robertogreco + constraints   59

The Disrupters: Working Outside The Business Norm | Fast Company
[From 3. Joi Ito]

"The Japanese government once asked me to be on a committee about taxes and information technology. The first thing I said was, 'Let's figure out a way to use resources more efficiently to lower taxes.' And they said, 'No, no, no--this committee is about using computers to collect more tax.' So I asked, 'How do we reduce costs?' And they said, 'Oh, there's no committee for that.' [Laughs] That's the problem with large organizations. They create roles and constraints, and sometimes people forget why they're there."
creativity  innovation  business  leadership  2012  joiito  committees  scale  roles  bureaucracy  constraints  organizations  from delicious
february 2012 by robertogreco
TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
Notes here by @tealtan:

"unusual contexts in writing / reading text

“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”

“What readers expect is more important than what readers want.”

Bill Buxton: “every tool is the best at something and the worst at something else”

skills, path-dependency, learning effects

“…we actually like constraints once we're in them.”"

And notes from @litherland:

"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /

18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design  reading  writing  journalism  history  timcarmody  toc2012  via:tealtan  constraints  billbuxton  bookfuturism  ebooks  stéphanemallarmé  paper  2012  media  mediarevolutions  sentencediagramming  advertising  photography  change  books  publishing  printing  modernism  context  interface  expectations  conventions  skills  skeumorphs  skeuomorph 
february 2012 by robertogreco
MAKE | Zen and the Art of Making
"Some of the most talented and prolific people I know have dozens of interests and hobbies. When I ask them about this, the response is usually something like “I love to learn.” I think the new discoveries and joys of learning are the crux of this beginner thing I’ve been thinking about. Sure, when you’ve mastered something it’s valuable, but then part of your journey is over — you’ve arrived, and the trick is to find something you’ll always have a sense of wonder about. I think this is why scientists and artists, who are usually experts, love what they do: there is always something new ahead. It’s possible to be an expert but still retain the mind of a beginner. It’s hard, but the best experts can do it. In making things, in art, in science, in engineering, you can always be a beginner about something you’re doing — the fields are too vast to know it all."
philliptorrone  making  learning  unschooling  curiosity  education  experts  generalists  creativegeneralists  2011  zen  knowledge  expertise  lewiscarroll  makers  electronics  art  artists  science  scientists  tinkering  tinkerers  lifelonglearning  deschooling  mindset  beginners  invention  arduino  fear  risktaking  riskaversion  teaching  lcproject  failure  stasis  yearoff  openminded  children  interestedness  specialists  motivation  intrinsicmotivation  exploration  internet  web  online  constraints  from delicious
november 2011 by robertogreco
Developing Your Creative Practice: Tips from Brian Eno :: Tips :: The 99 Percent
"1. Freeform capture. Grab from a range of sources without editorializing…<br />
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2. Blank state. Start with new tools, from nothing, and toy around…<br />
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3. Deliberate limitations. Before a project begins, develop specific limitations…<br />
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4. Opposing forces. Sometimes it’s best to generate a forced collision of ideas…<br />
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5. Creative prompts. In the ‘70s Eno developed his Oblique Strategies cards, a series of prompts modeled after the I Ching to disrupt the process and encourage a new way of encountering a creative problem. On the cards are statements and questions like: “Would anybody want it?” “Try faking it!” “Only a part, not the whole.” “Work at a different speed.” “Disconnect from desire.” “Turn it upside down.” “Use an old idea."…<br />
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In the end, don’t underestimate your personal feelings about a project. Eno states: “Nearly all the things I do that are of any merit at all start off as just being good fun.” Amen to that."
art  creativity  music  productivity  brain  neuroscience  via:preoccupations  brianeno  2011  jonahlehrer  ideation  classideas  innovation  noticing  limitations  constraints  making  doing  glvo  howwework  process  idleness  boredom  thinking  ideas  has:via  from delicious
september 2011 by robertogreco
Frank Chimero’s Blog: Everything you ever needed to know about design, answered in five minutes by Charles Eames.
"Everything you ever needed to know about design, answered in five minutes by Charles Eames.<br />
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The video was produced for the exhibition “Qu’est ce que le design?” (or What is Design?) at the Musée des Arts Décoratifs, Palais de Louvre in 1969. A full transcript of the interview can be found here, and the video is available as part of The Films of Charles & Ray Eames DVD set."
design  art  eames  charleseames  definition  frankchimero  action  creation  designethic  constraints  from delicious
august 2011 by robertogreco
The Auteur Myth | Wired Science | Wired.com
"…it’s also important to remember that nobody creates Vertigo or the iPad by themselves; even auteurs need the support of a vast system. When you look closely at auteurs, what you often find is that their real genius is for the the assembly of creative teams, trusting the right people with the right tasks at the right time. Sure, they make the final decisions, but they are choosing between alternatives created by others. When we frame auteurs as engaging in the opposite of collaboration, when we obsess over Hitchcock’s narrative flair but neglect Lehman’s script, or think about Jobs’ aesthetic but not Ive’s design (or the design of those working for Ives), we are indulging in a romantic vision of creativity that rarely exists. Even geniuses need a little help."
jonahlehrer  creativity  collaboration  alfredhitchcock  stevejobs  johngruber  design  film  decisionmaking  auteurs  howwework  constraints  support  making  business  teamwork  leadership  2011  from delicious
july 2011 by robertogreco
Weekend At Kermie's: The Muppets' Strange Life After Death | The Awl
"A character without specificity is not one."

"To demonize is to become the demon."

"When I say that the Muppets’ art direction is makeshift, I don’t mean that it’s shoddy. But it celebrates human limitation. As we watch one of these movies, we never lose our awareness that these scenes were made by men and women. Craftmanship, the game of how good any one artist can be, is presented—not hidden—and as such it can inspire others."

"What matters in the Muppet universe isn’t perfection, but expression. Dancing across the screen, they embody the philosophy that it is not what you look like that matters, but what you do."
art  creativity  film  copyright  muppets  puppets  perfection  human  humanism  specificity  makeshift  making  craft  limitations  constraints  via:rushtheiceberg  doing  meaning  purpose  glvo  jasonsegel  jimhenson  remix  remixing  remixculture  craftsmanship  from delicious
july 2011 by robertogreco
Animated GIFs Triumphant - Anil Dash
"The facts about animated GIFs are stark. They only support a palette of 256 colors. No current browser lists support for animated GIF as a codec for the HTML5 <video> tag. That omission is understandable, as GIF compression of animation isn't particularly efficient. They even lived under an unfashionable cloud of patent uncertainty during the web's formative years. And those are just some of the traits I love about the format…<br />
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But to my eye, GIF is the most popular animation and short film format that's ever existed. It works on smartphones in millions of people's pockets, on giant displays in museums, in web browsers on a newspaper website. It finds liberation in constraints, in the same way that fewer characters in our tweets and texts freed us to communicate more liberally with one another. And it invites participation, in a medium that's both fun and accessible, as the pop music of moving images, giving us animations that are totally disposable and completely timeless."
culture  history  web  animation  anildash  animatedgifs  gifs  2011  kickstarter  constraints  technology  from delicious
july 2011 by robertogreco
Less Is More: Using Social Media to Inspire Concise Writing - NYTimes.com
"How can online media like Twitter posts, Facebook status updates and text messages be harnessed to inspire and guide concise writing? In this lesson, students read, respond to and write brief fiction and nonfiction stories, and reflect on the benefits and drawbacks of “writing short.”"<br />
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[Related: http://www.nytimes.com/2011/03/20/opinion/20selsberg.html AND http://www.pdscompasspoint.com/?p=4466 ]
writing  literature  twitter  facebook  brevity  classideas  fiction  stories  storytelling  socialmedia  summary  texting  constraints  from delicious
april 2011 by robertogreco
David Byrne's Journal: 03.18.10: Collaborations [updated]
"why collaborate if one doesn’t have to? … one big reason is to restrict one’s own freedom in the writing process. There’s a joy and relief in being limited, restrained. … But one might also ask: Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?"
music  collaboration  creativity  davidbyrne  writing  constraints  limits  tcsnmy  classideas  editing  via:preoccupations  from delicious
february 2011 by robertogreco
Uncleftish Beholding - Wikipedia
"Uncleftish Beholding (1989) is a short text written by Poul Anderson. It is written using almost exclusively words of Germanic origin, and was intended to illustrate what the English language might look like if it had not received its considerable number of loanwords from other languages, particularly Latin, Greek and French.<br />
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The text is about basic atomic theory and relies on a number of word coinings, many of which have analogues in modern German. The title "uncleftish beholding" calques "atomic theory". The text begins:<br />
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"For most of its being, mankind did not know what things are made of, but could only guess. With the growth of worldken, we began to learn, and today we have a beholding of stuff and work that watching bears out, both in the workstead and in daily life.""
language  history  english  linguistics  via:migurski  uncleftishbeholding  1989  poulanderson  theory  german  germanic  constraints  classideas  writing  literature  from delicious
february 2011 by robertogreco
Does a strict upbringing make you a better designer?: Observatory: Design Observer
Coment from pboy: "Oh, barf! Even the Tiger Mom has expressed some ambiguity about the outcomes of her parenting philosophy, but to use the current craze over her as the excuse for yet another reification of the moldy-oldie of graphic design 'Modernism' is just pathetic. Beirut was lucky to have experienced the Kalman corrective to Vignelli's moribund fake discipline. ... romanticize the intolerant and didactic daddies all you want, it's the generation that finally walked away from what had devolved into a rigid and phony stance that let the 'discipline' grow. And that includes Beirut, even if he's too traumatized by his own experience with tough love to be able to recognize it, or to be able admit more clearly, and without the unnecessary flattery to Vignelli, that he learned to think for himself, and move on."
design  typography  modernism  michaelbierut  via:migurski  parenting  amychua  rigidity  graphicdesign  massimovignelli  authoritarianism  creativity  criticalthinking  toughlove  teaching  education  learning  identity  unschooling  deschooling  discipline  tiborkalman  rules  constraints  from delicious
february 2011 by robertogreco
space clearing (15 Jan., 2011, at Interconnected)
"Constrained walks and the dérive both reveal the city's psychogeography, and force the city to give up more of itself. It's funny to find, right on my doorstep, the streets I didn't know that I didn't know, the ones I'd got the unknown habit of avoiding. The city grows.<br />
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Space clearing makes visible and disrupts the psychogeography of my home. By standing in far corners, I find new perspectives. I strengthen rarely visited spots in my own mental map. Later, I find myself noticing the corners more. My house looks larger. The changed shape of my rooms encourages me to walk differently about the space. I stand in slightly unfamiliar spots, look at my bookshelves with a new-found unfamiliarity, and this prompts new combinations of titles to come to my attention, and new ideas.<br />
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I wonder if I could make something to do this for me? Maybe a robot vacuum cleaner programmed to find rarely visited corners and play an attention-grabbing sample, hey, over here, over here."
space  perspective  mattwebb  situationist  dérive  psychogeography  robots  constraints  flaneur  cities  homes  spaceclearing  mentalmaps  mapping  maps  attention  2011  derive  from delicious
january 2011 by robertogreco
Film History 101 (via Netflix Watch Instantly) « Snarkmarket [See also Matt Penniman's "Sci-fi Film History 101" list: http://snarkmarket.com/2010/6492]
"Robin is absolutely right: I like lists, I remember everything I’ve ever seen or read, and I’ve been making course syllabi for over a decade, so I’m often finding myself saying “If you really want to understand [topic], these are the [number of objects] you need to check out.” Half the fun is the constraint of it, especially since we all now know (or should know) that constraints = creativity."
film  netflix  history  cinema  movies  timcarmody  snarkmarket  teaching  curation  curating  constraints  lists  creativity  forbeginners  thecanon  pairing  sharing  expertise  experience  education  learning  online  2010  frankchimero  surveycourses  surveys  web  internet  perspective  organization  succinct  focus  design  the101  robinsloan  classes  classideas  format  delivery  guidance  beginner  reference  pacing  goldcoins  surveycasts  from delicious
december 2010 by robertogreco
The 101 « Snarkmarket
"Some of the teachers I remember most from college are the ones who would say something like: “Listen. There are only two movies you need to understand to understand [whole giant big cinematic movement X]. Those two movies are [A] and [B]. And we’re gonna watch ‘em.” (I feel like this is something Tim is extremely good at, actually.) It’s a step above curation, right? Context matters here; so does sequence. So we’re talking about some sort of super-sharp, web-powered, media-rich syllabus. I always liked syllabi, actually. They seem to make such an alluring promise, you know? Something like:<br />
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Go through this with me, and you will be a novice no more."
curation  curating  robinsloan  frankchimero  lists  organization  experience  expertise  teaching  learning  online  web  classes  classideas  format  delivery  guidance  beginner  forbeginners  reference  2010  pacing  goldcoins  surveys  surveycourses  the101  education  internet  perspective  succinct  focus  design  history  constraints  creativity  thecanon  pairing  sharing  surveycasts  from delicious
december 2010 by robertogreco
Frank Chimero - The Two Best Things on the Web 2010
"My top two choices, however, stood tall as perhaps the best stock I’ve had the pleasure of reading on the web, both in terms of their scope, but more interestingly about how they treated their content and audience. There’s a pattern here that I enjoy. I’d like to introduce you to them, and hopefully in the process make a bit of a point about the direction I want the web to take in the next year."<br />
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"I suppose I’m hungry for curated educational materials online. These are more than lists of books to read: they’re organized, edited, and have a clear point of view about the content they are presenting, and subvert the typical scatter-shot approach of half the web (like Wikipedia), or the hyper-linear, storyless other half that obsesses over lists. And that’s the frustrating thing about trying to teach yourself things online: you’re new, so you don’t know what’s important, but everything is spread so thin and all over the place, so it’s difficult to make meaningful connections."
education  learning  online  lists  2010  frankchimero  surveycourses  surveys  teaching  forbeginners  web  internet  curating  curation  perspective  organization  succinct  focus  design  history  constraints  creativity  thecanon  pairing  sharing  expertise  experience  the101  robinsloan  classes  classideas  format  delivery  guidance  beginner  reference  pacing  goldcoins  surveycasts  from delicious
december 2010 by robertogreco
The Cognitive Cost Of Expertise | Wired Science | Wired.com
"Now for the bad news: Expertise might also come with a dark side, as all those learned patterns make it harder for us to integrate wholly new knowledge. Consider a recent paper that investigated the mnemonic performance of London taxi drivers. In the world of neuroscience, London cabbies are best known for their demonstration of structural plasticity in the hippocampus, a brain area devoted (in part) to spatial memory. Because the cabbies are required to memorize the entire urban map of London – it’s the most rigorous driving test in the world – their posterior hippocampi swell and expand, leading to permanent changes in the brain. Knowledge shapes matter."
neuroscience  psychology  constraints  jonahlehrer  perception  brain  chess  thinking  science  expertise  memory  plasticity  generalists  specialization  mindchanges  permanence  from delicious
november 2010 by robertogreco
Institute for Advanced Study - Wikipedia, the free encyclopedia
Richard Feynman on the place: "When I was at Princeton in the 1940s I could see what happened to those great minds at the Institute for Advanced Study, who had been specially selected for their tremendous brains and were now given this opportunity to sit in this lovely house by the woods there, with no classes to teach, with no obligations whatsoever. These poor bastards could now sit and think clearly all by themselves, OK? So they don't get any ideas for a while: They have every opportunity to do something, and they're not getting any ideas. I believe that in a situation like this a kind of guilt or depression worms inside of you, and you begin to worry about not getting any ideas. And nothing happens. Still no ideas come.<br />
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Nothing happens because there's not enough real activity and challenge: You're not in contact with the experimental guys. You don't have to think how to answer questions from the students. Nothing!"
education  princeton  science  thinking  ideas  richardfeynman  teaching  explaining  constraints  freedom  challenge  motivation  instituteforadvancedstudy  freemandyson  alberteinstein  paulerdos  from delicious
august 2010 by robertogreco
Is Consumerism Killing Our Creativity? :: Articles :: The 99 Percent
"Have you ever fallen into a black hole of comparison shopping? You’re looking for a new digital camera, for instance. You head over to Cnet.com and read some reviews of various cameras, watch the video demos, identify the model you want. Then perhaps you employ Google’s shopping search to price out the options and find the best deal. All of the sudden, it’s four hours later. You’ve found the perfect camera, but your purchasing triumph is tainted by a creeping feeling of, well, disgust. Couldn’t that time have been used better?…<br />
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“Highly creative adults frequently grew up with hardship. Hardship by itself doesn’t lead to creativity, but it does force kids to become more flexible—and flexibility helps with creativity.”<br />
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When we have less to work with, we have to be more creative. Think about that the next time the consumerist impulse is threatening to encroach on your creativity."
consumerism  addiction  marketing  neuroscience  creativity  productivity  consumption  constraints  hardship  pobronson  annieleonard  from delicious
august 2010 by robertogreco
Jugaad: Questions for Santosh Ostwal | The Economist
"SANTOSH OSTWAL, husband and father of two, lost his apartment in 2001 after quitting his job in Pune to solve an engineering problem he’d been thinking about for twenty years. Today his solution – a mobile-phone adaptation that triggers irrigation pumps remotely – is saving water in India and helping more than 10,000 farmers avoid several taxing, dangerous long walks a day. I talked to Mr Santosh for a podcast earlier this year, but it’s worth digging back into the transcript now to help explain the Indian concept of jugaad, an inspired kind of duct-taped ingenuity that employs only the tools at hand."
via:blackbeltjones  jugaad  santoshostwal  india  hacking  hardware  constraints  makedo  localsolutions  theadjacentpossible  engineering  chimericthinking  from delicious
august 2010 by robertogreco
Design Thinking: Dear Don . . . - Core77
"Design thinking harnesses the power of intuition. It is a process, evolved gradually by designers of all kinds, which can be applied to create solutions to problems. People of any background can use it, whether or not they think of themselves as designers. It uses the subconscious as well as the conscious mind, subjective as well as objective thinking, tacit knowledge as well as explicit knowledge, and embraces learning by doing. I like the analogy of an iceberg that has just a little ice above water level, with a vast mass submerged. Rigorous explicit thinking, of the kind encouraged in institutions of higher learning, limits people to conscious thinking and hence to using just a tiny proportion of the potential in their minds - like the ice above the water. The design thinking process allows us to follow our intuition, valuing the sensibilities and insights that are buried in our subconscious - like the ice below the water..."
architecture  core77  designthinking  industrialdesign  graphicdesign  process  constraints  tcsnmy  evaluation  criticalthinking  prototyping  visualizaton  slection  uncertainty  iteration  iterative  synthesis  framing  ideation  envisioning  learning  making  doing  handsonlearning  learningbydoing  unschooling  deschooling  lcproject  methods  design  billmoggridge  from delicious
august 2010 by robertogreco
eXpO fotos: an exhibition based on photos taken with XOs - OLPC News
"The cool thing is that all of the photos were taken by pupils from four different schools here in Montevideo. The pupils had participated in a workshop organized by a museum which focused on how to use their XOs to capture impressions from their lives and environment...
olpc  xo  photography  exhibits  uruguay  montevideo  perspective  art  constraints 
july 2010 by robertogreco
Chris Vognar: Twitter's character limit sparks new style of short-form writing | News for Dallas, Texas | Dallas Morning News | Latest News
"Clark, Ebert, Poniewozik and Karr all agree on one thing: Long writing isn't necessarily good writing. And Twitter doesn't allow for bloat. I've found that paring down my tweets has made my prose leaner. I chop out more adverbs than I used to.
twitter  writing  socialmedia  constraints  short-form  chrisvognar  rogerebert 
july 2010 by robertogreco
dy/dan » Blog Archive » TEDxNYED Metadata [Forgot to bookmark this—thanks to Basti for making it resurface. Also, see the comment from Michael Wesch.]
"I'm not saying that the only people capable of describing or critiquing classroom teaching are classroom teachers. There are people who don't work in a classroom who know a lot more about my business than I do. I'm saying it's difficult, as one of public education's foot soldiers, to do much with inspiration. I don't have many places to put inspiration, certainly not as many as the edtechnologists walking away from TEDxNYED minds buzzing, faces aglow, and so it tends to settle and coagulate around my bile duct. It's too hard to forget that tomorrow I and three million others will have to teach too many standards of too little quality to too many students with too few resources. What can you do with this?"
danmeyer  education  tedxnyed  curriculum  math  reflection  reform  theory  practical  doingvsimagining  wcydwt  teaching  schools  doing  inspiration  doingvsinspiring  edtech  hereandnow  now  implementation  constraints  frustration  flexibility  constructivecriticism  power  control  jeffjarvis  michaelwesch  georgesiemens  davidwiley  andycarvin 
may 2010 by robertogreco
Near Future Laboratory » The Week Ending 050310
"Why little movies? Why small little films? Well — the rough thinking is to communicate differently to engage good folks who are perhaps optimized for being talked to via PowerPoint. *Death by PowerPoint, is what one might say. And *Death by CAD renderings. The death of the imagination. What we want are things that start conversations — a clever idea, something that compels a discussion and encourages a new way of doing what needs to be done. It’s also, despite the pain of production which presumably gets better with practice, quite a good way to think and design and not just a means of communication. The process of being forced to tell a small, momentary story about a thing or an experience — it gives you special language powers and new perspectives, and visual metaphors to help shape and smooth and refine the thinking. Clearly — it’s not just the film itself which is the outcome of all that work."
julianbleecker  film  video  communication  thinking  tcsnmy  powerpoint  presentations  storytelling  conversation  constraints 
march 2010 by robertogreco
Design Under Constraint: How Limits Boost Creativity
"The idea of operating within constraints—of making more with less—is especially relevant these days. From Wall Street to Detroit to Washington, the lack of limits has proven to be a false freedom. With all the economic gloom, you might not be blamed for feeling that the boundless American frontier seems a little less expansive. But design teaches us that this is our hour of opportunity. In the following pages, we explore a few of our favorite constraints. In each case, the imposition of limits doesn't stifle creativity—it enables it."
design  creativity  innovation  culture  constraints  tcsnmy  problemsolving  lcproject 
february 2010 by robertogreco
Thinking in Mind: Questioning "Student Centered Learning"
"important tension w/in this approach to structuring learning; the space must be governed by the authority of the discipline, but open to the possibilities that emerge from the students’ prior knowledge & experience. When designing learning around these “liberating constraints” the teacher must strike a balance btwn the authentic constraints put on the task from within the discipline itself, yet carve out the space for students to participate in the experience through their own creativity & individual voices & experiences. There’s a danger at both ends of the balance – a structure too limited removes potential for possibilities to emerge within the study – a structure too loose removes disciplined constraints that actually create possibility for student creativity...the ‘control’ or ‘power’ in the classroom is no longer something once held by the teacher, that is now handed over the students, but rather a measure of control power resides in the discipline."
neilstephenson  education  constraints  teaching  control  disciple  student-centered  inquiry-basedlearning  inquiry  creativity  learning  tcsnmy 
december 2009 by robertogreco
Michael Bierut: 5 Secrets from 86 Notebooks on Vimeo
"Pulling from his collected notes and sketches from over three decades, renowned graphic designer Michael Bierut shares five simple secrets for doing great creative work."
pentagram  michaelbierut  design  creativity  constraints  wisdom 
october 2009 by robertogreco
LRB · Bridget Riley: At the End of My Pencil [via: http://anti-mega.com/antimega/2009/10/18/whatever-diminishes-constraint-diminishes-strength]
“For me, drawing is an inquiry, a way of finding out – the first thing that I discover is that I do not know. This is alarming even to the point of momentary panic. Only experience reassures me that this encounter with my own ignorance – with the unknown – is my chosen and particular task, and provided I can make the required effort the rewards may reach the unimaginable.”
design  learning  art  drawing  painting  inquiry  writers  constraints  ignorance  cv  process  freesom 
october 2009 by robertogreco
Unprofessional Development | Interface | a-n
"McLuhan suggested that the professional tends to ‘accept uncritically the ground rules’, remaining ‘contentedly unaware’ of the all-pervasive environment in which these have been established. By contrast, the amateur is not constrained by the prevailing purview, and so is potentially able to operate beyond such norms....an amateur ‘need not be a genius to stay out of ruts he has never been trained in’, but this kind of benign ignorance need not be the only rationale for such a position: instead it could be that amateurs are able to risk doing things differently, to think in alternative ways to the acceptable mainstream, because they can afford to fail - after all, their professional ‘career’ isn’t on the line. Of course, just because amateurs can do this, it doesn’t mean they will: many unpaid contributors to blogs or zines are simply wannabe professionals, their output mirroring existing conventions and essentially indistinguishable from mainstream publishing of various species."
marshallmcluhan  amateur  writing  risk  rules  outsiders  convention  risktaking  gamechanging  constraints  creativity  innovation  criticism  art 
august 2009 by robertogreco
Relevant History: Fred Kaplan on creative freedom
"Lots of creative moments combine prep & training w/ serendipity or the creativity that emerges out of responding to in-the-moment challenges or opportunities...Other creative acts are grounded in, or push the boundaries of, the nature & limits of the media you're working w/ (applies equally to crayons, Lie groups or reinforced concrete). The tinkering movement recognizes the fundamental materiality of most creative work & puts engagement with stuff at its center...as Matthew Crawford & Richard Sennett argue in their books, the creativity of everyone from machinists to musicians is tested & tempered by the demands that their materials make & the traditions in which they work. In other words, thinking of "creativity" as mainly an expression of a psychological gift– a capacity to be creative– is wrong. Or it's incomplete. People aren't creative when they're free to do whatever they want. They're creative when they're free to experiment, to try out new things, to fail at the boundaries."
alexsoojung-kimpang  creativity  constraints  tinkering  serendipity  materiality  innovation  cultofyouth  risk  jazz  experimentation  milesdavis 
august 2009 by robertogreco
Stand There And Do Nothing - edublogs
"read so many fewer educational blogs now...not because I'm less interested in learning & formal, schools-based education, but because so many educators' blogs are overwhelmingly samey...concentrating on tools of social media...then...how these tools are the solution to a problem that has only been waiting for this tool to show up" AND "beauty was hidden in that block of stone, needing someone to come along & break that spell, remove the covers of rock that hid the creativity underneath. If we were to take this as our direction it would be at loggerheads w/ constraints of curriculum & 5-year structures. Curricula, school buildings & "creative processes" have generally been designed on spreadsheets and therefore look like spreadsheets. They have the same unresponsive, inflexible formulae as spreadsheets or, at the very least, require a master's hand to change them (hardly the stuff to inspire the masses in our organisations to take the creative lead and bend those spreadsheet columns)."
ewanmcintosh  change  education  technology  reform  schools  teaching  pedagogy  problemsolving  constraints  flexibility  curriculum  lcproject  tcsnmy  gamechanging 
august 2009 by robertogreco
Brian Eno - interview with the producer of U2's No Line On The Horizon - Telegraph [via: http://www.37signals.com/svn/posts/1601-im-very-opinionated-when-i-was-at-art-college]
"I’m very opinionated. When I was at art college, the teachers who helped me were not the ones I agreed with, or the ones who encouraged me, but the ones who took very strong positions. Because if someone does that, you can find your own position in relation to it: what is it that I don’t agree with? In the studio I want to articulate a position clearly enough so that other people can use it – or chuck it away if they don’t want it...In modern recording one of the biggest problems is that you’re in a world of endless possibilities. So I try to close down possibilities early on. I limit choices. I confine people to a small area of manoeuvre. There’s a reason that guitar players invariably produce more interesting music than synthesizer players: you can go through the options on a guitar in about a minute, after that you have to start making aesthetic & stylistic decisions. This computer can contain a thousand synths, each with a thousand sounds. I try to provide constraints for people."
constraints  brianeno  music  art  computers  creativity  opinion 
march 2009 by robertogreco
Derek Powazek - Programmers are Tiny Gods
"Like designers, if you give a programmer a problem with parameters, they’ll apply every bit of genius they have to solve it in the best possible way. If you tell them how to do it, you’ll suffer the wrath of an angry God."
design  constraints  coding  wisdom  derekpowazek  programming  software  management  nerd  humor  psychology  business  process 
january 2009 by robertogreco
ed4wb » Insulat-Ed
Applying Clay Shirky: "A scribe [school], someone [an institution] who has given his life over [whose mission is] to literacy [education] as a cardinal virtue, would be conflicted about the meaning of movable type [free-forming educational networks]. After all, if books [information/teachers/experts] are good, then surely more books [information/teachers/experts] are better. But at the same time the very scarcity of literacy [information/teachers/experts] was what gave scribal [school/institutional] effort its primacy, and the scribal [school/institutional] way of life was based on this scarcity. Now the scribe’s [institution’s/school’s] skills [information/teachers/expertise] were [are] eminently replaceable, and his [its] function–making copies of books [educating]–was [is] better accomplished by ignoring tradition than by embracing it.” (p. 67)
education  learning  tcsnmy  networks  constraints  filtering  insulation  rules  regulation  clayshirky  control  change  reform  school  schooling  policy  networkedlearning  administration  leadership  management  connectivism  21stcenturyskills  networking  learning2.0  future 
december 2008 by robertogreco
so ive been reading (3 September 2002, Interconnected)
"What if you didn't know all the rules when you started? ... what if the only win-state was that your opponent agreed you'd won? ... in the real world it is possible to break the rules, and the fact that's done changes the nature of the game. ... there are certain rules that can't be broken in the real world ... But there are rules ... which are more mutable. ... It seems to me that rules are an approximation of pushes and pulls; that if this was linguistics then the real world would be optimality theory. Rules are just the bottom of potential wells. ... How to make a game ... that has no rules except geography and a mutable incentive space that changes based on past moves, and no win-state except your opponent agreeing you've won? And how to make a game which uses present-day technology effectively to change the axis we can play along, one that has a mutable morality?"
via:preoccupations  videogames  gaming  games  constraints  rules  time  ethics  mattwebb 
december 2008 by robertogreco
COPE: James Wallis levels with you » A Thing of Beauty is a Stout Green Toy
"My talk, ‘A Thing of Beauty is a Stout Green Toy’, a description of how a large percentage of the modern games industry can trace its roots directly to one three-page piece of experimental French writing from the mid-1960s, seemed to go down well. Judge for yourself: I’ve uploaded it here, interspersing the slides with the text. Slideshare seems to have done something odd with several of the fonts, but I’m sure you’re big enough to get past that."
oulipo  literatura  literature  france  french  poetry  language  writing  play  constraints  books  philosophy  fiction  games  gaming  art  culture  linguistics  reading  creativity  community  structure  math  pataphysics  crossdisciplinary 
november 2008 by robertogreco
A Thing of Beauty is a Stout Green Toy - SlideShare
"My talk, ‘A Thing of Beauty is a Stout Green Toy’, a description of how a large percentage of the modern games industry can trace its roots directly to one three-page piece of experimental French writing from the mid-1960s, seemed to go down well. Judge for yourself: I’ve uploaded it here, interspersing the slides with the text. Slideshare seems to have done something odd with several of the fonts, but I’m sure you’re big enough to get past that."
oulipo  literatura  literature  france  french  poetry  language  writing  play  constraints  books  philosophy  fiction  games  gaming  art  culture  linguistics  reading  creativity  community  structure  math  pataphysics  crossdisciplinary 
november 2008 by robertogreco
Oulipo - Wikipedia, the free encyclopedia [via: http://rooreynolds.com/2008/11/01/playful-2/]
"Oulipo (pronounced oo-lee-PO) stands for "Ouvroir de littérature potentielle", which translates roughly as "workshop of potential literature". It is a loose gathering of (mainly) French-speaking writers and mathematicians, and seeks to create works using constrained writing techniques. It was founded in 1960 by Raymond Queneau and François Le Lionnais. Other notable members include novelists like Georges Perec and Italo Calvino, poets like Oskar Pastior or Jacques Roubaud, also known as a mathematician."
oulipo  literatura  literature  france  french  poetry  language  writing  play  constraints  books  philosophy  fiction  games  gaming  art  culture  linguistics  reading  creativity  community  structure  math  pataphysics  crossdisciplinary 
november 2008 by robertogreco
Tim Brown on creativity and play | Video on TED.com
"At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't)." see also: http://blog.ted.com/2008/11/the_story_of_se.php (more info about the Serious Play Conference)
play  creativity  innovation  education  design  learning  psychology  process  ted  ideo  games  exploration  art  workplace  lcproject  drawing  children  tcsnmy  rules  risktaking  risk  constraints  materials  eames  experimentation  contructionplay  tinkering  timbrown  prototyping  make  making  roleplaying  davidkelley 
november 2008 by robertogreco
Big Contrarian → Divide.
"I’ve seen it both ways. Working in a teams where the vast majority of the staff were multi-disciplined, and in teams where each section was clearly its own echo chamber to the point where it felt like the considerations of one team would always be ignored by the other. I can tell you that the former was not only infinitely more productive, but that the results were exponentially better....The idea of there being these two separate things has to be forced away from our thinking. They are one team, which produce one product."
design  engineering  multidisciplinary  productivity  creativity  constraints  process 
august 2008 by robertogreco
Tom Hume: Going mobile - "Yes, the iPhone and iPod Touch are ways to access the Internet, but every mobile device has two states: online and offline...
"..And you either take offline into account, or you’re forgetting 50% of possible use cases."..."Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
via:rodcorp  iphone  mobile  location  interaction  mobility  constraints  offline  online  internet  design  context 
july 2008 by robertogreco
A Brief Message: No Resistance Is Futile
"Now when I face a new writing project, I open a spreadsheet. I want a grid to keep track of sources and dates, or to make certain that the timeline of a story makes sense. The grid imposes brevity. Relationships between sentences are exposed. Editing bec
paulford  minimalism  howwework  simplicity  constraints  excel  productivity  writing 
march 2008 by robertogreco
99-cent fine dining (kottke.org)
"Henry Alford prepared all his meals for a week using ingredients purchased from 99-cent stores...Trader Joe's shoppers are already accustomed to those constraints."
cooking  food  traderjoes  creativity  shopping  constraints 
march 2008 by robertogreco
Social Times SXSW - General Theory of Creative Relativity - Brightcove
"Jim Coudal on the General Theory of Creative Relativity" - "Coudal is like a Montessori preschool" "6, 7, 8 people is a really nice non-political size"
coudal  creativity  cv  sxsw  theory  art  design  wordplay  fun  work  generalists  constraints  creative  literature  writing  howwework  thinking  process 
march 2008 by robertogreco
k-punk: Can't stay long
"Moving from rented property to another, job (& ‘skill set’) to another...unlikely I will ever have a ‘home’ in sense my parents have one...moving revivifies...as much as drains...thought that there could come point when I won't move again is incr
mobility  neo-nomads  nomads  moving  possessions  stability  furniture  future  change  society  life  constraints  homes  psychology  work  jobs  careers  place  identity  memory  digital  books 
february 2008 by robertogreco
collision detection: Is text-messaging the new word processor?
"But if you think of the phone as a new type of word processor, then a different picture emerges. The reason all these young people are writing novels is that they've discovered, quite by accident, that they're carrying typewriters around in their pockets
writing  trends  texting  youth  japan  literature  mobile  phones  tools  society  technology  constraints  clivethompson 
january 2008 by robertogreco
Cognitive Edge - Relaxing controls
"creating controls not to define what people should do, but to create some loose limits or constraints. Any system needs controls, but an organisation is an ecology not a machine...we need to focus on operating conditions rather than prescriptive action."
via:preoccupations  davesnowden  organizations  management  administration  control  rules  networks  constraints 
november 2007 by robertogreco
Open Space Technology and the legacy of Education [pdf]
"For those who are deeply embedded in the social norms created by schooling, freedom shock is a palpable emotional experience, overcome only after significant reflection and personal transformation."
education  learning  freedom  johntaylorgatto  teaching  culture  society  alternative  change  constraints  reform  unschooling  deschooling  lcproject  filetype:pdf  media:document 
october 2007 by robertogreco
New Freedom Destroys Old Culture: A response to Nick Carr. Many-to-Many:
"The constraints of print were not a product of “emergent maturity.” They were accidents of physical production."
digitization  culture  constraints  change  newspapers  production  socialsoftware  freedom  future  internet  music  media  publishing  technology  digital  criticism 
august 2007 by robertogreco
Pasta&Vinegar » Blog Archive » About design inheritance
“how people and institutions attempt to plan for inheritance or to avoid being locked into the consequences of previous design decisions“
business  design  history  research  designinheritance  inheritance  constraints  money  institutions  technology  organizations  schools  education  learning  change  lcproject  structure  politics 
july 2007 by robertogreco
3pointD.com » Blog Archive » SXSW Xcript: Joi Ito and Justin Hall
"The US is an anomally from the rest of the world because they don’t treat children and play seriosuly...This whole barrier between play and work is an American thing. In Japan or Euopre you’re always online when youre walking around, it’s like cybe
flow  games  play  narrative  children  multitasking  twitter  sms  text  messaging  japan  europe  us  constraints  conversation  work  learning  culture 
march 2007 by robertogreco
zero yen house
"Consider a row of homeless peoples’ houses built on an urban street in Japan. If we look at these houses from an architectural perspective, we can discover many of the capabilities and elements in their architecture."
architecture  japan  design  homeless  economics  constraints  space 
november 2006 by robertogreco
Creating Passionate Users: How to make something amazing, right now
"This blog and many others have talked about constraint-driven creativity a lot, but I wanted to emphasize again that it's not just about inspiring (or forcing) creativity, it's also about getting something done. How many of us keep planning to get around
creativity  innovation  productivity  constraints  work  film  videogames  programming  coding  products  kathysierra 
october 2006 by robertogreco

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