Mobile Web Design: Getting to the Point - Part II | mobiForge
october 2010 by mattg
"Following on from part I, I want to put into practice the principles that I isolated by looking at GMail, Twitter and Facebook. I’ll apply the principles to one of the most common of web applications: the online store. I want to look at three typical online store pages and then go through some ideas about how best to apply mobile web design principles to the pages."
mobile
design
october 2010 by mattg
Mobile Web Design: Getting to the Point - Part I | mobiForge
october 2010 by mattg
"This is the first in a two part look at mobile web design. In part 1, I focus on three current 'big guns' of mobile web applications and look at how they solve the problems of mobile web application design by getting to the point."
mobile
design
october 2010 by mattg
brendanlim's mobile-fu at master - GitHub
september 2010 by mattg
"Want to automatically detect mobile devices that access your Rails application? Mobile Fu allows you to do just that. People can access your site from a Palm, Blackberry, iPhone, iPad, Nokia, etc. and it will automatically adjust the format of the request from :html to :mobile."
mobile
rails
september 2010 by mattg
Effective Design for Multiple Screen Sizes
september 2010 by mattg
"This article is intended to help you develop effective design strategies to target a diverse range of mobile devices and screen sizes. To this end, we begin with an outline of two key issues you will encounter when designing for small screens—the diversity in screen and pixel size."
mobile
design
september 2010 by mattg
unboxed's icuke at master - GitHub
september 2010 by mattg
"iCuke allows you to test an iPhone application with cucumber. It provides a selection of step definitions similar to those provided for testing web applications."
mobile
testing
programming
september 2010 by mattg
Brooklyn Museum: Community: bloggers@brooklynmuseum » Brooklyn Museum Mobile Web on iPhone and Droid
august 2010 by mattg
"Nine times out of ten, the owners of the devices had confused looks when I said, 'open your web browser and go to www.brooklynmuseum.org.' I was floored at how much confusion was created just simply getting people to open their mobile browser. Once we’d get through that, the idea of bookmarking it to the home screen was even more foreign. At almost every turn, visitors were expecting an app."
mobile
ux
august 2010 by mattg
Google Lays Out Its Mobile User Experience Strategy
may 2010 by mattg
"Rechis said that when Google plans to launch a mobile application, it looks at the potential app through six layers:
1. Understanding users, anywhere, anytime
2. Fits in your pocket
3. More personal than the PC
4. Consistency across modes
5. Localization is intensified
6. Integrated devices, modes, products"
mobile
design
1. Understanding users, anywhere, anytime
2. Fits in your pocket
3. More personal than the PC
4. Consistency across modes
5. Localization is intensified
6. Integrated devices, modes, products"
may 2010 by mattg
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