robertogreco + cocreation 23
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
february 2012 by robertogreco
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena
socialphenomena
place
objects
social
future
present
past
culture
innovation
creativity
cocreation
speculativedesign
amateurism
ethics
aesthetics
everydaylife
anthropology
classideas
criticalpractice
noticing
2012
annegalloway
teaching
ethnography
design
_socialphenomena
from delicious
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
february 2012 by robertogreco
Venessa: Superhero School An Epicenter for Disruptive Innovation
november 2011 by robertogreco
"I put a short post up a few days ago in an online group I’m in, with the above image and this brief description:
superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.
It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"
[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
lcproject
cv
hackerspaces
unschooling
deschooling
glvo
kaospilots
incubator
communitycenter
communitycenters
creativity
sharedspace
collectiveintelligence
continuouslearningzone
learning
superheroschool
sharing
collaborativeconsumption
cocreation
makers
knowmads
twinoaks
tamera
kibbutzim
findhornfoundation
lionkimbro
centerforalternativetechnology
friendsofgaviotas
gaiauniversity
edenproject
schumachercollege
teamacademy
generalassembly
unreasonableinstitute
maisonnotman
blackbox
barcamp
unconferences
fablabs
workshops
chaordinatedevents
prototyping
rapidprototyping
from delicious
superhero school. center for disruptive innovation. continuous learning zone. collective intelligence. live/work startup incubator. community center. hackerspace. makerlab. autonomous zone. permaculture and sustainable food production. cooperatively owned communications infrastructure. resilience. r&d; lab. a place for creative troublemakers. hudson valley. i want this to exist.
It blew up to over 100 comments in less than 48 hours, with many people sharing their own thoughts and plans and existing initiatives to create similar things in their areas. I was inspired! Is this an idea whose time has come?"
[Also here (with comments): http://emergentbydesign.com/2011/11/09/superhero-school-an-epicenter-for-disruptive-innovation/ ]
november 2011 by robertogreco
What Matters: Get ready for a new economic era
august 2011 by robertogreco
"Now we are entering a third age in which the central economic actor is someone who both produces and consumes in the same act. I like the term “creator,” as this new kind of actor is doing something more fundamental than the mere sum of their simultaneous production and consumption. Creators are ordinary people whose everyday actions create value…
Not everything in the creator economy will require interaction, any more than manufacturing disappeared during the consumer economy. But the most successful companies will be the ones that harness creator instincts, and the biggest winners will be the companies who harness the smallest creative acts."
paulsaffo
2009
via:preoccupations
economics
cocreation
creativity
creation
consumerism
consumption
production
coproduction
business
future
google
youtube
Not everything in the creator economy will require interaction, any more than manufacturing disappeared during the consumer economy. But the most successful companies will be the ones that harness creator instincts, and the biggest winners will be the companies who harness the smallest creative acts."
august 2011 by robertogreco
Local Projects
may 2011 by robertogreco
"Local Projects is a media design firm for museums and public spaces. We create a diverse range of installations from large environmental interactives, websites, and mobile applications, to simple experiences composed of thumbtacks, vellum, or conversation.<br />
While innovation drives much of today’s design, we’re interested in creating projects that can endure. For us at Local Projects, interaction design is more than just controlling technology. We create media that is integrated into architecture, and that connects people with the world and each other. We look to create experiences that inspire awe and wonder.<br />
<br />
Many of our projects are about co-creation: gathering visitor stories, or collecting opinions, or memories. We’ve learned that the most incredible material emerges when you create a platform for visitors to communicate."
design
art
culture
architecture
history
mediadesign
museums
publicspace
installation
environment
web
internet
environmentaldesign
localprojects
experience
lcproject
cocreation
community
communication
change
from delicious
While innovation drives much of today’s design, we’re interested in creating projects that can endure. For us at Local Projects, interaction design is more than just controlling technology. We create media that is integrated into architecture, and that connects people with the world and each other. We look to create experiences that inspire awe and wonder.<br />
<br />
Many of our projects are about co-creation: gathering visitor stories, or collecting opinions, or memories. We’ve learned that the most incredible material emerges when you create a platform for visitors to communicate."
may 2011 by robertogreco
Telling stories about stories « Snarkmarket
december 2009 by robertogreco
"Increasingly, I’m convinced that no media is successful or even complete until it’s been transformed or extended. I know this is not super-controversial—it’s sort of the Creative Commons party line—but it turns out things don’t transform themselves! A lot of media gets CC-licensed and then just sits there.
robinsloan
annabelscheme
platforms
creativecommons
remixing
fanfiction
storytelling
media
henryjenkins
cocreation
participatoryculture
participatory
snarkmarket
newmedia
starwars
harrypotter
narrative
engagement
december 2009 by robertogreco
Video Games And Participatory Culture : NPR [more here: http://spotlight.macfound.org/blog/entry/playback_video_games_and_participatory_culture_on_npr/]
december 2009 by robertogreco
"Many video games let you create (your own levels in a first-person shooter, your own creatures in an adventure, for example) and upload these creations so you can share them with other players. It's called participatory culture, where consumers are not couch potatoes but rather active participants and creators themselves. But some argue we're merely being tricked into thinking we're being creative."
internet
creativity
cocreation
henryjenkins
sharing
markets
whatsoldisnew
whatsoldisnewagain
music
videogames
gaming
littlebigplanet
participatory
culture
participatoryculture
trends
history
media
massmedia
creation
design
profits
profitsharing
corporations
spore
ea
usergeneratedcontent
content
usergenerated
beaterator
marketing
compensation
revenue
art
newmedia
games
participation
december 2009 by robertogreco
The future of media? Bet on events « Snarkmarket
november 2009 by robertogreco
"I like the idea of the event as a fundamental unit of media, specifically because at its best, it can be generative. And the media it generates—that growing data shadow—is what builds the audience over time. But its urgency—its liveness, human vitality, and, frankly, its risk and unpredictability—is what makes it more than just another link in the stream.
robinsloan
snarkmarket
media
newmedia
web
ted
culture
future
online
creativity
events
conferences
howto
tcsnmy
lcproject
glvo
phootcamp
generative
trends
zeitgeist
creation
community
entertainment
collaboration
unconferences
publishing
literature
music
albums
performance
serial
attention
innovation
audience
futureofmedia
socialmedia
cocreation
journalism
barcamp
inspiration
generativeevents
generativewebevents
november 2009 by robertogreco
brokenworld » About Our Class
july 2008 by robertogreco
"This online textbook is being created by Clay Burell's grade 9 Modern World History class in Seoul, South Korea"
wiki
wikis
classideas
history
online
internet
collaboration
collaborative
education
learning
curriculum
textbooks
cocreation
clayburell
july 2008 by robertogreco
Management reading | The many faces of innovation | Economist.com
july 2008 by robertogreco
"“We-Think” approach is not always the best, requiring as it does a good many preconditions, including a group of pioneers at its core, a wider circle of informed contributors, transparency and clear rules"
innovation
management
leadership
administration
books
cocreation
charlesleadbeater
via:cityofsound
july 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
june 2008 by robertogreco
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins
willwright
seriousgames
interdisciplinary
gaming
games
gamedesign
learning
education
schools
schooling
unschooling
play
problemsolving
multidisciplinary
deschooling
janmcgonigal
arg
participatory
contentcreation
literacy
media
pervasive
cocreation
collaboration
modding
machinama
mobile
multimedia
phones
online
internet
web
computers
technology
puzzles
june 2008 by robertogreco
Avant Game: Please feed (but don't fetishize) the participation
june 2008 by robertogreco
"I think it's really important that we stop and look at the kind of participation and engagement actually engendered by projects that purport to solicit the collaboration of the audience."
arg
lonelygirl15
narrative
participatory
storytelling
marketing
internet
cocreation
culture
games
gaming
gamedesign
janemcgonigal
june 2008 by robertogreco
Sci Fi Channel is game to join the virtual world - Los Angeles Times
june 2008 by robertogreco
"The channel is teaming with a gaming company to create a TV series that also plays out on the Web. Fans would help shape the story arc."
television
tv
sciencefiction
cocreation
mmo
games
gaming
june 2008 by robertogreco
TED | Talks | Charles Leadbeater: The rise of the amateur professional (video) [related: http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all]
may 2008 by robertogreco
"In this deceptively casual talk, Charles Leadbeater weaves a tight argument that innovation isn't just for professionals anymore. Passionate amateurs, using new tools, are creating products and paradigms that companies can't."
charlesleadbeater
innovation
collaboration
video
community
creativity
design
opensource
consumerism
business
collectiveintelligence
crowdsourcing
collaborative
collective
ted
cocreation
citizenship
participatory
lcproject
education
invention
amateur
trends
participation
future
may 2008 by robertogreco
YouTube - Super Learner [Self Reliance + Media Savvy + Social and Insightful + Group Oriented]
may 2008 by robertogreco
"A brief presentation that describes skill sets of a super learner and what you can do to identify, develop, and enable them."
learning
education
schools
teaching
students
life
lifelonglearning
lcproject
autodidacts
generalists
self-directed
informal
informallearning
ivanillich
social
media
technology
web2.0
socialnetworks
socialnetworking
socialsoftware
ict
enterprise
wikis
collaboration
deschooling
unschooling
filtering
control
access
rss
blogs
blogging
wow
attention
youtube
wikipedia
collective
networks
knowledge
business
leadership
management
administration
organizations
gamechanging
content
cocreation
crowdsourcing
may 2008 by robertogreco
Mass Customization & Open Innovation News: Un-Readymades: From Object to Experience. A study of mass customization from the perspective of industrial design
march 2008 by robertogreco
"Interview with Martin Konrad Gloeckle, NYC, on consumer co-design and his series of "un-readymade" designs, a great interpretation of the customization trend"
productdesign
customization
personalization
cocreation
manufacturing
consumer
creativity
design
products
experience
gamechanging
march 2008 by robertogreco
martin konrad gloeckle - industrial design
march 2008 by robertogreco
"the created products were named un-readymades to express the involvement of the end-user in the creation of the final product. they aim to inspire, encourage, and enable consumer involvement, creativity, and a deeper experience."
design
cocreation
creativity
personalization
identity
user
experience
consumer
march 2008 by robertogreco
Democratizing Innovation by Eric Von Hippel
march 2008 by robertogreco
"describes how people participate in the development of products they use. For example, von Hippel in the fifth chapter uses the history of mountain biking to propound that users can also "be sophisticated developers"."
books
usability
infrastructure
Innovation
collaboration
wikipedia
trends
cooperation
community
cocreation
business
technology
march 2008 by robertogreco
CoolTown Studios: Remixing Cities - a must read (quote below is from PDF that post links to)
march 2008 by robertogreco
"So city leaders invest huge efforts to adapt school systems to demands of modern service & innovation economy...debate is about schools & teachers’ contracts, not about learning in families, communities & workplaces"
urbanism
urban
via:cityofsound
schools
schooldesign
community
planning
cities
future
well-being
cocreation
creativeclass
sustainability
lcproject
gamechanging
learning
education
march 2008 by robertogreco
Flux » Articles » Informal learning v formal education?
january 2008 by robertogreco
"can formal education learn from its informal counterpart, utilising the technologies that young people use outside of school, to offer a diverse, flexible and relevant curriculum? can school realistically take a co-design approach to lesson planning?"
learning
education
schools
informal
informallearning
lcproject
cocreation
curriculum
teaching
unschooling
january 2008 by robertogreco
The DIY Future: What Happens When Everyone Is A Designer?
november 2007 by robertogreco
"time is right to begin exploring aspects of DIY Future, especially profound implications for info arch & UX design. Using designer's powerful fusion of analytical perspective & creative vision, we can balance speculative futurism with an understanding of
cocreation
consumption
creation
gamechanging
diy
culture
smallpieceslooselyjoined
participation
design
infodesign
ux
future
futurism
creativity
creative
spimes
ubicomp
ubiquitous
computing
participatory
brucesterling
petermorville
jessejamesgarrett
november 2007 by robertogreco
At fast-food joints, try the secret menu | csmonitor.com
october 2007 by robertogreco
"Unimaginable fast-food combos are available for those who utter the right code words at the take-out counter."
food
business
customization
restaurants
psychology
cocreation
october 2007 by robertogreco
On the ground running: Lessons from experience design « Speedbird
june 2007 by robertogreco
"people are already organizers and designers of experience par excellence...Weiser wanted to offer users ways to reach into and configure the systems they encountered; ideally, such seams would afford moments of pleasure, revelation and beauty."
toread
ipod
ux
experience
design
nike+
apple
adamgreenfield
ideo
control
urban
planning
architecture
cocreation
user
usability
web
internet
online
extensibility
human
systems
ubicomp
ubiquitous
beautifulseams
technology
interface
networks
analysis
collaboration
opensource
users
services
innovation
interaction
folksonomy
product
everyware
interactiondesign
experiencedesign
webdesign
webdev
process
productdesign
june 2007 by robertogreco
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