ohskylab + psychology   34

BBC - Adam Curtis Blog: MADISON AVENUE
"In Mad Men we watch a group of people who live in a prosperous society that offers happiness and order like never before in history and yet are full of anxiety and unease. They feel there is something more, something beyond. And they feel stuck. I think we are fascinated because we have a lurking feeling that we are living in a very similar time. A time that, despite all the great forces of history whirling around in the world outside, somehow feels stuck."
advertising  bbc  adamcurtis  culture  marketing  psychology  consumerism  madmen 
september 2010 by ohskylab
Discipline: Be The Machine « yield thought
Rawr! Be the machine! Another version of "stop faffing about and just get on with it".
motivation  productivity  gtd  psychology 
august 2010 by ohskylab
The Data-Driven Life - NYTimes.com
"In the cozy confines of personal life, we rarely used the power of numbers. The techniques of analysis that had proved so effective were left behind at the office at the end of the day and picked up again the next morning. The imposition, on oneself or one’s family, of a regime of objective record keeping seemed ridiculous. A journal was respectable. A spreadsheet was creepy. And yet, almost imperceptibly, numbers are infiltrating the last redoubts of the personal. Sleep, exercise, sex, food, mood, location, alertness, productivity, even spiritual well-being are being tracked and measured, shared and displayed."
culture  data  time  nytimes  lifehacks  statistics  psychology  science  analytics  health 
july 2010 by ohskylab
Less Talk More Rock- Boing Boing
"An entire generation seems to have become used to experiences clogged with menus and text, spammed with awkward cutscenes, choked by voice acting, mangled by incongruent narrative, segmented by load times, stalled by informational messages. These elements serve to undermine the aesthetic coherence of the work -- they can dilute the magic, they can interrupt the flow, they can disrupt the basic audiovisual communication, they can break the spell."
boingboing  design  games  gaming  psychology  talk  inspiration  via:infovore 
march 2010 by ohskylab
GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 « Double Buffered
"Some notes from the session Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 presented by Jaime Griesemer from Bungie."
bungie  design  games  halo  psychology  balance  via:infovore 
march 2010 by ohskylab
Game Design, Psychology, Flow, and Mastery - Blog - External Rewards and Jesse Schell's Amazing Lecture
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
games  gaming  achievements  psychology  ethics  facebook  flow  via:infovore 
march 2010 by ohskylab
5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
"Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it? Oh, hell yes. And their methods are downright creepy."
via:shrinkwrapped  psychology  games  gaming  addiction  skinnerbox 
march 2010 by ohskylab
Gamasutra: Greg McClanahan's Blog - Achievement Design 101
"Why, then, did we throw everything we'd learned out the window when it came time to design achievements? I think that's what bothered me about early Xbox Live achievements more than anything — as goals, they violated too many game design guidelines. Too many of them wouldn't make any sense as in-game goals for progressing through content."
engagement  games  motivation  psychology  achievements  gaming  via:paul.irish 
march 2010 by ohskylab
Why We Play Games, And Why We Grumble About Them - Feature - Kotaku
"A player's motivation is more complex than "to have fun." Think on it closely and you'll agree – everyone plays to scratch a particular itch, and some games serve some itches better than others. While plenty of the details are complex and subjective, it's possible to divide play motivations into four different groups."
article  games  gaming  motivation  play  psychology 
march 2010 by ohskylab
Preoccupations - Success Isn’t Meant for Extroverts Alone - NYTimes.com
Bad title, interesting points. "I learned that introverts prefer to think before they speak, while extroverts tend to think /as/ they speak. I also learned what energizes introverts (solo activities) versus extroverts (social activities) [...] They seek out allies as trusted sounding boards and champions who can help spread the word about their quiet strengths."
psychology  personality  introverts  work 
november 2009 by ohskylab
Dunning-Kruger effect - Wikipedia, the free encyclopedia
"An example of cognitive bias in which "people reach erroneous conclusions and make unfortunate choices, but their incompetence robs them of the metacognitive ability to realize it". They therefore suffer an illusory superiority, rating their own ability as above average."
health  psychology  management  wikipedia  incompetence  culture 
april 2009 by ohskylab
Web Performance Matters - Journal - Acceptable Response Times
"The real question is not "What is the industry standard?" but rather "What response time will the users of my Web site or application find acceptable?"
web  usability  testing  performance  psychology  metrics 
february 2009 by ohskylab
Preoccupations - Meetings Are a Matter of Precious Time - NYTimes.com
"Time is the most perishable good in the world, and it is not replenishable. You can’t earn an extra hour to use on a busy day. Nonetheless, we usually have a vague feeling that there is plenty of time — somewhere in the future — so we waste it now and carelessly steal time from our families, friends or ourselves when we come up short at the end of a workday and need to stay an extra hour."
quotes  business  productivity  top  management  culture  psychology  nytimes  meetings 
january 2009 by ohskylab
Design for Emotion and Flow - Boxes and Arrows: The design behind the design
"When attention becomes a scarce resource, it’s important to invest it wisely. Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention."
web  flow  ia  ux  usability  psychology  attention 
september 2008 by ohskylab
Topix.net Weblog: Topix.net forums on fire: the Ni-chan paradox
"Registration keeps out good posters and attracts trolls? Who'd have thought that?"
ux  registration  web  usability  topix  interface  psychology 
august 2008 by ohskylab
Founder's Syndrome: How Corporations Suffer -- and Can Recover
"This syndrome occurs when, rather than working toward its overall mission, the organization operates primarily according to the personality of a prominent person in the organization, for example, the founder, board chair/president, chief executive, etc"
management  business  entrepreneurship  psychology 
september 2007 by ohskylab
Halo 3: How Microsoft Labs Invented a New Science of Play
"Pagulayan runs a testing lab for Bungie that looks more like a psychological research institute than a game studio. The room we're monitoring is wired with video cameras that Pagulayan can swivel around to record the player's expressions or see which but
top  wired  gaming  usability  psychology  hci  halo  bungie  microsoft 
august 2007 by ohskylab
Creating Passionate Users: The Asymptotic Twitter Curve
"If my Cingular cell phone sends me a MySpace alert and I'm not there to get it, do I exist? But email, IMs, social networking, and blogs are nothing compared to the thing that may finally cause time as we know it to cease. I'm talking, of course, about T
productivity  twitter  attention  psychology  community  social  procrastination 
december 2006 by ohskylab
New Scientist 11 steps to a better brain - Features
"It doesn't matter how brainy you are or how much education you've had - you can still improve and expand your mind."
health  science  memory  psychology 
may 2005 by ohskylab

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