milkmiruku + quake 2
Quake’s 3-D Engine: The Big Picture
june 2011 by milkmiruku
"If you want to be a game programmer, or for that matter any sort of programmer at all, here’s the secret to success in just two words: Ship it. Finish the product and get it out the door, and you’ll be a hero. It sounds simple, but it’s a surprisingly rare skill, and one that’s highly prized by software companies. Here’s why."
article
quake
3d
software
internet
programming
interesting
june 2011 by milkmiruku
QuakeCon 09: John Carmack Keynote
september 2009 by milkmiruku
"The John Carmack keynote ranges from topics such as the ZendiMax buyout of id Software, the expansion of id Software, Rage, QuakeLive, iPhone game development, and many technical topics which are beyond my capacity to outline."
video
software
game
games
fps
carmack
quake
id
rage
iphone
programming
3d
business
interesting
talk
september 2009 by milkmiruku
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