ignore the code: Gestures
may 2010 by mtowber
when gestural interfaces go bad
design
interface
touch
ixd
ui
gestures
from delicious
may 2010 by mtowber
1,000 Screens, 1,000 Dreams
may 2010 by mtowber
Mark it zero, Dude.
bowling
design
interface
visualization
may 2010 by mtowber
Marco.org - Overdoing the interface metaphor
march 2010 by mtowber
It’s important to find the balance between real-world reproduction and usability progress. Physical objects often do things in certain ways for good reasons, and we should try to preserve them. But much of the time, they’re done in those ways because of physical, technical, economic, or practical limitations that don’t need to apply anymore.
interface
ui
usability
design
articles
ux
march 2010 by mtowber
Retrospective: What We Learned from Ubiquity « Not The User’s Fault
march 2010 by mtowber
“Monotony” is the quality an interface has when there is only a single way to do something. The name “monotony” sounds like a bad thing, but it’s actually a good quality. There’s only one “middle C” key on a piano. Super Mario Bros. only has one way to jump: the A button. It doesn’t have a “jump” menu item or a “jump” keyboard shortcut. Lack of monotony complicates an interface, as well as taxing your brain by making you decide which method to use each time you use it.
design
webdesign
firefox
ubiquity
interface
ux
usability
march 2010 by mtowber
Functioning Form - The Apple Store's Checkout Form Redesign
december 2009 by mtowber
"Apple's online store certainly played a role in this achievement as retail sales data shows that Mac sales were up 21% year-over-year in the months of October and November. So it's interesting to note that Apple's primary online sales channel (Web-based checkout) was redesigned during this time"
forms
usability
ux
interface
webdesign
apple
shopping
articles
december 2009 by mtowber
Mark Coleran Visual Designer » Playback Graphics
december 2009 by mtowber
fake interfaces for films
interface
design
inspiration
ui
visualization
december 2009 by mtowber
Sender 11: Mobile screen size trends
november 2009 by mtowber
"Over at mBricks my colleagues have put a lot of work into the device database (we work with WURFL data and contribute back as well as we can). I took the opportunity to take a closer look at screen size trends. The data I have covers about 400 different device models sold from 2005 to today."
mobile
webdesign
design
reference
interface
ui
november 2009 by mtowber
QuickUI
november 2009 by mtowber
"QuickUI (Quick User Interface) is a framework that simplifies the design, construction, and maintenance of web-based user interfaces. The easiest way to describe QuickUI is that it lets you write HTML as if you could create your own tags."
webdev
wireframes
javascript
html
interface
ui
november 2009 by mtowber
Well-formed data | Elastic lists | Nobel prize winners demo
october 2009 by mtowber
slide-y faceted searches
visualization
search
interface
ui
webdesign
october 2009 by mtowber
50 Most Usable RIAs | InsideRIA
september 2009 by mtowber
a long sigh to the unnecessary acronym...
usability
ux
uxd
design
webdesign
interface
webdev
inspiration
september 2009 by mtowber
iui - Google Code
august 2008 by mtowber
"Provide a more "iPhone-like" experience to Web apps (on or off the iPhone)"
webdev
webdesign
ui
interface
css
iphone
javascript
html
mobile
august 2008 by mtowber
Do Real People Really Use Tag Clouds? » SlideShare
april 2008 by mtowber
some insightful numbers on "web 2.0" use in the "real world".
design
webdesign
ux
ui
usability
interface
april 2008 by mtowber
A List Apart: Articles: Sign Up Forms Must Die
march 2008 by mtowber
from Luke W.'s forthcoming book
usability
forms
design
webdesign
ui
interface
march 2008 by mtowber
Web Patterns
october 2007 by mtowber
"A UC Berkeley Resource for Building User Interfaces"
design
webdesign
interface
ui
usability
hci
october 2007 by mtowber
ART+COM - Invisible Shape of Things Past
august 2006 by mtowber
"The project enables users to transform film sequences into interactive, virtual objects. This transformation is based on the camera parameters relevant to a particular film sequence on screen: (movement, perspective, focal length)."
interface
ui
hci
towatch
technology
videos
visualization
august 2006 by mtowber
related tags
apple ⊕ art ⊕ articles ⊕ books ⊕ bowling ⊕ community ⊕ css ⊕ design ⊕ development ⊕ education ⊕ firefox ⊕ flash ⊕ flex ⊕ flickr ⊕ forms ⊕ gamedev ⊕ games ⊕ gestures ⊕ graphics ⊕ hci ⊕ history ⊕ html ⊕ ia ⊕ icons ⊕ inspiration ⊕ interface ⊖ iphone ⊕ ixd ⊕ javascript ⊕ jquery ⊕ lifehack ⊕ mac ⊕ mashup ⊕ mobile ⊕ museums ⊕ music ⊕ patterns ⊕ programming ⊕ reference ⊕ search ⊕ security ⊕ shopping ⊕ technology ⊕ touch ⊕ towatch ⊕ ubiquity ⊕ ui ⊕ usability ⊕ ux ⊕ uxd ⊕ video ⊕ videos ⊕ visualization ⊕ webapp ⊕ webdesign ⊕ webdev ⊕ wedesign ⊕ wireframes ⊕Copy this bookmark: