GDS design principles
8 weeks ago by mtowber
Government Digital Service Design Principles
design
ux
uxd
webdesign
lists
8 weeks ago by mtowber
Google user experience – Company
july 2011 by mtowber
"The Google User Experience team aims to create designs that are useful, fast, simple, engaging, innovative, universal, profitable, beautiful, trustworthy, and personable. Achieving a harmonious balance of these ten principles is a constant challenge. A product that gets the balance right is “Googley” – and will satisfy and delight people all over the world."
google
uxd
ux
july 2011 by mtowber
Marco.org - Overdoing the interface metaphor
march 2010 by mtowber
It’s important to find the balance between real-world reproduction and usability progress. Physical objects often do things in certain ways for good reasons, and we should try to preserve them. But much of the time, they’re done in those ways because of physical, technical, economic, or practical limitations that don’t need to apply anymore.
interface
ui
usability
design
articles
ux
march 2010 by mtowber
Retrospective: What We Learned from Ubiquity « Not The User’s Fault
march 2010 by mtowber
“Monotony” is the quality an interface has when there is only a single way to do something. The name “monotony” sounds like a bad thing, but it’s actually a good quality. There’s only one “middle C” key on a piano. Super Mario Bros. only has one way to jump: the A button. It doesn’t have a “jump” menu item or a “jump” keyboard shortcut. Lack of monotony complicates an interface, as well as taxing your brain by making you decide which method to use each time you use it.
design
webdesign
firefox
ubiquity
interface
ux
usability
march 2010 by mtowber
Lost Garden: Ribbon Hero turns learning Office into a game
january 2010 by mtowber
"Imagine Microsoft Office turned into a video game. One where learning a productivity app is a delight. One where the core loop of gameplay involves using and gaining skills in Word, Excel and PowerPoint."
games
design
ux
webdev
webdesign
january 2010 by mtowber
Functioning Form - The Apple Store's Checkout Form Redesign
december 2009 by mtowber
"Apple's online store certainly played a role in this achievement as retail sales data shows that Mac sales were up 21% year-over-year in the months of October and November. So it's interesting to note that Apple's primary online sales channel (Web-based checkout) was redesigned during this time"
forms
usability
ux
interface
webdesign
apple
shopping
articles
december 2009 by mtowber
Drupal 7 User Experience Project
october 2009 by mtowber
"Our UX Principles: 1. Make the most frequent tasks easy and less frequent tasks achievable. 2. Design for the 80% 3. Privilege the Content Creator 4. Make the default settings smart"
ux
uxd
blogs
webdev
usability
drupal
webdesign
october 2009 by mtowber
50 Most Usable RIAs | InsideRIA
september 2009 by mtowber
a long sigh to the unnecessary acronym...
usability
ux
uxd
design
webdesign
interface
webdev
inspiration
september 2009 by mtowber
The Life Cycle of a Wireframe
june 2009 by mtowber
"My overall strategy for IA is 3 step process; understanding the problem (note: not merely identifying the problem but really understanding it), find a solution (there may be more than one solution, but there is often only one right solution), and present the solution (a large part of your job as a IA is presenting your work so the client can understand the results)"
wireframes
ux
ucd
ia
june 2009 by mtowber
Fear of the High Fidelity Wireframe | Konigi
december 2008 by mtowber
good discussion around low- vs. mid- vs. high-fidelity wireframes
ux
webdesign
uxd
wireframes
december 2008 by mtowber
The Disciplines of User Experience
december 2008 by mtowber
"This diagram also begs the question: what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction."
visualization
hci
ux
ia
ucd
design
december 2008 by mtowber
Lost Garden: The Princess Rescuing Application: Slides
october 2008 by mtowber
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications."
games
gamedev
usability
ux
ucd
webdesign
october 2008 by mtowber
User Experience of Reality
september 2008 by mtowber
"reality is broken... games work better"
powerpoint
ux
ixd
ucd
games
september 2008 by mtowber
adaptive path » blog » Dan Saffer » User Experience is Everyone’s Responsibility
may 2008 by mtowber
"Users don’t care whose fault it is that a product works poorly, only that it works poorly. All the disciplines need work together to figure out solutions to product flaws, with visual, interaction, and industrial design blending their strengths togethe
ux
ucd
design
hci
may 2008 by mtowber
russell davies: pre-experience design
may 2008 by mtowber
"I bet there's not a decent-sized corporation anywhere that enables process and experience designers to collaborate on 'expectation design' with marketing and communications people."
advertising
usability
ux
design
business
may 2008 by mtowber
IxDA Search: agile
april 2008 by mtowber
all IxDA threads with "agile" as a topic. UX vs. agile...fight!
ux
development
design
usability
april 2008 by mtowber
Interaction Museum
april 2008 by mtowber
"The interaction museum is a place for designers, practitioners, students and researchers looking for interaction techniques and devices."
design
webdesign
usability
ux
april 2008 by mtowber
Do Real People Really Use Tag Clouds? » SlideShare
april 2008 by mtowber
some insightful numbers on "web 2.0" use in the "real world".
design
webdesign
ux
ui
usability
interface
april 2008 by mtowber
Monocle: design notes
april 2008 by mtowber
brilliantly detailed notes on the design of monocle
design
webdesign
ux
ui
media
april 2008 by mtowber
Doug Engelbart: The Demo
april 2008 by mtowber
the demo to end all demos...a.k.a. king of demos...a.k.a. goddemo...
technology
history
ui
ux
videos
april 2008 by mtowber
The Challenge of Agile Design
february 2008 by mtowber
at the Pivotal Labs blag
development
webdev
productivity
programming
ux
usability
powerpoint
february 2008 by mtowber
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