robertogreco + ai   75

Q&A;: Hacker Historian George Dyson Sits Down With Wired's Kevin Kelly | Wired Magazine | Wired.com
"In some creation myths, life arises out of the earth; in others, life falls out of the sky. The creation myth of the digital universe entails both metaphors. The hardware came out of the mud of World War II, and the code fell out of abstract mathematical concepts. Computation needs both physical stuff and a logical soul to bring it to life…"

"…When I first visited Google…I thought, my God, this is not Turing’s mansion—this is Turing’s cathedral. Cathedrals were built over hundreds of years by thousands of nameless people, each one carving a little corner somewhere or adding one little stone. That’s how I feel about the whole computational universe. Everybody is putting these small stones in place, incrementally creating this cathedral that no one could even imagine doing on their own."
artificialintelligence  ai  software  nuclearbombs  stanulam  hackers  hacking  alanturing  coding  klarivanneumann  nilsbarricelli  MANIAC  digitaluniverse  biology  _digitalorganisms  _computers  computing  freemandyson  johnvanneumann  interviews  creation  kevinkelly  turing'smansion  turing'scathedral  turing  wired  history  computers  georgedyson 
february 2012 by robertogreco
Gardens and Zoos – Blog – BERG
"So, much simpler systems that people or pets can find places in our lives as companions. Legible motives, limited behaviours and agency can illicit response, empathy and engagement from us.

We think this is rich territory for design as the things around us start to acquire means of context-awareness, computation and connectivity.

As we move from making inert tools – that we are unequivocally the users of – to companions, with behaviours that animate them – we wonder whether we should go straight from this…

Ultimately we’re interested in the potential for new forms of companion species that extend us. A favourite project for us is Natalie Jeremijenko’s “Feral Robotic Dogs” – a fantastic example of legibility, seamful-ness and BASAAP…

We need to engage with the complexity and make it open up to us.

To make evident, seamful surfaces through which we can engage with puppy-smart things."
williamsburroughs  chrisheathcote  nataliejeremijenko  companionship  simplicity  context-awareness  artificialintelligence  ai  behavior  empathy  2012  interactiondesign  interaction  internetofthings  basaap  robots  future  berglondon  berg  mattjones  design  spimes  from delicious
january 2012 by robertogreco
Why Siri Is (Probably) So Good • Quisby
"If anybody’s wondering why Siri is so good when the 4S comes out in a few weeks, this is almost certainly why. (I highly doubt the iPhone’s CPU isn’t capable of processing speech recognition on its own. And I just heard Gruber on 5by5 live speculating that the phone takes a first pass at interpreting the Siri command before sending it to the cloud, suggesting the cloud isn’t there for interpretation, having actually used it.) Pretty interesting—and, ultimately, unsurprising—that Google and Apple are responsible for what are probably the biggest advances in speech recognition in decades. Fuck your stupid iPhone 5 rumours, this is some insane future shit."
siri  apple  2011  iphone  ios  google  speechrecognition  ai  richardgaywood  technology  from delicious
october 2011 by robertogreco
The Smell of Control: Fear, Focus, Trust - we make money not art
"What should a robot smell like? Kevin Grennan has augmented three existing industrial robots with 'sweat glands'. Each uses a specific property of human sub-conscious behaviour in response to a chemical stimulus: one makes humans about to undergo surgery more trustful, another one makes women working in production line more focused and the third one is a bomb disposal robot that emits the smell of fear.<br />
<br />
The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
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The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
kevingrennan  robots  design  anthropomorphism  androids  behavior  ai  senses  smell  uncannyvalley  2011  wmmna  fear  control  trust  reginedebatty  from delicious
july 2011 by robertogreco
rep.licants.org, a virtual prosthesis for the online introvert - we make money not art
"rep.licants.org allows people to install a bot on their Facebook and/or Twitter account. The bot will combine the activity the user is already having on other channels such as youtube or flickr with a set of keywords selected by the user to attempt and simulate that person's activity, feeding their account with more frequent updates, engaging in discussions with other users and adding new people to their list of contacts."
wmmna  bots  rep.licants.org  socialmedia  introverts  facebook  flickr  twitter  wikileaks  mobile  matthieucherubini  automation  ai  turing  2011  from delicious
june 2011 by robertogreco
Where the F**k Was I? (A Book) | booktwo.org
"Where Selvadurai is interested in the space between two human cultural identities, I suppose I am interested in the space where human and artificial cultures overlap. (“Artificial” is wrong; feels—what? Prejudiced? Colonial? Anthropocentric? Carboncentric?)<br />
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
books  iphone  maps  mobile  data  jamesbridle  shyamselvaduri  kevinslavin  digitalnatives  digital  devices  internet  web  singularity  mapping  place  meaning  meaningmaking  digitalimmigrants  understanding  learning  exploration  networkedlearning  networks  ai  2011  from delicious
june 2011 by robertogreco
Playing Duchamp | Login
"Marcel Duchamp is widely recognized for his contribution to conceptual art, but his lifelong obsession was the game of chess, in which he achieved the rank of Master. Working with the records of his chess matches, I have created a computer program to play chess as if it were Marcel Duchamp. I invite all artists, skilled and unskilled at this classic game, to play against a Duchampian ghost."
art  duchamp  chess  ai  games  marcelduchamp  from delicious
march 2011 by robertogreco
Artificial Empathy – Blog – BERG
"Artificial Empathy is at the core of B.A.S.A.A.P. – it’s what powers Kacie Kinzer’s Tweenbots, and it’s what Byron and Nass were describing in The Media Equation to some extent, which of course brings us back to Clippy.

Clippy was referenced by Alex in her talk, and has been resurrected again as an auto-critique to current efforts to design and build agents and ‘things with behaviour’

One thing I recalled which I don’t think I’ve mentioned in previous discussions was that back in 1997, when Clippy was at the height of his powers – I did something that we’re told (quite rightly to some extent) no-one ever does – I changed the defaults.

You might not know, but there were several skins you could place on top of Clippy from his default paperclip avatar – a little cartoon Einstein, an ersatz Shakespeare… and a number of others."
ai  robotics  emotion  design  artificialempathy  empathy  bigdog  robots  mattjones  berg  berglondon  machines  dogs  behavior  adaptivepotentiation  play  seriousplay  toys  culture  human  basaap  emotionalrobots  emoticons  alexdeschamps-sonsino  reallyinterestinggroup  2011  from delicious
february 2011 by robertogreco
n+1: N1BReading, Part 2
"The Lost Books of the Odyssey by Zachary Mason—that book was awesome. It came out in 2007 from a tiny publisher & was republished by FSG last year, at which point my esteemed friend Mansbach gave it a review…I think he was less enthusiastic than I have since become. The book is not just a game w/ the Odyssey…but a genuine rewriting of it. For what was the thing about Odysseus? He was crafty; he was smarter than everyone else. But what did it mean to be smarter than a bunch of peasants; what did it mean to be a logician 600 years before the birth of Pythagoras? Mason puts the ingeniousness, the cleverness, & the math back into Odysseus & back also into contemporary literature. It’s interesting that, according to the jacket copy, Mason in his day-to-day life works on AI: Computers too are pre-logical, full of force but lacking reason. Working with computers all those years, Mason must himself have come to feel like Odysseus among the Agamemnon-era Greeks." —Keith Gessen
books  odyssey  lists  n+1  zacharymason  math  ai  literature  from delicious
february 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb  berg  berglondon  design  invention  hope  culture  change  purpose  innovation  scifi  sciencefiction  designfiction  beauty  future  inventingthefuture  speculative  speculativedesign  fractionalai  ai  brucesterling  evolutionarysoup  storytelling  isaacasimov  arthurcclarke  argoscatalog  schooloscope  behavior  evocativeobjects  collaboration  functionalism  technology  architecture  people  structure  groups  experience  interdisciplinary  tinkering  multidisciplinary  play  playfulness  crossdisciplinary  flip  gamechanging  from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.

Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb  design  designfiction  computing  ai  scifi  sciencefiction  berg  berglondon  future  futurism  retrofuture  space  speculativedesign  2010  dolectures  books  film  thinkingnebula  nebulas  history  automation  toys  productdesign  iphone  schooloscope  redlaser  mechanicalturk  magic  virtualpets  commoditization  robotics  anyshouse  twitter  internetofthings  ubicomp  anybots  faces  pareidolia  fractionalai  fractionalhorsepower  andyshouse  weliveinamazingtimes  spacetravel  spaceexploration  spimes  from delicious
october 2010 by robertogreco
Matt Webb – What comes after mobile « Mobile Monday Amsterdam
"Matt Webb talks about how slightly smart things have invaded our lives over the past years. People have been talking about artificial intelligence for years but the promise has never really come through. Matt shows how the AI promise has transformed and now seems to be coming to us in the form of simple toys instead of complex machines. But this talks is about much more then AI, Matt also introduces chatty interfaces & hard math for trivial things." [via: http://preoccupations.tumblr.com/post/1157711285/what-comes-after-mobile-matt-webb ]
mattwebb  berg  berglondon  future  mobile  technology  ai  design  productinvention  invention  spacebinding  timebinding  energybinding  spimes  internetofthings  anybot  ubicomp  glowcaps  geography  context  privacy  glanceableuse  cloud  embedded  chernofffaces  understanding  math  mathematics  augmentedreality  redlaser  neuralnetworks  mechanicalturk  shownar  toys  lanyrd  from delicious
september 2010 by robertogreco
B.A.S.A.A.P. – Blog – BERG [Be As Smart As A Puppy]
"Imagine a household of hunchbots.

Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.

They would be as smart as puppies. …

That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
berg  berglondon  mattjones  hunch  priorityinbox  gmail  biomimicry  design  future  intelligence  uncannyvalley  adamgreenfield  everyware  ubicomp  internetofthings  data  ai  machinelearning  spimes  basaap  from delicious
september 2010 by robertogreco
Students, Meet Your New Teacher, Mr. Robot - NYTimes.com
"Standing on a polka-dot carpet at a preschool on the campus of the University of California, San Diego, a robot named RUBI is teaching Finnish to a 3-year-old boy.
robots  robotics  education  autism  ai  schools  teaching  ucsd 
july 2010 by robertogreco
Siri - Your Virtual Personal Assistant
"No more endless clicking on links and pages to get things done on the Internet. Delegate the work to Siri and relax while Siri takes care of it for you.
ai  mobile  applications  iphone  semanticweb  search  voice 
july 2010 by robertogreco
Self-organizing map - Wikipedia
"A self-organizing map (SOM) or self-organizing feature map (SOFM) is a type of artificial neural network that is trained using unsupervised learning to produce a low-dimensional (typically two-dimensional), discretized representation of the input space of the training samples, called a map. Self-organizing maps are different from other artificial neural networks in the sense that they use a neighborhood function to preserve the topological properties of the input space."
maps  mathematics  networks  optimization  datamining  database  clustering  classification  algorithms  ai  learning  programming  research  statistics  visualization  neuralnetworks  mapping  som  self-organizingmaps 
june 2010 by robertogreco
Artificial Intelligence Brings Musicians Back From the Dead, Allowing All-Stars of All Time to Jam | Popular Science
"New software, developed by North Carolina-based Zenph Sound Innovations, is something like a Pandora for live musical style; sophisticated software analyzes musicians based on how they sound on old, archaic recordings. The software can then reconstruct songs as they would have sounded if those musicians had recorded in a modern studio and on superior media.
music  annabelscheme  podcast  simulation  ai 
march 2010 by robertogreco
collision detection: Garry Kasparov, cyborg [more: http://snarkmarket.com/2010/5194]
"What I love about Kasparov’s algorithm — “Weak human + machine + better process was superior to a strong computer alone and … superior to a strong human + machine + inferior process” — is that it suggests serious rewards accrue to those who figure out the best way to use thought-enhancing software. (Or rather, those who figure out a way that’s best for them; people always use tools in slightly different, idiosyncratic ways.) The process matters as much as the software itself. How often do you check it? When do you trust the help it’s offering, and when do you ignore it?"
chess  transhumanism  ai  technology  psychology  future  cyborg  gaming  computers  computing  process  garrtkasparov 
february 2010 by robertogreco
uwnews.org | Computers unlock more secrets of the mysterious Indus Valley script | University of Washington News and Information
"The team led by a University of Washington researcher has used computers to extract patterns in ancient Indus symbols. The study, published this week in the Proceedings of the National Academy of Sciences, shows distinct patterns in the symbols' placement in sequences and creates a statistical model for the unknown language."
language  linguistics  ai  ancienthistory  ancientcivilization  indusvalley 
august 2009 by robertogreco
BLDGBLOG: A Drone Amidst the Ruins
"Accompanying Napoleon's expeditionary force was a kind of secondary army of "savants": scientists, researchers, archaeologists, linguists, and other scholars who were there, ostensibly, to produce a scientific record of Nile civilization, but who, conveniently for Napoleon, also "offered moral cover for the invasion." ... "what would the 21st-century equivalent of these savants be? How interesting, I'd suggest, to imagine an army of Artificially Intelligent, wireless translation drones sent into the ruins of ancient temple complexes; they descend through otherwise inaccessible partly collapsed passages and domed vaults beneath hillsides in order to interpret the walls around them, narrating for the first time a vast and unfolding dream of gods and ancient earthquakes, their LEDs reflecting in colored glass mosaics on the floor. Maybe they'd even use Twitter."
bldgblog  napoleon  egypt  future  ai  drones  history 
april 2009 by robertogreco
Do-ism « Magical Nihilism [see also: http://brainfood.howies.co.uk/footprints/instorematic/]
"I’m a designer that mainly works with digital materials, and while the pleasure of tinkering with a machine is something that I get quite a lot in software, to tinker in hardware and software (especially Meccano) is a rarer thing. It seems to activate a way of thinking with the eye, the mind and the hand that is entirely natural, and the playful problem-solving instincts of childhood come rushing back. Kevin Kelly writes in an essay about Artificial Intelligence that problem-solving is not just an abstract process of the mind, but something that happens in the world, and brands those who don’t believe this as indulging in ‘thinkism’. The intelligence of the hand, and the eye, and the body, working with material things in the world, instead of abstract symbols in a computer you might call ‘Do-ism’."
make  do-ism  mattjones  tangible  childhood  making  tinkering  russelldavies  kevinkelly  ai  thinkism  tcsnmy 
february 2009 by robertogreco
YouTube - robot generates a conception of itself
"it looks like a four-armed starfish, but so far it's unaware of its own shape. After flailing its arms for a while, however, the robot gets a sense of its design and begins to walk. The real feat comes when engineers remove a part of its leg: The robot senses a change in its structure and begins walking in a different way to compensate. The demonstration is the first proof that a robot can generate a conception of itself and then adapt to damage, a handy skill to have in unpredictable environments."
via:adamgreenfield  robots  intelligence  robotics  ai  consciousness 
october 2008 by robertogreco
Darwin at Home in Ten Minutes [see also: http://www.darwinathome.org/]
"This is a video of animations of Darwin at Home creatures which result from survival of the fittest and random mutation. Narrative by Gerald de Jong the author of the software behind the project."
locomotion  mathematics  science  evolution  biology  animation  modeling  via:kottke  graphics  walking  ai 
october 2008 by robertogreco
Kevin Kelly -- The Technium - Another One for the Machine
"Last week...a software program running on borrowed supercomputers...beat a US Go professional...Go has been Turing'd [as well as chess and checkers]. Driving a car has been Turing'd. The list of human cognitive activities that normal humans believe computers can't do is very short; Make art. Create a novel, symphony, movie. Have a conversation. Laugh at a joke. Are there other things people popularly believe computers can't do?"
go  chess  checkers  turing  singularity  future  ai  computing 
august 2008 by robertogreco
Kevin Kelly on the next 5,000 days of the web | Video on TED.com
"At the 2007 EG conference, Kevin Kelly shares a fun stat: The World Wide Web, as we know it, is only 5,000 days old. Now, Kelly asks, how can we predict what's coming in the next 5,000 days?"
onemachine  kevinkelly  via:grahamje  spimes  ubicomp  internet  ubiquitous  cloudcomputing  cloud  brain  convergence  digital  ai  semanticweb  future  futurism  predictions  technology  ted  statistics  data  email  communication  computing  computers  trends  media  web  networks 
july 2008 by robertogreco
Intel: Human and computer intelligence will merge in 40 years
"Most aspects of our lives, in fact, will be very different as we close in on the year 2050. Computing will be less about launching applications and more about living lives in which computers are inextricably woven into our daily activities."
everyware  future  intelligence  singularity  via:preoccupations  metaverse  ubicomp  virtualworlds  ai  computing  intel 
july 2008 by robertogreco
Edge 250 - ENGINEERS' DREAMS By George Dyson
"Data that are associated frequently by search requests are locally replicated—establishing physical proximity, in the real universe, that is manifested computationally as proximity in time. Google was more than a map. Google was becoming something else
georgedyson  sciencefiction  scifi  singularity  google  intelligence  artificial  ai  dreaming  science  programming  fiction  internet  literature 
july 2008 by robertogreco
Infoporn: Tap Into the 12-Million-Teraflop Handheld Megacomputer
"next stage in technological evolution is...the One Machine...hardware is assembled from our myriad devices, its software is written by our collective online behavior...the Machine also includes us. After all, our brains are programming & underpinning it"
computing  wired  cloud  kevinkelly  cloudcomputing  evolution  singularity  science  innovation  infodesign  collectiveintelligence  intelligence  computers  human  networks  mobile  mind  visualization  internet  future  brain  crowdsourcing  ai  data  it  learning2.0  trends  storage 
july 2008 by robertogreco
http://vavatch.co.uk/guide/
"This is a complete walkthrough for the Internet game of the Spielberg movie 'A.I.'. It gives away everything and speculates like mad. It's written linearly and assumes no background knowledge. You'll be able to find out about the latest updates of The Gu
ai  arg  walkthrough  games  gaming  marketing  cloudmakers  tv  film  microsoft  mysteries 
june 2008 by robertogreco
cloudmakers.org
"On April 11, 2001, Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearin
arg  games  gaming  play  gamedesign  2001  ai  community  entertainment  microsoft  participation  hivemind  perplexcity  pervasive  marketing  interactive 
june 2008 by robertogreco
W. Daniel Hillis - Wikipedia, the free encyclopedia
"During these years the young Hillis was home schooled by his mother, a biostatistician [1] , and developed an early appreciation for mathematics and biology."
dannyhillis  creativity  homeschool  technology  computing  cybernetics  programming  models  ai 
may 2008 by robertogreco
gwap.com
"When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world."
games  ai  research  human  captcha  multiplayer  mechanicalturk  videogames  intelligence  recognition 
may 2008 by robertogreco
Rough Type: Nicholas Carr's Blog: "We still believe there is human involvement"
"most sophisticated captcha attacks are actually being carried out wholly by machines...Making the tests harder for the computer makes them harder for humans, too." You may outsmart the people before you outsmart the machines."
captcha  patterns  ai  crime  cybercrime  spam 
may 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention  culture  technology  phones  realitymining  reality  memory  location-based  privacy  future  data  context  research  social  mobile  datamining  networks  MIT  modeling  networking  psychogeography  pervasive  context-aware  crowds  behavior  socialnetworks  socialnetworking  mobilecomputing  mobility  location  locative  compsci  psychology  socialgraph  surveillance  statistics  visualization  visual  spatial  medialab  mapping  ai 
april 2008 by robertogreco
Technology Review: TR10: Modeling Surprise
"Combining massive quantities of data, insights into human psychology, and machine learning can help manage surprising events, says Eric Horvitz."
ai  artificial  chaos  collective  psychology  predictions  serendipity  datamining  forecasting  future  futurism  innovation  visualization  intelligence  modeling  technology  statistics  probability  bayesian 
march 2008 by robertogreco
Collective intelligence spontaneously arises among ARG players -- paper from I Love Bees creator - Boing Boing
"Jane McGonigal, who helped develop the groundbreaking Alternate Reality Game "I Love Bees," has written a fascinating paper on the way that "collective intelligence" spontaneously arises among collaborative players of games like I Love Bees"
ai  bees  behavior  janemcgonigal  crowdsourcing  crowds  intelligence  information  systems  collective  research  socialmedia  mind  masses  play 
february 2008 by robertogreco
Kevin Kelly -- The Technium: Dimensions of the One Machine
"100 billion neurons in human brain..Today the Machine has as 5 X transistors than you have neurons in your head...Somewhere between 2020 & 2040 the Machine should exceed 6 billion HB. That is, it will exceed the processing power of humanity."
ai  brain  computers  technology  networks  singularity  future  internet  gamechanging  web  online  technium  kevinkelly  onemachine  human  processing  hardware  software  storage  mooreslaw 
november 2007 by robertogreco
Pasta&Vinegar » Blog Archive » Phlogiston-debunking about robotics
"If there were such a thing as robots with real intelligence, will, and autonomy, they probably wouldn’t want to mimic human beings or engage with our own quirky obsessions."
brucesterling  robots  future  ai  intelligence  human 
november 2007 by robertogreco
Preoccupations: Sherry Turkle: 'what will loving come to mean?'
"If you have trouble with intimacies, cyberintimacies are useful because they are at the same time cybersolitudes."
culture  internet  robots  japan  age  sherryturkle  gamechanging  comments  objects  intimacy  technology  psychology  society  human  emotions  cyberspace  interface  web  online  computers  ai  brain  mind  self  identity  continuouspartialattention  time  slow 
october 2007 by robertogreco
Main Page - AskWiki
"AskWiki, developed in partnership between AskMeNow and the Wikimedia Foundation, is a preliminary integration of a semantic search engine that seeks to provide specific answers to questions using information from Wikipedia articles."
wikipedia  semantic  semanticweb  search  socialsoftware  encyclopedia  answers  ai  reference  learning 
october 2007 by robertogreco
disambiguity - » Gardening Tools for Social Networks
"I want more information to help me ‘fine tune’ my social network so that I can make better decisions about who I include in my network so that I can continually fine tune it in a way that gives me the best ongoing value over time."
socialnetworking  overload  human  limits  scale  information  dopplr  jaiku  socialsoftware  informationmanagement  management  time  ai  recommendations  googlereader  trends  socialnetworks  social  twitter  flickr  del.icio.us  collections  tools  gamechanging  future 
october 2007 by robertogreco
Mutating Pictures
"A population of 1,000 random pictures, created in October 2007. You allow the fittest pictures to survive. The higher your rating for a pic the more mutated offspring it produces."
abstract  ai  participation  participatory  psychology  evolution  faces  generator  human  algorithms  visualization  mutation  computing  design  graphics 
october 2007 by robertogreco
Homunculus - Wikipedia, the free encyclopedia
"The concept of a homunculus (Latin for "little man", sometimes spelled "homonculus," plural "homunculi") is often used to illustrate the functioning of a system. In the scientific sense of an unknowable prime actor, it can be viewed as an entity or agent
biology  ai  folklore  magic  philosophy  mind  logic  science  history  singularity  homunculus  thought  glvo 
september 2007 by robertogreco
Seed: Rise of Roboethics
"Grappling with the implications of an artificially intelligent culture."
ai  consciousness  brain  robots  robotics  singularity  ethics  future  law  mind  philosophy  technology  culture  japan 
august 2007 by robertogreco
Robbits | Research project by Susanna Hertrich
"The project aims to explore emotional qualities of interactive objects by inviting a human audience to interact play with »electronic creatures«. Robbits works as an installation consisting of a community self- and location-aware mobile robots."
ecology  evolution  networks  robots  objects  interactive  interaction  locative  location  location-aware  play  glvo  emotion  ai  behavior 
july 2007 by robertogreco
NPR : New Technology Predicts Browsing Behavior
"Adam Greenfield, author of Everyware: The Dawning Age of Ubiquitous Computing, spoke with Steve Inskeep."
advertising  marketing  adamgreenfield  technology  search  yahoo  browsing  web  internet  ai  ubicomp  ubiquitous  predictive 
july 2007 by robertogreco
Swarm Behavior - National Geographic Magazine
"A single ant or bee isn't smart, but their colonies are. The study of swarm intelligence is providing insights that can help humans manage complex systems, from truck routing to military robots."
ai  animals  bees  behavior  biology  bugs  business  chaos  cognition  collaboration  collective  collectivism  crowds  insects  intelligence  leadership  math  nanotechnology  nature  networks  psychology  politics  research  science  socialscience  sociology  stevenjohnson  technology  systems  structure  swarms 
july 2007 by robertogreco
Quale - Wikipedia, the free encyclopedia
"Qualia" is "an unfamiliar term for something that could not be more familiar to each of us: the ways things seem to us"...can be defined as qualities or feelings, like redness or pain, as considered independently of their effects on behavior and from wha
ai  psychology  consciousness  thinking  ux  perception  mind  reference  design 
july 2007 by robertogreco
For Certain Tasks, the Cortex Still Beats the CPU
"This is "human computation," the art of using massive groups of networked human minds to solve problems that computers cannot."
ai  augmentation  brain  cognition  collective  computer  crowdsourcing  games  human  images  imaging  psychology  science  search  tagging  technology  intelligence  cognitive  security  social  software  collaborative  information 
july 2007 by robertogreco
Escaping the data panopticon: Prof says computers must learn to "forget"
"Afraid how our words and actions may be perceived years later and taken out of context, the lack of forgetting may prompt us to speak less freely and openly."
ai  computers  culture  data  fear  future  futurism  information  internet  law  life  memory  mind  philosophy  privacy  social  socialsoftware  society  sociology  technology  panopticon 
may 2007 by robertogreco
Open the Future: Augmented Fluid Intelligence
"Eventually, we'll hit a ceiling in the ways in which we can improve our fluid intelligence naturally."
multitasking  continuouspartialattention  ai  automation  cognition  complexity  communication  twitter  futurism  future  information  intelligence  attention  work  society 
may 2007 by robertogreco
The Nature of Code at daniel shiffman
"This class will focus on the programming strategies and techniques behind computer simulations of natural systems"
ai  biology  class  classes  code  complexity  reference  design  flash  free  graphics  howto  math  motion  nature  physics  programming  coding  science  software  theory  tutorials 
march 2007 by robertogreco
Sentient Developments: Must-know terms for the 21st Century intellectual: Redux
"There are terms from computer science, cosmology, neuroscience, environmentalism, sociology, biotechnology, philosophy, astrobiology, political science, and many other fields."
concepts  ecology  futurism  ideas  jargon  philosophy  science  scifi  society  sociology  technology  trends  words  education  reference  future  biology  dictionary  identity  lists  language  sousveillance  terms  theory  world  ethics  ai  intelligence 
january 2007 by robertogreco
Sentient Developments: Must know terms for today's intelligentsia
"Today's intelligentsia, in order to qualify for such a designation, must have the requisite vocabulary with which to address valid social concerns and effectively assess the future."
concepts  ecology  futurism  ideas  jargon  philosophy  science  scifi  society  sociology  technology  trends  words  education  reference  future  biology  dictionary  identity  lists  language  sousveillance  terms  theory  world  ethics  ai  intelligence 
january 2007 by robertogreco
Wired 14.12: Me Translate Pretty One Day
"Spanish to English? French to Russian? Computers haven't been up to the task. But a New York firm with an ingenious algorithm and a really big dictionary is finally cracking the code."
ai  brain  software  computers  future  intelligence  translation  language  linguistics  technology  statistics 
december 2006 by robertogreco
Photos: How a robot learns to walk--and limp | CNET News.com
"Even though it's pretty much all legs, the robot doesn't know--at first--that it can walk. Rather, it's been programmed to figure that out on its own, starting with only the knowledge of what its parts are, but not how to use them."
robots  ai 
november 2006 by robertogreco
Robot Discovers Itself, Adapts to Injury
"Nothing can possibly go wrong ... go wrong ... go wrong ... The truth behind the old joke is that most robots are programmed with a fairly rigid "model" of what they and the world around them are like. If a robot is damaged or its environment changes une
ai  robots  artificial  behavior  evolution  science  intelligence  complexity 
november 2006 by robertogreco
Tinselman: Living Blimps
"Can blimps learn, adapt and evolve? Yes... when they've been designed by Qarl. After senseless pillaging by certain vicious Second Life land owners, Qarl had finally had it up to here! His solution: artificial life. Now his blimps lead much happier lives
sl  virtual  blimps  transportation  ai  adaptive  evolution  comments  airships  dirigibles 
november 2006 by robertogreco
jabberwacky - live chat bot - AI Artificial Intelligence chatbot - jabber wacky - talking robot - chatbots - chatterbot - chatterbots - jabberwocky - take a Turing Test - Loebner Prize - Chatterbox Challenge - entertainment robots, robotics, marketing, ga
"Jabberwacky is an artificial intelligence - a chat robot, often known as a 'chatbot' or 'chatterbot'. It aims to simulate natural human chat in an interesting, entertaining and humorous manner. Jabberwacky is different. It learns. In some ways it models
ai  chat  intelligence  language  linguistics  computers  glvo 
november 2006 by robertogreco
RedOrbit - Space - A Satellite Orbiting Earth is Learning to Think for Itself
"A satellite orbiting Earth is learning to think for itself. This artificial intelligence offers a powerful new way to study Earth, and it may prove useful on other planets, too."
ai  space  science  computers  intelligence 
november 2006 by robertogreco
SantiagoOrtiz
"Los proyectos artísticos de Santiago Ortiz son intrigantes: bacterias que cuentan historias, caligramas fractales, vida artificial, textos volátiles... Vale la pena que le des un vistazo."
ai  art  design  graphics  images  linguistics  math  programming  visualization  science  maps  mapping  information  infographics  data  artists 
october 2006 by robertogreco
collision detection: Why humans have the best artificial intelligence
"What I love about the Mechanical Turk is that it capitalizes on an interesting limitation in artificial intelligence: Computers suck at many tasks that are super-easy for humans."
crowdsourcing  systems  technology  web  ai  design 
september 2006 by robertogreco
The Engineer Online - [News: engineering news, engineering info, latest technology, manufacturing news, manufacturing info, automotive news, aerospace news, materials news, research & development]
"The technology, dubbed Embedded and Communicating Agents, has allowed researchers at Sony’s Computer Science Laboratory in France to add a new level of intelligence to the AIBO dog. Instead of teaching the dog new tricks, the algorithms, design princip
robots  technology  science  programming  linguistics  learning  language  communication  ai 
june 2006 by robertogreco

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