robertogreco + cocreation   23

Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."

[Course aims, course content, course assignments (4 of them) follow, all worth reading]

To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:

1) Go for a walk with a notebook and pay close attention to what’s going on around you.

2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena  socialphenomena  place  objects  social  future  present  past  culture  innovation  creativity  cocreation  speculativedesign  amateurism  ethics  aesthetics  everydaylife  anthropology  classideas  criticalpractice  noticing  2012  annegalloway  teaching  ethnography  design  _socialphenomena  from delicious
february 2012 by robertogreco
Venessa: Superhero School An Epicenter for Disruptive Innovation
"I put a short post up a few days ago in an online group I’m in, with the above image and this brief description:

superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.

It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"

[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
lcproject  cv  hackerspaces  unschooling  deschooling  glvo  kaospilots  incubator  communitycenter  communitycenters  creativity  sharedspace  collectiveintelligence  continuouslearningzone  learning  superheroschool  sharing  collaborativeconsumption  cocreation  makers  knowmads  twinoaks  tamera  kibbutzim  findhornfoundation  lionkimbro  centerforalternativetechnology  friendsofgaviotas  gaiauniversity  edenproject  schumachercollege  teamacademy  generalassembly  unreasonableinstitute  maisonnotman  blackbox  barcamp  unconferences  fablabs  workshops  chaordinatedevents  prototyping  rapidprototyping  from delicious
november 2011 by robertogreco
What Matters: Get ready for a new economic era
"Now we are entering a third age in which the central economic actor is someone who both produces and consumes in the same act. I like the term “creator,” as this new kind of actor is doing something more fundamental than the mere sum of their simultaneous production and consumption. Creators are ordinary people whose everyday actions create value…

Not everything in the creator economy will require interaction, any more than manufacturing disappeared during the consumer economy. But the most successful companies will be the ones that harness creator instincts, and the biggest winners will be the companies who harness the smallest creative acts."
paulsaffo  2009  via:preoccupations  economics  cocreation  creativity  creation  consumerism  consumption  production  coproduction  business  future  google  youtube 
august 2011 by robertogreco
Local Projects
"Local Projects is a media design firm for museums and public spaces. We create a diverse range of installations from large environmental interactives, websites, and mobile applications, to simple experiences composed of thumbtacks, vellum, or conversation.<br />
While innovation drives much of today’s design, we’re interested in creating projects that can endure. For us at Local Projects, interaction design is more than just controlling technology. We create media that is integrated into architecture, and that connects people with the world and each other. We look to create experiences that inspire awe and wonder.<br />
<br />
Many of our projects are about co-creation: gathering visitor stories, or collecting opinions, or memories. We’ve learned that the most incredible material emerges when you create a platform for visitors to communicate."
design  art  culture  architecture  history  mediadesign  museums  publicspace  installation  environment  web  internet  environmentaldesign  localprojects  experience  lcproject  cocreation  community  communication  change  from delicious
may 2011 by robertogreco
Telling stories about stories « Snarkmarket
"Increas­ingly, I’m con­vinced that no media is suc­cess­ful or even com­plete until it’s been trans­formed or extended. I know this is not super-controversial—it’s sort of the Cre­ative Com­mons party line—but it turns out things don’t trans­form them­selves! A lot of media gets CC-licensed and then just sits there.
robinsloan  annabelscheme  platforms  creativecommons  remixing  fanfiction  storytelling  media  henryjenkins  cocreation  participatoryculture  participatory  snarkmarket  newmedia  starwars  harrypotter  narrative  engagement 
december 2009 by robertogreco
Video Games And Participatory Culture : NPR [more here: http://spotlight.macfound.org/blog/entry/playback_video_games_and_participatory_culture_on_npr/]
"Many video games let you create (your own levels in a first-person shooter, your own creatures in an adventure, for example) and upload these creations so you can share them with other players. It's called participatory culture, where consumers are not couch potatoes but rather active participants and creators themselves. But some argue we're merely being tricked into thinking we're being creative."
internet  creativity  cocreation  henryjenkins  sharing  markets  whatsoldisnew  whatsoldisnewagain  music  videogames  gaming  littlebigplanet  participatory  culture  participatoryculture  trends  history  media  massmedia  creation  design  profits  profitsharing  corporations  spore  ea  usergeneratedcontent  content  usergenerated  beaterator  marketing  compensation  revenue  art  newmedia  games  participation 
december 2009 by robertogreco
The future of media? Bet on events « Snarkmarket
"I like the idea of the event as a fun­da­men­tal unit of media, specif­i­cally because at its best, it can be gen­er­a­tive. And the media it generates—that grow­ing data shadow—is what builds the audi­ence over time. But its urgency—its live­ness, human vital­ity, and, frankly, its risk and unpredictability—is what makes it more than just another link in the stream.
robinsloan  snarkmarket  media  newmedia  web  ted  culture  future  online  creativity  events  conferences  howto  tcsnmy  lcproject  glvo  phootcamp  generative  trends  zeitgeist  creation  community  entertainment  collaboration  unconferences  publishing  literature  music  albums  performance  serial  attention  innovation  audience  futureofmedia  socialmedia  cocreation  journalism  barcamp  inspiration  generativeevents  generativewebevents 
november 2009 by robertogreco
brokenworld » About Our Class
"This online textbook is being created by Clay Burell's grade 9 Modern World History class in Seoul, South Korea"
wiki  wikis  classideas  history  online  internet  collaboration  collaborative  education  learning  curriculum  textbooks  cocreation  clayburell 
july 2008 by robertogreco
Management reading | The many faces of innovation | Economist.com
"“We-Think” approach is not always the best, requiring as it does a good many preconditions, including a group of pioneers at its core, a wider circle of informed contributors, transparency and clear rules"
innovation  management  leadership  administration  books  cocreation  charlesleadbeater  via:cityofsound 
july 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins  willwright  seriousgames  interdisciplinary  gaming  games  gamedesign  learning  education  schools  schooling  unschooling  play  problemsolving  multidisciplinary  deschooling  janmcgonigal  arg  participatory  contentcreation  literacy  media  pervasive  cocreation  collaboration  modding  machinama  mobile  multimedia  phones  online  internet  web  computers  technology  puzzles 
june 2008 by robertogreco
Avant Game: Please feed (but don't fetishize) the participation
"I think it's really important that we stop and look at the kind of participation and engagement actually engendered by projects that purport to solicit the collaboration of the audience."
arg  lonelygirl15  narrative  participatory  storytelling  marketing  internet  cocreation  culture  games  gaming  gamedesign  janemcgonigal 
june 2008 by robertogreco
Sci Fi Channel is game to join the virtual world - Los Angeles Times
"The channel is teaming with a gaming company to create a TV series that also plays out on the Web. Fans would help shape the story arc."
television  tv  sciencefiction  cocreation  mmo  games  gaming 
june 2008 by robertogreco
TED | Talks | Charles Leadbeater: The rise of the amateur professional (video) [related: http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all]
"In this deceptively casual talk, Charles Leadbeater weaves a tight argument that innovation isn't just for professionals anymore. Passionate amateurs, using new tools, are creating products and paradigms that companies can't."
charlesleadbeater  innovation  collaboration  video  community  creativity  design  opensource  consumerism  business  collectiveintelligence  crowdsourcing  collaborative  collective  ted  cocreation  citizenship  participatory  lcproject  education  invention  amateur  trends  participation  future 
may 2008 by robertogreco
martin konrad gloeckle - industrial design
"the created products were named un-readymades to express the involvement of the end-user in the creation of the final product. they aim to inspire, encourage, and enable consumer involvement, creativity, and a deeper experience."
design  cocreation  creativity  personalization  identity  user  experience  consumer 
march 2008 by robertogreco
Democratizing Innovation by Eric Von Hippel
"describes how people participate in the development of products they use. For example, von Hippel in the fifth chapter uses the history of mountain biking to propound that users can also "be sophisticated developers"."
books  usability  infrastructure  Innovation  collaboration  wikipedia  trends  cooperation  community  cocreation  business  technology 
march 2008 by robertogreco
CoolTown Studios: Remixing Cities - a must read (quote below is from PDF that post links to)
"So city leaders invest huge efforts to adapt school systems to demands of modern service & innovation economy...debate is about schools & teachers’ contracts, not about learning in families, communities & workplaces"
urbanism  urban  via:cityofsound  schools  schooldesign  community  planning  cities  future  well-being  cocreation  creativeclass  sustainability  lcproject  gamechanging  learning  education 
march 2008 by robertogreco
Flux » Articles » Informal learning v formal education?
"can formal education learn from its informal counterpart, utilising the technologies that young people use outside of school, to offer a diverse, flexible and relevant curriculum? can school realistically take a co-design approach to lesson planning?"
learning  education  schools  informal  informallearning  lcproject  cocreation  curriculum  teaching  unschooling 
january 2008 by robertogreco
The DIY Future: What Happens When Everyone Is A Designer?
"time is right to begin exploring aspects of DIY Future, especially profound implications for info arch & UX design. Using designer's powerful fusion of analytical perspective & creative vision, we can balance speculative futurism with an understanding of
cocreation  consumption  creation  gamechanging  diy  culture  smallpieceslooselyjoined  participation  design  infodesign  ux  future  futurism  creativity  creative  spimes  ubicomp  ubiquitous  computing  participatory  brucesterling  petermorville  jessejamesgarrett 
november 2007 by robertogreco
At fast-food joints, try the secret menu | csmonitor.com
"Unimaginable fast-food combos are available for those who utter the right code words at the take-out counter."
food  business  customization  restaurants  psychology  cocreation 
october 2007 by robertogreco
On the ground running: Lessons from experience design « Speedbird
"people are already organizers and designers of experience par excellence...Weiser wanted to offer users ways to reach into and configure the systems they encountered; ideally, such seams would afford moments of pleasure, revelation and beauty."
toread  ipod  ux  experience  design  nike+  apple  adamgreenfield  ideo  control  urban  planning  architecture  cocreation  user  usability  web  internet  online  extensibility  human  systems  ubicomp  ubiquitous  beautifulseams  technology  interface  networks  analysis  collaboration  opensource  users  services  innovation  interaction  folksonomy  product  everyware  interactiondesign  experiencedesign  webdesign  webdev  process  productdesign 
june 2007 by robertogreco

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