Unscripting The Scripted Event • jaime kuroiwa's Blog on Gamasutra
may 2009 by markpasc
“Like those off-color panels in a Scooby Doo cartoon from the 70's, gamers can see an approaching scripted event instantly, and it becomes a matter of anticipation instead of surprise.”
game
design
via:gamesetwatch
★★★
may 2009 by markpasc
Lookspring » Wasting my life
may 2009 by markpasc
“Often though, I go back to Geoffrey Miller’s eminently scary article (you’ll need to do a text search for his name to find his entry) from a few years ago which posits that the eventual downfall of all intelligent civilisations will be our seduction by fitness fakers - virtual constructs which gives us the feeling of achievement without actually achieving anything.”
junk
game
singularity
may 2009 by markpasc
Kotaku - The Path For Art Games - Art
may 2009 by markpasc
“‘The games industry is very well organized and very successful within its own ecosystem. But it has optimized all of its systems and habits for internal use. As a result, only gamers like games. And everybody else doesn't understand them or is even disgusted by them. Which is problematic for us. Essentially, we make games for non-gamers—and, in general, non-gamers hate games.’”
game
art
via:rockpapershotgun
★★★★
may 2009 by markpasc
skate 2 • eMusic Lists
january 2009 by markpasc
12 songs from skate 2 available on emusic
music
game
skate_2
ea
january 2009 by markpasc
MTV Multiplayer » EGM Shuts Down, More Than 30 Ziff Davis Employees Laid Off
january 2009 by markpasc
no more 1up Show. How will I find out what to play now? :(
game
media
downturn
1up
podcast
ziff_davis
ugo
january 2009 by markpasc
One More Go: Donkey Kong Jungle Beat - Offworld
january 2009 by markpasc
“Although, much as I love those games, and loved Amplitude and Frequency before them, Daigasso Band Brothers remains for me the moment games and music were first fully allied, as the eight buttons of my DS became the eight notes of a scale and my fellow band members instinctively risked their high-scores just to bring home one final, righteous rallentando.”
game
rhythm_games
daigasso_band_brothers
nintendo
donkey_kong_jungle_beat
january 2009 by markpasc
GameSetWatch - Chewing Pixels: 'I Kill Children'
november 2008 by markpasc
“Is the life of a make-believe child really worth more than that of a make-believe adult?”
game
fallout_3
violence
november 2008 by markpasc
Molyneux's request: the Fable II non-gamer experiment • Opposable Thumbs
october 2008 by markpasc
“‘Can you kill him? What about him? What about her?’ he questioned as he moved around the town swinging wildly.”
game
fable_ii
gamers
october 2008 by markpasc
Steps Towards An Elitist Critic Future | Rock, Paper, Shotgun
september 2008 by markpasc
“In other words, the weirder and more abstruse the critics become, the more chance they’ll be of use to you, the gamer who’s looking for something a little new. If they’re not afraid to say they prefer Trial 2 or Braid over GTA4, the chance of them doing their real job – that is, leading to you to nifty stuff – is increased hugely.”
game
criticism
september 2008 by markpasc
GameTap up for sale after financial woes • Opposable Thumbs
august 2008 by markpasc
ouch, this after i mostly decided to cancel my Gametap account this weekend after a bad experience with American McGee's Grimm (“well-received,” srsly?)
gametap
game
digital
pc
august 2008 by markpasc
Memories of a Dead Seer: Werewolf at Foocamp08! • Avant Game
july 2008 by markpasc
high level Werewolf is definitely a thing to behold, even only at SG Foo
werewolf
game
foo_camp
jane_mcgonigal
game_theory
design
july 2008 by markpasc
Rolando by Handcircus - coming soon for iPhone and iPod touch
july 2008 by markpasc
great trailer for awesome looking iPhone game that looks like Gish × Lemmings × Gumboy with touch control. also “Hand Circus” is the best iPhone software brand so far.
via:daringfireball
iphone
game
july 2008 by markpasc
Fatal Frame IV, new Wii Wario coming to Japan • Opposable Thumbs
may 2008 by markpasc
new Rhythm Tengoku for DS! awesome!
ds
game
rhythm_tengoku
music
may 2008 by markpasc
GameSetWatch - Interview: Greg Maletic Talks 'Tilt: The Battle To Save Pinball'
april 2008 by markpasc
“Also, I think some of the fanboys didn’t realize how ‘faithful’ to the pinball spirit these designers were: they didn’t want to see pinball changed into a video game any more than the fans did.”
game
pinball
documentary
gamesetwatch
april 2008 by markpasc
Mario Kart Wii Review // Wii /// Eurogamer
april 2008 by markpasc
“But that doesn't take into account Nintendo's incredible ability to mould plastic in such a way that it inspires feelings of happiness as soon as you pick it up.”
wii
game
review
eurogamer
april 2008 by markpasc
Tetris: Twenty Lines • Retro Sabotage
march 2008 by markpasc
best Tetris clone ever
tetris
game
flash
march 2008 by markpasc
The King Of Kong, continued: Donkey Kong champ Billy Mitchell calls The A.V. Club out of the blue | The A.V. Club
march 2008 by markpasc
The A.V. Club accidentally interviews Billy Mitchell, then follows up with the filmmakers; up there with Jason Scott's post as necessary codas to the film
film
game
king_of_kong
documentary
donkey_kong
jason_scott
av_club
hot_sauce
march 2008 by markpasc
Myspace.com Blogs - GODAWFUL/THANK GOD - Patton Oswalt MySpace Blog
december 2007 by markpasc
Good bit about the Spike VGAs, plus: "In fact, if you liked Alvin and the Chimpmunks to BEGIN with, maybe you need your childhood raped."
media
game
spike
patton_oswalt
bullshit_award_show
alvin_and_the_chipmunks
december 2007 by markpasc
Suicide Bombing Makes Sick Sense in 'Halo 3'
november 2007 by markpasc
"[A]fter a few weeks of this ritual humiliation, I got sick of it. And I devised a simple technique for revenge."
politics
halo
game
suicide_bombing
asymmetrical_warfare
via:brownpau
november 2007 by markpasc
shippo: Yesterday, I learned that there's a Free replacement WAD for Doom available in Debian.
november 2007 by markpasc
"FreeDoom more than made up for its lumpy demons by having the best final boss to ever appear in a videogame."
doom
game
gnu
licensing
free
november 2007 by markpasc
180 Buttplant to Secretary · skate.
october 2007 by markpasc
the awesome fall I fell on Broken's account
skate
game
xbox_360
ea
video
october 2007 by markpasc
VG Cats #239: Bizzaro!
september 2007 by markpasc
omg best vgcats since Vegonomics/Toy Box 3
vgcats
game
comics
september 2007 by markpasc
Pink Godzilla: America's Favorite Pastime: The NDS
april 2007 by markpasc
special DS content available at Mariners games?
baseball
game
nintendo_ds
april 2007 by markpasc
Were video games to blame for massacre? - Games - MSNBC.com
april 2007 by markpasc
"The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media. Video games. They were behind the massacre."
politics
news
game
april 2007 by markpasc
O'Reilly -- Singing With Your Thumbs: How To Make User Interfaces Musical
march 2007 by markpasc
the art of audio for interfaces and mobile devices (auxel art?)
audio
mobile
sidekick
auxel
game
mobile_devices
march 2007 by markpasc
on music and video games: themes/scores at 17 dots
march 2007 by markpasc
soundtrack to Bully is on Emusic -- and currently free! awesome!
bully
game
emusic
march 2007 by markpasc
SECOND LIFE: Put your money on World of Warcraft - Valleywag
january 2007 by markpasc
"[T]he 3D worlds program in the next decade is likely to resemble the AI program in the last century, where early optimism about rapid progress on general frameworks gave way to disconnected research topics (machine vision, natural language proces…
second_life
game
clay_shirky
virtual_worlds
january 2007 by markpasc
Gamasutra.com - Why Bother With Episodic Games?
january 2007 by markpasc
that games can be developed like tv shows is a big idea
game
steam
halflife
telltale_games
tv
january 2007 by markpasc
Penny Arcade! - An Unseemly Grip
september 2006 by markpasc
Tycho on Ubisoft delivering a game by Steam: "I'm aware that many gamers find Steam or other ethereal delivery methods distasteful, and I wonder how long they will have that luxury."
steam
ubisoft
game
pc
september 2006 by markpasc
Game|Life: Sam and Max Are Real! A Visit to Telltale Games
september 2006 by markpasc
There's not a better title with which GameTap could compete with XBLA and Steam for retro fans
game
sam
max
sam_and_max
telltale_games
gametap
september 2006 by markpasc
Waxy.org: Daily Log: Half Life 2's Developer Commentary
september 2006 by markpasc
I played Lost Coast with commentary, and found it kinda buggy: do anything but stay still and you may put the map's event triggers in an unexpected state. I still hope to check out the EP1 commentary though, once I finish HL2 proper
game
halflife
commentary
september 2006 by markpasc
GameSetWatch - Old Man Murray - Making Portal Hilaaarious
august 2006 by markpasc
Oh man, if I didn't want it before, the folks behind Old Man Murray are writing (words for) Portal
portal
game
valve
old_man_murray
humor
august 2006 by markpasc
Opposable Thumbs: Half-Life 2: Episode 2 pushed back, price raised
august 2006 by markpasc
$20-50 in Q1 2007, says this summary of a eurogamer interview with Doug Lombardi
game
halflife
august 2006 by markpasc
Panels and Pixels: GAME ON: Rule of Rose
august 2006 by markpasc
"We wanted to show not only how scary adults can be from a child’s perspective, because that’s been touched on many times, but also how scary children can be from an adult’s perspective. ... It’s the fear that comes out of children being genuine a
rule_of_rose
game
horror
atlus
japan
august 2006 by markpasc
GameSetWatch - Rhythm Tengoku Sambas Further Into Our Hearts
july 2006 by markpasc
Rhythm Wario Ware for GBA, omg!
nintendo
gba
game
gamesetwatch
rhythm_games
july 2006 by markpasc
Gamasutra - UK Serious Games Conference Pranked By Anti-McDonalds Activists
june 2006 by markpasc
RTmark "represents" McDonalds at Serious Games
prank
game
serious_games
corporations
mcdonalds
rtmark
june 2006 by markpasc
New World Notes: Bullet in the Head
june 2006 by markpasc
Russian roulette: first SL gambling game that actually interests me
second_life
game
june 2006 by markpasc
Terra Nova: Indebted
april 2006 by markpasc
"I suspect that this it linked to Ted's observations about the economy of virtual worlds being an economy of fun. It's just that here the fun is generated by reciprocal obligations that are compelling even though they are--as in the case of faction-grindi
nintendo_ds
economics
game
virtual_worlds
fun
april 2006 by markpasc
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