Los Angeles maps: Why it's hard to know which direction you're going in downtown L.A. - latimes.com
november 2010 by jpfinley
The streets of downtown Los Angeles have a different dream. They do not lead to the cardinal points of the compass but to the uncertain spaces in between. Ambiguity is written on our landscape.
cartography
design
cities
place
thesis
maps
november 2010 by jpfinley
The Role of Architecture in Video Games
july 2010 by jpfinley
If we look at the functions of architecture with respect to games, however, some are meaningful and some are not. Weather, the primary reason for constructing most of the buildings in the world, is irrelevant. If it exists in games at all, it's usually cosmetic. Privacy, too, is normally immaterial -- most games don't let you take your clothes off anyway.
architecture
design
games
place
research
videogames
thesis
july 2010 by jpfinley
Where 2.0 Conference 2010 - O'Reilly Conferences, March 30 - April 01, 2010, San Jose, CA
april 2010 by jpfinley
The 2010 O'Reilly Where 2.0 Conference - Put Location Awareness to Work
conference
maps
location
mobile
oreilly
place
technology
gis
thesis
april 2010 by jpfinley
Jeremy Hight Interview | Serial Consign
april 2010 by jpfinley
Jeremy Hight is a Los Angeles-based scholar, artist and educator. He is the author of numerous essays on locative media, narrative and augmented reality. I responded at length to his recent essay Writing Within the Map and as evidenced by the transcript below, Jeremy and I have been chatting back and forth for the last few weeks. The following conversation touches on space, media and some of Jeremy's earlier projects.
maps
location
thesis
gps
place
writing
media
april 2010 by jpfinley
Google India Blog: "Turn right after the petrol pump" - Landmarks in driving directions!
april 2010 by jpfinley
We launched driving directions for India in April this year. Today we are taking this a step further with the launch of landmarks in driving directions.
google
maps
directions
place
thesis
april 2010 by jpfinley
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