mtowber + psychology 10
Mean World Syndrome - Wikipedia, the free encyclopedia
april 2010 by mtowber
"Mean World Syndrome is a phenomenon where the violence-related content of mass media convinces viewers that the world is more dangerous than it actually is, and prompts a desire for more protection than is warranted by any actual threat."
crime
media
psychology
television
wikipedia
april 2010 by mtowber
Deep Thoughts: Why Games Are So Weirdly Fun « GameCrashers
april 2010 by mtowber
"Even at the start there was something different about video games — something way more engrossing — and I’m trying to figure out exactly what it is."
games
gamedev
psychology
april 2010 by mtowber
GAME THEORY; Battling Little Monsters in the Schoolyard - The New York Times
september 2009 by mtowber
''Three to six girls can play in a game. Everyone starts out with 10 Self-Esteem points. When other girls humiliate and abuse you, you get really embarrassed and lose your self-esteem. If your Self-Esteem goes down to zero, you become, like, totally mortified and a loser and have to sit out for the rest of the game.''
games
psychology
gamedev
articles
september 2009 by mtowber
Gamasutra - The Designer's Notebook: Numbers, Emotions, and Behavior
january 2009 by mtowber
"Can games be realistic emotional simulators? Game designer and writer Ernest Adams explores in depth how AI might actually emulate human emotions."
games
gamedev
ai
psychology
january 2009 by mtowber
Tetris Dreams: Scientific American
september 2008 by mtowber
"How and when people see pieces from the computer game in their sleep tells of the role dreaming plays in learning"
games
science
tetris
psychology
cogsci
september 2008 by mtowber
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