Collection: Design Patterns
november 2011 by jpcody
This collection captures findings of consistent, unique or interesting interfaces and design flows from across the web.
design
patterns
ui
november 2011 by jpcody
Designing a modern web-based application — Dropular.net — Rasmus Andersson
september 2011 by jpcody
I designed Dropular just as I would design a desktop application — the UI and related logic runs on the host computer (client). The host knows how to present a GUI and the host knows about user input, end-user’s environment state and so on, making UI code running on the client-side the natural choice. Then again, there’s always data. Dropular.net communicates with one or more backend access points to read and write data, verify authentication and so on.
ui
webapp
september 2011 by jpcody
New Visual Proportions for the iOS User Interface ← Principia Arbiter
september 2011 by jpcody
Since I have begun designing iPhone app interfaces last year, I have been deeply in touch with the nuances of the interfaces of native and non-native apps. As a designer who is also adept in print design and has an acute typographical sense, I cannot help but keep noticing the flaws and imperfections of the 44-pixel rhythm.
iOS
design
ui
september 2011 by jpcody
Hire Good Designers
may 2011 by jpcody
People who understand user experience, user psychology, and interaction design are going to design great user interfaces in any medium. There is nothing special about the web that makes it more or less challenging than designing on an iPad. They are just different. And good designers know the differences, understand the limitations, and will design something great for each.
design
ui
ux
may 2011 by jpcody
The iPhone Tab Bar « SignificantPixels
april 2011 by jpcody
Over the last couple of years, the iPhone has greatly popularized the tab bar navigational model for mobile handsets. Apple has put together a design rationale for the tab bar in their Human Interface Guidelines (HIG) along with lots and lots of other information — they do however leave some question unanswered. Having worked with interaction and graphical design for iPhone applications during the last couple of years I’ve managed to pick up some lessons the hard way, and in this post I would like to share my thoughts on a couple of do’s and don’ts.
design
iphone
ui
tabbar
april 2011 by jpcody
10 Usability Tips Based on Research Studies
january 2011 by jpcody
We hear plenty usability tips and techniques from an incalculable number of sources. Many of the ones we take seriously have sound logic, but it’s even more validating when we find actual data and reports to back up their theories and conjectures.
usability
ux
ui
january 2011 by jpcody
41Latitude - Google Maps & Label Readability
december 2010 by jpcody
For months, I’ve been trying to figure out why Google Maps’s city labels seem so much more readable than the labels on other mapping sites.
ux
ui
google
design
december 2010 by jpcody
Getting Real: The Blank Slate (by 37signals)
november 2010 by jpcody
Ignoring the blank slate stage is one of the biggest mistakes you can make. The blank slate is your app's first impression and you never get a second...well, you know.
design
ui
37signals
november 2010 by jpcody
Watching Apple: A closer look at iPhone transition animations
october 2010 by jpcody
The different timing of all five animations coordinate to make the page transition whoosh. You can barely notice the animations individually and as for perceiving them all in combination, forget it. But you’re not supposed to notice them. You’re simply supposed to get a tiny thrill of seeing one page whoosh in to replace the other, of using a device that somehow seems alive.
ui
apple
october 2010 by jpcody
DarkPatterns.org
september 2010 by jpcody
Normally when you think of “bad design”, you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind.
ux
ui
september 2010 by jpcody
ignore the code: Opinions vs. Data
august 2010 by jpcody
Gmail’s recent update brought us a strange new UI element:1
Clicking on the checkbox selects all emails. The arrow, on the other hand, allows you to make more specific selections:
gmail
ui
Clicking on the checkbox selects all emails. The arrow, on the other hand, allows you to make more specific selections:
august 2010 by jpcody
ignore the code: Realism in UI Design
january 2010 by jpcody
In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».
realism
ui
interface
design
january 2010 by jpcody
The future of UI will be boring « Scott Berkun
january 2010 by jpcody
I haven’t checked recently, but I bet the huge percentage of desktop computing time is still spent reading, typing or futzing with a mouse. If I’m right, and if you’re sitting, human ergonomics dictates some limits to range of motion and form factors to reduce repetitive stress. As long as these facts are true, well designed keyboards and mice are hard to beat, and even if they aren’t, they’ll still be around for a long long time anyway.
ui
future
prediction
metaphor
january 2010 by jpcody
Crafting Subtle & Realistic User Interfaces — Flyosity: Mac & iPhone Interface Design
december 2009 by jpcody
The underlying secret to beautiful user interface design is realism: making 2D objects on your screen appear to sit in 3D space with volume, surface properties and undulations that might appear in real life. These faux 3D objects have highlights and shadows just like objects on your desk might have, and they have textures that emulate real objects from glass to sandpaper and everything in between. Designing beautiful user interfaces has more to do with the why than the how.
ui
photoshop
realism
december 2009 by jpcody
ignore the code: Stripes: A Conceptual Operating System User Interface
november 2009 by jpcody
Martin Gimpl’s Stripes is a conceptual user interface that uses a zoomable window management model similar to the one found in Chrome OS, but foregoes tabs completely.
ui
os
prototype
concept
november 2009 by jpcody
Log in or sign up? - Leah Culver's Blog
november 2009 by jpcody
I love this form because it is so straightforward. If you're an existing user, it's only one step to log in. For a new user, the form takes you to a second page that asks you for a little more information and also prepopulates the email you entered.
ui
forms
november 2009 by jpcody
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