materials referenced in the talk."
"This is what I want to talk about today, networked knowledge, like dot-connecting of the florilegium, and combinatorial creativity, which is the essence of what Picasso and Paula Scher describe. The idea that in order for us to truly create and contribute to the world, we have to be able to connect countless dots, to cross-pollinate ideas from a wealth of disciplines, to combine and recombine these pieces and build new castles."
"How can it be that you talk to someone and it’s done in a second? But it IS done in a second — it’s done in a second and 34 years. It’s done in a second and every experience, and every movie, and every thing in my life that’s in my head.” —Paula Scher
creativity
behavior
planning
process
combinatorialcreativity
combinations
lego
networkedknowledge
networks
mariapopova
florilegium
picasso
paulascher
pentagram
alberteinstein
breakthroughs
stevenjohnson
ideas
alvinlustig
rogersperry
jacquesmonod
biology
richarddawkins
science
art
design
wheregoodideascomefrom
books
designthinking
insight
information
ninapaley
oliverlaric
similarities
proximity
adjacentpossible
everythingisaremix
curiosity
choice
jimcoudal
claychristensen
intention
attention
philosophy
buddhism
work
labor
kevinkelly
gandhi
from delicious
"This is what I want to talk about today, networked knowledge, like dot-connecting of the florilegium, and combinatorial creativity, which is the essence of what Picasso and Paula Scher describe. The idea that in order for us to truly create and contribute to the world, we have to be able to connect countless dots, to cross-pollinate ideas from a wealth of disciplines, to combine and recombine these pieces and build new castles."
"How can it be that you talk to someone and it’s done in a second? But it IS done in a second — it’s done in a second and 34 years. It’s done in a second and every experience, and every movie, and every thing in my life that’s in my head.” —Paula Scher
august 2011 by robertogreco
The Montessori Mafia - Ideas Market - WSJ
july 2011 by robertogreco
"Montessori educational approach might be surest route to joining creative elite…overrepresented by school’s alumni…Google’s founders Page & Brin, Amazon’s Bezos, videogame pioneer Will Wright, & Wikipedia founder Wales, not to mention Julia Child & Sean Combs…
Mr. Page said, “& I think it was part of that training of not following rules & orders, & being self-motivated, questioning what’s going on in the world, doing things a little bit differently.”…
Will Wright…heaps similar praise. “Montessori taught me the joy of discovery. It’s all about learning on your terms, rather than a teacher explaining stuff to youi…”
We can change the way we’ve been trained to think…begins in small, achievable ways, w/ increased experimentation & inquisitiveness. Those who work w/ Bezos, for example, find his ability to ask “why not?” or “what if?” as much as “why?” to be one of his most advantageous qualities. Questions are the new answers."
education
montessori
toshare
unschooling
deschooling
learning
tcsnmy
willwright
jeffbezos
sergeybrin
larrypage
jimmywales
juliachild
seancombs
mariamontessori
creativity
inquisitiveness
inquiry
problemsolving
mindset
rules
rulebreaking
why
whynoy
questions
questioning
cv
teaching
children
montessorimafia
invention
entrepreneurship
2011
self-motivation
self-directedlearning
testing
standardizedtesting
standardization
amazon
google
wikipedia
from delicious
Mr. Page said, “& I think it was part of that training of not following rules & orders, & being self-motivated, questioning what’s going on in the world, doing things a little bit differently.”…
Will Wright…heaps similar praise. “Montessori taught me the joy of discovery. It’s all about learning on your terms, rather than a teacher explaining stuff to youi…”
We can change the way we’ve been trained to think…begins in small, achievable ways, w/ increased experimentation & inquisitiveness. Those who work w/ Bezos, for example, find his ability to ask “why not?” or “what if?” as much as “why?” to be one of his most advantageous qualities. Questions are the new answers."
july 2011 by robertogreco
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greenenergy ⊕ greyworld ⊕ groupnorms ⊕ groups ⊕ groupsize ⊕ groupthink ⊕ growing ⊕ growingwithoutschooling ⊕ growl ⊕ growth ⊕ gtd ⊕ guattari ⊕ guidance ⊕ guideontheside ⊕ guides ⊕ guilds ⊕ göteborg ⊕ habits ⊕ habitsofmind ⊕ hackercollective ⊕ hackerculture ⊕ hackers ⊕ hackerspaces ⊕ hacking ⊕ hackingeducation ⊕ hacks ⊕ hackticism ⊕ hacktivism ⊕ half-formedthoughts ⊕ halflifeofcorporations ⊕ handbuilt ⊕ handdrawn ⊕ handhelds ⊕ handmade ⊕ hands ⊕ handson ⊕ handwriting ⊕ happiness ⊕ hardrules ⊕ hardship ⊕ hardware ⊕ hardwork ⊕ harmonykorine ⊕ harpers ⊕ harrypotter ⊕ harvard ⊕ harvestmoon ⊕ has:via ⊕ hbo ⊕ health ⊕ healthcare ⊕ helicopterparents ⊕ heliocentrism ⊕ henrilefebvre ⊕ henryjenkins ⊕ heretics ⊕ hierarchy ⊕ highered ⊕ highereducation ⊕ highschool ⊕ highstakes ⊕ hightechhigh ⊕ hiphop ⊕ hiring ⊕ historians ⊕ historiography ⊕ history ⊕ hivemind ⊕ hoarding ⊕ hobbies ⊕ home ⊕ homes ⊕ homeschool ⊕ homework ⊕ homgeneity ⊕ homicidewatch ⊕ homogeneity ⊕ honda ⊕ honesty ⊕ honolulu ⊕ hope ⊕ hopefulness ⊕ hort ⊕ hotels ⊕ housing ⊕ housingprojects ⊕ howardgardner ⊕ howardrheingold ⊕ howthingswork ⊕ howto ⊕ howwecreate ⊕ howwelearn ⊕ howwethink ⊕ howwework ⊕ hr ⊕ human ⊕ humanagency ⊕ humancapital ⊕ humanconstructs ⊕ humanism ⊕ humanitariandesign ⊕ humanities ⊕ humanity ⊕ humannature ⊕ humanprogress ⊕ humanresources ⊕ humanrights ⊕ humans ⊕ humility ⊕ humor ⊕ hunches ⊕ hybrids ⊕ hyper-articulate ⊕ hyper-rationality ⊕ hypertext ⊕ hypomanicepisodes ⊕ hypomaticedge ⊕ hypotheses ⊕ hypotheticdevelopmentorganization ⊕ ianbogost ⊕ ibm ⊕ icandobetter ⊕ iceland ⊕ iconoclasm ⊕ iconography ⊕ ict ⊕ ideageneration ⊕ idealism ⊕ idealreader ⊕ ideals ⊕ ideas ⊕ ideaslab ⊕ ideation ⊕ identity ⊕ identityciphering ⊕ ideo ⊕ ideology ⊕ idiosyncracy ⊕ idleness ⊕ iftf ⊕ illustration ⊕ im ⊕ images ⊕ imagination ⊕ imaging ⊕ imaginzation ⊕ imitation ⊕ immersion ⊕ immigration ⊕ improvement ⊕ improvisation ⊕ impulse-control ⊕ impulsivity ⊕ inaction ⊕ inattention ⊕ incentives ⊕ income ⊕ incubation ⊕ 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intellectualpursuit ⊕ intelligence ⊕ intensiveprogramming ⊕ intention ⊕ interaction ⊕ interactiondesign ⊕ interactive ⊕ interactivity ⊕ interchangability ⊕ interconnectedness ⊕ interconnectivity ⊕ interdisciplinarity ⊕ interdisciplinary ⊕ interested ⊕ interesting ⊕ interestingness ⊕ interface ⊕ interiordesign ⊕ interiors ⊕ international ⊕ internet ⊕ internetofthings ⊕ internships ⊕ interruption ⊕ interruptions ⊕ intervention ⊕ interview ⊕ interviews ⊕ inthesetimes ⊕ intrinsicmotivation ⊕ introspection ⊕ introversion ⊕ introverts ⊕ intuit ⊕ intuition ⊕ invention ⊕ inventions ⊕ inventiveplay ⊕ ip ⊕ ipad ⊕ iphone ⊕ ipod ⊕ iraglass ⊕ irasocol ⊕ isaacasimov ⊕ isaacnewton ⊕ isolation ⊕ issues ⊕ iste ⊕ iste2010 ⊕ it ⊕ italocalvino ⊕ italy ⊕ iteration ⊕ iterative ⊕ ittakesallsorts ⊕ itteration ⊕ ivanillich ⊕ ixd ⊕ jackbenny ⊕ jackdorsey ⊕ jackkerouac ⊕ jackschulze ⊕ jackwelch ⊕ jacobbronowski ⊕ jacquesderrida ⊕ jacquesmonod ⊕ jakobneilsen ⊕ jamaiscascio ⊕ jamesburke ⊕ jamesclerkmaxwell ⊕ 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matta-clark ⊕ mattbrown ⊕ mattel ⊕ mattgoldman ⊕ mattgroening ⊕ matthewbarney ⊕ matthewlamb ⊕ mattiaromeo ⊕ mattjones ⊕ matttaibbi ⊕ mattthompson ⊕ mattwebb ⊕ maureendowd ⊕ mavericks ⊕ mba ⊕ mcsweeneys ⊕ meaning ⊕ meaningfulness ⊕ meaninglessness ⊕ meaningmaking ⊕ means ⊕ meansofexchange ⊕ measurement ⊕ mechanics ⊕ media ⊕ media:document ⊕ mediaactivism ⊕ mediaconnection ⊕ mediadesign ⊕ mediainventors ⊕ medialab ⊕ medialculturepublicspace ⊕ medialiteracy ⊕ mediaproduction ⊕ mediart ⊕ medicine ⊕ mediocrity ⊕ meditation ⊕ meetingplace ⊕ meetings ⊕ megacities ⊕ megangarber ⊕ meh ⊕ melancholy ⊕ memorization ⊕ memory ⊕ memphis ⊕ men ⊕ mentoring ⊕ mentorship ⊕ mentorships ⊕ meredithjung-enwoo ⊕ meritocracy ⊕ meriwetherlewis ⊕ merlinmann ⊕ mesh ⊕ meshnetworks ⊕ message ⊕ messaging ⊕ messiness ⊕ meta ⊕ meta-content ⊕ metacognition ⊕ metadata ⊕ metaphor ⊕ metaplace ⊕ metaverse ⊕ method ⊕ methodology ⊕ methods ⊕ metoosolutions ⊕ mexico ⊕ mexicodf ⊕ mfa ⊕ michaelbierut ⊕ michaelchabon ⊕ michaellewis ⊕ michaelmaltzan ⊕ michaelmichalko ⊕ michaelmorris ⊕ michalmigurski ⊕ michelgondry ⊕ micro-histories ⊕ microcontrollers ⊕ micropayments ⊕ microsoft ⊕ middlemanagement ⊕ middlemen ⊕ mihalycsikszentmihalyi ⊕ mikemills ⊕ mikewinkelman ⊕ milesdavis ⊕ millcolour ⊕ millennials ⊕ millsbaker ⊕ miltonglaser ⊕ mimicry ⊕ mimiito ⊕ mind ⊕ mindfulness ⊕ mindmap ⊕ mindmapping ⊕ mindset ⊕ mint ⊕ mirrors ⊕ misdirection ⊕ misfits ⊕ missedopportunities ⊕ mission ⊕ missionstatements ⊕ mistakes ⊕ mit ⊕ mitmedialab ⊕ mixed-use ⊕ miyamoto ⊕ mmog ⊕ mmorpg ⊕ mobile ⊕ mobilelearning ⊕ mobility ⊕ mobs ⊕ modelessness ⊕ modeling ⊕ models ⊕ modern ⊕ modernism ⊕ modifiablerules ⊕ mohammadyunus ⊕ moldbreaking ⊕ moleculargastronomy ⊕ moleskine ⊕ momentum ⊕ momoamsterdam ⊕ momus ⊕ money ⊕ moneyforcontent ⊕ montessori ⊕ montessorimafia ⊕ mood ⊕ moods ⊕ moonbot ⊕ morale ⊕ morality ⊕ moreisnotbetter ⊕ moreofthesame ⊕ mortality ⊕ motion ⊕ motivation ⊕ movements ⊕ movies ⊕ moving ⊕ mp3 ⊕ mrpenumbra ⊕ muddywaters ⊕ multiageclassrooms ⊕ multidisciplinary ⊕ multimedia ⊕ multitasking ⊕ multitemporal ⊕ muppets ⊕ museums ⊕ music ⊕ musicalinstruments ⊕ mustread ⊕ mutations ⊕ mutualaid ⊕ mystery ⊕ myths ⊕ nais ⊕ namjunepaik ⊕ napping ⊕ naps ⊕ napster ⊕ narcissism ⊕ narrative ⊕ nassimtaleb ⊕ natal ⊕ nathanshedroff ⊕ nationalendowmentforthearts ⊕ nationallabday ⊕ naturalselection ⊕ nature ⊕ naturedeficitsyndrome ⊕ navigation ⊕ naysayers ⊕ nclb ⊕ nea ⊕ nearfuture ⊕ needs ⊕ negativity ⊕ negotiating ⊕ negotiation ⊕ neighborhoods ⊕ neilpostman ⊕ neilstephenson ⊕ nelsonmandela ⊕ neo-nomads ⊕ neoliberalism ⊕ neologisms ⊕ neoteny ⊕ netflix ⊕ network ⊕ networkculture ⊕ networkedcities ⊕ networkededucation ⊕ networkedknowledge ⊕ networkedlearning ⊕ networkedobjects ⊕ networkedsociety ⊕ networkedurbanism ⊕ networking ⊕ networks ⊕ neurology ⊕ neuroscience ⊕ newbabylon ⊕ newcanvasesneednewcontent ⊕ newcultureoflearning ⊕ newgeo ⊕ newgrammars ⊕ newliberalarts ⊕ newmedia ⊕ newness ⊕ neworleans ⊕ newrochelle ⊕ news ⊕ newspapers ⊕ nicholascarr ⊕ nicholaskristof ⊕ nicholasmyers ⊕ nicholsonbaker ⊕ nickbertozzi ⊕ nicksweeny ⊕ nicolaiouroussoff ⊕ nicolasnova ⊕ nicomuhly ⊕ nietzsche ⊕ nightowls ⊕ nih ⊕ ninapaley ⊕ nintendo ⊕ nintendods ⊕ nintendogs ⊕ noamchomsky ⊕ nobinobiboy ⊕ nobynobyboy ⊕ nodes ⊕ noise ⊕ nokia ⊕ nola ⊕ nomabar ⊕ nomadic ⊕ nomads ⊕ nonlinear ⊕ nonprofit ⊕ norikodaishima ⊕ northcarolina ⊕ nostalgia ⊕ notebooks ⊕ notes ⊕ notetaking ⊕ noticing ⊕ notnourishing ⊕ nottingham ⊕ nourishment ⊕ novellas ⊕ npr ⊕ nuclearweapons ⊕ numbersgame ⊕ numeracy ⊕ nurture ⊕ nyc ⊕ oakland ⊕ obama ⊕ obedience ⊕ obesity ⊕ obilquestrategies ⊕ obituary ⊕ objects ⊕ observation ⊕ observations ⊕ obsession ⊕ obsessiveness ⊕ obsolescence ⊕ occupywallstreet ⊕ oceans ⊕ ochsa ⊕ odedexer ⊕ office ⊕ officedesign ⊕ offices ⊕ offline ⊕ okdo ⊕ olafurgrimsson ⊕ oliverlaric ⊕ oliversacks ⊕ oliverwendellholmes ⊕ olpc ⊕ oma ⊕ omgeverywhere ⊕ ommuting ⊕ onesizefitsall ⊕ online ⊕ onlinetoolkit ⊕ open ⊕ openaccess ⊕ opencontent ⊕ opencourseware ⊕ openenvironments ⊕ openeverything ⊕ openframeworks ⊕ openminded ⊕ opensource ⊕ openstandards ⊕ openstudio ⊕ openstudioproject ⊕ opensystems ⊕ opera ⊕ opinion ⊕ opinions ⊕ optimism ⊕ orchids ⊕ order ⊕ oregon ⊕ organic ⊕ organicsenseofplace ⊕ organisms ⊕ organization ⊕ organizationalinertia ⊕ organizations ⊕ originality ⊕ orlando ⊕ orthodoxy ⊕ oscarnewman ⊕ osx ⊕ otherness ⊕ oulipo ⊕ outcomes ⊕ outdoctrination ⊕ outdoors ⊕ outliers ⊕ outsiders ⊕ overdiagnosis ⊕ overjustification ⊕ overload ⊕ overpopulation ⊕ overscheduling ⊕ ownership ⊕ ows ⊕ p2p ⊕ pablogarcia ⊕ pace ⊕ pacing ⊕ packaging ⊕ packardjennings ⊕ pagerank ⊕ paint ⊕ painting ⊕ pairing ⊕ paleo-futurism ⊕ paleontology ⊕ palomar5 ⊕ paper ⊕ papernet ⊕ paperweights ⊕ paradigmshifts ⊕ paradox ⊕ parenting ⊕ paris ⊕ parkour ⊕ participate ⊕ participation ⊕ participatory ⊕ participatoryculture ⊕ partnerships ⊕ passion ⊕ passion-based ⊕ passioncommunities ⊕ past ⊕ pataphysics ⊕ patbassett ⊕ 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photography ⊕ photojournalism ⊕ photoshop ⊕ physical ⊕ physics ⊕ piaget ⊕ picasso ⊕ picnic ⊕ picposterous ⊕ pilots ⊕ pingmag ⊕ piracy ⊕ pisa ⊕ pixar ⊕ place ⊕ placebranding ⊕ placemaking ⊕ plagiarism ⊕ planning ⊕ plants ⊕ plasticity ⊕ play ⊕ playethic ⊕ playful ⊕ playful09 ⊕ playful11 ⊕ playgrounds ⊕ playingschool ⊕ playtheory ⊕ pleasure ⊕ ples ⊕ pln ⊕ plp ⊕ pobronson ⊕ podcasts ⊕ podular ⊕ poems ⊕ poetry ⊕ poets ⊕ pokemon ⊕ policy ⊕ politics ⊕ polymaths ⊕ polystylism ⊕ pompidou ⊕ popculture ⊕ poptech ⊕ popularity ⊕ portability ⊕ portal ⊕ portfolio ⊕ portland ⊕ portugal ⊕ posses ⊕ possibility ⊕ post-digital ⊕ postconsumerism ⊕ postdisciplinary ⊕ posterous ⊕ postindustrialism ⊕ postits ⊕ postive ⊕ postmaterialism ⊕ postmodernism ⊕ potential ⊕ potentialspace ⊕ poverty ⊕ power ⊕ powerpoint ⊕ practice ⊕ prada ⊕ pragmatism ⊕ pranks ⊕ predictablity ⊕ predictions ⊕ preneuriat ⊕ preneuriatdurabiliste ⊕ preschool ⊕ presence ⊕ present ⊕ presentations ⊕ pretending ⊕ princeramus ⊕ principles ⊕ print ⊕ priorities ⊕ privacy ⊕ problems ⊕ problemsolving ⊕ procedure ⊕ process ⊕ processing ⊕ processoverproduct ⊕ procrastination ⊕ product ⊕ productdesign ⊕ production ⊕ productivity ⊕ productoverprocess ⊕ products ⊕ professionaldevelopment ⊕ professionalism ⊕ professionals ⊕ professions ⊕ profile ⊕ profits ⊕ profitsharing ⊕ profound ⊕ programming ⊕ programs ⊕ progress ⊕ progressive ⊕ progressivism ⊕ projectbasedlearning ⊕ projecth ⊕ projecthdesign ⊕ projectideas ⊕ projectmanagement ⊕ projects ⊕ projectzero ⊕ promotion ⊕ propaganda ⊕ property ⊕ prosperity ⊕ prototypes ⊕ prototyping ⊕ proust ⊕ providence ⊕ proximity ⊕ pruitt-igoe ⊕ pscs ⊕ pseudo-goals ⊕ psychogeography ⊕ psychologicaldistance ⊕ psychology ⊕ psychopathology ⊕ public ⊕ publications ⊕ publicdomain ⊕ publiceducation ⊕ publicschools ⊕ publicspace ⊕ publishing ⊕ pugetsoundcommunityschool ⊕ punk ⊕ puppets ⊕ purpose ⊕ putthison ⊕ pyramid ⊕ quality ⊕ qualityoflife ⊕ quanitifcation ⊕ questioning ⊕ questions ⊕ quiet ⊕ quirkiness 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