ignore the code: Realism in UI Design
january 2010 by jpcody
In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».
realism
ui
interface
design
january 2010 by jpcody
Getting Real: Copywriting is Interface Design (by 37signals)
january 2010 by jpcody
Copywriting is interface design. Great interfaces are written. If you think every pixel, every icon, every typeface matters, then you also need to believe every letter matters.
copywriting
interface
january 2010 by jpcody
iPhone Application Design Patterns — Flyosity: Mac & iPhone Interface Design
july 2009 by jpcody
4 main iPhone interface paradigms -- navigation, tab bar, modal view, table view controllers
iPhone
interface
july 2009 by jpcody
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