Molyneux: This is my last chance | Game development | Features by Develop
7 weeks ago by mtowber
Suddenly I felt my chair move. I looked around. Standing there was the Microsoft chair adjustment personnel, this nice woman who comes over once a month, fiddling with my seat settings to make sure it was posturepedically correct.
I thought; this is insane.
games
gamesdev
interviews
I thought; this is insane.
7 weeks ago by mtowber
Lowebrow - Kill Screen
8 weeks ago by mtowber
A chat with Leisure Suit Larry creator Al Lowe about the metaphysics of jokes, building model railroads, and how games don't get published.
games
interviews
8 weeks ago by mtowber
What went right and what went wrong | MetaFilter
march 2011 by mtowber
"For the 25th Game Developers Conference, organizers hosted several postmortems for classic games such as Out Of This World, Doom, and Maniac Mansion."
games
history
metafilter
presentations
videos
march 2011 by mtowber
Software: Audio Overload
march 2011 by mtowber
"Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes. Audio Overload does not play music from arcade games; for that you should use M1."
audio
games
mac
music
software
march 2011 by mtowber
Social Mechanics for Social Games
march 2011 by mtowber
Raph Koster is on it.
games
social
presentations
reference
march 2011 by mtowber
Free Online Game - Hot Throttle from Adult Swim
february 2011 by mtowber
ridiculousness from cactus
games
february 2011 by mtowber
Island Survival | Armor Games
february 2011 by mtowber
clever sponsor links tied to movement mechanic
games
february 2011 by mtowber
onemillionminecrafters
january 2011 by mtowber
"one million minecrafters to celebrate one million sales"
minecraft
games
january 2011 by mtowber
www.orderofevents.com/MineCraft/KinectInfo.htm
january 2011 by mtowber
"Take a snapshot from a Kinect and transform it into a MineCraft save file. The Depth and Color information will be used to approximate the position and types of blocks to best represent the 3D point cloud in MineCraft."
games
kinect
hack
minecraft
january 2011 by mtowber
Gamasutra - Features - Creating A Glitch In the Industry
december 2010 by mtowber
"And I don't have an extensive background in game design -- I'm learning as I go -- but one thing that's really obvious is making a good single-player game is really hard. Making a good multiplayer game is like maybe not exponentially harder but much, like an order of magnitude harder. And making a massively multiplayer game is just fucking retardedly hard compared to either of them because it has to be fun in the minute-to-minute thing, and it has to be fun with other people doing stuff that affects the state of the game around you, and it has to scale."
games
gamedev
interviews
december 2010 by mtowber
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