mtowber + interface   44

Marco.org - Overdoing the interface metaphor
It’s important to find the balance between real-world reproduction and usability progress. Physical objects often do things in certain ways for good reasons, and we should try to preserve them. But much of the time, they’re done in those ways because of physical, technical, economic, or practical limitations that don’t need to apply anymore.
interface  ui  usability  design  articles  ux 
march 2010 by mtowber
Retrospective: What We Learned from Ubiquity « Not The User’s Fault
“Monotony” is the quality an interface has when there is only a single way to do something. The name “monotony” sounds like a bad thing, but it’s actually a good quality. There’s only one “middle C” key on a piano. Super Mario Bros. only has one way to jump: the A button. It doesn’t have a “jump” menu item or a “jump” keyboard shortcut. Lack of monotony complicates an interface, as well as taxing your brain by making you decide which method to use each time you use it.
design  webdesign  firefox  ubiquity  interface  ux  usability 
march 2010 by mtowber
Functioning Form - The Apple Store's Checkout Form Redesign
"Apple's online store certainly played a role in this achievement as retail sales data shows that Mac sales were up 21% year-over-year in the months of October and November. So it's interesting to note that Apple's primary online sales channel (Web-based checkout) was redesigned during this time"
forms  usability  ux  interface  webdesign  apple  shopping  articles 
december 2009 by mtowber
Sender 11: Mobile screen size trends
"Over at mBricks my colleagues have put a lot of work into the device database (we work with WURFL data and contribute back as well as we can). I took the opportunity to take a closer look at screen size trends. The data I have covers about 400 different device models sold from 2005 to today."
mobile  webdesign  design  reference  interface  ui 
november 2009 by mtowber
QuickUI
"QuickUI (Quick User Interface) is a framework that simplifies the design, construction, and maintenance of web-based user interfaces. The easiest way to describe QuickUI is that it lets you write HTML as if you could create your own tags."
webdev  wireframes  javascript  html  interface  ui 
november 2009 by mtowber
iui - Google Code
"Provide a more "iPhone-like" experience to Web apps (on or off the iPhone)"
webdev  webdesign  ui  interface  css  iphone  javascript  html  mobile 
august 2008 by mtowber
Namco’s Ms. Pac-Man Game Controls | Touch Arcade
different control methods for iPhone games...the winner, in this case: surprisingly, swiping
games  gamedev  usability  hci  interface  ui 
july 2008 by mtowber
Do Real People Really Use Tag Clouds? » SlideShare
some insightful numbers on "web 2.0" use in the "real world".
design  webdesign  ux  ui  usability  interface 
april 2008 by mtowber
Web Patterns
"A UC Berkeley Resource for Building User Interfaces"
design  webdesign  interface  ui  usability  hci 
october 2007 by mtowber
ART+COM - Invisible Shape of Things Past
"The project enables users to transform film sequences into interactive, virtual objects. This transformation is based on the camera parameters relevant to a particular film sequence on screen: (movement, perspective, focal length)."
interface  ui  hci  towatch  technology  videos  visualization 
august 2006 by mtowber

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