phorsfall + programming 71
byuu's homepage
september 2011 by phorsfall
Some emu programming articles on here too
emulation
snes
programming
september 2011 by phorsfall
real-time ramblings: How I Became a Game Programmer
november 2010 by phorsfall
Some good ideas for game projects for class.
programming
game
inspiration
november 2010 by phorsfall
Structure vs Style, Chris Hecker on Vimeo
august 2010 by phorsfall
The primary example used to convey this decomposition is the texture mapped triangle. He goes on to suggest that AI is likely to have a decomposition based on this structure/style paradigm, and that this means we may someday have a “Photoshop of AI.”
videogames
programming
ai
video
presentation
august 2010 by phorsfall
Pixel Tangent Rendering Framework
february 2010 by phorsfall
Some examples of using shaders to do post processing using framebuffer objects.
opengl
glsl
programming
february 2010 by phorsfall
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