jpfinley + place   6

Los Angeles maps: Why it's hard to know which direction you're going in downtown L.A. - latimes.com
The streets of downtown Los Angeles have a different dream. They do not lead to the cardinal points of the compass but to the uncertain spaces in between. Ambiguity is written on our landscape.
cartography  design  cities  place  thesis  maps 
november 2010 by jpfinley
The Role of Architecture in Video Games
If we look at the functions of architecture with respect to games, however, some are meaningful and some are not. Weather, the primary reason for constructing most of the buildings in the world, is irrelevant. If it exists in games at all, it's usually cosmetic. Privacy, too, is normally immaterial -- most games don't let you take your clothes off anyway.
architecture  design  games  place  research  videogames  thesis 
july 2010 by jpfinley
Jeremy Hight Interview | Serial Consign
Jeremy Hight is a Los Angeles-based scholar, artist and educator. He is the author of numerous essays on locative media, narrative and augmented reality. I responded at length to his recent essay Writing Within the Map and as evidenced by the transcript below, Jeremy and I have been chatting back and forth for the last few weeks. The following conversation touches on space, media and some of Jeremy's earlier projects.
maps  location  thesis  gps  place  writing  media 
april 2010 by jpfinley
Google India Blog: "Turn right after the petrol pump" - Landmarks in driving directions!
We launched driving directions for India in April this year. Today we are taking this a step further with the launch of landmarks in driving directions.
google  maps  directions  place  thesis 
april 2010 by jpfinley

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