robertogreco + annegalloway   17

Looking, Walking, Being | Design Culture Lab
Looking, Walking, Being

“The World is not something to
look at, it is something to be in.”
- Mark Rudman

I look and look.
Looking’s a way of being: one becomes,
sometimes, a pair of eyes walking.
Walking wherever looking takes one.

The eyes
dig and burrow into the world.
They touch
fanfare, howl, madrigal, clamor.
World and the past of it,
not only
visible present, solid and shadow
that looks at one looking.

And language? Rhythms
of echo and interruption?
That’s
a way of breathing.

breathing to sustain
looking,
walking and looking,
through the world,
in it.

~ Denise Levertov
eyes  language  walking  2012  deniselevertov  observation  annegalloway  poetry  poems  markrudman  noticing  looking  from delicious
21 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.

The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”

~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters

Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture  diversity  culturaldiversity  storytelling  alternatives  imagination  reality  anthropology  writing  fantasy  fiction  2012  annegalloway  ursualeguin  from delicious
4 weeks ago by robertogreco
Hi. My name is Anne. I make stuff with words. | Design Culture Lab
"I’m interested in words as materials for making, and in the written word as an artefact or thing that has been made. I’m also interested in why words (or the written word as distinguished from books) are generally not considered part of “Maker culture.”

Barry’s point was that Maker culture is specifically concerned with hardware, and since I think this definition is generally accepted then words-as-materials have no place there. If Making is about problem-solving, then creative writing has no place there either."

"So, does this mean that if the primary goal of (creative) writing is expression, the only way it can be incorporated into Maker culture is to use words explicitly for problem-solving, or the production of (cultural) solutions? How, exactly, does that differ from aesthetic goals–and especially if we do not distinguish between aesthetics and ethics?"

[Follow-up post here: http://www.designculturelab.org/2012/03/01/more-thoughts-on-writing-and-making/ ]
2012  peterrichardson  knowledge  discourse  glenfuller  kiostark  erinkissane  giovannitiso  tomhenderson  sallyapplin  design  materials  makerculture  makers  making  expression  comments  wordsmithing  writing  annegalloway  ethics  aesthetics 
10 weeks ago by robertogreco
True writing and (ethnographic) fiction | Design Culture Lab
"I’m most struck by the possibility that a story’s capacity to affect a reader depends on how successfully a writer can bring people, places and things to life. And what I take from Hemingway here is that this requires a writer to blur the line between fact and fiction, to write truly without writing the Truth.

In any case, I want my writing to inhabit, and evoke, this space–and moving in this direction is, I think, the key to merging researcher and writer to create good ethnographic fiction."
hemingway  fscottfitzgerald  thewind-upbirdchronicle  harukimurakami  2012  truth  ethnographicfiction  space  thinking  fiction  writing  everydaylife  annegalloway 
10 weeks ago by robertogreco
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."

[Course aims, course content, course assignments (4 of them) follow, all worth reading]

To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:

1) Go for a walk with a notebook and pay close attention to what’s going on around you.

2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena  socialphenomena  place  objects  social  future  present  past  culture  innovation  creativity  cocreation  speculativedesign  amateurism  ethics  aesthetics  everydaylife  anthropology  classideas  criticalpractice  noticing  2012  annegalloway  teaching  ethnography  design  _socialphenomena  from delicious
february 2012 by robertogreco
Pasta&Vinegar » “Animal-Computer: a manifesto”
"The article is about sophisticated computerized environments affording complex interactivity to pets and animals. Agricultural engineering, primate cognition studies, pet-tracking systems and telemetric sensor devices worn by leopards, birds or elephants are standard examples of such animal-computer interactions. The author highlight that although these examples are fairly common, this line of research has never really entered mainstream HCI/Computer science, leaving the “animal perspective” left aside in such body of work: “For some reason, animal-computer interaction (ACI) is, quite literally, the elephant in the room of user- computer interaction research“."<br />
<br />
[See also: http://www.designculturelab.org/2011/07/28/a-new-era-of-animal-centred-computer-interaction-research-and-design/ ]
animals  computing  animal-computer  nicolasnova  annegalloway  ubicomp  interaction  2011  from delicious
july 2011 by robertogreco
Design Culture Lab | Think. Do. Make.
"Led by Dr Anne Galloway, the Design Culture Lab supports collaborative and multidisciplinary research into the material, visual and discursive aspects of technology.<br />
<br />
By working to understand objects, images and ideas in specific social and cultural contexts, we provide university, industry, government and public stakeholders with critical and creative insights into the production and consumption of both historical and emerging technologies.<br />
<br />
We’re based in the Faculty of Architecture and Design at Victoria University of Wellington, New Zealand, but we’re at home with anyone interested in the stuff of everyday life.<br />
<br />
We’re available to speak with your organisation about our research and we’re always interested in meeting potential collaborators and postgraduate students to help us think, do and make interesting things.<br />
<br />
Please contact Anne Galloway for more information."
annegalloway  design  culture  newzealand  technology  from delicious
july 2011 by robertogreco
Adventures in Urban Computing
"Urban computing research may fruitfully be grounded in the daily practices of the present and not lead by architectural and technological fantasies of the metropolis of tomorrow.<br />
<br />
Urban computing research requires a fundamental cross disciplinary focus. A broader understanding of urban computing includes alternative perspectives and values to the discourse and to the design process.<br />
<br />
The understanding of urban computing and its implications must move beyond real vs virtual conceptual binaries. In daily life digital technology and “real” spaces can not be seen as separate domains.<br />
<br />
Urban computing belongs in the broader context of digital technology in everyday life. It should be understood in relation to both domestic practices and general network culture.<br />
<br />
Urban computing research should take the messiness of everyday life as its central theme. Computing and digital networks will never become the seamless and orderly utopia envisioned in traditional ubicomp research."
urbancomputing  urban  mobile  cities  2008  adamgreenfield  annegalloway  pauldourish  genevievebell  stephengraham  physicalcomputing  urbanism  research  einarsnevemartinussen  design  from delicious
february 2011 by robertogreco
Locative media - Wikipedia, the free encyclopedia
"Design scholars Anne Galloway & Matt Ward state that "various online lists of pervasive computing & locative media projects draw out breadth of current classification schema: everything from mobile games, place-based storytelling, spatial annotation & networked performances to device-specific applications."
locativeart  locativemedia  alternatereality  ar  locative  socialmedia  media  gps  geography  interaction  interactive  trends  art  mobile  play  williamgibson  annegalloway  christiannold  communication 
february 2010 by robertogreco
Anne Galloway | Connecting material, spatial and cultural practices
"As I've said many times, who and what get excluded from design visions are just as interesting and important as what and who are included. Western philosophers have long held that a society can be judged by how it treats its weakest or least fortunate members (in other words, who we ignore or abandon) and contemporary notions of cultural citizenship rely precisely on how well we interact with people who are different from us."
annegalloway  russelldavies  ubicomp  ruricomp  design  technology  internet  internetofthings  planning  rural  rfid  spimes 
september 2009 by robertogreco
Vodafone | receiver » Blog Archive » The rise of the sensor citizen – community mapping projects and locative media
"We often think of mobile technologies simply in terms of their communication capabilities, but their increasing ability to trace our movements and collect information about the spaces through which we pass, can also make it easier for people to keep track of the places and things that matter most to them. From geo-visualisations and mapping mash-ups, to the mobile geospatial web and location-based services, people’s relationships to places (and each other) are changing."
annegalloway  ubicomp  mapping  interaction  location  locative  culture  design  practice  spatial  social  sensing  sensors  mobile  phones  globawarming  pollution 
november 2008 by robertogreco
PhD Dissertation | Anne Galloway - A Brief History of the Future of Urban Computing and Locative Media
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design."
annegalloway  urbancomputing  ubicomp  urban  urbanism  mobile  phones  locative  pervasive  computing  anthropology  sociology  play  research  media  design 
september 2008 by robertogreco
Purse Lip Square Jaw: Reminded of The Forgetting Machine
"Part of this involves the creative corruption of information - along the lines of bricolage or remixing - as well as the selective and wholesale deletion of information."
forgetting  memory  annegalloway  storage  information  remixing  technology 
april 2008 by robertogreco
Purse Lip Square Jaw: Towards The Forgetting Machine
"at UbiComp, surrounded by examples of ubiquitous & merciless memory, I again wondered about differences between dementia (as forced forgetfulness), nostalgia (as voluntary forgetfulness) and hope (as necessary forgetfulness)."
annegalloway  forgetting  memory  personalinformatics  ubicomp  via:blackbeltjones  nostalgia  philosophy  history 
april 2008 by robertogreco
Purse Lip Square Jaw: Social sciences and design: managing complexity and mediating expectations
"Now, the idea that design can play a productive role in managing complexity is hardly new, but I do see a lot of potential in designing and using objects (things) to engage publics around particular issues, or matters of concern."
design  debate  socialsciences  emergingtechnologies  complexity  conversation  dialogue  public  objects  annegalloway  gamechanging  technology  critique 
april 2008 by robertogreco
Pasta&Vinegar » Blog Archive » "Remarkable hope in seams and scars"
"point to where we have in past made or become something else—also remind us we can do so again in future. If we treat them not as irregularities to be hidden but as indicators of our abilities to intervene in the world, seams and scars offer us glimpse
history  future  design  imperfections  markers  evidence  change  seams  scars  build  glvo  annegalloway 
november 2007 by robertogreco

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