ohskylab + games   100

0x10 ͨ
"Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!" Wah!
games  playmelater  playmemuchlater 
8 weeks ago by ohskylab
Statistics and Scrabble, Together At Last - A.C. Thomas, Scientist
"One goal of this was to figure out how much of the variance in score comes from the tile order and how much comes from the board, given that a tile order would be expected. It turns out to be about half-bag, half-board. [...] The blank is worth about 30 points to a good player. [...] The Q is a burden to whichever player receives it, effectively serving as a 5 point penalty."
games  scrabble  maths  via:kevan 
january 2012 by ohskylab
Zog's Glitchy Tools
I'm not playing Glitch. Much.
glitch  games 
october 2011 by ohskylab
The Wine Adventurer - Ale Trumps
"Ale Trumps® features a selection of 34 of the UK's top ales and is played along the lines of other Trumps games, under the following categories: the age of the brewery, its production level, the strength of the beer, its depth of colour, its rarity and refreshment potential."
beer  ale  trumps  cards  games  from delicious
june 2011 by ohskylab
Can’t play, won’t play | Hide&Seek - Inventing new kinds of play
"Gamification is the wrong word for the right idea. The word for what’s happening at the moment is pointsification. There are things that should be pointsified. There are things that should be gamified. There are things that should be both. There are many, many things that should be neither."
games  gamification  social  gaming  from delicious
december 2010 by ohskylab
Soho: the Smoke A London Peculiar Board Game
"Soho! is a game of skill and judgement for 2-6 players of all ages inspired by the two things for which this small, historic patch of London is famous around the globe: its pubs, and its one-way system."
smoke  london  games  from delicious
december 2010 by ohskylab
GameDevBlog: Story Games - My New Obsession
"Raph Koster once said he became disillusioned with games because, after working to come up with a method to universally describe them, he realized that they're all basically math. And that's yet another reason why story games are so freaking cool - they aren't. (Well, technically they are, because the universe is math, but you know what I mean.) With D&D it's pretty easy to see through the story through to the underlying math. But with some of these story games, it's the story that matters - the math just pops up on occasion in service to the story, to resolve disagreements or escalate."
via:infovore  games  gaming  storytelling  stories 
september 2010 by ohskylab
Hacker News | Yes, and that's an important observation. I'm not willing to accept that it's im...
"I'm not willing to accept that it's impossible to create a legitimately enjoyable game experience in the confines of the short attention span Facebook model, though. Scrabble, for example, lends itself perfectly to asynchronous, light, casual play (cf Scrabulous, Words with Friends). But it's legitimately fun at the same time. You're rewarded for imaginative approaches to solving problems. You can play with no skill or lots, but either way, you'll always find ways to get better. Most important: You're genuinely spending time with your friends. Sharing an experience that creates a memory. This is a big deal. This is missing from almost every other pseudo-social game."
social  games  gaming  facebook  zynga  wordswithfriends  scrabble  play 
september 2010 by ohskylab
Game Mechanics - the new black - Jon Carder
"Over the next decade we’ll see game mechanics become ubiquitous amongst companies. Consumers will migrate in droves to companies who properly deploy game mechanics because doing business with them is more fun, rewarding and even addictive." Makes me feel slightly queasy.
games  gaming  theory  strategy  foursquare  ux 
july 2010 by ohskylab
Okay, kids, play on my lawn - Roger Ebert's Journal
"My error in the first place was to think I could make a convincing argument on purely theoretical grounds. What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times. How could I disagree? It is quite possible a game could someday be great Art."
art  criticism  books  games  gaming  rogerebert  culture  debate 
july 2010 by ohskylab
Kempa.com » Vinyl Data
"There were a handful of records released in the late 70′s and early 80′s that contained computer programs as part of the audio. This is totally insane, and totally great."
8bit  vinyl  spectrum  games  music 
june 2010 by ohskylab
Video games can never be art - Roger Ebert's Journal
"I remain convinced that _in principle_, video games cannot be art. Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form."
art  games  philosophy  culture  rogerebert  criticism 
april 2010 by ohskylab
BBC News - Proper nouns come into play in Scrabble rule change
"Mattel said there would be no hard and fast rule over whether a proper noun was correct or not." Had to double-check the date on this. April 6th.
goodluckwiththat  scrabble  games  words  rules 
april 2010 by ohskylab
The Escapist : HeartGold and SoulSilver's Pokéwalker Requires Thousand Mile Trek
"Pokémon HeartGold and SoulSilver are sold with an included Pokéwalker, which is a pedometer that can provide neat extras in the Pokémon games. Pokéfans can put Pokémon in the device and also use it to find items along certain "routes." According to Bulbapedia, unlocking every route in the Pokéwalker can only be done by walking a minimum of 1,000 miles."
nintendo  pokemon  games  gaming  walking  pedometer 
march 2010 by ohskylab
Less Talk More Rock- Boing Boing
"An entire generation seems to have become used to experiences clogged with menus and text, spammed with awkward cutscenes, choked by voice acting, mangled by incongruent narrative, segmented by load times, stalled by informational messages. These elements serve to undermine the aesthetic coherence of the work -- they can dilute the magic, they can interrupt the flow, they can disrupt the basic audiovisual communication, they can break the spell."
boingboing  design  games  gaming  psychology  talk  inspiration  via:infovore 
march 2010 by ohskylab
afeeld » Cultivated Play: Farmville
This is brilliant. But argh, Farmville. "The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness."
culture  democracy  economics  facebook  farmville  gaming  games  politics  social  ethics 
march 2010 by ohskylab
GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 « Double Buffered
"Some notes from the session Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 presented by Jaime Griesemer from Bungie."
bungie  design  games  halo  psychology  balance  via:infovore 
march 2010 by ohskylab
Game Design, Psychology, Flow, and Mastery - Blog - External Rewards and Jesse Schell's Amazing Lecture
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
games  gaming  achievements  psychology  ethics  facebook  flow  via:infovore 
march 2010 by ohskylab
5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
"Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it? Oh, hell yes. And their methods are downright creepy."
via:shrinkwrapped  psychology  games  gaming  addiction  skinnerbox 
march 2010 by ohskylab
Gamasutra: Greg McClanahan's Blog - Achievement Design 101
"Why, then, did we throw everything we'd learned out the window when it came time to design achievements? I think that's what bothered me about early Xbox Live achievements more than anything — as goals, they violated too many game design guidelines. Too many of them wouldn't make any sense as in-game goals for progressing through content."
engagement  games  motivation  psychology  achievements  gaming  via:paul.irish 
march 2010 by ohskylab
Why We Play Games, And Why We Grumble About Them - Feature - Kotaku
"A player's motivation is more complex than "to have fun." Think on it closely and you'll agree – everyone plays to scratch a particular itch, and some games serve some itches better than others. While plenty of the details are complex and subjective, it's possible to divide play motivations into four different groups."
article  games  gaming  motivation  play  psychology 
march 2010 by ohskylab
Steven Poole: (Can’t Get No) Satisfiction
"Because we are so fixated on what the next thing might be, we hurry to get the current thing out of the way, even if that means doing the minimum required rather than playing with style. In this sense, games’ standard strategies of motivation are strangely demotivating."
stevenpoole  slowgaming  gaming  games  nobynobyboy  uncharted2  scribblenauts  motivation 
february 2010 by ohskylab
Wandering Through the Love Beta Test | GameLife | Wired.com
"With Love, we’ve got a pristine world with its own complex set of rules, ripe for discovery. One of the downsides of playing a game like World of Warcraft is that everything’s been done, every problem solved, every nook explored. In Love, nearly everything needs to be worked out. If you play Love now, you’re doing the work of a pioneer."
via:headlessness  games  love  wired  mmo 
january 2010 by ohskylab
BBC News - Video games recognised by Ivor Novello awards
"Writing music for games also requires a number of specialist skills compared with conventional film scoring, such as non-linear and multi-layered composition."
games  music  awards 
january 2010 by ohskylab
Steven Poole: Working for the Man
"What would videogaming look like if it rejected the machine as a model for play, if more games incorporated gratuitous moments of relaxation from their constant, accelerated striving? Or if more games did not treat us as employees but as autonomous co-creators?"
top  games  play  stevenpoole  work  grind 
december 2009 by ohskylab
Old Bits
"This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?"
via:torrez  games  shopping 
december 2009 by ohskylab
WORDBANG!
"An experiment in crowdsourced game development."
twitter  games  words  mikelaurie 
september 2009 by ohskylab
Rock Band®
"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase."
music  games  gaming  promotion  harmonix  xbox  rockband 
july 2009 by ohskylab
Rock Band game platform opens to indie music | Digital Noise: Music and Tech - CNET News
"To program songs for the game, you or your developer friend first needs a membership to Microsoft's XNA Creators' Club, which was launched a couple years ago to let independent developers create casual games to sell through the Xbox Live Marketplace; a membership costs $49.99 for four months or $99.99 for a year. You'll then be able to get free tools and instructions from the Rock Band Creators Web site to convert your master recordings to the MIDI charts used by the game."
music  games  gaming  rockband  promotion  harmonix 
july 2009 by ohskylab
Hiding data, content and technology in real world games
"We’ve combined some fun things, a treasure hunt / i-spy game which you play using your mobile, which generates a list of everything you’ve seen at an event (in an end of school holiday essay style), with geotagging and analytics. Your mobile number is the tracking cookie. We call the game And I Saw...”
games  arg  sms  geo  christhorpe  jaggeree 
july 2009 by ohskylab
area/code
"Area/Code takes advantage of today's environment of pervasive technologies and overlapping media to create new kinds of entertainment."
agency  design  software  mobile  advertising  games  gaming  gps  arg  geo  interaction  participation  agencies 
july 2009 by ohskylab
Daniel Nye Griffiths: Cheating and emergence
"Where this is all going is that the bigger and sandboxier games get, the more it is possible to play cat and mouse with the developers - to see if they have anticipated a particular response to stimuli, or whether unexpected actions can have a positive effect on gameplay - cheating without cheating, in effect."
games  gaming  danielnyegriffiths 
june 2009 by ohskylab
Parallel Kingdom - GPS MMORPG for your cell phone
"An online role playing game that places the virtual world on top of the real world using the GPS inside your phone. Attack, chat and interact with your friends and anyone else around you."
mobile  games  iphone  android  geo  gps  arg  mmorpg  ar 
june 2009 by ohskylab
Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Pipped.
last.fm  music  games  streaming  via:infovore 
june 2009 by ohskylab
RUBBERDUCKZILLA!
Oasis AR microsite with a retrogaming feel from Poke/The Flippers.
top  games  retro  advertising  campaign  theflippers  poke  ar  augmentedreality 
may 2009 by ohskylab
Probability plc |  m-gaming market brief
"Add the billion plus PC owners who, from time to time, leave their desks and you get a glimpse of the untapped reservoir of potential new gamblers which is the m-gambling marketplace." That sentence makes me feel a little ill.
gambling  mobile  games  m-gaming 
march 2009 by ohskylab
Akoha ~ Come Play It Forward
"The world’s first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate."
social  collaboration  games  web  charity  arg 
march 2009 by ohskylab
HAND BAKED ARCADE
"A temporary social space that can be setup anywhere from a club night to a squatted art space. We build the ultimate retro gaming area, working with whatever space we have from single monitor setups to multiple projected screens and full size arcade machines."
games  gaming  events  social  music  arcade  chiptunes 
march 2009 by ohskylab
Noby Noby Boy - Wikipedia, the free encyclopedia
"The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch. Beginning on Earth, Girl will stretch to the Moon, then to several other planets, each unlocking new playable environments for Boy to stretch in. The Noby Noby Boy team expects players to take between one and two weeks of cumulative play time to reach the Moon."
design  art  games  gaming  ps3  katamari 
february 2009 by ohskylab
roll7
"Creators of socially responsible video games"
games 
january 2009 by ohskylab
Crayon Physics Deluxe
It's out! But it's PC only, which is a shame. "A 2D physics puzzle / sandbox game, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics."
games  drawing  art  physics 
january 2009 by ohskylab
The Offworld 20: 2008's Best Indie and Overlooked - Offworld
"Covering every current platform (PC/Mac/Linux, PSP, PS3, Xbox 360, DS, iPhone, N-gage), the 20 isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way."
games  writing  via:infovore 
december 2008 by ohskylab
The Diablo 2 Wiki @ Diablowiki.Net
Urgh. Must not get sucked back in to pointless grindy game.
games  wiki  diablo  diablo2 
november 2008 by ohskylab
GOG.com
"Purchase and download DRM-free classic PC games."
via:shrinkwrapped  games  gaming  shop  entertainment 
october 2008 by ohskylab
Google's Android Gets Game - Forbes.com
"The [service] attracting the most buzz is "WiFi Army," a first-person shooter game currently in beta. Like a mash-up of laser tag and the parlor game Assassin, participants meet on the street (using Google Maps) and "shoot" each other with their phone cameras."
google  android  wifi  games  mobile  gps  geo  mmo 
october 2008 by ohskylab
Your New Excuse to Get an Xbox - Boxes and Arrows: The design behind the design
"Companies should create rich and immersive website experiences, drawing from some of the techniques for game design to build brand affinity and differentiate their sites."
design  ux  games  web 
august 2008 by ohskylab
True Confessions: The Little ARG That Failed
"ARGs are not grassroots. They are not about community, or word-of-mouth. They really are about saturating the market with brands in order to generate interest in something, just the way old-fashioned advertising is."
marketing  games  arg 
august 2008 by ohskylab
QR-Kill. First Match in History | QR-Code
"Urban game based on cameraphones and the use QR-Codes."
mobile  gaming  qr  games 
july 2008 by ohskylab
Radiant Silvergun - Main Story
Now that it's done · · · · · I've begun to see the reason why we are here.
games  japan  story 
july 2008 by ohskylab
Law 37 - making Sleeper Cell, an alternate reality game for Cancer Research UK
"An alliance of creative folk - game designers, coders, writers - working together to create pro bono, pro-social games."
charity  arg  games  gaming  nonprofit 
april 2008 by ohskylab
Eve Online Creator Reynir Harðarson | Rock, Paper, Shotgun: For The Purposes of Ballyhoo
"I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and
eve  mmo  games  interviews 
april 2008 by ohskylab
We <3 PS2: A Year In Review - PS3 Fanboy
"Some of the more notable releases on the PS2 in 2007." So I have a PS2. What of it?
games  ps2 
december 2007 by ohskylab
FreeRice
"For Each Word You Get Right, We Donate 10 Grains of Rice through the United Nations to Help End World Hunger"
charity  games  english  poverty  activism  language  words 
october 2007 by ohskylab
Summary of my Playful IAs argument (Leapfroglog)
"A lot of traditional IA practice doesn’t make sense anymore. Instead of directly designing an information space, you’re better off designing the rules that underly the generative construction of such spaces."
design  games  interface  ia 
september 2007 by ohskylab
Home - Final Fantasy VII: Voices of the Lifestream, An OverClocked ReMix Album
"An OverClocked ReMix Album featuring free fan arrangements from the soundtrack to Square's legendary Final Fantasy VII for the Sony Playstation."
games  music  mp3  top 
september 2007 by ohskylab
Kwari ™ - first person shooter skill-based cash for kills online gaming
"Every time you hit another player in Kwari you make money. Every time you are hit by another player it costs you. Every shot counts. How much is down to the stake level you play in."
top  games  gambling  business 
september 2007 by ohskylab
headlessness - The PARP Manifesto
"Lest it disappear from the web completely, the PARP manifesto, as written for the PARP group in the Game Neverending."
parp  gne  flickr  games  social  manifesto 
august 2007 by ohskylab
a n t e n n a
"Last night, I finally figured it out: flickr is a MMORPG."
flickr  games  design  web  social 
august 2007 by ohskylab
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