mort + interactivefiction 43
Partner Technologies Research Group | HypeDyn
december 2011 by mort
HypeDyn (pronounced "hyped in") is a procedural hypertext fiction authoring tool for people who want to create text-based interactive stories that adapt to reader choice
interactivefiction
hypertext
december 2011 by mort
Cloak of Darkness - getting started in IF
june 2011 by mort
"Cloak of Darkness", a canonical "Hello World" of interactive fiction
interactivefiction
theupstairs
narrative
design
inspiration
june 2011 by mort
Aaron Reed | Knock's Memories
march 2011 by mort
Creating an Emotional Story Space With Inform 7
inform7
interactivefiction
theupstairs
games
gamedesign
storytelling
narrative
design
inspiration
march 2011 by mort
Glimmr released « Glimmr
january 2011 by mort
Glimmr is an attempt to bring Inform’s support for graphics up to the level of Glulx’s potential.
inform7
interactivefiction
graphics
january 2011 by mort
Richard A. Bartle: Zork and the Future of Computerized Fantasy Simulations
november 2010 by mort
If you are into IF/MUD archeology this is a seminal text: "Zork and the Future of Computerized Fantasy Simulations"
zork
interactivefiction
infocom
muds
theupstairs
november 2010 by mort
idmillington's undum at master - GitHub
june 2010 by mort
Undum is a game framework for building a sophisticated form of hypertext interactive fiction.
games
gaming
interactivefiction
javascript
theupstairs
june 2010 by mort
mass:werk termlib
june 2010 by mort
The JavaScript library "termlib.js" provides a `Terminal' object, which facillitates a simple and object oriented approach to generate and control a terminal-like interface for web services.
cli
unix
shell
javascript
interactivefiction
terminal
theupstairs
june 2010 by mort
Choice of Games Blog : 5 Rules for Writing Interesting Choices in Multiple-Choice Games
june 2010 by mort
The hardest thing about writing a multiple-choice game in ChoiceScript is creating interesting choices for your players. Here are five rules you can follow to make decisions you write more fun and engaging.
choicescript
choices
chooseyouradventure
interactivefiction
theupstairs
june 2010 by mort
Adventure Book
june 2010 by mort
Adventure Book for Inform 7 is a recreation of the behavior of Jon Ingold's Adventure Book programming system.
interactivefiction
theupstairs
chooseyouradventure
narrative
june 2010 by mort
About Flaxo
may 2010 by mort
Flaxo is a Flash-based interpreter for Interactive Fiction (IF) games compiled for Infocom's Z-Machine, versions 1-8 (except version 6).
flash
gaming
adventure
interactivefiction
theupstairs
infocom
zmachine
may 2010 by mort
Timeline
february 2010 by mort
On this page I present a tentative timeline presenting some important dates in the history of adventure games. This is still very much a work in progress, so any feedback is appreciated.
interactivefiction
gaming
history
february 2010 by mort
Strange Horizons Articles: Searching Under the Rug: Interfaces, Puzzles, and the Evolution of Adventure Games, by Mark Newheiser
january 2010 by mort
What decades of evolution have done for the genre is refine the user interface. The genre's improvements are largely independent of the technology used and have gradually evolved in response to user feedback and designers' efforts to make the puzzles clear yet challenging. The evolution of that interface, alongside an explanation of what an adventure game fundamentally is, will be the focus of this article.
interfaces
games
interactivefiction
graphicadventures
lucastarts
myst
sierra
theupstairs
january 2010 by mort
Curveship: Interactive Fiction + Interactive Narrating
august 2009 by mort
Curveship is an interactive fiction system that provides a typical world model (of characters, objects, locations, and things that happen) and also allows the narration and description of that world to change
interactivefiction
gaming
hypertext
games
august 2009 by mort
Twine: a tool for creating interactive stories
july 2009 by mort
Create your own interactive stories with Twine, the same tool used to produce the stories on this Web site.
narrative
interactivefiction
stories
july 2009 by mort
Autism and interactive fiction
november 2008 by mort
Then throw in the fact that, yes, other characters generally don't speak unless spoken to, and when they do speak, stay on point. They don't make small talk, don't look at you expectantly, and in the very rare cases that their facial expressions are important, those expressions are translated into words. Throw in the fact that there are usually clear goals, the fact that everything operates according to a set of rules that can be deduced, and that those rules can be synthesized into a strategy for achieving those goals. So it's not just
interactivefiction
narrative
autism
storytelling
games
gaming
november 2008 by mort
Spatterlight : Interactive Fiction for Mac OS X
april 2008 by mort
Spatterlight is a native Cocoa application plays most kinds of interactive fiction game files
cocoa
osx
interactivefiction
infocom
april 2008 by mort
The Craft of Adventure
march 2008 by mort
Five articles on the design of adventure games
interactivefiction
theupstairs
adventure
zork
infocom
gaming
march 2008 by mort
Inform - ZMachine - Interpreters
march 2008 by mort
The Z-Machine is possibly the most portable virtual machine ever created, meaning that programs generated using Inform can be easily run on machines ranging from the Commodore 64 to the latest Mac OS X system, from the lowliest handheld to the highest-end
zmachine
inform
interactivefiction
march 2008 by mort
>plugh - Responses
february 2008 by mort
this is a collection of responses to PLUGH in a multitude of IF games.
plugh
trivia
games
gaming
interactivefiction
adventure
february 2008 by mort
Interactive Fiction Reviews Organization (C)2005-2008 RootShell
february 2008 by mort
In this site you will find the latest interactive fiction games reviews
interactivefiction
adventure
games
gaming
february 2008 by mort
Inform 7
may 2006 by mort
Three years in the making, Inform 7 is a radical reinvention of the way interactive fiction is designed, guided both by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
communication
games
writing
interactivefiction
may 2006 by mort
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