jpfinley + processing   11

mostpixelsever - Project Hosting on Google Code
The Most Pixels Ever is an open-source Java framework for spanning Processing sketches across multiple screens. We are also developing a C++ client for use with openFrameWorks.
art  code  openframeworks  java  mostpixelsever  mpe  itp  graphics  processing  video  display 
september 2010 by jpfinley
Teaching at daniel shiffman
TONS of processing goodness: big screen stuff, tutorials, all good.
code  processing  itp 
september 2010 by jpfinley
Processing.org Exhibition now curated by FV [News]
From September 2010, myself with CreativeApplications.Net will be the curator of the online exhibition of projects on Processing.org. It’s a great privilege and pleasure to contribute to the almost 10 year old open source project initiated by Ben Fry and Casey Reas. Processing has won hearts and minds of many artists, researchers, designers and architects over the years and still remains one of the most used creative code programming environments. Students at hundreds of schools around the world use Processing for classes ranging from middle school math education to undergraduate programming courses to graduate fine arts studios. Tens of thousands of companies, artists, designers, architects, and researchers use Processing to create an incredibly diverse range of projects. CAN has posted some of these but processing.org/exhibition/ still remains an archive of some of the most amazing Processing projects out there. It’s also easy to get the quick sense of how Processing has changed over the years by looking at the exhibition, from Applets to large installations. The original idea was simple; to show what Processing can do. A priority in recent years has been to show the range of what is possible (fabrication, installation, rendered video) in addition to realtime graphics – Casey writes. From this month very few carefully selected projects shown on CAN will make their way to the exhibition.

We kick things off with the wonderful Understanding Shakespeare by Stephan Thiel. In case you missed it, see this post on CAN.
Understanding Shakespeare is an attempt to create a new visual understanding of the work by analysing most frequently used words for each character. Using Processing, a scene is represented by a block of text and scaled relatively according to its number of words. Characters are ordered by appearance from left to right throughout the play. The major character’s speeches are highlighted to illustrate their amounts of spoken words as compared to the rest of the play…more

Additionally to the above, Stephan and two fellow designers are trying to give something back to the Processing community. They are providing teaching materials available at www.creativecoding.org which they use at various german universities. So far, these have developed into a well known resource among german designers and media artists and the team hopes to translate them to english soon.

We leave you with 10 of the 144 projects that have made their way to the Processing exhibition, starting with Valence by Ben Fry (2002) and ending One Perfect Cube by Florian Jenett (2010). See all at processing.org/exhibition/

Processing.org Exhibition now curated by FV [News] is a post from: CreativeApplications.Net | Follow us on Twitter - Facebook - Flickr - Vimeo

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News  Processing  benfry  caseyreas  code  creativecode  exhibition  history  learning  Reference  from google
august 2010 by jpfinley
Sketch Chair
Sketch Chair by Greg Saul is a exploration in using computation and rapid manufacturing techniques to allow users to design and build their own products or in this case their own chairs.
processing  objects  rapidprototyping  furniture  chair 
july 2010 by jpfinley
Links! Hey everyone! Links! « all manner of distractions
Over the years, I find myself going back to the same online resources to learn specific things which one might not cover until chapter 14 of the corresponding manual. Some are tutorials, some are resources, and some are just plain confusing, but they have all helped me along my journey and I would like to acknowledge them here.
c++  code  3d  graphics  iphone  programming  processing 
june 2010 by jpfinley
Deforming Panorama [Processing] by Jun Kondo | CreativeApplications.Net
In a nutshell the project is about exploring visual relationships in Regents Park and this application is exploratory work for an intervention to amplify vistas across the main pond.
processing  visualization  panorama  architecture  thesis 
april 2010 by jpfinley
Your Random Numbers – Getting Started with Processing and Data Visualization | blprnt.blg
This post, then, is a first sketch of what a lesson plan for teaching Processing and data visualization might look like. I’m going to start from scratch, work through some examples, and (hopefully) make some interesting stuff.
thesis  data  datavisualization  processing  visualisation 
april 2010 by jpfinley
JavaScript: The Good Parts
Watched Douglas Crockford’s “JavaScript: The Good Parts” talk, based on his book of the same name. I like Crockford’s work on JSON—or rather, the idea of simple file formats that need simple APIs to work with them. More important, with the continued evolution of processing.js, I’m really optimistic about where things are headed with JavaScript. (You might say I’m feeling a bit hopey changey about it.) I’ve had Crockford’s book in my reading pile for a while and finally got around to watching the talk last week.

I was at Netscape (or maybe at Sun?) when they renamed their “LiveScript” language to “JavaScript” (because Java was the it-language at the time) and I’d avoided it for a long time. His talk points out a series of things to avoid from the JavaScript syntax, in fact I think I enjoyed the explanation of the “Bad Parts” a bit more. By clearing out a few things, the whole starts making more sense. But it’s an interesting discussion for people scratching their head about this incredibly pervasive language found in web browsers, and rapidly becoming more exciting as support for Canvas and WebGL evolve.
cs  languages  processing  speaky  from google
february 2010 by jpfinley
Spark Fun Electronics
: Arduino is an open-source physical computing platform based on a simple i/o board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to softwar
electronics  processing  digital  art 
november 2006 by jpfinley
Processing on Download Squad
Processing is a programming language for creating stunning works of digital art with a few lines of code
processing  art  programming 
august 2005 by jpfinley

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