mtowber + usability   72

ignore the code: Opinions vs. Data
"If there’s one thing we should all take to heart, it’s that humans are strange: They rarely behave the way we expect (or want) them to. Testing often reveals issues we would never have found out by merely thinking about a design. Conversely, something that looks wrong might actually work perfectly well."
uxd  design  webdesign  usability 
august 2010 by mtowber
Marco.org - Overdoing the interface metaphor
It’s important to find the balance between real-world reproduction and usability progress. Physical objects often do things in certain ways for good reasons, and we should try to preserve them. But much of the time, they’re done in those ways because of physical, technical, economic, or practical limitations that don’t need to apply anymore.
interface  ui  usability  design  articles  ux 
march 2010 by mtowber
Retrospective: What We Learned from Ubiquity « Not The User’s Fault
“Monotony” is the quality an interface has when there is only a single way to do something. The name “monotony” sounds like a bad thing, but it’s actually a good quality. There’s only one “middle C” key on a piano. Super Mario Bros. only has one way to jump: the A button. It doesn’t have a “jump” menu item or a “jump” keyboard shortcut. Lack of monotony complicates an interface, as well as taxing your brain by making you decide which method to use each time you use it.
design  webdesign  firefox  ubiquity  interface  ux  usability 
march 2010 by mtowber
Functioning Form - The Apple Store's Checkout Form Redesign
"Apple's online store certainly played a role in this achievement as retail sales data shows that Mac sales were up 21% year-over-year in the months of October and November. So it's interesting to note that Apple's primary online sales channel (Web-based checkout) was redesigned during this time"
forms  usability  ux  interface  webdesign  apple  shopping  articles 
december 2009 by mtowber
Drupal 7 User Experience Project
"Our UX Principles: 1. Make the most frequent tasks easy and less frequent tasks achievable. 2. Design for the 80% 3. Privilege the Content Creator 4. Make the default settings smart"
ux  uxd  blogs  webdev  usability  drupal  webdesign 
october 2009 by mtowber
Lost Garden: The Princess Rescuing Application: Slides
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications."
games  gamedev  usability  ux  ucd  webdesign 
october 2008 by mtowber
Namco’s Ms. Pac-Man Game Controls | Touch Arcade
different control methods for iPhone games...the winner, in this case: surprisingly, swiping
games  gamedev  usability  hci  interface  ui 
july 2008 by mtowber
russell davies: pre-experience design
"I bet there's not a decent-sized corporation anywhere that enables process and experience designers to collaborate on 'expectation design' with marketing and communications people."
advertising  usability  ux  design  business 
may 2008 by mtowber
IxDA Search: agile
all IxDA threads with "agile" as a topic. UX vs. agile...fight!
ux  development  design  usability 
april 2008 by mtowber
Interaction Museum
"The interaction museum is a place for designers, practitioners, students and researchers looking for interaction techniques and devices."
design  webdesign  usability  ux 
april 2008 by mtowber
Do Real People Really Use Tag Clouds? » SlideShare
some insightful numbers on "web 2.0" use in the "real world".
design  webdesign  ux  ui  usability  interface 
april 2008 by mtowber
Web Patterns
"A UC Berkeley Resource for Building User Interfaces"
design  webdesign  interface  ui  usability  hci 
october 2007 by mtowber
wufoo
"making forms easy + fast fun"
webdesign  usability  webdev 
april 2007 by mtowber
telerik: webdd
slides from a presentation on remote usability featuring everyone's fave, ethnio ;-)
usability  hci 
february 2007 by mtowber
Are you reading the news? (July 2006) - News - PhysicsWeb
"Most news becomes old hat within a day and a half of being posted -- a finding that could help website designers or people trying to understand how information gets transferred in biological cells and social networks"
technology  usability  culture  sociology 
july 2006 by mtowber
Usable Web
two scoops of usability
usability  hci  links 
june 2005 by mtowber
Usability Views
too many articles about usability, accessibility, IA, HCI and web design
hci  usability 
may 2005 by mtowber
ongoing · $46,213,000,000.00
Tim Bray makes a good point that I don't want to forget
technology  usability 
may 2005 by mtowber

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