The Psychologist’s View of UX Design | UX Magazine
12 weeks ago by jpcody
I'm a psychologist by training and education. So the part of the elephant I experience applies what we know about people and how we apply that to UX design. I take research and knowledge about the brain, the visual system, memory, and motivation and extrapolate UX design principles from that.
ux
psychology
12 weeks ago by jpcody
Auto-detecting Credit Card Type - Web Standards Sherpa
january 2012 by jpcody
Recently, I’ve come across several sites who have done away with the credit card type field. Both Amazon and GitHub don’t require you to select a credit card type in their form. As you fill in the credit card number, the user interface changes to show the type of credit card being used.
javascript
ux
january 2012 by jpcody
Up and Down the Ladder of Abstraction
october 2011 by jpcody
The most exciting engineering challenges lie on the boundary of theory and the unknown. Not so unknown that they're hopeless, but not enough theory to predict the results of our decisions. Systems at this boundary often rely on emergent behavior — high-level effects that arise indirectly from low-level interactions.
animation
css
ux
october 2011 by jpcody
Design Principles: The Philosophy of UX
august 2011 by jpcody
Slides from a talk by Whitney Hess.
design
ux
august 2011 by jpcody
Hire Good Designers
may 2011 by jpcody
People who understand user experience, user psychology, and interaction design are going to design great user interfaces in any medium. There is nothing special about the web that makes it more or less challenging than designing on an iPad. They are just different. And good designers know the differences, understand the limitations, and will design something great for each.
design
ui
ux
may 2011 by jpcody
A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible
january 2011 by jpcody
This is a short piece concerned only with the different behaviours when closing tabs in Google Chrome, as I think these behaviours are fantastically thought through.
design
chrome
ux
tabs
january 2011 by jpcody
10 Usability Tips Based on Research Studies
january 2011 by jpcody
We hear plenty usability tips and techniques from an incalculable number of sources. Many of the ones we take seriously have sound logic, but it’s even more validating when we find actual data and reports to back up their theories and conjectures.
usability
ux
ui
january 2011 by jpcody
Marco.org - We don’t question the power of the OS, but the...
december 2010 by jpcody
Attention to detail, like most facets of truly good design, can’t be (and never is) added later. It’s an entire development philosophy, methodology, and culture.
ios
ux
december 2010 by jpcody
(1) What's wrong with OpenID? - Quora
december 2010 by jpcody
The short answer is that OpenID is the worst possible "solution" I have ever seen in my entire life to a problem that most people don't really have. That's what's "wrong" with it.
ux
passwords
openid
december 2010 by jpcody
41Latitude - Google Maps & Label Readability
december 2010 by jpcody
For months, I’ve been trying to figure out why Google Maps’s city labels seem so much more readable than the labels on other mapping sites.
ux
ui
google
design
december 2010 by jpcody
The Distance between Maker and User - 52 Weeks of UX
november 2010 by jpcody
As the distance between the maker and user increases, so does the difficulty of designing a great user experience.
ux
usertesting
november 2010 by jpcody
Gall's Law - 52 Weeks of UX
november 2010 by jpcody
“A complex system that works is invariably found to have evolved from a simple system that worked.” - John Gall
ux
design
november 2010 by jpcody
totes profesh» Blog Archive » a healthy level of distrust
november 2010 by jpcody
We spend a whole lot of time making shit flashy and making it feel fast. That’s good, it provides a more pleasant user experience. But it should never be disingenuous. Sometimes it takes a second or two for an operation to complete.
performance
ux
development
ajax
november 2010 by jpcody
Control - 52 Weeks of UX
november 2010 by jpcody
Creating great experiences is all about control. For the user, control is knowing and understanding the options and being able to make the “right” decision. For the designer, control is about refining the interface until the user can always take the next step.
design
ux
november 2010 by jpcody
Forgiveness - 52 Weeks of UX
november 2010 by jpcody
Traditionally, as designers, we would interpret this to mean our users will always make mistakes and when we “forgive” them (help them get back on their way) we are exhibiting the divine. However, I would argue that we, the designers and developers, need to ask forgiveness from our users.
ux
november 2010 by jpcody
The Local Maximum - 52 Weeks of UX
november 2010 by jpcody
If so you’ve probably hit what Andrew Chen calls the “Local Maximum”. The local maximum is a point in which you’ve hit the limit of the current design…it is as effective as its ever going to be in its current incarnation. Even if you make 100 tweaks you can only get so much improvement; it is as effective as its ever going to be on its current structural foundation.
ux
design
november 2010 by jpcody
Keep On Learning - 52 Weeks of UX
november 2010 by jpcody
One of the greatest qualities in most creative problem solvers is a thirst for learning. Most designers and user experience professionals I know have some level of post-graduate education. But if you were to dig a little deeper, you would likely find that many have degrees in either partially or completely unrelated fields. The truth is the greatest thing you learn while getting a college education is that you alone are responsible for what and how you learn.
ux
learning
november 2010 by jpcody
Groupon and the Value of Copywriting - 52 Weeks of UX
november 2010 by jpcody
But what exactly does it mean to write great copy? How do we know when we achieved it? Is this something that we can learn as part of the design process, or should we have a dedicated copywriter (if we don’t already)?
copywriting
writing
ux
november 2010 by jpcody
Is Realistic UI Design Realistic? | Aaron Weyenberg
november 2010 by jpcody
There’s no complex mechanical mirror assembly swinging upward when the shutter opens. No matter, though. The cigarette box sized camera burps out a faux ka-click anyway. The mechanism producing this noise was quite necessary for its predecessor, the SLR/DSLR camera, but now functionally irrelevant in the newer point-and-shoots. This design cue (audible in this case) inherited from an ancestor is referred to as a skeuomorph, and they can be found everywhere in our daily lives — air intakes on the electric Chevy Volt, window shutters that don’t shut, copper cladding on zinc pennies, nonwinding watch winders. Even the brown cork-pattern on cigarette tips is a holdover from the days when cork was used as a filter.
ux
realism
november 2010 by jpcody
End hover abuse now : Cennydd Bowles on user experience
october 2010 by jpcody
Whatever a mouse user is doing, he is perpetually hovering. He might be hovering over a specific control, or over several places in the course of another action: dragging a scrollbar, selecting a word, even just idling around the screen. But until he has clicked, this user has taken no positive action. A click is unambiguous: the caveman pointing at the mammoth, the dog scratching at the door to go out. It cannot be done in the course of anything else.
ux
hover
october 2010 by jpcody
LukeW | Gradual Engagement Boosts Twitter Sign-Ups by 29%
october 2010 by jpcody
Twitter recently redesigned their sign-up process to boost new user engagement. Though the new sign-up process added one more screen, conversions went up 29%. How? Gradual engagement.
forms
twitter
usability
ux
october 2010 by jpcody
Edit Live Admin Page
september 2010 by jpcody
Great interactions and ideas on edit-in-place pages and abstracting away the admin interface for site updates.
admin
ux
september 2010 by jpcody
DarkPatterns.org
september 2010 by jpcody
Normally when you think of “bad design”, you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind.
ux
ui
september 2010 by jpcody
[Screens Around Town] Wopata, Webex, Google Chrome, and more -
september 2010 by jpcody
Some screenshots we’ve discussed recently in Campfire:
ux
37signals
examples
september 2010 by jpcody
Reward the Passionates - 52 Weeks of UX
september 2010 by jpcody
So the lesson of Dropbox is this: your existing, passionate customers (the people who have gone through the usage lifecycle) are the most powerful asset you have. They know why your product is great and they can communicate that to their social network better than you can. They can sell it better because they’re experiencing it every day and they’re not biased in the way you are. In short: they tend to be much more influential than you.
dropbox
ux
startups
september 2010 by jpcody
Coding Horror: Groundhog Day, or, the Problem with A/B Testing
july 2010 by jpcody
Which, naturally, brings me to A/B testing. That's what Phil spends most of those thirty years doing. He spends it pursuing a woman, technically, but it's how he does it that is interesting:
groundhogday
abtesting
ux
july 2010 by jpcody
Basecamp home page redesign
july 2010 by jpcody
A few weeks ago we decided to take a stab at redesigning the Basecamp home page. We liked the current design, but we wanted to see if we could do better. Specifically we were interested in more visuals, less text, and a generally simpler and less dense presentation.
ux
37signals
july 2010 by jpcody
UX Myths - Myth #20: If it works for Amazon, it will work for you
june 2010 by jpcody
Though Amazon has excellent and proven features, these won’t necessarily work on any e-commerce website. Let’s take their customer reviews for example. Target.com bought Amazon’s customer review software. Though the software and the interface are exactly the same, Target.com basically doesn’t receive any reviews at all: in the first month after Harry Potter and the Deathly Hallows came out, Amazon got 1 805 reviews whereas Target got only 3 (both retailers sold about 2 million copies).
ux
amazon
target
june 2010 by jpcody
UX Myths - Myth #19: You don’t need the content to design a website
june 2010 by jpcody
Many designers create wireframes and comps with “lorem ipsum” filler text. Using dummy text often results in an aesthetically pleasing but unrealistic design. What’s worse, it creates the illusion that content is secondary.
ux
june 2010 by jpcody
UX Myths - Myth #11: You need to redesign your website periodically
june 2010 by jpcody
For many, a redesign means to refresh the look of a website in the hope that it will increase conversions and attract new customers. In fact, such projects are often counterproductive as user feedbacks on numerous redesigns proved that users hate change, even if the new design is clearly superior to the original.
ux
june 2010 by jpcody
UX Myths - Myth #13: Icons enhance usability
june 2010 by jpcody
Many researches have shown that icons are hard to memorize and are often highly inefficient. The Microsoft Outlook toolbar is a good example: the former icon-only toolbar had a poor usability and changing the images and their positioning didn’t help much. With the introduction of text labels next to the icons however, everyone quickly understood the buttons’ function and started using them. In another study, the team of UIE observed that people remember a button’s actual position instead of the graphic interpretation of the function.
ux
june 2010 by jpcody
UX Myths - Myth #10: If your design is good, small details don’t matter
june 2010 by jpcody
“The details are not the details. They make the design.” said Charles Eames. Fine details like an informative error message, a reassuring piece of microcopy on a sign up form, or rearranging the products on a category page strongly impacts the user experience.
Small details make a big difference. This is what Apple is all about: obsessive attention to the details down to the smallest bits.
ux
links
Small details make a big difference. This is what Apple is all about: obsessive attention to the details down to the smallest bits.
june 2010 by jpcody
UX Myths - Myth #8: Ornamental graphics improves the users’ experience
june 2010 by jpcody
Usability researches and eye-tracking studies show that stock photos and other decorative graphic elements rarely add value to a website and more often harm than improve the users’ experience.
Such images aren’t related to the website’s topic and don’t hold useful information. Users usually overlook stock images or even get frustrated by them.
ux
Such images aren’t related to the website’s topic and don’t hold useful information. Users usually overlook stock images or even get frustrated by them.
june 2010 by jpcody
UX Myths - Myth #3: People don’t scroll
june 2010 by jpcody
Though people weren’t used to scrolling in the mid-nineties, nowadays it’s absolutely natural for users to use the browser’s scrollbar. For a continuous long content, like an article or a tutorial, scrolling provides even better usability than slicing up the text to several pages.
ux
june 2010 by jpcody
UX Myths - Myth #1: People read on the web
june 2010 by jpcody
They simply don’t. Usability studies proved long ago that people don’t read web content word-by-word. Instead, they scan the pages looking for highlighted keywords, meaningful headings, short paragraphs and scannable lists.
ux
june 2010 by jpcody
UX Engagement Metrics - 52 Weeks of UX
june 2010 by jpcody
Here follows a list of engagement metrics that have been used over the years. As you go down the list the metrics go from almost meaningless (hits) to very meaningful (daily active users). This is a spectrum of engagement metrics that you can use for your own projects.
ux
metrics
june 2010 by jpcody
Experience Precedes Branding - 52 Weeks of UX
june 2010 by jpcody
Our first contact with a logo, if for a brand we aren’t familiar with, has little associated context. Therefore, we have no associated feelings with the logo and we won’t react strongly. We probably won’t notice it, we may react a little bit, but whatever our feelings about it will soon be overwhelmed by any direct experience. As our context changes over time, as we use the products and associate our experiences with the brand, then our feelings about it change as well. Bierut says:
ux
branding
june 2010 by jpcody
Enabling the Back Button | jQuery for Designers - Tutorials and screencasts
may 2010 by jpcody
As we build more and more Ajaxy applications, and our apps reside on a single page, the browser’s native back button can get more and more broken. This episode will show you how to re-enable the back button on your apps.
ajax
jquery
back-button
tutorials
ux
may 2010 by jpcody
Yahoo! Design Pattern Library
may 2010 by jpcody
Welcome! This library shares user interface patterns with the web design and development community. We've got 59 patterns today and more on the way, and we welcome your feedback.
ux
design-patterns
may 2010 by jpcody
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