mtowber + psychology   10

Mean World Syndrome - Wikipedia, the free encyclopedia
"Mean World Syndrome is a phenomenon where the violence-related content of mass media convinces viewers that the world is more dangerous than it actually is, and prompts a desire for more protection than is warranted by any actual threat."
crime  media  psychology  television  wikipedia 
april 2010 by mtowber
Deep Thoughts: Why Games Are So Weirdly Fun « GameCrashers
"Even at the start there was something different about video games — something way more engrossing — and I’m trying to figure out exactly what it is."
games  gamedev  psychology 
april 2010 by mtowber
GAME THEORY; Battling Little Monsters in the Schoolyard - The New York Times
''Three to six girls can play in a game. Everyone starts out with 10 Self-Esteem points. When other girls humiliate and abuse you, you get really embarrassed and lose your self-esteem. If your Self-Esteem goes down to zero, you become, like, totally mortified and a loser and have to sit out for the rest of the game.''
games  psychology  gamedev  articles 
september 2009 by mtowber
Gamasutra - The Designer's Notebook: Numbers, Emotions, and Behavior
"Can games be realistic emotional simulators? Game designer and writer Ernest Adams explores in depth how AI might actually emulate human emotions."
games  gamedev  ai  psychology 
january 2009 by mtowber
Tetris Dreams: Scientific American
"How and when people see pieces from the computer game in their sleep tells of the role dreaming plays in learning"
games  science  tetris  psychology  cogsci 
september 2008 by mtowber

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