mort + interactivefiction   43

Partner Technologies Research Group | HypeDyn
HypeDyn (pronounced "hyped in") is a procedural hypertext fiction authoring tool for people who want to create text-based interactive stories that adapt to reader choice
interactivefiction  hypertext 
december 2011 by mort
Cloak of Darkness - getting started in IF
"Cloak of Darkness", a canonical "Hello World" of interactive fiction
interactivefiction  theupstairs  narrative  design  inspiration 
june 2011 by mort
Glimmr released « Glimmr
Glimmr is an attempt to bring Inform’s support for graphics up to the level of Glulx’s potential.
inform7  interactivefiction  graphics 
january 2011 by mort
Richard A. Bartle: Zork and the Future of Computerized Fantasy Simulations
If you are into IF/MUD archeology this is a seminal text: "Zork and the Future of Computerized Fantasy Simulations"
zork  interactivefiction  infocom  muds  theupstairs 
november 2010 by mort
idmillington's undum at master - GitHub
Undum is a game framework for building a sophisticated form of hypertext interactive fiction.
games  gaming  interactivefiction  javascript  theupstairs 
june 2010 by mort
mass:werk termlib
The JavaScript library "termlib.js" provides a `Terminal' object, which facillitates a simple and object oriented approach to generate and control a terminal-like interface for web services.
cli  unix  shell  javascript  interactivefiction  terminal  theupstairs 
june 2010 by mort
Choice of Games Blog : 5 Rules for Writing Interesting Choices in Multiple-Choice Games
The hardest thing about writing a multiple-choice game in ChoiceScript is creating interesting choices for your players. Here are five rules you can follow to make decisions you write more fun and engaging.
choicescript  choices  chooseyouradventure  interactivefiction  theupstairs 
june 2010 by mort
Adventure Book
Adventure Book for Inform 7 is a recreation of the behavior of Jon Ingold's Adventure Book programming system.
interactivefiction  theupstairs  chooseyouradventure  narrative 
june 2010 by mort
About Flaxo
Flaxo is a Flash-based interpreter for Interactive Fiction (IF) games compiled for Infocom's Z-Machine, versions 1-8 (except version 6).
flash  gaming  adventure  interactivefiction  theupstairs  infocom  zmachine 
may 2010 by mort
Timeline
On this page I present a tentative timeline presenting some important dates in the history of adventure games. This is still very much a work in progress, so any feedback is appreciated.
interactivefiction  gaming  history 
february 2010 by mort
Strange Horizons Articles: Searching Under the Rug: Interfaces, Puzzles, and the Evolution of Adventure Games, by Mark Newheiser
What decades of evolution have done for the genre is refine the user interface. The genre's improvements are largely independent of the technology used and have gradually evolved in response to user feedback and designers' efforts to make the puzzles clear yet challenging. The evolution of that interface, alongside an explanation of what an adventure game fundamentally is, will be the focus of this article.
interfaces  games  interactivefiction  graphicadventures  lucastarts  myst  sierra  theupstairs 
january 2010 by mort
Curveship: Interactive Fiction + Interactive Narrating
Curveship is an interactive fiction system that provides a typical world model (of characters, objects, locations, and things that happen) and also allows the narration and description of that world to change
interactivefiction  gaming  hypertext  games 
august 2009 by mort
Twine: a tool for creating interactive stories
Create your own interactive stories with Twine, the same tool used to produce the stories on this Web site.
narrative  interactivefiction  stories 
july 2009 by mort
Autism and interactive fiction
Then throw in the fact that, yes, other characters generally don't speak unless spoken to, and when they do speak, stay on point. They don't make small talk, don't look at you expectantly, and in the very rare cases that their facial expressions are important, those expressions are translated into words. Throw in the fact that there are usually clear goals, the fact that everything operates according to a set of rules that can be deduced, and that those rules can be synthesized into a strategy for achieving those goals. So it's not just
interactivefiction  narrative  autism  storytelling  games  gaming 
november 2008 by mort
Spatterlight : Interactive Fiction for Mac OS X
Spatterlight is a native Cocoa application plays most kinds of interactive fiction game files
cocoa  osx  interactivefiction  infocom 
april 2008 by mort
The Craft of Adventure
Five articles on the design of adventure games
interactivefiction  theupstairs  adventure  zork  infocom  gaming 
march 2008 by mort
Inform - ZMachine - Interpreters
The Z-Machine is possibly the most portable virtual machine ever created, meaning that programs generated using Inform can be easily run on machines ranging from the Commodore 64 to the latest Mac OS X system, from the lowliest handheld to the highest-end
zmachine  inform  interactivefiction 
march 2008 by mort
>plugh - Responses
this is a collection of responses to PLUGH in a multitude of IF games.
plugh  trivia  games  gaming  interactivefiction  adventure 
february 2008 by mort
Interactive Fiction Reviews Organization (C)2005-2008 RootShell
In this site you will find the latest interactive fiction games reviews
interactivefiction  adventure  games  gaming 
february 2008 by mort
Inform 7
Three years in the making, Inform 7 is a radical reinvention of the way interactive fiction is designed, guided both by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
communication  games  writing  interactivefiction 
may 2006 by mort

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