0x10 ͨ
8 weeks ago by ohskylab
"Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!" Wah!
games
playmelater
playmemuchlater
8 weeks ago by ohskylab
Do you recognize the playing pieces in NEXT's Modern Architecture Boardgame?
february 2012 by ohskylab
I did not. But then I am not an architect or spouse thereof.
architecture
games
gizmag
february 2012 by ohskylab
Statistics and Scrabble, Together At Last - A.C. Thomas, Scientist
january 2012 by ohskylab
"One goal of this was to figure out how much of the variance in score comes from the tile order and how much comes from the board, given that a tile order would be expected. It turns out to be about half-bag, half-board. [...] The blank is worth about 30 points to a good player. [...] The Q is a burden to whichever player receives it, effectively serving as a 5 point penalty."
games
scrabble
maths
via:kevan
january 2012 by ohskylab
The Wine Adventurer - Ale Trumps
june 2011 by ohskylab
"Ale Trumps® features a selection of 34 of the UK's top ales and is played along the lines of other Trumps games, under the following categories: the age of the brewery, its production level, the strength of the beer, its depth of colour, its rarity and refreshment potential."
beer
ale
trumps
cards
games
from delicious
june 2011 by ohskylab
Can’t play, won’t play | Hide&Seek - Inventing new kinds of play
december 2010 by ohskylab
"Gamification is the wrong word for the right idea. The word for what’s happening at the moment is pointsification. There are things that should be pointsified. There are things that should be gamified. There are things that should be both. There are many, many things that should be neither."
games
gamification
social
gaming
from delicious
december 2010 by ohskylab
Soho: the Smoke A London Peculiar Board Game
december 2010 by ohskylab
"Soho! is a game of skill and judgement for 2-6 players of all ages inspired by the two things for which this small, historic patch of London is famous around the globe: its pubs, and its one-way system."
smoke
london
games
from delicious
december 2010 by ohskylab
The Gamification Encyclopedia - Gamification.org
december 2010 by ohskylab
"Let's Gamify The World!"<br />
<br />
No, let's not.
games
gamification
wiki
from delicious
<br />
No, let's not.
december 2010 by ohskylab
Pawned. Gamification and Its Discontents
september 2010 by ohskylab
Excellent presentation from Playful 2010.
via:tomtaylor
engagement
games
gaming
playful
gamification
ux
september 2010 by ohskylab
GameDevBlog: Story Games - My New Obsession
september 2010 by ohskylab
"Raph Koster once said he became disillusioned with games because, after working to come up with a method to universally describe them, he realized that they're all basically math. And that's yet another reason why story games are so freaking cool - they aren't. (Well, technically they are, because the universe is math, but you know what I mean.) With D&D it's pretty easy to see through the story through to the underlying math. But with some of these story games, it's the story that matters - the math just pops up on occasion in service to the story, to resolve disagreements or escalate."
via:infovore
games
gaming
storytelling
stories
september 2010 by ohskylab
Hacker News | Yes, and that's an important observation. I'm not willing to accept that it's im...
september 2010 by ohskylab
"I'm not willing to accept that it's impossible to create a legitimately enjoyable game experience in the confines of the short attention span Facebook model, though. Scrabble, for example, lends itself perfectly to asynchronous, light, casual play (cf Scrabulous, Words with Friends). But it's legitimately fun at the same time. You're rewarded for imaginative approaches to solving problems. You can play with no skill or lots, but either way, you'll always find ways to get better. Most important: You're genuinely spending time with your friends. Sharing an experience that creates a memory. This is a big deal. This is missing from almost every other pseudo-social game."
social
games
gaming
facebook
zynga
wordswithfriends
scrabble
play
september 2010 by ohskylab
Game Mechanics - the new black - Jon Carder
july 2010 by ohskylab
"Over the next decade we’ll see game mechanics become ubiquitous amongst companies. Consumers will migrate in droves to companies who properly deploy game mechanics because doing business with them is more fun, rewarding and even addictive." Makes me feel slightly queasy.
games
gaming
theory
strategy
foursquare
ux
july 2010 by ohskylab
Okay, kids, play on my lawn - Roger Ebert's Journal
july 2010 by ohskylab
"My error in the first place was to think I could make a convincing argument on purely theoretical grounds. What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times. How could I disagree? It is quite possible a game could someday be great Art."
art
criticism
books
games
gaming
rogerebert
culture
debate
july 2010 by ohskylab
Video games can never be art - Roger Ebert's Journal
april 2010 by ohskylab
"I remain convinced that _in principle_, video games cannot be art. Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form."
art
games
philosophy
culture
rogerebert
criticism
april 2010 by ohskylab
BBC News - Proper nouns come into play in Scrabble rule change
april 2010 by ohskylab
"Mattel said there would be no hard and fast rule over whether a proper noun was correct or not." Had to double-check the date on this. April 6th.
goodluckwiththat
scrabble
games
words
rules
april 2010 by ohskylab
The Escapist : HeartGold and SoulSilver's Pokéwalker Requires Thousand Mile Trek
march 2010 by ohskylab
"Pokémon HeartGold and SoulSilver are sold with an included Pokéwalker, which is a pedometer that can provide neat extras in the Pokémon games. Pokéfans can put Pokémon in the device and also use it to find items along certain "routes." According to Bulbapedia, unlocking every route in the Pokéwalker can only be done by walking a minimum of 1,000 miles."
nintendo
pokemon
games
gaming
walking
pedometer
march 2010 by ohskylab
Less Talk More Rock- Boing Boing
march 2010 by ohskylab
"An entire generation seems to have become used to experiences clogged with menus and text, spammed with awkward cutscenes, choked by voice acting, mangled by incongruent narrative, segmented by load times, stalled by informational messages. These elements serve to undermine the aesthetic coherence of the work -- they can dilute the magic, they can interrupt the flow, they can disrupt the basic audiovisual communication, they can break the spell."
boingboing
design
games
gaming
psychology
talk
inspiration
via:infovore
march 2010 by ohskylab
afeeld » Cultivated Play: Farmville
march 2010 by ohskylab
This is brilliant. But argh, Farmville. "The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness."
culture
democracy
economics
facebook
farmville
gaming
games
politics
social
ethics
march 2010 by ohskylab
GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 « Double Buffered
march 2010 by ohskylab
"Some notes from the session Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 presented by Jaime Griesemer from Bungie."
bungie
design
games
halo
psychology
balance
via:infovore
march 2010 by ohskylab
Game Design, Psychology, Flow, and Mastery - Blog - External Rewards and Jesse Schell's Amazing Lecture
march 2010 by ohskylab
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
games
gaming
achievements
psychology
ethics
facebook
flow
via:infovore
march 2010 by ohskylab
5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
march 2010 by ohskylab
"Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it? Oh, hell yes. And their methods are downright creepy."
via:shrinkwrapped
psychology
games
gaming
addiction
skinnerbox
march 2010 by ohskylab
Gamasutra: Greg McClanahan's Blog - Achievement Design 101
march 2010 by ohskylab
"Why, then, did we throw everything we'd learned out the window when it came time to design achievements? I think that's what bothered me about early Xbox Live achievements more than anything — as goals, they violated too many game design guidelines. Too many of them wouldn't make any sense as in-game goals for progressing through content."
engagement
games
motivation
psychology
achievements
gaming
via:paul.irish
march 2010 by ohskylab
Why We Play Games, And Why We Grumble About Them - Feature - Kotaku
march 2010 by ohskylab
"A player's motivation is more complex than "to have fun." Think on it closely and you'll agree – everyone plays to scratch a particular itch, and some games serve some itches better than others. While plenty of the details are complex and subjective, it's possible to divide play motivations into four different groups."
article
games
gaming
motivation
play
psychology
march 2010 by ohskylab
Steven Poole: (Can’t Get No) Satisfiction
february 2010 by ohskylab
"Because we are so fixated on what the next thing might be, we hurry to get the current thing out of the way, even if that means doing the minimum required rather than playing with style. In this sense, games’ standard strategies of motivation are strangely demotivating."
stevenpoole
slowgaming
gaming
games
nobynobyboy
uncharted2
scribblenauts
motivation
february 2010 by ohskylab
Wandering Through the Love Beta Test | GameLife | Wired.com
january 2010 by ohskylab
"With Love, we’ve got a pristine world with its own complex set of rules, ripe for discovery. One of the downsides of playing a game like World of Warcraft is that everything’s been done, every problem solved, every nook explored. In Love, nearly everything needs to be worked out. If you play Love now, you’re doing the work of a pioneer."
via:headlessness
games
love
wired
mmo
january 2010 by ohskylab
BBC News - Video games recognised by Ivor Novello awards
january 2010 by ohskylab
"Writing music for games also requires a number of specialist skills compared with conventional film scoring, such as non-linear and multi-layered composition."
games
music
awards
january 2010 by ohskylab
Steven Poole: Working for the Man
december 2009 by ohskylab
"What would videogaming look like if it rejected the machine as a model for play, if more games incorporated gratuitous moments of relaxation from their constant, accelerated striving? Or if more games did not treat us as employees but as autonomous co-creators?"
top
games
play
stevenpoole
work
grind
december 2009 by ohskylab
Old Bits
december 2009 by ohskylab
"This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?"
via:torrez
games
shopping
december 2009 by ohskylab
Playful | Edge Online
november 2009 by ohskylab
Playful write-up from Edge.
games
playful
play
events
via:headlessness
november 2009 by ohskylab
WORDBANG!
september 2009 by ohskylab
"An experiment in crowdsourced game development."
twitter
games
words
mikelaurie
september 2009 by ohskylab
Rock Band®
july 2009 by ohskylab
"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase."
music
games
gaming
promotion
harmonix
xbox
rockband
july 2009 by ohskylab
Rock Band game platform opens to indie music | Digital Noise: Music and Tech - CNET News
july 2009 by ohskylab
"To program songs for the game, you or your developer friend first needs a membership to Microsoft's XNA Creators' Club, which was launched a couple years ago to let independent developers create casual games to sell through the Xbox Live Marketplace; a membership costs $49.99 for four months or $99.99 for a year. You'll then be able to get free tools and instructions from the Rock Band Creators Web site to convert your master recordings to the MIDI charts used by the game."
music
games
gaming
rockband
promotion
harmonix
july 2009 by ohskylab
Hiding data, content and technology in real world games
july 2009 by ohskylab
"We’ve combined some fun things, a treasure hunt / i-spy game which you play using your mobile, which generates a list of everything you’ve seen at an event (in an end of school holiday essay style), with geotagging and analytics. Your mobile number is the tracking cookie. We call the game And I Saw...”
games
arg
sms
geo
christhorpe
jaggeree
july 2009 by ohskylab
Daniel Nye Griffiths: Cheating and emergence
june 2009 by ohskylab
"Where this is all going is that the bigger and sandboxier games get, the more it is possible to play cat and mouse with the developers - to see if they have anticipated a particular response to stimuli, or whether unexpected actions can have a positive effect on gameplay - cheating without cheating, in effect."
games
gaming
danielnyegriffiths
june 2009 by ohskylab
Parallel Kingdom - GPS MMORPG for your cell phone
june 2009 by ohskylab
"An online role playing game that places the virtual world on top of the real world using the GPS inside your phone. Attack, chat and interact with your friends and anyone else around you."
mobile
games
iphone
android
geo
gps
arg
mmorpg
ar
june 2009 by ohskylab
Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3
june 2009 by ohskylab
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Pipped.
last.fm
music
games
streaming
via:infovore
june 2009 by ohskylab
RUBBERDUCKZILLA!
may 2009 by ohskylab
Oasis AR microsite with a retrogaming feel from Poke/The Flippers.
top
games
retro
advertising
campaign
theflippers
poke
ar
augmentedreality
may 2009 by ohskylab
Probability plc | m-gaming market brief
march 2009 by ohskylab
"Add the billion plus PC owners who, from time to time, leave their desks and you get a glimpse of the untapped reservoir of potential new gamblers which is the m-gambling marketplace." That sentence makes me feel a little ill.
gambling
mobile
games
m-gaming
march 2009 by ohskylab
Akoha ~ Come Play It Forward
march 2009 by ohskylab
"The world’s first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate."
social
collaboration
games
web
charity
arg
march 2009 by ohskylab
HAND BAKED ARCADE
march 2009 by ohskylab
"A temporary social space that can be setup anywhere from a club night to a squatted art space. We build the ultimate retro gaming area, working with whatever space we have from single monitor setups to multiple projected screens and full size arcade machines."
games
gaming
events
social
music
arcade
chiptunes
march 2009 by ohskylab
Noby Noby Boy - Wikipedia, the free encyclopedia
february 2009 by ohskylab
"The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch. Beginning on Earth, Girl will stretch to the Moon, then to several other planets, each unlocking new playable environments for Boy to stretch in. The Noby Noby Boy team expects players to take between one and two weeks of cumulative play time to reach the Moon."
design
art
games
gaming
ps3
katamari
february 2009 by ohskylab
Crayon Physics Deluxe
january 2009 by ohskylab
It's out! But it's PC only, which is a shame. "A 2D physics puzzle / sandbox game, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics."
games
drawing
art
physics
january 2009 by ohskylab
The Offworld 20: 2008's Best Indie and Overlooked - Offworld
december 2008 by ohskylab
"Covering every current platform (PC/Mac/Linux, PSP, PS3, Xbox 360, DS, iPhone, N-gage), the 20 isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way."
games
writing
via:infovore
december 2008 by ohskylab
The Diablo 2 Wiki @ Diablowiki.Net
november 2008 by ohskylab
Urgh. Must not get sucked back in to pointless grindy game.
games
wiki
diablo
diablo2
november 2008 by ohskylab
GOG.com
october 2008 by ohskylab
"Purchase and download DRM-free classic PC games."
via:shrinkwrapped
games
gaming
shop
entertainment
october 2008 by ohskylab
Google's Android Gets Game - Forbes.com
october 2008 by ohskylab
"The [service] attracting the most buzz is "WiFi Army," a first-person shooter game currently in beta. Like a mash-up of laser tag and the parlor game Assassin, participants meet on the street (using Google Maps) and "shoot" each other with their phone cameras."
google
android
wifi
games
mobile
gps
geo
mmo
october 2008 by ohskylab
Your New Excuse to Get an Xbox - Boxes and Arrows: The design behind the design
august 2008 by ohskylab
"Companies should create rich and immersive website experiences, drawing from some of the techniques for game design to build brand affinity and differentiate their sites."
design
ux
games
web
august 2008 by ohskylab
True Confessions: The Little ARG That Failed
august 2008 by ohskylab
"ARGs are not grassroots. They are not about community, or word-of-mouth. They really are about saturating the market with brands in order to generate interest in something, just the way old-fashioned advertising is."
marketing
games
arg
august 2008 by ohskylab
Law 37 - making Sleeper Cell, an alternate reality game for Cancer Research UK
april 2008 by ohskylab
"An alliance of creative folk - game designers, coders, writers - working together to create pro bono, pro-social games."
charity
arg
games
gaming
nonprofit
april 2008 by ohskylab
Eve Online Creator Reynir Harðarson | Rock, Paper, Shotgun: For The Purposes of Ballyhoo
april 2008 by ohskylab
"I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and
eve
mmo
games
interviews
april 2008 by ohskylab
We <3 PS2: A Year In Review - PS3 Fanboy
december 2007 by ohskylab
"Some of the more notable releases on the PS2 in 2007." So I have a PS2. What of it?
games
ps2
december 2007 by ohskylab
Summary of my Playful IAs argument (Leapfroglog)
september 2007 by ohskylab
"A lot of traditional IA practice doesn’t make sense anymore. Instead of directly designing an information space, you’re better off designing the rules that underly the generative construction of such spaces."
design
games
interface
ia
september 2007 by ohskylab
Home - Final Fantasy VII: Voices of the Lifestream, An OverClocked ReMix Album
september 2007 by ohskylab
"An OverClocked ReMix Album featuring free fan arrangements from the soundtrack to Square's legendary Final Fantasy VII for the Sony Playstation."
games
music
mp3
top
september 2007 by ohskylab
We must perform a quirkafleeg
september 2007 by ohskylab
Original source.
jsw
spectrum
games
quirkafleeg
september 2007 by ohskylab
Kwari ™ - first person shooter skill-based cash for kills online gaming
september 2007 by ohskylab
"Every time you hit another player in Kwari you make money. Every time you are hit by another player it costs you. Every shot counts. How much is down to the stake level you play in."
top
games
gambling
business
september 2007 by ohskylab
headlessness - The PARP Manifesto
august 2007 by ohskylab
"Lest it disappear from the web completely, the PARP manifesto, as written for the PARP group in the Game Neverending."
parp
gne
flickr
games
social
manifesto
august 2007 by ohskylab
a n t e n n a
august 2007 by ohskylab
"Last night, I finally figured it out: flickr is a MMORPG."
flickr
games
design
web
social
august 2007 by ohskylab
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