robertogreco + arg 195
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
The Sims designer creating new game for real life | Reuters
january 2012 by robertogreco
"I’ve had a couple of experiences where I realized that I’m surrounded by opportunities in life that I’m not aware of…I realized that we could build a system — if we had a situational awareness about you, about who you are, where you are, what time of day it is, how much money is in your pocket, what’s the weather like, what your interests are, etc. — that could make your life much more interesting.
If we had that much situational awareness about you and at the same time we were building this very high-level map of the world…all sorts of things like historical footnotes & people you might want to meet. I started thinking about games that we can build that would allow us to triangulate you in that space and build that deep situational awareness. There will be all types of games, but the key will be focusing the experiences, including multiplayer, within the real world and away from the fictional world that games currently invest in."
play
situationalawareness
context
awareness
situationist
situated
arg
gaming
2012
hivemind
games
willwright
from delicious
If we had that much situational awareness about you and at the same time we were building this very high-level map of the world…all sorts of things like historical footnotes & people you might want to meet. I started thinking about games that we can build that would allow us to triangulate you in that space and build that deep situational awareness. There will be all types of games, but the key will be focusing the experiences, including multiplayer, within the real world and away from the fictional world that games currently invest in."
january 2012 by robertogreco
Post by Robin Sloan: Thursday question 001: What's the future of offline role-playing games?
july 2011 by robertogreco
"had a fun Twitter back-and-forth…about Dungeons & Dragons…made me think about a few things:
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
robinsloan
games
rpg
arg
gaming
offline
play
cyoa
2011
settlersofcatan
larp
books
werewolf
mafia
interactive
fiction
if
interactivefiction
from delicious
* Board games like HeroQuest, which offered a sort of stripped-down D&D experience, played across a reconfigurable plastic-and-cardboard labyrinth.
* The fact that my friend +Robert Lavolette seems to enjoy the sourcebooks (detailing various monsters, locales, & lost civilizations) more than the games themselves.
* +Matt Penniman's love of new-school indie RPGs, many of which sport radically reduced rule sets—you can play some w/ just index cards.
So: What's the future of offline role-playing games?
Is the rise of a game like Settlers of Catan a sign that the mainstream is ready for nerdier fare? If there was going to be a breakout RPG (one played in person, around a table) what would it be? Do you have a dream RPG?
I'm interested to hear from folks who haven't played RPGs—who know them by reputation, or who have always been curious…"
july 2011 by robertogreco
Vanished
april 2011 by robertogreco
"An environmental disaster has taken place on Planet Earth and we need your help.<br />
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
games
learning
vanished
smithsonian
mit
miteducationarcade
simulations
arg
museums
puzzles
mysteries
collaboration
tcsnmy
classideas
interactive
from delicious
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
april 2011 by robertogreco
The Pursuit of Perfection | Mssv
april 2011 by robertogreco
"The reason why the new American Dream is so chilling is because imposes practically unachievable goals and ultimately destructive desires upon us all (I’m including the entire rich world here). It distracts us from examining our own lives and deciding what we want ourselves in favour of buying more and more stuff.
Gamification holds out the promise of achieving those goals. It tells us that if you play the right games with enough enthusiasm and persistence, then you can have a perfect life and make a perfect world – at least, according to the game, if not necessarily in reality.
I’m sure that many games that seek to improve our lives and the world will work, to an extent. But many will not, whether through poor design or badly-constructed goals. We all need to be careful about games that promise to change our lives. Just as the unexamined life is not worth living, the unexamined game is not worth playing."
simulations
games
gaming
arg
janemcgonigal
adrianhon
2011
consumerism
gamification
criticism
life
play
meaning
value
unexaminedlife
reflection
goals
motivation
reality
from delicious
Gamification holds out the promise of achieving those goals. It tells us that if you play the right games with enough enthusiasm and persistence, then you can have a perfect life and make a perfect world – at least, according to the game, if not necessarily in reality.
I’m sure that many games that seek to improve our lives and the world will work, to an extent. But many will not, whether through poor design or badly-constructed goals. We all need to be careful about games that promise to change our lives. Just as the unexamined life is not worth living, the unexamined game is not worth playing."
april 2011 by robertogreco
games of nonchalance [trailer at: http://vimeo.com/11705554]
september 2010 by robertogreco
"We are a hybrid arts consultancy in San Francisco with an expertise in Situational Design. Our mission is to provoke discovery through visceral experiences and pervasive play."
sanfrancisco
interactive
arg
narrative
games
cities
play
gaming
media
jejune
events
art
situationist
from delicious
september 2010 by robertogreco
SCVNGR
september 2010 by robertogreco
"SCVNGR is a game. Playing is simple: Go places. Do challenges. Earn points and unlock rewards! (Think free coffee!) Individuals and enterprises build on SCVNGR by adding challenges and rewards to their favorite places."
iphone
scavengerhunt
geogaming
scvngr
android
arg
location
learning
gaming
games
geography
geolocation
sms
gps
mobile
phones
classideas
maps
mapping
from delicious
september 2010 by robertogreco
Modkit [I would love to have an invite for this.]
july 2010 by robertogreco
"Modkit is an in-browser graphical programming environment for little devices called embedded systems. Modkit can currently program Arduino and Arduino compatible hardware using simple graphical blocks similar to and heavily inspired by the Scratch programming environment developed by the Lifelong Kindergarten Group at the MIT Media Lab."
edg
arg
arduino
scratch
programming
coding
processing
physicalcomputing
automation
embedded
hardware
electronics
education
diy
toshare
july 2010 by robertogreco
Jane McGonigal: Gaming can make a better world | Video on TED.com
march 2010 by robertogreco
"Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
janemcgonigal
2010
arg
sustainability
innovation
mmorpg
videogames
wow
gamedesign
games
gaming
culture
education
marketing
ted
march 2010 by robertogreco
The Philosophy of Punk Rock Mathematics – Technoccult interviews Tom Henderson | Technoccult
february 2010 by robertogreco
"Many students want teachers to “show me the steps...sequence...that they can perform that will give them an answer...not unreasonable; they know that performance on exams, & therefore their performance on All-Seeing GPA, is largely determined by being able to Do The Steps."
[ via: http://snarkmarket.com/2010/5348]
education
games
math
learning
tcsnmy
teaching
pedagogy
belesshelpful
superstruct
janemcgonigal
arg
evoke
gametheory
gaming
play
tomhenderson
[ via: http://snarkmarket.com/2010/5348]
february 2010 by robertogreco
Urgent Evoke - A crash course in changing the world.
february 2010 by robertogreco
"EVOKE is an online game designed to teach collaboration, creativity, knowledge networking, entrepreneurship, courage, resourcefulness, sustainability, and vision."
games
gaming
arg
janmcgonigal
collaboration
creativity
knowledge
networking
entrepreneurship
courage
resourcefulness
sustainability
vision
africa
janemcgonigal
argentina
february 2010 by robertogreco
Worldchanging: Bright Green: Jane McGonigal on Gaming for Good
february 2010 by robertogreco
"Games wield enormous power in our culture. They’re controlling the attention and getting the most energy and passion out of many, many people."
games
gaming
videogames
janemcgonigal
iftf
digitalmedia
socialnetworks
arg
interview
narrative
learning
economics
organization
meaning
play
futures
development
politics
february 2010 by robertogreco
Recent Departures
january 2010 by robertogreco
"Recent Departures is a collection of artifacts from the Project G-581 disaster. The objects on display are pieces to a puzzle. Along with the objects are expert’s opinions and observations of where the pieces fit. " [see also: http://www.designboom.com/weblog/cat/8/view/8875/come-up-to-my-room-2010.html AND http://comeuptomyroom.com/]
recentdepartures
puzzles
installation
bmd
arg
glvo
art
design
artifacts
objects
books
tcsnmy
january 2010 by robertogreco
The City is A Battlesuit For Surviving the Future | Beyond The Beyond
september 2009 by robertogreco
"look at this amazing artifact out of BERG...I’d like to call this “the greatest design-fiction writing I’ve ever seen,” but (a) it’s not about design, (b) it’s not fictional & (c) it’s not even writing. This is new. The web has broken a lot of silos btwn the disciplines in past 10 years, but this is a new thing that is visibly rising out of that rubble. It’s contemporary creative work which pops on the screen like a web page, but feels like it wants to be art history, a comic book, an embedded video, a special FX anime movie…It even wants to plan a utopian city...BERG has become a new Archigram...same size...in the same place...think the same way. That’s some really good news...This piece is doing the same futuristic thing that Archigram did decades ago...in our idiom, w/ our techniques. It’s far-out, edgy, visionary...truly violative of the given norm & yet there’s nothing merely cheap & sensational here...Io9 calls itself a scifi blog & they’re glowing like a little furnace today."
berg
mattjones
architecture
archigram
brucesterling
berglondon
technology
futurism
scifi
cities
future
space
trends
urbanism
arg
sciencefiction
futurists
designfiction
september 2009 by robertogreco
Noisy Decent Graphics: The Hidden Park - iPhone game
september 2009 by robertogreco
"It's an ambitious game that uses the iPhone's GPS, the camera and the speaker to create a sort of ARGish geo-cachingish mash up for families. You pick a park, head down there with the kids and run around solving clues and puzzles and trying to find the magical creatures...The best bit as far as the kids were concerned were these brilliant little photos created by standing in exactly the right spot...It seems to make sense in an emerging post-digital world. It takes something you can't do on a screen (going outside and run round a park) and merges it with something you can't do with twigs or paper (animate creatures over pictures etc). But also it takes the best bits of those worlds, going to the park is a good fun thing and gps and camera etc uses the best of the iPhone. That's smart and importantly it doesn't feel forced or false. Throw in gaming on the top and you've got a very interesting mix."
iphone
applications
games
gaming
arg
children
thehiddenpark
via:preoccupations
gps
augmentedreality
location
play
outdoors
videogames
geocaching
september 2009 by robertogreco
Mudlark
july 2009 by robertogreco
"Mudlark is a cross-platform production company. A partnership between a games company, a TV company and a web company.
via:foe
games
gaming
arg
production
transmedia
play
mudlark
design
agency
social
pervasive
july 2009 by robertogreco
Chromaroma « Mudlark
july 2009 by robertogreco
"Chromaroma is our first social game. A pervasive online game played in the real world.
masstransit
urban
games
gaming
pervasive
arg
social
augmentedreality
play
mudlark
july 2009 by robertogreco
Designtalks - Videos - Ben Cerveny - Play at creativity
july 2009 by robertogreco
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of play...you add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny
play
creativity
collaboration
video
games
videogames
cognition
literacy
design
interaction
flickr
stamendesign
gne
metadata
visualization
rules
arg
observation
patterns
patternrecognition
experimentation
via:preoccupations
psychology
wow
set
natal
microsoft
simcity
systems
flow
modeling
conversation
july 2009 by robertogreco
CryptoZoo - a secret world of strange and fast-moving creatures [via: http://www.wonderlandblog.com/wonderland/2009/06/run-with-the-cryptids.html]
june 2009 by robertogreco
"It’s basically Parkour meets the Spore creature creator. There’s an online social network where you learn how to run through the streets like strange cryptids – think: Ninja Rabbits who crouch run alongside parked cards and hop between them, or swing monkeys who swing around poles and bound up steps… then you go out into the real world and run through the streets like you’re chasing these imaginary creatures. You can race species vs. species..."
cryptozoology
janemcgonigal
arg
play
gaming
tcsnmy
fun
june 2009 by robertogreco
Online game focuses on real-world kindness - Springwise
march 2009 by robertogreco
"We've written about several technology-enhanced games that aim to get kids to exercise; one we hadn't seen, however, was an online game that strives to promote social change. Sure enough, though, Akoha is a new, reality-based game that uses mobile, web and real-world challenges to ask the question, “What if playing a game could make the world a better place?”
online
games
play
community
gaming
activism
via:crystaltips
multiplayer
happiness
socialmedia
kindness
tcsnmy
arg
march 2009 by robertogreco
Welcome | The Signtific Lab | Massively Multiplayer Thought Experiments
march 2009 by robertogreco
"The Signtific Lab is a public laboratory for developing and sharing cutting edge ideas about the future of science and technology. We invite scientists, engineers, designers, developers, researchers,
signtific
predictions
convergence
multiplayer
arg
research
games
education
technology
future
science
innovation
collaboration
space
community
crowdsourcing
experiment
ideas
march 2009 by robertogreco
Cathemeral Thinking: Blurts: The value of short, rapid, open communication to collective creativity
february 2009 by robertogreco
"This essay is not only about twitter but the more general concept of short, rapid, open communication, which I'll call "blurts". In essence, what I will argue is that blurts might not have much meaning in themselves, but a web of blurts among many people can be valuable to many of the participants. A collection of blurts is akin to a form of brainstorming, but in which some minimal structure appears, allowing the most valuable ideas to persist and be developed. Importantly, that structure comes from the interests of the participants, not from some kind of moderator."
communication
collaboration
twitter
facebook
productivity
math
arg
february 2009 by robertogreco
Routes Game
january 2009 by robertogreco
"Your genes hold some pretty hardcore information; about your size and shape, alcohol tolerance, risk of major disease, maybe even your intelligence. But is that all there is to it? Is your destiny mapped out in your genes? Play Routes over the next 8 weeks and find out. Dig deep enough and who knows what secrets you might uncover...?"
education
games
arg
gaming
genetics
play
narrative
channel4
routes
january 2009 by robertogreco
saint etienne biennale 08: 'sugoroku' curated by catherine beaugrand
november 2008 by robertogreco
"curated by catherine beaugrand, 'sugoroku' is a city wide game which portrays the area of saint-étienne with
art
design
suguroku
cities
exploration
arg
place
games
play
maps
mapping
location
location-based
qrcodes
discovery
november 2008 by robertogreco
Bionic Noticing on Irving Street « Magical Nihilism
november 2008 by robertogreco
"There’s been a flurry of writing on the skill, innate or learned of noticing. I like to think I have a little bit of the innate, but I’ve been *ahem* noticing that my increasingly mobile personal-informatics tool-cloud seems to be training me to notice more."
noticing
observation
culture
architecture
mapping
geotagging
mattjones
meaning
location
arg
ubicomp
flickr
cities
maps
urban
mobile
games
future
adamgreenfield
longnow
bighere
bignow
longhere
computers
place
janejacobs
interested
driftdeck
november 2008 by robertogreco
Disruptive Realism | Blog | design mind
november 2008 by robertogreco
"Disruptive Realism is an expression presented in an everyday context that disrupts peoples perceptions about different things. Expression can mean many things and it a way it's art but it's also much more expansive a term than just art." ... Examples: Bruno Taylor's swing at bus stop, Banksy's yellow street stripes extending into a flower and refrigerator kite in New Orleans (among others), Charlie Taylor's Improv Everywhere (Grand Central Station freeze), fake NY Times, Reverse Graffiti, Orson Well's War of the Worlds ... "humorous element to theor ability to play and have fun...engaging with the rest of the society [by] forcing them to break their patterns of thought ... stop their typical way in which they're going through the day and think about their particular situation even if they're not changing their habits ... maybe have a better day based on the instance... break people out of the pattern thinking."
streetart
dirsuptiverealism
davehoffer
frogdesign
graffiti
glvo
disruptive
arg
improveverywhere
humor
fun
orsonwells
reversegraffiti
banksy
brunotaylor
november 2008 by robertogreco
Near Future Laboratory » Drift Deck (Analog Edition)
november 2008 by robertogreco
"The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city."
psychogeography
situationist
urbanism
travel
urban
arg
architecture
art
design
dérive
games
gaming
tcsnmy
classideas
julianbleecker
brucesterling
ianbogost
janemcgonigal
dawnlozzi
bencerveny
katiesalen
robbellm
driftdeck
derive
november 2008 by robertogreco
Avant Game: Whoah -- I just got rabbit holed to my own game - UPDATED
october 2008 by robertogreco
"As you know, Superstruct hasn't launched yet. (Stay tuned -- the story starts September 22, the game starts October 6.) But people are already playing Superstruct. I mean REALLY playing. I'm working from home today. Just got this email from a colleague at the Institute for the Future:"
superstruct
tcsnmy
janemcgonigal
iftf
collectiveintelligence
seriousgames
activism
arg
futurology
forecasting
october 2008 by robertogreco
theweatherproject 2019
october 2008 by robertogreco
"he weatherproject collects people who collect the weather: volunteers collect a standardised sample of weather at a significant time and place of their choosing. the result perhaps tells us as much about contemporary culture as it does about the weather..."
superstruct
tcsnmy
janemcgonigal
iftf
collectiveintelligence
seriousgames
activism
arg
futurology
forecasting
october 2008 by robertogreco
Superstruct! Play the game, invent the future. | The Institute For The Future
october 2008 by robertogreco
see comments for the advance mission responses
superstruct
tcsnmy
janemcgonigal
iftf
collectiveintelligence
seriousgames
activism
arg
futurology
forecasting
october 2008 by robertogreco
Zyked [via: http://www.fabricoffolly.com/2008/10/trends-in-gaming.html]
october 2008 by robertogreco
"Zyked aims to make sports and exercising more fun by adding gameplay and community features. The first Zyked product is an innovative internet- and mobile service currently in Alpha testing at www.zyked.com."
games
running
nike+
arg
gaming
socialnetworking
mobile
training
health
exercise
fitness
community
play
social
october 2008 by robertogreco
Akoha ~ Come Play It Forward [via: http://www.fabricoffolly.com/2008/10/trends-in-gaming.html]
october 2008 by robertogreco
"Akoha is the world’s first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate."
arg
socialnetworking
games
gaming
akoha
october 2008 by robertogreco
The Superstruct Game [almost here]
september 2008 by robertogreco
"This fall, the Institute for the Future invites you to play Superstruct, the world’s first massively multiplayer forecasting game. It’s not just about envisioning the future—it’s about inventing the future. Everyone is welcome to join the game. Watch for the opening volley of threats and survival stories, September 2008."
forecasting
superstruct
futurology
iftf
futurism
crowdsourcing
games
gaming
mmog
environment
arg
classideas
janemcgonigal
seriousgames
multiplayer
play
future
september 2008 by robertogreco
igfest | The Interesting Games Festival - "festival of street games...in Bristol, 19-21 Sept 2008, part of Bristol Community Festival...chance to try out some games currently gaining a big international following."
august 2008 by robertogreco
"Freed from screens and boards, players of these games roam the streets hungry for fun. One game may see you fleeing over Pero's bridge with a Pac Man ghost on your tail, another has you playing snakes and ladders up and down the stairs and slopes of a multi story car park. igfest will give you licence to play and be playful and will be more fun than you can shake a Wiimote at..."
via:crystaltips
games
play
events
streetgames
pervasive
arg
art
august 2008 by robertogreco
DELETED : web : TV : game [via: http://www.wonderlandblog.com/wonderland/2008/07/deleted-the-gam.html]
july 2008 by robertogreco
"revolves around Tyler who is struggling to piece her life together after a traumatic incident caused her memory to start failing, Tyler keeps vlogs to record facts she uncovers as she goes through losing the love fo her life and finds herself embroiled i
arg
television
tv
games
gaming
social
july 2008 by robertogreco
Superstruct! Play the game, invent the future. | The Institute For The Future [FAQ: http://www.iftf.org/node/2096 Also: http://www.openthefuture.com/2008/07/superstruct_play_the_game_inve.html]
july 2008 by robertogreco
"This fall, IftF invites you to play Superstruct, world’s 1st massively multiplayer forecasting game...not just about envisioning future...about inventing it. Everyone is welcome...Watch for opening volley of threats & survival stories, September 2008."
janemcgonigal
mmog
arg
future
predictions
play
games
gaming
iftf
classideas
2008
simulations
futurology
superstruct
multiplayer
july 2008 by robertogreco
Avant Game: Hide and Seek 08 Rules Me – and why real-world players are so game
july 2008 by robertogreco
"highlight for me was the fact that I spent so much time running, chasing, parkouring around the Royal Hall Ballroom & the Southbank streets of London that I felt as physically exhausted at the end of each night as if I’d hiked 20 kilometers in the moun
games
janemcgonigal
play
physical
exercise
gaming
hideandseek
london
parkour
gamedesign
arg
place
geography
july 2008 by robertogreco
dy/dan » Blog Archive » The 2008 University of Chicago Scavenger Hunt
june 2008 by robertogreco
"The University of Chicago annually hosts the most comprehensive scavenger hunt you have ever seen, comprising eighteen pages, 269 items, and a 1,000 mile radius, and then they post the list."
fun
classideas
scavengerhunts
puzzles
play
arg
games
gaming
danmeyer
june 2008 by robertogreco
Mystery on Fifth Avenue - NYTimes.com
june 2008 by robertogreco
"The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko’s opus. The book led them on a scavenger hunt through their own apartment."
puzzles
homes
nyc
children
fun
play
space
design
architecture
classideas
mysteries
poetry
scavengerhunts
via:kottke
glvo
edg
srg
games
arg
books
june 2008 by robertogreco
Avant Game: Chaotic Fiction, meet Chaotic Community
june 2008 by robertogreco
"Collaborating within an increasingly chaotic community is a vital part of the next-generation fun of MMOs in general, and ARGs in particular...essential to any online platforms for extreme-scale collaboration & collective intelligence, even the non-game
janmcgonigal
arg
games
gamedesign
collaboration
international
global
june 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Bystander in ubiquitous computing
june 2008 by robertogreco
"presence of bystanders in some pervasive games or ARG...shows how notion of “user” in ubicomp is flawed. Unlike face-to-face interactions with desktop computer...can lead to non-intentional [or wanted] participation in services/events"
pervasive
arg
games
gaming
ubicomp
nicolasnova
presence
overlap
june 2008 by robertogreco
welcome to re:Text: Let's Be Serious: Non-Casual Investigations into Alternate Reality Gaming
june 2008 by robertogreco
"I wanted to get a better understanding of the non-casual face of alternate reality gaming. There are a wonderful variety of people out there doing interesting things in the ARG world, and this is by no means a complete catalog of everything going on. Rat
arg
gamedev
games
gaming
storytelling
via:foe
digitalculture
gamedesign
june 2008 by robertogreco
ARGNet: PICNIC '06, Day One: The IGDA Alternate Reality Gaming White Paper Presentation
june 2008 by robertogreco
"Of note, some presentations given during Picnic '06 are being streamed and archived on the Picnic website, while the Picnic '06 blog continues coverage. Be sure to check out the event from home if you can!"
arg
games
gamedesign
gaming
interactive
narrative
puzzles
play
june 2008 by robertogreco
LIFT Conference || Robin Hunicke (2008)
june 2008 by robertogreco
"researcher (studying artificial intelligence) now working for Electonic Arts. She is designing games for the Nintendo Wii - she worked on My Sims - and tells us about user-generated content and the importance of social software in gaming"
games
education
research
gamedesign
gaming
robinhunicke
creativity
video
happiness
arg
socialnetworks
facebook
play
socialnetworking
socialsoftware
flickr
storytelling
nintendo
nintendods
ds
difficulty
linear
reward
identity
june 2008 by robertogreco
Jane McGonigal saves SXSW for me « Kitten Fluff - "10 skills games can give you which ultimately give you a better quality of “life”:
june 2008 by robertogreco
"...mobility, cooperation radar, ping quotient, influency (ability to adapt persusive ability), multi capitalism, protovation (rapid, fearless innovation: failing is fun), open authorship, signal/noise management, longbroading, emergent sight (spot patter
arg
gamedesign
janemcgonigal
keynote
games
gaming
play
happiness
society
sxsw
virtualworlds
life
june 2008 by robertogreco
At SXSWi, Jane McGonigal talks about 'The Lost Ring' | Geek Gestalt - by Daniel Terdiman - CNET News.com
june 2008 by robertogreco
"interview about The Lost Ring, in which she talked about how she hopes the game will change the perspective of people around the world and how she expects this game to be by far the largest game of its kind in history."
janemcgonigal
lostring
arg
games
olympics
gamedesign
gaming
play
international
june 2008 by robertogreco
The Escapist : Breaking the Fourth Wall
june 2008 by robertogreco
"Perplex City is an ARG from Mind Candy Design, but it is also a world unto itself, a full-fledged city with a newspaper, design agency, publisher, subway system, bank, rail system, record label and even a high-class ice cream shop."
arg
perplexcity
games
gamedesign
gaming
pervasive
transmedia
puzzles
june 2008 by robertogreco
The Sky Remains [via: http://blogs.guardian.co.uk/games/archives/2008/06/06/game_pitch_the_sky_remains.html]
june 2008 by robertogreco
"'sixth dimension detective agency'. You're a detective solving mystery on web & in real world. ...story appears in video, radio drama, letters from characters & really hard puzzles...don't have to do it on your own...clues hidden in boxes around real wor
games
arg
gaming
gps
web
online
june 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
june 2008 by robertogreco
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins
willwright
seriousgames
interdisciplinary
gaming
games
gamedesign
learning
education
schools
schooling
unschooling
play
problemsolving
multidisciplinary
deschooling
janmcgonigal
arg
participatory
contentcreation
literacy
media
pervasive
cocreation
collaboration
modding
machinama
mobile
multimedia
phones
online
internet
web
computers
technology
puzzles
june 2008 by robertogreco
New Media Literacies :: Media Producer Profile Number 07
june 2008 by robertogreco
"Learn about Big Games! With Ian Bogost, Jane McGonigal and Mattia Romeo"
arg
biggames
design
games
gamedesign
nyc
gaming
video
documentary
janemcgonigal
ianbogost
mattiaromeo
june 2008 by robertogreco
New Media Literacies :: Media Producer Profile Number 07
june 2008 by robertogreco
"Learn about Big Games! With Ian Bogost, Jane McGonigal and Mattia Romeo"
arg
biggames
design
games
gamedesign
nyc
gaming
video
documentary
janemcgonigal
ianbogost
mattiaromeo
june 2008 by robertogreco
New Media Exemplar Library Overview
june 2008 by robertogreco
"We invite you to browse our New Media Exemplar Library entries, listed above. Each exemplar features a series of video interviews with a professional media maker, organized by chapter."
media
newmedia
pedagogy
informationliteracy
biggames
nickbertozzi
corydoctorow
matthewlamb
streetart
radio
blogging
education
sciencefiction
comics
vlogging
janemcgonigal
games
gamedesign
arg
mattiaromeo
ianbogost
djspooky
music
dj
videos
creativity
teaching
literacy
medialiteracy
june 2008 by robertogreco
Confessions of an Aca/Fan: Collective Intelligence vs. The Wisdom of Crowds
june 2008 by robertogreco
"Both "collective intelligence" and "the wisdom of crowds" offer productive models for game design but we will get nowhere if we confuse the two"
collectiveintelligence
henryjenkins
arg
janemcgonigal
davidedery
gamedesign
crowdsourcing
jamessurowiecky
play
gaming
games
raphkoster
june 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
june 2008 by robertogreco
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games
gamedesign
arg
gaming
henryjenkins
technology
mit
reality
learning
education
convergence
videogames
play
media
information
collectiveintelligence
june 2008 by robertogreco
Avant Game: Please feed (but don't fetishize) the participation
june 2008 by robertogreco
"I think it's really important that we stop and look at the kind of participation and engagement actually engendered by projects that purport to solicit the collaboration of the audience."
arg
lonelygirl15
narrative
participatory
storytelling
marketing
internet
cocreation
culture
games
gaming
gamedesign
janemcgonigal
june 2008 by robertogreco
A Game by any other Name… | Mssv
june 2008 by robertogreco
"In time, better sub-classifications will crystallise out of our experimentation, and genres of ARGs will emerge, just as the genres of videogames are now well-known. For now, though, we should recognise and savour the happy confusion that exists, and emb
arg
definitions
games
gaming
language
culture
june 2008 by robertogreco
http://vavatch.co.uk/guide/
june 2008 by robertogreco
"This is a complete walkthrough for the Internet game of the Spielberg movie 'A.I.'. It gives away everything and speculates like mad. It's written linearly and assumes no background knowledge. You'll be able to find out about the latest updates of The Gu
ai
arg
walkthrough
games
gaming
marketing
cloudmakers
tv
film
microsoft
mysteries
june 2008 by robertogreco
A Taste of June: My car is a video game. [is this the original reference to Prius as a game?]
june 2008 by robertogreco
"Hence, I must continually beat my high score, which right now is 52.4 MPG for a whole tank."
arg
environment
gaming
prius
hypermiling
play
gamedesign
sustainability
june 2008 by robertogreco
Peter Gabriel's The Filter - scrobbling your life | PDA: The Digital Content Blog | guardian.co.uk
june 2008 by robertogreco
"Gabriel explains this principle of recommendation is the most effective way to navigate the huge amount of content around us, because those recommendations combine human and automated processes."
arg
multimedia
recommendations
media
petergabriel
thefilter
film
music
video
youtube
mp3
june 2008 by robertogreco
Let's Change the Game
june 2008 by robertogreco
"Let’s Change the Game is a competition to design an ARG (alternate reality game) to help the work of Cancer Research UK. The winning designers will receive funding to develop and run their game, and will be mentored by some of the best ARG designers in
activism
cancer
gamedesign
games
play
competitions
arg
charity
innovation
june 2008 by robertogreco
Nascent: Mind Candy visit Nature
june 2008 by robertogreco
"On the backs of the Perplex City puzzle cards are fragments of a map. Some players have recreated this online as a 'mashable' map and annotated it. This is all completely user-generated. One puzzle card contains a code that would take one PC about 10,000
games
perplexcity
arg
gaming
math
mindcandy
puzzles
science
collaboration
maps
mapping
collecting
june 2008 by robertogreco
cloudmakers.org
june 2008 by robertogreco
"On April 11, 2001, Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearin
arg
games
gaming
play
gamedesign
2001
ai
community
entertainment
microsoft
participation
hivemind
perplexcity
pervasive
marketing
interactive
june 2008 by robertogreco
Alternate Reality Gaming Quick Start Guide [also posted at: http://www.giantmice.com/arg-quickstart/]
june 2008 by robertogreco
"So, you've discovered the world of Alternate Reality Gaming and are completely confused by it all. You are not alone! Hopefully this little guide will answer a few of your basic questions and direct you to places to learn more."
arg
games
play
gaming
howto
tutorials
storytelling
narrative
june 2008 by robertogreco
Futurelab - Resources - Publications, reports & articles - Web articles - This Is Not A Game: Alternate Reality Gaming and i
june 2008 by robertogreco
"power of immersive games in generating social agency. In a similar fashion, could this power possibly be harnessed to create learning experiences for young people? Could the alternate and authentic realities of an ARG provide 'safe' arenas for children t
education
games
learning
planning
arg
seriousgames
gamedesign
gaming
play
june 2008 by robertogreco
Gamasutra.com - Elan Lee's Alternate Reality
june 2008 by robertogreco
"Elan Lee is the vice president of alternate reality game powerhouse 42 Entertainment. His resume includes sensations like The Beast and I Love Bees, as well as new experiments like EDOC Laundry and Cathy’s Book."
community
arg
gamedesign
games
gaming
ilovebees
42entertainment
interviews
play
puzzles
june 2008 by robertogreco
Microsoft announces more clues in Vanishing Point puzzle game
june 2008 by robertogreco
"Created to coincide with the launch of Windows Vista at the end of the month the top prize is a trip into space for one lucky entrant. But unlike competitions on Pocket-lint entrants to the Vanishing Point are expected to circumnavigate the globe in an a
cities
games
gaming
arg
ubiquitous
play
microsoft
marketing
2007
gamedesign
puzzles
travel
june 2008 by robertogreco
The Penguin Blog: Special Guest Post - Unfiction
june 2008 by robertogreco
"We Tell Stories, our alternate reality game and digital storytelling exercise finished 3 weeks ago - here Naomi Alderman explains the mysterious seventh story and the difference between writing books and writing games."
penguin
games
gamedesign
storytelling
writing
arg
gaming
play
online
internet
interactive
june 2008 by robertogreco
Twitter is a story-teller's dream | Mike Butcher - mbites
june 2008 by robertogreco
"Piece this together from my Twitter feed. The storm clouds of weather and terrorism combined.... :"
arg
twitter
storytelling
digitalstorytelling
microblogging
gaming
games
play
poetry
internet
chat
june 2008 by robertogreco
Teaching History with Augmented Reality « Educational Games Research
june 2008 by robertogreco
"Students are divided into groups at the site, given rules and instructions, maps and a glossary of terms. Group leaders use a cellular phone to mark the position of their finds, and reference a three dimensional model of the target site."
arg
gaming
history
mobile
phones
teaching
learning
schools
classideas
games
play
gamedesign
june 2008 by robertogreco
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