The Life Cycle of a Wireframe
june 2009 by mtowber
"My overall strategy for IA is 3 step process; understanding the problem (note: not merely identifying the problem but really understanding it), find a solution (there may be more than one solution, but there is often only one right solution), and present the solution (a large part of your job as a IA is presenting your work so the client can understand the results)"
wireframes
ux
ucd
ia
june 2009 by mtowber
The Disciplines of User Experience
december 2008 by mtowber
"This diagram also begs the question: what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction."
visualization
hci
ux
ia
ucd
design
december 2008 by mtowber
meedan sketches - a set on Flickr
november 2008 by mtowber
chris sketches like a madman. the brilliant kind of madman.
ui
ixd
ucd
flickr
friends
november 2008 by mtowber
Lost Garden: The Princess Rescuing Application: Slides
october 2008 by mtowber
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications."
games
gamedev
usability
ux
ucd
webdesign
october 2008 by mtowber
User Experience of Reality
september 2008 by mtowber
"reality is broken... games work better"
powerpoint
ux
ixd
ucd
games
september 2008 by mtowber
adaptive path » blog » Dan Saffer » User Experience is Everyone’s Responsibility
may 2008 by mtowber
"Users don’t care whose fault it is that a product works poorly, only that it works poorly. All the disciplines need work together to figure out solutions to product flaws, with visual, interaction, and industrial design blending their strengths togethe
ux
ucd
design
hci
may 2008 by mtowber
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