mattb + iphone   227

Optimal iPhone UI – Marco.org
It’s my job to research user interfaces and what makes a successful UI. My two conclusions I’ve come to so far are that UIs need to be invisible and familiar.

I was hoping you may have something to add, from your perspective, about what makes an optimal UI.
app  apps  design  idea  iphone 
july 2011 by mattb
20+ Amazing iPhone App Websites | Design Reviver
Copyright © 2011 Design Reviver. All rights reserved.
iphone  inspiration  gallery  design  apps  iphoneapp 
february 2011 by mattb
Discourse
Beautiful iPhone dictionary
app  apple  apps  dictionary  iphone  design  iphoneapp 
december 2010 by mattb
Square
It's great how creative PayPal is:



Those sites look *nothing* alike.
credit  economy  iphone  mobile  payment 
january 2010 by mattb
inessential.com: 3 laws
The Three Laws of iPhone apps:

1. An app must not allocate memory or, through inaction, allow memory to be allocated.

2. An app must obey all didReceiveMemoryWarnings given to it by the system, except where such orders would conflict with the First Law.

3. An app must continue to run and not crash as long as such running does not conflict with the First or Second Law.
iphone  iphonedev  development  programming  rules  lists  laws  law 
january 2010 by mattb
First & 20
A Collection of iPhone Home Screens from some very talented designers, developers and tech writers
apple  apps  iphone  software  homescreen  screens  inspiration  ideas 
january 2010 by mattb
Daring Fireball: Copy and Paste
There are two possibilities regarding the iPhone’s continued lack of a system-wide copy-and-paste clipboard. Either Apple’s iPhone UI team doesn’t plan to add it, or, they haven’t gotten to it yet.
copy  paste  iphone  ui  daringfireball  gruber  john 
november 2009 by mattb
Design Minutae
Finishing a significant consumer software application is essentially a process of nailing down a profusion of tiny details like the ones Torrez calls out here. It can seem like death by a thousand paper cuts, and it becomes even more painful when you realize that you can’t market based on polish, and no user will laud you for making sure a button is properly disabled, an icon is perfectly aligned, or a design is properly thought out. One of the hardest things about shipping Birdfeed was staying committed to slaving away on such minutae while other, often less polished, clients beat me to market.
design  philosophy  twitter  ui  iphonedev  iphone  ux 
november 2009 by mattb
I’m furious with Apple and AT&T right now, with regard to the iPhone.
I realize these actions are utterly insignificant to Apple. I know I’m a tiny tadpole flapping his tail helplessly in anger at the ocean. But at least my conscience is clear. I hope change is coming. I’m really going to miss my iPhone terribly. I’m frustrated and disappointed at the whole situation.
iphone  iphonedev  articles  appstore  rant  openletter  boycott 
july 2009 by mattb
Letter to the hardworking iPhone developer
This is not a call for a boycott; it’s just a personal decision regarding what I can and can’t reasonably support. And tithing threefold to an entity and a process increasingly disrespectful and downright hurtful to all humans involved - well, that doesn’t work for me.
iphone  letter  openletter  iphonedev  appstorea  articles  boycott  rant 
july 2009 by mattb
Writing Your First iPhone Application
Pragmatic Programmer Screencasts with Bill Dudney
iphonedev  iphone  xcode  application  objectivec  objc 
july 2009 by mattb
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