phorsfall + programming   71

byuu's homepage
Some emu programming articles on here too
emulation  snes  programming 
september 2011 by phorsfall
Structure vs Style, Chris Hecker on Vimeo
The primary example used to convey this decomposition is the texture mapped triangle. He goes on to suggest that AI is likely to have a decomposition based on this structure/style paradigm, and that this means we may someday have a “Photoshop of AI.”
videogames  programming  ai  video  presentation 
august 2010 by phorsfall
Pixel Tangent Rendering Framework
Some examples of using shaders to do post processing using framebuffer objects.
opengl  glsl  programming 
february 2010 by phorsfall

related tags

8bit  ai  algorithms  arduino  article  assembly  asynchronous  audio  book  books  browser  business  clojure  coffeescript  comp  compiler  compression  compsci  computing  concurrency  database  db  demoscene  development  documentation  editor  electronics  emulation  entrepreneurship  eventmachine  fibers  font  fonts  framework  functional  game  gaming  gem  glsl  gp  graphics  hacketyhack  handlersocket  hardware  haskell  html5  innodb  inspiration  javascript  language  learning  library  linguistics  lisp  matz  metaprogramming  mit  monad  monospace  music  mysql  nes  nintendo  node.js  nosql  online  opengl  opensource  optimization  oreilly  os  osx  pdf  performance  philosophy  physics  presentation  presentations  programming  progrium  python  quiz  rails  rails3  reference  refinements  repl  ruby  scalability  scaling  scheme  screencast  snes  stackoverflow  startup  synthesizer  teaching  tetris  textarea  tools  tutorial  typography  video  videogames  webhooks  _why 

Copy this bookmark:



description:


tags: