Kill Screen - The Game Design of Everyday Things: Everyday Gaming
october 2011 by markpasc
“Compare this to Animal Crossing, which, while framed with a structure of repetition—performing chores to pay off a mortgage—emphasizes the intrinsic rewards of doing so. As a player, you check in regularly, and finish your tasks within 10 or 15 minutes; it is possible to exhaust the possibilities of a play session in half an hour. And yet returning the next day will yield new fish, new plants, new conversation from villagers pleased to see you.”
design
game_design
treehouse
october 2011 by markpasc
3 Keys To Creating Great "Good Places" | Co. Design
october 2011 by markpasc
“Create a physical space that encourages social activity.”
design
treehouse
public_space
october 2011 by markpasc
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