mtowber + games   456

Molyneux: This is my last chance | Game development | Features by Develop
Suddenly I felt my chair move. I looked around. Standing there was the Microsoft chair adjustment personnel, this nice woman who comes over once a month, fiddling with my seat settings to make sure it was posturepedically correct.
I thought; this is insane.
games  gamesdev  interviews 
7 weeks ago by mtowber
Lowebrow - Kill Screen
A chat with Leisure Suit Larry creator Al Lowe about the metaphysics of jokes, building model railroads, and how games don't get published.
games  interviews 
8 weeks ago by mtowber
What went right and what went wrong | MetaFilter
"For the 25th Game Developers Conference, organizers hosted several postmortems for classic games such as Out Of This World, Doom, and Maniac Mansion."
games  history  metafilter  presentations  videos 
march 2011 by mtowber
Software: Audio Overload
"Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes. Audio Overload does not play music from arcade games; for that you should use M1."
audio  games  mac  music  software 
march 2011 by mtowber
Island Survival | Armor Games
clever sponsor links tied to movement mechanic
games 
february 2011 by mtowber
onemillionminecrafters
"one million minecrafters to celebrate one million sales"
minecraft  games 
january 2011 by mtowber
www.orderofevents.com/MineCraft/KinectInfo.htm
"Take a snapshot from a Kinect and transform it into a MineCraft save file. The Depth and Color information will be used to approximate the position and types of blocks to best represent the 3D point cloud in MineCraft."
games  kinect  hack  minecraft 
january 2011 by mtowber
Gamasutra - Features - Creating A Glitch In the Industry
"And I don't have an extensive background in game design -- I'm learning as I go -- but one thing that's really obvious is making a good single-player game is really hard. Making a good multiplayer game is like maybe not exponentially harder but much, like an order of magnitude harder. And making a massively multiplayer game is just fucking retardedly hard compared to either of them because it has to be fun in the minute-to-minute thing, and it has to be fun with other people doing stuff that affects the state of the game around you, and it has to scale."
games  gamedev  interviews 
december 2010 by mtowber
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