mtowber + ucd   14

The Life Cycle of a Wireframe
"My overall strategy for IA is 3 step process; understanding the problem (note: not merely identifying the problem but really understanding it), find a solution (there may be more than one solution, but there is often only one right solution), and present the solution (a large part of your job as a IA is presenting your work so the client can understand the results)"
wireframes  ux  ucd  ia 
june 2009 by mtowber
The Disciplines of User Experience
"This diagram also begs the question: what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction."
visualization  hci  ux  ia  ucd  design 
december 2008 by mtowber
meedan sketches - a set on Flickr
chris sketches like a madman. the brilliant kind of madman.
ui  ixd  ucd  flickr  friends 
november 2008 by mtowber
Lost Garden: The Princess Rescuing Application: Slides
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications."
games  gamedev  usability  ux  ucd  webdesign 
october 2008 by mtowber
User Experience of Reality
"reality is broken... games work better"
powerpoint  ux  ixd  ucd  games 
september 2008 by mtowber
adaptive path » blog » Dan Saffer » User Experience is Everyone’s Responsibility
"Users don’t care whose fault it is that a product works poorly, only that it works poorly. All the disciplines need work together to figure out solutions to product flaws, with visual, interaction, and industrial design blending their strengths togethe
ux  ucd  design  hci 
may 2008 by mtowber

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