robertogreco + ai 75
Q&A;: Hacker Historian George Dyson Sits Down With Wired's Kevin Kelly | Wired Magazine | Wired.com
february 2012 by robertogreco
"In some creation myths, life arises out of the earth; in others, life falls out of the sky. The creation myth of the digital universe entails both metaphors. The hardware came out of the mud of World War II, and the code fell out of abstract mathematical concepts. Computation needs both physical stuff and a logical soul to bring it to life…"
"…When I first visited Google…I thought, my God, this is not Turing’s mansion—this is Turing’s cathedral. Cathedrals were built over hundreds of years by thousands of nameless people, each one carving a little corner somewhere or adding one little stone. That’s how I feel about the whole computational universe. Everybody is putting these small stones in place, incrementally creating this cathedral that no one could even imagine doing on their own."
artificialintelligence
ai
software
nuclearbombs
stanulam
hackers
hacking
alanturing
coding
klarivanneumann
nilsbarricelli
MANIAC
digitaluniverse
biology
_digitalorganisms
_computers
computing
freemandyson
johnvanneumann
interviews
creation
kevinkelly
turing'smansion
turing'scathedral
turing
wired
history
computers
georgedyson
"…When I first visited Google…I thought, my God, this is not Turing’s mansion—this is Turing’s cathedral. Cathedrals were built over hundreds of years by thousands of nameless people, each one carving a little corner somewhere or adding one little stone. That’s how I feel about the whole computational universe. Everybody is putting these small stones in place, incrementally creating this cathedral that no one could even imagine doing on their own."
february 2012 by robertogreco
Gardens and Zoos – Blog – BERG
january 2012 by robertogreco
"So, much simpler systems that people or pets can find places in our lives as companions. Legible motives, limited behaviours and agency can illicit response, empathy and engagement from us.
We think this is rich territory for design as the things around us start to acquire means of context-awareness, computation and connectivity.
As we move from making inert tools – that we are unequivocally the users of – to companions, with behaviours that animate them – we wonder whether we should go straight from this…
Ultimately we’re interested in the potential for new forms of companion species that extend us. A favourite project for us is Natalie Jeremijenko’s “Feral Robotic Dogs” – a fantastic example of legibility, seamful-ness and BASAAP…
We need to engage with the complexity and make it open up to us.
To make evident, seamful surfaces through which we can engage with puppy-smart things."
williamsburroughs
chrisheathcote
nataliejeremijenko
companionship
simplicity
context-awareness
artificialintelligence
ai
behavior
empathy
2012
interactiondesign
interaction
internetofthings
basaap
robots
future
berglondon
berg
mattjones
design
spimes
from delicious
We think this is rich territory for design as the things around us start to acquire means of context-awareness, computation and connectivity.
As we move from making inert tools – that we are unequivocally the users of – to companions, with behaviours that animate them – we wonder whether we should go straight from this…
Ultimately we’re interested in the potential for new forms of companion species that extend us. A favourite project for us is Natalie Jeremijenko’s “Feral Robotic Dogs” – a fantastic example of legibility, seamful-ness and BASAAP…
We need to engage with the complexity and make it open up to us.
To make evident, seamful surfaces through which we can engage with puppy-smart things."
january 2012 by robertogreco
Why Siri Is (Probably) So Good • Quisby
october 2011 by robertogreco
"If anybody’s wondering why Siri is so good when the 4S comes out in a few weeks, this is almost certainly why. (I highly doubt the iPhone’s CPU isn’t capable of processing speech recognition on its own. And I just heard Gruber on 5by5 live speculating that the phone takes a first pass at interpreting the Siri command before sending it to the cloud, suggesting the cloud isn’t there for interpretation, having actually used it.) Pretty interesting—and, ultimately, unsurprising—that Google and Apple are responsible for what are probably the biggest advances in speech recognition in decades. Fuck your stupid iPhone 5 rumours, this is some insane future shit."
siri
apple
2011
iphone
ios
google
speechrecognition
ai
richardgaywood
technology
from delicious
october 2011 by robertogreco
The Smell of Control: Fear, Focus, Trust - we make money not art
july 2011 by robertogreco
"What should a robot smell like? Kevin Grennan has augmented three existing industrial robots with 'sweat glands'. Each uses a specific property of human sub-conscious behaviour in response to a chemical stimulus: one makes humans about to undergo surgery more trustful, another one makes women working in production line more focused and the third one is a bomb disposal robot that emits the smell of fear.<br />
<br />
The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
<br />
The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
kevingrennan
robots
design
anthropomorphism
androids
behavior
ai
senses
smell
uncannyvalley
2011
wmmna
fear
control
trust
reginedebatty
from delicious
<br />
The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
<br />
The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
july 2011 by robertogreco
rep.licants.org, a virtual prosthesis for the online introvert - we make money not art
june 2011 by robertogreco
"rep.licants.org allows people to install a bot on their Facebook and/or Twitter account. The bot will combine the activity the user is already having on other channels such as youtube or flickr with a set of keywords selected by the user to attempt and simulate that person's activity, feeding their account with more frequent updates, engaging in discussions with other users and adding new people to their list of contacts."
wmmna
bots
rep.licants.org
socialmedia
introverts
facebook
flickr
twitter
wikileaks
mobile
matthieucherubini
automation
ai
turing
2011
from delicious
june 2011 by robertogreco
Where the F**k Was I? (A Book) | booktwo.org
june 2011 by robertogreco
"Where Selvadurai is interested in the space between two human cultural identities, I suppose I am interested in the space where human and artificial cultures overlap. (“Artificial” is wrong; feels—what? Prejudiced? Colonial? Anthropocentric? Carboncentric?)<br />
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
books
iphone
maps
mobile
data
jamesbridle
shyamselvaduri
kevinslavin
digitalnatives
digital
devices
internet
web
singularity
mapping
place
meaning
meaningmaking
digitalimmigrants
understanding
learning
exploration
networkedlearning
networks
ai
2011
from delicious
<br />
There are no digital natives but the devices themselves; no digital immigrants but the devices too. They are a diaspora, tentatively reaching out into the world to understand it and themselves, and across the network to find and touch one another. This mapping is a byproduct, part of the process by which any of us, separate and indistinct so long, find a place in the world."
june 2011 by robertogreco
Playing Duchamp | Login
march 2011 by robertogreco
"Marcel Duchamp is widely recognized for his contribution to conceptual art, but his lifelong obsession was the game of chess, in which he achieved the rank of Master. Working with the records of his chess matches, I have created a computer program to play chess as if it were Marcel Duchamp. I invite all artists, skilled and unskilled at this classic game, to play against a Duchampian ghost."
art
duchamp
chess
ai
games
marcelduchamp
from delicious
march 2011 by robertogreco
Artificial Empathy – Blog – BERG
february 2011 by robertogreco
"Artificial Empathy is at the core of B.A.S.A.A.P. – it’s what powers Kacie Kinzer’s Tweenbots, and it’s what Byron and Nass were describing in The Media Equation to some extent, which of course brings us back to Clippy.
Clippy was referenced by Alex in her talk, and has been resurrected again as an auto-critique to current efforts to design and build agents and ‘things with behaviour’
One thing I recalled which I don’t think I’ve mentioned in previous discussions was that back in 1997, when Clippy was at the height of his powers – I did something that we’re told (quite rightly to some extent) no-one ever does – I changed the defaults.
You might not know, but there were several skins you could place on top of Clippy from his default paperclip avatar – a little cartoon Einstein, an ersatz Shakespeare… and a number of others."
ai
robotics
emotion
design
artificialempathy
empathy
bigdog
robots
mattjones
berg
berglondon
machines
dogs
behavior
adaptivepotentiation
play
seriousplay
toys
culture
human
basaap
emotionalrobots
emoticons
alexdeschamps-sonsino
reallyinterestinggroup
2011
from delicious
Clippy was referenced by Alex in her talk, and has been resurrected again as an auto-critique to current efforts to design and build agents and ‘things with behaviour’
One thing I recalled which I don’t think I’ve mentioned in previous discussions was that back in 1997, when Clippy was at the height of his powers – I did something that we’re told (quite rightly to some extent) no-one ever does – I changed the defaults.
You might not know, but there were several skins you could place on top of Clippy from his default paperclip avatar – a little cartoon Einstein, an ersatz Shakespeare… and a number of others."
february 2011 by robertogreco
n+1: N1BReading, Part 2
february 2011 by robertogreco
"The Lost Books of the Odyssey by Zachary Mason—that book was awesome. It came out in 2007 from a tiny publisher & was republished by FSG last year, at which point my esteemed friend Mansbach gave it a review…I think he was less enthusiastic than I have since become. The book is not just a game w/ the Odyssey…but a genuine rewriting of it. For what was the thing about Odysseus? He was crafty; he was smarter than everyone else. But what did it mean to be smarter than a bunch of peasants; what did it mean to be a logician 600 years before the birth of Pythagoras? Mason puts the ingeniousness, the cleverness, & the math back into Odysseus & back also into contemporary literature. It’s interesting that, according to the jacket copy, Mason in his day-to-day life works on AI: Computers too are pre-logical, full of force but lacking reason. Working with computers all those years, Mason must himself have come to feel like Odysseus among the Agamemnon-era Greeks." —Keith Gessen
books
odyssey
lists
n+1
zacharymason
math
ai
literature
from delicious
february 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
january 2011 by robertogreco
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb
berg
berglondon
design
invention
hope
culture
change
purpose
innovation
scifi
sciencefiction
designfiction
beauty
future
inventingthefuture
speculative
speculativedesign
fractionalai
ai
brucesterling
evolutionarysoup
storytelling
isaacasimov
arthurcclarke
argoscatalog
schooloscope
behavior
evocativeobjects
collaboration
functionalism
technology
architecture
people
structure
groups
experience
interdisciplinary
tinkering
multidisciplinary
play
playfulness
crossdisciplinary
flip
gamechanging
from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
october 2010 by robertogreco
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb
design
designfiction
computing
ai
scifi
sciencefiction
berg
berglondon
future
futurism
retrofuture
space
speculativedesign
2010
dolectures
books
film
thinkingnebula
nebulas
history
automation
toys
productdesign
iphone
schooloscope
redlaser
mechanicalturk
magic
virtualpets
commoditization
robotics
anyshouse
twitter
internetofthings
ubicomp
anybots
faces
pareidolia
fractionalai
fractionalhorsepower
andyshouse
weliveinamazingtimes
spacetravel
spaceexploration
spimes
from delicious
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
october 2010 by robertogreco
Matt Webb – What comes after mobile « Mobile Monday Amsterdam
september 2010 by robertogreco
"Matt Webb talks about how slightly smart things have invaded our lives over the past years. People have been talking about artificial intelligence for years but the promise has never really come through. Matt shows how the AI promise has transformed and now seems to be coming to us in the form of simple toys instead of complex machines. But this talks is about much more then AI, Matt also introduces chatty interfaces & hard math for trivial things." [via: http://preoccupations.tumblr.com/post/1157711285/what-comes-after-mobile-matt-webb ]
mattwebb
berg
berglondon
future
mobile
technology
ai
design
productinvention
invention
spacebinding
timebinding
energybinding
spimes
internetofthings
anybot
ubicomp
glowcaps
geography
context
privacy
glanceableuse
cloud
embedded
chernofffaces
understanding
math
mathematics
augmentedreality
redlaser
neuralnetworks
mechanicalturk
shownar
toys
lanyrd
from delicious
september 2010 by robertogreco
B.A.S.A.A.P. – Blog – BERG [Be As Smart As A Puppy]
september 2010 by robertogreco
"Imagine a household of hunchbots.
Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.
They would be as smart as puppies. …
That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
berg
berglondon
mattjones
hunch
priorityinbox
gmail
biomimicry
design
future
intelligence
uncannyvalley
adamgreenfield
everyware
ubicomp
internetofthings
data
ai
machinelearning
spimes
basaap
from delicious
Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.
They would be as smart as puppies. …
That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
september 2010 by robertogreco
Students, Meet Your New Teacher, Mr. Robot - NYTimes.com
july 2010 by robertogreco
"Standing on a polka-dot carpet at a preschool on the campus of the University of California, San Diego, a robot named RUBI is teaching Finnish to a 3-year-old boy.
robots
robotics
education
autism
ai
schools
teaching
ucsd
july 2010 by robertogreco
Siri - Your Virtual Personal Assistant
july 2010 by robertogreco
"No more endless clicking on links and pages to get things done on the Internet. Delegate the work to Siri and relax while Siri takes care of it for you.
ai
mobile
applications
iphone
semanticweb
search
voice
july 2010 by robertogreco
Self-organizing map - Wikipedia
june 2010 by robertogreco
"A self-organizing map (SOM) or self-organizing feature map (SOFM) is a type of artificial neural network that is trained using unsupervised learning to produce a low-dimensional (typically two-dimensional), discretized representation of the input space of the training samples, called a map. Self-organizing maps are different from other artificial neural networks in the sense that they use a neighborhood function to preserve the topological properties of the input space."
maps
mathematics
networks
optimization
datamining
database
clustering
classification
algorithms
ai
learning
programming
research
statistics
visualization
neuralnetworks
mapping
som
self-organizingmaps
june 2010 by robertogreco
Artificial Intelligence Brings Musicians Back From the Dead, Allowing All-Stars of All Time to Jam | Popular Science
march 2010 by robertogreco
"New software, developed by North Carolina-based Zenph Sound Innovations, is something like a Pandora for live musical style; sophisticated software analyzes musicians based on how they sound on old, archaic recordings. The software can then reconstruct songs as they would have sounded if those musicians had recorded in a modern studio and on superior media.
music
annabelscheme
podcast
simulation
ai
march 2010 by robertogreco
collision detection: Garry Kasparov, cyborg [more: http://snarkmarket.com/2010/5194]
february 2010 by robertogreco
"What I love about Kasparov’s algorithm — “Weak human + machine + better process was superior to a strong computer alone and … superior to a strong human + machine + inferior process” — is that it suggests serious rewards accrue to those who figure out the best way to use thought-enhancing software. (Or rather, those who figure out a way that’s best for them; people always use tools in slightly different, idiosyncratic ways.) The process matters as much as the software itself. How often do you check it? When do you trust the help it’s offering, and when do you ignore it?"
chess
transhumanism
ai
technology
psychology
future
cyborg
gaming
computers
computing
process
garrtkasparov
february 2010 by robertogreco
uwnews.org | Computers unlock more secrets of the mysterious Indus Valley script | University of Washington News and Information
august 2009 by robertogreco
"The team led by a University of Washington researcher has used computers to extract patterns in ancient Indus symbols. The study, published this week in the Proceedings of the National Academy of Sciences, shows distinct patterns in the symbols' placement in sequences and creates a statistical model for the unknown language."
language
linguistics
ai
ancienthistory
ancientcivilization
indusvalley
august 2009 by robertogreco
BLDGBLOG: A Drone Amidst the Ruins
april 2009 by robertogreco
"Accompanying Napoleon's expeditionary force was a kind of secondary army of "savants": scientists, researchers, archaeologists, linguists, and other scholars who were there, ostensibly, to produce a scientific record of Nile civilization, but who, conveniently for Napoleon, also "offered moral cover for the invasion." ... "what would the 21st-century equivalent of these savants be? How interesting, I'd suggest, to imagine an army of Artificially Intelligent, wireless translation drones sent into the ruins of ancient temple complexes; they descend through otherwise inaccessible partly collapsed passages and domed vaults beneath hillsides in order to interpret the walls around them, narrating for the first time a vast and unfolding dream of gods and ancient earthquakes, their LEDs reflecting in colored glass mosaics on the floor. Maybe they'd even use Twitter."
bldgblog
napoleon
egypt
future
ai
drones
history
april 2009 by robertogreco
Do-ism « Magical Nihilism [see also: http://brainfood.howies.co.uk/footprints/instorematic/]
february 2009 by robertogreco
"I’m a designer that mainly works with digital materials, and while the pleasure of tinkering with a machine is something that I get quite a lot in software, to tinker in hardware and software (especially Meccano) is a rarer thing. It seems to activate a way of thinking with the eye, the mind and the hand that is entirely natural, and the playful problem-solving instincts of childhood come rushing back. Kevin Kelly writes in an essay about Artificial Intelligence that problem-solving is not just an abstract process of the mind, but something that happens in the world, and brands those who don’t believe this as indulging in ‘thinkism’. The intelligence of the hand, and the eye, and the body, working with material things in the world, instead of abstract symbols in a computer you might call ‘Do-ism’."
make
do-ism
mattjones
tangible
childhood
making
tinkering
russelldavies
kevinkelly
ai
thinkism
tcsnmy
february 2009 by robertogreco
YouTube - robot generates a conception of itself
october 2008 by robertogreco
"it looks like a four-armed starfish, but so far it's unaware of its own shape. After flailing its arms for a while, however, the robot gets a sense of its design and begins to walk. The real feat comes when engineers remove a part of its leg: The robot senses a change in its structure and begins walking in a different way to compensate. The demonstration is the first proof that a robot can generate a conception of itself and then adapt to damage, a handy skill to have in unpredictable environments."
via:adamgreenfield
robots
intelligence
robotics
ai
consciousness
october 2008 by robertogreco
Darwin at Home in Ten Minutes [see also: http://www.darwinathome.org/]
october 2008 by robertogreco
"This is a video of animations of Darwin at Home creatures which result from survival of the fittest and random mutation. Narrative by Gerald de Jong the author of the software behind the project."
locomotion
mathematics
science
evolution
biology
animation
modeling
via:kottke
graphics
walking
ai
october 2008 by robertogreco
Kevin Kelly -- The Technium - Another One for the Machine
august 2008 by robertogreco
"Last week...a software program running on borrowed supercomputers...beat a US Go professional...Go has been Turing'd [as well as chess and checkers]. Driving a car has been Turing'd. The list of human cognitive activities that normal humans believe computers can't do is very short; Make art. Create a novel, symphony, movie. Have a conversation. Laugh at a joke. Are there other things people popularly believe computers can't do?"
go
chess
checkers
turing
singularity
future
ai
computing
august 2008 by robertogreco
Kevin Kelly on the next 5,000 days of the web | Video on TED.com
july 2008 by robertogreco
"At the 2007 EG conference, Kevin Kelly shares a fun stat: The World Wide Web, as we know it, is only 5,000 days old. Now, Kelly asks, how can we predict what's coming in the next 5,000 days?"
onemachine
kevinkelly
via:grahamje
spimes
ubicomp
internet
ubiquitous
cloudcomputing
cloud
brain
convergence
digital
ai
semanticweb
future
futurism
predictions
technology
ted
statistics
data
email
communication
computing
computers
trends
media
web
networks
july 2008 by robertogreco
Intel: Human and computer intelligence will merge in 40 years
july 2008 by robertogreco
"Most aspects of our lives, in fact, will be very different as we close in on the year 2050. Computing will be less about launching applications and more about living lives in which computers are inextricably woven into our daily activities."
everyware
future
intelligence
singularity
via:preoccupations
metaverse
ubicomp
virtualworlds
ai
computing
intel
july 2008 by robertogreco
Edge 250 - ENGINEERS' DREAMS By George Dyson
july 2008 by robertogreco
"Data that are associated frequently by search requests are locally replicated—establishing physical proximity, in the real universe, that is manifested computationally as proximity in time. Google was more than a map. Google was becoming something else
georgedyson
sciencefiction
scifi
singularity
google
intelligence
artificial
ai
dreaming
science
programming
fiction
internet
literature
july 2008 by robertogreco
Infoporn: Tap Into the 12-Million-Teraflop Handheld Megacomputer
july 2008 by robertogreco
"next stage in technological evolution is...the One Machine...hardware is assembled from our myriad devices, its software is written by our collective online behavior...the Machine also includes us. After all, our brains are programming & underpinning it"
computing
wired
cloud
kevinkelly
cloudcomputing
evolution
singularity
science
innovation
infodesign
collectiveintelligence
intelligence
computers
human
networks
mobile
mind
visualization
internet
future
brain
crowdsourcing
ai
data
it
learning2.0
trends
storage
july 2008 by robertogreco
http://vavatch.co.uk/guide/
june 2008 by robertogreco
"This is a complete walkthrough for the Internet game of the Spielberg movie 'A.I.'. It gives away everything and speculates like mad. It's written linearly and assumes no background knowledge. You'll be able to find out about the latest updates of The Gu
ai
arg
walkthrough
games
gaming
marketing
cloudmakers
tv
film
microsoft
mysteries
june 2008 by robertogreco
cloudmakers.org
june 2008 by robertogreco
"On April 11, 2001, Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearin
arg
games
gaming
play
gamedesign
2001
ai
community
entertainment
microsoft
participation
hivemind
perplexcity
pervasive
marketing
interactive
june 2008 by robertogreco
W. Daniel Hillis - Wikipedia, the free encyclopedia
may 2008 by robertogreco
"During these years the young Hillis was home schooled by his mother, a biostatistician [1] , and developed an early appreciation for mathematics and biology."
dannyhillis
creativity
homeschool
technology
computing
cybernetics
programming
models
ai
may 2008 by robertogreco
Long Now: Richard Feynman and The Connection Machine by Danny Hillis
may 2008 by robertogreco
"fundamentally preferred to figure out everything himself...made people feel like a child does, when a grown-up first treats him as an adult." more quotes: http://robertogreco.tumblr.com/post/36115523/richard-feynmann-understanding-and-explaining
richardfeynman
computers
learning
understanding
explaining
teaching
life
happiness
technology
compsci
ai
dannyhillis
science
history
research
physics
biography
may 2008 by robertogreco
gwap.com
may 2008 by robertogreco
"When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world."
games
ai
research
human
captcha
multiplayer
mechanicalturk
videogames
intelligence
recognition
may 2008 by robertogreco
Rough Type: Nicholas Carr's Blog: "We still believe there is human involvement"
may 2008 by robertogreco
"most sophisticated captcha attacks are actually being carried out wholly by machines...Making the tests harder for the computer makes them harder for humans, too." You may outsmart the people before you outsmart the machines."
captcha
patterns
ai
crime
cybercrime
spam
may 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
april 2008 by robertogreco
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention
culture
technology
phones
realitymining
reality
memory
location-based
privacy
future
data
context
research
social
mobile
datamining
networks
MIT
modeling
networking
psychogeography
pervasive
context-aware
crowds
behavior
socialnetworks
socialnetworking
mobilecomputing
mobility
location
locative
compsci
psychology
socialgraph
surveillance
statistics
visualization
visual
spatial
medialab
mapping
ai
april 2008 by robertogreco
Technology Review: TR10: Modeling Surprise
march 2008 by robertogreco
"Combining massive quantities of data, insights into human psychology, and machine learning can help manage surprising events, says Eric Horvitz."
ai
artificial
chaos
collective
psychology
predictions
serendipity
datamining
forecasting
future
futurism
innovation
visualization
intelligence
modeling
technology
statistics
probability
bayesian
march 2008 by robertogreco
Collective intelligence spontaneously arises among ARG players -- paper from I Love Bees creator - Boing Boing
february 2008 by robertogreco
"Jane McGonigal, who helped develop the groundbreaking Alternate Reality Game "I Love Bees," has written a fascinating paper on the way that "collective intelligence" spontaneously arises among collaborative players of games like I Love Bees"
ai
bees
behavior
janemcgonigal
crowdsourcing
crowds
intelligence
information
systems
collective
research
socialmedia
mind
masses
play
february 2008 by robertogreco
Kevin Kelly -- The Technium: Dimensions of the One Machine
november 2007 by robertogreco
"100 billion neurons in human brain..Today the Machine has as 5 X transistors than you have neurons in your head...Somewhere between 2020 & 2040 the Machine should exceed 6 billion HB. That is, it will exceed the processing power of humanity."
ai
brain
computers
technology
networks
singularity
future
internet
gamechanging
web
online
technium
kevinkelly
onemachine
human
processing
hardware
software
storage
mooreslaw
november 2007 by robertogreco
Pasta&Vinegar » Blog Archive » Phlogiston-debunking about robotics
november 2007 by robertogreco
"If there were such a thing as robots with real intelligence, will, and autonomy, they probably wouldn’t want to mimic human beings or engage with our own quirky obsessions."
brucesterling
robots
future
ai
intelligence
human
november 2007 by robertogreco
Preoccupations: Sherry Turkle: 'what will loving come to mean?'
october 2007 by robertogreco
"If you have trouble with intimacies, cyberintimacies are useful because they are at the same time cybersolitudes."
culture
internet
robots
japan
age
sherryturkle
gamechanging
comments
objects
intimacy
technology
psychology
society
human
emotions
cyberspace
interface
web
online
computers
ai
brain
mind
self
identity
continuouspartialattention
time
slow
october 2007 by robertogreco
Main Page - AskWiki
october 2007 by robertogreco
"AskWiki, developed in partnership between AskMeNow and the Wikimedia Foundation, is a preliminary integration of a semantic search engine that seeks to provide specific answers to questions using information from Wikipedia articles."
wikipedia
semantic
semanticweb
search
socialsoftware
encyclopedia
answers
ai
reference
learning
october 2007 by robertogreco
disambiguity - » Gardening Tools for Social Networks
october 2007 by robertogreco
"I want more information to help me ‘fine tune’ my social network so that I can make better decisions about who I include in my network so that I can continually fine tune it in a way that gives me the best ongoing value over time."
socialnetworking
overload
human
limits
scale
information
dopplr
jaiku
socialsoftware
informationmanagement
management
time
ai
recommendations
googlereader
trends
socialnetworks
social
twitter
flickr
del.icio.us
collections
tools
gamechanging
future
october 2007 by robertogreco
Mutating Pictures
october 2007 by robertogreco
"A population of 1,000 random pictures, created in October 2007. You allow the fittest pictures to survive. The higher your rating for a pic the more mutated offspring it produces."
abstract
ai
participation
participatory
psychology
evolution
faces
generator
human
algorithms
visualization
mutation
computing
design
graphics
october 2007 by robertogreco
Homunculus - Wikipedia, the free encyclopedia
september 2007 by robertogreco
"The concept of a homunculus (Latin for "little man", sometimes spelled "homonculus," plural "homunculi") is often used to illustrate the functioning of a system. In the scientific sense of an unknowable prime actor, it can be viewed as an entity or agent
biology
ai
folklore
magic
philosophy
mind
logic
science
history
singularity
homunculus
thought
glvo
september 2007 by robertogreco
Seed: Rise of Roboethics
august 2007 by robertogreco
"Grappling with the implications of an artificially intelligent culture."
ai
consciousness
brain
robots
robotics
singularity
ethics
future
law
mind
philosophy
technology
culture
japan
august 2007 by robertogreco
Robbits | Research project by Susanna Hertrich
july 2007 by robertogreco
"The project aims to explore emotional qualities of interactive objects by inviting a human audience to interact play with »electronic creatures«. Robbits works as an installation consisting of a community self- and location-aware mobile robots."
ecology
evolution
networks
robots
objects
interactive
interaction
locative
location
location-aware
play
glvo
emotion
ai
behavior
july 2007 by robertogreco
NPR : New Technology Predicts Browsing Behavior
july 2007 by robertogreco
"Adam Greenfield, author of Everyware: The Dawning Age of Ubiquitous Computing, spoke with Steve Inskeep."
advertising
marketing
adamgreenfield
technology
search
yahoo
browsing
web
internet
ai
ubicomp
ubiquitous
predictive
july 2007 by robertogreco
Swarm Behavior - National Geographic Magazine
july 2007 by robertogreco
"A single ant or bee isn't smart, but their colonies are. The study of swarm intelligence is providing insights that can help humans manage complex systems, from truck routing to military robots."
ai
animals
bees
behavior
biology
bugs
business
chaos
cognition
collaboration
collective
collectivism
crowds
insects
intelligence
leadership
math
nanotechnology
nature
networks
psychology
politics
research
science
socialscience
sociology
stevenjohnson
technology
systems
structure
swarms
july 2007 by robertogreco
Quale - Wikipedia, the free encyclopedia
july 2007 by robertogreco
"Qualia" is "an unfamiliar term for something that could not be more familiar to each of us: the ways things seem to us"...can be defined as qualities or feelings, like redness or pain, as considered independently of their effects on behavior and from wha
ai
psychology
consciousness
thinking
ux
perception
mind
reference
design
july 2007 by robertogreco
For Certain Tasks, the Cortex Still Beats the CPU
july 2007 by robertogreco
"This is "human computation," the art of using massive groups of networked human minds to solve problems that computers cannot."
ai
augmentation
brain
cognition
collective
computer
crowdsourcing
games
human
images
imaging
psychology
science
search
tagging
technology
intelligence
cognitive
security
social
software
collaborative
information
july 2007 by robertogreco
Escaping the data panopticon: Prof says computers must learn to "forget"
may 2007 by robertogreco
"Afraid how our words and actions may be perceived years later and taken out of context, the lack of forgetting may prompt us to speak less freely and openly."
ai
computers
culture
data
fear
future
futurism
information
internet
law
life
memory
mind
philosophy
privacy
social
socialsoftware
society
sociology
technology
panopticon
may 2007 by robertogreco
Open the Future: Augmented Fluid Intelligence
may 2007 by robertogreco
"Eventually, we'll hit a ceiling in the ways in which we can improve our fluid intelligence naturally."
multitasking
continuouspartialattention
ai
automation
cognition
complexity
communication
twitter
futurism
future
information
intelligence
attention
work
society
may 2007 by robertogreco
The Nature of Code at daniel shiffman
march 2007 by robertogreco
"This class will focus on the programming strategies and techniques behind computer simulations of natural systems"
ai
biology
class
classes
code
complexity
reference
design
flash
free
graphics
howto
math
motion
nature
physics
programming
coding
science
software
theory
tutorials
march 2007 by robertogreco
Sentient Developments: Must-know terms for the 21st Century intellectual: Redux
january 2007 by robertogreco
"There are terms from computer science, cosmology, neuroscience, environmentalism, sociology, biotechnology, philosophy, astrobiology, political science, and many other fields."
concepts
ecology
futurism
ideas
jargon
philosophy
science
scifi
society
sociology
technology
trends
words
education
reference
future
biology
dictionary
identity
lists
language
sousveillance
terms
theory
world
ethics
ai
intelligence
january 2007 by robertogreco
Sentient Developments: Must know terms for today's intelligentsia
january 2007 by robertogreco
"Today's intelligentsia, in order to qualify for such a designation, must have the requisite vocabulary with which to address valid social concerns and effectively assess the future."
concepts
ecology
futurism
ideas
jargon
philosophy
science
scifi
society
sociology
technology
trends
words
education
reference
future
biology
dictionary
identity
lists
language
sousveillance
terms
theory
world
ethics
ai
intelligence
january 2007 by robertogreco
Wired 14.12: Me Translate Pretty One Day
december 2006 by robertogreco
"Spanish to English? French to Russian? Computers haven't been up to the task. But a New York firm with an ingenious algorithm and a really big dictionary is finally cracking the code."
ai
brain
software
computers
future
intelligence
translation
language
linguistics
technology
statistics
december 2006 by robertogreco
Photos: How a robot learns to walk--and limp | CNET News.com
november 2006 by robertogreco
"Even though it's pretty much all legs, the robot doesn't know--at first--that it can walk. Rather, it's been programmed to figure that out on its own, starting with only the knowledge of what its parts are, but not how to use them."
robots
ai
november 2006 by robertogreco
Robot Discovers Itself, Adapts to Injury
november 2006 by robertogreco
"Nothing can possibly go wrong ... go wrong ... go wrong ... The truth behind the old joke is that most robots are programmed with a fairly rigid "model" of what they and the world around them are like. If a robot is damaged or its environment changes une
ai
robots
artificial
behavior
evolution
science
intelligence
complexity
november 2006 by robertogreco
Tinselman: Living Blimps
november 2006 by robertogreco
"Can blimps learn, adapt and evolve? Yes... when they've been designed by Qarl. After senseless pillaging by certain vicious Second Life land owners, Qarl had finally had it up to here! His solution: artificial life. Now his blimps lead much happier lives
sl
virtual
blimps
transportation
ai
adaptive
evolution
comments
airships
dirigibles
november 2006 by robertogreco
jabberwacky - live chat bot - AI Artificial Intelligence chatbot - jabber wacky - talking robot - chatbots - chatterbot - chatterbots - jabberwocky - take a Turing Test - Loebner Prize - Chatterbox Challenge - entertainment robots, robotics, marketing, ga
november 2006 by robertogreco
"Jabberwacky is an artificial intelligence - a chat robot, often known as a 'chatbot' or 'chatterbot'. It aims to simulate natural human chat in an interesting, entertaining and humorous manner. Jabberwacky is different. It learns. In some ways it models
ai
chat
intelligence
language
linguistics
computers
glvo
november 2006 by robertogreco
RedOrbit - Space - A Satellite Orbiting Earth is Learning to Think for Itself
november 2006 by robertogreco
"A satellite orbiting Earth is learning to think for itself. This artificial intelligence offers a powerful new way to study Earth, and it may prove useful on other planets, too."
ai
space
science
computers
intelligence
november 2006 by robertogreco
SantiagoOrtiz
october 2006 by robertogreco
"Los proyectos artísticos de Santiago Ortiz son intrigantes: bacterias que cuentan historias, caligramas fractales, vida artificial, textos volátiles... Vale la pena que le des un vistazo."
ai
art
design
graphics
images
linguistics
math
programming
visualization
science
maps
mapping
information
infographics
data
artists
october 2006 by robertogreco
collision detection: Why humans have the best artificial intelligence
september 2006 by robertogreco
"What I love about the Mechanical Turk is that it capitalizes on an interesting limitation in artificial intelligence: Computers suck at many tasks that are super-easy for humans."
crowdsourcing
systems
technology
web
ai
design
september 2006 by robertogreco
The Engineer Online - [News: engineering news, engineering info, latest technology, manufacturing news, manufacturing info, automotive news, aerospace news, materials news, research & development]
june 2006 by robertogreco
"The technology, dubbed Embedded and Communicating Agents, has allowed researchers at Sony’s Computer Science Laboratory in France to add a new level of intelligence to the AIBO dog. Instead of teaching the dog new tricks, the algorithms, design princip
robots
technology
science
programming
linguistics
learning
language
communication
ai
june 2006 by robertogreco
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