jpcody + ios   6

New Visual Proportions for the iOS User Interface ← Principia Arbiter
Since I have begun design­ing iPhone app inter­faces last year, I have been deeply in touch with the nuances of the inter­faces of native and non-native apps. As a designer who is also adept in print design and has an acute typo­graph­i­cal sense, I can­not help but keep notic­ing the flaws and imper­fec­tions of the 44-pixel rhythm.
iOS  design  ui 
september 2011 by jpcody
Designing for iPhone 4 Retina Display: Techniques and Workflow - Smashing Magazine
The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.
iphone4  ios  design 
january 2011 by jpcody
Marco.org - We don’t question the power of the OS, but the...
Attention to detail, like most facets of truly good design, can’t be (and never is) added later. It’s an entire development philosophy, methodology, and culture.
ios  ux 
december 2010 by jpcody
Steven Frank - A couple people have asked me to post an update...
The iPhone/iPod Touch, being available for both Mac and Windows, has a single source of software in the app store. That Mac AND Windows thing is key. The app store is not just a software market for Mac users. This is why it blows the minds of indie Mac developers like myself. It’s because it follows the rules of the general software market, not just the Mac software microcosm that we Mac indies enjoy.
apple  appstore  design  ios 
october 2010 by jpcody
Marco.org - The two App Stores
What happened? As usual, I have a theory: there are two App Stores.
business  economics  appstore  ios 
october 2010 by jpcody
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Let’s say you’re working on an icon for an iOS app. The app is universal, so it should run on all iPhones (and iPod touches), and on the iPad. As a designer, you’re used to drawing icons at various sizes; this is a big part of what “icon design” is (as opposed to other types of illustration).
design  icons  ios  iphone 
september 2010 by jpcody

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