milkmiruku + ux   4

Game Theorist: What my 11 year old's Stanford course taught me about online education
"On one occasion he decided he did not want to eat a particular vegetable for dinner. We said that he wouldn’t be leaving the table until he did so. I said, 'now use your game theory to forecast what the outcome of this is and let me know what you decide.' He laid out his options, our reactions and everyone’s payoffs and worked out that he would do well to eat his vegetables sooner rather than later."
education  online  video  university  design  ux  children  prediction 
15 days ago by milkmiruku
Your users are very stupid. (Maybe.)
"11:57 AM - The first comment to put it together: “This is what happens when people use Google to enter sites instead of typing it on their address bar… Damn you all Farmville users…” This is comment number 50

Ah. So it turns out that there was a (perhaps small) present minority who, rather than using the address bar, use Google to get around on the web. Since Google put this post near the top, at least a certain number of these people had no idea the site they just entered was not Facebook. The results are this mess."
blog  internet  usability  facebook  google  search  news  humour  interesting  meme  culture  ux  fail  web  comments 
february 2010 by milkmiruku
A new global visual language for the BBC's digital services
"We've lived with and loved the distinctly 'web 2.0' design for a while now and it's done us proud. However, time's moved on, and in autumn last year we decided it was time to resurrect the project."
bbc  news  blog  design  internet  web  research  web2.0  language  typography  colour  ui  ux  webdesign  webdev 
february 2010 by milkmiruku
ignore the code: Realism in UI Design
"The trick is to figure out which details help users identify the UI element, and which details distract from its intended meaning. Some details help users figure out what they’re looking at and how they can interact with it; other details distract from the idea you’re trying to convey. They turn your interface element from a concept into a specific thing. Thus, if an interface element is too distinct from its real-life counterpart, it becomes too hard to recognize. On the other hand, if it is too realistic, people are unable to figure out that you’re trying to communicate an idea, and what idea that might be."
article  blog  design  graphics  interface  development  gui  psychology  web  software  usability  cognition  logos  icons  resources  howto  reference  interesting  ui  ux  webdesign 
january 2010 by milkmiruku

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