milkmiruku + ux 4
Game Theorist: What my 11 year old's Stanford course taught me about online education
15 days ago by milkmiruku
"On one occasion he decided he did not want to eat a particular vegetable for dinner. We said that he wouldn’t be leaving the table until he did so. I said, 'now use your game theory to forecast what the outcome of this is and let me know what you decide.' He laid out his options, our reactions and everyone’s payoffs and worked out that he would do well to eat his vegetables sooner rather than later."
education
online
video
university
design
ux
children
prediction
15 days ago by milkmiruku
Your users are very stupid. (Maybe.)
february 2010 by milkmiruku
"11:57 AM - The first comment to put it together: “This is what happens when people use Google to enter sites instead of typing it on their address bar… Damn you all Farmville users…” This is comment number 50
Ah. So it turns out that there was a (perhaps small) present minority who, rather than using the address bar, use Google to get around on the web. Since Google put this post near the top, at least a certain number of these people had no idea the site they just entered was not Facebook. The results are this mess."
blog
internet
usability
facebook
google
search
news
humour
interesting
meme
culture
ux
fail
web
comments
Ah. So it turns out that there was a (perhaps small) present minority who, rather than using the address bar, use Google to get around on the web. Since Google put this post near the top, at least a certain number of these people had no idea the site they just entered was not Facebook. The results are this mess."
february 2010 by milkmiruku
A new global visual language for the BBC's digital services
february 2010 by milkmiruku
"We've lived with and loved the distinctly 'web 2.0' design for a while now and it's done us proud. However, time's moved on, and in autumn last year we decided it was time to resurrect the project."
bbc
news
blog
design
internet
web
research
web2.0
language
typography
colour
ui
ux
webdesign
webdev
february 2010 by milkmiruku
ignore the code: Realism in UI Design
january 2010 by milkmiruku
"The trick is to figure out which details help users identify the UI element, and which details distract from its intended meaning. Some details help users figure out what they’re looking at and how they can interact with it; other details distract from the idea you’re trying to convey. They turn your interface element from a concept into a specific thing. Thus, if an interface element is too distinct from its real-life counterpart, it becomes too hard to recognize. On the other hand, if it is too realistic, people are unable to figure out that you’re trying to communicate an idea, and what idea that might be."
article
blog
design
graphics
interface
development
gui
psychology
web
software
usability
cognition
logos
icons
resources
howto
reference
interesting
ui
ux
webdesign
january 2010 by milkmiruku
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