markpasc + design   59

Zach Gage: Controls you can feel
talk from GDC 2012 on iPhone/iPad game controls re Super Crate Box etc.
gdc  gdc2012  ios  design  iphone  control 
8 weeks ago by markpasc
Citytracking/toner
tools for rendering Stamen's toner style maps
maps  render  design  gis  github  tool 
9 weeks ago by markpasc
Tourney | Auch on Water
“For the last few days I have been wondering what it might have been like to play Tourney on my family’s old Amiga 500. This is how I have come to remember that fictitious experience.”
design  games  agency  joust  chivalry  failure  tragedy  amiga  from instapaper
12 weeks ago by markpasc
Kill Screen - The Game Design of Everyday Things: Everyday Gaming
“Compare this to Animal Crossing, which, while framed with a structure of repetition—performing chores to pay off a mortgage—emphasizes the intrinsic rewards of doing so. As a player, you check in regularly, and finish your tasks within 10 or 15 minutes; it is possible to exhaust the possibilities of a play session in half an hour. And yet returning the next day will yield new fish, new plants, new conversation from villagers pleased to see you.”
design  game_design  treehouse 
october 2011 by markpasc
3 Keys To Creating Great "Good Places" | Co. Design
“Create a physical space that encourages social activity.”
design  treehouse  public_space 
october 2011 by markpasc
Twitter / @John Gruber: Link to others as you'd ha ...
“Link to others as you'd have them link to you. Easy.”
apropost  design 
may 2011 by markpasc
Twitter / @Mike Monteiro: Oh, FFS. I can’t believe w ...
“Oh, FFS. I can’t believe we still argue about this: Older goes on the left. Newer goes on the right. It’s a timeline. Minard got it right.”
apropost  design  nsfw 
may 2011 by markpasc
Exploring blog archives with interactive visualization
mostly just “let's show everything on a timeline, and make the posts with lots of comments bigger”
apropost  archive  design 
may 2011 by markpasc
Tumblr’s Mark Coatney Tired of Sites that Disrespect Commenters | Betabeat — News, gossip and intel from Silicon Alley 2.0.
“Down way at the bottom is this little tiny box with a tiny font with no extra tools that says leave your comment here. That already sends the message that the publication doesn’t value commenters as much as they value their own stuff.”
apropost  design  tumblr 
april 2011 by markpasc
Exquisite Tweets from @mathowie
“Ugh. Don't block thoughtful comments on your blog by instantly putting them into ‘moderation’. It assumes all behavior is criminal first. We definitely need better tools for managing blog comments, but email would have never taken off if every email was assumed to be spam first.”
moderation  blogging  apropost  design  comments 
february 2011 by markpasc
Is There Bauhaus in IKEA? • Design Observer
“IKEA clearly tips the Bauhaus balance in favor of business. IKEA’s success, however, might prove that consumers care less about the Bauhaus emphasis on lasting value and a humane society than they do about buying cheap stuff right now. ... For IKEA, form does not follow function. It follows price. IKEA claims it battles elitism, but it really battles cost. ‘Our biggest idea is the smallest price,’ reads an IKEA catalog. Compare this (rather unfairly, I realize) with a statement by Walter Gropius: ‘We aimed at realizing standards of excellence, not creating transient novelties.’”
design  ikea  bauhaus  ★★★ 
september 2009 by markpasc
Subtraction.com: The Living Room Problem
“The crazy thing is that I’d bet that right now, today, we have the right technology smarts and certainly the right design smarts to solve [the media center] problem. But the missing leg of the stool, a rational, user-focused business model, is still sorely missing.”
media_center  media  content  business  ★★★★  design 
july 2009 by markpasc
fever again (tecznotes)
“When you perform ‘bigger’ actions, Fever uses a modal dialog box to ask for confirmation, something I've always called The Ghetto Shield *because it's so lame.* ... This is another desktop UI convention that has no place on the web. Even Apple left this in the dustbin of history when it replaced system-blocking dialogs with per-window sheets with the introduction of OSX.”
ui  ux  fever  ★★★★  modal  design 
june 2009 by markpasc
Unscripting The Scripted Event • jaime kuroiwa's Blog on Gamasutra
“Like those off-color panels in a Scooby Doo cartoon from the 70's, gamers can see an approaching scripted event instantly, and it becomes a matter of anticipation instead of surprise.”
game  design  via:gamesetwatch  ★★★ 
may 2009 by markpasc
Memories of a Dead Seer: Werewolf at Foocamp08! • Avant Game
high level Werewolf is definitely a thing to behold, even only at SG Foo
werewolf  game  foo_camp  jane_mcgonigal  game_theory  design 
july 2008 by markpasc
That design is money! - physical interface
as a WF customer, the new design is really nice
wells_fargo  design  ux 
june 2008 by markpasc
Change We Can Believe In • Ask H&FJ
Those new UK coins are hilariously beautiful
united_kingdom  coins  money  design 
april 2008 by markpasc
The Universe of Discourse : Suffering from "make install"
“Uh-oh. If solution #1 had worked, people would not have needed to invent solution #2. If solution #2 had worked, people would not have needed to invent solution #3. Since there are five solutions, there is a good chance that none of them work.”
solutions  design  software 
march 2008 by markpasc
A List Apart: Articles: Greatest Copy Shot Ever Written
"So what makes good copy good? Perhaps we can find out by considering what’s made the best of the best… the best."
copy  design  writing 
november 2007 by markpasc
An odd little book: Everyday Engineering: What Engineers See, by Andrew Burroughs. Total Experience: Total Experience: the emerging practice of design for experience.
"[I]t's a perfect evocation of, as the subtitle says, how engineers see the world of everyday life: as an assortment of things -- objects, assemblages, and machines -- maintained in relation to one another by unseen forces, both manmade and natural."
systems_thinking  design  book  try_this 
september 2007 by markpasc
Dynamic Drive: Gradient Image Maker (beta)
"Load interface!" means turn on referrers
design  web  tools  color 
october 2005 by markpasc
Movable Style
Creative Commons licensed stylesheets for Movable Type weblogs
movable_type  web  design 
february 2004 by markpasc

related tags

agency  amiga  annoyances  apropost  architecture  archive  art  background  bauhaus  blog  blogging  book  business  chivalry  choice  city  coins  color  comments  community  content  control  copy  css  cutout  design  endtimes  error  fab  failure  fake_steve_jobs  feedback  fever  foo_camp  form  funny  game  games  game_design  game_theory  gdc  gdc2012  geography  gis  github  guidelines  halflife  icons  ikea  images  interactivity  internet  internet-comments-suck  ios  ipad  iphone  jane_mcgonigal  joust  jquery  leigh_alexander  mac  make  maps  media  media_center  modal  moderation  money  movable_type  movie  newspaper  nsfw  olpc  paper  periodicity  perl  philosophy  principles  print  printing  public_space  python  qarves  qr  raymond_chen  reference  registration  render  roshambo  rules  second_life  sign-in  software  solutions  space  spam  systems_thinking  tool  tools  tragedy  treehouse  try_this  tumblr  ui  united_kingdom  usability  ux  via:blackbeltjones  via:daveman692  via:gamesetwatch  via:lia  video  village  web  webzine  wells_fargo  werewolf  wii  windows  writing  ★★★  ★★★★ 

Copy this bookmark:



description:


tags: