phorsfall + videogames 4
Structure vs Style, Chris Hecker on Vimeo
august 2010 by phorsfall
The primary example used to convey this decomposition is the texture mapped triangle. He goes on to suggest that AI is likely to have a decomposition based on this structure/style paradigm, and that this means we may someday have a “Photoshop of AI.”
videogames
programming
ai
video
presentation
august 2010 by phorsfall
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