Zach Gage: Controls you can feel
8 weeks ago by markpasc
talk from GDC 2012 on iPhone/iPad game controls re Super Crate Box etc.
gdc
gdc2012
ios
design
iphone
control
8 weeks ago by markpasc
Citytracking/toner
9 weeks ago by markpasc
tools for rendering Stamen's toner style maps
maps
render
design
gis
github
tool
9 weeks ago by markpasc
Tourney | Auch on Water
12 weeks ago by markpasc
“For the last few days I have been wondering what it might have been like to play Tourney on my family’s old Amiga 500. This is how I have come to remember that fictitious experience.”
design
games
agency
joust
chivalry
failure
tragedy
amiga
from instapaper
12 weeks ago by markpasc
Kill Screen - The Game Design of Everyday Things: Everyday Gaming
october 2011 by markpasc
“Compare this to Animal Crossing, which, while framed with a structure of repetition—performing chores to pay off a mortgage—emphasizes the intrinsic rewards of doing so. As a player, you check in regularly, and finish your tasks within 10 or 15 minutes; it is possible to exhaust the possibilities of a play session in half an hour. And yet returning the next day will yield new fish, new plants, new conversation from villagers pleased to see you.”
design
game_design
treehouse
october 2011 by markpasc
3 Keys To Creating Great "Good Places" | Co. Design
october 2011 by markpasc
“Create a physical space that encourages social activity.”
design
treehouse
public_space
october 2011 by markpasc
Twitter / @John Gruber: Link to others as you'd ha ...
may 2011 by markpasc
“Link to others as you'd have them link to you. Easy.”
apropost
design
may 2011 by markpasc
Tumblr’s Mark Coatney Tired of Sites that Disrespect Commenters | Betabeat — News, gossip and intel from Silicon Alley 2.0.
april 2011 by markpasc
“Down way at the bottom is this little tiny box with a tiny font with no extra tools that says leave your comment here. That already sends the message that the publication doesn’t value commenters as much as they value their own stuff.”
apropost
design
tumblr
april 2011 by markpasc
Exquisite Tweets from @mathowie
february 2011 by markpasc
“Ugh. Don't block thoughtful comments on your blog by instantly putting them into ‘moderation’. It assumes all behavior is criminal first. We definitely need better tools for managing blog comments, but email would have never taken off if every email was assumed to be spam first.”
moderation
blogging
apropost
design
comments
february 2011 by markpasc
Is There Bauhaus in IKEA? • Design Observer
september 2009 by markpasc
“IKEA clearly tips the Bauhaus balance in favor of business. IKEA’s success, however, might prove that consumers care less about the Bauhaus emphasis on lasting value and a humane society than they do about buying cheap stuff right now. ... For IKEA, form does not follow function. It follows price. IKEA claims it battles elitism, but it really battles cost. ‘Our biggest idea is the smallest price,’ reads an IKEA catalog. Compare this (rather unfairly, I realize) with a statement by Walter Gropius: ‘We aimed at realizing standards of excellence, not creating transient novelties.’”
design
ikea
bauhaus
★★★
september 2009 by markpasc
Subtraction.com: The Living Room Problem
july 2009 by markpasc
“The crazy thing is that I’d bet that right now, today, we have the right technology smarts and certainly the right design smarts to solve [the media center] problem. But the missing leg of the stool, a rational, user-focused business model, is still sorely missing.”
media_center
media
content
business
★★★★
design
july 2009 by markpasc
fever again (tecznotes)
june 2009 by markpasc
“When you perform ‘bigger’ actions, Fever uses a modal dialog box to ask for confirmation, something I've always called The Ghetto Shield *because it's so lame.* ... This is another desktop UI convention that has no place on the web. Even Apple left this in the dustbin of history when it replaced system-blocking dialogs with per-window sheets with the introduction of OSX.”
ui
ux
fever
★★★★
modal
design
june 2009 by markpasc
Unscripting The Scripted Event • jaime kuroiwa's Blog on Gamasutra
may 2009 by markpasc
“Like those off-color panels in a Scooby Doo cartoon from the 70's, gamers can see an approaching scripted event instantly, and it becomes a matter of anticipation instead of surprise.”
game
design
via:gamesetwatch
★★★
may 2009 by markpasc
Ponoko – Buy Make and Sell Jewelry and Everything Else
november 2008 by markpasc
in case i try to lose this link again
make
fab
design
november 2008 by markpasc
Memories of a Dead Seer: Werewolf at Foocamp08! • Avant Game
july 2008 by markpasc
high level Werewolf is definitely a thing to behold, even only at SG Foo
werewolf
game
foo_camp
jane_mcgonigal
game_theory
design
july 2008 by markpasc
That design is money! - physical interface
june 2008 by markpasc
as a WF customer, the new design is really nice
wells_fargo
design
ux
june 2008 by markpasc
Change We Can Believe In • Ask H&FJ
april 2008 by markpasc
Those new UK coins are hilariously beautiful
united_kingdom
coins
money
design
april 2008 by markpasc
The Universe of Discourse : Suffering from "make install"
march 2008 by markpasc
“Uh-oh. If solution #1 had worked, people would not have needed to invent solution #2. If solution #2 had worked, people would not have needed to invent solution #3. Since there are five solutions, there is a good chance that none of them work.”
solutions
design
software
march 2008 by markpasc
The Secret Diary of Steve Jobs: Another XO lawsuit on the horizon
november 2007 by markpasc
“Instills a child-like sense of befuddlement.”
usability
olpc
fake_steve_jobs
design
november 2007 by markpasc
A List Apart: Articles: Greatest Copy Shot Ever Written
november 2007 by markpasc
"So what makes good copy good? Perhaps we can find out by considering what’s made the best of the best… the best."
copy
design
writing
november 2007 by markpasc
An odd little book: Everyday Engineering: What Engineers See, by Andrew Burroughs. Total Experience: Total Experience: the emerging practice of design for experience.
september 2007 by markpasc
"[I]t's a perfect evocation of, as the subtitle says, how engineers see the world of everyday life: as an assortment of things -- objects, assemblages, and machines -- maintained in relation to one another by unseen forces, both manmade and natural."
systems_thinking
design
book
try_this
september 2007 by markpasc
Dynamic Drive: Gradient Image Maker (beta)
october 2005 by markpasc
"Load interface!" means turn on referrers
design
web
tools
color
october 2005 by markpasc
Movable Style
february 2004 by markpasc
Creative Commons licensed stylesheets for Movable Type weblogs
movable_type
web
design
february 2004 by markpasc
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