A I S L E 1 6 . C O . U K » Blog Archive » Review of Gauntlet (Atari, 1985)
december 2009 by jtth
“The original Gauntlet was released with no ending. The hundred or so levels were randomised and looped for as long as play lasted. Atari saw Gauntlet as a process, a game that was played for its own sake and not to reach completion. The adventurers continue forever until their life drains out, their quest ultimately hopeless.”
– Gamasutra.com
game
review
atari
poem
poetry
art
beautiful
humor
– Gamasutra.com
december 2009 by jtth
2D Boy: I love you, 2D Boy! » Blog Archive » Pay-What-You-Want Birthday Sale Results
october 2009 by jtth
“Huge success” is a pretty vague term, and we’re not going to leave you hanging. The purpose of this post is to share the data we’ve collected during the experiment, not do draw conclusions. This is just one data point about how this kind of pricing methodology can work, and we would need other developers to try it with different games and under different circumstances in order to be able to draw any real conclusions. One thing we can say for sure, is that a large reason this experiment generated so many sales, is the huge amount of press and blog coverage it got. We want to thank everyone who bought the game in the last week, and everyone who helped spread the word!
money
game
games
donation
october 2009 by jtth
Heavy Rain at E3: personal, third-person journey into hell - Ars Technica
june 2009 by jtth
Exploring, trying different things, and accepting the outcomes are all part of the game. "There's no such thing as failure or winning or losing, you're creating a story. We have four characters, and any one of them can die at any point, and the story continues. It's just that character's storyline has been removed from your story." There will be autosaves, and if you fall into an outcome that bothers you, it's possible to go back and replay it. The hope is that you'll just come to terms with having a dark story, and not use the auto-save often. So what happens if everyone dies? "You haven't failed. You've created a tragedy," Piaseckyz told me.
heavyrain
game
e3
article
arstechnica
june 2009 by jtth
aM laboratory
may 2009 by jtth
Simple sinewave synthesizer triggered by an ordinary 16step sequencer. Each triggered step causes a force on the underlaying wave-map, which makes it more cute. Makes me feel like a kid.
sequencer
flash
sound
design
matrix
games
tools
art
tool
synthesizer
game
cool
actionscript
inspiration
web
fun
audio
kids
awesome
visualization
music
interactive
online
tonematrix
tenorion
synth
musica
tone
as3
may 2009 by jtth
Warcraft Census
february 2009 by jtth
Does just what it says.
worldofwarcraft
census
warcraft
mmorpg
reference
software
social
statistics
game
application
gaming
stats
community
wow
addons
virtualworlds
mmo
games
february 2009 by jtth
PS3Cluster Guide: By The Cluster Workshop
december 2008 by jtth
Our community guide allows you to set up your own MPI (Message Passing Interface) based supercomputer cluster with the Playstation 3. This guide was co-written by Gaurav Khanna, based on his previous work on the Gravity Grid and is a current run-time environment for the research of co-author (Chris Poulin), based on his current work in distributed pattern recognition. As such, we currently utilize the Fedora Core for this infrastructure and illustrate a "how-to" below. NOTE: We focus on the Fedora 8 distribution, due to prevalence of Fedora and its Cell SDK (3.0) compatibility. Finally, this content should be considered open source, and here is the license.
howto
software
computer
tutorial
linux
opensource
guide
computing
game
tool
diy
games
hardware
2008
cell
beowulf
parallel
sony
supercomputer
clustering
supercomputing
mpi
playstation
ps3
gpu
hpc
cluster
december 2008 by jtth
Koders - Source Code Search Engine
september 2008 by jtth
This plays the game of othello using an arbitrary depth minimax algorithm with alpha-beta pruning and a simple evaluation function. The code comes with an evaluation function and a GUI to play the game against the computer. You can modify the evaluation function to try out different strategies. ...
python
code
example
computerscience
othello
game
games
search
ai
september 2008 by jtth
Writing an Othello program
september 2008 by jtth
Algorithms for developing a good Othello program.
article
howto
programming
ai
algorithms
algorithm
othello
reversi
game
games
computerscience
september 2008 by jtth
Grid Game by Mark James
august 2008 by jtth
An exercise in complexity and cellular automata... and I'm not sure he knows it.
chain
art
fun
flash
games
random
game
puzzle
toy
grid
reaction
complexity
august 2008 by jtth
MWS Install Guide - MWS Games & Manuals
august 2008 by jtth
How to install magic the gathering in vista/xp (or anything else... seems complicated)
howto
software
guide
tutorial
games
game
tutorials
online
magic
magicthegathering
mtg
august 2008 by jtth
Human Brain Cloud: Play
december 2007 by jtth
An interesting game.
distributed
web2.0
fun
game
mmo
word
words
language
association
psychology
linguistics
december 2007 by jtth
Wonderland: SXSW: Will Wright Keynote
march 2007 by jtth
Will Wright's SXSW keynote. He namedrops montessori!
will
wright
game
spore
demo
keynote
sxsw
convention
march 2007 by jtth
Ode to the Extra Life :: DESTRUCTOID :: Hardcore video game blog
february 2007 by jtth
An ode to the extra life: its origins, history, and life.
life
extra
mushroom
essay
article
videogame
videogames
video
game
games
blog
february 2007 by jtth
Tose: Gaming's Dirty Little Secret from 1UP.com
january 2007 by jtth
An article about the game developer Tose, the company Square, THQ, and many, many others have outsourced to develop games.
tose
game
developer
outsource
gaming
outsourcing
article
1up
gamer
final
fantasy
square
january 2007 by jtth
US Copyright Office grants rights to crack copy protection of abandonware
november 2006 by jtth
It is now legal to crack abandonware copy protection schemes for archival purposes in the United States.
crack
copyright
office
us
game
games
archive
abandonware
november 2006 by jtth
Mind Matters: The Science of the Brain - Newsweek Mind Matters - MSNBC.com
october 2006 by jtth
An article about the counter-intuitive properties of the Ultimatum game.
mind
neuroscience
cogsci
article
news
study
media
msnbc
money
ultimatum
game
interesting
october 2006 by jtth
LimboGame
october 2006 by jtth
A beautiful looking game.
limbo
game
black
white
monochrome
design
art
october 2006 by jtth
Optical Illusions and Visual Phenomena
september 2006 by jtth
Sixty-six optical illusions (mostly java)
illusions
optical
illusion
fun
science
psychology
art
neuroscience
mind
math
interesting
image
web
weird
awesome
animation
brain
cognition
magic
color
creativity
design
education
eye
flash
optics
physics
game
games
Geek
graphics
reference
teaching
tricks
vision
illustration
september 2006 by jtth
game girl advance: File Under Mad Skillz
september 2006 by jtth
Amazing rocket jumping video. It's 20 minutes long!
cool
art
crazy
creativity
film
game
gaming
games
graphics
tricks
google
video
videogames
machinima
quake3
september 2006 by jtth
The coolest video you'll see this year - Joystiq
september 2006 by jtth
One thousand cars in Trackmania. Amazing. Sends chills though nerves.
3d
cars
game
games
gaming
music
video
videos
videogames
trackmania
september 2006 by jtth
Monopoly ditches cash, goes plastic
july 2006 by jtth
So aparently Visa struck a deal with Parker Bros. and they're using FAKE CREDIT CARDS AND POS TERMINALS in new versions of monopoly. Why?
game
games
money
tech
technology
mobile
july 2006 by jtth
Persuasive Games - Disaffected!
january 2006 by jtth
Disaffected! - a videogame parody of the Kinko’s copy store, a source of frustration from its patrons. Disaffected! puts the player in the role employees forced to service customers under the particular incompetences common to a Kinko’s store. From a
game
mac
kinkos
fedex
january 2006 by jtth
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