jpfinley + voronoi   5

Polygonal Map Generation
I wanted to generate interesting game maps that weren’t constrained to be realistic, and I wanted to try some techniques I hadn’t tried before. I usually make tile maps but this time I decided to make polygonal maps. Instead of 1,000,000 tiles, what could I do with 1,000 polygons? I think the distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, pathfinding waypoints, difficulty zones, etc.
voronoi  games  map  maps  programming  thesis 
october 2010 by jpfinley
Fred Scharmen's Nomination | Baker Artist Awards
i can't get enough of these here voronoi drawings!
voronoi  art  drawing  thesis 
july 2010 by jpfinley
Voronoi diagram - Wikipedia, the free encyclopedia
In mathematics, a Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g., by a discrete set of points.
math  space  thesis  location  geography  voronoi 
july 2010 by jpfinley

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