patrix + work   19

Gamification – Level 1
Yes, it is quite the shiny new object in the marketing/enterprise conversations around the web. One of the positives is that there are always new and updated resources in addition to some well thought out perspectives from advocates as well as naysayers on its applications on the consumer facing side, as well as the business side. For starters, I quite liked this ‘Gamification and its discontents’ deck (via Tom Fishburne’s post on gamification) that is meant to serve as a primer before marketers set out to apply ‘gamification’.

But though it’s very early days in terms of a structured approach to the concept of gamification, I’m quite upbeat on it. One of the primary reasons for that is its inherent application that has been happening throughout my life so far. The education system’s ranks and grades (performing x task well earns you y points) not only decide entry into schools, colleges, universities and the progression there abut also gets to dictate a lot of ‘real’ social experiences within (standing among peers, popularity) as well as without. (the varying reactions to the answers to ‘Where/what do you study’? in a social gathering) Many systems have even learned how to factor in different kinds of activities – say, sports and academics, as well as types of pedagogy. A constantly evolving ‘rank’ is built over time and the badges earned and the places they’ve been earned at also have a hand in the work stage that happens immediately after education.

From landing the first job to designations that happen later, we continue living in a world of points and badges. In fact, I had tweeted some time ago that gamification already existed in the enterprise in the form of designations. The badges also continue to affect real life through the other reward -the salary we get, which is a function of what we have done so far as well as what we are doing. Other acquisitions from that (car, house, vacations, contacts in the phonebook) decide social standing and open further ‘game’ opportunities. I can visualise life as one gigantic gameplay with said and unsaid rules. The badges and rewards were a system unto itself, until our own evolution made us rethink this. The result has been a linkage to a larger life purpose for many of us. Some of us do this within the existing structures, while others make their own niche/walled structures and rules. But that’s a different post. Meanwhile, unlike most other games, there’s only one life, and that’s what probably makes it more exciting.

When social networks came into our lives, we first had fun connecting with friends and potential friends, and then immediately sought to apply gamification by comparing number of friends and followers, #ff, recommendations, lists, circles and so on. Also arrived continually evolving systems to measure our activities – as a factor of presence, reach and credibility across networks – Klout, PeerIndex and Kred, for example. Increasingly, they will impact and even integrate with our ‘real’ game. My point is that we seem to inherently understand gamification and more often than not accept this. Hence, my belief that well thought out applications – consumer or enterprise, have a good chance of succeeding.

I just realised that the ‘introduction’ itself has been a long drawn one. So I’ll wait till next week to share my thoughts on application.

until next time, game on
Ideas  Social_Media  education  Gamification  klout  Kred  life  peerindex  work  from google
october 2011 by patrix
The Way I Work: Jason Fried of 37Signals
"Jason Fried hates lame meetings, tech companies that don't generate revenue, and companies that treat their employees like children. A peek inside his typical workday."
workspace  clutterfree  minimalism  work  pb 
july 2010 by patrix
The Way I Work: Matt Mullenweg
Matt Mullenweg, founder of Word Press and Automattic, manages a successful Internet business where everyone is working from home.
wordpress  business  software  advice  home  entrepreneurship  management  startup  work  nefa 
june 2009 by patrix
Writing in the Age of Distraction
We know that our readers are distracted and sometimes even overwhelmed by the myriad distractions that lie one click away on the Internet, but of course writers face the same glorious problem
nefa  tools  tips  writing  work  productivity  fordesipundit 
january 2009 by patrix
Netflix, Adobe, Google Rated Best Places To Work. AT&T, eBay, RadioShack Among the Worst.
Where are the best and worst places to work? Glassdoor, the site that surveys employees about workplace conditions in great detail, has issued lists of the best and worst 50 companies as rated by employees out of the 11,000 in its database
nefa  jobs  work  employment  technology  ratings  fordesipundit  careers 
january 2009 by patrix
Sitting near a window at work leads to greater job satisfaction
Now all I have to do better at work is to get a window seat. Just like in a school bus.
productivity  work  NEFA 
june 2007 by patrix
Outrage at India menstrual form
What will the Indian government do next?
gender  health  work  India  government  NEFA 
april 2007 by patrix

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